This game looks bad "How can you judge it, you didn't play it" Ok I beat it, it's bad "How can you say that, you didn't do all the extra content" Ok I 100% the game, it's bad "If it's so bad why did you complete it?" There's no winning with these freaks
It’s like arguing with those “free the nipples/ breasts are no sexual object” women aswell as pure vegans and ppl who are aggressively religious. No clue and just going in circles and that with such a narrow minded confidence it cost you too much energy to get argue with them. If they think they need to be like that let them do and die alone as we all do to some point. And just shake you head and laugh about it.
be real, Luke rushed through it with an biased attitude against it.. ... its Starfield at its best.., the longer I play it, the more BS the negative reviews feel.. ... its not as great as Far Habor, it has less meat on the bone, but whats there is good, and its big enough (though 30.- is a bit steep), its definitely not 5-6/10.., more like 8-9/10 (unless speed ran the MSQ only.., which every DLC than is a 5-6/10 from Bethesda.. but as a whole experience, 8-9/10) ... there are fair criticisms, but its ffing not as bad or mid as many say! (and I'm p1ssed at Bethesda for multiple reasons, like still not fixing the photo mode camera, can't invert the Y-axis, etc.), but Shattered Space is good - great. ... not enough story & dialogues in F4? now we get them, and players are like: no, we want more mechanics.. (Vehicle should have been part of the DLC).., cant make haters ever happy.. ... still, felt like DLC was cut a bit smaller due to layoffs and / or cut for creations.., STILL Shattered Space is good - great (but not Far Habor great.., a problem Starfield has atm, as it still lags behind F4 overall)
Exactly, would have preferred smaller, better designed planets something similar to Witcher 3 with its separated regions + mixed with random generated wild zones, similar to what they did do.
@@leandrolezcano9524 LOL maybe if the modders wanted to play the game. Fallout 4 when it launched had a way better mod community behind it. They barely have anything comparable right now on the nexus. I don't even know if there's a community outside of there.
At this point I think the only thing Microsoft bought worth money when buying Bethesda is the Elder Scrolls and Fallout ip's themselves, and id who is by far one of the most talented developers for 1st person shooter games period. Why they haven't assigned id to fixing Halo, or told Obsidian to go use the Elder Scrolls and Fallout ip's I'll never understand. Obsidian and id are clearly Microsoft's golden studios at this point (other then the Forza and Activison teams). They actually make good profitable games. If I was Microsoft I'd be dissolving a lot of my under preforming studios and be funneling that funding to those two to expand them.
Don’t forget that Todd retires after TES so the company could finally start to innovate and abandon his formula or it will slowly die from all the lead changes.
I’ve said this a lot since Starfield dropped, but I genuinely think Bethesda purposely content starves their fans so whenever they drop something their fans will gobble it up even if it’s as good as rancid milk
It's understandable I suppose. There were years of hyping this up as if it'll be the next Skyrim and even poking fun at PlayStation players that would not be able to play it Gotta be infuriating to not meet those expectations
Oh Bethesda would fix it. But they would charge you for over a thousand paid $5-$10 dlc's hidden in their mod store to do so. They created a problem, for you to pay them to fix it. I truly believe Starfield being so bland was planned at this point to sell you fixes to your boredom.
Even if they would want to, they pretty much can't. From their antiquated game engine to the very approach to writing and game design. They are stuck in the past and lack the means to be better.
@@Ghost_PM11 It's their almost religious adherence to KISS (Keep it simple, stupid). It's why most Bethesda things that get praised for their stories turn out to not be written bei their own head writer. For Bethesda to grow, they'd need to fundamentally restructure themselves from the ground up.
that because society has become feminine, noe one is going to bring up the fact that "Toxic positivity" is the bases of all female relationships. why do you think the fat acceptance movement took off...
Don't blame the modding community for Bethesdas incompetence. I never used mods in any Bethesda game and I still played Oblivion, Skyrim, Fallout 3 and Fallout 4 for hundrets of hours each. Starfield? 43 hours. Starfield is just a bad game, and this is an overpriced bad DLC. It's as simple as that.
@@nyx2903 I'm glad you still enjoyed the experience (even though I never could, tbh), but you don't know what you were missing! Skyrim and FO4, in particular, become 3 or 4 points better, on a scale from 1-10. If you own those games on PC, you practically owe it to yourself to start a modded playthrough what with mod lists being so easy to handle, these days.
@@nyx2903 Who is blaming the modding community? I think what they've done with Bethesda games is incredible, and It's Bethesda's fault for not learning from them.
@@atmosphere60 You gave Bethesda an excuse. I just don't think they deserve that excuse. Starfield is the inferiour Bethesda game, no matter which Bethesda game release from the last 15 years you compare to it. Mods or no mods makes no difference here.
The amount of Toxic Positivity around this game at launch was so obnoxious. From reviewers to gamers. The defenders were awful, but now we see how full of BS they were when people got past that honeymoon phase.
I’m sick of the toxic stuff on both ends positive and negative. It’s getting out of hand. I thought the dlc was awful but when i said so on Reddit I was freaking attacked by the toxic positivity crowd and hit with huge numbers of downvotes. Craziness. Then at the same time I posted and said there were a few things Star Wars outlaws did better than starfield (despite its many issues) and then I got blasted by the toxic negativity too. It’s ridiculous. It’s like where did the middle ground go with most people?
Every Bethesda game ive played have had one thing in common. The music. The music in Skyrim, and Fallout 4 is awesome. Good music in a game is a sign for how much effort developers put in. This just aight it.
@@Tomberculosis-q1i Agreed. Fallout 3 and 4 had radio stations too. Starfield could really benefit from that! Factions could each have different radio stations & DJ’s that you could download/ update as you arrive at their capital cities.
@@Tomberculosis-q1i The combat/ gun fights in Starfield could really benefit from some more modern fast paced techno, imo. I’m sure there are tons of up and coming artists who would provide BGS tracks for free to get featured in a major game.
@@RocketRenton Interesting. Shame that Jeremy didn’t do the music for Starfield too. Starfield music is not bad, but to me it is far less distinctive & engaging than Oblivion & Skyrim.
I think the only way to play a game wrong is refusal to engage in core mechanics and then getting mad that you need the core mechanics to have fun. Like people skipping the story in rpgs and then being mad they were lost, or people buying an open world exploration game and being mad they have to figure out where to go by themselves.
@JeffHikari all I'm saying is: I'd rather take that than wasting hours not knowing what to do. There's a reason it exists, because like or not, it is needed. And saying that player frustration is preferable is just objectively wrong, frustration is never a goal.
@@speznazz2501 and better writing than just about anything Bethesda has ever put out possibly. Definitely better than their stuff in the last decade. The hearts of stone was amazing too. Same with the phantom liberty dlc.
@@joshnizzle Anything CDPR writes is 10 times better than anything Bethesda has ever written, including even Morrowind, because CDPR employs actual writers, whose job is to write. The only writing team that really compares to CDPR is peak Obsidian, when they had Chris Avellone.
The Witcher and the cyberpunk franchise have been the Hobby of mine for about 30 years now and I have not as of yet scene games That are better then those but I am the counter opposite of objectivity here so they'll take it from me @@joshnizzle
How is it brain dead? I think the point is, invest your energy into things that you like, not things that you don't. Criticism is totally fine. Just don't make it your whole personality
@NightWolf1988 like what? Of course people are going to compare DLCs. PL and Shattered Space are both AAA products from established companies, and PL blows Bethesda out of the water--it is completely justified to compare them and doing so does not make anyone a "sheep", it serves to make these games better in the future
7:50 reminds me of Joseph Anderson's Fallout 4 video where he coined the term "Bethesda's Bug" where like the Schrodeinger's Box paradox you don't know if a flaw of the game is a bugged feature or a developmental oversight that just isn't in the game
Games that tell you to rush: this is why I enjoy Morrowind. There is urgency, but also an acknowledgement in-world that the protag is not strong enough yet, so they have to go on side quests to build skill to have a chance at taking down the boss. It’s that simple. Bethesda knows how to do it.
I do not understand Starfield fanbois. At all. THIS is the game you're going to defend? Really? It's ok to love Bethesda AND expect/demand more than they have been producing. You can do both. Goodgawd. 🙄
Saaame… I’ll defend Bethesdas and what they’ve done, I’ll preorder ESVI, and give them that last chance. But I’m not defending this trash. Also ESVI could very likely be the last game of theirs I buy blindly, which I’m sure is true of many fans. That’s their last chance. Fingers crossed.
That’s what I told fools on Reddit who blasted me. It’s ok to like somethjng or a company and still call out the flaws and say this isn’t good enough. I was told maybe BGS games aren’t for me or maybe I was playing it wrong.
Like people will die on hills that make sense. But dying on a hill to defend…Starfield. Like there are hundreds of just better games and choose to defend the most 5-6/10 game ever😂
Everyone do themselves a favor and if you haven't already buy the mass effect, trilogy, remastered version, play mass effect one and see everything that Starfield couldn't do be be done in 2007 correctly and with finesse. Style love ingenuity creativity and so forth, and so on
@@dargis49 yea it is a fair comparison on some levels. They are both action rpgs set in space. Therefore they share some commonality. Comparing them simply by which is the better space based action rpg leaves mass effect trilogy on top in every metric.
