For this video I did a bunch of interviews, mostly with game developers but also Jirard Khalil, and I put them up on patreon, so if you're interested in that sort of thing, check it out: www.patreon.com/razbuten. On a separate note, I have been streaming a bunch over on twitch, and I might be live RIGHT NOW WHO KNOWS, so idk maybe go to twitch.tv/razbuten or something. anyway, I hope you're all doing well lol.
It might be compelling to play a game without achievements, and theoretically explain what you think achievements would/ should look like. Check out paradise killer maybe? Open world, murder mystery, ala dangonronpa, with a whole lot of endings and an absolute metric fuck ton of optional collectables. Good Video btw
I'd just like to say that I have 40 hours in Hades (it's not a very high amount but it's up there for me) and my highest Heat is 12 so your 16 Heat run is definitely 100% valid and I'm proud of you
I reckon if BOTW had achievments they would have an achievement for finding enough seeds to max out the inventory which would bring the number of nessacery seeds fro said achievment to about ~250 seeds.
Hades is the only game I found that is incredibly easy to complete for some reason. I’ve done almost everything from completing the minor list of prophecies to maxing out all of the relationships. And I STILL like to play that game.
It was a pleasure! You have a really unique approach to games and our conversation helped a ton with solidifying ideas for this video and also enjoying the process of completing games a bit more (when I am willing to put in the effort).
@@razbuten Would you be open to sharing your plan for 100% completing Hades? I recently started the game and am considering playing it through to 100%.
Was about to make a comment about this. I got beat to it apparently. I just met a fellow commentator of weird things youtubers do. Like when the dude literally switches objects and calls the new one by the old one's name. Lol.
My friends used to think I was crazy because I used to 100% games all the time no matter how tedious. But it was really just because I was poor and played the games I had to death.
There are so many achievements that just feel like they’re included just to be an achievement. Good achievements are those that developers include to reward a player’s creativity, not forcing them to play the game in a forced way.
@@dhawkeye4439 Ideally a game already encourages you to play with all different weapons at least a little bit. Achievements that get you to try x weapon for a bit are a cheap substitute for good game design. Chievements that make you kill 10000000+++ dudes with a certain weapon are breaches of the Geneva Convention.
Perfect example of this is Fable Anniversary. A lot of achievements have 2 paths to completion and they emphasise playing the game normally. Such as the achievement which asks you either travel to every location (explore! Experience the content the game offers!) or get fat enough to where to don’t have to
Yeah, like in Dishonored when you do Mostly Flesh and Steel (no magic powers), Clean Hands (no killing AT ALL), or Ghost (never detected) runs. I think the peak of Dishonored mastery is getting all 3 in 1 run, which I managed to get a while back and it was so rewarding to see ALL 3 pop up at once.
I used to 100% every game I enjoyed. I even got the “Loremaster” title for beating every quest in WoW back in the day, but as I get older the games seem to just get more and more tedious achievements. “Do this sick trick” is a fun achievement. “Kill 5 thousand of these grunts” is not.
I think it's also because there's so much abundance of games these days compared to 20 years ago. Growing up, I only had like 5-6 games on a console. Now I have a backlog of 30+ games on my Switch lol.
Imagine having kill 1,000,000 robots as an achievement. Now imagine it's sister achievement, collect 1,000,000 credits. TF2 has some wild achievements. And Metal Massacre and T-1000000 are two of the most achievement of all time that TF2 has to offer.
When I was in my late teens, I had a sudden realization. One day, all of these online services will be shutdown and I will have wasted all my time trying to earn things that mean nothing to anyone. Ever since then, I play games solely for fun only. Besides, a lot of the stuff the game wants you to do isn't even remotely fun. It's just tedious work which takes forever. I'd rather spend that time playing games with my daughter and having fun.
Well, I once had a realization that one day I will die and the only proof I ever lived will be the list of Steam achievements. I still only go for those that are actually fun to do though.
@Olivia Lazar why did Alfred Nobel set up his prize if it only happens after his death? Allegedly he wanted to be remembered for something good, but why would he care if he can't experience being remembered? But it's not about experiencing being remembered, it's about experiencing living with a thought of how you'll be remembered and what will you leave behind. Or maybe I'm just becoming dumber compared to when I used to look down on achievements and also just play for fun. But I'm not even sure if I'm properly having fun anymore. It's like... I just know that it's "fun" but am not actually feeling it. And most games feel like too much of a bother to play when I can instead read funny posts on like Reddit or watch UA-cam, which allows to also waste my time but without as much effort on my part.
I'm by no means a completionist but I love your point. Getting 100% should be about fun and dedication, not for bragging rights after sniffing every drop of piss in the world.
When the achievements are melded around the nature of the game, when most of the achievements are naturally achieved while playing, I will certainly be getting them all.
The Ori games are my favorite ones in this way. But I love the Ori games for the way they look, how beautiful the world feels & appears when you are moving & how good the HDR is. The Will o Wisps was a perfect antidote to 2020
Terraria, I think, does pretty good at this, with only one of them I really found frustrating to get. Most of them I got just over the course of completing the game.
It’s so difficult. Once I was for whatever reason so obsessed witch completing a game 100%. It felt like I wasn’t playing it anymore. Before I started I look at the trophy list, during gameplay constantly searching things up, playing differently like a normal player and like you said at the end not really feeling satisfied or happy. But when I don’t do the hunting I also feel kinda strange. It’s a really weird thing, hard to explain but I think some folks can relate to this
I think you can achieve a happy medium with it. You can look at a (mostly) spoiler-free "roadmap" guide for trophies or achievements to see what they entail, just to get an idea, and make a choice right away about how much you're willing to do to keep yourself from making the game into a chore. If you see the game is a 10/10 insanely difficult completion requiring insane time sinks and grinds, it's nice to know that you're really not missing anything by ignoring the achievements, you know?
I’ve relayed to this very strongly, I’ve not played any PlayStation for a month and have been playing Nintendo switch for a change and the lack of achievements or trophies is actually very freeing as I used to obsess a lot over 100 percenting everything I played
@boultonnn9907 yeah i almost unhealthily obsessed over trophies on my playstation to the point it really does take away from the game experience..but playing games on nintendo consoles i found I just got lost in the game and only completed tasks i actually wanted to in the game and not because the game told me i needed it to 100% a long tedious check list. Trophies feel sort of toxic to me now haha 😅
I try to "Complete" every game I love. But by complete I don't mean "pick up every collectable." I mean "see all the meaningful content." I would really like to fight every boss and finish every quest (that isn't just meaningless). I don't prioritize seeing the number 100% on my save file.
Good Achievements: Finding Secrets, finding Easter Eggs, Making Choises in choise baised quests. Bad Achievements: Grinding, Farming Enemies or whatever.
Also, I hate easy achievements. Like some games give you achievements for pressing start at the home screen. And odd number achievements like 4 gamerscore that some games do.
Plus with secrets and easter egg achievements, you can just look up how to do them if you don't wanna spend a bunch of time on the game. Sadly isn't an option when the achievement is to collect all 1000 hidden notes or whatever.
@Paul Martin Yeah, my point is that easter eggs are fun things that some people would enjoy taking the time to find, and can also be achieved quickly if you just look it up. Collecting hundreds of items isn't something you can just look up a location for and do in like 5 minutes. It's gonna take you hours even if you decide to use a website for guidance.
Another bad achievement: beating a difficulty that is literally called "impossible". Edit: for those who love playing such a difficulty, I'm sure it feels worth it. But I usually can't get past the first frickin level. Not worth getting 100%
Ultimately, achievements should reward ACTUAL achievements. Very few of them do. How many times i checked my achievements after a remarkable game, only to find out that these remarkable actions didn't come to the devs' minds. Instead they chose to reward collecting or unlocking 100% of whatever collectible/skill tree is in the game.
Or achievements tied to online multiplayer. I swear, there was actually an achievement for some 360 game that was "Be the top player in the world" or something ridiculous like that. As soon as multiplayer-based achievements and trophies became common, I just stopped caring about 'completing' games.
@@jaygiemtg7511 I hate it too. It also takes away a lot of creativity from achievements. They used to encourage you to play the games differently than you did before. Or do something crazy for a reward. But the "be the top player in the world" achievement is just lazy. Sure it's challenging. But nobody is going to get it.
@@jaygiemtg7511 agreed. Particularly when you’re like me and you don’t buy games on day one. By the time I pick up a lot of games the majority of players are already years ahead of me and it’s hard to beat them or the servers are empty because everyone’s moved on.
7:36 this quote for me says it all. The best "achievement game" I ever played was Bayonetta. The achievements in that game forced me to learn new ways to play the game. Especially the aerial aspect of the combat system, using the whip. That is a special case where it forced me to get out of my confort zone and try all the weapons and discovered all the subtleties. What really makes me question the way trophies/achievements are put in a game, is the fact that I often spend A BUNCH of time playing a video game, and often in the highest difficulty (more to force me to use every tool of the game not out of pride), but I often end up having like...30% completion, while I feel like I've gone through a lot of the games content. And I find out that I have to kill 10 enemies at the same time with a wooden stick or whatever. And it doesn't feel like something that you would encounter except if the game asks you to do it. And I'm always left to wonder, "Have I been playing the game wrong for 120 hours?"
I love those dumb achievements (and where there is just a few of them) like "die in this stupid way" or "we give you a trophy for going in the wrong way where you don't discover nothing" because most of the skillful players will never make it, unless they know about it, but the "more mediocre" player completes naturally. How many times my friends asked me how I got that trophy, and it was just me, dying 100 times in the same spot because I couldn't jump well enough, while they made it in 1 try
This makes me think of The Outer Worlds. It allows players to take on Flaws if they mess up a mechanic enough times. If they take on a Flaw they become permanently hindered in some way but get to use additional perk points or get some other bonus if they take them on. There’s an achievement for taking on 3 Flaws. It was always so funny to me when they would pop up because it’s like the game is saying, “hey, champ, couldn’t help but notice you died from falling off a cliff again, can we talk about that?” I was offered so many flaws. 😆
Omg I love those kinds. I think it's hilarious to be called out by a game. I think my favorite stupid achievement I have gotten recently was "Malware" in Automachef. The achievement is to deliver a dish with salmonella and only 3.4% of steam players have it..... and my stupid ass got it because I crossed some conveyor belts wrong. Best part was I realized it as it was happening and I was like "Oh shit that's cross contamination. Does that matter? Can that happen in this game" and then the achievement popped up and I laughed for like a solid minute going "Yup apparently it is."
No shame in thT. It wasnt until highschool that I fully compelted a game called Mushroom Men the Spore Wars. Which is probably my favorite 3d cartoon platform. Banjo and Kazooie i love, and i super love Donkey Kong 64 But Mushroom Mens collectables always gave me a fun challenge, not a tedious chore. And they all upgraded my abilities or weapons
Another problem not mentioned is that many achievements (in steam at least) either are hidden or discloses the story. So to plan for getting all I need to read up on them spoiling the story.
And that's what replays are for. You already know the story by then and can go back and clean up stuff you'd missed the first time round. No need to spoil anything for yourself the first time. My problem and main complaint for years has been something different. Take Dragon Age Inquisition for example. Hundred percenting that game fairly easy the first time round. But me, I tend to also have my own goals such as trying to find every single codex and entry that's supposed to be in the game. So imagine how frustrating it was for me to know that many of them simply were never really added to the game by the developers and never added even when they did revisions to them later on. I absolutely hate loading up a completed save game and seeing all of those missing items and knowing that there's nothing I can ever do to actually find them since they're missing from the game. Damn you devs.
That’s actually another great point (although sorry it’s kind of the opposite that your making) people these days have developed a hyper focus on not “spoiling” any sort of media. Spoilers used to be like ruining the big twist or something major that will actually effect your entire view. But these days people have started to consider any knowledge of anything that happens whatsoever to ruin it somehow. I saw a number of people flipping out because the whole Mario movie was “spoiled” because they just found out some of characters in the new Mario movie. That’s no fun way to live, especially when you start to stop feeding your thoughts into the idea that spoilers in general are a huge deal you forget 99% of the spoilers anyways. It’s a shitty self fulfilling prophecy ain’t it the more you care about the spoilers the more you remember them lmao
Yeah that's also for Consoles Sony & Microsoft. That's in every game. I don't know what the point of hiding them when you can simply look up youtube vids to know what they are. That just further wastes your time in getting these stupid things.
@@monhi64 I agree to an extent. I actually have some sympathy for someone trying to avoid any information on something anomalous like, say, a Soulsborne game when it's their first one ever, or a movie like Everything Everywhere All At Once, where the less said about it before playing/watching the better. It also kinda depends on how much you value novelty as an individual. It can go either way but I do agree that some people are drawing the line wayyy too pre-maturely.
