If you haven't reached bots yet, you can unlock the Shortcut Bar (used for importing BPs, creating BP Books, etc.) with this console command. (Does not disable achievements): /unlock-shortcut-bar
@@zacharymoyer3455 Building it yourself would be an "amazing help" ;-) By building a structure yourself, you can see exactly how it works. I urge you to create your own blueprints, not just download others'. You'll have a lot more fun with the game!
my mind exploded. like i understood a quarter of that then at some point the math took over and my mind just shut off so i could just watch. i truly am amazed at how the factorio community comes up with these things.
This is fantastic. 🙂 You have an excellent voice and manner for teaching videos. I do use electric furnaces mid-game, shortly after being able to build even the first level of efficiency module. Two of those makes the electric furnace 20% more fuel efficient than the steel one, and frees me to stop having to worry about fuel in my smelting builds and reduces smelting as a pollution source. And with two level two efficiency modules it becomes 60% more efficient.
Your Factorio tutorials are always top quality! I love your series with other games, but Factorio will always be the one I associate with you most haha
Your videos are really nice because you actually show stuff. Most of the Factorio videos are frustrating for beginners like me because people are just clicking and placing stuff everywhere.
Damn...I just started Factorio I have 24 hours into the game in 3 days I absolutely love it... This video showed me that I need to be making way more mathematics and reading extra carefully to plan accordingly I thought my 10 E-miners and 8 furnaces were enough and was wondering how people fill up those huges factories! Thanks for the video, still useful 2 years after the fact!
You are very welcome! Google "Factorio Cheat Sheet" for a guide with common ratios. It's great for buildings with no numbers, like smelters. Also, The Kirk McDonald calculator can help with the math.
I launched my 1st ever rocket only weeks ago with a completely newb-driven base. It was really difficult, so I decided to carry my new-found knowledge into my 2nd play-through, yet I encountered the same exact problem from the last one, and that was smelting! Thank you for the great vid! You've got yourself a new sub.
why smelting? as a noob I just used electric furnaces so only iron input required which makes it really easy combined with nuclear or solar energy, my struggle began only with oil refining and my solution to nuclear material was just storing the excess in growing storages, so really messy and bound to crash at some point also I still completely suck in using my time efficiently my starting base is under constant ressource shortage while I can't expand safely enough to not be distracted by biters punching through but after watching this video I'll definetly adopt going back to coal furnaces, simply because it's more space efficient when you got not enough ressources to equip boosting modules
@@brohvakiindova4452 I already did 4 playthroughs and still run into all these problems. That's why I'm watching videos to steal ideas now lol. I think a big part of why we fuck up so much is that you don't feel like there is time to take a step back and plan.
@@anima94 I'm oftentimes overwhelmed by new science down the line, it's basically impossible to build your starting base in a way that allows you to just expand into purple and yellow science or even rocket science, if you don't absolutely know what to keep in mind and how much of x you will need later down the line especially green circuits force me to build a second array sooner or later because I never leave enough space, it's basically never enough space xD
I'm at 5:12 and you've just fundamentally changed how I think about the splitter's function. Thank you. I know. I'm a noob and I suck. It's just reality and I try to accept it.
@@KatherineOfSky I got through to getting my fluids up and running and playing with logistics robots once before. I don't even recall if nuclear was in the game then. Long time ago.
I know this is an older video, but I was using old building methods for accommodating electric furnaces. No wonder I was having bottlenecking when I started using steel furnaces... Thanks for the great video. Really helped me out.
OHHH the engineer in my head turned into an ecstatic puddle when it saw the "displace input belt with output belt" trick. OK, I'm firing up a new game just to do that.
I'm so happy you're doing these again! I'm really hoping I can help... Patronize you (had to :) ), soon. But right now I'm one of 12,500 pilots facing furlough in October so, we're having to be super frugal at the moment.
Aww, thank you so much! I hope to patronize you too! I really miss flying to Norway to visit my dear friends... and hope that airline travel can resume soon. It's been a hard time for so many people. My best to you!
Oh I see what you did with the Coal line, Hmm maybe i should update my blueprints. I still need to make a Left and Right version, and also update them for 1.0 Glad you like them
I enjoyed and appreciated the KoS shout-out to JD-Plays. (Both excellent Factorio players and entertainment producers.) I was introduced to JD-Plays by KoS ages ago, (and that was a good day to be me.)
@@recklessroges indeed. Hi commenter-JD! [Not sure if that's a 3rd JD, or if it's the same one as main JD or editor JD....... and for those who have no idea what I'm talking about, well... uhh... it's a joke. :D] Anyway, fun to hear your shout-out at 3:11. And nice tutorial as always, KoS. :)
Just started Factorio. I'm so happy I found this video. I followed your info step by step. I then tried on my own and did the exact same copy. And it went charmless. Many thanks for your help!! :) :)
That smelting array is a masterpiece... it is so old, yet it's still the most used one for early and mid game, i wonder who thought of it originally... everyone used a version of it...