I don't personally think shattered space is "new" in the sense that it was created after starfields launch. It's a theory of mine that this is a cut house varuun faction quest line that was supposed to ship with the main game last year, but they packaged it as DLC and gave it to us a year later. This DLC isn't even better than the already existing faction quest lines in the base game. As boring as exploration is and as stupid as the main story is, i genuinely enjoyed the UC vanguard and Freestar quest lines. But this DLC falls short of both of those quest lines.
I actually agree with this. I don't know if it was originally intended to be part of the base game, but I think it was likely developed primarily at the same time.
My only question would be why they waited such a long time to release it? Is most of the studio working on ES6? Because this should have been added like maybe a month after launch.
@@MildChunkySalsa Because they knew they could generate a new wave of sales for the base game with the release of the DLC, especially after the mixed reception at launch. They released it a time where there was virtually no competition (as opposed to when they released the base game and had fierce competition), likely with the hopes that people looking for a new RPG fix that avoided Starfield initially would buy it now to fill the gap until Avowed, Veilguard, and whatever else is in the mix, come out.
@@MildChunkySalsa I think they ran out of time with the base game, notably polish and fine tuning the systems as the release date approached. Will Shens talk at GDC highlights this and has more interesting insights into what went wrong during development (too many support studios, too many different teams and inefficient communication between the teams). So my guess is they delayed the part that is now the DLC to have more time refining the mostly handmade locations and also to get the base game ready for release.
I really thought they would shadow drop loads of new gameplay mechanics & QoL improvements for the base game alongside the DLC! ..it’s wild to me that BGS are now over four times the size of the team that made Skyrim, but are putting out much less content at a glacial pace. Look how many DLC’s they had already put out for F04 a year after launch … Something seems to be going very wrong with their efficiencies behind the scenes.
One side effect of scaling is red tape / bureaucracy. Could be that those with ideas aren’t able to get their ideas implemented easily. And the people who’ve been there for decades aren’t adapting to the modern RPG market
@@k--music Yeah I agree! It seems like they urgently need to restructure to make collaboration & production quicker/ easier. CDPR restructured their teams after Cyberpunk launched & then they overhauled the game & produced an epic DLC with Phantom Liberty.
Bethesda has employees working for a pay cheque, similar to workers at a coca cola bottling factory. None of them really care about the end product or story. And it shows. I wouldn't be surprised if AI was used heavily in the games writing, story, and overall character designs. The cowboy is laughable, as is the black Russian. Feels like it's all AI generated, like the prompt was "Do Skyrim and Dragon born in space!" And Chat GPT spit out Starborn.
I reinstalled it to prepare for the DLC, but I didn't get the DLC. I wait to see what a game is like before I buy and I'm not going to get the DLC. I'm honestly not seeing anything to wow me. And I'm saying this as someone who liked Starfield.
I literally said the game was gonna be lame and boring before it ever dropped. My friends didn’t wanna believe me but how hard is it to realize a game with such a huge open world is not gonna suffer from emptiness?
When I played Starfield and saw that it had the same bugs I experienced in FO4, I realized Bethesda really doesn't take pride in what they do. If I were a game company, and my reputation was that I make good games that are laughably buggy, priority NUMBER ONE would be to release a game with zero bugs to show people what I'm capable of and to ditch that reputation. Bethesda has no pride. I enjoyed Starfield, but lost respect for Bethesda. I planned to buy Shattered Space, but when I saw the price and the fact that they added no new ship parts, I decided to pass. They just keep squeezing customers and releasing the bare minimum.
This notion of "I only want to focus on the positive, don't talk about the negative, don't say anything if all you have to say is negative" is toxic and not a healthy way to live. Regardless of whatever experiences you've, "only focus on the positive" is as stupid as only focusing on the negative. You need to be able to do both.
Seeing people so vehemently defend a business/corporation is WILD. They literally could not care about you whatsoever in any way shape or form aside from the money you toss at their slop.
One thing that (most) BGS games did fairly well was having points in the main story quest where it would make sense, for RP reasons, to wander off for a while. The next quest would be sitting in my journal, of course, but the urgency was (temporarily) gone, or I could make up an in-universe explanation for why it would take a week or two to get around to that quest. And some of the older games (particularly Morrowind and New Vegas, though of course that one was Obsidian, not BGS) really nailed the "impetus without urgency" feeling, where there's a good reason why you're doing the main quest, but it still makes sense to wander off and do other things for a while at almost any point before the final act. Starfield unfortunately lacked the impetus in the base game, as there was no reason to do the main quest other than "idk some strangers told me to do it and maybe I'll get special powers." Also lacked urgency for the most part (maybe it got urgent later, I don't know, I didn't finish it). Didn't bother buying the DLC, but it sounds like they cranked up the urgency without really nailing the impetus at all, which is honestly an impressive failure because it's really hard to make something feel both urgent and pointless.
RIP BGS. I own the expansion but not the base game because I played on Game Pass. I cancelled GP after the massive let down that is Starfield and I will never resub. Consider that money my parting gift Todd, in thanks for FO4 and the titles that preceded it, because you have failed me for the last time lol.
Luke, why can't you understand that your mistake was not having the same opinion as some other people on the internet. Your opinion has to be wrong, because theirs is correct by default. You need to make your opinion the same as theirs, THEN you'll have the correct opinion!
@@coffee7180 Exactly! If he just corrected his mistake and pretended he liked the boring game, he would be 'honest' and his input would have value! You understand completely, he needs to lie about the game being below average dreck, then he will be correct and allowed to make Starfield videos.
@@coffee7180so true! You can tell he’s hate baiting because he disagreed with you! If only he agreed with you, then his content would be truthful and honest 😔
Bugthesda a studio that’s been around couple decades minimum with multiple big games but still work like it’s 2005 larian studios has more resources teams different locations across the world and bg3 beats all of bugthesda games
Yea I feel you there. I posted on Reddit calling it dull and saying how i fell asleep 3 hours in and was told I a moron who probably couldn’t understand Bethesda games so no wonder they weren’t for me. I said, I’ve been gaming since 1987 and probably am much older than most of you attacking me now. I’m old enough to remember when Bethesda made quality stuff!
@@joshnizzle yeah I’m a 45 guy with 3 kids, a horse farm, former musician with a song on national radio in my own country, I don’t drink any more, being told by these kids how I live my life 😂😂😂
It's just a cascading effect of cognitive dissonance. If they accept that Starfield is bad, they accept that Bethesda is fallible. If they accept Bethesda is fallible, they concede that criticisms of past Bethesda products are valid. If they accept that those criticisms are valid, they accept that they've spent hours of their life arguing to defend something that is not worth defending.
Even Skyrim sucks... Compared to starfield its amazing but I tried to replay it this year and quit after 20 hours.. Story sucks...quests suck... Voice acting and writing is horrible
@@johnnyflannigan136 I don't know that I'd say it outright sucks, but it's certainly mediocre. I don't really care for it personally, but at the very least, the world of Skyrim was a labor of love, even if the writing and mechanics are barely passable.
Was a huge fan of Bethesda up till Starfield. 76 wasn't their main team and Fallout4 was okay for me. The main story was crap but the side quests were fun and the new mechanics were great. So I didn't mind the bad dialogue options. But Starfield utterly destroyed Bethesda for me. Its everything wrong with Fallout 4 and nothing new. Wow.. I can build a ship? To bad I can't do anything with that ship and fast travel makes it totally pointless.
Same. I wanted to love starfield as I have a huge interest in space and astronomy and loved most Bethesda games, especially the older ones. But starfield just ruined them for me.
@@Panssel Mod support for Starfield is so bad. UI changes, LUT color pallets, and a bunch of cheat stuff to make it easier. Not a single attempt to fix anything or make it more immersive. Starfield modders are cooked.
I've been a console gamer my entire life, mostly PlayStation and Nintendo. I built my first PC this year and I've been really enjoying it, but I still play my PS5 just as much. I was looking for a game that was exclusive to Microsoft since I had a Microsoft platform and saw Starfield. I gave it a shot on a whim and all the criticism is totally justified. But personally, I had fun with it.
@@AlmostSaDiK 510D is a mod author. He has brought CoD weapons into SF already. And he hasn’t charged a cent for them. One of the best and most stable weapon mods you can run. Catch a smile out there. o7
The Andreja dialogue bug was enough for me to lose hope with this dlc. I really tried to like it. Anyways the bug is in fact a bug and there are videos you can see of her conversations with the player. I’m glad I got her one liners tho but even that added next to nothing
I appreciate your stance on games/entertainment. If you don't criticize the content, how can it approve. I understand fans being protective/defensive but how else can you give feedback to improve the games you love?
What’s crazy is that nobody was demanding this to be released so soon. They had a lot more time to work on this because they already were fighting uphill from the rough launch
At this point I think the only thing Microsoft bought worth money when buying Bethesda is the Elder Scrolls and Fallout ip's themselves, and id who is by far one of the most talented developers for 1st person shooter games period. Why they haven't assigned id to fixing Halo, or told Obsidian to go use the Elder Scrolls and Fallout ip's I'll never understand. Obsidian and id are clearly Microsoft's golden studios at this point (other then the Forza and Activison teams). They actually make good profitable games. If I was Microsoft I'd be dissolving a lot of my under preforming studios and be funneling that funding to those two to expand them.
