Crackdown 3 And Overly Ambitious Tech - Luke Reacts
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- Опубліковано 21 лис 2024
- Crowbcat's Original Video: • Crackdowngrade 3, afte...
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Luke Stephens is a Content-Creator and Streamer that co-streams on UA-cam and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: linktr.ee/luke... !!
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Idk why but Luke’s vids are just chill af. Feel like i’m sitting having a discussion with a friend, love his vids
You probably just hit the nail on the head as to why I keep watching his vids
Exactly why I enjoy his content. Happy he showed up in my feed when he did.
@@TheForbidden_1ne Your name is amazing
@@ToxicCallum Class isn’t it, 10pm I see Luke drops a vid, lets sit back relax and have a discussion
Agreed. H'es been my favorite and I've seen a lot.
Crackdown is such a classic. Had endless fun playing that. And the Narrator was the most inventive badguy ever. Skillz for Killz Agent
The first one was addictive as hell. Especially when you first notice the agency car transforms as your driving skills increase. Shit blew my mind first time I played lol
I am literally replaying it now and you are spot on about everythign you just said. This game is super fun and one of the best open-world games ever made. Also it's hard AF. And when you zoom in on the agents, the details in their models is so cool, you could recycle the models from the first game for any game today and they would still look good. Also, it came from an era where games were made for the core demographic -- all the agents are male and as you level up they all look super cool and tough. That game is insane. Also, it's balanced really, really, really well. While there is tons of verticality, they never make the vehicles useless like they did in Just Cause 3 and 4, or Saints Row 4.
@@Billy-bc8pk "Also, it came from an era where games were made for the core demographic -- all the agents are male and as you level up they all look super cool and tough."
Always nice when they make games for us gays.
Its an actual sandbox in its design. First game actually lets you play and finish the game any way you want - you can just go and kill Shai Gen captains first and you arent blocked by arbitrary progression,story or anything like that.
Other open world games even like GTA keep you at bay and are more story focused which you cannot progress the way you want thats why I dont understand why people call those SandBoxes - sandbox is when you get thrown with tools into open environment and you can do whatever you want to finish the game and 90% of open worlds do not provide that. Theres always something keeping player from progressing be it narrative,progression systems and other stuff.
In first Crackdown you can legit progress through the game in any way you want. I loved leveling up my agility and then going for Shai-Gen first which are the hardest faction. Taking down captain while having 10% of chances as game shows always feels amazing.
@@doooodeh That's the thing I'm enjoying most about it. There are no arbitrary restrictions on how you have to take down each enemy like in a lot of other open-world games. You just grab the tools you find most useful and get to work. Really miss this style of gameplay.
Crackdown, Infamous, Prototype. The 3 goats
@@blairowens8912 The definition of pure enjoyment
Daaaamn! Crackdown 1 was awesome! 2007 was stacked. Portal, Mass Effect and C1 were my life. The way the car changed after you upgraded it was an experience. C3 jumped out of a plane with no parachute. I blame Terry Cruz. 😂
It’s funny that red faction was able to pull off destructible environments, and that came out years before this game.
The tech demo they did with Crackdown 3, the first I saw, was on another level. You could tumble skyscrapers into one another and level a city block, by taking out ONE building.
this is the comment i was looking for
SImilarly also Black PS2 (2008).
Criterion is kind of an expert in making an empty room feels fun to shoot at after destroying mountains of cars in Burnout. It's not too in depth, but I was impressed on what they did with just 3.5 GB of space..
'Mercenaries: playground of destruction' did it back in 2005. Obviously nowhere near as animated as RF. Still cool AF.
@@speider”the power of the cloud “
They should have used the tech for a Godzilla or Superman game or something where the destruction would really have contributed to the gameplay rather than break the game's balance.
Crackdown 3 was such a dissappointment. They should’ve stuck with the idea from when it was first announced that you would be fighting gangs again. First game will always be the best in the series, especially considering it’s unlikely to ever get a 4th game.
@@JaelaOrdo Isn’t it mad when a company has something and you can see it but for some reason they don’t and just do the entire opposite
I really don't get the fascination with Crackdown. I played the first one not long after it came out and it was...decent. Nothing special at all. Fun for a few hours but it was about as mechanically deep as a puddle and you've done everything there is to do in the game after a handful of hours.
