ive wanted to make games for literal YEARSSS but i never actually put the effort into it so ive wasted like 5 years because i only recently learned coding, but i can atleast try and make games now which im happy about
Nice video. The “Valley of Despair” for new projects following initial optimism is real. I have found that always happens to me 1-2 months into a project and then I get shiny object syndrome and rationalize some new idea is better because my current idea has ballooned to too big of a scope and will never pan out. As a New Year’s resolution I’m pledging to stick to my current project (which I’m a few weeks into) for a full 100 days and completely disregard all feelings of negativity and doubt as part of the challenge. My hope is that will force me to work through that initial loss of motivation and only abandon the idea if it’s truly a lost cause and not because the new project shine has worn off. I think for beginners it can actually be good to abandon projects frequently because you’re learning very fast and will often pick unrealistic project ideas but when you reach a certain level of competence you have to trust in your abilities more and push through the negative thoughts, which is where I am at.
I have no idea why I watch so many “how to start gamedev” videos- I’ve been making scratch games for 5 years, Roblox games for half a year, and Unity games for around a month lol, dunno if I’m a “beginner” 😂 Ig they’re just entertaining. I’m still on my first Unity project, though. So I guess I’m a beginner. I’m also an idiot, though, seeing as it’s a full-scale VR Extraction shooter (C# is actually quite easy to learn if you know any other language, and I know Lua.)
That's cool! I'm making a puzzle vr game. Most of the tutorials I found were a few years old and outdated. If you know any good tutorials that would help a lot
@VLTNO I would recommend just asking chatgpt, it scrapes data from the entire internet, so it’s way easier to figure out what you need. I couldn’t find a single tutorial on things like making a mag snap into the gun. But chatGPT explained it well.
Thank you for your down to earth view on that. I've been trying to juggle making a game in my free time after work, but committing and actually finishing a project is just so hard. Also: Regarding your view on game engine, I'd add that with the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well. (That being said, I still rather use Unity because the iteration time feels quicker for my skillset.)
use playfab or generally you would integrate with something like steam + unity authentication. photon pun2 has nothing to do with accounts system but hopefully that points you in the right direction. unsafe is also a good option
Why is your recommendation to do an itch demo to get wishlists? A steam demo should get much more traffic right? I mean itch probably doesn't hurt but it has far fewer users. If you have a demo build ready you can't skip out on your steam demo
You should do both, and for steam put your demo in next fest right before release. Steam demo has more users but is also more cut throat, competition is weaker on itch
i was working on a project, then abandone it just because i insist to make all the material and resources(assets) alone... wich is a bad move for a beginner like me...
Is godot really that bad I’ve been learning unity on and off for a while. And I just decided to try learning godot, and it feels more lightweight compared to unity
Godot is great! It's not the best at everything. If you're going for realistic 3D, it's not on par with unity or unreal. However, for things it's good at (2D games or minimalistic 3D games) it's a great choice. The main downside is that it is newer and doesn't have the same resources the Unity asset store can provide. It's open source, lightweight, and growing/improving very fast. It's not %100 better at everything than the other engines, but it's a far more viable option than this video says. I personally think it feels so much better to use than Unity We're not all that far off from Godot becoming the Blender of game engines
Im saying that Unity for example gives you more options in platforms you can publish to, and you cant get godot to ever look as good as Unity HDRP or Unreal with its lumen and other stuff. Aside from paid/free assets on Fab and Unity asset store the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well.
I think it’s a very solid engine just not objectively the best choice. From my understanding the only advantage is it’s potentially slightly easier to learn, 0% commission on successful games and has a smaller install size on your PC
I’m comparing engines based on their present state and not promises of future features. In the time it takes Godot to evolve more, Unity and Unreal will also make other improvements
I actually think Godot is an amazing game engine especially for beginners also you didn’t mention that they don’t have to use a game engine it’s just harder but will give you more flexibility and if you learn how to make games without it you’ll get more job offers bc lots of big companies use custom engines
Sure, big companies use custom engines ... but this "custom engines" are very similar like Unreal or Unity. I don'understand the part with ... learn how to make games without it you’ll get more job offers ... asmuch I understand is this person someone who has make an own engine, this kind of engines are most of the time dated or very simple. No big company will hire who has worked for years to make an own engine and has never released a single game that is at least on the level of a mediocre Unity or Unreal game.