That red run whatever quest in starfield felt like an asset flip cheap mod. I couldn’t believe it was some players favorite quest. Everything felt so half baked
As a writer and comic artist I ALWAYS watch criticisms for movies and games because it helps me learn what ppl find important and interesting... and what puts them off. Criticism is everything and all these UA-camrs complaining is a goldmine of free information. You'll never grow if you don't embrace and learn from mistakes.
Bethesda needs just dropped the Starfield franchise and move on to ES6. It's boring it's not working at least with EA BioWare when Anthem failed they moved on.
FIRST OF ALL, "Having ppl glaze you up" is craaaaazy 😂 second as a huge BGS fan it's sad to hear this wasn't better, I'm a huge fan of Bethesda dlc and was really looking forward to it. Welp back to the erd tree 😅
Here's the thing, though: Multiple things can be true at once. 1. Luke's critiques are probably fair. 2. Luke also made up his mind before he even played it and knew he was going to hate it. 3. I can be someone who enjoys Starfield and also agrees with a lot of the critiques, which I am.
Knew he was going to hate it due to the quality of the base game and bethesdas quality over the last several years. Not becuase of bias. I have no doubt if this actually revolutionized the game and solved everything he would not make a video saying he hated it "because he already made his mind up"
I remember Todd stating the Creation Engine maybe outdated but it allows them to pump out content quickly and craft open world assets with ease, I wonder how they always have bugs that break their games and release content like this with less for the value? I think both leadership and old engine is held with duct tape, and things have to change.
@@derp3305 funny fact Todd mentions that with Creation Engine you can pump out content quickly and craft assets with ease, but they took 8 YEARS to develop this crappy game (IMO). Maybe he was thinking of modders, when he made that statement...
I am starting to get from worried to mildly terrified when it comes to TES6 and Fallout 5. Might be smart to shed any anticipation regarding those, so that I won't get burned over years of built up hope.
Yep. Shallow writing yet again, such a generic story (another “you’re the random stranger who everyone trusts to be the savior of the universe” story about uniting npcs), no new gameplay mechanics, no new companion, no new ship parts, barely any interesting POIs, and all for the highest dlc price tag yet… elder scrolls 6 is cooked I’m afraid
I always find it ridiculous in modern rpg games that they create life-or-death scenarios, then basically put every minor twist, event, or detour in the game, and clearly make it important (if not critical) to do these in order to level up... as much as I loved the Witcher3, the chase for Ciri seemed the least important thing every time some grandma lost her favourite pan. It's the challenge of open world games - why have an open world game, unless there's things to do. I do think games either need to stick with their story, or at least create narrative-based reasons (for instance, you have to wait for a particular event that allows you progress on the mission (and thus allows you time to side-quest/explore). They can be creative while still managing to be true to the over-arching story, and make the world interesting.
I'm admittedly a Starfield fanboy. Put 120 hours into the game. Gotta say, the DLC was barely mediocre at best. Aesthetically, what they crafted is pretty great. However, the quest and gameplay in the DLC is not great. I might be in the minority here but I preferred the main quests in the base game. Bethesda gets a lot of criticism for how they implemented the scale of base game so the DLC is downsized in one location. So basically the game just went backwards. My problem is that Bethesda didn't try to make the game better or expand on the direction Starfield was supposed to go in the first place. Instead they took the game back to the basics. Very, very lackluster.
Reminds me of radiant ai in oblivion, there were some bugs or whatever so seems like they lobotomized the ai in all later games. Instead of doing what i was hoping for, which would be doubling down on simulation and immersion, and have radiant ai on steroids in skyrim, but alas
That ending felt unfinished too. not really a spoiler, but you get zero lore on their beliefs, what or who the great serpent is, why they are so extreme and so devoted etc. It's all cause '1 guy said he talked to a snake god 100 years ago'. And the most important missing lore bit, in the base game the pilgrim talked about in his logs how he fought some guy and died over and over (he went in the unity so he kept fighting him in different universes) and it was strongly implied the other person was the OJ varuun founder. I expected some sort of extended lore on the unity, the interactions the founder of the house had with the pilgrim, if the snake god is actually a starborn who started a cult. My friends and I were theory crafting so hard and considering the deep lore of TES, expected some GOOD STUFF here, and we got NOTHING. ZERO. NO EXPLANATION ABOUT ANYTHING. The DLC just randomly ends. No end of DLC loot, no explanation of how things work or happened. and NO CHOICES. It's the same ending no matter what. This was INSANELY BAD just from a lore perspective. In fallout 4, at least the crazies (children of atom) you have unexplained magical effects like radiation not hurting you, and a womens voice whispering to you. That could make you a believer even if it's not explained. In starfield? Do we have a snake talking to us, or some magical powers? Nope. Everything was SPOILERRRRRRRRRRRRRRRRR a science project gone wrong, experimenting with grav drive tech to move people into a state of limbo like existence. How does that make people worship a serpent god? There's nothing moving them to the cult. The children of atom, she (the voice) talks to you, guides you, makes you powerful somehow. It's enough to hook people into worshipping... I expected the first intro quest to at least let us interact with the snake god somehow during initiation. Or hear him talk to you or give you orders. There was NOTHING.
I like the game. Yes there are parts lacking. But in my opinion what I like about Starfield over FO4 or Skyrim is that I can do the game all over again, the main quests the side quests. Where as with Skyrim and FO4 once you've done the main missions your done the game. I've never gotten into base building. As with FO76 I admit I don't play it for a very silly reason. The walking is too slow.
Im too busy playing my latest iteration of Skyrim using the wabbajack auto install mod list Lorerim, and I am having so much fun it’s like a brand new game
Glad this reminded me to play The Outer Worlds. People saying that game is short are nuts. I'm at 45 hours and 25% complete. And I'm doing the side quests because they're fun and hilarious. Not every game is for everyone and all that but I'm loving TOW. Can't wait to see what the sequel is doing.
"Worse than Far Harbor" was all I needed to hear. Bethesda of old is gone. Howard out here selling dreams at 16x times the detail with a mandatory pc upgrade. This was his magnum opus? Oof.
Instead of selling a whole game, they cut out chunks and sell it off as DLC As a major Faction, a House Va'ruun questline should've been in the base game
Yep. But what better way for BGS to look after their customers, sorry, consumers than carve it out and sell it back to them at half the price the base game.
Guess they're still living in their own realm where games aren't anything significant and players will put up with anything you're releasing. The scene changed significantly since Skyrim, a lot of games nowadays are insanely well made and after playing CP77 or Elden Ring how you supposed to play... This. It's not 2011 anymore, people actually know and have better stuff on their plate.
Regardgin rushing the storyline. I really like how cyberpunk did it. There's a pause in between every main quest phase, the game invites you to do side content while you wait.
66d 10h 13m sailing the blackest sea. Dont disagree with you Luke. But I’ll say it again, it’s atmospheric flight. Despite what was published about the game prior to release, a LOT of people including myself, held out hope that they could fly. And when we found out we couldn’t it broke all our hearts just a little bit. Its flight. Obviously I enjoy SF, but that one thing is always there. Starfield taps into the magic of spaceflight, but removes flight. Mechs, POIs, story, melee movesets, kill cams, loading screens, procedural generation, more incentive to visit all the “extra” systems, radio stations, large cosmic events visible in spaceflight, etc. These are all just moons orbiting this issue at the core. The feeling of a pretty marble looking thing turning into a world beneath your feet, that’s flight. The feeling of battling the strongest force in the universe and watching that world turn back into a pretty little marble again, that’s flight. And imo SF is a cool enough game it deserves to fly. Still subscribed and enjoying your content though homie. Catch a smile out there. o7
What I like about Fallout 4 at least is that they don't bug you or have the character constantly mentioning the main objectives and being like, " Man, I really hope Shaun is out there and is ok." Nothing worse to me than constantly having them mention the main plot in reminders or getting phone calls/npcs hollering at you or something in some games to rush you. Made me think of the angry joe fallout 4 review where he's drinking a soda and farming and realizes he forgot something ( that something being his son ) 😂 ❤
I am bringing Sarah, not Andreja and working my way through it. In my live show last night a viewer told me Sarah was saying the exact same lines as Andreja. I can not confirm this, however if true, that is some lazy stuff. I am not having a BAD time with it, it doesn't rank up there with though with their past DLC in other games. they did make a beautiful scene, the planet is unique and the city aesthetics are pretty good. I have some critiques with it, and much of it is the same critiques I had from launch.
I've not yet played Shattered Space, I left playing Starfield just before the DLC to try out Mass Effect LE, saying this I gave Andreja a try as a follower once but she had this weird walk and I was never a fan of house Va'ruun either thus the reason I'm in no big hurry to try the DLC, even when I circle back around to playing Starfield again I'm not going to jump right into the DLC. Like most others have said FO4 in my view has been their greatest creation yet.