Just play the game normally, take your time and have fun the first time, then get all the trophies/achievements the second run. Isn’t that what people do?
I’m a completionist and have completed about 50% of all my steam games (all achievements), my advice is that you should only complete games you like and it shouldn’t be something that affects how you play your game the first time around, only get to it if you actually like the game, or else it’s literally just a waste of time
Well, to each his own. You really can't convince someone to play against their preferred playing style. There's room enough for all. I enjoy 100% runs whenever possible. I've had to on several occasions concede that it just wasn't going to happen with some games but that's fine. I know that I did all that I could with them but I do enjoy seeing that I managed to accomplish it for several games. Gives me a great deal of satisfaction.
there are some games that are just a hell to complete. Basically the only games ive competed was Metal gear solid 5 ground zeros and V phantom pain (essentially one big game). Phantom pain had annoying stuff to complete like placing cages on the map to capture animals. thats dumb. its not fun, you have 0 ways to know where to put the trapss, and theres too much oof it. SO fucking stupid. Without internet, theres 0% chance youd capture the rarest animals cus u need to know an exact spot wehre to place a fucking metal trap. I still loved completing it and felt like i just had to experience eveyr possible bit of content there was but the animals and repetetive side ops were dumb. How are you managing to get through the annoying collectibles?
@@bradtorville5526 Well, for a long time I had this playstyle but when my time started to be more precious I forced me to not try the 100% during the first run and I've found it more enjoyable than trying obsessively to find the last secret of a level during unnecessary sessions which makes me forget the narrative of the main story.
I completed all achievements in little nightmares 2 on steam but when i tried to 100% the first game, it was so frustrating, i actuallu stopped playing it for a few months.
I had the completionist bug for many years, and while it did allow me to spend more meaningful time with some of my favourite games it eventually became my ruination. I found myself not enjoying new games because I became too focussed on playing efficiently to complete them 100% as quickly as possible. I lost the ability to just sit back and allow myself to enjoy a game as it was intended (for fear of missing a collectible, or making a bad choice) I've managed to get over this now, but it actually ruined games for me for a while.
Honest question, how did you do it? I've been trying to "quit" trophies for a while but I always come back. Some times I don't even try / start games if I know the trophies are near impossible or end up feeling like doing chores. Any advice? Thanks a lot.
@@bizarduno I just play through the game how I want then at the end I look at what trophies are left and go after anything I think I would want to do (sounds enjoyable or interesting) and just dismiss anything that sounds like a chore. In the new god of war I have all but 1 or 2 trophies and I’m fine with that because I don’t want to hunt down Odins 100 stupid ravens.. that’s not fun *fixed typo*
@@bizarduno Turn achievement notifications off is a good start. I started buying games on switch for the past 2 years. Looking back now, it has saved my love of gaming.
@@bizarduno First try to figure out the genesis of why you want to get trophies. I found a lot of my drive stemmed from a "bragging rights" place. I realised I often do things to impress imaginary people, and I realised this was a pretty big character flaw of mine. I'm not completely over that in other aspects of my life, but I managed to let go of my need to get Platinum Trophies or 1000G because in actuality NOBODY CARES.
I was playing for years until I found out that getting trophies was a thing by meeting a guy who said "I don't buy games that have no platinum trophy" I was like wat, I play for fun
@@editazilinskyte3681 but why? the games already have inbuilt objectives and stories? the awards systems are almost always external, tacked on, and devoid of meaning. ive 99 and 100% plenty of games but never because the things were included in an awards list... i mean, maybe i'm just old... but this is one of the few things where I think... these people are being sold shallow drivel and they are eating it up like its meaningful, and changing their behavior toward other games because of it. its not that it seems pointless, though it does, its that it seems shallow and manipulative to boot. and then to watch people get like, morally outraged because there wasnt a platinum trophy... it's kind of silly imo. like, silly and insulting to the game itself.
@@michaelwerkov3438 Ik what you mean. I just feel like every achievement gives you a throphy. And when I 100% a game I want that extra prize. If i 100% a game do all that effort and dont get a plat i feel scamed. Ik it just a silly number with no meaning. But it feels like a win.
I do think there is a factor of childhood to consider. Anyone who couldn’t afford to just buy a new game once you beat one rinse-repeat, completionist incentives were things that let you sink deeper in every title you played. Once you become an adult this is often far less important due to either having enough of a backlog/income that you can always move onto something new or demands of your time outside games become higher priorities.
Razbuten allows me to identify as a gamer. Whenever I say "I'm a gamer", I start thinking about how I don't typically 100% games, or play them on hard, or even complete the main story line sometimes. This video explains why the insecurities I have about indentifying as a gamer are simply normal and don't mean that I suboptimaly enjoyed the medium.
@@CarrotConsumer i don't need to. I just sometimes worry that when I say "Yeah, I game", someone will come and be like "oh, so you 100%'ed every souls games, what did you think?" and I'll look like a fool Just social anxiety rearing its hugly head
Yea, I feel like this is most gamers, but most just dont want to admit it. espescially when you come across ppl talking about games on YT videos. Every person have games they never bothered to finish, and games that aren't 100%. I dont think a lot of people even obsess over achievements as much as others appear to make it seem standard. I've never even looked at achievements to specifically complete. When i'm done with a game, i'm done with a game. I hate that there is an expectation that you have to pour hundreds or thousands of hours into all your games to be considered a gamer. Ive played a large variety of games, and my longest played games are Pokemon Platinum at 600+ hrs, and FIFA 18 at 400+. I only play against CPU in FIFA, and I havent caught every Pokemon in Platinum. I just enjoy doing what I want and not what I am expected to do to "qualify" as a gamer
I’ve never considered collecting all trophies as “finishing the game”. I’ve never cared about trophies but I realise there is a large group of gamers who play and view video games very different than me. To me it’s just grinding and ticking of checklists. They have nothing to do with what I enjoy about the games I play.
What do you mean? Finding 200 feathers and killing 15,000 enemies is super fun. What do you mean you want a tangible in game reward for that? Here's a fucking sticker dude.
I know people who play stuff for achievements, and it's just like... Why are you even playing dude? It's obvious you're not having fun and just doing a checklist but you keep doing it to see the number go up.
@@Aslenn_lan Exactly. I complete a lot of games but I'm only completing the games that I really enjoy and want to keep playing. As a result, I'm only collecting trophies for as long as it remains fun for me to do so because I don't want to sour myself on the game as a whole. For example, I love Hollow Knight and got to 110% completion out of 112%, and that's because the final trophy I needed was to beat harder versions of all 40 bosses in the game in a row without die, and I saw the achievement and just gave up because I knew that doing that would make me hate the game and hate myself
The fierce deity's mask to this day is one of the most fitting, satisying reward of completionist I got in a game. Affects gameplay in a HUGE way, tied to story, respect the players time and feels natural with the fun collecting the masks
Holy shit I was JUST thinking of that after finishing the video! Same points as well! Honestly each side quest to collect a mask was fun too. The Bomber's Notebook was a fun way to present side quests in general. It gave you a time and a vague idea of what you had to do, but you had to figure out the rest.
@@michaelbergman1969 I absolutely completely finished the single player part of tomb raider, and the Multi-player, which I have no interest in, is dead.
The existence of achievements makes me feel like I’m missing out on the game if I don’t get them. And the other part I feel like I won’t want to miss achievements that I can get so I end up overthinking and not letting go to enjoy the game.
I just put a podcast on the background if I feel like doing the boring achievements. For example I was listening to Bill Burr while driving around Cyberpunk 2077 clearing the map. It's like cleaning the house while listening to music, not super fun but kinda relaxing lol
That's how I do some of the tedious trophies too. When I completed Dark Souls 3, you needed to collected 30 of a specific item that only has like 1 or 2% drop rate from a specific enemy. While not fun, I just turned on a youtube series and relaxed with it, and now I still love the game despite some tedium
That's how I played Just Cause 2 for the most part and it was awesome, the gradual progress combined with chilling to music meant neither got boring fast.
I no longer try to get 100% in the games that I play, but achievement hunting has made me experience some games in a way I would never have, which I genuinely appreciate. Completing the Last of Us on the hardest difficult makes you adopt a totally different, deliberate play style. Finishing Yakuza 6s trophy list (by far the easiest of the series) was some of the most fun I had playing a video game, as I engaged with some mechanics and optional content I would have otherwise disregarded. A well crafted achievement list is a thing of beauty and expands on your experience with the game
Yeah but that's also not enough. I quit playing games sometimes(main sorry) cuz not fun or to hard. And then when I try again I truly love the game. Valfaris or blashphemous for example. So it's also about expected fun.
Completing a game, most of the time, requires me to look some kinda walkthrough or guide. I don't like that. For me it's a lot more satisfying exploring things on my own.
I was stuck on nier automata trophy for this reason for a long time, it said discover 2bs secret, so I assumed I'll come across it later thinking it's a spoiler or artifact it something. It just wanted me to look under her skirt........ That was my last trophy
@@cole9693 I mean, that's a secret, so it makes sense it would have a trophy for it, they made the reaction why not make it more "useful"... Yes I discovered it by accident you got me
As someone addicted to completing games, you definitely figured out the best way to do it. Weaving in side missions and collecting things into the progression of the main story in a way where you end the game with everything done to me is experiencing the story in it’s entirety and most satisfying. The best example I can think of is Batman Arkham Knight, where to get the secret ending you must end all crime going on in Gotham before the final mission. Playing the game and doing all those side missions and collecting before finishing the campaign made the grand finale feel more, well, grand. At least that’s how I see it.
I don’t think you need to do it before the final mission, just before the final cutscene. And, the Arkham games do have some good examples of cool achievements like ‘catch’ where you have to throw a remote batarangs at yourself, defeating a titan thug without using batarangs, gliding under all 3 bridges in a single flight, etc
The only game I've ever completed was The Outer Wilds, I felt like their achievements weren't really "achievements" but more or less "rewards" for the player thinking differently, it really helped promote that scientific curiosity and creative/critical thinking. The Outer Wilds is definitely one of my favorite, if not my favorite, game of all time!
i spent months playing hades trying to complete it - and then the moment i did i realized it was just an excuse to play the game lmao. i still play it sometimes just because i really love it. what a good game.
I guess another way to look at is is that, yes, you are doing the achievements as an excuse to play the game more, but you are also completing the achievements because they sometimes ask you to play the game in new and interesting ways. You are getting a new way to play without having to look too far.
I'm angry about Hades. The core gameplay is good BUT the quest to get to the epilogue makes you think there will be something insane at the end. It takes the gameplay, stretches it for hours for no reason, all that just to get a few voicelines on a static background. Not even a cutscene... I was so sad...
Hades was one of the first games I completed and I loved every second. The achievements in that game don’t overstay their welcome. They are fun to go for and none of them made me go “this is needlessly grindy”
A good way to do completionism, is after you've not touched the product for near a year. So you still know enough about the game to play it, and it gives a secondary goal.
What I really hate when they have achievements that: - meaningless, like you did nothing out of the ordinary (with the exception of story achievements) - grindy, and yes I'm looking at you Dark Souls 3's Master of Rings... screw you! - multiplayer only, in a single player focused game, which means the achievements are more or less based on luck, on how skilled the opponent is compared to you, or even if you can get in a match at all, which depending on the game itself could be next to impossible.
@@danielsantos6437 Which annoyed me more than usual because Black Flag is the only AC game where I got all the collectables, mainly because I could break it down into islands and small gameplay chunks.
Part of the problem with trying to complete the game as you go instead of doing a cleanup after reaching the end, is that many modern games have areas specifically locked off until you reach a point in the story much later. This makes it actually impossible(aside from a game glitch) to reach that item without returning to the area long after you originally arrived there.
Well that's because many of the open world games are trying to be Skyrim. The thing is once you get out of the open area everything qas for the most part maybe 95% was open to the player. That's what they are missing these day's. If it's open world then mean it other wise they are just following the MMO way of doing things.
A game that gives a worthwhile reward for 100% completion is Sonic Colors, if you find all of the hidden red rings in each stage you unlock super sonic, this completely breaks the game with how overpowered it is but if you are required to search every level inside and out to find everything then that is a fair reward to receive. The game also has you unlock new multiplayer stages as you collect the red rings as well as finding new areas/routes that you might have missed on your first playthrough, so the time spent isn't too mind numbing.
The Red Ring system is also one of the best ever made for collecting... collectables. Compare the Sun and Moon Medals in Sonic Unleashed with the Red Rings in Generations: In Unleashed your only feedback is the number you collected and the total in that stage(even worse with vinyls and cassettes that doesn't even have that). In Generations the game tells which Ring you collected in the stage, and you can recollect them, so if you got every Red Ring in a stage, except the first one, you know the first Red Ring must be placed before the second Red Ring, and if you forgot where you found the second one, you can recollect it.
