32:49 "I don't see anything in my coding that could even touch that variable, I'm not sure what the heck's happening here..." Welcome to the wonderful world of modding Paradox games, Pravus.
Surviving Mars?? Love it! It's so much fun. Go Pravus go, and hello from the middle of Canada! ...Those dust devils are MEAN and terrifying. I mean, okay, that tech is going to help out a LOT with the cables and pipes not developing leaks. But still. Also, I love meteor storms. Except when they hit in exactly the wrong place early in a playthrough.
Hey Pravus! Love your videos man. Did you see the new game Ndemic made? Its called After Inc. and is about rebuilding civilization after the necrovirus destroys the world. It plays similar to Rebel inc, and has resource management. Its also surprisingly hard.
I'll be honest, I thought this particular scenario was going to involve Pravus, our Divine Lord and Savior, wanting us, his -expendable- *loyal* acolytes to play and post our results on the Discord Server.
Nice! A new Surviving Mars series! Though kind of sad to hear it will be the last one, I get that you've pretty much done every challenge the game has to throw at you. I think the cult having 200 applicants kind of makes sense; while a National program isn't going to send up more than a tiny fraction of 1% of their population, a small but highly dedicated group would reach closer to 100% of the members wanting to go up.
Surviving mars deserves a lot more love than it gets from the people and paradox itself even the modding scene around it is dead im glad you're breathing some life into this dead game even for just a little while
I couldn't decide on which color I wanted...so I got one of each and will rotate them...the pads look awesome. Must support the Cult of Pravus and help pay the tithes for our colony on Mars. Praise Pravus!
About the new merch, just letting you know here in Canada, there is a strike on the Mail Office so. If anybody intending to get it, be informed it has a high chance of being delayed!
Suggestion for another new mod/playthrough. Prison Mars- aka New Australia You're a Space Warden now. Not that you volunteered or anything. It basically was a choice between joining your old wards on earth or Mars as Warden of a new prison. Earth figured it was a way to get rid of dissidents and criminal leaders. And the odd political problem child. Yes even celebrities who were found to be on the Naughty List. Benefit - social controls are cheaper by 30% You get 10 officers for free. And 3 security prefabs. Also 10 initial prisoners of which you have zero control over. You get a free Rehab Spire. No one dares talk about what goes on in there. People go in and come out changed. Different. Removes flaws, including Rebel/criminal. But lowers sanity by 20% per flaw corrected. Initial draft is upto 22 (10 are free, see prisoner pods). You get a prison and warden dome prefab (and spire) . Warden dome houses officers and staff, & staff support. Prechecked to not allow prisoners & rebels to ever enter. Prison dome has 3 security tower and reeducation spire to start. You have 15-20 sols to prepare to receive prisoners. You should get a mission to prepare a dome for families of prisoners that will arrive in 5 to 10 sols after first prisoners arrive. Familes will have access to prison dome but not vice versa. Will need 1 security station at tunnel exit. Every 10 sols you get a shipment of 50 food. And 10 essentials. If food self efficient, you can opt for electronics, polymers, and mech parts. Prisoners cant work high tech jobs outside dome or have them in dome. Support, services, studies (school/university etc) buildings are allowed. Choices are work or visit the spire. Only the flawless can move out and into better domes/family domes. No one on earth cares if they die or crack up. Spire has ability to evacuate a dome if need be. Can't riot if no air. Suggest sanity enhancing buildings or spires in other domes to keep them from reoffending. Every 5 to 10 sols you get new prisoners from Earth. Even if you don't have room for them. Earth doesn't care. You may initiate trades with rivals anytime after for their rebels or flawed. Initially you'll have 1:1 security with prisoners. Later? Hope your onsite training is up to par. You're expected to be self-sufficient by sol 25. The freebies from earth may stop at anytime after sol 100. The prisoners? Nope. The prison pods and rockets won't stop. If you volunteer to