It was the best in the 'series', if you can call it that, but that's not saying much. Crackdown was just...fine. Decent play to buy on a sale and play for a few hours, nothing remotely unique or singular about it imo
@@Blisterdude123 The thing is, it was a sandbox game that gave you sandbox tools. You could take out the sub-bosses by launching vehicles in the air at them if you were strong enough. Or throw a dumpster at a crowd of guys, or attach an explosive to a car and then jump out and detonate it as it crashes into a horde of enemies. It was one of the rare games that gave you tools and let you experiment and complete missions how you wanted, which is a far cry from how games are made today, where everything is scripted and linear and most boss fights end with quick-time events.
Your'e right that at the time it was just "decent", when GTA and Saints Row and Just Cause were all attempting to push boundaries one way or another. But after recently replaying it, it's a pure gem insofar that its design just works. The graphics hold up well thanks to being cell-shaded, the agents are all masculine bad@$$es, and the weapon selection is varied and utilitarian, but all fun to use. Plus, the verticality of the cityscape has never been done as well in any game since then, which is really disappointing when you think about it.
I had so much fun on Crackdown 1 and 2. This was such a disappointment.
I remember Microsoft talked so much about how this game was going to take full advantage of the power of the cloud. This game was announced in the same E3 event a supposed Phantom Dust remake was announced if I’m not mistaken
The problem is, Xbox has some of the worst cloud streaming around. The only game to do it in any real and reliable fashion is flight sim. Sony is partnered for media streaming because it's actually pretty reliable for that but even then, crunchyroll buffers more than any other streaming app I have. On the other end, the PS5 streaming is ridiculously robust. It streams in 4k and at 60hrtz. The first game i tried, I thought I had already downloaded redout2 due to how clean the presentation was. It was indistinguishable from native play at first. I can tell now because I've streamed enough, but it's the best games streaming I've experienced. I think it's because they bought gaiki way back when and setup an entire team to build on that for future use.
Right after the Crackdown 3 disaster most on my friends on Xbox switch to PS, and few to PC. None of them are on Xbox now as far as I know.
@@immortaldragon8018 Lol see when you read your comment out loud it sounds so funny
@@camzy96 English isn't my first language, I think it sounds understandable enough.
Embarrassing as it sounds, I went with XBONE over PS4 just for this game lmfao…. Only to be burned by this game’s insanely long development and absolute disappointment when it finally released. PlayStation had SO many exclusives and the only exclusive I cared about on XBONE turned out to be a giant turd. I’ve since switched to PC + PS and never looked back 😂
This comment reads like a child with no idea what proper sentence structure consists of lol
@@timocoetzee as I said before English is my second language and I learn it from from playing video games and watching movies, you think I give a f*ck about the structure of the sentence.
Crackdown 3 flopped so the Saints Row Reboot could decimate anyone's low standards. Crackdown was so good and while I hate Crackdown 2 cause of the zombie fuckery it added, they were really really good game for xbox exclusives that isn't Halo, Gears, or Forza. Crackdown 3 was such a huge letdown. It did absolutely nothing the first game didn't and did all of it worse. Crackdown 3 was really where I lost all faith in Microsoft making worthwhile games outside of a smaller studio they don't hype exceeding expectations (you know, and then getting shutdown/leaving like Tango).
I miss Crackdown, remember ALL the things leading up to Crackdown 3.
But I grew up playing 1 and 2, they were awesome, the perfect sandbox.
So many of these "mistakes" are huge investments into backend that ends up as a tax write off and changes from cloud based destruction tech to full game streaming tech for game pass
Luke someyimes i yhink your takes are straight buns. But most of the time I pull up because it sounds like I'm just chilling with my dawgs. You rock man.
Love that the finals is this but better rn
The Finals lowkey shitting on games rn with their destruction.
Crowbcats video about the Ouija is my favorite😂
Don't you mean the OUYA?
Destructible environments, yeah that was fun in Bad Company 2.
I absolutely love lukes videos. No one is chiller than the man Luke himself
Holy crap! This subject is so retro it’s got me looking through UA-cam settings to see if I can watch this in sepia tone 😂
Crackdown 3, Agents of Mayhem, Suicide Squad... Very similar. ALL SHIT.
The only game in that category that was actually pretty damn good was Sunset Overdrive.
And that was a single-player game.
