Ive seen it as a kid back in 2007. Its crazy. How much has changed since then... at starcraft universe - and in my life :) we grew up together old starcraft friend. Time flies... playing starcraft1 and starcraft2 even nowadays. Thank you Blizzard!
I rember watching this on my 480*320 phone 9 years ago, I was super hyped. Now I'm watching this on my i9 macbook after playing it for thousands of hours. times flies quickly.
Even ten years old, this remains one of the best game demos I have ever seen. And I think the only things that HAVEN'T changed since this video are the basic units (Zealot , Zergling, and Marine). Still one of the best games ever!
I feel like there was an original plan of giving each faction a 'super unit', the mothership for the protoss, the odin for terran and the brutalisk or leviathan for the zerg
I felt that too, we never saw them announce that the zergs one was going to be though before they scrapped the concept, would explain why the brutalist and leviathan are even in the game though (my money would be on the brutalist)
@@sparke66 That's not the old Mothership. It's not even the multiplayer one, nor has the same model. The Tal'darim Mothership is powerful and all, but it wasn't the Mothership I hoped we'd get in the campaign.
Vortex was basically a sped-up version of the blackhole that didn't permanently wipe units from the playing field. With a bit of map editor knowledge, you could recreate the original blackhole without much strife.
@@therrogue1193 this is a demo, so dmg might be unreal, but its abilities should be more powerful. Now it literally do nothing consider late game detection is never an issue.
@@therrogue1193 This ability make it to the Wing of Liberty game, but only take away the enemy units for a set amount of time, not for good. So its not as OP as its shown here. However it has been removed since the Heart of Swarm game.
Mothership was also an ultimate unit limited to one, just like Thor for Terran (and presumably Zerg had one as well), I'm ok with it being mighty powerful if you can only have one and was super expensive to make.
Bruh why it sound like he advertising a car for sale. "Look at those missiles harmlessly falling to the ground". He even manages expectations - "Now if this was a real game the mothership would be out of energy" lmao
It's been a while but blizzard had its own website for starcraft 2 back in the day and this was actually one of the first demos they released way back in 2007. I haven't seen it in over 13 years but i was so excited for this game it seems like yesterday when it was announced.
i remember going absolutely INSANE when i first saw the stalkers blink oh and I forget if we actually got our hands on it but cannon used to be microable
a lot of visual effects were slowed down to an impossible degree and exaggerated for this, also the art style is slightly gritter, and the camera is zoomed in a lot
there are Death screams for the Reaper in the game files, they're not EXACTLY the same as these ones. It's weird that they go unused. There are also weird unused sounds for all the infantry entering, exiting, and "evacuating" a bunker
Ok, let's all be honest, that mothership was so bloody op it'd have to cost at LEAST 1000/1000 to be even close to balanced. Vortex also killing the units it pulls in basically means this will always win unless there's a proper concave, but the area of effect is so big it barely looks like it matters. Overload actually looks pretty interesting. I definitely prefer phoenixes lifting and being able to attack while moving, though.
@Aaron StuffGuy Which graphics option lets corpses roll down hills instead of disappearing right away? Which includes mechanics to slow down projectiles until the stop and drop from the sky? Default ultra settings don't seem to cut it.
@@TheHungeringCold I don't know what exactly the problem is, but I know that the nice corpse physics is still in the game. Make sure your physics settings are set to High or above.
@Little Fox oficial tournaments used to be played in low quality due to the lack of power ... nowadays they are played on medium or high ... even having a top pc you can´t play it on 144 fps ... not good optimizated
the "IK" System is still there in the game today. Pay close attention to a Colossus' legs when it walks up/down cliffs. The legs do still rest correctly, the ones on the high cliff side on the top and the other ones on the bottom. It's a little wonky but you don't notice that most of the time. In this we do see very complex physics that didn't make its way into the game until Heart of the Swarm, though.
all that hype is worn out after nine years later.. I genuinely don't understand why, but somehow all those effects and sounds are way much more dynamic and exciting than what I actually got right now. it's just.. so boring. Zealots are just swinging their arms like in the really old classic starwars movie, Zerglings are just scratching things with muffled noises. today Mengsk co-op commander is released and I got to play him, but through out years it feels like playing chess, because battle animations are so quite and uninspired. when I played original Starcraft, Carriers were kicking out interceptors and they were flying around like crazy so just controlling them alone was very fun. now it's like, even if I got bunch of high tier units, as I said it feels just like moving chess pieces.