Cheers for that I’ve been using the same array they give you at the end of the tutorial for a while and it’s starting to have problems so this should help a bunch
yes, it's really nice to have a bus of ore coming in and slowly turning into a bus of plates :-) (similar can later be done for green circuits too) sometimes i even don't do different smelting arrays for steel, but use the same "simple" arrays to turn a bus of ore into a bus of plates and then the bus of plates into a bus of steel. it only gets a little asymmetrical since 5 belts of plates turn into one belt of steel, but even that (at least for me) is easier and faster to setup than the different wider steel layout (mostly using no blueprints but building from scratch with slight variations). another advantage of building in and out to the same side is that i can build all the bus and all the arrays right at the start, using only a few smelters per side instead of 24. thus i will immediately have spaced it out properly and can extend the length of the smelting rows later. one thing that i do differently: i leave one space between these smelting rows and put power poles there so that they can power inserters for both smelting rows. instead of needing 3 lines of power poles per smelting row, i only need 1 line next to the outgoing belt and 1 line between two incoming belts. this also gets me the later option to replace rows of stone/steel furnaces with rows of moduled electric furnaces (sharing an incoming ore belt for two smelter rows) without the need to move all other rows of smelters (and yes, electric is mostly not needed, or to be really useful requires a complete rebuild anyway to also add beacons).
I like to use coal to supplement oil (I always seem to run out of oil for plastics!), so solar panels and electric ovens are a blessing. I never thought of sticking with steel furnaces. 🤔 On my Death World, I moved to solar and electric as fast as possible to reduce Biter incursions and evolution speed...
Just stumbled on your channel and I'm loving how exact you are with your guides. There's a lot of thought that has gone into it and it's got me wanting to jump back into the game.
Thank you so much! They take MANY hours to do. This one took me around 12 hours between writing the script, recording footage, and editing together. I really appreciate your appreciative feedback! 🧡
The main thing that i love about smelting is what you Said in the end... you can basically use the same array for late game... you only change the array to electric smelting when you already have modules and beacons on your entire base... And when you change to electric, you should use beacons too, so you will need to change the array a lot, so no need to plan your Stone or stell smelters with electric in mind!!!!
The array of for moduled furnaces is so different that you can't really use stone and steel furnaces in the same configuration . However it doesn't matter since you should have construction robots by that time .
@@KatherineOfSky Yes, i love that they thought about that... if the electric smelter were faster without modules we would think about making our first array with late game in mind... i love that we dont have to... And robots are a godsend... need to erase all your smelting? Just one click and they do all the work They are the main reason people think twice before starting a new game, lol
There was a tip I read way way WAY back in like 0.4-ish where if you add a space and a belt between a stone furnace and the resulting output belt, you could sort of future-proof the chain for electric furnaces. Of course, to really make the most out of electrics _and_ plan ahead like this, one would also need to make space for beacons way back in the early game, which is probably more work than just tearing down the whole thing and rebuilding with a new blueprint (especially considering the fuel that becomes redundant when you reach electric furnaces). Edit: And of course KoS mentions it towards the end. One other reason to use electrics is because steel furnaces are a much bigger pollution source, so biters come more frequently and evolve more quickly.
Welll... if you are making enough production, biters are not much of a challenge! You are going to generate that pollution with the dteam engines anyway...
Omg, this was great. Really into factorio recently. Been restarting games like every day with new and improved builds. Each one I've been adding on what I've learned. But never liked the setup. This looks great
You don't need to have robots before you use the blueprint planning tools. Just make sure you enable them on map gen. There is also a console command to enable (which does not disable achievements).
@@KatherineOfSky I think they meant when you are placing a certain number of stuff (and not filling up ghosts), instead of counting (which can be tedious), if you have started with full stacks you can use the remainder to quickly see how many you've already placed. Neat little trick which I will be stealing for the early game.
Yep, you can definitely do that. I used to be fantastic at math when I was young, but with my dyslexia getting worse as I grew up, I'm quite delighted to use tools like the blueprints to count for me.
@@KatherineOfSkyyour way is clearly easier, but I prefer to play it as is without enabling BP before it gets enabled. To each his own. Only cheat I'd like to use is a full chest of substations at the spawn point because, God, do I hate not having straight lines and angles when I open the map and enable the electrical network hud. Anyway, you're playing this game on a whole new level and I am a big fan of your work (even managed to memorize the belt mini factory)
The BP toolbar is enabled on any new game as long as you've unlocked them in a previous map, so unless this is a person's very first time playing, they'll be there :-) I'm so glad you enjoy my videos!
Another reason to use the Electric Furnace over the Steel Furnace is a considerable drop in pollution per minute. If you're playing with biters, you make them a bit less angry with an Electric smelting array. If you're not playing with biters, I agree: there's no real reason to upgrade to Electics. Nice tutorial. Thanks for sharing.
Unless you have efficiency modules in every furnace, Steel Smelters produce the exact same amount of pollution when you factor in the burning of fuel for Steam Engines for electricity.
