Important tip here, always disable fuel from universal depots. If a meteorite hits a fuel store it blows up destroying all the fuel in that depot. But if there's even one fuel in a universal depot and it gets hit you loose not only the fuel, but everything else on the depot with it.
@@thomaskositzki9424 Wasting a dome on solar panels? Not me. Metals to repair make them almost free. Yes they'll work in storms. But If a solar panel is reason your power network works. You've already lost. They help power batteries during the day. Not saying panels are bad. But wasting a dome on them is And if you are playing a harder game where resources are lower. It's a waste. By the time you can waste a dome on panels you probably don't need them anymore anyway.
@@larrylindgren9484 I never said I am using a dome exclusively for panels, as you are right, they are way to expensive. But usually I have one or two complete building spaces filled with gardens for improved comfort. In storm enviroments I replace part of these with solar panels. It is needed when you just don't have enough ressources for sufficient amounts of wind turbines and batteries to get you through a 3-day-strom. I just want to mention something else: have a look how you talk to me. It sounds like I am a complete idiot. I already played matches with 550% difficulty (maxed out disasters) and won. So I know what I am talking about and that tactic was vital.
theres is a technology thats a tier 2 in engineering tree that automatically cleans your solar panels when they are close, henceforth no more maintenance on them, but still think wind turbines with a very early tech upgrade is way to go especially since there is no *drawback* --- well cost of mats.
@@gregzc9395 I have a feeling the game has changed since he made this video. Using the settings he suggested it gives me a difficulty mode of 210% instead of the 120% you see in his video, and the default "easy mode" has a difficulty setting of 120% now. IDK if the % have changed meaning or if they've simply increased the difficulty of the game, though. But many things have likely changed in the 3 years since this video was released.
This video should be mandatory viewing for every new player of Surviving Mars! Even after watching you play, and finishing a playthrough myself, there are things I didn't know you could do. For example, I didn't understand what a heavy workload was before you showed it, and I didn't know you could put solar panels in domes! So thanks for all these tips!
dont car emuch about the setting of this game, but the engine or technical aspects are interesting... a competitive rts like that sounds interesting... games like wc3 and sc2 seem too simplistic for my taste these days.. ;]
Tip: You don't have to micromanage workers. They will automatically seek out suitable jobs over time and the university will also train people for what is lacking. Make good use of the deny and preferred options, but don't sit and move workers individually. I see a lot of reviews complaining about how they spend hours moving individual workers only for it to not work, be incredibly tedious with high populations, and ultimately be undone when they die of old age. I think it would have been better if the ability to move individual people were simply removed from the game since it is confusing so many players.
My workers refuse to use dedicated jobs, for example I have a farming dome, but biologists just refuse to move there, they even sometimes work on the farms from another dome, and houses in my farming dome are packed with engineers who work in factories in another dome, so no, they are pretty dumb
I'd also recommend not placing too much stuff together. Meteors at high level, can totally break your collony if they hit water tanks or oxygen tanks packed together
This is an absolute fantastic beginner guide! TY mr Skye! I learned a lot from this and it should be a must watch for any new player. I have one tip too: In the beginning always take a RC Transporter with you. The 4 probes are a must so you can scan 4 sectors to determine your initial landing zone. You don't need any drones, as you can simply get 2 prefab drone hubs which come with 4 drones each. However i consider an RC Commander a must since he also comes with 4 drones. You can get extra rare resources instead of drones. Always land your rocket close to 1 or 2 concrete deposits and relatively close to Water and research anomalies. Always leave a wide space around a research anomaly as you can build as many as 3 domes around it that will all get bonuses to research. Before you land pause the game, set up your research queue and scan sectors queue. Leave an empty space next to your original landing pad to build a second landing pad and later on a third as you get into trading. The first 2 LPs will cycle your 2 rockets to and from Earth or Mars research projects, while the third can be used for trading resources. Try to place universal and specific depots around your landing pads, while your fuel depots separated away from anything else in case a meteor lands on them... Use your second rocket to bring more resources and FOOD and your third rocket to bring in the first colonists. You can have your first dome operational by the end of week two. Last but not least always use your RC transport to gather resources. Think of it as a Red Alert harvester that has to keep on workin. :) Enjoy this awesome game!
You forgot that it's better to have one or two full shifts and shut down the other(s) than three partial shifts, as this will save energy by consuming none during the unused shift. Combining this with making the night shift the off one reduces your reliance on batteries through the night.
