There's quite a few pumpjacks there that would benefit from more beacons. Here's something to try. The beacons always use power, even when the pumpjacks aren't working (i.e. because storage tanks are full, or there are no barrels to fill). Build a circuit network with a power switch so that the beacons and pumpjacks switch off when there is no place to store the oil.
I was surprised by the fact that productivity modules slow pumpjacks down so much that it's less effective than being module-free. Speed modules all the way! :)
Holy mackerel! Here I've been loading every single oil machine with Productivity modules, thinking that would help...it never occurred to me that the infinite 0.1/s of the pumpjacks means they're better off with Speed modules! I also didn't know the beacons were cumulative. Thanks very much!!!
If you insert productivity modules into the jacks and speed modules in the beacons you get more oil out of the oil field. The Jacks will produce more than the actual amount is there, in a sense creating more oil out of thin air for you. It is slower which is why you use beacons. If you do this from the start of a fresh oil field you will get way more oil for longer and faster. By inserting speed modules in the jacks you are only pumping the resource at hand faster out of the soil. Your only getting the percentage stated on the map. So lets say you have a oil field with 2000% crude oil. You put on speed modules in the jacks, you are only getting 2000% but faster. Now if you put 2 level 3 productivity modules in the jacks and beacon them with speeds 3 you will get 2400% crude oil and its faster. Yes the productivity modules slow it down but it produces extra which almost cancels each other out but now you have more product.
Actually I believe its 10% more resources you get per productivity module. Which means it depends on how many jacks you have. So that same scenario with 2000% with lets say 6 jacks is 120% bonus resources. Making your resources 4400%
You are incorrect. The only time this *used* to work was pre 0.15 or so, and only if you could FULLY surround a single pumpjack with beacons. Then, you would get a tiny fraction of oil more with productivity. Nowadays, things have changed because of mining productivity bonuses, so it is ALWAYS beneficial to use speed modules on oil No exception. Oil is infinite, and speed is what gets you more.
I'm jealous at the amount of resources you must have to go for this setup son candidly, lol. But obviously you are hitting at mega base numbers at this point. I'm still working with 50MJ of power, using only about 30MJ, so nowhere near mega-base numbers... but I'll expand soon.
The whole reason I was watching was to see how you connected them to tanks. I was curious about whether or not I need to use pumps from the pumpjack to the tank?
Very well done. Thank you. Will you be doing (or have you done) a video on the capabilities of the circuit system in the game? I presume it's essentially logic gates and my only experience with that has been good ole Minecraft. If it's the same I should be good to go.
I've only done videos on simple circuit setups, mostly because there are oodles of other folks (on YT) focusing very seriously on combinators and the like. Some of them create magical combinations! I tend to use the circuit/logic system for simple, practical reasons like in this oil setup. I also have a tutorial about balancing robots, etc. I could do a simple overview, though.
Actually, if you switched one Speed Module in your 700% Pumpjack with a Productivity module, you will gain more from it. 0.1 * 8 = 0.8. 0.1 * 7.35 * 0.1 = 0,8085. The gain is very small, but you will get more in the same time! ^ ^
True, but it is a single-case scenario. It only works if you can have 12 beacons around 1 pumpjack... which is a rare case indeed, and TBH, quite wasteful in terms of energy usage!
Isn't the general consensus that you should put speed modules in the beacons and productivity modules in the pumpjacks? Or does it depend on the number of beacons that surround the pumpjack?
KoS---Crom of Mountain here (CoM). Do you have any videos explaining how to connect beginner pump jacks? I built 5 them and connected them all together then put them into a tank and from the tank I went to a refinery and from the refinery to a chemical plant. But I cant hook up more than 1 plant without the flow dropping to almost 0 on the second plant. Do I need 1 to 1 for refinery and plant? sorry I sound so noobish.
I build a perfect-ratioed oil setup in these episodes of my series (first for basic setup, ten the second episode to finish the build when you get to advanced oil processing): - Ep 12 ua-cam.com/video/BchrixL7KWE/v-deo.html - Ep 16 ua-cam.com/video/d7HBv4RLk6Q/v-deo.html
When you use speed modules do that oilfield also drain faster? It is quite time consuming to build one so I start thinking that is it still better to use productivity module to get maximum total amount of oil at long run or is drain speed constant so that with speed modules you get more oil also at long run?
