New Movement Tech in Rayman 2: What is Roll Boosting?

Поділитися
Вставка
  • Опубліковано 16 лис 2024

КОМЕНТАРІ • 17

  • @TheMrLeoniasty
    @TheMrLeoniasty 2 роки тому +11

    I'm impressed people still find these interesting techniques in a game over 20 tears old!

  • @max-rdj9741
    @max-rdj9741 2 роки тому +2

    Hope to see speedruns using this soon

    • @redbird_studios
      @redbird_studios  2 роки тому

      Already happening! Check out aullos for example, he's pretty good with it!

  • @amzab123
    @amzab123 2 роки тому +2

    Dude for real this was a nice video to watch, i like the effort that was put into it ! Even if it may not be your goal, with proper titling, thumbnails, and suspenseful editing you'd have an opportunity to grow the channel and possibly the Rayman 2 speedrunning community !

  • @DarnokPL
    @DarnokPL 2 роки тому +6

    Hello to everybody, when this has 1 million views!

  • @DoomMasterofDoom
    @DoomMasterofDoom 2 роки тому +3

    Interesting video - keep it up 👌

  • @mastergame1311
    @mastergame1311 2 роки тому +1

    That's just so cool.

  • @hurricane7727
    @hurricane7727 2 роки тому

    I use The Roll in Rayman 2, Rayman Arena, Rayman 3 and Even in Warframe.

  • @BurnsyRuns
    @BurnsyRuns 2 роки тому

    Really interesting as a former runner of the n64 version. Is there any sort of estimate of how much time this technique possibly saves over the course of the any% run?

    • @redbird_studios
      @redbird_studios  2 роки тому

      It's mostly just seconds here and there but I think maybe 20/30 seconds over a whole run? That might be overestimating it though.

    • @BurnsyRuns
      @BurnsyRuns 2 роки тому

      @@redbird_studios thanks for the info, very cool discovery

  • @archangel8715
    @archangel8715 2 роки тому

    Does it work for all versions of Rayman 2? (Excluding GBC)

    • @redbird_studios
      @redbird_studios  2 роки тому

      From what I have tested It works on N64, PC, Dreamcast, PS2 (probably also on 3DS/iOS) - I doubt it will work on PS1 though but I haven't tested it.

  • @KingEngine97
    @KingEngine97 2 роки тому

    It is nice people can extract this information from the game code somehow. I was wondering if it would be possible to add own levels to Rayman M (PC) or Rayman 2 and play them in the game

    • @redbird_studios
      @redbird_studios  2 роки тому

      We're working on the possibility to create levels for Rayman 2 (and later on hopefully Rayman M) - it takes a lot of time though!

    • @KingEngine97
      @KingEngine97 2 роки тому

      @@redbird_studios What kind of file type will be able to import there? .obj files would be nice, so we could already now create Rayman M Arenas and Race Maps until it is working.
      Of course adding grappling looms, jump pads, boost pads, spine plants, moving objects will be hard to reverse-engineer from the OpenSpace Engine.
      But if it works with Rayman M maps to Unity Editor it might work the other way around aswell!
      Would be nice if we can make the game open those Maps from ingame.

  • @arkhanlight
    @arkhanlight Рік тому

    The spreadsheet link is down?