So basically you have to get right up on the targets so that the light ing strikes hit them as well, can't just fire it off from a distance and expect to get the super energy back
I may have missed it if you mentioned this idea in the video or not, but in order for the super energy to actually be refunded do you think it requires you to get kills with the initial jolt proc when the staff lands and the following arc pulses aren't being counted towards the energy refund? Love the vids btw 👍
Yea, the refunded super comes back from the staff OR the extra lightning bc everything from the super jolts targets. If you don’t jolt multiple targets you won’t get anything. Cast the super over ads and throw the spear else where and you’ll see. Also arcbolt applying jolt refunds super better than flash bangs. Also I’ve found beacons to not be the play and to lean more into jolts orbs and ions to really aid in refunding abilities and super energy. Cause there’s only a few good arc specials and most of them aren’t synergistic with arc hunters playstyle
This explains so much. fwiw Queenbreaker is a great way to guarantee the blind since it chains to enemies near the target and can be reapplied quickly without cooldown.
Not really I triggeree it ton using blind. Jolt by its nature really only effects the one target so its jyst à function of how jolt functions but its still obviously à very strong verb.
nah jolts great. issue is, thats kinda it. nobody is running arc to spec into blind, and arc has nothing else. arc has two offensive verbs, and one sucks while the other is kinda particular.
@@loreseeker6604 Idk, even then, "Arc Debuff" is super inconsistent when it comes to aiming for something. They were the worst pathfinder node that flat out removed it because of how terribly inconsistent it was. You could kill 20 arc blind enemies and only get 1 to 3 kill progress on it. Arc may just need a massive pass over to clean it's bugs and issues when synergizing with it
@@exaltedfalchion7441 I agree with the stuff about nodes to a degree, but thzt doesnt mezn thzts yrue for this exotic as well your judt assuming it. I can only tell you what I have observéd myself. When I used à build with spark of bezcons I got my super back very fast so I can only assume it was working. You can say whatever you want but thats what I have obseved myself and I believe my own eyes over randoms on the internet. Your welcome to your opinion of course and i am not saying they shpuld do some work on the exotic merely thzt in my experience the arc blind effect was vety consistent.
Same. I had super returns from barely anything to 50% and no idea why. I wonder if me using pulse nades with jolt had any influence on the outcome of the super return. 🤔
I just realized this turns gathering storm into suped up version the ascension aspect. Jolting enemies and amplifying allies, and even activating during a spin animation lol
I think you're on the money with how the super regen works, however I believe it isn't supposed to only give you the energy when using the super. I just think that when using things other than the super to kill debuffed targets, the exotic isn't triggering. If it was only the super, imo this exotic is way too clunky and hard to take advantage of. If we think about new Skull or Shards of Galanor, their ease of use is way higher with their returns being the same if not more versatile, because it needs no setup. Hell during long Damage phases you can get up to 3 barrages with galanors and paired with a thresh weapon or bad juju Skull gives you a Nova back as fast as 10s. If this right now is the intended state, it definetely needs a Quality of life imrovement. If kills other than the super itself not giving energy is bugged, that needs to be fixed, or just added if it's not. Otherwise I don't see a reason to run this over Stareaters. Not only because they're just better with same or even faster Super regen on top of a DMG buff, but also because it isn't as annoying to use.
If this is meant to be a super spam exotic like Shards, all it really needs is for the lightning strikes to give super energy regardless of whether it jolts the enemy or not. It will remove this arbitrary setup and at best it basically becomes Shards of Galanor for Arc.
@SlyRocko Yeah seems like they tried to make it a little too complicated for its own good. Shame they didn't adress this in this weeks twab, when talking about it.
I noticed the same thing. Thank you for making a video about it. I was running it and constantly pausing to read the exotic description, wondering if I was going insane. How it stands is very unfortunate. How it should work is amazing. It’s a shame that it currently misbehaving.
From my testing its the things you kill with the initial lightning call when you pop the super. The part that jolts what's around the player, THATS what refunds the super energy. Or at least the how I've been consistently refunding my super. The staff still needs to make contact with something to refund the energy as long as it's far from the casting point and lastly the arc debuff kill will roughly double the super energy you'd otherwise get from a normal kill. (Additionally) It appears also in my further testing the refunded energy is being re used in the same super throw. Its isn't a 100% percent of the time but it does happen frequently.