I feel it might be worth mentioning that electric furnaces are worth using in outposts (as you only need to deliver power) and more importantly, when playing in a deathworld! Using 2 eff 1 modules (and you use a lot of them in a deathworld) reduces the pollution output and therefore your "aggro range" by a whole lot. Let's assume you're using steam power for this. A single boiler outputs 30 pollution per minute. 2 steam engines can support 25 electric smelters with eff 1 modules in them. One of those smelters outputs 0.4 pollution per minute. 30+(25*0.4)=40 pollution per minute, that is If you're using steam power. if you're using electric those 25 smelters produce 10 pollution per minute! For comparison 25 steel furnaces will produce 100 pollution per minute in the same span of time! I omitted inserters and their power costs as they would add the same value to both setups and can therefore negate one another. This kind of stuff really makes a difference in deathworlds where your base and your outposts are in a constant struggle against the biting menace!
yes, absolutely can confirm this. and to clarify about the voice: not boring at all, but very soothing :-) (in contrast to many hectic high pitched male creators)
Great content as usual.Excellent guide for new and even veteran players. A great recap of what you have covered during your amazing series (sound like a best of!). Have a beautiful day.
Loving it! One only comment, for stone ore to stone bricks, I like to put the smelting columns on top of each other (so in your setup it would be to the right, rather than below), weaving the second stone ore line down the middle. This way you have one single nice full stone brick line coming out, rather than using that ugly splitter :)
That's a really good idea, Sarel! @@KatherineOfSky - a suggestion - dealing with biters I found was easier to understand once I knew that the design idea of the game as documented on the FFFs was that biter attacks are supposed to be a production problem, rather than a combat problem. Stressing that aspect - automate away defence concerns - might make biters more palatable for some players :) (and of course, the all important "you can just turn them off, that's a great way to play too as the game has lots of challenge and fun without them :)"
@@linamishima Indeed! I think it was Ep 5 or 6 of my Entry level to Megabase 2 series when that FFF came out... I found it highly amusing and inspiring!
Great builds! However, I must say I am a big fan of electric furnaces. Once I get nuclear up and running I don’t have to worry about fuel deliveries anymore. My downfall is always running out! ☺️
You can reduce the space needed at the beginning. If you move the horizontal splitter to the left 1 space, and north 1 space. Use an underneathy to go under the splitter that is vertical.
As far as using extra underground, no thanks: when every craft counts at the beginning of the game, it's too expensive. Also, I prefer to see what's going on and not have things hidden underground. However, you can build it any way you want to!
i always try building everything as compact as possible. at first i enjoy those builds a lot, but later i often have to add just one more belt or similar, and then have no space left, causing lots of spaghetti and that wastes much more space as if i would have used when building not quite so tightly in the beginning ... with space in factorio being almost infinite, there is also no real need to build too tightly. (well said, Anson, and now also follow the advice :-)
Hey Katherine, I would love if you would create a tutorial video on how to create a Factorio world like this one with massive "rich" ore deposits. I fiddle and fiddle with the settings trying to get a result like the one in this video with absolutely no luck.
great tutorial. I found that you can get the steel oven tech pretty fast, so maybe not build the whole column with yellow belts and stone furnaces. you can get away with building HALF a belt for iron and a tiny one for copper to get through green science Logistics 2 for red belts and Advanced mats... well, at least that was my experience.
Wow thats crazy output of products. I just bought the game yesterday and just play without minmaxing output, just build and add as I need, using default difficulty, after a while the enemies are too many and draining my turrets out of ammo pretty fast (I produce and insert ammo manually). I'm overwhelmed and reduce the enemy, but I'm curious how to build for more efficient way and seek help on youtube.
It's really fun to explore by yourself and not try to minmax in the beginning. Putting enemies on Peaceful mode makes it easier to learn the game for next map you play.
Amazing! I watch some of your factorio tutorials and I am impressed! I juste have two questions please : - To maximize one furnace array you need 30 miners at YB or its 30 miners for the 4 array of 48 furnaces? -Usually, I play in default mode without change the ore settings. But because you need 30 miners, how to do if your starting ore is a small patch? Can we adapt the furnace array (for example reduce the furnaces) to the ore patch size or to the max. Number of miner we can place on it?
Hi KoS. After completing the tutorial with the demo I upgraded to the real thing. Overwhelming amount of options but great fun. I think, I reached a level in early midgame, where I have enough resources to rebuild part of the base like this. I think my lack of experience caused a less optimal structure. Too bad electric ovens are bigger and make a restructuring a little bit troublesome. Edit: With sufficient planning I could have done this earlier. Well noted about steel furnaces. What about pollution triggering the bugs more?
if you read this i have requests/questions. 1) aren't you bored of factorio? 2) will you ever do q and a video? 3) try factorio 0.18.X its pretty cool 4) factorio death world? 5) minecraft?
1. Nope. It's one of my favorite games of all time. 2. Maybe. I usually answer questions here or in discord, but if enough people are curious... send me questions! 3. Waiting for 1.0 4. Already done. Wasn't fun. ua-cam.com/video/10Fw2WTAxuM/v-deo.html 5. Not interesting.
Hey Katherina, where did you see the smelting speed? I mean your tutorial is awesome! but I wanna know where the data how fast what is smelted is. ty :)
1x stone furnace needs ~0,3 ore/sek... 1x miners craft 0,5 ore sek... Yellow belt can transport 15 ore sek @ two lines... So your able to build 15 miners in a line on a yellow belt... So yellow belt are full with 30 miners... 😬 and stell @ stone furnace 0.65/sek... So you need 5 stone furnace with iron for 1 steel^^
I've found that I don't really use a preset blueprint except for a small "piece" of the chain that I can repeat, which is fun if the nanobots mod is in play. I suspect this will probably get me in trouble when I really need thousands of plates per minute throughput.
