I think its all cool and a great idea but think about this: how many times have you been trying to pick something up and it rubberbands back to the ground or drop something and it reappears in your hand 7 times in a row? now think about doing that hundreds of times. this cargo update is going to destroy servers even more. one cargo ship load spawned in and everyone lags out across the system
Except this doesnt happen when moving cargo boxes.. we have ready been doing this exact same gameplay ojtside of our ha gars for more then a year and we dont have any of those issues. It doesnt happen for people doinf salvage and moving rmc boxes, it doesnt happen for people doing erts and moving high value cargo from the dead enemies, and it doesnt happen for lirates when they have been attacking players and stealing their shit.
the new cargo loading at the mining outpost is better now. the C2 was never meant for the small outposts. small ships for the mining outposts, the C2 is supposed to always go to the Distribution centers for bulk hauling.
@@ash_whole5442 I believe the chain will go something like, small haulers move cargo to a stockpile in a Distribution Centre. Distro Centre's will then use larger haulers to send to larger stockpiles in Orbitals/Gate Stations then Cap (hull C+) haulers will move those large collections of goods and deliveries across multiple systems and then it will be distributed the same way in reverse.
Traditional hauling (w/ the alerts) is dead. This is their new system as detailed in the missions SCL, and this is a good thing because it gives every size and tier of cargo ship a purpose in the game for the small, supply, and bulk grades across different distances
The changes are following the "as intended" plans from a long way back, as others mention. Big ships for bigger jobs, from safety in hangars, or with crews for protection. As intended. Smaller ships for smaller, faster loads that are worth less to pirates. As intended. Ship prices going higher, towards actual rewards, instead of an evening's casual risk free work. And yes, smaller profits in blue collar solo gaming of all kinds, also as intended. For 2 reasons. One, no one ever made it rich trucking without a *shitton* of long hard work. And two, MMO's are all grinds. That is by design. You either enjoy the gameplay and that is why you play, or you just want the end result right away as fast as possible ...and want a different game type. So yes, as intended. Less instant profit, more risk, value to team play that doesn't exist for solo play in the same way, grinding for rewards in gameplay we enjoy, rewards that match risk and effort, and no more magic gamey crap like inventories accessible from wherever. All of it, *as intended.* (edited for grammar)
The only way solo cargo will be safe is if you use smaller ships to take cargo to the spaceport where larger ships can be loaded up for transport to TDD in cities.
I think that once the novelty of the loading and discharging ships has worn off, most players will be forced to have multiple copies of the same ship to keep gameplay (and progression) moving forward...
I dunno. Still super fun to move cargo in space. Your acting lile this is new unexplored gameplay and we havnt already been doing this for a year ingame... its just spreading to the hangar as well
@@jwg72 everything related to server frame rates and if you're luckey enough to get onto a server with high frames NPCs can be a challenge even now, but I don't know what kind of development has gone into an NPC "buddy system". I would guess that as it seems there are chapters in S42 where you have a Wingman, that some work has gone into this. I wonder how detailed the behaviours would be. Would you be able to have them land with you and stand guard on foot or have them circle the sky's looking for enemy ships? Or a mix of both. I did hear mentioned at Bar Citizen that we should be getting an update on Quanta at CitizenCon.
@@jeremiahbond2810 Quantum is the system that will be running all the AI in it's physical and non physical forms. It is part of the greater Dynamic Universe Simulator. It's really interesting stuff, I will do a video on this when we hear more at CitCon until then there are some great videos out there of what is known already.
How do you mean? Armistice never lrotected your ship perse.. it just prevdnts anyone from shooting or using missiles. But nothing about preventing damage.
Will cargo hauling be profitable enough to afford escorts. Capped at 20-30% margins the answer is no. I will try hauling when the patch comes out but if it's tedious then I will do something more entertaining. If pirates felt like they were waiting forever before this may redefine the concept.
Its hauling. Of course its tedious. Hell its more tedious now because you dont interact with the cafgo or anything and therr is no breakup of the monotony of go to place a interact with menu ghen go to place b and interact with menu. How is adding an actual interactivd step going to make it more tedious?