And the last thing i will ever say on this channel is starfield is not an online servergame so it cant be stopped so for everybody tbat likes it will be abke to enjoy it and its future is bright thanks to the modders and bethesda for naking it happen 😂😂😂😂😂😂😂😂
It'd be an interesting experiment if devs moved side quests into the MSQ. Here's what I mean: suppose the MSQ is 20 hours long, and there's another 20 hours of random side quests. The MSQ is usually buttoned up into its own thing and the side quests are just whatever. Instead of that, make the side quests a tad more interesting and weave that into the MSQ story such that you do 1-2 MSQ quests and then you do a couple side quests. The side quests would still be relevant to progressing the story, but would allow the player to "come down" emotionally a bit from what happened in the MSQ quests. Then when they continue the MSQ they go back up the roller coaster of action/emotion/etc. Rinse and repeat. This would turn a 20hr MSQ into a 40hr MSQ and give the player that roller coaster feeling. This is what Hollywood movies have done for decades in feature films. This is what TV shows do over the course of seasons. Not saying this should be how all games are designed, but would be interesting to see the results of doing this and comparing how players perceive the story and experience versus a smaller MSQ with side quests that many players don't even touch and complain that the MSQ is too short.
For some clarity: This weaving would turn side quests into part of the MSQ so they wouldn't be called or labeled "side quests", they'd just pop up as the next thing to do for the story. This would also give players time to reflect on and think about what happened in the bigger MSQ quest instead of just rolling into the next big sequence. Can't tell you how many games I've played where I went through the MSQ and things happened so fast that I couldn't really process or absorb what happened because my brain is introduced to the next big thing right away.
It's done the way it is on purpose. Different players have different needs and inclinations, and the idea is to let them choose between different levels of engagement and tempo and (emotional) stakes at will. Game designers have not just started thinking about this the day before yesterday :) The reason TV shows, etc. don't follow this approach is simply that they cannot do it. Video games can. And, for the moment, at least, almost every game designer seems to agree this approach is preferable.
Luke plays game: fans criticize him for playing the game even when he doesn’t like it Luke doesn’t play game: fans criticize him for covering a game he hasn’t played yet
It's funny how starfield forces you throws you in with companions, whether you like it or not and then the DLC comes out and there's not a single one companion anywhere that I found so far
I will say, I learned about you around 4 months ago and fell in love with your channel because you were professional about reviewing and took your time in the game world to make sure you played every little bit. You’ve gradually have become more cynical and have started playing through games quicker and stating” if you wanna do the side content it’s probably longer” . Yes, the game. DLC doesn’t have side content it’s the DLC it is the side content. I’m not trying to bust your balls here I could care less about Starfield. It bummed me out as well.. I’m just letting you know I’ve noticed the way you research and subsequently review these games that are unpopular to us (your audience) and the gaming community as a whole, has seemed like your opinion was made before you played the DLC. The last 4 months of your reviews and criticisms have been noticeably different to me and honestly, you’re better than that. I’ve seen it. It’s what made me a fan Luke.
I mean this was their formula since skyrim, giving you a tense "we are in danger, do something" kind of story, and i think the reason skyrim works is that the main story, while not bad, is not the only focus, and so it makes sense for you to rush the main story and then return and do everything else but still even in that game when you finish the main questline the world starts to feels half dead and that is why people just stoped play the main story. And that is the problem with their writing/game design, they make a very intense main story that grabs you, then they just rush to finish it and be done with it, and when people say: "why was it so lackluster?" And "why is it so rushed and weird?" They say "well, you should explore the game and find quests on you AdVEntUrEs!", and that is the same reason why sometimes we can find a Whole new quest that we have not heard of in skyrim, because the game never takes us there, never says to go there, never gives a reason to go there, and doesn't even encourage exploration much(especially outside of points of interest). Im all in for skyrim. It's a great game, and the reasons it works is that it was the first one in that style, and Bethesda hadn't yet gotten on a "routine" of making games like that.
I very much enjoyed the 80 hours I spent with Starfield when it came out. But unlike Oblivion, Skyrim and even Fallout 4, I’m not rushing to go back to it and that surprises me.
@@Mitch93636 starfield is garbage, but sure, keep on being a Starfield defender. Keep defending the awful combat, the awful story, planets, characters and so on. If you want a true, fun, space game experience play Minecraft with a space mod.
I'm mostly just sad for what this all means for the future of Fallout. It's already turned into an utter joke with F4, then the TV show, and I really just have no hope left for another good Fallout game ever again. Microsoft needs to forcibly give Obsidian the rights to Fallout.
This game looks bad
"How can you judge it, you didn't play it"
Ok I beat it, it's bad
"How can you say that, you didn't do all the extra content"
Ok I 100% the game, it's bad
"If it's so bad why did you complete it?"
There's no winning with these freaks
@@Arcademan09 underrated comment
👍👍
It’s like arguing with those “free the nipples/ breasts are no sexual object” women aswell as pure vegans and ppl who are aggressively religious. No clue and just going in circles and that with such a narrow minded confidence it cost you too much energy to get argue with them. If they think they need to be like that let them do and die alone as we all do to some point. And just shake you head and laugh about it.
be real, Luke rushed through it with an biased attitude against it..
...
its Starfield at its best.., the longer I play it, the more BS the negative reviews feel..
... its not as great as Far Habor, it has less meat on the bone, but whats there is good, and its big enough (though 30.- is a bit steep), its definitely not 5-6/10.., more like 8-9/10 (unless speed ran the MSQ only.., which every DLC than is a 5-6/10 from Bethesda.. but as a whole experience, 8-9/10)
...
there are fair criticisms, but its ffing not as bad or mid as many say!
(and I'm p1ssed at Bethesda for multiple reasons, like still not fixing the photo mode camera, can't invert the Y-axis, etc.), but Shattered Space is good - great.
...
not enough story & dialogues in F4? now we get them, and players are like: no, we want more mechanics.. (Vehicle should have been part of the DLC).., cant make haters ever happy..
...
still, felt like DLC was cut a bit smaller due to layoffs and / or cut for creations.., STILL Shattered Space is good - great (but not Far Habor great.., a problem Starfield has atm, as it still lags behind F4 overall)
@@VampireNoblesse nice try Todd
Soon as they said 1000 planets, Starfield fate was sealed.
"1000 planets for you to explore" NO WAY
1000 planets for the modders to put things on.
Exactly, would have preferred smaller, better designed planets something similar to Witcher 3 with its separated regions + mixed with random generated wild zones, similar to what they did do.
@@leandrolezcano9524 LOL maybe if the modders wanted to play the game. Fallout 4 when it launched had a way better mod community behind it. They barely have anything comparable right now on the nexus. I don't even know if there's a community outside of there.
1000 times the details
@@BlackTestament71000 planets that don't add up to the exploration in Skyrim by itself.
"Broadly Disappointing" should be Bethesda's company slogan.
It really should be.
Can someone explain why they take so long to make games
@@Bombardier15My guess is they don't have a focused vision. Most game companies would've done a game and a sequel between Bethesda's dev cycle.
@@Darkslayer289 Their game design is generally very outdated
@@Bombardier15 Very true.
This is the best they can do. Microsoft significantly overpaid for Bethesda.
I'm guessing you didn't play it and have literally no clue wtf you're talking about...
@@Tacitus_kilgore_1903 I know for a fact they probably did because I did, and it was frigging tedious lmao
@@Tacitus_kilgore_1903 41% steam user score. I'm so sorry I hurt your feeling 😭
At this point I think the only thing Microsoft bought worth money when buying Bethesda is the Elder Scrolls and Fallout ip's themselves, and id who is by far one of the most talented developers for 1st person shooter games period. Why they haven't assigned id to fixing Halo, or told Obsidian to go use the Elder Scrolls and Fallout ip's I'll never understand.
Obsidian and id are clearly Microsoft's golden studios at this point (other then the Forza and Activison teams). They actually make good profitable games. If I was Microsoft I'd be dissolving a lot of my under preforming studios and be funneling that funding to those two to expand them.
Don’t forget that Todd retires after TES so the company could finally start to innovate and abandon his formula or it will slowly die from all the lead changes.
The game is mid as hell. People just can't accept that. And I have no hope for the next elder scrolls.
I’ve said this a lot since Starfield dropped, but I genuinely think Bethesda purposely content starves their fans so whenever they drop something their fans will gobble it up even if it’s as good as rancid milk
@@CHIEFLUKE101 only 30 dollar..... God dammit
It's understandable I suppose. There were years of hyping this up as if it'll be the next Skyrim and even poking fun at PlayStation players that would not be able to play it
Gotta be infuriating to not meet those expectations
Same
Yeah, prior to Starfield I was really excited for Elderscrolls 6. Now i'm completely pessimistic about it.
Bethesda is not Hello Games, there is no fixing Starfield, it just won't happen.
Oh Bethesda would fix it. But they would charge you for over a thousand paid $5-$10 dlc's hidden in their mod store to do so. They created a problem, for you to pay them to fix it. I truly believe Starfield being so bland was planned at this point to sell you fixes to your boredom.
Even if they would want to, they pretty much can't.