take more prisoners you can get a free resupply pod at that time Every shipment of rares to earth (only 20 million per unit) will get you 10% in supplies back in a free pod.) Lucky for you, automated mining, extraction and processing of waste rock are techs you start with. Also outside ranching, farming, and mushroom. Want to run them, you'll have to rehab prisoners, or hire them from earth. ie Colonists cost 5 million each to hire. Hire as many as you want and can support. That is until the secret of the Spire gets out. Then it's prisoners only. No research from sponsors, though in lieu of a free resupply pod (presets) you can get a free minor outsourcing science boost) You get x research per prisoner pod you accept. If you don't accept one, the other colonies may accept them. If not, they crash land somewhere. But you lose all benefits that'd follow for that batch of prisoners. Suggest pick out prison sites that making going easier. No more than 2/3 on events ( ie 2 at 2 one at 3) and all resources at 3 plus. Your success is based on prisoners rehabbed, family domes, excess materiel you can send to earth or other colonies. Somehow adjust trade of goods for research so that other colonies would be interested. Your goods, their science. Can you take Earth's trash and make a successful colony? Or will you just work them until they die off? Once you have 2 prison domes, they must be sgregated by sex. You can allow interaction if you have a breeding program. Children must be raised in Officer country, or in a UN approved school dome. Children and youths can be traded to other colonies. But not until certain benchmarks are met. Discovery of such trade might end all Earth support. As will any war event on earth. You're screwed, prisoners and families are screwed too. Can you make New Australia work? Events suggested Celebrity prisoner(s) they come with family. They might bring resources and some money, but they often bring the wrong type of attention. Guru/genius - rebellion leader, many bad flaws he's willing to share. Also may kill other prisoners at random. (Solution is micro dome with solitary housing and it's Isolation tower. Service bots to prevent even your officersfrom getting infected) Test a medicine. Money payout. If you have your own scientists you can analyze it. Might turn some prisoners into martian zombies. Or enhance them in a positive way (opens tech for research). Good reason to have small prison domes. Only solution to zombies/mushroom plague/etc is dome evacuation and sterilization.) You'd lose all buildings inside, but be able to recycle most of it with drones. No worries. Earth will send you more scum and trash. Maybe the sponsor might boost some biotech costs (ie 10% bonus for max 50 sols) Note you sales and purchases from earth are company store prices until you establish good trade with other colonies. Special event with one that favors trade highly with you, may offer to help you redirect rare earth shipment to their sponsor at much better price and a one time research point bonus. (ie similar to when Australia opened trade with US and South America vs only being allowed to trade with England. ) (Heck this might be a Surviving Mars 2 game in its entirety now)😊 Other events crimelord, gang leader, notorious freedom or religious leader arrives in a scheduled pod. ( you get a notice on pod's launch. How you prepare to house them or even refuse them, is upto you as warden. ) note for angst alone pod or rocket could contain innocent families of other prisoners that opted to pay their way to New Australia to be with family member imprisoned there.) Or just be chock-full of prisoners the universe wouldnt miss. Basically you have 2 colonies in one. The prisons and security domes. And families and martian born descendants. ) Make it a success or not. Your replacement can be found on Earth just the same. New title to change from Starting Warden -> Warden Govenor once you achieve 4/5 milestones (one being 100 descendants and families on mars, the other are trade amount (earth/mars colonies) met, and x number of prisoners rehabbed. All reasearch more expensive, excepting social as noted above and Biotech (once that event happens) Initial transport and supplies to start prison is set. After that it's company store prices on resupply, other than scheduled supply pods. Anyone add to this possible mod? Probably take a few sponsors to make it worthwhile to make. Probably the community.