Reapers to counter immortals? Mothership that can just delete every single flying unit? Those fat ass prisms? And warp rays. Dear god. Early days of SC2 development was truly the wild west.
"Entaro Adun commander our forward base has been established, the foolish terrans continue to bring there forces to this platform they will serve only to feed the zerg swarm if we do not kill them quickly" Fack I really like the voice of that protoss guy and that terran commander sounds badass too someone should remake this but remove dustin browders voice and unit reveal stuff and just make them all fighting each other. That would be badass to watch!
Oh right, let's see... 0:44 Man... I wish they let the long pony tails. Would have noticed their absence in LOTV. 0:56 So... they'r gonna to be destroyed... so we better destroy them. Sounds legit. 2:46 Oh My god, those tanks! They need to be a skin. 4:15 Yeah! The classic Mass Riper vs Immortal. 4:49 OOh... I could see so many jokes from Carbot if they kept that design for the cannons. 6:35 I love the colour, although I understand the need for a re-escale. I don't see an Ultralisk coming out of those tiny worms. 8:20 Huh... so the colossus was a giant Void Ray at first. 11:25 Yes. More than one game lost only for staying admiring the view. 12:03 Ehat a beautiful textures. They saved the best for the Skins. 12:27 And another beautiful skin. Seriously... they left the boring ones for Vanilla game. 14:15 Why can't we have so awesome entry everytime we get a Mothership above a Nexus? They could put it at the end of the construction time, it would be great. 14:51 OH MY GOD, that's so cool! 15:31 THAT'S EVEN COOLER! Why didn't we had this in a campaign at least? We faced protoss that had it in Wings of Liberty, but we never got to destroy an entire base with only one ship! 17:00 Ok... that's not as cool, and very OP. Points for the fire animation in a damaged Mothership, we need that back.
They could probably bring back that black hole ability if they used it as a teleport. Or, to prevent the archon toilet, what if it just couldn't suck in your own units?
Interesting to see how much Blizzard experimented with the game, just to remove most of it eventually. Sometimes I wonder how well they actually understand the nature of professional RTS design.
I still don't get why they changed to protoss voice acting to be more soft, these deeper and rougher voices were closer to the starcraft 1 protoss voice acting.
The ongoing balance fix destroys the game! Back to SC1 why is it so entertaining? Cox they let each race to OP on something! Let's buff instead of nerf.
Ive seen it as a kid back in 2007. Its crazy. How much has changed since then... at starcraft universe - and in my life :) we grew up together old starcraft friend. Time flies... playing starcraft1 and starcraft2 even nowadays. Thank you Blizzard!
I rember watching this on my 480*320 phone 9 years ago, I was super hyped. Now I'm watching this on my i9 macbook after playing it for thousands of hours. times flies quickly.
2024: mothership dies to 1 marine with medivac suport
The fact that this isn’t even a joke is upsetting
Fr mother ship is the most useless unit
Would be Best unit whit some changes, like original abilities
"in the hands of a skilled player" *1 apm*
That sounds about right for protoss.
my average is 6apm but i play desert strike maybe thats why
“ *THICC Mothership* “ - BeastyQT 2019
Ага))))
Only me thinking that the mothership along with thors shouldn't be abductable?
@@true_xander Abduct should be one of the many spammable spells that should be immediately removed
literally everyone is here cuz of beastyqt
Ojo que Microsoft, ahora dueño de Activision Blizzard, ya estaría desarrollando el próximo StarCraft y parece que es el StarCraft 3.
Even ten years old, this remains one of the best game demos I have ever seen. And I think the only things that HAVEN'T changed since this video are the basic units (Zealot , Zergling, and Marine). Still one of the best games ever!
I feel like there was an original plan of giving each faction a 'super unit', the mothership for the protoss, the odin for terran and the brutalisk or leviathan for the zerg
I felt that too, we never saw them announce that the zergs one was going to be though before they scrapped the concept, would explain why the brutalist and leviathan are even in the game though (my money would be on the brutalist)
Hubiera sido genial ponerlo en StarCraft 2.