From their antiquated game engine to the very approach to writing and game design. They are stuck in the past and lack the means to be better.
@@MaverickHunterXZA Pretty much, Starfield could have been a little more interesting if the writing was less bland, but that's their style.
they’re going to sims 4 their way out of this dilemma
@@Ghost_PM11 It's their almost religious adherence to KISS (Keep it simple, stupid).
It's why most Bethesda things that get praised for their stories turn out to not be written bei their own head writer.
For Bethesda to grow, they'd need to fundamentally restructure themselves from the ground up.
Toxic "positivity" is a huge problem in all corners of society.
It really is
Their mentality that ANY criticism is nearly a hate crime has been going on for too long
that because society has become feminine, noe one is going to bring up the fact that "Toxic positivity" is the bases of all female relationships.
why do you think the fat acceptance movement took off...
Yeah. Toxic negativity is too though to be fair. I hated this dlc but the toxic stuff has seeped into both sides of the discourse.
I think it may be just a response to the other side. Both are annoying asf
For over 20 years the modding community have been giving Bethesda a reputation that their games are finding it increasingly hard to live up to.
Don't blame the modding community for Bethesdas incompetence. I never used mods in any Bethesda game and I still played Oblivion, Skyrim, Fallout 3 and Fallout 4 for hundrets of hours each. Starfield? 43 hours.
Starfield is just a bad game, and this is an overpriced bad DLC. It's as simple as that.
@@nyx2903 I'm glad you still enjoyed the experience (even though I never could, tbh), but you don't know what you were missing! Skyrim and FO4, in particular, become 3 or 4 points better, on a scale from 1-10. If you own those games on PC, you practically owe it to yourself to start a modded playthrough what with mod lists being so easy to handle, these days.
@@nyx2903 Who is blaming the modding community? I think what they've done with Bethesda games is incredible, and It's Bethesda's fault for not learning from them.
@@atmosphere60 You gave Bethesda an excuse. I just don't think they deserve that excuse. Starfield is the inferiour Bethesda game, no matter which Bethesda game release from the last 15 years you compare to it.
Mods or no mods makes no difference here.
@@nyx2903 I don't think anybody would ever see that as an excuse to spend hundreds of millions of dollars developing mediocre games.
"Its almost like im a fan of BGS and im disappointed to see how far they've fallen and i want them to do better" you said it perfectly my friend💯
The amount of Toxic Positivity around this game at launch was so obnoxious. From reviewers to gamers. The defenders were awful, but now we see how full of BS they were when people got past that honeymoon phase.
I’m sick of the toxic stuff on both ends positive and negative. It’s getting out of hand. I thought the dlc was awful but when i said so on Reddit I was freaking attacked by the toxic positivity crowd and hit with huge numbers of downvotes. Craziness. Then at the same time I posted and said there were a few things Star Wars outlaws did better than starfield (despite its many issues) and then I got blasted by the toxic negativity too. It’s ridiculous. It’s like where did the middle ground go with most people?
Who cares about Twitter? Just review the game bro, this guy is just seeking validation for his reviews and when he doesn't get he moans
@@stellviahohenheim who are you saying is seeking validation? Luke or Matty?
I'm level 150 and am still enjoying it. Everyone enjoys different things.
@@salazar591 I guess so lol. I finished it once and said I’d never go back. To each their own
Every Bethesda game ive played have had one thing in common. The music. The music in Skyrim, and Fallout 4 is awesome. Good music in a game is a sign for how much effort developers put in. This just aight it.
@@Tomberculosis-q1i Agreed. Fallout 3 and 4 had radio stations too. Starfield could really benefit from that! Factions could each have different radio stations & DJ’s that you could download/ update as you arrive at their capital cities.
@@Tomberculosis-q1i The combat/ gun fights in Starfield could really benefit from some more modern fast paced techno, imo. I’m sure there are tons of up and coming artists who would provide BGS tracks for free to get featured in a major game.
I disagree, the music in Pokemon is always peak but that doesn't mean the game itself is good.
Jeremy Knowles did the music for Oblivion and Skyrim, Zur did the music for Starfield.
I know which one I prefer.
@@RocketRenton Interesting. Shame that Jeremy didn’t do the music for Starfield too. Starfield music is not bad, but to me it is far less distinctive & engaging than Oblivion & Skyrim.
I think the only way to play a game wrong is refusal to engage in core mechanics and then getting mad that you need the core mechanics to have fun. Like people skipping the story in rpgs and then being mad they were lost, or people buying an open world exploration game and being mad they have to figure out where to go by themselves.
However, objectively good game design will minimize or completely remove the chances of being lost
@@redtheyiffer Wait, are you trying to defend the "Yellow paint" school of directing players?
@JeffHikari all I'm saying is: I'd rather take that than wasting hours not knowing what to do. There's a reason it exists, because like or not, it is needed.
And saying that player frustration is preferable is just objectively wrong, frustration is never a goal.
@@redtheyiffer not in an RPG. At all. If you don't like to read, don't play classic RPG's
And Starfield is not an RPG. At least, not a good one. It's more a sandbox...
Blood and Wine 16 Euros 2016
@@speznazz2501 and better writing than just about anything Bethesda has ever put out possibly. Definitely better than their stuff in the last decade. The hearts of stone was amazing too. Same with the phantom liberty dlc.
@@joshnizzle Anything CDPR writes is 10 times better than anything Bethesda has ever written, including even Morrowind, because CDPR employs actual writers, whose job is to write. The only writing team that really compares to CDPR is peak Obsidian, when they had Chris Avellone.
The Witcher and the cyberpunk franchise have been the Hobby of mine for about 30 years now and I have not as of yet scene games That are better then those but I am the counter opposite of objectivity here so they'll take it from me @@joshnizzle
Blood and Wine was basically an entire videogame on its own.
@@Blisterdude123 also something that hasn't been surpassed by anything else specially the ending
"If you don't like it, just stop playing" has to be the most braindead retort ever
Either that or "you're just playing it wrong" as though that immediately invalidates your experience with the game as to why you don't like it.
Better than being a whiny, complaining sheep who constantly compares Shattered Space to Phantom Liberty..
How is it brain dead? I think the point is, invest your energy into things that you like, not things that you don't. Criticism is totally fine. Just don't make it your whole personality
@NightWolf1988 like what? Of course people are going to compare DLCs. PL and Shattered Space are both AAA products from established companies, and PL blows Bethesda out of the water--it is completely justified to compare them and doing so does not make anyone a "sheep", it serves to make these games better in the future
7:50 reminds me of Joseph Anderson's Fallout 4 video where he coined the term "Bethesda's Bug" where like the Schrodeinger's Box paradox you don't know if a flaw of the game is a bugged feature or a developmental oversight that just isn't in the game
Wait, it's $30?!
Yup. A DLC that’s worth $10 is being shilled for 3 times that.
Yep $30. Just imagine how many indie games you could get for the price of this with a bit more money sense. 😂
Should be worth $5. How this shit plays
Games that tell you to rush: this is why I enjoy Morrowind. There is urgency, but also an acknowledgement in-world that the protag is not strong enough yet, so they have to go on side quests to build skill to have a chance at taking down the boss. It’s that simple. Bethesda knows how to do it.
*knew* how to do it but they've lost all developers that had actual talent
I do not understand Starfield fanbois. At all.
THIS is the game you're going to defend? Really?
It's ok to love Bethesda AND expect/demand more than they have been producing. You can do both. Goodgawd. 🙄
People on the internet really do choose to die on the strangest hills.
Of all the games out there, they chose Starfield...
Saaame… I’ll defend Bethesdas and what they’ve done, I’ll preorder ESVI, and give them that last chance. But I’m not defending this trash. Also ESVI could very likely be the last game of theirs I buy blindly, which I’m sure is true of many fans. That’s their last chance. Fingers crossed.
That’s what I told fools on Reddit who blasted me. It’s ok to like somethjng or a company and still call out the flaws and say this isn’t good enough. I was told maybe BGS games aren’t for me or maybe I was playing it wrong.
Like people will die on hills that make sense. But dying on a hill to defend…Starfield. Like there are hundreds of just better games and choose to defend the most 5-6/10 game ever😂
Everyone do themselves a favor and if you haven't already buy the mass effect, trilogy, remastered version, play mass effect one and see everything that Starfield couldn't do be be done in 2007 correctly and with finesse. Style love ingenuity creativity and so forth, and so on
Absolutely. Hell even Star Wars outlaws got some stuff more correct than starfield and it was full of problems
Of its own. lol
Totally 100% different games. Not a fair comparison.
@@dargis49 yea it is a fair comparison on some levels. They are both action rpgs set in space. Therefore they share some commonality. Comparing them simply by which is the better space based action rpg leaves mass effect trilogy on top in every metric.
@@joshnizzle ty
As far as space based RPG's go, nothing has ever come close to the Mass Effect trilogy honestly 👍
I don't personally think shattered space is "new" in the sense that it was created after starfields launch. It's a theory of mine that this is a cut house varuun faction quest line that was supposed to ship with the main game last year, but they packaged it as DLC and gave it to us a year later. This DLC isn't even better than the already existing faction quest lines in the base game. As boring as exploration is and as stupid as the main story is, i genuinely enjoyed the UC vanguard and Freestar quest lines. But this DLC falls short of both of those quest lines.