Somehow in the last 10 years of development a mindset of this beeing a solo game has errupted ... its not a solo game .. its an MMO game at heart so i really dont understand why everyone is so solo minded .. as soon as the server meshing goes live with 200+ players on a server solo play will get ALLOT harder and dangerous ... so carebears and solo players . fasten your seatbelts and please withold us of your essays about how unfair this game is and the game need PVE servers .. since that will NEVER happen
but then again, C2 is desigened as a 1-2 crew ship, it only has two sits in cockpit and 2 beds. it sells for 400 dollars and marketed as a 1-2 men ship. if one person can't operates it, CIG should open a refund channel, not refund to store credit but in real money. in real life freighter ship and air freight crew don't move the cargo, porter does, porters hired by the wharf and airport warehouses, not by the shipment company.
@@FreebirthBoccara the ship is a cargo ship, if to load the ship needs 5 hours (seriously, anything more than 10 mins would be wrong), it is no 'cargo play', it is 'prison time'.
1-2 people can operate it. If the complaint is about loading then do exactly what you said, pay the people at the Wharf/Pier(Hangar in this instance) to load it for you.
@@edenyan7237 Right, per you "in real life freighter ship and air freight crew don't move the cargo, porter does, porters hired by the wharf and airport warehouses, not by the shipment company." 5 seconds per SCU is pretty quick for even an average player loading, them making the time depend on what size the containers are, would be better, but this is the first iteration of it. Even then though that is not *operating* the ship, that is *loading* the ship.
Traditional hauling is dead. IDK how much hauling you've done, but traditionally (as in real life), hauling has ALWAYS been a solo career. CIG is being run by idiots.
I think you are the idiot here. If we look at star citizen in the real world side by side we can see similarities between these two. The trucks that drive from one country to others or just from city to city are the small cargo ships (Nomad, Avenger Titan) in star citizen and these are supposed to transport cargo from the small outposts to LEO Stations or landing zones/distribution centers. Then we also have the big cargo ships that transport goods from continent to continent over the water. These are the bigger cargo ships like the Hull-A, Freelancer, Corsair, Cutlass Black. Such ships are supposed to transport goods from LEO Stations/Landing zones/distribution centers to LEO Stations or Lagrange Points (not sure if they are supposed to transport to other LEO Stations or not) and then we have the C2, Ironclad, Caterpillar, Hull-C and up. These are supposed to transport goods from LEO Station to Jump Point stations and other LEO Stations. They are also supposed to go through the Jump Points to trade on the interstellar side. But that is just from the SCL for the cargo missions so I don't know if that really is also meant for non mission hauling but it makes the most sense for me. TL;DR: Trucks are from city/country to city/country, small haulers (Nomad, Avenger Titan) from Small outposts to LEO Stations, Landing Zones, Distro Centers Big cargo ships are from Continent to Continent, Medium Haulers (Hull-A, Freelancer, Corsair) from LEO Stations/Landing zones/distribution centers to LEO Stations or Lagrange Points. Big Haulers (C2, Caterpillar, Hull-C and up). From LEO Stations to Jump Point stations and other LEO Stations.
Um... spoken like someone whos never been i volved in shipping and recieving or any transportation. Sure the truck driver is alone for the drive. But what happens when they get to their destination.. they talk to s&r and get loaded...the more people loading them the faster it goes. Three people on hilos load a truck in a minute or two.. a single one takes 5-10. A single handcart take 30 minutes.. a half dozen working together by hand takes 10. Its not a solo thing irl
@@FreebirthBoccara I can tell YOU haven't been involved in it because other than strapping down the load, I promise you, the driver would NOT be the one loading and unloading the truck. LOL!
@@MrRoblcopter it takes more mental gymanastics to make what you just said make sense, only 12 more years anda billion more dollars and maybe the elevator simulator will work
I think its all cool and a great idea but think about this: how many times have you been trying to pick something up and it rubberbands back to the ground or drop something and it reappears in your hand 7 times in a row? now think about doing that hundreds of times. this cargo update is going to destroy servers even more. one cargo ship load spawned in and everyone lags out across the system
Except this doesnt happen when moving cargo boxes.. we have ready been doing this exact same gameplay ojtside of our ha gars for more then a year and we dont have any of those issues. It doesnt happen for people doinf salvage and moving rmc boxes, it doesnt happen for people doing erts and moving high value cargo from the dead enemies, and it doesnt happen for lirates when they have been attacking players and stealing their shit.
the new cargo loading at the mining outpost is better now. the C2 was never meant for the small outposts. small ships for the mining outposts, the C2 is supposed to always go to the Distribution centers for bulk hauling.
@@ash_whole5442 I believe the chain will go something like, small haulers move cargo to a stockpile in a Distribution Centre. Distro Centre's will then use larger haulers to send to larger stockpiles in Orbitals/Gate Stations then Cap (hull C+) haulers will move those large collections of goods and deliveries across multiple systems and then it will be distributed the same way in reverse.