"For a few years in the 2010s" thats literally less than 10 years ago, you're not allowed to feel old for being conscious less than ten years ago. I forbid it on behalf of everyone in their 20s
I found completing marvels Spider-Man fun due to its traversal. Loved swinging around collecting the collectables, some times I would attempt no to touch the ground while taking pictures of the locations.
I did that too :D speed shooting across Manhattan I also liked so much the little trinkets in the bag l backpacks that I didn't mind adjusting my path to get one
I love Spider-man's traversal but funnily enough, I think Spider-man was one of the games that I dislike slightly more because I completed it. Spider-man's combat is fine but I don't love it, so I found doing all the hideout side-missions where you have to fight 5 or 6 waves of enemies to be super annoying. I much preferred completing Miles Morales because the hideout missions are much less tedious
@@strangething7379 interesting you say that because the hideouts didn’t feel all that different to me. What was it about the combat that you didn’t like?
I turned Minecraft into an exploration and completion kinda game by mapping and naming locations on the continent my friends have. It's actually really fun, and finding log cabins I built in the past is nice.
I think this is one of the reasons I'm happy playing on a Nintendo - no achievement trophies. Because I know me, I'd want those trophies. I've played a lot of games on Nintendo that give me completionist stats as I'm playing or once I finish, but since it's usually just a percentage, I never feel the urge to 100% it. When I open a new game, I take a look at what's on offer and I try to see and do everything, so I can experience it all. Most of the time that roughly lines up with what the developers ruled as 100% it, but sometimes it ends up being fairly off the mark. I never feel like I missed something, though, because I did what I set out to do, and more (you always end up discovering more as the game progresses)... and I don't have a trophy screen hanging over my head reminding me of the discrepancy
I like to complete games. Often i look up the achievements when i started a new game to see if there are any "dealbreakers" things like going through the entire game without dying/taking damage. if it's on a level by level basis thats fine.
Stanley Parable has an interesting view on achievements. The only real way to get one of them is to modify the game files, which takes a great deal of ignorance to not get the point the dev is making. I got it when I was nine.
@@billywhizz09 Probably "Unachievable - It is impossible to get this achievement.". Personally, I like getting "Go outside - Don't play The Stanley Parable for five years." the legit way, almost 6 years later 😅
My favorite achievement list was the first Dead Space - typically the last one you would get is One Gun, but it also showed just how cleanly they designed their game and just how powerful a weapon became with their game design.
I think that subnautica does an amazing job at this - completing all the achievements makes sure that if you want to get 100% you experience all the more secret areas of the game and for me added some extra (much enjoyed) play time. Although this might also have something to do with subnautica being one of my favourite games and my massive hype for the sequel (full releasing soon 😁).
@@807D14M0ND5 yeah but normal chores like dishes, vacuuming, and laundry take a few hours at most. There's diminishing returns when the chore takes 300 hours and your reward is a png of a trophy.
Yeah, these suck. Sure, if they are hidden to hide story spoilers that’s fine, but if I get all the way to the end of the story and there are still hidden trophies left that’s some bullshit. Anything that can’t be achieved by the player without reading a guide is a crap trophy in my opinion.
I've recently started trying to 100% some of the games I play, and I can't say it made me happier, but at the same time it felt like I was addicted, like I couldn't move on to another game until i was done. This video really articulated what I've been going through and helped me moving forwards, thanks !
Yeah, I just looked it up, and while I like the concept of a clear challenge (for example, I like the nuzlocke challenge, because it gives Pokemon games stakes and actual difficulty), the Oak challenge requires literally hours of grinding, so it wouldn't be fun.
I feel like one of the best collectables in modern games is the Lucky Emblems in Kingdom Hearts 3. They are all over the spectrum of easy to difficult to discover, the game gives you plenty of good intermediate rewards for discovering them (including a material needed to craft the ultimate weapon), and the reward for finding all of them is one of the best accessories in the game. Not that I can speak to everyone's experience with them, but I also think they're just really fun to find and the game gives you a little help with characters occasionally mentioning when you're close to one. I also really like that you don't need to be in the post-game to finish collecting them; most (maybe all) can be obtained on your first visit to a world if you really spend time scouring every corner.
I've never actually 100% completed a game, and honestly I'm happy with that. I play games because I like playing them, I don't feel the need to prove my devotion or skill or by getting all the achievements.
Back in the era of Ocarina of Time and Banjo Kazooie, I used to love doing a 100% playthrough. I imagine this was for several reasons: 1) I had infinitely more time as a kid. 2) Each game was more precious because I could only afford so many in a year (and as with most people only one birthday), so I got the most out of fewer games. 3) Games got bigger, with more tedious collectibles. For the record, I never cared about trophies. When I say 100%, I'm actually just referring to sidequests and collectibles. I think the last game I 100%-ed in that manner was Dragon Age: Inquisition. Think that was like 2014. Also 100%-ed Black Flag around the same time. What I was finding was that I get so bogged down in uninteresting collectibles or fetch quests that the story of the game lost momentum, and often I wasn't even finishing games. There was a compulsion to collect everything anyway, because I'm a bit of a perfectionist, but once i got over that I found I was enjoying (and completing) games far more.
The part were you said, you'd only partake in the side activities, after you finished the story, reminded me of how I used to play games. I used to just finish the story and then do some of the side quests, which felt exactly like cleaning up. Part of the problem, in my opinion, was, that certain games narrative wise told you to hurry up, while at the same time offered a lot of side content. Best example that comes to mind there is The Witcher 3. The only reason to change that aproach, for me, was because the side quests offered either a significant upgrade to my abilities/ equipment, or sucked me into their narrative. It still feels weird to me to engage in an activity, that isn't directly related to the main story, even though the game tries to create a sense of urgency. And even though it does feel that way, I made it a custom to always finish the available side quest/ activities before engaging with the next main story part. That way, the side content doesn't feel tedious and just became part of the experience. As a note: I'm not a completionist/ trophy hunter. It's just a a better way for me to engage with a game.
Horizon Zero Dawn was a really lovely mix for me. I ended up doing every single side quest/errand, all the local things like bandit camps, tallnecks, corrupted zones, as well as all of the collectibles - the shadow weapons, the flowers and figures and vantage points. I did NOT collect every single data point, hologram or audio point because this has basically no gameplay to it. All of the stuff I did complete was either actual gameplay, or had a decent reward and wasn't that much work. There were dozens of data points and no real way to tell where you missed them, but only a handful of flowers and you could buy maps to locate them. Only having 6 banuk figures to collect to get a decent reward is far easier than collecting 100 feathers over 5 cities (ACII I'm looking at you) - and I absolutely adored the game so I didn't mind spending a couple of extra hours running around and picking these things up. Because the collections here had a definitive, small end goal and an actual interactive reward, I got motivation from the game to finish it and not just my own sense of achievement.
Mhmh! Also, HZD can be 100%ed fairly easily, because the data points do not count towards the completion of the game I am currently looking for the data points anyway, cause I think they're neat, revisiting old areas is kinda nostalgic and yeah, I'm procrastinating doing the final main mission...
I need help getting this mindset cause my lizard brain will sometime beat it against a level I've been playing for hours with little to no payback and I never learn from it.
@@gyrate598 It's kind of like two sided coin when game offers you buffs to your character from finishing some really tiresome quest, like gathering 300 things around the map. If there wouldn't be a reward that makes character stronger, I could easily skip it. But in games like inFamous, it felt really tedious, you just push the analog stick forward and push the jump button every now and then. Then, there are games like Horizon Zero Dawn, where I didn't mind at all doing all the side things, because I enjoyed the surroundings, the mechanics of playing took me along, and none of the tasks felt like tasks. If you can, when you feel bit tired of the task you're performing, think what else you could be doing. You could go forward, save yourself much trouble, and continue your bucket list. Or, you could stare at that digital picture of platinum coloured pixels and think was it worth it, or what kind of joy it kindled, if at all.
@@SkayzFeather It's not easy, but for me one night of total frustration was enough. I have one Platinum, and even that came by accident when I Played Skyrim. I just wanted to try out every kind of character type.
Obviously when this video was published there wasnt already elden ring on the market, but i feel like that game is perfect from this point of view. I finished my first run and i had like already 80% of the trophies, the ones i missed showed me a lot of content i missed during my run and basically had me discover a new game with at least 10 bosses more than the previous.
I think Hollow knight is going to be the only game I will ever 100 (112)%. I love it so much and no matter how long it takes me to complete something in it, I never get bored (except grinding to get unbreakable charms).
@@amandasuze grinding for unbreakable chrams is the only lime i was bored in hollow knight . It's just doing the trial of the conqueror about 20 times.
When you mentioned how achievements can encourage player to try new things, that’s where I can relate most. If it weren’t for achievements, I would have never tried Call of Duty on veteren. But after completing a few of the games on veteren I’m a much better player because of it.
And now every shooter I have to play on its hardest mode or else it’ll be too easy. 13 years of playing cod on veteran/realistic has warped me. And in a bad way I did that to any genre and got my ass whooped in the original god of war and never touched it after that. I’ve learned to build my way up in other genres since.
Personally the best experience I've had with completion was with Dishonored series and Ghost of Tsushima. In Dishonored, you get to choose how you play the game (stealth, chaos etc) which is rewarded separately so it doesn't' feel like a same old grind and at the end it feels great that you've done. Especially completing the game in stealth on hardest difficulty.
Riiiiight? Now a days, in most games I try doing an 80% completion of a game while doing my first playthrough. If by the end of it I can't get at least the 80%, then there's certainly no point in trying harder and harder. I know it will take too much time, effort, skill and simply desire of playing that game again. If I can easily do or fairly easily do the 80% of a game, then I believe it's certainly doable, fair and square, to try playing it 100%
Ummm...Ok?? Beating the game just means getting through the main campaign (which in some cases can be done at ~10%). So...you can! 100% ing a game is 100%. I don't get what you mean? Are you saying you wish someone would give you 100% credit for 80% work? Thats not how anything works...
@@victorrocha5755 I'm pretty confused on what they meant because they said they wish getting 80% of achievements meant "completing" the game. But that's not really completing it then cause it's 80% not 100
I never cared about achievements, I always feel like they interrupt my immersion for a snarky pun or, even worse, just restating what I just did gameplay wise. There’s one exception: The Stanley Parable. Amazing achievements, really fun and clever way to use them without making them feel like a chore or checklist, as you said.
stuff that oneshots you with no warning at that, it's trial and error gameplay, which is fine in a normal playthrough due to being able to spawn checkpoints at will but, downright bad game design when coupled with the one life run!
@@rainbownebula102 That's how I felt two month ago, after completing the pantheon of Hallownest, giving up on ascended Absolute Radiance and doing a 100% steel soul run. Guess what, now I've completed the first three pantheon with bindings, and I also did over half of the bosses on radiant.
The last reward is from collecting roughly half of them. They should have done what the original Link's Awakening did with the Secret Seashells, which was after you collected enough to get the last reward, all the remaining seashells disappeared. That way no one is tempted to collect all of them.
Dude, this video changed how i look at videogames completely! For the past years i looked at games like i was just clearing a checklist, i didn’t appreciate the game itself, plus i got platinums for game i didn’t even enjoy. Thank you!
I hadn't really been into completing games, but I've been playing hollow knight and just don't want to let it go. It feels less like a chore and instead feels like more content.
It doesn't feel like a chore, but a certain achievement will change that for you. Have fun hearing those two vengefly fucks scream at you for the 900th time because you couldn't keep up with a boss that teleports at light speed( pun intended)
I really love Hades in this aspect. Everything on the game can and will be achieved by simply playing enough of it. All the history, the Fated List of Prophecies, buy everything from the Contractor, it naturally comes from playing and experimenting. Some Hades UA-camrs I watch actually have everything and are still playing it because its not for the completion, its for the fun
I don't know, I liked the gameplay of Hades, but trying to complete the story led me to have to grind my way through the various areas so much more than I ever wanted to and it became a real chore. It's nice that it's tied into the story, but that also means there's the possibility that the gameplay will get in the way of the story. Then again, it's also no fun if the achievements feel entirely unearned (because you'll unlock things just for doing the story). So it's definitely a difficult path to tread for developers. Making things challenging enough without being a barrier.
I see where you are coming from. Getting that 100% completion can be a long, painful and mind-numbing experience. I rarely do it myself. My recent Platinum trophies were "Modern Warfare Remastered" and "TMNT: Cowabunga Collection", because they were easy to do. Somewhat, Modern Warfare 1 has one of the most difficult missions at the end, "Mile High Club." Mostly I just play for casual fun, but if I see that the trophy list for the game is possible to do with my skill level, I play the game 100%.