I just love the mathematics behind single belt of coal (which is black as satans heart, rawr) supplying 666 furnaces. Devs way of saying the mathematics in this game is straight from hell, and YES WE CALCULATED THIS FAR
I would be a bit cheap and use 3 poles per 6 furnaces. The coalbelt i made outside instead of the smeltingarray, costing 1 undergroundie more, think i'll use your approach next time. To make the miningarrays compacter i put the powerpoles on the belt with undergroundies and if need be a light, so a maximum distance of 2 spaces which is between 2 miners. It is just another way to build in Factorio. As allways a good Explanation, thnx...
In early game, I definitely don't use undergroundies in mining because they are soooo expensive. I do in late game, though, when you need the throughput. I used to use the power pole idea of 1 per 3, but I gave into the QoL of running placement :P
@@KatherineOfSky That's ok if you think the the undergroundies are expensive, allthough they cost 15 iron. Even on the first patch of ore that is peanuts. Then again, you can play the game as you see fit, that is one benefits of the game. b.t.w. hope your hands are getting better..
Can I ask what the miners are? New grafics or mod? Haven't played in a while so I was wondering.. Love to hear your voice on factorio again. Soothing as always!
If you haven't reached bots yet, you can unlock the Shortcut Bar (used for importing BPs, creating BP Books, etc.) with this console command. (Does not disable achievements): /unlock-shortcut-bar
0.3125 = 5/16
Phew...just when i get bots...only to know this
@@poseidondredd yah... I unlocked bots just so I could blueprint...
I was wondering where this was
The timing is excellent. We'll have a lot of new players in a few weeks and I'm sure they will be very thankful for these up to date tutorials.
Indeed. Came in very handy for me, just picked this up on Thursday 😊😁
Who else already has the blueprints but watching anyway because KoS?
Btw that same side IO is great, I'm stealing.
Aww!
I completely agree!
Wait you can get the blueprints that she uses or did you make them in game yourself, im new to the game and blueprints would be an amazing help
@@zacharymoyer3455 Building it yourself would be an "amazing help" ;-) By building a structure yourself, you can see exactly how it works. I urge you to create your own blueprints, not just download others'. You'll have a lot more fun with the game!
I missed this content so much from you. So happy to listen to the most pleasant voice talking about Factorio again. Hope you are feeling better!
my mind exploded. like i understood a quarter of that then at some point the math took over and my mind just shut off so i could just watch. i truly am amazed at how the factorio community comes up with these things.
KOS back with da Factorio Uploads! Love it
More to come!
@@KatherineOfSky nice
@@KatherineOfSky Yay
This is fantastic. 🙂 You have an excellent voice and manner for teaching videos.
I do use electric furnaces mid-game, shortly after being able to build even the first level of efficiency module. Two of those makes the electric furnace 20% more fuel efficient than the steel one, and frees me to stop having to worry about fuel in my smelting builds and reduces smelting as a pollution source. And with two level two efficiency modules it becomes 60% more efficient.
Thank you so much!
Wait, woah... someone who actually uses efficiency modules?!? Haha, cool. :)
Your Factorio tutorials are always top quality! I love your series with other games, but Factorio will always be the one I associate with you most haha
Aww, thanks so much Ahmed!
Your videos are really nice because you actually show stuff. Most of the Factorio videos are frustrating for beginners like me because people are just clicking and placing stuff everywhere.
New to factorio and all I can say is thank you, you’ve made a big impact on my automation
Glad to hear it! Have fun!
The same side I/O is lovely. I may need to incorporate that into my next playthrough.
I'd just like to say that I appreciate you uploading in 2k. Thank you.
I've put over 500 hours into Factorio, and yet here I am still learning new things.
I do too! Factorio is such a rich game!
I do in fact enjoy them, because i save them to a factorio tutorials playlist so that whenever im playing i have access to it if i want/need it.
Damn...I just started Factorio I have 24 hours into the game in 3 days I absolutely love it... This video showed me that I need to be making way more mathematics and reading extra carefully to plan accordingly I thought my 10 E-miners and 8 furnaces were enough and was wondering how people fill up those huges factories! Thanks for the video, still useful 2 years after the fact!
You are very welcome! Google "Factorio Cheat Sheet" for a guide with common ratios. It's great for buildings with no numbers, like smelters. Also, The Kirk McDonald calculator can help with the math.
I launched my 1st ever rocket only weeks ago with a completely newb-driven base. It was really difficult, so I decided to carry my new-found knowledge into my 2nd play-through, yet I encountered the same exact problem from the last one, and that was smelting! Thank you for the great vid! You've got yourself a new sub.