Am 10 months far behind in commenting, but I have to send my big thanks to you for making that 30 high difficulty play through episodes. First 12 episodes I wanted to get the game and play it myself, but such enormity of investment of time diminished my desires due to regrettable lack of play time. I had to settle for vicariously playing the game myself through your videos instead. You did a 👍 job in humorous commentaries and I only clash between thoughts of, ‘Just bloody place it already!’ and the, ‘Why so impetuous and impulsive, man!’ lol. Thanks for the vicarious fun experience, Skye!
Thank you, that really helps. The big problem I ran into was not being able to build machine parts and electronics factories quickly enough and have them properly staffed. My colony failed because of lack of maintenance.
another tip, you can restart the map at anytime so if you don't find what you want on the initial probes you can just restart and look elsewhere cause the initial resources will be in exactly the same spot, saving yourself probe time and you could find the perfect spot
Choose International. Choose coordinates. Bring 70 probes. Don't bother landing. Outsource all your money and unlock deep scanning quickly. Probe most likely grids. Write down grid numbers of eyes and magnifying glasses or take a pic. Go back to main menu. Bring 2 explorers and 2 rovers. Outsource all money again to unlock no recharge rovers. Use explorers to analyze all eyes and glasses to find all breakthrough techs and write down grids. You can now restart knowing the locations of all resources and breakthroughs. Now if you want to get crazy, start again and outsource 10B to quickly unlock the social category up to the 11th spot to get Martian Copyrights for 7000.(This might take many attempts) Once you have it, you can restart the map (not main menu) until you get good breakthroughs, i.e. alien artifacts, extractor AI, supercomputing, etc, as breakthroughs reset every restart.
thats a good strat too. I have started doing the maps like that for just seeing where the anomalies are including the resource nodes. I like how you think too.
I have a video on my channel that also talks about this very thing. But good tip on the restart thing. I didnt know it also RNGed like that on the Anomalies.
How dare you to call this a "strat". This is just some cheesy save scumming and it is also time consuming. There should just be a cheat console or a sandbox mode for you guys. But in my opinion this takes away the fun of the game.
Thanks Skye.... lots of stuff here that i learned from watching your playthrough. I will have to try the location and mission composition that you suggest. My first couple of attempts went badly wrong after about 100 sols. All of a sudden I was the proud owner of a ghost colony on Mars. So off to Mars I go... again...
18:44 if u want to use heavy workload as a permanent solution, make sure everyone in a certain shift is workaholic. Then, u can leave heavy workload permanently on. Just be careful if the workaholics get old and stop working. In that case u will need more workaholics or to stop heavy workload.
one year later, this video is still giving people great advice and tips for eveyone, noobs especially.. great stuff, subbing to your channel a year after this was made because of how it good it was.
Tips : if you already see Triboelectric scrubber in your research tree, quick research it, build it on the place you want(they reduce maintenance) and if you overlap the range of the Triboelectric scrubber, you will have an area with no need maintenance
I gave these settings on the EU ps4 version on this game. Its not the same. The difficult is at 230% and you get a different starting map. Thanks for the tips.
Awesome tips Skye! Can't wait to apply some of them to my own colony; such as the building shifts to control power consumption trick! I was constatly curioious why my power values were all over the place; It's because my buildings stop consuming power when not in use! Totally makes sense now hahaha.
Best Trick: Shift+C You get to fly around like Iron Man. (You fly faster with Ctrl) (You remove the interface with Ctrl+I) (Yes, the Space Elevator has an end) (I bet you want to see what's down the Mohole ;) :D) Magic.
Thanks for the reminder Nanny, appreciate it ;) Wish him the best if you speak to him, i hope he takes it a bit slower with Frostpunk for his own sake ;)
Thank you Nanny G... Tell Skye that he owes you a purse for taking care of updating his fans/viewers who worry about him. You are a wonderful friend. cheers.
In the early game on very difficult settings, some structures might accidentally end up outside command range before you can build drone hubs. All is not lost. You can manually direct drones to perform maintenance outside of command range. Tell the drone to pick up some maintenance materials, tell the building to request maintenance, then you can tell the drone to perform maintenance. It's a very tedious process but it can get you through some tight spots until you can land a rocket to reestablish the drone command network.
That deserves a like...a very detailed explanation and through walk around about the game. i have seen all your surviving mars, in fact its what lead me to subbing you. its ashame you didn't have artificial sun wonder it would've been awesome sight. Keep playing it try different difficulty and handicaps .