Productivity modules actually REDUCE the amount of oil you get from each oil patch. Since oil is infinite, (at 0.1 oil/s), speed is the module you need, since it multiples the amount you get out of the ground. (Productivity reduces speed, and doesn't surpass with production bonus). The initial glut of oil at the beginning of a pump's life is small and fairly irrelevant in the long run.
i have a question. How do you make the items inside display themselves without looking into it, like in your video we can see your lvl.3 modules without clicking on the pumpjack
Where can I find these oil fields? I've already researched oil and am almost done with plastics. I've scoured the deserts, and there should be oil patches.
It has some asmr qualities to it. I think the key is that you seem relaxed and take your time, but are still deliberate in your actions and goals. It's nice to just chill and watch you slowly put everything together. :)
You seem to know your shit with Factorio. Do you plan on making a video or series of tutorials on the logic and network system? I played Factorio last year and managed to launch a rocket, but I never used any of the logic stuff cause I always seemed to get confused with it or it never worked the way I wanted it to.
I've done a few tutorials for things that I actually use -- like the Oil Refining, Robot Insertion, and Steam Backup Power Tutorials. I won't be doing the super-complicated stuff like constructing computer, etc, since there are lots of tutorials already out there.
KatherineOfSky ok fair enough. I just saw your steam backup and oil videos. That's actually a good start for me since I don't think I'd ever do anything too complex, but something simple and practical is nice to see. Most videos I've seen don't have many real world examples.
Totally love your tutorials. Would love to watch you play this live if you were a streamer on Twitch. (Don't know if you are or not, if so, please link your twitch?)
You extract it with pumpjacks... as the video shows. You can transport via rail or pipes, and you'll choose between those based on the distance involved. Did you even watch the video???
damn bro sorry,i did but it was pretty useless cuz all i saw was beacon there and beacon here,but i could never find out how to like get just the oil into a barrel ,anyways ,thank you
@@CalifornianWildfire Firstly, I'm not a "bro", secondly, it is very useful, just look at the comments. You don't need barrels: they are outdated. But if you really want, you can use an assembly machine.
@@CalifornianWildfire Do you not understand English? I am not a "bro", and certainly do not have any close relationship with you that would allow you to claim I am your sibling.
If you put too many beacons around your pumpjacks, you are going to be looking at insane power demands, as much as two Steam Engines per one Pumpjack if you can focus a full ring of 12 beacons with a total of 25 Speed 3 modules + 1 Productivity 3. It will give you +700% oil, but cost you as mentioned a huge amount of power. The Prod 3 module is only 1% better than a 26th Speed module, but better is better. To be honest though, I have never needed to use Beacons in Factorio, not once ever. I might mess around with them at some point but they are not necessary. Personally I use one Speed 3 and one Efficiency 3 to give more oil but use much less energy and thus cause less pollution.
I used to have that addiction, but after my first massive blackout I decided to just research the heck out of gun turret damage. Now I am at nearly 100% evolution and they never do so much as one dot of damage to a single wall square on an attack, even if I am out flaming down an alien base and lead a ton of them to my gate. P.S.: Just how many lasers are you talking about? I didn't get any problems until I reached about 6 or 7 thousand laser turrets or so.
GlassDeviant That sounds like a plan. I don't remember the exact number, but many thousands. I had a wall with non-interrupted laser turrets around an area covering my first outer deposits
i am still on my first game with bobs and angels mods, and the oil and gass system whit those mods are insanly complicated, so think alot would like to see a tutorial on those, but be aware, not gonna be easi:)
Yes, beacons are for end-game. Check out my other tutorial on Oil Refining Setups for how to process oil and keep things flowing :-) ua-cam.com/video/YJbqdZTQC7o/v-deo.html
why is every tutorial on youtube more of a flex than it is an actual tutorial? I just want to know how to set up a basic oil field as someone who doesn't know how to do it. I don't care about your blueprints and lvl 3 speed modules or beacons. A tutorial should be very basic and easy to follow. This is convoluted and was difficult to follow.
