Please, as a suggestion for future tutorials: I would love a tutorial on the Video Mocap function, fixing the main alignment issues, noise in animation, more advanced use of physics sliders, best practices and so on.
@@Tsero0v0 Yes, I know they already made a tutorial for mocap. It would be a more complete tutorial from start to finish, a workflow closer to what we are going to use, solving a problematic animation from start to finish and best practices for videos using the native Video Mocap function.
Yeah, there is already a tutorial for cleaning up the mocap with showing most needed tools for it. You just have to practice, because more you practice - better you become. In my case, when some parts of animation are really bad after mocaping, I prefer to delete some keyframes and rebuild needed part with autoposing and interpolation. Methods depend on outcome after mocaping. Sometimes you get good results, sometimes you get bad because reference video has just bad quality.
dear cascadeur team, mostly people here for make animation for game development nd some people for production work also but mostly game developers watch ur videos right now so i request u to cover ur next video about game development animation like locomotion, locomotion with weapons animations, reload animations, weapons attached to hand socket etc etc
Could you create a workflow tutorial between different software like Cascadeur to Blender? Not just showing how to export files to Blender, but demonstrating an actual case.
great stuff! Can you show how to combine multiple animations from mixamo? Mixamo has a lot of set animations, like running/sliding/rolling/jumping that all string off each other, and it would be very usefull to be able to import them into one scene and blend between them with auto physics and auto posing...
Do you have dedicated retargeting profiles for the base control rigs of the major 3DCC such as rigify or Maya human IK? that YOU are maintaining( not third parties on github etc). I have no use for a pre-animated FK Deform ring imported from Cascadure I Need that data on my control rig I know I can do it manually in Maya or blender( with addons like ARP or rigimap) but your software would be more attractive if it offered seamless retargeting preset plugins for when you bring the Data back into your 3DCC where you do your final rendering
Can you make a video about the new update for the prices/ new features of inde package.. and why should i make account now for Cascadeur... I'm planning on going for indie pakage in 2025..
Please, as a suggestion for future tutorials: I would love a tutorial on the Video Mocap function, fixing the main alignment issues, noise in animation, more advanced use of physics sliders, best practices and so on.
Yeah, that would be great!!!
I think there is already a tutorial for that.
@@Tsero0v0 Yes, I know they already made a tutorial for mocap. It would be a more complete tutorial from start to finish, a workflow closer to what we are going to use, solving a problematic animation from start to finish and best practices for videos using the native Video Mocap function.
Yeah, there is already a tutorial for cleaning up the mocap with showing most needed tools for it. You just have to practice, because more you practice - better you become.
In my case, when some parts of animation are really bad after mocaping, I prefer to delete some keyframes and rebuild needed part with autoposing and interpolation. Methods depend on outcome after mocaping. Sometimes you get good results, sometimes you get bad because reference video has just bad quality.
@@pastreloks your work flow looks very good
dear cascadeur team,
mostly people here for make animation for game development nd some people for production work also
but mostly game developers watch ur videos right now
so i request u to cover ur next video about game development animation like locomotion, locomotion with weapons animations, reload animations, weapons attached to hand socket etc etc
Could you create a workflow tutorial between different software like Cascadeur to Blender? Not just showing how to export files to Blender, but demonstrating an actual case.
As a future suggestion! I would love to see more Quadrupeds stuff :D
Can we have a tutorial focusing on a broader pipeline, such as blending two animations?
yes!!
Yes, blending two animations!!!! :)
You usually do that in engine
@@purplepixeleater Is better on cascadeur. I resolved this now I'm happy :)
Thank you for this tutorial! I learned a lot of things I didn't know. Keep up the great work!
great stuff!
Can you show how to combine multiple animations from mixamo?
Mixamo has a lot of set animations, like running/sliding/rolling/jumping that all string off each other, and it would be very usefull to be able to import them into one scene and blend between them with auto physics and auto posing...
Could we get a more concise/beginner friendly video on importing and using weapons in Cascadeur?
Video for FPS arms and weapons animations workflow please
i really wish there were more indepth animation courses found on youtube,domestika, skillshare,class101 ect
Do you have dedicated retargeting profiles for the base control rigs of the major 3DCC such as rigify or Maya human IK?
that YOU are maintaining( not third parties on github etc).
I have no use for a pre-animated FK Deform ring imported from Cascadure I Need that data on my control rig
I know I can do it manually in Maya or blender( with addons like ARP or rigimap)
but your software would be more attractive if it offered seamless retargeting preset plugins for when you bring the Data back into your 3DCC where you do your final rendering
Really Crazy man
I missed out on the free licence, been ill and hadn't checked email until today lol
Yeah I just missed out on the free license as well :( Didn’t have time to check my email and just missed out on the 2 year indie license plan
im getting the error: "please select one character" when I press unbaking.
If cascadeur just for creating moving or can you actually add the characters features etc
And complete the character ?
Finally
Can you make a video about the new update for the prices/ new features of inde package.. and why should i make account now for Cascadeur... I'm planning on going for indie pakage in 2025..
Sorry but how about some cartoony characters and quadruped characters? Also facial expressions?
Using auto physics keeps throeing the model upwards
I suggest you watch the video about fulcrums, maybe it will help you find a solution
u must export t-pose model from mixamo first!!!!
That helped a little. This tutorial is horrible.
👍
As always...
"O__O"
I want tutorials on Combining Two or more Mixamo Animations and making It one long Animation
It's Humble request @Cascadeur
What specific is your goal ?
Make a cinematic or linking actions like Run to walk?
Yes!!!!
@@vegillito yes any Action like walk to Dance or dance to taking seat anything, 2 or 3 Mocap Data to one