Goddamn, I've had this game for a year now and I've only just realized you can actually build spires in small domes. I always assumed they were too small to house spire buildings.
This is probably the best tips/tutorial video I have seen for this game. BTW you can place 10 sensors to get up to 100% scan boost to those far away sectors, thus keeping those anomalies coming in to help push your research forward. I believe 100% is the most so placing more than 10 is not necessary. Getting 10 sensors near the start of the game is expensive on parts but definitely worth it in my opinion to uncover those anomalies especially those that give events and beakers to push your research in the early game. Also they are free up-keep once you get the research, or set them up on a single network. Keep up the good work Skye and peace out.
Great tips, I’ve just started playing this game and love it. Added tip, in a crisis of no recourses and no cash, spare electronics can be obtained by salvaging rockets and rovers. Saved my factories during the earth war when access to earth was cut off. 👍🏻
This is the first tip video on this game that is actually very very helpful, rather than some guy with 5 hours talking out of his ass. Props my friend we appreciate your content.
This is actually a good tutorial-video! You know your stuff. :) There are a number of tips/tutorial videos for Surviving Mars which are made by clueless people.
I got 250% on my first playthrough and got a lucky pop up event that let me research the Mohole mine, safe to say once that was built I pretty much already “won”
Found out something odd and cool about this game, the Recommended landing sites the Nodes stay the Same, the Custom Markets Change each day... Now i don't know if they change on a weekly rotation, but will update this is next Friday and let you know.
I just couldn't get into it the first two tries, now I sat patiently through the tutorials and played a very easy test game, now I know what to do and just cannot put this game down.
I 100% agree on tip 1. I watched lets plays before buying the game. Let's plays were done on easiest settings. I saw church of the new ark and last ark rule when I started it up first and knew this was the way to go for me. Hell i started over 3 times, but then I managed to get a colony going self sufficient without ever sending a rocket back to earth. I only used my starting cash for materials and blueprints with the help of drop pods. It really is more fun with a very hard challenge.
Lots of great tips. I understand you geared this video with the idea of inviting new players to start around 150% difficulty. That said, some of your first few tips are actually counter-productive as difficulty increases. Orbital probes take space and cost money whereas scanning is free over time. Time is a valuable resource alright, which is why building sensor towers is still a good idea. Similarly, the most important resources are rare metals and water. Rare metals allow you to make up for a lack of something by trading it in for money and moisture vaporators are expensive and annoying to set up early game, so having an alternate supply of water is huge. Extra drones are especially worthless on the first rocket of a difficult playthrough. The drone swarm tech always appears fairly early and you can always bring more drones in later rockets if the load gets to be too much. Otherwise, stellar job. I didn't even know there were many models for some buildings and building some utilities inside domes could definitely be helpful on some of the more difficult maps.
Ohm is Futile Metals extraction shouldn’t start until you have at least 24 to 30 colonists. You could essentially do it early after your first passenger rocket but its power demanding and very slow with just one or 2 colonists. But you make a good point nonetheless.
Thx, I really liked it during the free weekend and picked up the complete edition and I'm loving it :D Very handy tips, I've been only screwing up so far.
4 years later, good stuff man, I played enough in the last few days to see some graphical things don't quite line up, but the gist carries over. I wonder what differences I can expect from the dlcs.
Thanks for this Skye ... nice to see everything that you talked about in the series brought into one place! Now excuse me ... I need to start my first game :)
My first run has been a razors edge. For the longest time I was barely surviving and was lucky enough to unlock Extractor AI early on upping my production and lessening my need for colonists. However with the inefficient way I built my colony I wish I had tried to keep more compact and neat lines and supply routes. Overall I have two wonders, The Artificial Sun and the Space Elevator which was built first and saved my game, as I had just started the endgame of Marsgate and my supplies were nearly exhausted.
Great video, especially for someone used to playing building games. Excellent snapshot of info and great delivery with tons of great tips for new player. Thanks for making this!
Great tips! Thank you. I started on a "cold terrain" tile. I thought to myself "I'll get subsurface heaters". I played for half an hour. I got subsurface heaters, built them... It was frozen...
Rouzbe Akhlaghi a good tip here. They will start to freeze pretty quickly so make sure you lay down your power cable first before placing it. It helps.