"Nothing you're going to see here today is final"
Assimilators unchanged since 1998
why is this getting recommended in 2019?
YES.
good question
indeed
Because its free to play I guess.
2020 too
This game looks like fun, when does it come out?
Already
@@ucnguyenhuu5852 Tao lao
Feb 30th 2020:)
2010
Right after Naxxramas is out.
I remember watching this tons of times when it came out
Thanks youtube algorithm for bringing up nostalgic memories
This Demo was super well done. It shows the rock-paper-scissors nature of Starcraft combat perfectly.
Bring back the old mothership😭
It's not even in the campaign...
@@k-leb4671 its available in the campaign as a Tal'darim warship. It lets you choose from the Carrier, the Tempest, and the Mothership.
@@sparke66 seems pretty imba though definitely cool
@@sparke66 That's not the old Mothership. It's not even the multiplayer one, nor has the same model.
The Tal'darim Mothership is powerful and all, but it wasn't the Mothership I hoped we'd get in the campaign.
are u joking? ... that ship was op
Why is it that I prefer this graphics over what we have now?
It is rougher, darker, grittier and more in line with the tone of the old game.
@@Duchess_Van_Hoof IKR? The Sc2 we got look too much like Warcraft in space, with this blobby, shiny objects.
Finally, I found this video, which was attached to StarCraft 1 CD-ROM. It's very rare.
Take a moment to salute the LAST GREAT GAME Blizzard ever made
En Taro Starcraft 2!
Warp Ray? Things sure have changed! Still playing in 2018!
They're golden too!
Wh glory that they wished to bask in but were denied
Watching in 2020. The epicness of this gameplay is thrilling. And that end music ❤
Watching in 2019. Ok, that blackhole ability is the coolest.
I take it you've never seen a video of an Archon flush?
Vortex was basically a sped-up version of the blackhole that didn't permanently wipe units from the playing field. With a bit of map editor knowledge, you could recreate the original blackhole without much strife.
@@matth9788 *toilet
@@nanthilrodriguez I've heard it called both
Another game, from another age....
That is how the mothership should be lol. Now it is just a 400 400 floating target. Horrible unit
One shorting 3 battlecruiser with black hole? Althrough my live for aiur,nah I will pass.
@@therrogue1193 this is a demo, so dmg might be unreal, but its abilities should be more powerful. Now it literally do nothing consider late game detection is never an issue.
@@therrogue1193 This ability make it to the Wing of Liberty game, but only take away the enemy units for a set amount of time, not for good. So its not as OP as its shown here. However it has been removed since the Heart of Swarm game.
@@tigera6 cough.. cough... archon toilet... cough
Mothership was also an ultimate unit limited to one, just like Thor for Terran (and presumably Zerg had one as well), I'm ok with it being mighty powerful if you can only have one and was super expensive to make.
Bruh why it sound like he advertising a car for sale. "Look at those missiles harmlessly falling to the ground". He even manages expectations - "Now if this was a real game the mothership would be out of energy" lmao
I swear the games past 2010 have just started devovling... not only gameplay wise but also graphics wise.
10 years now. I've been playing this game 5 years, This is the best game ever.
The goosebumps this gave me when i was a kid was so awesome, its been so long
This is an amazing video. I hope they release this game soon!!
i wish those old unit looks and abilities come back on an april fool's day. it would be fun
Remember when you could flush a whole zerg army of broodlords and just put 4 archcons in with it and win
the shoebox tanks are the most hilarious design ever
shouldve kept it, just looks so silly
It's been a while but blizzard had its own website for starcraft 2 back in the day and this was actually one of the first demos they released way back in 2007. I haven't seen it in over 13 years but i was so excited for this game it seems like yesterday when it was announced.
I remember watching it on COX cable freezone!
@@Wildchildinc fuck yeah!
i remember going absolutely INSANE when i first saw the stalkers blink
oh and I forget if we actually got our hands on it but cannon used to be microable
I like how the shield looks way more then what we have now.
this is an example of the types of technologies were adding the starcraft 2
Warp Prisms can now carry Photon Cannons and Pylons, this is exactly one of the types of technologies we're adding to StarCraft II
When the Motheship stops fighting half way into the battle and just akwardly sits there
As a starcraft newbie its so weird seing Mengsk as a BattleCruiser captain
Weird how much better this looks like than the current game, it is more gritty, and more old school.