The struggle I often have with completion comes with collectibles. I never get tired of exploring new content and doing unique missions but when your reward is a collectible it’s worse than if the devs had just given you experience points or coins. Good examples of fun content to complete within games are shrines from breath of the wild, Witcher contracts from Witcher 3 and the side quests in the ori games even though there are only a few in the first game.
Yeah, at least give me an in-game reason to want to find these collectibles. I feel like many MetroidVania games are pretty good about this. You (generally) don't get an Energy Tank in a Metroid game because it contributes towards 100%. You get it because it directly benefits you by making you stronger.
I’m glad I had my old TV when I completed that game though, because I nearly threw a controller through it trying to finish off Sigrun. And I have to say that grinding through Nippleheim was brutal.
I made sure to max out my gear before fighting sigrun and it took me an hour to beat. I like bosses that I can learn to best in an hour. Then I could sit back and enjoy beating up Baldur.
The valkyries are proper boss fights that connect to the story and give the best rewards so not just any old side quests. I got the platinum and the valkyries were the best part, odins crows were the worst but i love that game so roaming around was ok
That was quite the insightful take on the topic, thank you The only achievements I tend to care about, are the ones that make me try out things in different way, or are an actual gameplay challenge (that I find interesting). If I want to spend more time with the game, I usually turn to self-imposed challenge runs, or speedruns, because I've learned what you discovered as well - simply crossing off a checklist is not fun, if the checklist isn't part of the main gameplay
Had a similar reaction recently when I fully 100% Breath of the Wild, when I was in my last koroks to complete the 900 in total which was pretty much all I need to fully complete the game and dlcs. And once I got to my last koroks I notice that there will be nothing anymore bringing me back to this game, there’s nothing else to do, I’m finished. Now I wait until the follow up.
I think the point about how the player goes about completing a game can go back to the game design - many of my favorite games to complete (Goose Game, Captain Toad, Sayonara Wild Hearts) carefully paced the challenges so it always felt natural to complete bonus objectives.
I was not planning on commenting but since you brought up Breath of the Wild, your opinion really resonated with me! Since I tend to orbitate towards the completionist kind of guy, I was so overwhelmed with Korok seeds that I ended up kind of hating the game because I would go on and feel like I was wasting my time in being enslaved by trying to collect every damn seed… It wasn’t until I came to terms with the fact that I wasn’t really having fun or being surprised with finding Korok seeds and that I was actually horrified by the fact that they can be virtualy ANYWHERE, it wasn’t until the moment I stoped actively trying to pursuit them, that I really started enjoying the game… My advice to newbies is, enjoy the game, don’t try and look into every nook and crany those damn korok seeds, its not worth it and it might ruin your experience, just like it kinda did to me
yeah i tend to be a completionist with in-game completion percentages, but i dont usually bother with achievements. for me completionism is driven by just wanting to say ive experienced all the content or done everything the game had to offer, and achievements come across more like "challenges" to accomplish on top of the actual game content. they can be fun sometimes but also more often force you to do really dumb, pointless, and/or mind-numbing shit. like im not gonna grind out x number of kills or force myself to try and play a completely dead multiplayer mode for the sake of achievements. at their best, theyre neat challenges that encourage me to try something different and that i can choose to take on if i feel like they would be fun, like the gnome achievement from hl2e2 for instance
The achievements I hate that I’ve had to deal with involve grinding. And for what? A little trophy that says you’ve done X a bajillion times? It doesn’t do anything for the story or characters. It’s built to be a checklist. A lazy developer decision.
I remember with certain amount of nostalgia and anger that afternoon where I invested like 5 hours on a carriage in Assassin's Creed Syndicate destroying the sidewalks in London just for a trophy that asked you to destroy I think 500 unique props. What a pos of an achievement man. Damn.
I always intend to run through a game the first time either blind or limited looking into trophies with the intent that a second playthrough if required will be done at a later date. The worst thing you can do is grind through a game all in one sitting. Giving myself a reason to come back to a game a year later is always great
Far Cry 2 did it really well, between mission payouts and collectible diamonds there are exactly enough to purchase every gun and upgrade in the game. Makes each and every find meaningful and satisfying. Perfection.
@@VideoGuy232 I don't think a lifetime is a set amount of years, more a shift in how you see your life. I think the expression is mostly used when you look at your life in a very different way compared to as before because either of a paradigm-shifting event or period of time (it feels like a lifetime ago). So a lifetime, as in the fracture of two periods of time through perception, can be as short as a few hours or as long as a few decades. I think people rarely use it in a way to express the full extent of someone's life, and even if they did a two-year might still say "in my lifetime...": it would sound weird, bug it'd be accurate.
@@matthieuhudry8662 That is absolutely not how it is used. But even if it was, it wouldn’t matter. A 20 year old is not old. They have literally just reached what we call “YOUNG adulthood.” It is technically adulthood, but it is certainly not old. Frankly, given where most people are at at that age, mentally and maturity-wise, they’re really still just children, who know very little about the world. And they don’t have the self-awareness yet to understand what makes them young or old. So when 20 year old kids call themselves old, they’re in for a rude awakening in the next ten years when they have actual adult responsibilities. Maybe a mortgage, maybe kids. And then ten years after that when your looks start to go and your metabolism slows down, making you gain a ton of weight. And then ten years after that when you start developing random aches and pains, and your body doesn’t work quite as well as it used to. And then ten years after that when you can’t do half the things you could do when you were 20. 20 is not old, it’s just the young’s way of making themselves feel more mature and weathered than they actually are. The irony is that the statement alone shows just exactly how little you know about the way the world works, revealing how young you really are. That is the point the original poster was making.
For this video I did a bunch of interviews, mostly with game developers but also Jirard Khalil, and I put them up on patreon, so if you're interested in that sort of thing, check it out: www.patreon.com/razbuten. On a separate note, I have been streaming a bunch over on twitch, and I might be live RIGHT NOW WHO KNOWS, so idk maybe go to twitch.tv/razbuten or something. anyway, I hope you're all doing well lol.
It might be compelling to play a game without achievements, and theoretically explain what you think achievements would/ should look like. Check out paradise killer maybe? Open world, murder mystery, ala dangonronpa, with a whole lot of endings and an absolute metric fuck ton of optional collectables. Good Video btw
I'd just like to say that I have 40 hours in Hades (it's not a very high amount but it's up there for me) and my highest Heat is 12 so your 16 Heat run is definitely 100% valid and I'm proud of you
Have you tried hollow knight?..
...nvm I didn't get to the end of video before commenting.
I reckon if BOTW had achievments they would have an achievement for finding enough seeds to max out the inventory which would bring the number of nessacery seeds fro said achievment to about ~250 seeds.
Hades is the only game I found that is incredibly easy to complete for some reason. I’ve done almost everything from completing the minor list of prophecies to maxing out all of the relationships. And I STILL like to play that game.
Thanks for having me Raz!
It was a pleasure! You have a really unique approach to games and our conversation helped a ton with solidifying ideas for this video and also enjoying the process of completing games a bit more (when I am willing to put in the effort).
Spoiler alert next time!
Hey its mr complet
Obama
@@razbuten Would you be open to sharing your plan for 100% completing Hades? I recently started the game and am considering playing it through to 100%.
“achievements are a double-edged sword”
*shows footage of a double-edged sword*
nice
Hi Mr. Pineapple
I always thought a double edged sword was like two swords with a handle in the middle... feeling dumb.
This kind of subtlety is the content Im here for
Was about to make a comment about this. I got beat to it apparently. I just met a fellow commentator of weird things youtubers do. Like when the dude literally switches objects and calls the new one by the old one's name. Lol.
nice
Reggie put it best when he said "If it's not fun, why bother?" and I honestly try and live by that
Gaming and chill is what it's all about
@@BabuM3RK exactly my dude. I dont launch steam to feel like im doing work. I do it because I wanna chill
i thought this comment was gonna be a dunkey reference i watch him too much ig
Neil Druckman would like to know your location
@@michaelfranke8622 "we don't use the word fun in this office" - a dude that doesn't understand games kinda have to be fun
My friends used to think I was crazy because I used to 100% games all the time no matter how tedious. But it was really just because I was poor and played the games I had to death.
hahaha ive been there man. They be buying new games every week and i gotta get my moneys worth out off this one not just blast through it and move on
My friends thought so as well lol. It was different back in the 80's & 90's. Games were actually fun to play & complete.
@@tonyp9313ur nostalgia biased
@@matthewwalker898 No it's a proven fact. Games are gameplay & shorter. Where as Modern games are longer & a story. Very little gameplay
@@tonyp9313seems like you have no clue how many games are out there except for triple A titles.
There are so many achievements that just feel like they’re included just to be an achievement. Good achievements are those that developers include to reward a player’s creativity, not forcing them to play the game in a forced way.
Yeah! Achievements like: get 1000 kills are just wasteful.
Perfectly put my friend. I love achievements that make me play the game in a creative new way.
“Kill this many enemies with this kind of weapon” or something like that always suck
"Play the game for X hours" are probably the stupidest.
@@dhawkeye4439 Ideally a game already encourages you to play with all different weapons at least a little bit. Achievements that get you to try x weapon for a bit are a cheap substitute for good game design. Chievements that make you kill 10000000+++ dudes with a certain weapon are breaches of the Geneva Convention.
I don’t like completing games, but I also HATE leaving them incomplete
good luck completing chess
@@NeroVuk lmao chess .com with their achievements
Sameee
i hate that i have a bunch of games i havent even touched
That's the lizard brain in all of us
Bottom line: good achievements engage you in having more fun with the game and not trying to get a 1% drop
@Gaming Miser so getting the galatron in stellaris
terraria get all pets trophy...
@@nooneimportant2591 fuck that achievement
Perfect example of this is Fable Anniversary. A lot of achievements have 2 paths to completion and they emphasise playing the game normally. Such as the achievement which asks you either travel to every location (explore! Experience the content the game offers!) or get fat enough to where to don’t have to
Yeah, like in Dishonored when you do Mostly Flesh and Steel (no magic powers), Clean Hands (no killing AT ALL), or Ghost (never detected) runs.
I think the peak of Dishonored mastery is getting all 3 in 1 run, which I managed to get a while back and it was so rewarding to see ALL 3 pop up at once.
I used to 100% every game I enjoyed. I even got the “Loremaster” title for beating every quest in WoW back in the day, but as I get older the games seem to just get more and more tedious achievements. “Do this sick trick” is a fun achievement. “Kill 5 thousand of these grunts” is not.
the most annoying ones are speedruns and complete game on hardest difficulty or even worse hardest difficulty ng+…
Only 5k? "Cries in gears of war"
I think it's also because there's so much abundance of games these days compared to 20 years ago. Growing up, I only had like 5-6 games on a console. Now I have a backlog of 30+ games on my Switch lol.
Imagine having kill 1,000,000 robots as an achievement.
Now imagine it's sister achievement, collect 1,000,000 credits.
TF2 has some wild achievements.
And Metal Massacre and T-1000000 are two of the most achievement of all time that TF2 has to offer.
@@matatotodos2 sounds like a skill issue
When I was in my late teens, I had a sudden realization. One day, all of these online services will be shutdown and I will have wasted all my time trying to earn things that mean nothing to anyone. Ever since then, I play games solely for fun only. Besides, a lot of the stuff the game wants you to do isn't even remotely fun. It's just tedious work which takes forever. I'd rather spend that time playing games with my daughter and having fun.
You nailed it bro best comment here imo
Well, I once had a realization that one day I will die and the only proof I ever lived will be the list of Steam achievements. I still only go for those that are actually fun to do though.
@Olivia Lazar why did Alfred Nobel set up his prize if it only happens after his death? Allegedly he wanted to be remembered for something good, but why would he care if he can't experience being remembered? But it's not about experiencing being remembered, it's about experiencing living with a thought of how you'll be remembered and what will you leave behind.
Or maybe I'm just becoming dumber compared to when I used to look down on achievements and also just play for fun. But I'm not even sure if I'm properly having fun anymore. It's like... I just know that it's "fun" but am not actually feeling it. And most games feel like too much of a bother to play when I can instead read funny posts on like Reddit or watch UA-cam, which allows to also waste my time but without as much effort on my part.
I'm by no means a completionist but I love your point. Getting 100% should be about fun and dedication, not for bragging rights after sniffing every drop of piss in the world.
Unlikely to happen anytime soon. And you can always save screenshots as proof.
When the achievements are melded around the nature of the game, when most of the achievements are naturally achieved while playing, I will certainly be getting them all.
Subnautica is amazing in this regard.