Another mod. Escape! Three rockets aim for Mars to escape Armageddon on earth. In retaliation to remote mars attacks, a series of asteroids were tossed at earth. First rocket aims to claim a destroyed colony as their haven. 3 to 5 failed colonial sites with different domes and buildings surviving. Some might have operational drones and service bots that might defend sites. At the cost of some of your own drones. If you chose right career for governor, you might be able to reprogram them and benefit. Choose the wrong one, and it'll be a biotech nightmare for your following colonists. But that site is the most intact and self sufficient. There are no other working colonies, heck living people on Mars. The new oppressive world order made sure of that, via sabotage and outright genocide via viral and germ warfare. Nukes(radiation), rocks, biologicals...are all problems in the ruins left on mars. The biggest and best, got the harshest treatment. Others were left to wither on the vine. Pick a starting site and land. Make it as ready as you can in time to receive second rocket. (Founders, but already picked out) 22 colonists (each with a drone) This rocket and first can be broken down into set components and prefabs (O2/water/moxie/drone hubs x2 , O2 storage and water storage, one farm (prefab outside) and housing prefab). Third rocket arrives 5 sols later and contains 12 children, 6 youths, and 4 adults. This rocket can't be broken down. But can be converted with parts of first 2 into more housing a nursery and school, as well as two Mars Hoppers. Basically larger and reusable pods for missions on mars. Mars scan tech research will reveal status of destroyed and failed colonies. One should have working, but irradiated, spaceport where you can build a faster interstellar rocket for the Earth Mars circuit. Or even asteroid belt. If either built (earth mars rescue and scan earth missions can take place. These last 10 sols, so automation, upgrade drones and drone AI would be needed. Or biotech stasis pods (new tech discovered in a lost colony). Science, scavenging, rescue of survivors (stasis pods needed, these folks will be all sorts of fucked up), or orbital salvage. Perhaps even stopping the third wave of asteroids aimed at earth and recapturing the for your own use. Or destroying them after mining everything you can take. Later on, you can also send hoppers to colony ruins. If scanned and have probes. You can determine danger levels. Biotechnology needed to process samples and find cures (martian zombies, anyone? Reuse tech from New Australia Prison mod above?) Radiation zones - mostly intact (atmosphere was too thin to propagate blastwaves very well, and these folks had MDS tech to stop missiles...mostly, but not so much individual warheads) So lingering radiation is a problem. After 100 sols it should at half the danger. 200 sols at 25% original. Decontech or just building a reprocesor on site and manning with drones (will need resupplies) would allow some resource extraction from ruins. If you have fab/refab you can breakdown buildings for decon and reuse. Bio-decon should be a late add on in biotech tree. Radiation decon in terraforming. Security drones, scavenger drones, and decon drones should be in robotics. Disposable for safety. Objective of mod- survive and prosper recovery of as many colony sites as possible. Rescue seeds, animals, and people from earth. Terraform mars, fix damage, prepare a rescue Earth mission and hunt down nwo criminals who you discover had stasis stasis tech.
Personally, as a programmer, I feel like the "issue" you had with not seeing the colonists was likely related to the number of colonists that matched those criteria being so high, that it just couldn't show them. But even if that's NOT the case, I actually suggest NOT fixing it!!! That little bit of extra randomization and luck only increases the difficulty!!! That's not a bug, that's a feature. As for other things that I think should be changed, or tweaked as a suggestion? I would suggest having a couple of scripted events that give specific breakthroughs (If you can manage the coding for that) just to make sure that the difficulty per run is manageable. NOT all, (Obviously) but 3-4 throughout a playthrough could make it interesting. (Although having choices would be nice, but make sure you don't tell people what the bonus is they receive until it's too late.)
one last round of mars! now i'm curious about if you'll do a different colony management sim in the future, because while this game may not be getting further support, it'd still be fun to see you play something like rimworld or dwarf fortress occasionally
Came for a new Old world blues playtrough video... Stayed to unlock the mysteries of mars.... love your videos hope all is well with you, your wife (editor?) and baby P =) Cheers from Sweden
you know, I dont believe it will be the last time :D I bet that sooner or later, you will come backt to it :3 Edit: If it gets any future updates...it is kinda sad that such a great gaem died due to lack of updates...wish they did more for it
I'm not sure if it's possible, but keep colonists "invisible" maybe make one of the filters locked, ex party animal, they still are available, just rng, but be able to have a "polygamy trait" That's the most cultist thing ever lol. I never made a mod... I'm not sure if I'm saying something stupid.😅
According to Epic Desk, they ship worldwide! Only exception I know of North Korea. I'm sure if you go through the cart and review shipping, they'll tell you if there's an issue.
@@PravusGaming They ship worldwide. But in the payment method there is no way someone from Iran can pay for it with Iranian account. I might try with my Iraqi friends. See if they can do something. Thanks for reading the comments and the replies. Keep up the good work❤
In this episode of "Surviving mars": Look at me, I am the game developer now! Free breakthroughs! Dust Devil insanity! SUCK IT JAPAN! Bug time! And eternal rivalry!
i’m glad there’s still people playing this tbh always loved it
Me too, this is such a fun game.
i still play from time to time to waste time :)
ME TOO!!!!!!!!!!
Cultists on Mars? PRAISE MACHINE GOD!
I worship the Emperor in his True form!
Praise the omnissiah
32:49 "I don't see anything in my coding that could even touch that variable, I'm not sure what the heck's happening here..."
Welcome to the wonderful world of modding Paradox games, Pravus.
6:26
Kid: "I want, so I take."
Dad: "Oh, ok."
The cult leader child has spoken! Praise it be!