When it comes to unreal, you’re gonna need a beefy computer, and it’ll take up a ton of your hard drive, while Unity even though isn’t super graphic intense, it still takes up a good chunk of your hard drive and you’d need to download other softwares to code in it properly, which is something I wish was told to me when I started using it. That’s why I still stick with Godot and recommend it, as being open source is a HUGE advantage, and it’s been reversed engineered to properly work on something as simple as your phone, which goes to show how flexible it is. And while it doesn’t have the most documentation right now, it’s slowly getting there. I’m sure within the next year, there will be more tutorials to help entice people to use and learn the software, not to mention you have all the tools you need at the start.
@@XenoMm90 I personally think Godot is ok, but I would not recommend it to most of the people who wants to make games. When it comes to Godot, I would ask the person what kind of games he or she want to make ... if this person is interested in 2d or simple 3d games, I would suggest this person to watch some videos about Godot maybe it's something for you. All others who wants more like high detailed graphics, fast combat, extreme physics, etc ... got no other choice than to get a decent computer and to use Unity or Unreal. It was arround 6 years ago that I have heard the first time about Godot, and I have seen in that time gameplay footage of arround 300 games created in Godot. The most shocking thing to me is that not a single game of all of them looked interesting to me. My favorite games are third person action adventures with nice 3d graphics, even if I would decide to use Godot to make this kind of games it would be not so easy to find enough tutorials how to make decent 3d action adventures.
ive wanted to make games for literal YEARSSS but i never actually put the effort into it so ive wasted like 5 years because i only recently learned coding, but i can atleast try and make games now which im happy about
What a great channel, thank god to the algorithm for discovering you
Glad you enjoy it!
I'm very early to this upload for 0 reason lmao
thank you man :)
Nice video. The “Valley of Despair” for new projects following initial optimism is real. I have found that always happens to me 1-2 months into a project and then I get shiny object syndrome and rationalize some new idea is better because my current idea has ballooned to too big of a scope and will never pan out.
As a New Year’s resolution I’m pledging to stick to my current project (which I’m a few weeks into) for a full 100 days and completely disregard all feelings of negativity and doubt as part of the challenge. My hope is that will force me to work through that initial loss of motivation and only abandon the idea if it’s truly a lost cause and not because the new project shine has worn off.
I think for beginners it can actually be good to abandon projects frequently because you’re learning very fast and will often pick unrealistic project ideas but when you reach a certain level of competence you have to trust in your abilities more and push through the negative thoughts, which is where I am at.
Yeah you need to push through, it’s all part of it
I have no idea why I watch so many “how to start gamedev” videos- I’ve been making scratch games for 5 years, Roblox games for half a year, and Unity games for around a month lol, dunno if I’m a “beginner” 😂
Ig they’re just entertaining.
I’m still on my first Unity project, though. So I guess I’m a beginner. I’m also an idiot, though, seeing as it’s a full-scale VR Extraction shooter (C# is actually quite easy to learn if you know any other language, and I know Lua.)
That's cool! I'm making a puzzle vr game. Most of the tutorials I found were a few years old and outdated. If you know any good tutorials that would help a lot
Same (but not same game dev journey)
@VLTNO I would recommend just asking chatgpt, it scrapes data from the entire internet, so it’s way easier to figure out what you need. I couldn’t find a single tutorial on things like making a mag snap into the gun. But chatGPT explained it well.
Good luck :)
A great video with great advice! Thank you :D
thank you man :))
Thank you for your down to earth view on that. I've been trying to juggle making a game in my free time after work, but committing and actually finishing a project is just so hard.
Also: Regarding your view on game engine, I'd add that with the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well. (That being said, I still rather use Unity because the iteration time feels quicker for my skillset.)
I have a friend who wants to be a game dev. This video seemed interesting, and I hope he also likes it.
TELL HIM TO USE UNREAL ENGINE IT IS 1000X EASIER THAN UNITY IT TAKES 2 MONTHS TO COMPLETLEY KNOW HOW TO USE ITS BLUEPRINT CODING SYSTEM
can we do user account system in photon pun 2 plss if its possible make a tutorial for this
use playfab or generally you would integrate with something like steam + unity authentication. photon pun2 has nothing to do with accounts system but hopefully that points you in the right direction. unsafe is also a good option
@@bananadev thank you bro ı really need that
I do it because I love it
that`s the best reason
Why is your recommendation to do an itch demo to get wishlists? A steam demo should get much more traffic right?