Traditional hauling (w/ the alerts) is dead. This is their new system as detailed in the missions SCL, and this is a good thing because it gives every size and tier of cargo ship a purpose in the game for the small, supply, and bulk grades across different distances
I think there will be room for both in the future but I agree, having a structured progression within the world of haulage is a good thing.
Makes all those ships with exterior cargo, like the nomad or the RAFT alot more interesting.
@@MartinB034 that is very true.
Yeah the Hull A. I wonder how they'll stop theft
The changes are following the "as intended" plans from a long way back, as others mention.
Big ships for bigger jobs, from safety in hangars, or with crews for protection. As intended.
Smaller ships for smaller, faster loads that are worth less to pirates. As intended.
Ship prices going higher, towards actual rewards, instead of an evening's casual risk free work.
And yes, smaller profits in blue collar solo gaming of all kinds, also as intended. For 2 reasons. One, no one ever made it rich trucking without a *shitton* of long hard work. And two, MMO's are all grinds. That is by design. You either enjoy the gameplay and that is why you play, or you just want the end result right away as fast as possible ...and want a different game type.
So yes, as intended. Less instant profit, more risk, value to team play that doesn't exist for solo play in the same way, grinding for rewards in gameplay we enjoy, rewards that match risk and effort, and no more magic gamey crap like inventories accessible from wherever.
All of it, *as intended.*
(edited for grammar)
The only way solo cargo will be safe is if you use smaller ships to take cargo to the spaceport where larger ships can be loaded up for transport to TDD in cities.
I think that once the novelty of the loading and discharging ships has worn off, most players will be forced to have multiple copies of the same ship to keep gameplay (and progression) moving forward...
I dunno. Still super fun to move cargo in space. Your acting lile this is new unexplored gameplay and we havnt already been doing this for a year ingame... its just spreading to the hangar as well
The big question is broader - will AI escorts be good enough (and affordable enough) that one can run cargo without needing to be in a an org.
@@jwg72 everything related to server frame rates and if you're luckey enough to get onto a server with high frames NPCs can be a challenge even now, but I don't know what kind of development has gone into an NPC "buddy system". I would guess that as it seems there are chapters in S42 where you have a Wingman, that some work has gone into this. I wonder how detailed the behaviours would be. Would you be able to have them land with you and stand guard on foot or have them circle the sky's looking for enemy ships? Or a mix of both. I did hear mentioned at Bar Citizen that we should be getting an update on Quanta at CitizenCon.
By the time AI escorts are a thing there will also be high security systems like Terra so there will be options to run solo.
@@Hanger12-yr2fuQuanta is the unit of measure where Quantum is the tool.
@@jeremiahbond2810 Quantum is the system that will be running all the AI in it's physical and non physical forms. It is part of the greater Dynamic Universe Simulator. It's really interesting stuff, I will do a video on this when we hear more at CitCon until then there are some great videos out there of what is known already.
@@Hanger12-yr2fu No, the system is called Quantum. The quanta are the units of measure. The simulated information.
Cargo is not dead. This is the only game mechanic i interact with. Space trucking for life.
last time i played 3.23, Armistices zones no longer protect your ship from harm... So you can GET attacked but you CAN'T fire back... Did that change?
Do you mean that someone can draw the weapon in this zone and shoot you?
@@drilluminatix1883no. I believe people are sitting outside the armistice zone and shooting in
How do you mean? Armistice never lrotected your ship perse.. it just prevdnts anyone from shooting or using missiles. But nothing about preventing damage.
Will cargo hauling be profitable enough to afford escorts. Capped at 20-30% margins the answer is no. I will try hauling when the patch comes out but if it's tedious then I will do something more entertaining. If pirates felt like they were waiting forever before this may redefine the concept.
Its hauling. Of course its tedious. Hell its more tedious now because you dont interact with the cafgo or anything and therr is no breakup of the monotony of go to place a interact with menu ghen go to place b and interact with menu. How is adding an actual interactivd step going to make it more tedious?