I'm sure they test it but it's probably not on a wide enough scale for it to really account for anything. It could be like 5 dudes in a room just playing for a couple hours and saying its good.
@@CoolGuyGamesit’s weird cause I see people constantly get super energy from the lightening strike from the exotic. Maybe the raijus wave is more consistent
My guess is that it has an internal cooldown for the super energy granted on debuff kills, but if you super during that cooldown you don’t get the regen you’re supposed to. Edit: and maybe it accidentally negates ALL super energy gained from kills during the cooldown? Edit 2: you didn’t mention the best part of this exotic, the HUGE super energy boost you get from downing debuffed majors and champs
Spirit of Galanor has a pretty similar issue where it sometimes won't give any super back. Tether works like every time but supers like Storms Edge is inconsistent, even more so when you go Transcendent. Could be a similar thing happening
Thanks for the heads up I used this last night and was very confused. I was getting very little super energy back and just taught it was another bad buff to a terrible Exotic.
I like the iea of the rework for Raiju's Harness, but regardless of the text or activation being correct, it just seems like a less consistant shards of Galanor. For arc Hunter Im still going to main an Exotic Class mod to get the most damage out of my super rather than use a exotic to turn my one-off -super into an ad clear.
@@FlashesSoccer011Tbf, I don't blame them for getting it mixed up or instantly assuming you'd only ever use it with Prismatic. Not many people will actually use pure Arc subclasses over Prismatic. Prismatic just does the same thing but better in a lot of instances when considering arc. Arc isn't in a good place.
@@shadowturnip1198 Of course, I know it all too well (I mainly play PvP lol, storms edge is a mess). I was just talking about how Prismatic essentially eclipses Arc in general. To the point where mix ups like this happen, because a lot of people aren't going to consider using Arc when Prism exists. Their mind immediately wanders to using Arc abilities with the comforts of Prism. I should've expanded on that though. Also apologies, my original comment says "or" instead of "and". That does change how it reads lol.
@@tristanlambert658 I prefer it in the heavy slot paired with a volt shot primary and disorientating gl he damage just needs to be buffed, but I like to solo quite a bit
The lightning AOE that is called down when you activate your super effects the area around your character's location, not the area that you throw your staff to...fyi...which is wonky. So if you're off by yourself and throw your super at a boss at a distance, the lightning that is called down doesn't hit anything.
One for the things that could be happening is that because casting the super doesn't immediately activate it (meaning it still shows your super bar is full) and the jolt is killing things BEFORE your super is used, it isn't charging it properly and instead applying it during the spin before the throw, almost like how celestial works (refunding after the super animation and shot is done) instead of galanor, where it applies during the animation, but after the super is "casted".
Maven made a video where she concluded that activation gathering storm with raiju equiped creates a lightning wave around your character, not the staff thrown. If that wave around your character hits/kills targets, you get super back.
Cool guy... Awesome video as usual bro. Being curious I looked at your account activity through the companion app and noticed you were going into the Garden of salvation raid and repeatedly getting 25 or 27 kills then backing out and going back in. Is there a solo farm there? If so could you make a video on it? Also I had an idea for a video "Legato 11 vs Sojourner's Tale" I'd be interested in your opinion on which is the better of the two. I mean they're basically the same but it's an idea you know. Keep it up dude
I use that area for testing. Every weapon i test there. Large ad density, but they are raid ads. They don't get dropped like patrol ones, a little beefier. Good area to show perks and builds.
Have you tried paying attention to lightning that is called down on you and how many enemies that lightning kills? Maybe its giving you energy back based on the damage of that specific lightning, not the entire super.
Gathering storm and Raiju both has the same jolting effects, so it could be one or the other doing the cancellation or returning energy. Lethal current also makes blinding effects on combination blow after dodging...
2:40 couldn't the primary weapon's boost to giving super energy be making up for the fact you're blinding more enemies and have more debuffed targets giving bonus energy?