Maneater does this and is the only platinum trophy I have
I hate trophies that require you to win every garbage mini game.
The Ori games are my favorite ones in this way. But I love the Ori games for the way they look, how beautiful the world feels & appears when you are moving & how good the HDR is. The Will o Wisps was a perfect antidote to 2020
Terraria, I think, does pretty good at this, with only one of them I really found frustrating to get. Most of them I got just over the course of completing the game.
I like this format of talking to game devs/people that specialize in the field you’re talking about. It’s makes it even more interesting!
It’s so difficult. Once I was for whatever reason so obsessed witch completing a game 100%. It felt like I wasn’t playing it anymore. Before I started I look at the trophy list, during gameplay constantly searching things up, playing differently like a normal player and like you said at the end not really feeling satisfied or happy. But when I don’t do the hunting I also feel kinda strange. It’s a really weird thing, hard to explain but I think some folks can relate to this
I think you can achieve a happy medium with it. You can look at a (mostly) spoiler-free "roadmap" guide for trophies or achievements to see what they entail, just to get an idea, and make a choice right away about how much you're willing to do to keep yourself from making the game into a chore. If you see the game is a 10/10 insanely difficult completion requiring insane time sinks and grinds, it's nice to know that you're really not missing anything by ignoring the achievements, you know?
I’ve relayed to this very strongly, I’ve not played any PlayStation for a month and have been playing Nintendo switch for a change and the lack of achievements or trophies is actually very freeing as I used to obsess a lot over 100 percenting everything I played
Very relatable
@boultonnn9907 yeah i almost unhealthily obsessed over trophies on my playstation to the point it really does take away from the game experience..but playing games on nintendo consoles i found I just got lost in the game and only completed tasks i actually wanted to in the game and not because the game told me i needed it to 100% a long tedious check list. Trophies feel sort of toxic to me now haha 😅
I never look anything up until the very end. Going in blind is so much more fun not caring about achievements.
I try to "Complete" every game I love. But by complete I don't mean "pick up every collectable." I mean "see all the meaningful content." I would really like to fight every boss and finish every quest (that isn't just meaningless). I don't prioritize seeing the number 100% on my save file.
Good Achievements: Finding Secrets, finding Easter Eggs, Making Choises in choise baised quests.
Bad Achievements: Grinding, Farming Enemies or whatever.
Also, I hate easy achievements. Like some games give you achievements for pressing start at the home screen. And odd number achievements like 4 gamerscore that some games do.
Plus with secrets and easter egg achievements, you can just look up how to do them if you don't wanna spend a bunch of time on the game. Sadly isn't an option when the achievement is to collect all 1000 hidden notes or whatever.
@Paul Martin Yeah, my point is that easter eggs are fun things that some people would enjoy taking the time to find, and can also be achieved quickly if you just look it up. Collecting hundreds of items isn't something you can just look up a location for and do in like 5 minutes. It's gonna take you hours even if you decide to use a website for guidance.
Another bad achievement: beating a difficulty that is literally called "impossible".
Edit: for those who love playing such a difficulty, I'm sure it feels worth it. But I usually can't get past the first frickin level. Not worth getting 100%
Ultimately, achievements should reward ACTUAL achievements. Very few of them do. How many times i checked my achievements after a remarkable game, only to find out that these remarkable actions didn't come to the devs' minds. Instead they chose to reward collecting or unlocking 100% of whatever collectible/skill tree is in the game.
My favorite is the unachievable "get all the achievements" achievement.
Or achievements tied to online multiplayer. I swear, there was actually an achievement for some 360 game that was "Be the top player in the world" or something ridiculous like that. As soon as multiplayer-based achievements and trophies became common, I just stopped caring about 'completing' games.
Jaygie I feel the same way. Once those kinds of achievements became the norm for games with multiplayer I stopped caring for achievements completely
@@jaygiemtg7511 I hate it too. It also takes away a lot of creativity from achievements. They used to encourage you to play the games differently than you did before. Or do something crazy for a reward. But the "be the top player in the world" achievement is just lazy. Sure it's challenging. But nobody is going to get it.
@@jaygiemtg7511 agreed. Particularly when you’re like me and you don’t buy games on day one. By the time I pick up a lot of games the majority of players are already years ahead of me and it’s hard to beat them or the servers are empty because everyone’s moved on.
Holy shit you just created a paradox
7:36 this quote for me says it all. The best "achievement game" I ever played was Bayonetta. The achievements in that game forced me to learn new ways to play the game. Especially the aerial aspect of the combat system, using the whip. That is a special case where it forced me to get out of my confort zone and try all the weapons and discovered all the subtleties.
What really makes me question the way trophies/achievements are put in a game, is the fact that I often spend A BUNCH of time playing a video game, and often in the highest difficulty (more to force me to use every tool of the game not out of pride), but I often end up having like...30% completion, while I feel like I've gone through a lot of the games content. And I find out that I have to kill 10 enemies at the same time with a wooden stick or whatever. And it doesn't feel like something that you would encounter except if the game asks you to do it. And I'm always left to wonder, "Have I been playing the game wrong for 120 hours?"
I love those dumb achievements (and where there is just a few of them) like "die in this stupid way" or "we give you a trophy for going in the wrong way where you don't discover nothing" because most of the skillful players will never make it, unless they know about it, but the "more mediocre" player completes naturally. How many times my friends asked me how I got that trophy, and it was just me, dying 100 times in the same spot because I couldn't jump well enough, while they made it in 1 try
hahahahahhaha, love that.
This makes me think of The Outer Worlds. It allows players to take on Flaws if they mess up a mechanic enough times. If they take on a Flaw they become permanently hindered in some way but get to use additional perk points or get some other bonus if they take them on. There’s an achievement for taking on 3 Flaws. It was always so funny to me when they would pop up because it’s like the game is saying, “hey, champ, couldn’t help but notice you died from falling off a cliff again, can we talk about that?” I was offered so many flaws. 😆
Omg I love those kinds. I think it's hilarious to be called out by a game. I think my favorite stupid achievement I have gotten recently was "Malware" in Automachef. The achievement is to deliver a dish with salmonella and only 3.4% of steam players have it..... and my stupid ass got it because I crossed some conveyor belts wrong. Best part was I realized it as it was happening and I was like "Oh shit that's cross contamination. Does that matter? Can that happen in this game" and then the achievement popped up and I laughed for like a solid minute going "Yup apparently it is."
Ok, this made me laugh, is funny
I liked how doom eternal gives an achievement for killing only a single zombie with the BFG
ah yes, the curse of lizard brain
When did yakko get here
Personally, I call it my goopy goblin brain
@@joshwoofter4789 I see you're a fellow NakeyJakey man of culture.
@@Osama-KIN_TMZ01 Yes I do identify as a hot boy
@@joshwoofter4789 Heck yeah homeboy, I too identify as a hot gamer boy.
The only game I 100%ed was Lego Star Wars: The Complete Saga when I was a kid...
I don't blame you, it is one of the best games ever created
No shame in thT. It wasnt until highschool that I fully compelted a game called Mushroom Men the Spore Wars. Which is probably my favorite 3d cartoon platform.
Banjo and Kazooie i love, and i super love Donkey Kong 64
But Mushroom Mens collectables always gave me a fun challenge, not a tedious chore. And they all upgraded my abilities or weapons
Now THAT'S a game worth completing. No joke, it's so fun to get all the characters and some of the other rewards are pretty dope too
Me too. Amazing game
I got so close but those blue mini kits just weren’t fun for me, so much resorting to UA-cam for the last one
Another problem not mentioned is that many achievements (in steam at least) either are hidden or discloses the story. So to plan for getting all I need to read up on them spoiling the story.
And that's what replays are for. You already know the story by then and can go back and clean up stuff you'd missed the first time round. No need to spoil anything for yourself the first time. My problem and main complaint for years has been something different. Take Dragon Age Inquisition for example. Hundred percenting that game fairly easy the first time round. But me, I tend to also have my own goals such as trying to find every single codex and entry that's supposed to be in the game. So imagine how frustrating it was for me to know that many of them simply were never really added to the game by the developers and never added even when they did revisions to them later on. I absolutely hate loading up a completed save game and seeing all of those missing items and knowing that there's nothing I can ever do to actually find them since they're missing from the game. Damn you devs.
That’s actually another great point (although sorry it’s kind of the opposite that your making) people these days have developed a hyper focus on not “spoiling” any sort of media. Spoilers used to be like ruining the big twist or something major that will actually effect your entire view. But these days people have started to consider any knowledge of anything that happens whatsoever to ruin it somehow. I saw a number of people flipping out because the whole Mario movie was “spoiled” because they just found out some of characters in the new Mario movie. That’s no fun way to live, especially when you start to stop feeding your thoughts into the idea that spoilers in general are a huge deal you forget 99% of the spoilers anyways. It’s a shitty self fulfilling prophecy ain’t it the more you care about the spoilers the more you remember them lmao
Yeah that's also for Consoles Sony & Microsoft. That's in every game. I don't know what the point of hiding them when you can simply look up youtube vids to know what they are. That just further wastes your time in getting these stupid things.
@@monhi64 I agree to an extent. I actually have some sympathy for someone trying to avoid any information on something anomalous like, say, a Soulsborne game when it's their first one ever, or a movie like Everything Everywhere All At Once, where the less said about it before playing/watching the better. It also kinda depends on how much you value novelty as an individual. It can go either way but I do agree that some people are drawing the line wayyy too pre-maturely.
Just play the game normally, take your time and have fun the first time, then get all the trophies/achievements the second run. Isn’t that what people do?
I’m a completionist and have completed about 50% of all my steam games (all achievements), my advice is that you should only complete games you like and it shouldn’t be something that affects how you play your game the first time around, only get to it if you actually like the game, or else it’s literally just a waste of time
Well, to each his own. You really can't convince someone to play against their preferred playing style. There's room enough for all. I enjoy 100% runs whenever possible. I've had to on several occasions concede that it just wasn't going to happen with some games but that's fine. I know that I did all that I could with them but I do enjoy seeing that I managed to accomplish it for several games. Gives me a great deal of satisfaction.
there are some games that are just a hell to complete. Basically the only games ive competed was Metal gear solid 5 ground zeros and V phantom pain (essentially one big game). Phantom pain had annoying stuff to complete like placing cages on the map to capture animals. thats dumb. its not fun, you have 0 ways to know where to put the trapss, and theres too much oof it. SO fucking stupid. Without internet, theres 0% chance youd capture the rarest animals cus u need to know an exact spot wehre to place a fucking metal trap. I still loved completing it and felt like i just had to experience eveyr possible bit of content there was but the animals and repetetive side ops were dumb. How are you managing to get through the annoying collectibles?
@@bradtorville5526 Well, for a long time I had this playstyle but when my time started to be more precious I forced me to not try the 100% during the first run and I've found it more enjoyable than trying obsessively to find the last secret of a level during unnecessary sessions which makes me forget the narrative of the main story.
I completed all achievements in little nightmares 2 on steam but when i tried to 100% the first game, it was so frustrating, i actuallu stopped playing it for a few months.
Just out of curiosity-how many games did you finish on steam number wise?
I had the completionist bug for many years, and while it did allow me to spend more meaningful time with some of my favourite games it eventually became my ruination.
I found myself not enjoying new games because I became too focussed on playing efficiently to complete them 100% as quickly as possible. I lost the ability to just sit back and allow myself to enjoy a game as it was intended (for fear of missing a collectible, or making a bad choice)
I've managed to get over this now, but it actually ruined games for me for a while.
Honest question, how did you do it? I've been trying to "quit" trophies for a while but I always come back. Some times I don't even try / start games if I know the trophies are near impossible or end up feeling like doing chores. Any advice? Thanks a lot.
@@bizarduno I just play through the game how I want then at the end I look at what trophies are left and go after anything I think I would want to do (sounds enjoyable or interesting) and just dismiss anything that sounds like a chore.
In the new god of war I have all but 1 or 2 trophies and I’m fine with that because I don’t want to hunt down Odins 100 stupid ravens.. that’s not fun
*fixed typo*
oh hello there pizza guy!
@@bizarduno Turn achievement notifications off is a good start. I started buying games on switch for the past 2 years. Looking back now, it has saved my love of gaming.
@@bizarduno First try to figure out the genesis of why you want to get trophies. I found a lot of my drive stemmed from a "bragging rights" place.
I realised I often do things to impress imaginary people, and I realised this was a pretty big character flaw of mine. I'm not completely over that in other aspects of my life, but I managed to let go of my need to get Platinum Trophies or 1000G because in actuality NOBODY CARES.