I actually enjoyed agents of mayhem. Need to go into it not expecting it to be Saints Row.
Also I could never get into sunset overdrive.
Crackdown to me was a brand title just like Halo when Xbox comes to mind.
1&2 were great times but I do not understand the issue with 3. I know they probably bit off more they could chew with innovation but from C1 in 07 (5years dev time) to C2 in 10 (3ish years) It took them 9 years to fully reveal and launch the 3rd title. By that time, people have already moved on.
Then we Had Halo 1,2,3,reach, ODST All with in a decade of relevance.
Sometimes its not about innovation the most, Its about having the most fun with sequels.
AC2 is still the perfect sequel in any franchise because it expands and gives so much life into the series that the franchise to this day is still chasing.
Crackdown 3 was dumb fun. Didn't live up to the hype but i liked it.
When game pass started and I got a 'month for a dollar' this was the first game I played. Good weekend of fun. I did like the design of the circle island, and all the missions whittling away the defenses of the tower in the middle. Weird part was all the characters you could unlock, but you have Terry Crews from the beginning. Why would anyone want to be a character besides Terry Crews?
Nice video, sir! I haven't thought about Crackdown in years, but this was very interesting. Very relaxing discussion and examination.
Forget about this, Concord is coming back concordies. Can't wait to concore each other in matches
Concording time 😂😂😂
Stop that. We are not making up new words for Concord of all things. Cease and desist.
@@TheMetalfreak360 Too late. He already Concord'd this comment section, bro. It's time to ConC it up!
@@Billy-bc8pkmy wife wanted to concord in the bedroom but we couldn’t agree on which consumer to take turns screwing.
It will make one concordillion dollars
The clip with that wall falling apart after being shot had a lot of Tron vibes - and I'm talking the 1982 version.
I still play the Crackdown games. I thoroughly enjoy these games for what they are. 1 is my favorite and 3 is in 2nd, 2 has its merits.
Crackdown was such a fun playground. Remember buying it for access to the Halo beta but then found I really enjoyed it.
Then crackdown 2 came out and that wasn’t great. No story and the gameplay seemed worse.
Then Crackdown 3….sigh. They built it up so much but when it came out it felt like original but as expectations were much higher it felt bad.
R.I.P crackdown!
I know I'm in the minority, and I was one of the first to call crackdown a Halo 3 beta test key. But I thoroughly enjoyed every crackdown game.
Core gameplay loop is really fun.
1 person in the basement of Ubisoft is making Beyond Good and Evil
I am all in on the theory that Star Wars Outlaws is Beyond Good and Evil 2 tech, a lot of the systems in the game where shown in demos for Beyond Good and Evil 2.
I remember playing crackdown 2 back in the day and it was so cool seeing your super soldier grow more and more as the game went on lol, like you start the game as a regular human and end up looking like a warhammer 40k space marine lol
I played crackdown 3 on gamepass and I knew nothing about the game nor heard of it. It felt very low budget and not a AAA game. But that's Just my opinion 🤷
Yeah, Crackdown 3 would have been WAY better if it was Single player!
Just like Concord!
And I am STILL waiting for Beyond Good and evil 2!
To be fair, The Final's server-based destruction is extremely good. There's no slowdowns at all--even when entire buildings are turned to debris.
I've actually beeb playing Crackdown 3 lately and having lots of fun
I like how Luke breaks down equations and stuff..
I remember watching this announcement when I was in high school. I was so pumped up for this because I enjoyed the first and second game. I still bought this game because Terry Crews
The first Crackdown did pretty well, largely because the code to the Halo 3 Beta was in the game case. I remember buying it for that and then being pleasantly surprised with Crackdown.
God damn, every time he hits his mic my desk shakes lmao
This bums me out because Crackdown 1 was a legitimately fun game and the collection/level up gameplay loop has never really been replicated. It was lightning in a bottle and they chucked the bottle into the sun.
They thought having Terry crews was gonna boost up something.😂
From my memory the company responsible for the cloud destruction tech in Crackdown 3 was acquired by another company. Which is why the end product didnt have it.
I just wish they kept making comics for Crackdown. I loved the one that I bought last year.