I just got back into playing this game...I never knew that the sensor towers actually make the scans go alot faster...use the towers put them everywhere you plan to scan and they'll scan way faster
Great serie and game. Have it my self now after watching this serie. Like that you always give insightful information on evry game serie you make Skye Storm. Keep it up.
I used to play with Oligarch commander profile as it gave me the Acology, which saves a lot of spaces for residents that I can build the dome filled with facilities. I feel easier to play with that as I always find myself too late to produce machine parts and electronics.
The fact certain out-dome structures can be built inside domes is messing with my head a bit. It makes for an excellent way to reuse small domes and outposts you've since stopped using.
Yes it does! Also how do you get children to move into your children dome; mine seem to refuse to do so unless there is available space in a normal residence (a common bug people are experiencing).
It took me 4 playthroughs to realize spamming your budget for building up and getting colonists is a good doom for your long term sustainability. Took a me a very long time to figure out a more sustainable (inward) growth is better in long term for resource consumption until you get access to more plentiful deeper resources.
nice video man! but you forgot to mention the fact that on the farm you can boost the production by extending the shift! ;D how you do that, you just have to select the little clock on the right side , at the place where you have how many people are working on the building
Great vid pal! I have several problems in late game. For instances, the sanity of all colonists run very low although I link domes with different services in. Should I put every service in every dome? that is crazy!
Important tip here, always disable fuel from universal depots. If a meteorite hits a fuel store it blows up destroying all the fuel in that depot. But if there's even one fuel in a universal depot and it gets hit you loose not only the fuel, but everything else on the depot with it.
Then how about fuel storage😂😂
I normally store my fuel between the landing pads. Away from other depots
@@irend1163 Well, you just lost 4000 fuel, I guess😂
Yep that is a tip most people ignore but its so painful when you forget it.
*lose* not only the fuel, but everything else on the depot with it".
Fixed.
The most mind blowing tip for me was the solar panels in dome! Way less maintenance.
Best thing: they are not shut down by dust storms - quite important on storm-rich maps and more difficult playthroughs.
@@thomaskositzki9424 Wasting a dome on solar panels? Not me. Metals to repair make them almost free. Yes they'll work in storms. But If a solar panel is reason your power network works. You've already lost. They help power batteries during the day. Not saying panels are bad. But wasting a dome on them is And if you are playing a harder game where resources are lower. It's a waste. By the time you can waste a dome on panels you probably don't need them anymore anyway.
@@larrylindgren9484 I never said I am using a dome exclusively for panels, as you are right, they are way to expensive. But usually I have one or two complete building spaces filled with gardens for improved comfort. In storm enviroments I replace part of these with solar panels. It is needed when you just don't have enough ressources for sufficient amounts of wind turbines and batteries to get you through a 3-day-strom.
I just want to mention something else: have a look how you talk to me. It sounds like I am a complete idiot. I already played matches with 550% difficulty (maxed out disasters) and won. So I know what I am talking about and that tactic was vital.
You can also put Stirling Generators in there too
theres is a technology thats a tier 2 in engineering tree that automatically cleans your solar panels when they are close, henceforth no more maintenance on them, but still think wind turbines with a very early tech upgrade is way to go especially since there is no *drawback* --- well cost of mats.
Skye Storme: Don't play easy mode, that is too boring.
Me: Playing very easy and all colonists die because of starving......
My first play through was literally so difficult on easy mode
Yeeeaaah
Surviving mars is hardcore survival simulator
yeah like genuinely while you're learning the game easy mode is difficult enough
@@gregzc9395 I have a feeling the game has changed since he made this video. Using the settings he suggested it gives me a difficulty mode of 210% instead of the 120% you see in his video, and the default "easy mode" has a difficulty setting of 120% now. IDK if the % have changed meaning or if they've simply increased the difficulty of the game, though. But many things have likely changed in the 3 years since this video was released.
This video should be mandatory viewing for every new player of Surviving Mars!
Even after watching you play, and finishing a playthrough myself, there are things I didn't know you could do. For example, I didn't understand what a heavy workload was before you showed it, and I didn't know you could put solar panels in domes!
So thanks for all these tips!
Didn't surviving mars updated?
dont car emuch about the setting of this game, but the engine or technical aspects are interesting...
a competitive rts like that sounds interesting...
games like wc3 and sc2 seem too simplistic for my taste these days.. ;]
“Its over anakin! I gave my turbines the high ground!”
You underestimate my turbines power
dodoeoin the gamer Don’t try it anakin!