I was playing for years until I found out that getting trophies was a thing by meeting a guy who said "I don't buy games that have no platinum trophy" I was like wat, I play for fun
what kind of weirdo uses that as their gameplay criteria... the achievements, not the fun
@@michaelwerkov3438 i used to be that guy but then someone made me play firewatch and boy was i wrong
I still get games if they dont have a plat but it feels like a scam.
@@editazilinskyte3681 but why? the games already have inbuilt objectives and stories? the awards systems are almost always external, tacked on, and devoid of meaning. ive 99 and 100% plenty of games but never because the things were included in an awards list...
i mean, maybe i'm just old... but this is one of the few things where I think... these people are being sold shallow drivel and they are eating it up like its meaningful, and changing their behavior toward other games because of it. its not that it seems pointless, though it does, its that it seems shallow and manipulative to boot. and then to watch people get like, morally outraged because there wasnt a platinum trophy... it's kind of silly imo. like, silly and insulting to the game itself.
@@michaelwerkov3438 Ik what you mean. I just feel like every achievement gives you a throphy. And when I 100% a game I want that extra prize. If i 100% a game do all that effort and dont get a plat i feel scamed. Ik it just a silly number with no meaning. But it feels like a win.
I do think there is a factor of childhood to consider. Anyone who couldn’t afford to just buy a new game once you beat one rinse-repeat, completionist incentives were things that let you sink deeper in every title you played. Once you become an adult this is often far less important due to either having enough of a backlog/income that you can always move onto something new or demands of your time outside games become higher priorities.
Raz did you ever complete Zelda 2?
Interesting question
@@tobyk5091 can’t believe raz’s enemy would ask such a question
@@Mr_Mimestamp how are they enemies ?
@@theirishpotato6588 they poison each other’s comment sections with references about the best game of all time
Also ;
@@tobyk5091 also....?
Razbuten allows me to identify as a gamer. Whenever I say "I'm a gamer", I start thinking about how I don't typically 100% games, or play them on hard, or even complete the main story line sometimes. This video explains why the insecurities I have about indentifying as a gamer are simply normal and don't mean that I suboptimaly enjoyed the medium.
Maybe the platinum trophy was the great memories you made along the way
Why do you need to identify as a gamer?
@@CarrotConsumer i don't need to. I just sometimes worry that when I say "Yeah, I game", someone will come and be like "oh, so you 100%'ed every souls games, what did you think?" and I'll look like a fool
Just social anxiety rearing its hugly head
Yea, I feel like this is most gamers, but most just dont want to admit it. espescially when you come across ppl talking about games on YT videos. Every person have games they never bothered to finish, and games that aren't 100%. I dont think a lot of people even obsess over achievements as much as others appear to make it seem standard. I've never even looked at achievements to specifically complete. When i'm done with a game, i'm done with a game. I hate that there is an expectation that you have to pour hundreds or thousands of hours into all your games to be considered a gamer. Ive played a large variety of games, and my longest played games are Pokemon Platinum at 600+ hrs, and FIFA 18 at 400+. I only play against CPU in FIFA, and I havent caught every Pokemon in Platinum. I just enjoy doing what I want and not what I am expected to do to "qualify" as a gamer
@@Ray03595 Ironically, and unironically, that makes you the MVP.
I’ve never considered collecting all trophies as “finishing the game”. I’ve never cared about trophies but I realise there is a large group of gamers who play and view video games very different than me. To me it’s just grinding and ticking of checklists. They have nothing to do with what I enjoy about the games I play.
What do you mean? Finding 200 feathers and killing 15,000 enemies is super fun. What do you mean you want a tangible in game reward for that? Here's a fucking sticker dude.
I know people who play stuff for achievements, and it's just like... Why are you even playing dude? It's obvious you're not having fun and just doing a checklist but you keep doing it to see the number go up.
@@JZStudiosonline to be fair, finding the feathers in Ac2 was super fun to me, and I don't consider myself a "completionist"
I feel like trophies are just a new challenge I can do after I played the game and had fun for a long time.
@@Aslenn_lan Exactly. I complete a lot of games but I'm only completing the games that I really enjoy and want to keep playing. As a result, I'm only collecting trophies for as long as it remains fun for me to do so because I don't want to sour myself on the game as a whole. For example, I love Hollow Knight and got to 110% completion out of 112%, and that's because the final trophy I needed was to beat harder versions of all 40 bosses in the game in a row without die, and I saw the achievement and just gave up because I knew that doing that would make me hate the game and hate myself
The fierce deity's mask to this day is one of the most fitting, satisying reward of completionist I got in a game. Affects gameplay in a HUGE way, tied to story, respect the players time and feels natural with the fun collecting the masks
I agree
Holy shit I was JUST thinking of that after finishing the video! Same points as well! Honestly each side quest to collect a mask was fun too.
The Bomber's Notebook was a fun way to present side quests in general. It gave you a time and a vague idea of what you had to do, but you had to figure out the rest.
My ONLY gripe with the Deity mask is that it’s unusable outside of boss fights. Other than that it’s perfect in every way.
PTSD about the first wave of achievements where you had to be number 1 in the leaderboards
My ptsd are with multiplayer trophies locked to DLC content.
Multiplayer achievements are evil....
@@necromax13 Oh boy that really sucked as someone who only plays singleplayer or campaign mode and ignores the mulitplayer
@@jackjohnson8305 And then when you try to get the multiplayer achievments the game is dead...
@@michaelbergman1969 I absolutely completely finished the single player part of tomb raider, and the Multi-player, which I have no interest in, is dead.
The existence of achievements makes me feel like I’m missing out on the game if I don’t get them. And the other part I feel like I won’t want to miss achievements that I can get so I end up overthinking and not letting go to enjoy the game.
I just put a podcast on the background if I feel like doing the boring achievements. For example I was listening to Bill Burr while driving around Cyberpunk 2077 clearing the map. It's like cleaning the house while listening to music, not super fun but kinda relaxing lol
That's how I do some of the tedious trophies too. When I completed Dark Souls 3, you needed to collected 30 of a specific item that only has like 1 or 2% drop rate from a specific enemy. While not fun, I just turned on a youtube series and relaxed with it, and now I still love the game despite some tedium
Joe Rogan was my companion during the hundreds of question marks in The Witcher 3
@@MrFreakzoidrj12 Dude when I played W3 nothing could get me distracted.
That's how I played Just Cause 2 for the most part and it was awesome, the gradual progress combined with chilling to music meant neither got boring fast.
Man this actually sounds like a good idea, im gonna try this to plat the dark souls games ( at least 3)
I no longer try to get 100% in the games that I play, but achievement hunting has made me experience some games in a way I would never have, which I genuinely appreciate. Completing the Last of Us on the hardest difficult makes you adopt a totally different, deliberate play style. Finishing Yakuza 6s trophy list (by far the easiest of the series) was some of the most fun I had playing a video game, as I engaged with some mechanics and optional content I would have otherwise disregarded. A well crafted achievement list is a thing of beauty and expands on your experience with the game
My reasoning : Too many great games, too little time to play them all... let alone complete them
unless you stick with a few
Yeah but that's also not enough. I quit playing games sometimes(main sorry) cuz not fun or to hard. And then when I try again I truly love the game. Valfaris or blashphemous for example. So it's also about expected fun.
Yes I agree.
I go for platinum when I run out of games to play
Currently at 44
"the reward is a golden piece of shit" really got me 😂
Same haha !
Ok, I'm not the only one who wasn't expecting that
I'm still lauthing about it i have a smoth mokey brain
Like what am I gonna use this crap for 😂 a collectible picture of a gameplay screenshot or something stupid
that's a sick burn from nintendo to completionist, maybe a bit too harsh but i agree with them lol
Completing a game, most of the time, requires me to look some kinda walkthrough or guide. I don't like that. For me it's a lot more satisfying exploring things on my own.
I was stuck on nier automata trophy for this reason for a long time, it said discover 2bs secret, so I assumed I'll come across it later thinking it's a spoiler or artifact it something. It just wanted me to look under her skirt........ That was my last trophy
@@cole9693 LMAO
@@cole9693 gamer moment
@@cole9693 I mean, that's a secret, so it makes sense it would have a trophy for it, they made the reaction why not make it more "useful"...
Yes I discovered it by accident you got me
As someone addicted to completing games, you definitely figured out the best way to do it. Weaving in side missions and collecting things into the progression of the main story in a way where you end the game with everything done to me is experiencing the story in it’s entirety and most satisfying. The best example I can think of is Batman Arkham Knight, where to get the secret ending you must end all crime going on in Gotham before the final mission. Playing the game and doing all those side missions and collecting before finishing the campaign made the grand finale feel more, well, grand. At least that’s how I see it.
Agreed, another great game that did just that was ghost of tsushima where each collectible gave you enhancements and or new ways to play.
@@Xylium115this comment is so relevant to me rn. Doing this exact thing rn on Tsushima
I don’t think you need to do it before the final mission, just before the final cutscene.
And, the Arkham games do have some good examples of cool achievements like ‘catch’ where you have to throw a remote batarangs at yourself, defeating a titan thug without using batarangs, gliding under all 3 bridges in a single flight, etc
Getting a platinum on a multiplayer game is the worst
Ugh so true
Get 360 noscope one shot double kill headshot for bronze trophy not even a silver or gold
I don't even try to complete multiplayer games I only bother with the single player achievements
@@Blandy8521 the only multiplayer game i platinumed was battle front 2 and monster hunter world if you count that as a multiplayer game
Or when they shove multiplayer trophies in a game after launch
* clears throat *
ROCKSTAR
The only game I've ever completed was The Outer Wilds, I felt like their achievements weren't really "achievements" but more or less "rewards" for the player thinking differently, it really helped promote that scientific curiosity and creative/critical thinking.
The Outer Wilds is definitely one of my favorite, if not my favorite, game of all time!
I kinda forgot you had under 1 mil. You'll almost definitely get there though.
*most definitely
@@shaynola1 I mean like if he decided to quit
Me too I thought he had at least a million.
I wonder if he will get the "why doesn't he have 1 million subs yet?" award on Jacksfilms' channel
i spent months playing hades trying to complete it - and then the moment i did i realized it was just an excuse to play the game lmao. i still play it sometimes just because i really love it. what a good game.
Hades is different because roguelikes are generally infinitely replayable anyway
That's how I feel with Cuphead
I guess another way to look at is is that, yes, you are doing the achievements as an excuse to play the game more, but you are also completing the achievements because they sometimes ask you to play the game in new and interesting ways. You are getting a new way to play without having to look too far.
I'm angry about Hades. The core gameplay is good BUT the quest to get to the epilogue makes you think there will be something insane at the end. It takes the gameplay, stretches it for hours for no reason, all that just to get a few voicelines on a static background. Not even a cutscene... I was so sad...
Hades was one of the first games I completed and I loved every second. The achievements in that game don’t overstay their welcome. They are fun to go for and none of them made me go “this is needlessly grindy”
Finishing a game is like ending a relationship with a friend: we can try again, but it is never the same.
very well said
Your so wrong
Beating persona 5 and than playing it again felt the same to me
That why persona 5 is my favourite game of all time
@@goroakechi2216 he said 'friend', not 'lover' lol
Give it time and if you and your friend really are over it, it’ll feel like normal again
Nah, thats when the relationship truly BEGINS, the mods are the best thing next!
A good way to do completionism, is after you've not touched the product for near a year. So you still know enough about the game to play it, and it gives a secondary goal.
What I really hate when they have achievements that:
- meaningless, like you did nothing out of the ordinary (with the exception of story achievements)
- grindy, and yes I'm looking at you Dark Souls 3's Master of Rings... screw you!
- multiplayer only, in a single player focused game, which means the achievements are more or less based on luck, on how skilled the opponent is compared to you, or even if you can get in a match at all, which depending on the game itself could be next to impossible.
meaningless ones are okay if the joke is clever
@EryKaldo212 the ones that come to mind are the abstergo challenges in black Flag and Rogue, to get 100% sync you have to do stuff online
@@danielsantos6437 Which annoyed me more than usual because Black Flag is the only AC game where I got all the collectables, mainly because I could break it down into islands and small gameplay chunks.
@@Ytinasniiable I'm not gonna even try to get level 11 awesomeness in rayman
I don't remember what game it was but there is a trophy out there you can get for jumping off a ledge in a specific spot, quite funny.
Part of the problem with trying to complete the game as you go instead of doing a cleanup after reaching the end, is that many modern games have areas specifically locked off until you reach a point in the story much later. This makes it actually impossible(aside from a game glitch) to reach that item without returning to the area long after you originally arrived there.
Well that's because many of the open world games are trying to be Skyrim.
The thing is once you get out of the open area everything qas for the most part maybe 95% was open to the player.
That's what they are missing these day's. If it's open world then mean it other wise they are just following the MMO way of doing things.