It's not a "flex" -- most poeple are interested in min-maxing their production, so I try to give the highest-level gameplay that I can. What exactly are you having issues with? If you would like to discuss further, please come to my discord where we can help. discord.gg/ybyyaSE
There's quite a few pumpjacks there that would benefit from more beacons.
Here's something to try. The beacons always use power, even when the pumpjacks aren't working (i.e. because storage tanks are full, or there are no barrels to fill). Build a circuit network with a power switch so that the beacons and pumpjacks switch off when there is no place to store the oil.
Yeah, the power switch is very useful. I did exactly what you are suggesting in my Belt Diva playthrough.
Holy fuzzy cats these tutorials are fantastic. Thanks for making them they are great!
Haha! Thanks! :-)
I was surprised by the fact that productivity modules slow pumpjacks down so much that it's less effective than being module-free. Speed modules all the way! :)
Indeed! Factorio can reveal some surprising things when you math it out! More Speed! haha
Just started watching your tutorials and now I wish I had them earlier! Damn, they're useful
Thanks! :-)
Holy mackerel! Here I've been loading every single oil machine with Productivity modules, thinking that would help...it never occurred to me that the infinite 0.1/s of the pumpjacks means they're better off with Speed modules! I also didn't know the beacons were cumulative. Thanks very much!!!
You are very welcome! Indeed, some things in Factorio aren't necessarily intuitive!
If you insert productivity modules into the jacks and speed modules in the beacons you get more oil out of the oil field. The Jacks will produce more than the actual amount is there, in a sense creating more oil out of thin air for you. It is slower which is why you use beacons. If you do this from the start of a fresh oil field you will get way more oil for longer and faster. By inserting speed modules in the jacks you are only pumping the resource at hand faster out of the soil. Your only getting the percentage stated on the map. So lets say you have a oil field with 2000% crude oil. You put on speed modules in the jacks, you are only getting 2000% but faster. Now if you put 2 level 3 productivity modules in the jacks and beacon them with speeds 3 you will get 2400% crude oil and its faster. Yes the productivity modules slow it down but it produces extra which almost cancels each other out but now you have more product.
Actually I believe its 10% more resources you get per productivity module. Which means it depends on how many jacks you have. So that same scenario with 2000% with lets say 6 jacks is 120% bonus resources. Making your resources 4400%
You are incorrect. The only time this *used* to work was pre 0.15 or so, and only if you could FULLY surround a single pumpjack with beacons. Then, you would get a tiny fraction of oil more with productivity.
Nowadays, things have changed because of mining productivity bonuses, so it is ALWAYS beneficial to use speed modules on oil No exception. Oil is infinite, and speed is what gets you more.
I'm almost getting plastic, can't wait to have these buffs!
what are those flying things i am new to this game
Probably construction robots. They help you build stuff. There are also robots that deliver items to you automatically.
@@KatherineOfSky oh my god you still reply thank you so much
I have a confession to make - I never used Beacons at all.
Your oil fields will be begging for them now! XD
Was watching your oil field video then thought "I have questions about pumpjacks". Not anymore haha good job
Thanks Bradon! :-)
I'm jealous at the amount of resources you must have to go for this setup son candidly, lol. But obviously you are hitting at mega base numbers at this point. I'm still working with 50MJ of power, using only about 30MJ, so nowhere near mega-base numbers... but I'll expand soon.
The whole reason I was watching was to see how you connected them to tanks. I was curious about whether or not I need to use pumps from the pumpjack to the tank?
Depends how far they are. If it's more than 10 pipe tiles away, then use a pump. Note that 1 underflowy counts as 1 tile
nicely done :)
wow, One on best tutorials, what I´ve ever seen, I am making tutorials too, but this, this is perfect! continue!
Thanks so much Hause!
Subbed, your factorio creativity triggers my factorio autisms
:-)
Very well done. Thank you. Will you be doing (or have you done) a video on the capabilities of the circuit system in the game? I presume it's essentially logic gates and my only experience with that has been good ole Minecraft. If it's the same I should be good to go.
I've only done videos on simple circuit setups, mostly because there are oodles of other folks (on YT) focusing very seriously on combinators and the like. Some of them create magical combinations! I tend to use the circuit/logic system for simple, practical reasons like in this oil setup. I also have a tutorial about balancing robots, etc. I could do a simple overview, though.