Yeah, at the time they were making SC2 with SC1 graphic. Making the units look cool. The art direction in the final product isn't as good as this.
I completely agree
Bro I remember watching this... NINE YEARS AGO
Why it looks better than the final game?
Because you had the graphics set too low
Or because you preferred this iteration of the aesthetic
No, this versión looks better
a lot of visual effects were slowed down to an impossible degree and exaggerated for this, also the art style is slightly gritter, and the camera is zoomed in a lot
The posthumous sounds of the reapers is one of the things we lost ....
there are Death screams for the Reaper in the game files, they're not EXACTLY the same as these ones. It's weird that they go unused. There are also weird unused sounds for all the infantry entering, exiting, and "evacuating" a bunker
4:45 - 5:16 the best play you'll ever see.
I like those reapers, they are good in counter-attacks,
that's something that i like :D
Zerg: makes 1 viper, pulls entire city with tongue
we need this mothership again
I like how they kept in that one animation quirk. Where even if the game is paused, the unit portrait still moves.
Dustin Browder: As you can see, StarCraft is still a game where large armies battle against large armies
Protoss Player: hahaha cannon rush go brrrr
Ok, let's all be honest, that mothership was so bloody op it'd have to cost at LEAST 1000/1000 to be even close to balanced. Vortex also killing the units it pulls in basically means this will always win unless there's a proper concave, but the area of effect is so big it barely looks like it matters.
Overload actually looks pretty interesting. I definitely prefer phoenixes lifting and being able to attack while moving, though.
tfw SC2 looked more modern in 2010 than it does in 2019
Sure it does, its much simpler & less detailed in 2019
@Aaron StuffGuy Which graphics option lets corpses roll down hills instead of disappearing right away? Which includes mechanics to slow down projectiles until the stop and drop from the sky? Default ultra settings don't seem to cut it.
@@TheHungeringCold I don't know what exactly the problem is, but I know that the nice corpse physics is still in the game. Make sure your physics settings are set to High or above.
You're blind if you think this demonstration video looks better than StarCraft 2 currently does (assume settings are at max).
@Little Fox oficial tournaments used to be played in low quality due to the lack of power ... nowadays they are played on medium or high ... even having a top pc you can´t play it on 144 fps ... not good optimizated
Interesting...so there was individual body part calculation in the past
the "IK" System is still there in the game today. Pay close attention to a Colossus' legs when it walks up/down cliffs. The legs do still rest correctly, the ones on the high cliff side on the top and the other ones on the bottom. It's a little wonky but you don't notice that most of the time. In this we do see very complex physics that didn't make its way into the game until Heart of the Swarm, though.
I cant believe it´s been almost 10 years D:
Its already, actually its 12, the original announce were on may 19 2007 :).
all that hype is worn out after nine years later.. I genuinely don't understand why, but somehow all those effects and sounds are way much more dynamic and exciting than what I actually got right now. it's just.. so boring. Zealots are just swinging their arms like in the really old classic starwars movie, Zerglings are just scratching things with muffled noises.
today Mengsk co-op commander is released and I got to play him, but through out years it feels like playing chess, because battle animations are so quite and uninspired. when I played original Starcraft, Carriers were kicking out interceptors and they were flying around like crazy so just controlling them alone was very fun. now it's like, even if I got bunch of high tier units, as I said it feels just like moving chess pieces.
Reapers to counter immortals? Mothership that can just delete every single flying unit? Those fat ass prisms? And warp rays. Dear god.
Early days of SC2 development was truly the wild west.
Happy birthday starcraft2. Today you turn 10 {}
Stalkers and the warpin animation look pretty.
I love that warp prisms could power buildings even back then
They still can tho
"Entaro Adun commander our forward base has been established, the foolish terrans continue to bring there forces to this platform they will serve only to feed the zerg swarm if we do not kill them quickly" Fack I really like the voice of that protoss guy and that terran commander sounds badass too someone should remake this but remove dustin browders voice and unit reveal stuff and just make them all fighting each other. That would be badass to watch!