Congrats on the launch! I hope your second game gives you plenty of reasons to innovate :-)
why smelting? as a noob I just used electric furnaces so only iron input required which makes it really easy combined with nuclear or solar energy, my struggle began only with oil refining and my solution to nuclear material was just storing the excess in growing storages, so really messy and bound to crash at some point
also I still completely suck in using my time efficiently my starting base is under constant ressource shortage while I can't expand safely enough to not be distracted by biters punching through
but after watching this video I'll definetly adopt going back to coal furnaces, simply because it's more space efficient when you got not enough ressources to equip boosting modules
@@brohvakiindova4452 I already did 4 playthroughs and still run into all these problems. That's why I'm watching videos to steal ideas now lol. I think a big part of why we fuck up so much is that you don't feel like there is time to take a step back and plan.
@@anima94 I'm oftentimes overwhelmed by new science down the line, it's basically impossible to build your starting base in a way that allows you to just expand into purple and yellow science or even rocket science, if you don't absolutely know what to keep in mind and how much of x you will need later down the line
especially green circuits force me to build a second array sooner or later because I never leave enough space, it's basically never enough space xD
Interesting, I never thought to do the in/out on the same side. I like that.
I'm at 5:12 and you've just fundamentally changed how I think about the splitter's function. Thank you. I know. I'm a noob and I suck. It's just reality and I try to accept it.
You might be a noob, but you don't suck, you are just at the beginning of learning a complex and wonderful game. Have fun!
@@KatherineOfSky I got through to getting my fluids up and running and playing with logistics robots once before. I don't even recall if nuclear was in the game then. Long time ago.
I know this is an older video, but I was using old building methods for accommodating electric furnaces. No wonder I was having bottlenecking when I started using steel furnaces... Thanks for the great video. Really helped me out.
I love, love, love your tutorials! Despite playing factorio for over 100 hours I always find them interesting and learning something new each time.
Thank you so much!
OHHH the engineer in my head turned into an ecstatic puddle when it saw the "displace input belt with output belt" trick. OK, I'm firing up a new game just to do that.
haha! I really like that design!
I'm so happy you're doing these again! I'm really hoping I can help... Patronize you (had to :) ), soon. But right now I'm one of 12,500 pilots facing furlough in October so, we're having to be super frugal at the moment.
Aww, thank you so much! I hope to patronize you too! I really miss flying to Norway to visit my dear friends... and hope that airline travel can resume soon. It's been a hard time for so many people. My best to you!
You are such an amazing teacher. Another few hundred hours of gameplay and I should have this smelting column thing figured out. Thanks for the tips!
Glad I could help!
Every time I play Factorio (come back to it after awhile) this is like one of the first videos i rewatch every time hahaha
Oh I see what you did with the Coal line, Hmm maybe i should update my blueprints. I still need to make a Left and Right version, and also update them for 1.0
Glad you like them
It's really revolutionary concept! It completely changed the way I started building my smelting lines oh-so-long-ago. Thanks for sharing the idea!
I enjoyed and appreciated the KoS shout-out to JD-Plays. (Both excellent Factorio players and entertainment producers.) I was introduced to JD-Plays by KoS ages ago, (and that was a good day to be me.)
@@recklessroges indeed. Hi commenter-JD! [Not sure if that's a 3rd JD, or if it's the same one as main JD or editor JD....... and for those who have no idea what I'm talking about, well... uhh... it's a joke. :D]
Anyway, fun to hear your shout-out at 3:11. And nice tutorial as always, KoS. :)
Kos I love that your pumping out factorio videos again. So relaxing and perfect for my 1.0 prep!
Have been playing for years, but apparently I can still learn new beginners tricks
Just started Factorio.
I'm so happy I found this video.
I followed your info step by step.
I then tried on my own and did the exact same copy.
And it went charmless.
Many thanks for your help!! :) :)
That smelting array is a masterpiece... it is so old, yet it's still the most used one for early and mid game, i wonder who thought of it originally... everyone used a version of it...
It was JDPlays.
@@KatherineOfSky i'm lokking him up, thanks
Your voice very clear to hearing for foreigns, like me. I like it and thanks for your video
Cheers for that I’ve been using the same array they give you at the end of the tutorial for a while and it’s starting to have problems so this should help a bunch
im 2300 hours in, Katherine, and I just learned a few new ideas.
I love the internet for sharing ideas! I learn stuff all the time!
Another new KoS tutorial, feeling a little spoiled right now
It's just THAT beautiful to watch.
Woot! WB KoS!!! So glad you're back making content again. I, among many, have missed you, ma'am! Keep up the great work!
Thank you so much!
i like the look of the one side in and out smelting arrays :D
yes, it's really nice to have a bus of ore coming in and slowly turning into a bus of plates :-) (similar can later be done for green circuits too)
sometimes i even don't do different smelting arrays for steel, but use the same "simple" arrays to turn a bus of ore into a bus of plates and then the bus of plates into a bus of steel. it only gets a little asymmetrical since 5 belts of plates turn into one belt of steel, but even that (at least for me) is easier and faster to setup than the different wider steel layout (mostly using no blueprints but building from scratch with slight variations).
another advantage of building in and out to the same side is that i can build all the bus and all the arrays right at the start, using only a few smelters per side instead of 24. thus i will immediately have spaced it out properly and can extend the length of the smelting rows later.
one thing that i do differently: i leave one space between these smelting rows and put power poles there so that they can power inserters for both smelting rows. instead of needing 3 lines of power poles per smelting row, i only need 1 line next to the outgoing belt and 1 line between two incoming belts. this also gets me the later option to replace rows of stone/steel furnaces with rows of moduled electric furnaces (sharing an incoming ore belt for two smelter rows) without the need to move all other rows of smelters (and yes, electric is mostly not needed, or to be really useful requires a complete rebuild anyway to also add beacons).