Actually, if you switched one Speed Module in your 700% Pumpjack with a Productivity module, you will gain more from it.
0.1 * 8 = 0.8.
0.1 * 7.35 * 0.1 = 0,8085.
The gain is very small, but you will get more in the same time! ^ ^
True, but it is a single-case scenario. It only works if you can have 12 beacons around 1 pumpjack... which is a rare case indeed, and TBH, quite wasteful in terms of energy usage!
Isn't the general consensus that you should put speed modules in the beacons and productivity modules in the pumpjacks? Or does it depend on the number of beacons that surround the pumpjack?
KoS---Crom of Mountain here (CoM). Do you have any videos explaining how to connect beginner pump jacks? I built 5 them and connected them all together then put them into a tank and from the tank I went to a refinery and from the refinery to a chemical plant. But I cant hook up more than 1 plant without the flow dropping to almost 0 on the second plant. Do I need 1 to 1 for refinery and plant? sorry I sound so noobish.
I build a perfect-ratioed oil setup in these episodes of my series (first for basic setup, ten the second episode to finish the build when you get to advanced oil processing):
- Ep 12 ua-cam.com/video/BchrixL7KWE/v-deo.html
- Ep 16 ua-cam.com/video/d7HBv4RLk6Q/v-deo.html
Thank you
What about productivity modules in the pumpjacks earlier on in the game? Would it make your oil fields last longer initially?
Not worth it TBH -- the initial glut of oil goes away very quickly. Because of the infinite nature of oil, speed modules are best.
factorial tutorio
so basically we get eternal decent oil source, right?
Yep!
When you use speed modules do that oilfield also drain faster? It is quite time consuming to build one so I start thinking that is it still better to use productivity module to get maximum total amount of oil at long run or is drain speed constant so that with speed modules you get more oil also at long run?
Productivity modules actually REDUCE the amount of oil you get from each oil patch. Since oil is infinite, (at 0.1 oil/s), speed is the module you need, since it multiples the amount you get out of the ground. (Productivity reduces speed, and doesn't surpass with production bonus).
The initial glut of oil at the beginning of a pump's life is small and fairly irrelevant in the long run.
i have a question. How do you make the items inside display themselves without looking into it, like in your video we can see your lvl.3 modules without clicking on the pumpjack
Press Alt
Where can I find these oil fields?
I've already researched oil and am almost done with plastics.
I've scoured the deserts, and there should be oil patches.
Wouter Vos pink spots on the map
thanks, this really helps
:-)
Not being creepy or anything but damn you have a nice voice lol
Thanks! That's kind of you to say!
It has some asmr qualities to it. I think the key is that you seem relaxed and take your time, but are still deliberate in your actions and goals. It's nice to just chill and watch you slowly put everything together. :)
Aww, thanks DarkDrai!
You seem to know your shit with Factorio. Do you plan on making a video or series of tutorials on the logic and network system? I played Factorio last year and managed to launch a rocket, but I never used any of the logic stuff cause I always seemed to get confused with it or it never worked the way I wanted it to.
I've done a few tutorials for things that I actually use -- like the Oil Refining, Robot Insertion, and Steam Backup Power Tutorials. I won't be doing the super-complicated stuff like constructing computer, etc, since there are lots of tutorials already out there.
KatherineOfSky ok fair enough. I just saw your steam backup and oil videos. That's actually a good start for me since I don't think I'd ever do anything too complex, but something simple and practical is nice to see. Most videos I've seen don't have many real world examples.
Indeed. I tend to use combinators/circuits when it is practical. I'll see if I can come up with some more examples and post another vid.
Totally love your tutorials. Would love to watch you play this live if you were a streamer on Twitch. (Don't know if you are or not, if so, please link your twitch?)
Thanks! Unfortunately. my rural internet doesn't have enough throughput for streaming.
That is sad, I'd watch your streams everyday :( You only need 5 upload for streaming though, is the rural area worse than that?
you are bob ross of factorio lol
lol!
so,what am i supposed to do next , how do i carry the oil, barrels , liquid storages , how do i extract the oil ?