Also, I wish they would’ve just kept the destructible environments to single player only. I thought I was gonna get some Red Faction: Guerrilla or Mercenaries style building destruction…… but they made it online only 😐😒. Straight up killed the game for me….along with the development hell of course
Crackdown 2 was the best. Love the narrator when he says you can get your car to A to Z lol. Also enjoyed the zombie freaks.
Like they say... They don't make them great anymore.
"now they are very very visible" I've been seeing this since 2012 when COD Ghosts flopped and when AC Unity flopped. I saw the writing on the wall back in highschool. I'm in my last year of gradschool now. I used to have this fear that eventually I won't have time to play video games. But now I'm wondering if I would be missing anything anyway.
i remember when scalebownd was canceled we collectively realised crackfown was the only real exclusive left.
Someone in chat said “imagine being the guy that has to tell Terry Crews the game is unplayable” 😂😂😂
I remember…
They could absolutely do this now. The tech definitely supports this now but it's sad we probably won't get it
Battlefield bad company 1 came out in 2008 and had better destructible environments than crackdown 3
To give The Finals more credit, while everything isn't destructable. Everything you can go inside of can be and is destructable.
Crowbcat's Crackdown 3 video being 5 years old is absolutely killing me right now, I thought that game came out 2 years ago
Honestly it's the opposite for me I thought it was like 10 years ago.
I'm still waiting for another Crowbcat video. There's so much content for them to makes vids again
I think he is gone. His video on Resident Evil got poorly received, even though most of the things he said were true.
@@liuwang9899 That's because people like Resident Evil, which sucks because his video didn't lie.
@liuwang9899 Apparently, he's working on one for the Dead Rising Deluxe Remaster
@@liuwang9899 Crowb always takes long breaks so it's nothing new.
It was a mole for The Cloud, which was just another way to make people go online.
Love hearing the news about this game.
I got big love for crackdown. I beat crackdown 3 and enjoyed it. Was it plan as hell. Yeah. They left a lot out from crack down 2 like car transformations.
They need to try it again on unreal 5.5.
The problem is that companies aren't learning from the flops because ESG scores and tax grants for the big guys keep them afloat when they should have gone under and so they don't learn a thing and continue down the same road.
Funnily enough, played the whole trilogy for the first time a few months ago. All 3 were fun (CD1 > CD3 > CD2 personally) but I felt they got very repetitive as it progressed, and narratively too shallow (except from 2 I guess) to be invested in.
Crackdown became a franchise by complete accident. The only reason people bought the first game was because it gave you access to the Halo 3 beta, the game being good was just a bonus.
Looking back on it now, people were way too harsh on ME: Andromeda.
I just started playing it recently and the space exploration, story, gameplay, voice acting, facial animations etc are LEAGUES better than Starfield xD
Shitedown 3 was so fucking boring. It felt like a game made in the mid 2000s because it quite literally was a game made in the mid 2000s, it innovated on nothing from Crackdown 1 and 2. Not even Terry Crews could save that game.
The original Crackdown was great!
What should be illegal are companies lying to recoup invested money in failed projects.
8:49 20x?
That's 4x more of whatever they're supposed to have compared to Todd's 16x the detail lololol 🤣
*this is the game that got Terry fondled* 🕵
the final product is literally just a shell of what was promised. Just big hollow boxes, pretending to be buildings.
Beyond Good and Evil 2 is a Ubisoft game... why am I not surprised?
Jesus, I have that exact Yeti thermos cup. S'alright, isn't it.
Anytime I hear a huge budget behind a major title that fails(sans FF7 Rebirth, cause that game is GOTY), I roll my eyes it's like these studios completely forgot about making something with a tighter budget and scope can make all the money easier than maxing bets in the consumer slot machine.
The PS4 Xbone era was the worst of all time and we're still feeling the ramifications of that era.
sure the tech for seemlessly going into orbit and seeing the planets is cool, but it's not really practical for a video game. It would not be fun flying out into outer space for 3 minutes and then flying around in empty space for minutes on end. I feel like it would be something you would do once, and then fast travel with loading screens after that.
Even I was excited about this pre alpha! It's a shame that the final result of the game didn't even come close
I remember being excited for Crackdown 3 because I enjoyed Red Faction & man what a let down..