Not following. Arc primary auto vs void primary auto? Regardless, in both arc cases. Defeating multiple arc debuffed targets, in theory, should result in more gathering storm energy, right? Just out of the gate. One if not both of them.
@@CoolGuyGames I was meaning the indebted kindness vs the arc auto, indebted might've got more arc debuffs vs the auto's natural boost to super energy gains by being a primary, but watching further both of them getting less gains than the void was kinda odd. They should be giving way more super gains, I guess the exotic is just not working as intended.
I think it may have to do with arc ability kills vs debuffed targets giving the super energy. When I spam voltshot- very little bonus. When I spam Ascension- much better super energy. Also imo, in the case I'm wrong using Ascension / the Super may be a better combo than using Flashbangs as it lets you jolt in an AoE.
Am I the only one struggling to notice the extra lightning strikes? When I read that exotic description, I imagined a huge but brief lightning storm. Instead it's like a few extra jolts visual effects, at least that's all I notice
At this point in the game, especially with the buffed skull of dire ahamkara, super exotics typically have 2 functionalities: refund after use, and extra energy on some condition. Nighthawk refunds 30% ish on kill and precision kills build it faster, galanor refunds up to 50% on hit and knife kills build it faster, skull refunds up to 50% on kills and devour kills build it faster, geomags extend the duration and collecting traces builds it faster. It sounds like raiju was supposed to build the super faster on arc debuffed kills and refund energy on kill (basically skull of dire ahamkara for gathering storm) but something got mixed up.
You know, now that you mention it, I've noticed this myself when using the new raiju's harness. I was wondering why I was always getting half my super energy refunded...
so it's similar with Dire Ahamkara, but with one extra step and very inconsistent. hope Bungie gets a hold on this cuz I'm so down to show my Hunter player about this
Ok so I've got...not a theory on why its happening but some similarities to another similar bug or interaction. Spirit of Galanor. It's wildly inconsistent with how much super it gives with it sometimes not giving any. This happens more often when you go Transcendent. Tether is much more consistent but things like Storms Edge? Sometimes you get half of your super back with a full hit, sometimes it doesn't give you anything. I wonder if they just slapped the same line of code handling Spirit of Galanor causing it to have the same exact issues.
I wonder if it's tied into primary weapons generating more super energy, since jolt kills don't actually count as weapon kills....it's possible that at least for the first part you've just got a bunch of different values and multipliers conveniently lining up, but....yeah that is *weird* 😅
yeahhh ive been using this a lot and ive noticed i havent been getting really any super energy back and ive been doing onslaught for those big amounts of ads and nothing from time to time
Overall, it's likely that the description of the perk is insufficiently worded. Anything after that, Bungie needs to take a look at how the initial lightning storm functions.
its definitely the energy for your super from arc debuff kills is for the super killing enemies enemies with a debuff, not weapon kills etc. its just misworded like a lot of stuff in destiny its a shame that even with a load of perks in the seasonal artifact arc is the weakest of the subclasses, it was stasis but the perks for it actualy work well
Not surprising. I do find it odd all these people have videos (which at this point it feels like content creators have the same AI generated builds and they just voice over it) and it’s never been brought up or noticed (at least in all the build videos I’ve seen). Definitely what sets you far apart from the sea of content creators and hats off to you. Realistically, it should do all of the above. Keep that same functionality that gives it between 25-50% super back on activation AND super energy killing arc debuffed targets with something that isn’t your super. It sounds kind of OP but we’re so power crept right now it should fall in line with other things that exist. Skull of Dire Ahamkara is letting you spam Nova Bombs. Curiass of the Falling Star is letting you spam buffed Thundercrashes for spamming Consecration. Celestial Nighthawk gives you a strong single Goldy that gives super back on a kill and buffs a weapon… this thing needs all of its sounded functionality to keep up. Arc has basically been stripped. You can have some success with Gifted Conviction but it’s better on Prismstic because of your ability to branch out for more DR, potential restoration, other supers and not being locked into close range melee. Punch build also arguably better on Prismstic for many of the same reasons plus freeing up exotic getting invisibility and weakening from an aspect. Gathering Storm spam is about all that could keep up in the meta and it’s not going to get slower paced… we’re too OP at this point to turn it all back this far into the game’s life cycle.