Surviving Mars?? Love it! It's so much fun. Go Pravus go, and hello from the middle of Canada! ...Those dust devils are MEAN and terrifying. I mean, okay, that tech is going to help out a LOT with the cables and pipes not developing leaks. But still. Also, I love meteor storms. Except when they hit in exactly the wrong place early in a playthrough.
Hey Pravus! Love your videos man. Did you see the new game Ndemic made? Its called After Inc. and is about rebuilding civilization after the necrovirus destroys the world. It plays similar to Rebel inc, and has resource management. Its also surprisingly hard.
Yup! There should be a PC version coming in 2025, so I'll be covering it then!
Praise Pravus
Cool to see your work station.
-New Disaster: We denounce Pravus and worship Gimly until the heir takes back control-
A new mod lets go I find it fitting you did not select your applicants
instead of landing pads, use a waste rock storage at the base of an active dust devil, it will instantly disappear
The new desk pads are AWESOME! I can't wait for mine to arrive! GREAT STUFF!
I'll be honest, I thought this particular scenario was going to involve Pravus, our Divine Lord and Savior, wanting us, his -expendable- *loyal* acolytes to play and post our results on the Discord Server.
Nice! A new Surviving Mars series! Though kind of sad to hear it will be the last one, I get that you've pretty much done every challenge the game has to throw at you.
I think the cult having 200 applicants kind of makes sense; while a National program isn't going to send up more than a tiny fraction of 1% of their population, a small but highly dedicated group would reach closer to 100% of the members wanting to go up.
Oh yeah Surviving Mars is back
For an added challenge, I would have limited yourself to only accepting colonists with religious trait.
Thank you for still playing this game. You are the only one that is keeping it alive.
Surviving mars deserves a lot more love than it gets from the people and paradox itself even the modding scene around it is dead im glad you're breathing some life into this dead game even for just a little while
Now put Caroline in a giant machine that oversees all of your facilities. Woo!
This has always been one of my favorite games to watch you play. One of the best games ever made.
4:18 WAAAAH! Pravus Jumpscare is real and it CAN hurt you! 😂 love the series, hope you turn the red planet green, too
Glad to see this series come back :)
Gorgeous design on the desk pad
I couldn't decide on which color I wanted...so I got one of each and will rotate them...the pads look awesome. Must support the Cult of Pravus and help pay the tithes for our colony on Mars. Praise Pravus!
I already have a desk mat and would consider myself a casual of viewer of yours, but damn! that desk mat looks really good
Surviving Mars is a great game to see back, it was the game that brought your channel into attention for me.
Thanks for the video, and I can't wait to get the merch!
I love that game. Also enjoy watching you play this classic
Really love this game, last couple DLCs notwithstanding, would love to see more cool mods!
Pravus is taking us to a promised land, leading us to a new life and future!
Cult of pravus is cute and all, but we know that in his houshold Gimli is the boss, at least until heir stars talking...
I love the cult of pravus when I was younger I was like lol that's weird me a few years later "the heire is born praise pravus"
I love Surviving Mars
Nice to see a series again! Also really cool mats and going to order one for xmas
Gods dang it Pravus, now I want to play this game again
42:08 I mean... It technically is an alien.
I hate that you're right
beautiful video brother!
Praise Pravus
Praise the Heir
About the new merch, just letting you know here in Canada, there is a strike on the Mail Office so. If anybody intending to get it, be informed it has a high chance of being delayed!
Ranches are the best early max difficulty because it does not require specialist so no work penalty and require less water
Love to see you play this again!
All hail Pravus II, who has chosen the Left Hand of Pravus I to be his representation!
Was just this morning watching an old Surviving Mars vid of yours, glad to see more! 🎉❤🎉
Suggestion for another new mod/playthrough.
Prison Mars- aka New Australia
You're a Space Warden now.
Not that you volunteered or anything. It basically was a choice between joining your old wards on earth or Mars as Warden of a new prison.
Earth figured it was a way to get rid of dissidents and criminal leaders.
And the odd political problem child.
Yes even celebrities who were found to be on the Naughty List.
Benefit - social controls are cheaper by 30%
You get 10 officers for free. And 3 security prefabs.
Also 10 initial prisoners of which you have zero control over.
You get a free Rehab Spire. No one dares talk about what goes on in there. People go in and come out changed. Different.
Removes flaws, including Rebel/criminal. But lowers sanity by 20% per flaw corrected.