Bad star wars joke... go to your room
:P
Tip: You don't have to micromanage workers. They will automatically seek out suitable jobs over time and the university will also train people for what is lacking. Make good use of the deny and preferred options, but don't sit and move workers individually. I see a lot of reviews complaining about how they spend hours moving individual workers only for it to not work, be incredibly tedious with high populations, and ultimately be undone when they die of old age. I think it would have been better if the ability to move individual people were simply removed from the game since it is confusing so many players.
My workers refuse to use dedicated jobs, for example I have a farming dome, but biologists just refuse to move there, they even sometimes work on the farms from another dome, and houses in my farming dome are packed with engineers who work in factories in another dome, so no, they are pretty dumb
@@kolyashinkarev7366 Like I said; make good use of deny and preferred.
I'd also recommend not placing too much stuff together. Meteors at high level, can totally break your collony if they hit water tanks or oxygen tanks packed together
Vaporator tip, you can have the outer borders overlap. You only lose efficiency if the borders overlap another vaporator itself.
Good tip :)
TIL!
This is an absolute fantastic beginner guide! TY mr Skye!
I learned a lot from this and it should be a must watch for any new player.
I have one tip too: In the beginning always take a RC Transporter with you. The 4 probes are a must so you can scan 4 sectors to determine your initial landing zone. You don't need any drones, as you can simply get 2 prefab drone hubs which come with 4 drones each. However i consider an RC Commander a must since he also comes with 4 drones. You can get extra rare resources instead of drones.
Always land your rocket close to 1 or 2 concrete deposits and relatively close to Water and research anomalies. Always leave a wide space around a research anomaly as you can build as many as 3 domes around it that will all get bonuses to research.
Before you land pause the game, set up your research queue and scan sectors queue.
Leave an empty space next to your original landing pad to build a second landing pad and later on a third as you get into trading. The first 2 LPs will cycle your 2 rockets to and from Earth or Mars research projects, while the third can be used for trading resources.
Try to place universal and specific depots around your landing pads, while your fuel depots separated away from anything else in case a meteor lands on them...
Use your second rocket to bring more resources and FOOD and your third rocket to bring in the first colonists. You can have your first dome operational by the end of week two.
Last but not least always use your RC transport to gather resources. Think of it as a Red Alert harvester that has to keep on workin. :)
Enjoy this awesome game!
NOTE: The location Skye picks in this tutorial HAS BEEN CHANGED, so no easy resource locations for you, although the threat levels do stay the same.
spamuel98 do you know how to switch radio station in survivng Mars?
@@Probigask Bottom right corner
Oh thanks
@@Probigask There's a radio in Surviving Mars?
spamuel98 yeah u also Got the game free? but there is
You forgot that it's better to have one or two full shifts and shut down the other(s) than three partial shifts, as this will save energy by consuming none during the unused shift. Combining this with making the night shift the off one reduces your reliance on batteries through the night.
man this was more in depth then the in game tutorial. good job
Am 10 months far behind in commenting, but I have to send my big thanks to you for making that 30 high difficulty play through episodes. First 12 episodes I wanted to get the game and play it myself, but such enormity of investment of time diminished my desires due to regrettable lack of play time. I had to settle for vicariously playing the game myself through your videos instead. You did a 👍 job in humorous commentaries and I only clash between thoughts of, ‘Just bloody place it already!’ and the, ‘Why so impetuous and impulsive, man!’ lol. Thanks for the vicarious fun experience, Skye!
you should do a new one, covering all the DLC content, especially the terraforming of mars.. anyways thanks again.
Yes!
Thank you, that really helps. The big problem I ran into was not being able to build machine parts and electronics factories quickly enough and have them properly staffed. My colony failed because of lack of maintenance.
another tip, you can restart the map at anytime so if you don't find what you want on the initial probes you can just restart and look elsewhere cause the initial resources will be in exactly the same spot, saving yourself probe time and you could find the perfect spot
Game Over good one. I’ve done that many times myself :)
Choose International. Choose coordinates. Bring 70 probes. Don't bother landing. Outsource all your money and unlock deep scanning quickly. Probe most likely grids. Write down grid numbers of eyes and magnifying glasses or take a pic. Go back to main menu. Bring 2 explorers and 2 rovers. Outsource all money again to unlock no recharge rovers. Use explorers to analyze all eyes and glasses to find all breakthrough techs and write down grids. You can now restart knowing the locations of all resources and breakthroughs. Now if you want to get crazy, start again and outsource 10B to quickly unlock the social category up to the 11th spot to get Martian Copyrights for 7000.(This might take many attempts) Once you have it, you can restart the map (not main menu) until you get good breakthroughs, i.e. alien artifacts, extractor AI, supercomputing, etc, as breakthroughs reset every restart.
thats a good strat too. I have started doing the maps like that for just seeing where the anomalies are including the resource nodes. I like how you think too.