When i read it i think it makes sense what they mean, sure it could be worded better but it is working correctly and not bugged. Its just like with anything in destiny it applies damage then the debuff, so if they just die to damage from casting it, no refund, if they dont they get the debuff and then die which gives the refund. The game must uses a stack method for Appling effects and damage is always prio 1. The wording does make sense to me, i dont think its bugged at all. It does seem like a round about way to make the exotic tho, should just make it Gathering storm kills refund but guess they wanted to get people to try and use the new affect to jolt things rather than just ignoring the affect
So what you're saying is I should use this for my solo/flawless Vesper's Host run? Because she will stand next to where she spawns clones and then this will jolt the clones a lot and probably kill them... and then I get even more super energy back for killing boss tier enemies... muahahahahahahaha!!! Anyways, very interesting video. Thank you for putting this together it makes a lot more sense now.
I hate when they make exotics this situational. If you want to take full advantage you need a boss that is surrounded by enemies, just not one's that are too weak and die on the initial hit. Or if you want to add clear, you need to make sure you throw a blinding grenade first to refund super energy. Either way, a Deadfall Tether would probably be more useful and Rigs would give half your energy back anyway, except in the current dungeon where tether is disabled.
So I'm not sure if you've texted this, and I could be wrong, but maybe it's ability damage on arc debuffed targets? I've been running it a lot in the dungeon as well, and I've noticed a lot of bursts of super energy after using the tempest strike/ascension combo, especially if I throw a flashbang first
Yeah, I run it with tempest and ascension when running onslaught and get so much super energy when defeating targets with them. It's bugged one way or another. Whether the text is wrong or it's working incorrectly, it's not doing what it says it does at all.
is it not better to run ascension with flow state for the increased dodge regen? unforunately you're stuck with garbage melees on arc hunter either way, and tempest strike is still pretty pathetic, but the synergy with flow state and ascension is quite potent im willing to try this combination out in case its true that its restoring alot of energy, but hadnt noticed ascension alone doing much
I found the only way to consistently get the super regain from kills was to invedt in blind. Blinding enemies with things like spark of beacons workedfor me consistently. Plus beacons with arc weapons like indebted kindness and grand overture go very hard with bezcons anyway. Is a same it doesnt also work with enemies killed by jolt as well.
Instead of ionic trace I'm using the one that makes your grenade last longer. I'll come back and update you. I think we can double dip though because we have ionic trace in our artifact
Sounds like the arc verbs are " too good" at their ad clear job to function well with the Exotic's abilities. So based on the description that requires you to jolt targets to get super energy, having too much damage and the chain lightning outright killing everything in one shot before it gets jolted could result in not applying enough debuffs. So it kinda would make sense why the super energy hasn't returned in such cases. You can't debuff the dead. Maybe hopping into some Master level content where chain lightning shouldn't immediatly one shot enemies could result in more consistent super returns? If the inconsistency still happens like that, then it probably is bugged. But if in a GM every target gets jolted before you kill them, then the exotic's requirements are more or less just too powerful in regular content to work well.
I'm wondering if a good combo would be centrifuge and spark of brilliance, you're amplified all the time on arc hunter, no doubt, but if you run blind nades, centrifuge and spark of brilliance, you'd be able to just chain the blind even without casting the super, sure the whole purpose would be to just send out the super and refund, but it still gives you super energy for generally blinded ad clear so could that work efficiently?...
jolting feedback doesnt count as a debuff it suppose to jolt on the 12 checkmark but if you put gifted conviction (dr on jolting) it doesnt stack so jolting feedback is just +dmg and aoe, and on the case of spark of beacon doesnt work always and is inconsistent
Thought; is it that the super energy gained by killing debuffed enemies comes as the super energy refund? Because otherwise it makes no sense that you'd get ANY super energy back from the serviror boss since none of them die from gathering storm.
When you pop it, lightning strikes SEPERATE from the staff (you could throw it off the map) spawn around you. Those kills that the lightning strikes get are what give you the big refund. This mechanic is also bugged, and inconsistently gives the super energy refund.