I like to use coal to supplement oil (I always seem to run out of oil for plastics!), so solar panels and electric ovens are a blessing. I never thought of sticking with steel furnaces. 🤔 On my Death World, I moved to solar and electric as fast as possible to reduce Biter incursions and evolution speed...
This is one of those videos where both the beginner and the seven year veteran come here to learn/relearn something. Thanks.
thank you!
Just stumbled on your channel and I'm loving how exact you are with your guides. There's a lot of thought that has gone into it and it's got me wanting to jump back into the game.
Thank you so much! They take MANY hours to do. This one took me around 12 hours between writing the script, recording footage, and editing together. I really appreciate your appreciative feedback! 🧡
I just downloaded Factorio 2 days ago and this stuff is mindblowing to me lol
Have fun with the game!
The main thing that i love about smelting is what you Said in the end... you can basically use the same array for late game... you only change the array to electric smelting when you already have modules and beacons on your entire base...
And when you change to electric, you should use beacons too, so you will need to change the array a lot, so no need to plan your Stone or stell smelters with electric in mind!!!!
The array of for moduled furnaces is so different that you can't really use stone and steel furnaces in the same configuration . However it doesn't matter since you should have construction robots by that time .
@@KatherineOfSky Yes, i love that they thought about that... if the electric smelter were faster without modules we would think about making our first array with late game in mind... i love that we dont have to...
And robots are a godsend... need to erase all your smelting? Just one click and they do all the work
They are the main reason people think twice before starting a new game, lol
There was a tip I read way way WAY back in like 0.4-ish where if you add a space and a belt between a stone furnace and the resulting output belt, you could sort of future-proof the chain for electric furnaces.
Of course, to really make the most out of electrics _and_ plan ahead like this, one would also need to make space for beacons way back in the early game, which is probably more work than just tearing down the whole thing and rebuilding with a new blueprint (especially considering the fuel that becomes redundant when you reach electric furnaces).
Edit: And of course KoS mentions it towards the end. One other reason to use electrics is because steel furnaces are a much bigger pollution source, so biters come more frequently and evolve more quickly.
Welll... if you are making enough production, biters are not much of a challenge! You are going to generate that pollution with the dteam engines anyway...
just stumbled here but by god you voice is lovely
Thank you so much.
I am so happy that you are back playing factorio. It has been a long waiting. :)
Omg, this was great. Really into factorio recently. Been restarting games like every day with new and improved builds.
Each one I've been adding on what I've learned. But never liked the setup. This looks great
A little tip for counting before the robots:
Stack is 50 so 24 would be 26 left in that stack. That's how i do the early-mid game building
You don't need to have robots before you use the blueprint planning tools. Just make sure you enable them on map gen. There is also a console command to enable (which does not disable achievements).
@@KatherineOfSky I think they meant when you are placing a certain number of stuff (and not filling up ghosts), instead of counting (which can be tedious), if you have started with full stacks you can use the remainder to quickly see how many you've already placed. Neat little trick which I will be stealing for the early game.
Yep, you can definitely do that. I used to be fantastic at math when I was young, but with my dyslexia getting worse as I grew up, I'm quite delighted to use tools like the blueprints to count for me.
@@KatherineOfSkyyour way is clearly easier, but I prefer to play it as is without enabling BP before it gets enabled. To each his own.
Only cheat I'd like to use is a full chest of substations at the spawn point because, God, do I hate not having straight lines and angles when I open the map and enable the electrical network hud.
Anyway, you're playing this game on a whole new level and I am a big fan of your work (even managed to memorize the belt mini factory)
The BP toolbar is enabled on any new game as long as you've unlocked them in a previous map, so unless this is a person's very first time playing, they'll be there :-) I'm so glad you enjoy my videos!
I didn't know that about the elec furnaces! I'm still kinda new and I've only really played randomizers
Another reason to use the Electric Furnace over the Steel Furnace is a considerable drop in pollution per minute. If you're playing with biters, you make them a bit less angry with an Electric smelting array. If you're not playing with biters, I agree: there's no real reason to upgrade to Electics. Nice tutorial. Thanks for sharing.
Unless you have efficiency modules in every furnace, Steel Smelters produce the exact same amount of pollution when you factor in the burning of fuel for Steam Engines for electricity.
Glad you're back to Factorio uploads KoS! Greetings from the Netherlands
Greetings to you Nik! :-)
I feel it might be worth mentioning that electric furnaces are worth using in outposts (as you only need to deliver power) and more importantly, when playing in a deathworld!
Using 2 eff 1 modules (and you use a lot of them in a deathworld) reduces the pollution output and therefore your "aggro range" by a whole lot. Let's assume you're using steam power for this. A single boiler outputs 30 pollution per minute. 2 steam engines can support 25 electric smelters with eff 1 modules in them.
One of those smelters outputs 0.4 pollution per minute. 30+(25*0.4)=40 pollution per minute, that is If you're using steam power. if you're using electric those 25 smelters produce 10 pollution per minute!