I have a video on my channel that also talks about this very thing. But good tip on the restart thing. I didnt know it also RNGed like that on the Anomalies.
How dare you to call this a "strat". This is just some cheesy save scumming and it is also time consuming. There should just be a cheat console or a sandbox mode for you guys. But in my opinion this takes away the fun of the game.
Thanks Skye.... lots of stuff here that i learned from watching your playthrough. I will have to try the location and mission composition that you suggest. My first couple of attempts went badly wrong after about 100 sols. All of a sudden I was the proud owner of a ghost colony on Mars.
So off to Mars I go... again...
Christopher Burkholder I just choose game rules
18:44 if u want to use heavy workload as a permanent solution, make sure everyone in a certain shift is workaholic. Then, u can leave heavy workload permanently on. Just be careful if the workaholics get old and stop working. In that case u will need more workaholics or to stop heavy workload.
one year later, this video is still giving people great advice and tips for eveyone, noobs especially.. great stuff, subbing to your channel a year after this was made because of how it good it was.
With you on tip 50. When I got my first Shuttle, my colony started to look frickin awesome.
Tips : if you already see Triboelectric scrubber in your research tree, quick research it, build it on the place you want(they reduce maintenance) and if you overlap the range of the Triboelectric scrubber, you will have an area with no need maintenance
That was awesome, cheers mate. Some fantastic tips there.
Bickety Bam What he said 👆🏼👌🏼
I gave these settings on the EU ps4 version on this game. Its not the same. The difficult is at 230% and you get a different starting map. Thanks for the tips.
This game is so freaking complicated!
Stephen Bancroft once you get a hang of it, it takes longer for you to lose.
I said that the first two tries, now I can't put it down.
It isnt hard, the hardest part is the early game.
So is life
@@elitepacman9953
My life is E
uwu
Thanks for the tips!!
I always get impatient whilst playing and it never turns out how I want it
Awesome tips Skye! Can't wait to apply some of them to my own colony; such as the building shifts to control power consumption trick! I was constatly curioious why my power values were all over the place; It's because my buildings stop consuming power when not in use! Totally makes sense now hahaha.
Yeah it's something I need to pay more attention too in the future :)
Finaly! The first real tipps and hint video. Not just the other 200 „lets play and talk something“ clips ;)
Best Trick: Shift+C
You get to fly around like Iron Man.
(You fly faster with Ctrl)
(You remove the interface with Ctrl+I)
(Yes, the Space Elevator has an end)
(I bet you want to see what's down the Mohole ;) :D)
Magic.
How do you know what im doing?
Skye is not dead! He is offline for a period. He always come back. Xxx
Thanks for the reminder Nanny, appreciate it ;)
Wish him the best if you speak to him, i hope he takes it a bit slower with Frostpunk for his own sake ;)
Cheers for the update. He should take his time. But tell him he is missed :)
Thank you Nanny G...
Tell Skye that he owes you a purse for taking care of updating his fans/viewers who worry about him. You are a wonderful friend.
cheers.
Thank you Nanny G, it is nice someone is keeping us informed everything is ok,
Are you sure? He left his game on, unless he's been playing it for 2 weeks without closing it a single time.
In the early game on very difficult settings, some structures might accidentally end up outside command range before you can build drone hubs. All is not lost. You can manually direct drones to perform maintenance outside of command range. Tell the drone to pick up some maintenance materials, tell the building to request maintenance, then you can tell the drone to perform maintenance. It's a very tedious process but it can get you through some tight spots until you can land a rocket to reestablish the drone command network.
That deserves a like...a very detailed explanation and through walk around about the game. i have seen all your surviving mars, in fact its what lead me to subbing you. its ashame you didn't have artificial sun wonder it would've been awesome sight. Keep playing it try different difficulty and handicaps .
Goddamn, I've had this game for a year now and I've only just realized you can actually build spires in small domes. I always assumed they were too small to house spire buildings.