I get that they had layoffs and whatnot, but the bugs on stuff and the long turnaround to fix them is ridiculous. 3 weeks to fix mask of fealty? Almost a month to fix ignitions (which they didnt bother to put in patch notes)? Add in the drama surrounding perk weighting. Something has to give
Huh..I wonder if its the finisher wave, or retinal burn blinds.. that'd explain the super regeneration a touch in my experiences with it at least. It is definitely consistently inconsistent that's for sure. If it is supposed to refund off of jolted downs when the super is thrown, I'd say that's a fundamental problem with the super and/or jolt on its own. Like, sure it jolts enemies, but if the super damage outright kills targets, then the jolt is never applied, thus no refund from jolted downs. Thrown into a pack of meatier enemies, kills some outright, first tick/impact jolts meaty enemies, second tick kills those jolted enemies and thus theoretically refunds super energy. I'm sorry, but I think those initial impact kills need to be factored into the refunds somehow, otherwise the exotic is fundamentally flawed by virtue of how jolt functions in needing to be applied then triggered to be treated as jolted. This isn't blade barrage where sheer damage drives the refunds from galanor, or deadfall where targets "tapped" drives the refunds from rigs. Inconsistency from those two is largely player error. Whiff the blade barrage, or low target count for deadfall respectively. Here you're counting on not the impact of the super, but the impact to be low enough that jolts can be applied, then those jolted targets killed by damage once the jolts have been successfully applied. I may well be rehashing what you've said in the video here. It also wouldn't be the first time exotic item description is vague at best or inaccurate and unhelpful at worst. I don't know how good it'd be for the super.. or for the game as a whole honestly. But, I wonder if this problem would be "resolved" if Gathering Storm had some form of ascending amplitude where it builds to a crescendo of a few final ticks of high damage, but starting low. Gathering charge as the storm builds. It would hopefully allow for those jolts to be applied, and grant the proper refunds.
3:46 I've never heard of this before. I mean, it makes complete sense, but I've never seen anyone talk about it before and it's not in the ddc. Anyone have any links explaining it?
I think, it’s all 3 i feel like it isnt doin what it’s supposed to be doin, the text is wrong and it is not doin what we think it’s supposed to be doin, i think it’s supposed to jolting the eneimes b4 killing them with the super but sometimes isnt
Thank you for watching. I kept testing it and its the new lightning from gathering storm on arc debuff targets more so than the actual super staff.
its working as intended, just like how geomag stabilizers on warlock works. (except it does 2 more things on super cast)
I can’t take off ex diris with raijus
So basically you have to get right up on the targets so that the light ing strikes hit them as well, can't just fire it off from a distance and expect to get the super energy back
I may have missed it if you mentioned this idea in the video or not, but in order for the super energy to actually be refunded do you think it requires you to get kills with the initial jolt proc when the staff lands and the following arc pulses aren't being counted towards the energy refund? Love the vids btw 👍
Yea, the refunded super comes back from the staff OR the extra lightning bc everything from the super jolts targets. If you don’t jolt multiple targets you won’t get anything. Cast the super over ads and throw the spear else where and you’ll see.
Also arcbolt applying jolt refunds super better than flash bangs.
Also I’ve found beacons to not be the play and to lean more into jolts orbs and ions to really aid in refunding abilities and super energy. Cause there’s only a few good arc specials and most of them aren’t synergistic with arc hunters playstyle
Legit the most trusted opinion on anything destiny related IMO
Except for NOT recommending attrition orbs on pyroelectric propellant. Sinful. He’s still the man tho.
Hard agree.
This guy gets it
CoolGuy and Cammycakes top tier opinions
Coolguy does his homework
This explains so much. fwiw Queenbreaker is a great way to guarantee the blind since it chains to enemies near the target and can be reapplied quickly without cooldown.
Still should be a special weapon
I haven't used queenbreaker since warmind
Ex Diris moths blind enemies and you can proc a moth with a couple hits
Bungie and a bugged exotic. Name a more iconic combo.
Inb4 "pEtE aNd CaRs" reply
Hunter exotics specifically
Antaeus Wards and thrown controllers?
Alvin and the Chipmunks 🐿️🐿️🐿️
Telesto and game breaking
tldr: arc verbs suck so bad they cant even trigger the exotic perk lol
Not really I triggeree it ton using blind. Jolt by its nature really only effects the one target so its jyst à function of how jolt functions but its still obviously à very strong verb.