For comparison 25 steel furnaces will produce 100 pollution per minute in the same span of time! I omitted inserters and their power costs as they would add the same value to both setups and can therefore negate one another.
This kind of stuff really makes a difference in deathworlds where your base and your outposts are in a constant struggle against the biting menace!
I bet you could use solar plus accumulators to make it even better!
Back at it.
All content from KOS is lovely. Greetings from Germany :) Your voice is best for watching 10min before sleeping :)
Aww, thank you so much!
yes, absolutely can confirm this.
and to clarify about the voice: not boring at all, but very soothing :-)
(in contrast to many hectic high pitched male creators)
Great content as usual.Excellent guide for new and even veteran players. A great recap of what you have covered during your amazing series (sound like a best of!). Have a beautiful day.
Thank you so much! I really appreciate the compliment! :-)
Indeed. I was surprised to learn something new, but i did, at 12:55 - yay, replacing inputs with outputs for pretty!
uh oh I have the weekend off and KoS is putting out awesome sauce factorio vids again...time to start another playthrough!
Have fun!
@@KatherineOfSky Do you have other suggestions for automation type stuff? I have factorio, ONI, and Satisfactory so I am def liking the genre!
@@george6022 Off the top of my head: Shapez.io, Autonauts, Factory Town, Kubifaktorium, Anno 1800 (ish).
Schweeet! I love the Factorio content! So glad you're back in full force. :)
Quality guide in a relaxed style.
Glad you enjoyed it
Loving it!
One only comment, for stone ore to stone bricks, I like to put the smelting columns on top of each other (so in your setup it would be to the right, rather than below), weaving the second stone ore line down the middle. This way you have one single nice full stone brick line coming out, rather than using that ugly splitter :)
I like splitters! I did mention that option in the video: adding stone :-)
@@KatherineOfSky 13:21 you did and I missed that. Oops!
Can you make an ''How to defend your base" tutorial ? I will realy enjoy it
Sure!
That's a really good idea, Sarel! @@KatherineOfSky - a suggestion - dealing with biters I found was easier to understand once I knew that the design idea of the game as documented on the FFFs was that biter attacks are supposed to be a production problem, rather than a combat problem. Stressing that aspect - automate away defence concerns - might make biters more palatable for some players :) (and of course, the all important "you can just turn them off, that's a great way to play too as the game has lots of challenge and fun without them :)"
@@linamishima Indeed! I think it was Ep 5 or 6 of my Entry level to Megabase 2 series when that FFF came out... I found it highly amusing and inspiring!
Thank you. I just started to play this helped me a lot.
So I guess, your health is at least a litte bit better now? If so, I'm so happy for you! Your videos are an elemental part of the Factorio community.
Thanks so much! Health is not great... but for an occasion like 1.0... It'll be fiiiiine XD
I feel like the 5*5 area of effect only exists so you can mine under the conveyors and power lines
It also exists to mine under other miners and increase throughput of an ore patch
Great builds! However, I must say I am a big fan of electric furnaces. Once I get nuclear up and running I don’t have to worry about fuel deliveries anymore. My downfall is always running out! ☺️
You can reduce the space needed at the beginning. If you move the horizontal splitter to the left 1 space, and north 1 space. Use an underneathy to go under the splitter that is vertical.
As far as using extra underground, no thanks: when every craft counts at the beginning of the game, it's too expensive. Also, I prefer to see what's going on and not have things hidden underground. However, you can build it any way you want to!
@@KatherineOfSky Fair enough. Thank you for your videos! I have actually learned a lot watching them.
i always try building everything as compact as possible. at first i enjoy those builds a lot, but later i often have to add just one more belt or similar, and then have no space left, causing lots of spaghetti and that wastes much more space as if i would have used when building not quite so tightly in the beginning ...
with space in factorio being almost infinite, there is also no real need to build too tightly. (well said, Anson, and now also follow the advice :-)
Hey Katherine, I would love if you would create a tutorial video on how to create a Factorio world like this one with massive "rich" ore deposits. I fiddle and fiddle with the settings trying to get a result like the one in this video with absolutely no luck.
Will do!
That Steel setup is a thing of beauty...
great tutorial. I found that you can get the steel oven tech pretty fast, so maybe not build the whole column with yellow belts and stone furnaces. you can get away with building HALF a belt for iron and a tiny one for copper to get through green science Logistics 2 for red belts and Advanced mats... well, at least that was my experience.
I never switch to electrics until I get modules and beacons, since Steel furnaces are more power-efficient to run.
This is the most usefull tutorial i've seen, thank you.
Wow thats crazy output of products. I just bought the game yesterday and just play without minmaxing output, just build and add as I need, using default difficulty, after a while the enemies are too many and draining my turrets out of ammo pretty fast (I produce and insert ammo manually). I'm overwhelmed and reduce the enemy, but I'm curious how to build for more efficient way and seek help on youtube.
It's really fun to explore by yourself and not try to minmax in the beginning. Putting enemies on Peaceful mode makes it easier to learn the game for next map you play.
Amazing! I watch some of your factorio tutorials and I am impressed! I juste have two questions please :
- To maximize one furnace array you need 30 miners at YB or its 30 miners for the 4 array of 48 furnaces?