I actually agree with this. I don't know if it was originally intended to be part of the base game, but I think it was likely developed primarily at the same time.
My only question would be why they waited such a long time to release it? Is most of the studio working on ES6? Because this should have been added like maybe a month after launch.
@@MildChunkySalsa Because they knew they could generate a new wave of sales for the base game with the release of the DLC, especially after the mixed reception at launch. They released it a time where there was virtually no competition (as opposed to when they released the base game and had fierce competition), likely with the hopes that people looking for a new RPG fix that avoided Starfield initially would buy it now to fill the gap until Avowed, Veilguard, and whatever else is in the mix, come out.
BGS are just trash developers dominated by toxic positivity. That’s why they are scamming people for $30 on they content made a year ago
@@MildChunkySalsa I think they ran out of time with the base game, notably polish and fine tuning the systems as the release date approached. Will Shens talk at GDC highlights this and has more interesting insights into what went wrong during development (too many support studios, too many different teams and inefficient communication between the teams). So my guess is they delayed the part that is now the DLC to have more time refining the mostly handmade locations and also to get the base game ready for release.
I really thought they would shadow drop loads of new gameplay mechanics & QoL improvements for the base game alongside the DLC!
..it’s wild to me that BGS are now over four times the size of the team that made Skyrim, but are putting out much less content at a glacial pace. Look how many DLC’s they had already put out for F04 a year after launch …
Something seems to be going very wrong with their efficiencies behind the scenes.
One side effect of scaling is red tape / bureaucracy. Could be that those with ideas aren’t able to get their ideas implemented easily. And the people who’ve been there for decades aren’t adapting to the modern RPG market
@@k--music Yeah I agree! It seems like they urgently need to restructure to make collaboration & production quicker/ easier. CDPR restructured their teams after Cyberpunk launched & then they overhauled the game & produced an epic DLC with Phantom Liberty.
Bethesda has employees working for a pay cheque, similar to workers at a coca cola bottling factory. None of them really care about the end product or story. And it shows.
I wouldn't be surprised if AI was used heavily in the games writing, story, and overall character designs. The cowboy is laughable, as is the black Russian. Feels like it's all AI generated, like the prompt was "Do Skyrim and Dragon born in space!" And Chat GPT spit out Starborn.
@mangaas they're clocking in instead of LOCKING in. The industry needs that mindset back. It's what made years like 1998 and 2007 possible.
@ps3beatswii What do you mean by lock in? Like have more passion instead of treating it as just a job?
It's funny because ShillUp usually would post something about the DLC. But they didn't because they didn't want to lose their early access privilege.
Yeah, he lost all credibility with his original Cyberpunk review. It's as if he lives in another dimension.
I reinstalled Starfield so I could play the dlc. Played it for 2 hours and uninstalled. I was so bored bruh
I fell asleep the first hour
So you are stoopid?
I reinstalled it to prepare for the DLC, but I didn't get the DLC. I wait to see what a game is like before I buy and I'm not going to get the DLC. I'm honestly not seeing anything to wow me. And I'm saying this as someone who liked Starfield.
I literally said the game was gonna be lame and boring before it ever dropped. My friends didn’t wanna believe me but how hard is it to realize a game with such a huge open world is not gonna suffer from emptiness?
I could say the same thing about your Mom.
When I played Starfield and saw that it had the same bugs I experienced in FO4, I realized Bethesda really doesn't take pride in what they do. If I were a game company, and my reputation was that I make good games that are laughably buggy, priority NUMBER ONE would be to release a game with zero bugs to show people what I'm capable of and to ditch that reputation. Bethesda has no pride. I enjoyed Starfield, but lost respect for Bethesda. I planned to buy Shattered Space, but when I saw the price and the fact that they added no new ship parts, I decided to pass. They just keep squeezing customers and releasing the bare minimum.
30 USD!!! Bro, that's the exact price of Phantom Liberty that offers over 40 hours of gameplay!!!
Real and Hardcore Gamers know that Shattered Space is a million times better than Phantom Liberty.
@@Mitch93636 🤣steam reviewers who played both games disagree clown
@@p5satanael Real and Hardcore Gamers know I’m speaking the TRUTH!!!🤣🤣🤣
@@Mitch93636 keep coping 🤡
“I followed you for positivity and realness…” - realness isn’t always positive guy 😅
That's why i call it STANSfield 😂🤣
I love Bethesda games but Starfield is so lacklustre that I've stopped caring when the next Elder scrolls will be properly announced
A lot of these game companies just need to fail. And hopefully new companies just listen to the gamer and make fun games.
This notion of "I only want to focus on the positive, don't talk about the negative, don't say anything if all you have to say is negative" is toxic and not a healthy way to live. Regardless of whatever experiences you've, "only focus on the positive" is as stupid as only focusing on the negative. You need to be able to do both.
It's so underwhelming
I could say the same thing about your Mom.
@@Mitch93636 and I would agree with you
@@ashleycronk3881Jokes on you, my Mom is dead.
Seeing people so vehemently defend a business/corporation is WILD. They literally could not care about you whatsoever in any way shape or form aside from the money you toss at their slop.
And even when you give them money it's "thanks, NEXT!"
I remember when I was considering taking a day off work for the Starfield release.
That seems like a loooooong time ago.
One thing that (most) BGS games did fairly well was having points in the main story quest where it would make sense, for RP reasons, to wander off for a while. The next quest would be sitting in my journal, of course, but the urgency was (temporarily) gone, or I could make up an in-universe explanation for why it would take a week or two to get around to that quest. And some of the older games (particularly Morrowind and New Vegas, though of course that one was Obsidian, not BGS) really nailed the "impetus without urgency" feeling, where there's a good reason why you're doing the main quest, but it still makes sense to wander off and do other things for a while at almost any point before the final act.
Starfield unfortunately lacked the impetus in the base game, as there was no reason to do the main quest other than "idk some strangers told me to do it and maybe I'll get special powers." Also lacked urgency for the most part (maybe it got urgent later, I don't know, I didn't finish it). Didn't bother buying the DLC, but it sounds like they cranked up the urgency without really nailing the impetus at all, which is honestly an impressive failure because it's really hard to make something feel both urgent and pointless.
RIP BGS. I own the expansion but not the base game because I played on Game Pass. I cancelled GP after the massive let down that is Starfield and I will never resub. Consider that money my parting gift Todd, in thanks for FO4 and the titles that preceded it, because you have failed me for the last time lol.
Luke, why can't you understand that your mistake was not having the same opinion as some other people on the internet. Your opinion has to be wrong, because theirs is correct by default. You need to make your opinion the same as theirs, THEN you'll have the correct opinion!
you can deny that he is hate baiting.
@@coffee7180 Exactly! If he just corrected his mistake and pretended he liked the boring game, he would be 'honest' and his input would have value! You understand completely, he needs to lie about the game being below average dreck, then he will be correct and allowed to make Starfield videos.
@@coffee7180so true! You can tell he’s hate baiting because he disagreed with you! If only he agreed with you, then his content would be truthful and honest 😔
Bugthesda a studio that’s been around couple decades minimum with multiple big games but still work like it’s 2005 larian studios has more resources teams different locations across the world and bg3 beats all of bugthesda games
I disagreed with someone over the crappy value of it and got called poor and an alcoholic…so yeah, they’re very well adjusted
Yea I feel you there. I posted on Reddit calling it dull and saying how i fell asleep 3 hours in and was told I a moron who probably couldn’t understand Bethesda games so no wonder they weren’t for me. I said, I’ve been gaming since 1987 and probably am much older than most of you attacking me now. I’m old enough to remember when Bethesda made quality stuff!
@@joshnizzle yeah I’m a 45 guy with 3 kids, a horse farm, former musician with a song on national radio in my own country, I don’t drink any more, being told by these kids how I live my life 😂😂😂
I'm convinced that people that liked Starfield have shit taste in games.
It's just a cascading effect of cognitive dissonance. If they accept that Starfield is bad, they accept that Bethesda is fallible. If they accept Bethesda is fallible, they concede that criticisms of past Bethesda products are valid. If they accept that those criticisms are valid, they accept that they've spent hours of their life arguing to defend something that is not worth defending.
@@michaelmiradezandband 10/10 comment.
Even Skyrim sucks... Compared to starfield its amazing but I tried to replay it this year and quit after 20 hours.. Story sucks...quests suck... Voice acting and writing is horrible
@@johnnyflannigan136 I don't know that I'd say it outright sucks, but it's certainly mediocre. I don't really care for it personally, but at the very least, the world of Skyrim was a labor of love, even if the writing and mechanics are barely passable.
I had some fun playing a few missions like the parallel universe quest or something but for the most part it was a huge letdown in every way.
Was a huge fan of Bethesda up till Starfield. 76 wasn't their main team and Fallout4 was okay for me. The main story was crap but the side quests were fun and the new mechanics were great. So I didn't mind the bad dialogue options. But Starfield utterly destroyed Bethesda for me. Its everything wrong with Fallout 4 and nothing new. Wow.. I can build a ship? To bad I can't do anything with that ship and fast travel makes it totally pointless.