@@loreseeker6604 there's proof that arc verbs aren't adding any more super energy than a void auto rifle... in the same video you're commenting on...
nah jolts great. issue is, thats kinda it. nobody is running arc to spec into blind, and arc has nothing else. arc has two offensive verbs, and one sucks while the other is kinda particular.
@@loreseeker6604 Idk, even then, "Arc Debuff" is super inconsistent when it comes to aiming for something. They were the worst pathfinder node that flat out removed it because of how terribly inconsistent it was. You could kill 20 arc blind enemies and only get 1 to 3 kill progress on it. Arc may just need a massive pass over to clean it's bugs and issues when synergizing with it
@@exaltedfalchion7441 I agree with the stuff about nodes to a degree, but thzt doesnt mezn thzts yrue for this exotic as well your judt assuming it. I can only tell you what I have observéd myself. When I used à build with spark of bezcons I got my super back very fast so I can only assume it was working. You can say whatever you want but thats what I have obseved myself and I believe my own eyes over randoms on the internet. Your welcome to your opinion of course and i am not saying they shpuld do some work on the exotic merely thzt in my experience the arc blind effect was vety consistent.
I thought something was wrong with raijus since the beginning of the season but I haven't been able to put it to words. thank you for making this vid
Same. I had super returns from barely anything to 50% and no idea why.
I wonder if me using pulse nades with jolt had any influence on the outcome of the super return. 🤔
I just realized this turns gathering storm into suped up version the ascension aspect. Jolting enemies and amplifying allies, and even activating during a spin animation lol
I knew I wasn't losing my mind when I was casting my super and not getting consistent returns. Thanks for the information!
I think you're on the money with how the super regen works, however I believe it isn't supposed to only give you the energy when using the super.
I just think that when using things other than the super to kill debuffed targets, the exotic isn't triggering.
If it was only the super, imo this exotic is way too clunky and hard to take advantage of.
If we think about new Skull or Shards of Galanor, their ease of use is way higher with their returns being the same if not more versatile, because it needs no setup.
Hell during long Damage phases you can get up to 3 barrages with galanors and paired with a thresh weapon or bad juju Skull gives you a Nova back as fast as 10s.
If this right now is the intended state, it definetely needs a Quality of life imrovement.
If kills other than the super itself not giving energy is bugged, that needs to be fixed, or just added if it's not.
Otherwise I don't see a reason to run this over Stareaters.
Not only because they're just better with same or even faster Super regen on top of a DMG buff, but also because it isn't as annoying to use.
If this is meant to be a super spam exotic like Shards, all it really needs is for the lightning strikes to give super energy regardless of whether it jolts the enemy or not. It will remove this arbitrary setup and at best it basically becomes Shards of Galanor for Arc.
@SlyRocko Yeah seems like they tried to make it a little too complicated for its own good.
Shame they didn't adress this in this weeks twab, when talking about it.
0:29 A wild Cammy is spotted :o
Yup I noticed the inconsistency also and found flashbangs were best for debuffing. However, now I learned to love flashbang nades.
Thank you for making this video. I just made a Raiju's Harness build last night and was confused why it was so inconsistent
I thought I was going crazy. This makes a lot more sense. Appreciate your attention to detail.
I noticed the same thing. Thank you for making a video about it. I was running it and constantly pausing to read the exotic description, wondering if I was going insane. How it stands is very unfortunate. How it should work is amazing. It’s a shame that it currently misbehaving.
Thanks for gettin nerdy with it buddy
From my testing its the things you kill with the initial lightning call when you pop the super. The part that jolts what's around the player, THATS what refunds the super energy. Or at least the how I've been consistently refunding my super. The staff still needs to make contact with something to refund the energy as long as it's far from the casting point and lastly the arc debuff kill will roughly double the super energy you'd otherwise get from a normal kill. (Additionally) It appears also in my further testing the refunded energy is being re used in the same super throw. Its isn't a 100% percent of the time but it does happen frequently.