Somehow in the last 10 years of development a mindset of this beeing a solo game has errupted ... its not a solo game .. its an MMO game at heart so i really dont understand why everyone is so solo minded .. as soon as the server meshing goes live with 200+ players on a server solo play will get ALLOT harder and dangerous ... so carebears and solo players . fasten your seatbelts and please withold us of your essays about how unfair this game is and the game need PVE servers .. since that will NEVER happen
Its gaming in 2024. You see it everywhere especially in MMOs. Max level characters that have never been in a guild.
sexy voice
I subbed cuz ur voice and accent
I think your video is corrupted. Its all pixellated.
but then again, C2 is desigened as a 1-2 crew ship, it only has two sits in cockpit and 2 beds. it sells for 400 dollars and marketed as a 1-2 men ship. if one person can't operates it, CIG should open a refund channel, not refund to store credit but in real money. in real life freighter ship and air freight crew don't move the cargo, porter does, porters hired by the wharf and airport warehouses, not by the shipment company.
One person can operate it... but it will be more effi ient with two or more.
@@FreebirthBoccara the ship is a cargo ship, if to load the ship needs 5 hours (seriously, anything more than 10 mins would be wrong), it is no 'cargo play', it is 'prison time'.
1-2 people can operate it.
If the complaint is about loading then do exactly what you said, pay the people at the Wharf/Pier(Hangar in this instance) to load it for you.
@@MrRoblcopter auto-loading is paying the NPC to load it, 5 second per 1scu, that is 5 hours per a C2
@@edenyan7237 Right, per you
"in real life freighter ship and air freight crew don't move the cargo, porter does, porters hired by the wharf and airport warehouses, not by the shipment company."
5 seconds per SCU is pretty quick for even an average player loading, them making the time depend on what size the containers are, would be better, but this is the first iteration of it.
Even then though that is not *operating* the ship, that is *loading* the ship.
Traditional hauling is dead. IDK how much hauling you've done, but traditionally (as in real life), hauling has ALWAYS been a solo career. CIG is being run by idiots.
@@alandab I see your point. Lorry drivers are usually solo but freighter ships and air freight have crew.
I think you are the idiot here. If we look at star citizen in the real world side by side we can see similarities between these two. The trucks that drive from one country to others or just from city to city are the small cargo ships (Nomad, Avenger Titan) in star citizen and these are supposed to transport cargo from the small outposts to LEO Stations or landing zones/distribution centers. Then we also have the big cargo ships that transport goods from continent to continent over the water. These are the bigger cargo ships like the Hull-A, Freelancer, Corsair, Cutlass Black. Such ships are supposed to transport goods from LEO Stations/Landing zones/distribution centers to LEO Stations or Lagrange Points (not sure if they are supposed to transport to other LEO Stations or not) and then we have the C2, Ironclad, Caterpillar, Hull-C and up. These are supposed to transport goods from LEO Station to Jump Point stations and other LEO Stations. They are also supposed to go through the Jump Points to trade on the interstellar side. But that is just from the SCL for the cargo missions so I don't know if that really is also meant for non mission hauling but it makes the most sense for me.
TL;DR: Trucks are from city/country to city/country, small haulers (Nomad, Avenger Titan) from Small outposts to LEO Stations, Landing Zones, Distro Centers
Big cargo ships are from Continent to Continent, Medium Haulers (Hull-A, Freelancer, Corsair) from LEO Stations/Landing zones/distribution centers to LEO Stations or Lagrange Points.
Big Haulers (C2, Caterpillar, Hull-C and up). From LEO Stations to Jump Point stations and other LEO Stations.
@@Hanger12-yr2fuI was going to say that too
Um... spoken like someone whos never been i volved in shipping and recieving or any transportation.
Sure the truck driver is alone for the drive. But what happens when they get to their destination.. they talk to s&r and get loaded...the more people loading them the faster it goes. Three people on hilos load a truck in a minute or two.. a single one takes 5-10. A single handcart take 30 minutes.. a half dozen working together by hand takes 10. Its not a solo thing irl
@@FreebirthBoccara I can tell YOU haven't been involved in it because other than strapping down the load, I promise you, the driver would NOT be the one loading and unloading the truck. LOL!
Bye-Bye sandbox.... hello boring linear mission gameplay.
What happened to the sandbox part? You can still do whatever you want, it's still very much a sandbox lol.
everytime someone talks about this game getting fully released i laugh so hard because you are all brainwashed lol
It takes an incredible amount of mental gymnastics and willful ignorance to say that CIG aren't marching towards a release.
@@MrRoblcopter
it takes more mental gymanastics to make what you just said make sense, only 12 more years anda billion more dollars and maybe the elevator simulator will work
@@MrRoblcopter imagine riding a 12 yr old game while falling through the elevator lol
only 12 more years and another billion dollars itll be in beta lol
@@MrRoblcopter pretty sure they deleted my original comment absolutely shitting on you