Initial draft is upto 22 (10 are free, see prisoner pods).
You get a prison and warden dome prefab (and spire) .
Warden dome houses officers and staff, & staff support. Prechecked to not allow prisoners & rebels to ever enter.
Prison dome has 3 security tower and reeducation spire to start.
You have 15-20 sols to prepare to receive prisoners.
You should get a mission to prepare a dome for families of prisoners that will arrive in 5 to 10 sols after first prisoners arrive.
Familes will have access to prison dome but not vice versa. Will need 1 security station at tunnel exit.
Every 10 sols you get a shipment of 50 food. And 10 essentials. If food self efficient, you can opt for electronics, polymers, and mech parts.
Prisoners cant work high tech jobs outside dome or have them in dome.
Support, services, studies (school/university etc) buildings are allowed. Choices are work or visit the spire.
Only the flawless can move out and into better domes/family domes.
No one on earth cares if they die or crack up.
Spire has ability to evacuate a dome if need be. Can't riot if no air.
Suggest sanity enhancing buildings or spires in other domes to keep them from reoffending.
Every 5 to 10 sols you get new prisoners from Earth.
Even if you don't have room for them.
Earth doesn't care.
You may initiate trades with rivals anytime after for their rebels or flawed.
Initially you'll have 1:1 security with prisoners. Later? Hope your onsite training is up to par.
You're expected to be self-sufficient by sol 25.
The freebies from earth may stop at anytime after sol 100.
The prisoners? Nope.
The prison pods and rockets won't stop.
If you volunteer to take more prisoners you can get a free resupply pod at that time
Every shipment of rares to earth (only 20 million per unit) will get you 10% in supplies back in a free pod.)
Lucky for you, automated mining, extraction and processing of waste rock are techs you start with.
Also outside ranching, farming, and mushroom.
Want to run them, you'll have to rehab prisoners, or hire them from earth.
ie Colonists cost 5 million each to hire. Hire as many as you want and can support.
That is until the secret of the Spire gets out.
Then it's prisoners only.
No research from sponsors, though in lieu of a free resupply pod (presets) you can get a free minor outsourcing science boost)
You get x research per prisoner pod you accept.
If you don't accept one, the other colonies may accept them.
If not, they crash land somewhere.
But you lose all benefits that'd follow for that batch of prisoners.
Suggest pick out prison sites that making going easier. No more than 2/3 on events ( ie 2 at 2 one at 3) and all resources at 3 plus.
Your success is based on prisoners rehabbed, family domes, excess materiel you can send to earth or other colonies.
Somehow adjust trade of goods for research so that other colonies would be interested. Your goods, their science.
Can you take Earth's trash and make a successful colony?
Or will you just work them until they die off?
Once you have 2 prison domes, they must be sgregated by sex.
You can allow interaction if you have a breeding program.
Children must be raised in Officer country, or in a UN approved school dome.
Children and youths can be traded to other colonies.
But not until certain benchmarks are met.
Discovery of such trade might end all Earth support.
As will any war event on earth.
You're screwed, prisoners and families are screwed too.
Can you make New Australia work?
Events suggested
Celebrity prisoner(s) they come with family. They might bring resources and some money, but they often bring the wrong type of attention.
Guru/genius - rebellion leader, many bad flaws he's willing to share. Also may kill other prisoners at random. (Solution is micro dome with solitary housing and it's Isolation tower. Service bots to prevent even your officersfrom getting infected)
Test a medicine. Money payout. If you have your own scientists you can analyze it.
Might turn some prisoners into martian zombies. Or enhance them in a positive way (opens tech for research). Good reason to have small prison domes. Only solution to zombies/mushroom plague/etc is dome evacuation and sterilization.)
You'd lose all buildings inside, but be able to recycle most of it with drones.
No worries. Earth will send you more scum and trash. Maybe the sponsor might boost some biotech costs (ie 10% bonus for max 50 sols)
Note you sales and purchases from earth are company store prices until you establish good trade with other colonies.
Special event with one that favors trade highly with you, may offer to help you redirect rare earth shipment to their sponsor at much better price and a one time research point bonus.
(ie similar to when Australia opened trade with US and South America vs only being allowed to trade with England. )
(Heck this might be a Surviving Mars 2 game in its entirety now)😊
Other events crimelord, gang leader, notorious freedom or religious leader arrives in a scheduled pod.
