[TCRF] LM: EnFrighten

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  • Опубліковано 11 кві 2024
  • For TCRF
    Leftover among the behavior classes for Luigi's Mansion is EnFrighten, a canned attack which works similarly to the purple ghost's scare at E3 2001, using the same animations. It is theorized to be an updated version of that attack. Every ordinary ghost when created is given a pointer to switch to this behavior upon appearing, but it's never used due to most of them only using JMP appear_type 2 AKA the usual chasing setup.
    Changing any ordinary ghost's JMP entry to 1 will make the game use it, but it crashes during its range check due to an invalid pointer read segued by a function call attempt (read/jump to 0). The codes below fix this and the range, allowing it to work, and force the behavior on all ghosts for convenience.
    USA
    040c9284 38a3030c
    040d4bd8 c00d53c0
    040d4c14 60000000
    040d4c18 60000000
    040d4c1c 60000000
    040d4c20 60000000
    Europe
    040cc72c 38a3030c
    040d8018 c00d54d8
    040d8054 60000000
    040d8058 60000000
    040d805c 60000000
    040d8060 60000000
    Japan
    040c798c 38a3030c
    040d3338 c00d5310
    040d3374 60000000
    040d3378 60000000
    040d337c 60000000
    040d3380 60000000
  • Ігри

КОМЕНТАРІ • 5

  • @YanntastischGER
    @YanntastischGER 2 місяці тому +2

    The fact people still find new discoveries in this game's code TO THIS DAY dazzles me. Just another reason why I'll make a game based on Luigi's Mansion. :3

  • @Flipdew
    @Flipdew 2 місяці тому +2

    Had I not read the description, idk if I'd have noticed anything different.
    Good work my guy.

  • @KatFisherMen
    @KatFisherMen 2 місяці тому

    very cool

  • @TheAdventuresOfJimiJaden
    @TheAdventuresOfJimiJaden 2 роки тому +2

    This is kinda has the same function for the Bashers and Luigi in the alpha build.