I mean itch probably doesn't hurt but it has far fewer users. If you have a demo build ready you can't skip out on your steam demo
You should do both, and for steam put your demo in next fest right before release. Steam demo has more users but is also more cut throat, competition is weaker on itch
Ravenfield a classic game still in development
Yeah it’s crazy to me how it’s still in development xD I’m glad the dev is wrapping it up though finally and getting it finished
i was working on a project, then abandone it just because i insist to make all the material and resources(assets) alone... wich is a bad move for a beginner like me...
yeah absolutely use assets in places where it’s cohesive or github pages or chat gpt especially as a solo dev you can’t do everything
How are cutscenes made? You know the cool ones that gta does before a mission starts?
Usually they just pre make the animations for the characters and cameras and in real time it plays out
Nice video. I am in the process of making a game in xcode. Could you explain more about your experience with iOS?
Why use xcode
@@bananadev why not?
Is godot really that bad I’ve been learning unity on and off for a while. And I just decided to try learning godot, and it feels more lightweight compared to unity
godot is not bad. you just have to do a little more up front to get realistic graphics/lighting.
Godot is woke. it is like Unity but you need to learn c++, no blueprint
Godot is great! It's not the best at everything. If you're going for realistic 3D, it's not on par with unity or unreal.
However, for things it's good at (2D games or minimalistic 3D games) it's a great choice. The main downside is that it is newer and doesn't have the same resources the Unity asset store can provide.
It's open source, lightweight, and growing/improving very fast.
It's not %100 better at everything than the other engines, but it's a far more viable option than this video says. I personally think it feels so much better to use than Unity
We're not all that far off from Godot becoming the Blender of game engines
Yeah thats the advantage of godot in terms of it being a smaller file size on your PC and potentially easier to learn
Im saying that Unity for example gives you more options in platforms you can publish to, and you cant get godot to ever look as good as Unity HDRP or Unreal with its lumen and other stuff.
Aside from paid/free assets on Fab and Unity asset store the addition of metahuman and procedural animation, Unreal clearly has the edge for custom user created assets as well.
thx bro
youre welcome bro :)
Why does the title say 2025? It’s still 2024
It’s 1 day to 2025 lol
Technically 3 days 😂 @@bananadev
thanks
You are very welcome!
You're high if you think godot isnt good for indie
I think it’s a very solid engine just not objectively the best choice. From my understanding the only advantage is it’s potentially slightly easier to learn, 0% commission on successful games and has a smaller install size on your PC
I’m comparing engines based on their present state and not promises of future features. In the time it takes Godot to evolve more, Unity and Unreal will also make other improvements
I actually think Godot is an amazing game engine especially for beginners also you didn’t mention that they don’t have to use a game engine it’s just harder but will give you more flexibility and if you learn how to make games without it you’ll get more job offers bc lots of big companies use custom engines
It is definitely more flexible and good for learning, but the trade off is time.
Sure, big companies use custom engines ... but this "custom engines" are very similar like Unreal or Unity.
I don'understand the part with ... learn how to make games without it you’ll get more job offers ... asmuch I understand is this person someone who has make an own engine, this kind of engines are most of the time dated or very simple. No big company will hire who has worked for years to make an own engine and has never released a single game that is at least on the level of a mediocre Unity or Unreal game.
When it comes to unreal, you’re gonna need a beefy computer, and it’ll take up a ton of your hard drive, while Unity even though isn’t super graphic intense, it still takes up a good chunk of your hard drive and you’d need to download other softwares to code in it properly, which is something I wish was told to me when I started using it. That’s why I still stick with Godot and recommend it, as being open source is a HUGE advantage, and it’s been reversed engineered to properly work on something as simple as your phone, which goes to show how flexible it is. And while it doesn’t have the most documentation right now, it’s slowly getting there. I’m sure within the next year, there will be more tutorials to help entice people to use and learn the software, not to mention you have all the tools you need at the start.
@@XenoMm90 I personally think Godot is ok, but I would not recommend it to most of the people who wants to make games.
When it comes to Godot, I would ask the person what kind of games he or she want to make ... if this person is interested in 2d or simple 3d games, I would suggest this person to watch some videos about Godot maybe it's something for you.
All others who wants more like high detailed graphics, fast combat, extreme physics, etc ... got no other choice than to get a decent computer and to use Unity or Unreal.
It was arround 6 years ago that I have heard the first time about Godot, and I have seen in that time gameplay footage of arround 300 games created in Godot. The most shocking thing to me is that not a single game of all of them looked interesting to me.
My favorite games are third person action adventures with nice 3d graphics, even if I would decide to use Godot to make this kind of games it would be not so easy to find enough tutorials how to make decent 3d action adventures.
start by copying Code Monkey ua-cam.com/video/AmGSEH7QcDg/v-deo.html
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