I have hours invested in this game and had no idea about some of these tips and hints. great video!
This is probably the best tips/tutorial video I have seen for this game. BTW you can place 10 sensors to get up to 100% scan boost to those far away sectors, thus keeping those anomalies coming in to help push your research forward. I believe 100% is the most so placing more than 10 is not necessary. Getting 10 sensors near the start of the game is expensive on parts but definitely worth it in my opinion to uncover those anomalies especially those that give events and beakers to push your research in the early game. Also they are free up-keep once you get the research, or set them up on a single network. Keep up the good work Skye and peace out.
Great tips, I’ve just started playing this game and love it. Added tip, in a crisis of no recourses and no cash, spare electronics can be obtained by salvaging rockets and rovers. Saved my factories during the earth war when access to earth was cut off. 👍🏻
This is the first tip video on this game that is actually very very helpful, rather than some guy with 5 hours talking out of his ass. Props my friend we appreciate your content.
This is actually a good tutorial-video! You know your stuff. :)
There are a number of tips/tutorial videos for Surviving Mars which are made by clueless people.
I got 250% on my first playthrough and got a lucky pop up event that let me research the Mohole mine, safe to say once that was built I pretty much already “won”
Found out something odd and cool about this game, the Recommended landing sites the Nodes stay the Same, the Custom Markets Change each day... Now i don't know if they change on a weekly rotation, but will update this is next Friday and let you know.
Thanks for the tips. Just downloaded the game yesterday and forced myself through the tutorials. This helped a lot!
I just couldn't get into it the first two tries, now I sat patiently through the tutorials and played a very easy test game, now I know what to do and just cannot put this game down.
Little out of date now here and there, but still a really awesome video 👍
Thank you. I have been struggling with this now for a while.
I 100% agree on tip 1. I watched lets plays before buying the game. Let's plays were done on easiest settings. I saw church of the new ark and last ark rule when I started it up first and knew this was the way to go for me. Hell i started over 3 times, but then I managed to get a colony going self sufficient without ever sending a rocket back to earth. I only used my starting cash for materials and blueprints with the help of drop pods. It really is more fun with a very hard challenge.
Lots of great tips. I understand you geared this video with the idea of inviting new players to start around 150% difficulty. That said, some of your first few tips are actually counter-productive as difficulty increases.
Orbital probes take space and cost money whereas scanning is free over time. Time is a valuable resource alright, which is why building sensor towers is still a good idea. Similarly, the most important resources are rare metals and water. Rare metals allow you to make up for a lack of something by trading it in for money and moisture vaporators are expensive and annoying to set up early game, so having an alternate supply of water is huge.
Extra drones are especially worthless on the first rocket of a difficult playthrough. The drone swarm tech always appears fairly early and you can always bring more drones in later rockets if the load gets to be too much.
Otherwise, stellar job. I didn't even know there were many models for some buildings and building some utilities inside domes could definitely be helpful on some of the more difficult maps.
Ohm is Futile Metals extraction shouldn’t start until you have at least 24 to 30 colonists. You could essentially do it early after your first passenger rocket but its power demanding and very slow with just one or 2 colonists. But you make a good point nonetheless.
Damnit man, you're amazing at this stuff, always helping for those who are new at simulator type of game, keep up the good job bro!!
I didn't know at least half of it. Thanks, this was gold
Good job on the solar panels.. Didn't know you can put them in the dome.. You're genius!
Thx, I really liked it during the free weekend and picked up the complete edition and I'm loving it :D Very handy tips, I've been only screwing up so far.
Nice to have you back Skye :)
Thanks Kim :)
That was a very great collection of tips for someone who hasn’t really gotten into the game yet. Thanks for the tips!!!
4 years later, good stuff man, I played enough in the last few days to see some graphical things don't quite line up, but the gist carries over. I wonder what differences I can expect from the dlcs.
Absolutly loved this series, Please do another!!!!!!. i loved the idea of the solar panels in a dome that is barking crazy good idea.
Great Video! Not just useful hints and tips but raising the challenge actually increases the fun.
Thanks for this Skye ... nice to see everything that you talked about in the series brought into one place!
Now excuse me ... I need to start my first game :)
Thanks Skye. Great tips. Something for everybody playing this game. You should do this more often. I like it!