Same. I wanted to love starfield as I have a huge interest in space and astronomy and loved most Bethesda games, especially the older ones. But starfield just ruined them for me.
@@Panssel Mod support for Starfield is so bad. UI changes, LUT color pallets, and a bunch of cheat stuff to make it easier. Not a single attempt to fix anything or make it more immersive. Starfield modders are cooked.
Thank you for the analysis and the warning.
The steam refund window is 2hrs long and people are really getting mad that folks aren't playing it for longer than that to MAYBE like it.
Ikr. Imagine being told you have to play XX hours BEFORE it gets good. I'd nope the hell out and find something good off the bat.
I've been a console gamer my entire life, mostly PlayStation and Nintendo. I built my first PC this year and I've been really enjoying it, but I still play my PS5 just as much. I was looking for a game that was exclusive to Microsoft since I had a Microsoft platform and saw Starfield. I gave it a shot on a whim and all the criticism is totally justified. But personally, I had fun with it.
I adore your style! You’re doing an excellent job.
Fallout 76 should have been fallout 5 and starfield should have been elder scrolls 6
tbf, nothing wrong with trying something new, you can't fault them on that.
But you can fault them on making a mess of their brand new IP.
I'll give you that. 👍 If it was done right it could have launched another franchise for them. But this is BGS so... yeah.
This game went more sci fi than I thought it would, I’ll just mod it how i want to play it
You keep bringing in those cool weapons, and I’ll keep using them killer. Catch a smile out there. o7
@@Backbone420 👍🏽👍🏽😄
@@510DeshawnPlays Bethesda said nope to that remember paid mods
@@AlmostSaDiK 510D is a mod author. He has brought CoD weapons into SF already. And he hasn’t charged a cent for them. One of the best and most stable weapon mods you can run. Catch a smile out there. o7
Luke, they really hate you over on the NoSodiumStarfield subreddit, those people are delusional.
They're not the only ones lol that's why I call that place, and Twitter an asylum.
The Andreja dialogue bug was enough for me to lose hope with this dlc. I really tried to like it. Anyways the bug is in fact a bug and there are videos you can see of her conversations with the player. I’m glad I got her one liners tho but even that added next to nothing
I appreciate your stance on games/entertainment. If you don't criticize the content, how can it approve. I understand fans being protective/defensive but how else can you give feedback to improve the games you love?
What’s crazy is that nobody was demanding this to be released so soon. They had a lot more time to work on this because they already were fighting uphill from the rough launch
At this point I think the only thing Microsoft bought worth money when buying Bethesda is the Elder Scrolls and Fallout ip's themselves, and id who is by far one of the most talented developers for 1st person shooter games period. Why they haven't assigned id to fixing Halo, or told Obsidian to go use the Elder Scrolls and Fallout ip's I'll never understand.
Obsidian and id are clearly Microsoft's golden studios at this point (other then the Forza and Activison teams). They actually make good profitable games. If I was Microsoft I'd be dissolving a lot of my under preforming studios and be funneling that funding to those two to expand them.
Microsoft specialty is buying IP and making it worthless, just look at Gears of War and even Halo itself.
That red run whatever quest in starfield felt like an asset flip cheap mod. I couldn’t believe it was some players favorite quest. Everything felt so half baked
As a writer and comic artist I ALWAYS watch criticisms for movies and games because it helps me learn what ppl find important and interesting... and what puts them off.
Criticism is everything and all these UA-camrs complaining is a goldmine of free information. You'll never grow if you don't embrace and learn from mistakes.
Bethesda needs just dropped the Starfield franchise and move on to ES6. It's boring it's not working at least with EA BioWare when Anthem failed they moved on.
FIRST OF ALL, "Having ppl glaze you up" is craaaaazy 😂 second as a huge BGS fan it's sad to hear this wasn't better, I'm a huge fan of Bethesda dlc and was really looking forward to it. Welp back to the erd tree 😅
Here's the thing, though: Multiple things can be true at once.
1. Luke's critiques are probably fair.
2. Luke also made up his mind before he even played it and knew he was going to hate it.
3. I can be someone who enjoys Starfield and also agrees with a lot of the critiques, which I am.
Knew he was going to hate it due to the quality of the base game and bethesdas quality over the last several years. Not becuase of bias. I have no doubt if this actually revolutionized the game and solved everything he would not make a video saying he hated it "because he already made his mind up"
I remember Todd stating the Creation Engine maybe outdated but it allows them to pump out content quickly and craft open world assets with ease, I wonder how they always have bugs that break their games and release content like this with less for the value? I think both leadership and old engine is held with duct tape, and things have to change.
@@derp3305 funny fact Todd mentions that with Creation Engine you can pump out content quickly and craft assets with ease, but they took 8 YEARS to develop this crappy game (IMO). Maybe he was thinking of modders, when he made that statement...
If you like Starfield then it's decent. If you don't then this won't change your mind.
I am starting to get from worried to mildly terrified when it comes to TES6 and Fallout 5.
Might be smart to shed any anticipation regarding those, so that I won't get burned over years of built up hope.
The open can and two bottles on the table is extremely relatable
Yep. Shallow writing yet again, such a generic story (another “you’re the random stranger who everyone trusts to be the savior of the universe” story about uniting npcs), no new gameplay mechanics, no new companion, no new ship parts, barely any interesting POIs, and all for the highest dlc price tag yet… elder scrolls 6 is cooked I’m afraid
JESUS! Matty said that!??? Oh thats reallly bad news for BGS
I always find it ridiculous in modern rpg games that they create life-or-death scenarios, then basically put every minor twist, event, or detour in the game, and clearly make it important (if not critical) to do these in order to level up... as much as I loved the Witcher3, the chase for Ciri seemed the least important thing every time some grandma lost her favourite pan. It's the challenge of open world games - why have an open world game, unless there's things to do. I do think games either need to stick with their story, or at least create narrative-based reasons (for instance, you have to wait for a particular event that allows you progress on the mission (and thus allows you time to side-quest/explore). They can be creative while still managing to be true to the over-arching story, and make the world interesting.
I'm admittedly a Starfield fanboy. Put 120 hours into the game. Gotta say, the DLC was barely mediocre at best. Aesthetically, what they crafted is pretty great. However, the quest and gameplay in the DLC is not great. I might be in the minority here but I preferred the main quests in the base game. Bethesda gets a lot of criticism for how they implemented the scale of base game so the DLC is downsized in one location. So basically the game just went backwards. My problem is that Bethesda didn't try to make the game better or expand on the direction Starfield was supposed to go in the first place. Instead they took the game back to the basics. Very, very lackluster.
Reminds me of radiant ai in oblivion, there were some bugs or whatever so seems like they lobotomized the ai in all later games.
Instead of doing what i was hoping for, which would be doubling down on simulation and immersion, and have radiant ai on steroids in skyrim, but alas
That ending felt unfinished too. not really a spoiler, but you get zero lore on their beliefs, what or who the great serpent is, why they are so extreme and so devoted etc. It's all cause '1 guy said he talked to a snake god 100 years ago'. And the most important missing lore bit, in the base game the pilgrim talked about in his logs how he fought some guy and died over and over (he went in the unity so he kept fighting him in different universes) and it was strongly implied the other person was the OJ varuun founder. I expected some sort of extended lore on the unity, the interactions the founder of the house had with the pilgrim, if the snake god is actually a starborn who started a cult. My friends and I were theory crafting so hard and considering the deep lore of TES, expected some GOOD STUFF here, and we got NOTHING. ZERO. NO EXPLANATION ABOUT ANYTHING. The DLC just randomly ends. No end of DLC loot, no explanation of how things work or happened. and NO CHOICES. It's the same ending no matter what. This was INSANELY BAD just from a lore perspective.
In fallout 4, at least the crazies (children of atom) you have unexplained magical effects like radiation not hurting you, and a womens voice whispering to you. That could make you a believer even if it's not explained. In starfield? Do we have a snake talking to us, or some magical powers? Nope. Everything was SPOILERRRRRRRRRRRRRRRRR a science project gone wrong, experimenting with grav drive tech to move people into a state of limbo like existence. How does that make people worship a serpent god? There's nothing moving them to the cult. The children of atom, she (the voice) talks to you, guides you, makes you powerful somehow. It's enough to hook people into worshipping... I expected the first intro quest to at least let us interact with the snake god somehow during initiation. Or hear him talk to you or give you orders. There was NOTHING.
Game of the generation, folks.
Take a shot everytime he says "at what point..."🤣
I like the game. Yes there are parts lacking.
But in my opinion what I like about Starfield over FO4 or Skyrim is that I can do the game all over again, the main quests the side quests.
Where as with Skyrim and FO4 once you've done the main missions your done the game.
I've never gotten into base building.
As with FO76 I admit I don't play it for a very silly reason. The walking is too slow.
I just would like to point out that one of the main reasons I like Grand theft Auto v is because I can replay the heist from heat.
this guy has the coolest nerd cave I've seen in awhile
Game aint even worth pirating smh
Im too busy playing my latest iteration of Skyrim using the wabbajack auto install mod list Lorerim, and I am having so much fun it’s like a brand new game
It's crazy how, for the last 11 years,the last good thing Bethesda has made was Far Harbor,a DLC.