You extract it with pumpjacks... as the video shows. You can transport via rail or pipes, and you'll choose between those based on the distance involved. Did you even watch the video???
damn bro sorry,i did but it was pretty useless cuz all i saw was beacon there and beacon here,but i could never find out how to like get just the oil into a barrel ,anyways ,thank you
@@CalifornianWildfire Firstly, I'm not a "bro", secondly, it is very useful, just look at the comments. You don't need barrels: they are outdated. But if you really want, you can use an assembly machine.
@@KatherineOfSky oh yeah i figured that out by myself ,thanks bro
@@CalifornianWildfire Do you not understand English? I am not a "bro", and certainly do not have any close relationship with you that would allow you to claim I am your sibling.
I'm trying to run my current factory without solar energy and I've never used beacons before. This should make running it actually possible!
Using beacons will *significantly* increase your power demands, so plan accordingly!
If you put too many beacons around your pumpjacks, you are going to be looking at insane power demands, as much as two Steam Engines per one Pumpjack if you can focus a full ring of 12 beacons with a total of 25 Speed 3 modules + 1 Productivity 3. It will give you +700% oil, but cost you as mentioned a huge amount of power. The Prod 3 module is only 1% better than a 26th Speed module, but better is better.
To be honest though, I have never needed to use Beacons in Factorio, not once ever. I might mess around with them at some point but they are not necessary. Personally I use one Speed 3 and one Efficiency 3 to give more oil but use much less energy and thus cause less pollution.
My bigger problem at the moment is that I'm addicted to laser turrets, and in large numbers they use a HUUUGE amount of electricity when not firing
I used to have that addiction, but after my first massive blackout I decided to just research the heck out of gun turret damage. Now I am at nearly 100% evolution and they never do so much as one dot of damage to a single wall square on an attack, even if I am out flaming down an alien base and lead a ton of them to my gate.
P.S.: Just how many lasers are you talking about? I didn't get any problems until I reached about 6 or 7 thousand laser turrets or so.
GlassDeviant That sounds like a plan. I don't remember the exact number, but many thousands. I had a wall with non-interrupted laser turrets around an area covering my first outer deposits
I love your voice :D btw the tutorial is nice aswell :D
Thanks Daniel!
Wait, with 400% speed it will pump 0.4 and not 0.5, am I right? (0.1 -> 100%)
It's +400%, (PLUS 400%), so it will be 0.5
wy u dont try make a serie with bobs and angel ores mods? i thing will make a great accent.
I might after the new update. I have a feeling it will be a long series, and I won't be able to complete it if I started now.
i am still on my first game with bobs and angels mods, and the oil and gass system whit those mods are insanly complicated, so think alot would like to see a tutorial on those, but be aware, not gonna be easi:)
was this an advance tutorial?
What do you mean?
Those beacon things. they seem more advance. ive been having trouble with oil its anoying!! Mainly the oil lvls and keeping it running!
Yes, beacons are for end-game. Check out my other tutorial on Oil Refining Setups for how to process oil and keep things flowing :-) ua-cam.com/video/YJbqdZTQC7o/v-deo.html
Factorio Bob Ross
You can't extract oil efficiently without modules, but you also can't make modules without oil :(
Of course you can. Oil depletes VERY slowly, so you can use unmoduled pumpjacks for hours. Plenty of time to make modules.
lol, i can't find OIL SPOTS
Oh dear!
i finally found it, big thanks ... it's Pink squares on the map took me 30 Min...
lmao. Nearly 1 MW for 1 Pumpjack, but hey +700%!
Indeed! I don't consider that a useful tradeoff myself -- just wanted to show it to people!
Can you answer me :>?
I certainly have the capability to do so :-)
KatherineOfSky awww thank you ^^ You made my Day thank you!
why is every tutorial on youtube more of a flex than it is an actual tutorial? I just want to know how to set up a basic oil field as someone who doesn't know how to do it.
I don't care about your blueprints and lvl 3 speed modules or beacons.
A tutorial should be very basic and easy to follow.
This is convoluted and was difficult to follow.
It's not a "flex" -- most poeple are interested in min-maxing their production, so I try to give the highest-level gameplay that I can. What exactly are you having issues with? If you would like to discuss further, please come to my discord where we can help. discord.gg/ybyyaSE