Yep red dead 2 has guarma
A game that gives a worthwhile reward for 100% completion is Sonic Colors, if you find all of the hidden red rings in each stage you unlock super sonic, this completely breaks the game with how overpowered it is but if you are required to search every level inside and out to find everything then that is a fair reward to receive. The game also has you unlock new multiplayer stages as you collect the red rings as well as finding new areas/routes that you might have missed on your first playthrough, so the time spent isn't too mind numbing.
The Red Ring system is also one of the best ever made for collecting... collectables. Compare the Sun and Moon Medals in Sonic Unleashed with the Red Rings in Generations: In Unleashed your only feedback is the number you collected and the total in that stage(even worse with vinyls and cassettes that doesn't even have that). In Generations the game tells which Ring you collected in the stage, and you can recollect them, so if you got every Red Ring in a stage, except the first one, you know the first Red Ring must be placed before the second Red Ring, and if you forgot where you found the second one, you can recollect it.
"For a few years in the 2010s" thats literally less than 10 years ago, you're not allowed to feel old for being conscious less than ten years ago. I forbid it on behalf of everyone in their 20s
*cries
I know, right? I’m not even in my 20’s... I’m much younger, but even I feel old :/
I found completing marvels Spider-Man fun due to its traversal. Loved swinging around collecting the collectables, some times I would attempt no to touch the ground while taking pictures of the locations.
I did that too :D speed shooting across Manhattan
I also liked so much the little trinkets in the bag l backpacks that I didn't mind adjusting my path to get one
@@hugofontes5708 one of the few platinums I have
@@pocketdialmusic haha same. I only have two platinums and they are Spider-Man 2018 and Spider-Man Miles Morales lol
I love Spider-man's traversal but funnily enough, I think Spider-man was one of the games that I dislike slightly more because I completed it. Spider-man's combat is fine but I don't love it, so I found doing all the hideout side-missions where you have to fight 5 or 6 waves of enemies to be super annoying. I much preferred completing Miles Morales because the hideout missions are much less tedious
@@strangething7379 interesting you say that because the hideouts didn’t feel all that different to me. What was it about the combat that you didn’t like?
I turned Minecraft into an exploration and completion kinda game by mapping and naming locations on the continent my friends have. It's actually really fun, and finding log cabins I built in the past is nice.
I think this is one of the reasons I'm happy playing on a Nintendo - no achievement trophies. Because I know me, I'd want those trophies. I've played a lot of games on Nintendo that give me completionist stats as I'm playing or once I finish, but since it's usually just a percentage, I never feel the urge to 100% it. When I open a new game, I take a look at what's on offer and I try to see and do everything, so I can experience it all. Most of the time that roughly lines up with what the developers ruled as 100% it, but sometimes it ends up being fairly off the mark. I never feel like I missed something, though, because I did what I set out to do, and more (you always end up discovering more as the game progresses)... and I don't have a trophy screen hanging over my head reminding me of the discrepancy
I like to complete games. Often i look up the achievements when i started a new game to see if there are any "dealbreakers" things like going through the entire game without dying/taking damage. if it's on a level by level basis thats fine.
Stanley Parable has an interesting view on achievements. The only real way to get one of them is to modify the game files, which takes a great deal of ignorance to not get the point the dev is making. I got it when I was nine.
Which one is that?
@@billywhizz09 Probably "Unachievable - It is impossible to get this achievement.".
Personally, I like getting "Go outside - Don't play The Stanley Parable for five years." the legit way, almost 6 years later 😅
@@patrickj I'll finally get that one in October
My favorite achievement list was the first Dead Space - typically the last one you would get is One Gun, but it also showed just how cleanly they designed their game and just how powerful a weapon became with their game design.
I got the Dead Space Remake...and I'm wondering if I should attempt to beat the game on Impossible Mode.
I think that subnautica does an amazing job at this - completing all the achievements makes sure that if you want to get 100% you experience all the more secret areas of the game and for me added some extra (much enjoyed) play time. Although this might also have something to do with subnautica being one of my favourite games and my massive hype for the sequel (full releasing soon 😁).
Subnautica was better than 90% of AAA games.
All the achievements are hidden though… so you have to look them up which is dumb
@@FaultlessKing on the PlayStation u can see hidden trophies, i think it’s just to prevent spoilers
I play games so I don't have to do chores
This guy gets it.
Among Us : hello there
but then the game becomes the chore. AHA.
but you know that feeling when a chore is done? That's only possible by doing a chore first ;)
@@807D14M0ND5 yeah but normal chores like dishes, vacuuming, and laundry take a few hours at most. There's diminishing returns when the chore takes 300 hours and your reward is a png of a trophy.
Surprised at no mention of hidden achievements, but then again, everyone just looks everything up online anyway, so are they *really* hidden?
If you want to, they are.
I allways finish the game the first time blindly.
I only look at the thophy list after completing it.
@@felemiah I dont know if my ps3 does that.
And most games i play on GOG or emulators on the PC dont even have trophies.
Hidden achievements are usually hidden to avoid spoilers, not to make them more difficult to get. They're almost always story progress milestones.
@@felemiah on ps5 you press the options button and then a prompt shows up asking if you want to reveal the trophy
Yeah, these suck. Sure, if they are hidden to hide story spoilers that’s fine, but if I get all the way to the end of the story and there are still hidden trophies left that’s some bullshit. Anything that can’t be achieved by the player without reading a guide is a crap trophy in my opinion.
I've recently started trying to 100% some of the games I play, and I can't say it made me happier, but at the same time it felt like I was addicted, like I couldn't move on to another game until i was done. This video really articulated what I've been going through and helped me moving forwards, thanks !
Imagine trying to do a "narrative" completion of the pokedex. That's called a professor oak's challenge, and it sucks. Look it up.
Yeah, I just looked it up, and while I like the concept of a clear challenge (for example, I like the nuzlocke challenge, because it gives Pokemon games stakes and actual difficulty), the Oak challenge requires literally hours of grinding, so it wouldn't be fun.
I love torturing myself with pokemon, Nintendo games usually turn me into a competitionist
@@shuheihisagi6689 God damn those moons
I feel like one of the best collectables in modern games is the Lucky Emblems in Kingdom Hearts 3. They are all over the spectrum of easy to difficult to discover, the game gives you plenty of good intermediate rewards for discovering them (including a material needed to craft the ultimate weapon), and the reward for finding all of them is one of the best accessories in the game. Not that I can speak to everyone's experience with them, but I also think they're just really fun to find and the game gives you a little help with characters occasionally mentioning when you're close to one. I also really like that you don't need to be in the post-game to finish collecting them; most (maybe all) can be obtained on your first visit to a world if you really spend time scouring every corner.
I've never actually 100% completed a game, and honestly I'm happy with that. I play games because I like playing them, I don't feel the need to prove my devotion or skill or by getting all the achievements.
Back in the era of Ocarina of Time and Banjo Kazooie, I used to love doing a 100% playthrough. I imagine this was for several reasons:
1) I had infinitely more time as a kid.
2) Each game was more precious because I could only afford so many in a year (and as with most people only one birthday), so I got the most out of fewer games.
3) Games got bigger, with more tedious collectibles.
For the record, I never cared about trophies. When I say 100%, I'm actually just referring to sidequests and collectibles. I think the last game I 100%-ed in that manner was Dragon Age: Inquisition. Think that was like 2014. Also 100%-ed Black Flag around the same time.
What I was finding was that I get so bogged down in uninteresting collectibles or fetch quests that the story of the game lost momentum, and often I wasn't even finishing games. There was a compulsion to collect everything anyway, because I'm a bit of a perfectionist, but once i got over that I found I was enjoying (and completing) games far more.
The part were you said, you'd only partake in the side activities, after you finished the story, reminded me of how I used to play games.
I used to just finish the story and then do some of the side quests, which felt exactly like cleaning up. Part of the problem, in my opinion, was, that certain games narrative wise told you to hurry up, while at the same time offered a lot of side content. Best example that comes to mind there is The Witcher 3.
The only reason to change that aproach, for me, was because the side quests offered either a significant upgrade to my abilities/ equipment, or sucked me into their narrative.
It still feels weird to me to engage in an activity, that isn't directly related to the main story, even though the game tries to create a sense of urgency.
And even though it does feel that way, I made it a custom to always finish the available side quest/ activities before engaging with the next main story part. That way, the side content doesn't feel tedious and just became part of the experience.
As a note: I'm not a completionist/ trophy hunter. It's just a a better way for me to engage with a game.
Horizon Zero Dawn was a really lovely mix for me. I ended up doing every single side quest/errand, all the local things like bandit camps, tallnecks, corrupted zones, as well as all of the collectibles - the shadow weapons, the flowers and figures and vantage points. I did NOT collect every single data point, hologram or audio point because this has basically no gameplay to it. All of the stuff I did complete was either actual gameplay, or had a decent reward and wasn't that much work. There were dozens of data points and no real way to tell where you missed them, but only a handful of flowers and you could buy maps to locate them. Only having 6 banuk figures to collect to get a decent reward is far easier than collecting 100 feathers over 5 cities (ACII I'm looking at you) - and I absolutely adored the game so I didn't mind spending a couple of extra hours running around and picking these things up. Because the collections here had a definitive, small end goal and an actual interactive reward, I got motivation from the game to finish it and not just my own sense of achievement.
You are absolutely right
Mhmh! Also, HZD can be 100%ed fairly easily, because the data points do not count towards the completion of the game
I am currently looking for the data points anyway, cause I think they're neat, revisiting old areas is kinda nostalgic and yeah, I'm procrastinating doing the final main mission...
Couldn't involve myself because it reminded me of completing far cry primal
I don't complete games either, I just wanna experience the story, and I have like gazillion other games to play, and life is short.
I used to be like you, then I took a completionest to the knee.
I need help getting this mindset cause my lizard brain will sometime beat it against a level I've been playing for hours with little to no payback and I never learn from it.
@@gyrate598
It's kind of like two sided coin when game offers you buffs to your character from finishing some really tiresome quest, like gathering 300 things around the map.
If there wouldn't be a reward that makes character stronger, I could easily skip it. But in games like inFamous, it felt really tedious, you just push the analog stick forward and push the jump button every now and then. Then, there are games like Horizon Zero Dawn, where I didn't mind at all doing all the side things, because I enjoyed the surroundings, the mechanics of playing took me along, and none of the tasks felt like tasks.
If you can, when you feel bit tired of the task you're performing, think what else you could be doing. You could go forward, save yourself much trouble, and continue your bucket list. Or, you could stare at that digital picture of platinum coloured pixels and think was it worth it, or what kind of joy it kindled, if at all.
Dude I currently have 55 platinum trophies and I regret most of them, just feel like a waste of time. I really wish I had a mindset like you do.
@@SkayzFeather
It's not easy, but for me one night of total frustration was enough.
I have one Platinum, and even that came by accident when I Played Skyrim. I just wanted to try out every kind of character type.
Obviously when this video was published there wasnt already elden ring on the market, but i feel like that game is perfect from this point of view. I finished my first run and i had like already 80% of the trophies, the ones i missed showed me a lot of content i missed during my run and basically had me discover a new game with at least 10 bosses more than the previous.
Why I don’t complete most games: grindy and boring
Why I don’t complete Hollow Knight: Trial of the Fool
*laughs in 112%*
I think Hollow knight is going to be the only game I will ever 100 (112)%. I love it so much and no matter how long it takes me to complete something in it, I never get bored (except grinding to get unbreakable charms).
@@amandasuze grinding for unbreakable chrams is the only lime i was bored in hollow knight . It's just doing the trial of the conqueror about 20 times.
@@rollingkirby no...
@@pikula13312 Yeah I just go in with the most powerful charms I have and zone out for a couple hours
Judging by the title this may be the video I relate to the most.
When you mentioned how achievements can encourage player to try new things, that’s where I can relate most. If it weren’t for achievements, I would have never tried Call of Duty on veteren. But after completing a few of the games on veteren I’m a much better player because of it.
And now every shooter I have to play on its hardest mode or else it’ll be too easy. 13 years of playing cod on veteran/realistic has warped me. And in a bad way I did that to any genre and got my ass whooped in the original god of war and never touched it after that. I’ve learned to build my way up in other genres since.
Personally the best experience I've had with completion was with Dishonored series and Ghost of Tsushima. In Dishonored, you get to choose how you play the game (stealth, chaos etc) which is rewarded separately so it doesn't' feel like a same old grind and at the end it feels great that you've done. Especially completing the game in stealth on hardest difficulty.
For most games, I wish getting 80% of the achievements meant "completing" games.