Glad this reminded me to play The Outer Worlds. People saying that game is short are nuts. I'm at 45 hours and 25% complete. And I'm doing the side quests because they're fun and hilarious. Not every game is for everyone and all that but I'm loving TOW. Can't wait to see what the sequel is doing.
"Worse than Far Harbor" was all I needed to hear. Bethesda of old is gone. Howard out here selling dreams at 16x times the detail with a mandatory pc upgrade. This was his magnum opus? Oof.
Real and Hardcore Gamers know that Shattered Space, is a million times better than Far Harbour.
Instead of selling a whole game, they cut out chunks and sell it off as DLC
As a major Faction, a House Va'ruun questline should've been in the base game
Yep. But what better way for BGS to look after their customers, sorry, consumers than carve it out and sell it back to them at half the price the base game.
I honestly have a hard time deciding who would be more useful as biofuel material at this point, Bethesda fanboys or Bethesda devs. Maybe both?
Guess they're still living in their own realm where games aren't anything significant and players will put up with anything you're releasing. The scene changed significantly since Skyrim, a lot of games nowadays are insanely well made and after playing CP77 or Elden Ring how you supposed to play... This. It's not 2011 anymore, people actually know and have better stuff on their plate.
Regardgin rushing the storyline. I really like how cyberpunk did it. There's a pause in between every main quest phase, the game invites you to do side content while you wait.
At the end of the day it’s Todd and CEO of Xbox that sign off that “this is good enough” don’t look at the talent look at the leaders.
66d 10h 13m sailing the blackest sea. Dont disagree with you Luke. But I’ll say it again, it’s atmospheric flight. Despite what was published about the game prior to release, a LOT of people including myself, held out hope that they could fly. And when we found out we couldn’t it broke all our hearts just a little bit. Its flight.
Obviously I enjoy SF, but that one thing is always there. Starfield taps into the magic of spaceflight, but removes flight. Mechs, POIs, story, melee movesets, kill cams, loading screens, procedural generation, more incentive to visit all the “extra” systems, radio stations, large cosmic events visible in spaceflight, etc. These are all just moons orbiting this issue at the core.
The feeling of a pretty marble looking thing turning into a world beneath your feet, that’s flight. The feeling of battling the strongest force in the universe and watching that world turn back into a pretty little marble again, that’s flight. And imo SF is a cool enough game it deserves to fly. Still subscribed and enjoying your content though homie. Catch a smile out there. o7
Bethesda: Hey, even Cs still get Degrees!
What I like about Fallout 4 at least is that they don't bug you or have the character constantly mentioning the main objectives and being like, " Man, I really hope Shaun is out there and is ok." Nothing worse to me than constantly having them mention the main plot in reminders or getting phone calls/npcs hollering at you or something in some games to rush you. Made me think of the angry joe fallout 4 review where he's drinking a soda and farming and realizes he forgot something ( that something being his son ) 😂 ❤
I am bringing Sarah, not Andreja and working my way through it. In my live show last night a viewer told me Sarah was saying the exact same lines as Andreja. I can not confirm this, however if true, that is some lazy stuff. I am not having a BAD time with it, it doesn't rank up there with though with their past DLC in other games. they did make a beautiful scene, the planet is unique and the city aesthetics are pretty good. I have some critiques with it, and much of it is the same critiques I had from launch.
I've not yet played Shattered Space, I left playing Starfield just before the DLC to try out Mass Effect LE, saying this I gave Andreja a try as a follower once but she had this weird walk and I was never a fan of house Va'ruun either thus the reason I'm in no big hurry to try the DLC, even when I circle back around to playing Starfield again I'm not going to jump right into the DLC. Like most others have said FO4 in my view has been their greatest creation yet.
And the last thing i will ever say on this channel is starfield is not an online servergame so it cant be stopped so for everybody tbat likes it will be abke to enjoy it and its future is bright thanks to the modders and bethesda for naking it happen 😂😂😂😂😂😂😂😂
I love the space sim side of this game and some side quests. That's all.
It'd be an interesting experiment if devs moved side quests into the MSQ. Here's what I mean: suppose the MSQ is 20 hours long, and there's another 20 hours of random side quests. The MSQ is usually buttoned up into its own thing and the side quests are just whatever. Instead of that, make the side quests a tad more interesting and weave that into the MSQ story such that you do 1-2 MSQ quests and then you do a couple side quests.
The side quests would still be relevant to progressing the story, but would allow the player to "come down" emotionally a bit from what happened in the MSQ quests. Then when they continue the MSQ they go back up the roller coaster of action/emotion/etc. Rinse and repeat. This would turn a 20hr MSQ into a 40hr MSQ and give the player that roller coaster feeling. This is what Hollywood movies have done for decades in feature films. This is what TV shows do over the course of seasons.
Not saying this should be how all games are designed, but would be interesting to see the results of doing this and comparing how players perceive the story and experience versus a smaller MSQ with side quests that many players don't even touch and complain that the MSQ is too short.
For some clarity: This weaving would turn side quests into part of the MSQ so they wouldn't be called or labeled "side quests", they'd just pop up as the next thing to do for the story. This would also give players time to reflect on and think about what happened in the bigger MSQ quest instead of just rolling into the next big sequence. Can't tell you how many games I've played where I went through the MSQ and things happened so fast that I couldn't really process or absorb what happened because my brain is introduced to the next big thing right away.
It's done the way it is on purpose. Different players have different needs and inclinations, and the idea is to let them choose between different levels of engagement and tempo and (emotional) stakes at will. Game designers have not just started thinking about this the day before yesterday :) The reason TV shows, etc. don't follow this approach is simply that they cannot do it. Video games can. And, for the moment, at least, almost every game designer seems to agree this approach is preferable.
Luke plays game: fans criticize him for playing the game even when he doesn’t like it
Luke doesn’t play game: fans criticize him for covering a game he hasn’t played yet
“Don’t like it don’t play it” is the $300m concord motto
It's funny how starfield forces you throws you in with companions, whether you like it or not and then the DLC comes out and there's not a single one companion anywhere that I found so far
I will say, I learned about you around 4 months ago and fell in love with your channel because you were professional about reviewing and took your time in the game world to make sure you played every little bit. You’ve gradually have become more cynical and have started playing through games quicker and stating” if you wanna do the side content it’s probably longer” . Yes, the game. DLC doesn’t have side content it’s the DLC it is the side content. I’m not trying to bust your balls here I could care less about Starfield. It bummed me out as well.. I’m just letting you know I’ve noticed the way you research and subsequently review these games that are unpopular to us (your audience) and the gaming community as a whole, has seemed like your opinion was made before you played the DLC. The last 4 months of your reviews and criticisms have been noticeably different to me and honestly, you’re better than that. I’ve seen it. It’s what made me a fan Luke.
I mean this was their formula since skyrim, giving you a tense "we are in danger, do something" kind of story, and i think the reason skyrim works is that the main story, while not bad, is not the only focus, and so it makes sense for you to rush the main story and then return and do everything else but still even in that game when you finish the main questline the world starts to feels half dead and that is why people just stoped play the main story.
And that is the problem with their writing/game design, they make a very intense main story that grabs you, then they just rush to finish it and be done with it, and when people say:
"why was it so lackluster?"
And "why is it so rushed and weird?"
They say "well, you should explore the game and find quests on you AdVEntUrEs!", and that is the same reason why sometimes we can find a Whole new quest that we have not heard of in skyrim, because the game never takes us there, never says to go there, never gives a reason to go there, and doesn't even encourage exploration much(especially outside of points of interest).
Im all in for skyrim. It's a great game, and the reasons it works is that it was the first one in that style, and Bethesda hadn't yet gotten on a "routine" of making games like that.
Its almost like you can be a fan of something and still be critical of it.
Starfield: Shattered Confidence, a far cry from far harbor
I very much enjoyed the 80 hours I spent with Starfield when it came out. But unlike Oblivion, Skyrim and even Fallout 4, I’m not rushing to go back to it and that surprises me.
Anyway, who is playing Cyberpunk this weekend?
Cyberpunk sucks. Real and Hardcore Gamers will be play Starfield and the Shattered Space DLC.
@@Mitch93636 starfield is garbage, but sure, keep on being a Starfield defender. Keep defending the awful combat, the awful story, planets, characters and so on. If you want a true, fun, space game experience play Minecraft with a space mod.
@@fridaysatjons1097 Real and Hardcore Gamers know that the Shatterer Space DLC is a million times better than any Minecraft mod and No Man’s Sky.
@@Mitch93636 yes all 9,000 Starfield players will play this. But hey if you enjoy wasting your money on a bad game, by all means go for it.
I feel like Starfield is BGS collapsing under its own weight.
Never follow the main bethesda quest. Dad's safer in tranquillity lane.
I'm mostly just sad for what this all means for the future of Fallout. It's already turned into an utter joke with F4, then the TV show, and I really just have no hope left for another good Fallout game ever again.
Microsoft needs to forcibly give Obsidian the rights to Fallout.