This game was a guilty pleasure for me. Finished it in one sitting but never touched it again haha. I did recognize it wasn’t good while playing it though
I actually had no idea this was supposed to be live service because it was just so dull and I tried so so hard to like it because I love the first two games😂
The funny thing is Crackdown 3 is the only thing I know Terry Cruse from
I remember when cloud computing was the magical industry buzzword. Now it's 'AI', they would be bragging about AI expanding the power of your Xbox.
All that money, why can't anyone pay QA and writers. And the best building destruction is in Red Faction Guerilla. From 2009!
laughs in red faction guerilla you know a game that essentially did this years before 🤣
If u know u know
The city looked so flashy it looked lame
That game fail was a tragedy for Xbox. The downgrade after downgrade was ridiculous. The aftermath and meme are hilarious.
Your timing of this is impeccable. I just bought my first proper gaming pc, and this was one of the games I played because even on Series X, it only ran at 60 fps. It looks great on a 4070, but the gameplay is so pathetic, and the world is way too spread out.
Crackdown 3 felt like it was a decade late. It felt so aged by the time it launched.
Totally forgot about beyond good and evil 2
20x the computational power??? dam the tactics dont change LOL
Looking back, i should've switched to PS much earlier than i did.
Crack down 3 is actually a guilty pleasure of mine can I see it's flaws absolutely do I turn my brain off and enjoy it ofcourse
"Casually goes Mach 20 over a city"
When it comes to crackdown 3, um 2 wasn't great either so I'm not sure what people expected. 1 was the only good one
Yup, it was a one-hit IP that they desperately tried to turn into a cornerstone franchise for xbox
@umphreak9999 fair enough but after 2 it wasn't going to be the next gears or fable or halo
I was telling people about how this was literally not possible and could not work the moment they released that pre-alpha promo footage. The refresh rates from latency-dependent, server-side physics infrastructure simply was not capable of delivering what they were promising.
Heck, even today, we see how much of a hassle that is right now with server-side, physics-based games like Star Citizen and how wonky things get. No way in the world that they were going to be able to deliver those kinds of physics handled server-side a decade ago. It's embarrassing that people even fell for those tricks back then.
It is definitely possible. But the game needs to be optimized properly so as to not waste compute power. Don't compare Star Citizen to Microsoft. They have the servers and money to do it assuming the profitability is there, but as we have seen plenty of times now, Microsoft is the worst at managing devs. They are all lazy and waste time and millions just to give us garbage. It could be 2050 and you people will still pretend we live in the stone age and tech has not advanced. Lazy devs are not the same thing as tech not advancing.
If you haven't noticed by now somehow, even normal games are struggling with 60fps on new hardware, and it ain't because the games are just so feature rich and full of quality. It is because the devs are RELYING on the new tech to cut corners everywhere they can instead of making the game properly with the right budget and in the right timeframe.
@@Halo3ninja28 You're actually right about that; I suppose my comment more-so refers to the fact that we knew that Microsoft -- by that point -- were not hiring people based on talent and a drive toward performance excellence. Everything you said about the tech getting better but devs taking short-cuts and bypassing optimisation is 100% spot-on.
I think their push for cloud gaming ruined Xbox. I think the reason they even came up with the Series S is so they can have cheap consoles running in the backend. They wanted their games (and the rest of the industry's) to be designed around the cloud infrastructure and so they scaled down many of their games which caused them to eventually flop.
This game was still fun playing to play campaign coop. Obviously not as good as the first imo tho.
How come nobody sued them for false advertising?
sheeesh havent heard that name in since THE KNOW
Crackdown is just a one-hit IP, loved the first one but was just bored with the 2nd, can't even remember if i finished it. Never was excited for 3, even with the massively misleading trailers
I didn't even know this was a thing. 😅
i remember saying to myself how crackdown was gonna fail just from the first tech demo alone. you do not have to be a game dev or engineer to see that it was impossible to do even with the current tech now. maybe in the next 10 years, yeah, the tech will be there, but definitely not now without bugs and kinks. The Final is probably the closest thing to what crackdown wants, but that's still not a whole city like crackdown wanted.
And don't even mentioned about battlefield as their destruction is laughable now.
WHAT IS THAT BEEPING
XBOX had a handful of decent studios, which they then invariably let go. Bungie and Bioware both left for greener pastures, before they too stumbled.
Conversely, Sony has a warchest of games and devs that they really need to mine properly (Legend of Dragoon for example), as opposed to forcing Live Service.
Remember Brink? Yeah of course not