( you get a notice on pod's launch. How you prepare to house them or even refuse them, is upto you as warden. ) note for angst alone pod or rocket could contain innocent families of other prisoners that opted to pay their way to New Australia to be with family member imprisoned there.) Or just be chock-full of prisoners the universe wouldnt miss.
Basically you have 2 colonies in one. The prisons and security domes. And families and martian born descendants. )
Make it a success or not. Your replacement can be found on Earth just the same.
New title to change from Starting Warden -> Warden Govenor once you achieve 4/5 milestones (one being 100 descendants and families on mars, the other are trade amount (earth/mars colonies) met, and x number of prisoners rehabbed.
All reasearch more expensive, excepting social as noted above and Biotech (once that event happens)
Initial transport and supplies to start prison is set. After that it's company store prices on resupply, other than scheduled supply pods.
Anyone add to this possible mod?
Probably take a few sponsors to make it worthwhile to make. Probably the community.
Another mod.
Escape! Three rockets aim for Mars to escape Armageddon on earth. In retaliation to remote mars attacks, a series of asteroids were tossed at earth.
First rocket aims to claim a destroyed colony as their haven.
3 to 5 failed colonial sites with different domes and buildings surviving.
Some might have operational drones and service bots that might defend sites. At the cost of some of your own drones.
If you chose right career for governor, you might be able to reprogram them and benefit.
Choose the wrong one, and it'll be a biotech nightmare for your following colonists. But that site is the most intact and self sufficient.
There are no other working colonies, heck living people on Mars. The new oppressive world order made sure of that, via sabotage and outright genocide via viral and germ warfare. Nukes(radiation), rocks, biologicals...are all problems in the ruins left on mars.
The biggest and best, got the harshest treatment. Others were left to wither on the vine.
Pick a starting site and land.
Make it as ready as you can in time to receive second rocket. (Founders, but already picked out)
22 colonists (each with a drone)
This rocket and first can be broken down into set components and prefabs (O2/water/moxie/drone hubs x2 , O2 storage and water storage, one farm (prefab outside) and housing prefab).
Third rocket arrives 5 sols later and contains 12 children, 6 youths, and 4 adults. This rocket can't be broken down. But can be converted with parts of first 2 into more housing a nursery and school, as well as two Mars Hoppers.
Basically larger and reusable pods for missions on mars.
Mars scan tech research will reveal status of destroyed and failed colonies.
One should have working, but irradiated, spaceport where you can build a faster interstellar rocket for the Earth Mars circuit. Or even asteroid belt.
If either built (earth mars rescue and scan earth missions can take place. These last 10 sols, so automation, upgrade drones and drone AI would be needed.
Or biotech stasis pods (new tech discovered in a lost colony).
Science, scavenging, rescue of survivors (stasis pods needed, these folks will be all sorts of fucked up), or orbital salvage.
Perhaps even stopping the third wave of asteroids aimed at earth and recapturing the for your own use. Or destroying them after mining everything you can take.
Later on, you can also send hoppers to colony ruins.
If scanned and have probes. You can determine danger levels.
Biotechnology needed to process samples and find cures (martian zombies, anyone? Reuse tech from New Australia Prison mod above?)
Radiation zones - mostly intact (atmosphere was too thin to propagate blastwaves very well, and these folks had MDS tech to stop missiles...mostly, but not so much individual warheads)
So lingering radiation is a problem.
After 100 sols it should at half the danger. 200 sols at 25% original.
Decontech or just building a reprocesor on site and manning with drones (will need resupplies) would allow some resource extraction from ruins.
If you have fab/refab you can breakdown buildings for decon and reuse.
Bio-decon should be a late add on in biotech tree.
Radiation decon in terraforming.
Security drones, scavenger drones, and decon drones should be in robotics.
Disposable for safety.
Objective of mod- survive and prosper recovery of as many colony sites as possible.
Rescue seeds, animals, and people from earth.
Terraform mars, fix damage, prepare a rescue Earth mission and hunt down nwo criminals who you discover had stasis stasis tech.
OH NAW U CALLED IT DEAD!
I was just thinking to play some Surviving Mars yesterday too...
New sub, LOVE that mat!
Man that's a whole lot of effort Great job man
Let’s go!!!! Next up is a Timberborn series?!
Damn. Living in Sweden really hiked the shipping cost up too high for me :( That's a really nice desk mat, though. Amazing work on the art.