3:00 also take some machine parts for your concrete extractor
My first run has been a razors edge. For the longest time I was barely surviving and was lucky enough to unlock Extractor AI early on upping my production and lessening my need for colonists. However with the inefficient way I built my colony I wish I had tried to keep more compact and neat lines and supply routes. Overall I have two wonders, The Artificial Sun and the Space Elevator which was built first and saved my game, as I had just started the endgame of Marsgate and my supplies were nearly exhausted.
Awesome video Skye! Keep them coming.
Great video, especially for someone used to playing building games. Excellent snapshot of info and great delivery with tons of great tips for new player. Thanks for making this!
Great tips! Thank you.
I started on a "cold terrain" tile. I thought to myself "I'll get subsurface heaters". I played for half an hour. I got subsurface heaters, built them...
It was frozen...
Rouzbe Akhlaghi a good tip here. They will start to freeze pretty quickly so make sure you lay down your power cable first before placing it. It helps.
I'll give that a try next time. Thanks
Excellent vid! Recently found your channel because of surviving mars and I'm loving your commentary! Hope you do another series in surviving mars. :)
Thank you for these great tips! I just bought the game, and I can’t wait to get into it!
Great video. Was missing your videos. Good timing.
I just got back into playing this game...I never knew that the sensor towers actually make the scans go alot faster...use the towers put them everywhere you plan to scan and they'll scan way faster
Very cool. Thanks for the tips Skye! There's some really good ones 😁
Thanks Sam :)
I just started the game and your video helped me a lot. Thank you!
You are the best player, and teacher, of games on the internet. You are really that good Skye, thanks!
thank you for the tips. i have been playing it for a day and i am loving it
Great serie and game. Have it my self now after watching this serie. Like that you always give insightful information on evry game serie you make Skye Storm. Keep it up.
Thanks skye, Hope all is well
Thanks mate .. yeah all good .. got your request ;)
Very helpful. There's alot to get to grips with in this game so this helped me out big time. Thanks.
The game has had so many updates since this. I am so glad they ditched network malfunctions (tip 25)
Thanks for all the tips. Now to put them into practice.
I learned a lot from this video, thank you for making it. Any tips on what the optimal first dome layout would be by chance?
thx for the tips dude, i will take this to improve my game now
Nice one skye! Thanks a lot. Hope to see you soon back on youtube :)
Love it it will help me alot im waiting for your next series
Thanks so much! This will save me a lot of mistakes. Much thanks!
I used to play with Oligarch commander profile as it gave me the Acology, which saves a lot of spaces for residents that I can build the dome filled with facilities. I feel easier to play with that as I always find myself too late to produce machine parts and electronics.
The ui hasn’t changed a bit but all of these advices are still valid, thanks!
Realunmaker the ui has changed and most of the advice is still valid but the landning spot he took is different now
6:50 Hello there.
General Kenobi.
Was refreshing for the new play-though, but this will do for now as well :)
Looking forward to more, Skye as always.
Love your work Skye!!!!
This was incredibly helpful, thank you!
Excellent job. Really well done set of tips for Surviving Mars.
the Sirenum Beta map has changed, that crater with water is gone
Fantastik tips brother. Many thanks, appreciated! Subbed
The fact certain out-dome structures can be built inside domes is messing with my head a bit. It makes for an excellent way to reuse small domes and outposts you've since stopped using.
Certainly creates some interesting options :)
Yes it does! Also how do you get children to move into your children dome; mine seem to refuse to do so unless there is available space in a normal residence (a common bug people are experiencing).
I didn't have any problems .. just set the filter and they moved :)
With shuttles available indeed :P
i have the same problem
Oooh, some of these tips are great! Especially that last one! ;)
Thank you so much! Your video helps a LOT!
As if you can put solar panels in a dome to keep them clean, great tips!
It took me 4 playthroughs to realize spamming your budget for building up and getting colonists is a good doom for your long term sustainability. Took a me a very long time to figure out a more sustainable (inward) growth is better in long term for resource consumption until you get access to more plentiful deeper resources.
nice video man!
but you forgot to mention the fact that on the farm you can boost the production by extending the shift! ;D
how you do that, you just have to select the little clock on the right side , at the place where you have how many people are working on the building
I said that in the video
The shuttle looks freaking awesome
He saved the best for last
Great vid pal! I have several problems in late game. For instances, the sanity of all colonists run very low although I link domes with different services in. Should I put every service in every dome? that is crazy!
The best guide, mate! As always.
Great video mate. Some helpful tips. Cheers
Great tips! Thanks!