Oh right, let's see...
0:44 Man... I wish they let the long pony tails. Would have noticed their absence in LOTV.
0:56 So... they'r gonna to be destroyed... so we better destroy them. Sounds legit.
2:46 Oh My god, those tanks! They need to be a skin.
4:15 Yeah! The classic Mass Riper vs Immortal.
4:49 OOh... I could see so many jokes from Carbot if they kept that design for the cannons.
6:35 I love the colour, although I understand the need for a re-escale. I don't see an Ultralisk coming out of those tiny worms.
8:20 Huh... so the colossus was a giant Void Ray at first.
11:25 Yes. More than one game lost only for staying admiring the view.
12:03 Ehat a beautiful textures. They saved the best for the Skins.
12:27 And another beautiful skin. Seriously... they left the boring ones for Vanilla game.
14:15 Why can't we have so awesome entry everytime we get a Mothership above a Nexus? They could put it at the end of the construction time, it would be great.
14:51 OH MY GOD, that's so cool!
15:31 THAT'S EVEN COOLER! Why didn't we had this in a campaign at least? We faced protoss that had it in Wings of Liberty, but we never got to destroy an entire base with only one ship!
17:00 Ok... that's not as cool, and very OP. Points for the fire animation in a damaged Mothership, we need that back.
weird how this channel's page is "unavailable"
It's back now! And the comment section is visible once again.
Look at how the colossus used to shoot?
This will tide me over until Diablo 3
OMFG! this comment is so old and nostalgic.
Did you like diablo 3? Hmmm?
This will tide me over until Coronavirus is gone! 2020
Whoever did the voice over sounds so cool
графика тогда была намного лучше чем сейчас
I would like to buy this game so much , when will I see this game ?.Looks awesome !
hehe, the hologram of the girl dancing on the small platform is from WoW, a night elf i think
They could probably bring back that black hole ability if they used it as a teleport. Or, to prevent the archon toilet, what if it just couldn't suck in your own units?
Hello Starcraft!!!! My old friend!!!!
I like the old design more
I love this presentation
This is definitely not the Starcraft II we know
Dammm bro, it so broken, its feels not right, i like the past sc2 unit bro
I miss colored limbs by damage :(
I love it how at 9 minutes they selected 13 units just to show that it could be done
those weapons are over powered
10 years later recomended and this chanel no exist?
Void ray sounds a lot better than warp ray
I miss this
6:50 - "This is an example of how a skilled player can use the Stalkers' Blink ability to great advantage"
*gets easily surrounded by Zerglings*
tbh mario was probably harder than the first 3 years of starcraft 2 ladder
Кто смотрит это 2019. Когда протассы были такими сильными!?
Interesting to see how much Blizzard experimented with the game, just to remove most of it eventually.
Sometimes I wonder how well they actually understand the nature of professional RTS design.
Is there a mod that has the units from here ?
no
This version of Colossus is so much more fun
this looks better than in 2019
wheres the zerg vid?
I still don't get why they changed to protoss voice acting to be more soft, these deeper and rougher voices were closer to the starcraft 1 protoss voice acting.
Dayumm those scouts are pretty awesome
Bring back the old zealot pls, the psionic blade looks better
Those banes too
@@TsarDragon you mean baneling?
@@princepsionic yes
9:42 It's over banelings! I have the high ground!
Man the black hole used to kill LOL. And last WAY longer
back when blizzard was great...
2019?
Yea thats a year.
Michael McDermott thanks didn't know thought it was a type of drug
i want refund the game content does not fit this what is seen here, wheres my black hole
19:50 NUCLEAR MISIL READY!
esa voz aun me la pone bien dura.
Can we have this version back pls pls pls ??
Cambiaron muchas cosas desde ese entonces, pero muy bien! El mejor juego
This can't be 10 years old!
the mothership today in 2020 is so nerfed
Make star craft great again
This game is looking so much better than what we actually have
Holy shit the range on the colossus
The ongoing balance fix destroys the game! Back to SC1 why is it so entertaining? Cox they let each race to OP on something! Let's buff instead of nerf.