-Usually, I play in default mode without change the ore settings. But because you need 30 miners, how to do if your starting ore is a small patch? Can we adapt the furnace array (for example reduce the furnaces) to the ore patch size or to the max. Number of miner we can place on it?
It was so refreshing to hear a girl/woman doing tutorial. Thank you.
Am I able to use your blue prints?
Hi KoS. After completing the tutorial with the demo I upgraded to the real thing. Overwhelming amount of options but great fun. I think, I reached a level in early midgame, where I have enough resources to rebuild part of the base like this. I think my lack of experience caused a less optimal structure. Too bad electric ovens are bigger and make a restructuring a little bit troublesome.
Edit: With sufficient planning I could have done this earlier. Well noted about steel furnaces. What about pollution triggering the bugs more?
Experience comes with time and iteration, hopefully you will play many games and experiment on your own and have fun :-)
if you read this i have requests/questions.
1) aren't you bored of factorio?
2) will you ever do q and a video?
3) try factorio 0.18.X its pretty cool
4) factorio death world?
5) minecraft?
1. Nope. It's one of my favorite games of all time.
2. Maybe. I usually answer questions here or in discord, but if enough people are curious... send me questions!
3. Waiting for 1.0
4. Already done. Wasn't fun. ua-cam.com/video/10Fw2WTAxuM/v-deo.html
5. Not interesting.
Hey Katherina, where did you see the smelting speed? I mean your tutorial is awesome! but I wanna know where the data how fast what is smelted is. ty :)
works like a charm every time
Just starting this game thank you for the useful info still learning step by step subbed!
Welcome! Enjoy the content!
This was awesome! Keep it up!
Great video. Always enjoy your factorio content
thanks!
You hit my brain on...I'll subscribe now!!!
1x stone furnace needs ~0,3 ore/sek... 1x miners craft 0,5 ore sek... Yellow belt can transport 15 ore sek @ two lines... So your able to build 15 miners in a line on a yellow belt... So yellow belt are full with 30 miners... 😬 and stell @ stone furnace 0.65/sek... So you need 5 stone furnace with iron for 1 steel^^
I've found that I don't really use a preset blueprint except for a small "piece" of the chain that I can repeat, which is fun if the nanobots mod is in play. I suspect this will probably get me in trouble when I really need thousands of plates per minute throughput.
I love Nanobots!
I just love the mathematics behind single belt of coal (which is black as satans heart, rawr) supplying 666 furnaces. Devs way of saying the mathematics in this game is straight from hell, and YES WE CALCULATED THIS FAR
Meh, probably a reminder that superstitions are bunk
I learned something new today, even tho i have 50 hours on the game
People who have 1000 hours still feel "new" to the game :D
You are amazing Katherine, ty for your videos!
Was wondering if you had an updated site with your blueprints you flashed in this video.
The BPs are in my google drive.
@@KatherineOfSky Do you have an archive of your old Oil Processing BPs?
@@KatherineOfSky It seems they are either deleted or you have Archived them
@@TheCaptainOfStress I've never uploaded Oil BPs. I show how to create the setup step-by-step in the Megabase series.
@@KatherineOfSky oh ok. I remember now. Trying to catch up. Haven’t really played since around 17 something.
Time to start calling these Factorials. Efficiency is the name of the game right? ;)
hahaha!
Do you have a way that we can import your blueprints? I really love your designs.
Yes, there's a link to my google drive in the description. Download the KoS Factorio Foundations -- that has all my best designs.
do you by chance have a list of your BP strings we can copy instead of trying to lay them by hand?
They're in my g-drive, linked in the description
More of this please!
Oo, Factorio again!
Just love your setup. Thanks foe sharing the ideas
I would be a bit cheap and use 3 poles per 6 furnaces.
The coalbelt i made outside instead of the smeltingarray, costing 1 undergroundie more, think i'll use your approach next time.
To make the miningarrays compacter i put the powerpoles on the belt with undergroundies and if need be a light, so a maximum distance of 2 spaces which is between 2 miners.
It is just another way to build in Factorio.
As allways a good Explanation, thnx...
In early game, I definitely don't use undergroundies in mining because they are soooo expensive. I do in late game, though, when you need the throughput. I used to use the power pole idea of 1 per 3, but I gave into the QoL of running placement :P
@@KatherineOfSky That's ok if you think the the undergroundies are expensive, allthough they cost 15 iron.
Even on the first patch of ore that is peanuts. Then again, you can play the game as you see fit, that is one benefits of the game.
b.t.w. hope your hands are getting better..
@@XmasEve64 I don't find that 1 tile of space is important. In factorio space is infinte! And thank you for the good wishes!
tyy perfect tutorial, easy to understand nice
Can I ask what the miners are? New grafics or mod? Haven't played in a while so I was wondering.. Love to hear your voice on factorio again. Soothing as always!
New graphics in 0.18! (vanilla)
@@KatherineOfSky I see, thanks for responding ;)
Great video KoS!
Thank you! Glad you liked it!
fyi u wrote 0.03125, but its 0.3125
Thank you! Again... !
Hoooray!!!! Factorio again!!!
I have missed Kat ☺️