Riiiiight? Now a days, in most games I try doing an 80% completion of a game while doing my first playthrough. If by the end of it I can't get at least the 80%, then there's certainly no point in trying harder and harder. I know it will take too much time, effort, skill and simply desire of playing that game again. If I can easily do or fairly easily do the 80% of a game, then I believe it's certainly doable, fair and square, to try playing it 100%
Ummm...Ok?? Beating the game just means getting through the main campaign (which in some cases can be done at ~10%). So...you can! 100% ing a game is 100%. I don't get what you mean? Are you saying you wish someone would give you 100% credit for 80% work? Thats not how anything works...
@@patrickkilduff4355 Dude, you clearly didn't get what he meant
Ikr. There're some unreachable achievements for old games and that pisses me off.
@@victorrocha5755 I'm pretty confused on what they meant because they said they wish getting 80% of achievements meant "completing" the game. But that's not really completing it then cause it's 80% not 100
I never cared about achievements, I always feel like they interrupt my immersion for a snarky pun or, even worse, just restating what I just did gameplay wise.
There’s one exception: The Stanley Parable. Amazing achievements, really fun and clever way to use them without making them feel like a chore or checklist, as you said.
Doesn't the Stanley parable have an achievement for not playing the game for like, 5 years?
@@michaelwalsh6276 and one requires you to modify game files
Crazy that this video came out literally 1 day after I completed 100% of a game's achievements for the first time in 8+ years. Great stuff as always
Hades was such a joy to 100%; definitely felt different from any other game where I've tried to do this
I like Ori, but man, fck their achievements. "Complete the game without dying" And then there's stuff that always oneshots you...
stuff that oneshots you with no warning at that, it's trial and error gameplay, which is fine in a normal playthrough due to being able to spawn checkpoints at will but, downright bad game design when coupled with the one life run!
Oh wow, for real? I thought steel soul in Hollow knight was a horrible idea, but this sounds much worse.
@@legrandliseurtri7495 Git gud.
@@Rasea611 I already did steel soul my dude. I have all achievements in the game.
@@rainbownebula102 That's how I felt two month ago, after completing the pantheon of Hallownest, giving up on ascended Absolute Radiance and doing a 100% steel soul run. Guess what, now I've completed the first three pantheon with bindings, and I also did over half of the bosses on radiant.
"There's 900 of them far too many to collect" me who 100% breath of the wild: mmm yes far too many i definitely agree...
I'm at 702 right now, and i'm not looking up where the rest are. I will find them!
@@Felipera_ good luck took me from the launch of the game to the first dlc
@@Felipera_ Are Koroks more fun to find because looking them up makes it feel like a chore to me
The last reward is from collecting roughly half of them. They should have done what the original Link's Awakening did with the Secret Seashells, which was after you collected enough to get the last reward, all the remaining seashells disappeared. That way no one is tempted to collect all of them.
I see it as an addiction... when the pleasure gets replaced by pain it's past the time of stopping it...
Dude, this video changed how i look at videogames completely! For the past years i looked at games like i was just clearing a checklist, i didn’t appreciate the game itself, plus i got platinums for game i didn’t even enjoy. Thank you!
My lizard brain: yes I agree with every word.
Also my lizard brain: I'm gonna keep on completing games anyway.
I feel like you are misunderstanding what the "lizard brain" refers to...
lmao the curse of the lizard brain is strong
I felt that on a personal level
Wdym lizard brain
@@VideoGuy232 I think he means it should say "My brain:" first and then "My lizard brain:"
I hadn't really been into completing games, but I've been playing hollow knight and just don't want to let it go. It feels less like a chore and instead feels like more content.
I know the feeling. Never really been into speedrunning myself, but I wanted to do the Steel Soul and
The speedrun challenges stopped me..I like to take my time. But I also would like 100% hollow kniiiiiight
It doesn't feel like a chore, but a certain achievement will change that for you. Have fun hearing those two vengefly fucks scream at you for the 900th time because you couldn't keep up with a boss that teleports at light speed( pun intended)
I really love Hades in this aspect. Everything on the game can and will be achieved by simply playing enough of it. All the history, the Fated List of Prophecies, buy everything from the Contractor, it naturally comes from playing and experimenting. Some Hades UA-camrs I watch actually have everything and are still playing it because its not for the completion, its for the fun
I don't know, I liked the gameplay of Hades, but trying to complete the story led me to have to grind my way through the various areas so much more than I ever wanted to and it became a real chore. It's nice that it's tied into the story, but that also means there's the possibility that the gameplay will get in the way of the story. Then again, it's also no fun if the achievements feel entirely unearned (because you'll unlock things just for doing the story). So it's definitely a difficult path to tread for developers. Making things challenging enough without being a barrier.
I see where you are coming from. Getting that 100% completion can be a long, painful and mind-numbing experience. I rarely do it myself. My recent Platinum trophies were "Modern Warfare Remastered" and "TMNT: Cowabunga Collection", because they were easy to do. Somewhat, Modern Warfare 1 has one of the most difficult missions at the end, "Mile High Club." Mostly I just play for casual fun, but if I see that the trophy list for the game is possible to do with my skill level, I play the game 100%.
The Raycons has "lots and lots of bass"
lol, that's an understatement.
The struggle I often have with completion comes with collectibles. I never get tired of exploring new content and doing unique missions but when your reward is a collectible it’s worse than if the devs had just given you experience points or coins. Good examples of fun content to complete within games are shrines from breath of the wild, Witcher contracts from Witcher 3 and the side quests in the ori games even though there are only a few in the first game.
Yeah, at least give me an in-game reason to want to find these collectibles. I feel like many MetroidVania games are pretty good about this. You (generally) don't get an Energy Tank in a Metroid game because it contributes towards 100%. You get it because it directly benefits you by making you stronger.
Beating all the Valkyries in God of War made me appreciate the game a lot more, than if I had just stopped after completing the story.
I’m glad I had my old TV when I completed that game though, because I nearly threw a controller through it trying to finish off Sigrun. And I have to say that grinding through Nippleheim was brutal.
Sigrun was so hard, I used her as an excuse to grind and fully upgrade my best armor.
I made sure to max out my gear before fighting sigrun and it took me an hour to beat. I like bosses that I can learn to best in an hour. Then I could sit back and enjoy beating up Baldur.
The valkyries are proper boss fights that connect to the story and give the best rewards so not just any old side quests. I got the platinum and the valkyries were the best part, odins crows were the worst but i love that game so roaming around was ok
That was quite the insightful take on the topic, thank you
The only achievements I tend to care about, are the ones that make me try out things in different way, or are an actual gameplay challenge (that I find interesting). If I want to spend more time with the game, I usually turn to self-imposed challenge runs, or speedruns, because I've learned what you discovered as well - simply crossing off a checklist is not fun, if the checklist isn't part of the main gameplay
optional bosses, weapons, lore, or armour are the best rewards for 100% imo
Had a similar reaction recently when I fully 100% Breath of the Wild, when I was in my last koroks to complete the 900 in total which was pretty much all I need to fully complete the game and dlcs. And once I got to my last koroks I notice that there will be nothing anymore bringing me back to this game, there’s nothing else to do, I’m finished. Now I wait until the follow up.
I think the point about how the player goes about completing a game can go back to the game design - many of my favorite games to complete (Goose Game, Captain Toad, Sayonara Wild Hearts) carefully paced the challenges so it always felt natural to complete bonus objectives.
Anyone else familiar with the “platinum pops, sync trophies, delete game” scenario? Yeah, me too
Its so satisfying to delete a game after the plat
What?!?
@@machr293 what?
@@editazilinskyte3681 Not at all to me!
@@machr293 you dont do that?
I was not planning on commenting but since you brought up Breath of the Wild, your opinion really resonated with me! Since I tend to orbitate towards the completionist kind of guy, I was so overwhelmed with Korok seeds that I ended up kind of hating the game because I would go on and feel like I was wasting my time in being enslaved by trying to collect every damn seed… It wasn’t until I came to terms with the fact that I wasn’t really having fun or being surprised with finding Korok seeds and that I was actually horrified by the fact that they can be virtualy ANYWHERE, it wasn’t until the moment I stoped actively trying to pursuit them, that I really started enjoying the game… My advice to newbies is, enjoy the game, don’t try and look into every nook and crany those damn korok seeds, its not worth it and it might ruin your experience, just like it kinda did to me
the timing on this video is scarily convenient. just as i was grinding to get that 100% on yakuza 0
And there i was grinding GoT
and i'm grinding lego star wars tcs
Out- of- game achievements are considerably different than "completing" a game.
Exactly thank you.
yeah i tend to be a completionist with in-game completion percentages, but i dont usually bother with achievements. for me completionism is driven by just wanting to say ive experienced all the content or done everything the game had to offer, and achievements come across more like "challenges" to accomplish on top of the actual game content. they can be fun sometimes but also more often force you to do really dumb, pointless, and/or mind-numbing shit. like im not gonna grind out x number of kills or force myself to try and play a completely dead multiplayer mode for the sake of achievements. at their best, theyre neat challenges that encourage me to try something different and that i can choose to take on if i feel like they would be fun, like the gnome achievement from hl2e2 for instance
Achievements are a part of that completion to a lot of people.
The achievements I hate that I’ve had to deal with involve grinding. And for what? A little trophy that says you’ve done X a bajillion times? It doesn’t do anything for the story or characters. It’s built to be a checklist. A lazy developer decision.
I remember with certain amount of nostalgia and anger that afternoon where I invested like 5 hours on a carriage in Assassin's Creed Syndicate destroying the sidewalks in London just for a trophy that asked you to destroy I think 500 unique props. What a pos of an achievement man. Damn.
@@agustinmilano6839 this comment just reminded me what a terrible carriage driver I am in that game. I got that achievement by accident lmao
I always intend to run through a game the first time either blind or limited looking into trophies with the intent that a second playthrough if required will be done at a later date. The worst thing you can do is grind through a game all in one sitting. Giving myself a reason to come back to a game a year later is always great
I am melting once again. The Hollow Knight Theme is just so beautiful.
ohhh the Hollow Knight theme playing ❤️ brings back some memories..
The best game for 100% completion
@@SCP--oz6oz very difficult
@@SCP--oz6oz 112% is max 🙃
@@Void_Creature4 Im stuck at 106
WHY HAVE YOU COMMENTED 3 TIMES????
I only do it for games that have a special place in my heart.
Far Cry 2 did it really well, between mission payouts and collectible diamonds there are exactly enough to purchase every gun and upgrade in the game. Makes each and every find meaningful and satisfying. Perfection.
This is exactly how I feel as a trophy hunter! I don’t want to ended hating a game I love by completing it.
The “early 2010’s” makes you feel old? Geez... *_that makes ME feel old_*
Tell me about it. Started playing games before call of duty was even a thing.
@@Dragonfury3000 I started playing videogames in 1945. Mostly played shooters. It felt pretty realistic, almost too realistic...
@@cubixman9676 hell I remember when the super Nintendo and Sega Genesis came out
Funnily, whether I interpret ME as You, or Mass Effect, it still works.
"In the early 2010s" does not make you sound old. The revelation makes you sound young, however.
A whole 10 years ago?? Why, that’s a lifetime!
Well, that's half my life
@@nebulostheparticleman 2 years is half the life of a 4 yo. Doesn’t make either of you “old.” Nor is 4 or 20 a “lifetime.”
@@VideoGuy232 I don't think a lifetime is a set amount of years, more a shift in how you see your life. I think the expression is mostly used when you look at your life in a very different way compared to as before because either of a paradigm-shifting event or period of time (it feels like a lifetime ago). So a lifetime, as in the fracture of two periods of time through perception, can be as short as a few hours or as long as a few decades. I think people rarely use it in a way to express the full extent of someone's life, and even if they did a two-year might still say "in my lifetime...": it would sound weird, bug it'd be accurate.
@@matthieuhudry8662 That is absolutely not how it is used. But even if it was, it wouldn’t matter. A 20 year old is not old. They have literally just reached what we call “YOUNG adulthood.” It is technically adulthood, but it is certainly not old. Frankly, given where most people are at at that age, mentally and maturity-wise, they’re really still just children, who know very little about the world. And they don’t have the self-awareness yet to understand what makes them young or old.
So when 20 year old kids call themselves old, they’re in for a rude awakening in the next ten years when they have actual adult responsibilities. Maybe a mortgage, maybe kids. And then ten years after that when your looks start to go and your metabolism slows down, making you gain a ton of weight. And then ten years after that when you start developing random aches and pains, and your body doesn’t work quite as well as it used to. And then ten years after that when you can’t do half the things you could do when you were 20.
20 is not old, it’s just the young’s way of making themselves feel more mature and weathered than they actually are. The irony is that the statement alone shows just exactly how little you know about the way the world works, revealing how young you really are. That is the point the original poster was making.