Personally, as a programmer, I feel like the "issue" you had with not seeing the colonists was likely related to the number of colonists that matched those criteria being so high, that it just couldn't show them.
But even if that's NOT the case, I actually suggest NOT fixing it!!! That little bit of extra randomization and luck only increases the difficulty!!! That's not a bug, that's a feature.
As for other things that I think should be changed, or tweaked as a suggestion? I would suggest having a couple of scripted events that give specific breakthroughs (If you can manage the coding for that) just to make sure that the difficulty per run is manageable. NOT all, (Obviously) but 3-4 throughout a playthrough could make it interesting. (Although having choices would be nice, but make sure you don't tell people what the bonus is they receive until it's too late.)
So basicly the Adeptus Pravus.
one last round of mars!
now i'm curious about if you'll do a different colony management sim in the future, because while this game may not be getting further support, it'd still be fun to see you play something like rimworld or dwarf fortress occasionally
33:07 umm that whole no flaws thing is likely what’s screwing you over.
It's not a dead game, there are dozens of us, dozens!
All HAIL our god Pravus!!!
Somehow, after watching the ad, now I want a pravus cult house tour.
Came for a new Old world blues playtrough video... Stayed to unlock the mysteries of mars....
love your videos hope all is well with you, your wife (editor?) and baby P =)
Cheers from Sweden
Praise pravus the god of surviving mars
Let it be not the last time Pravus
Oh my god, how long has it been... welcome back to Mars *Commander*
with the amount of dust storms, it might be worth it to rush the water Terraforming value until they cant form anymore
you know, I dont believe it will be the last time :D
I bet that sooner or later, you will come backt to it :3
Edit: If it gets any future updates...it is kinda sad that such a great gaem died due to lack of updates...wish they did more for it
PRAISE PRAVUS... this time on mars... wait a second i think i have seen this one before.... Who is blaring metal???
All hail lord pravus
I'm not sure if it's possible, but keep colonists "invisible" maybe make one of the filters locked, ex party animal, they still are available, just rng, but be able to have a "polygamy trait" That's the most cultist thing ever lol.
I never made a mod... I'm not sure if I'm saying something stupid.😅
One last time he says XD cute :D
Huh. This should be fun!
I will never not love this game!
Is this a mod you plan on releasing into the wild? Also might get the heresy mat as... I like purple :p
Pravus are you gonna continue playing the Worshippers of Cthulhu or was it only a demo.
Love the vids
Hearing this is a dead game hurts my soul
How about in the end of series make the center canyon as a giant lake if it is possible
endless game!
"like" just for the commercial thingy :D heir approves
You dont need superior cables just build power button all the way down the cable power buttons cant get leaks
Sure, you CAN do that, but it's a little too gimmicky for my taste
ONE OF US. ONE OF US
All hail the god emperor Pravus hail
It made me sad that surviving mars is now a dead game. I love it so much and wish paradox would've given it more consideration
Pravus playing Surviving Mars again? Is it Christmas already?
Even better: It's Christmas AD REVENUE season! :D
❤❤❤
❤
so the men are gonna be busy.
Is Paradox working on a Surviving Mars 2 or no?
WE NEED MORE (hoi4)
After Inc 👀
I just want to see a "after inc" gameplay
As soon as the PC version is released!
do the epic desk mats double as a mouse pad?
Woohoo! Fun game!
algorithm comment
That merch is beautiful. Any chance you can ship it to Iran? I'll buy 2. BTW, any chance you check new hoi 4? Specifically germans.
According to Epic Desk, they ship worldwide! Only exception I know of North Korea. I'm sure if you go through the cart and review shipping, they'll tell you if there's an issue.
@@PravusGaming
They ship worldwide. But in the payment method there is no way someone from Iran can pay for it with Iranian account. I might try with my Iraqi friends. See if they can do something. Thanks for reading the comments and the replies. Keep up the good work❤
Also why are all your playlists in reverse order?
Here at 37 seconds
Clut of Pravus Stallaris game play threw?
Come on. Don't say "last" 😊
wait dead game? i know they are done with it but is no one playing it anymore?
I dont really like youtuber merch but that looks sick.
PRASE PRAVUS
Can i Get this mod?????
Lol you hack them
In this episode of "Surviving mars": Look at me, I am the game developer now! Free breakthroughs! Dust Devil insanity! SUCK IT JAPAN! Bug time! And eternal rivalry!
Pls eu4
Start saying "praise me" instead of praise god XD