Add this to the massive pile of bugs released with Revenant. It's like they just code something one time and ship it. No testing involved.
im rlly angry they havent fixed the potion brewing softlock
qa got sacked by layoffs. the bugs are going to get worse before they get better again.
I'm sure they test it but it's probably not on a wide enough scale for it to really account for anything. It could be like 5 dudes in a room just playing for a couple hours and saying its good.
This is just the natural effect of firing 1/3 of staff, especially those “useless” non-revenue generating roles
@@ROFLWAFFLELAWL4no one tests it because no one works at bungie qa anymore. the very first people to be fired are qa and hr
Thanks so much for the breakdown with this. Hope to see some comms from bungie about this really cool looking exotic
I’m so glad people are finally talking about this.
The lighting strike comes down on you so if you’re surrounded it will return more super energy even if you throw the staff away
*if* the jolt works. Multiple times in this video i do that and no super energy back.
@@CoolGuyGamesit’s weird cause I see people constantly get super energy from the lightening strike from the exotic.
Maybe the raijus wave is more consistent
My guess is that it has an internal cooldown for the super energy granted on debuff kills, but if you super during that cooldown you don’t get the regen you’re supposed to.
Edit: and maybe it accidentally negates ALL super energy gained from kills during the cooldown?
Edit 2: you didn’t mention the best part of this exotic, the HUGE super energy boost you get from downing debuffed majors and champs
That would actually make so much sense, I 100% think that’s what it is.
Spirit of Galanor has a pretty similar issue where it sometimes won't give any super back. Tether works like every time but supers like Storms Edge is inconsistent, even more so when you go Transcendent. Could be a similar thing happening
Thanks for the heads up I used this last night and was very confused. I was getting very little super energy back and just taught it was another bad buff to a terrible Exotic.
I like the iea of the rework for Raiju's Harness, but regardless of the text or activation being correct, it just seems like a less consistant shards of Galanor. For arc Hunter Im still going to main an Exotic Class mod to get the most damage out of my super rather than use a exotic to turn my one-off -super into an ad clear.
Exotic class items only work in prismatic. You can't even use one on arc.
@@FlashesSoccer011Tbf, I don't blame them for getting it mixed up or instantly assuming you'd only ever use it with Prismatic. Not many people will actually use pure Arc subclasses over Prismatic.
Prismatic just does the same thing but better in a lot of instances when considering arc. Arc isn't in a good place.
@@seb5542 except gathering storm isn't on prismatic
@@shadowturnip1198 Of course, I know it all too well (I mainly play PvP lol, storms edge is a mess). I was just talking about how Prismatic essentially eclipses Arc in general. To the point where mix ups like this happen, because a lot of people aren't going to consider using Arc when Prism exists. Their mind immediately wanders to using Arc abilities with the comforts of Prism.
I should've expanded on that though.
Also apologies, my original comment says "or" instead of "and". That does change how it reads lol.
I would have 100% believed it was giving me super back. Ty mr coolguy 😎
Really appreciate the breakdown on this Exotic. I’ve enjoyed using this season but I def noticed the inconsistency. Hope bungo resolves this soon
Great video man, also cool to see you with Cammy cakes, any chance you could get TV back into Destiny?
FINALLY I BEEN DYING TO LEARN MORE ABT THIS EXOTIC BUT NO ONE DID A GOOD REVIEW FOR IT YET
Have you tried it with Queensbreaker? I feel like everyone forgets that it blinds mobs and causes lightning chains
QB is better than most think damage is low but it's so useful
@@eartharrow6772if it was a special weapon people would love it, but right now we can’t justify giving up our DPS slot on a second special weapon.
@@tristanlambert658 I prefer it in the heavy slot paired with a volt shot primary and disorientating gl he damage just needs to be buffed, but I like to solo quite a bit
Thanks for clearing this up!
the title is so aggro lmao, wasn't ready for it first thing in the morning
The lightning AOE that is called down when you activate your super effects the area around your character's location, not the area that you throw your staff to...fyi...which is wonky. So if you're off by yourself and throw your super at a boss at a distance, the lightning that is called down doesn't hit anything.
One for the things that could be happening is that because casting the super doesn't immediately activate it (meaning it still shows your super bar is full) and the jolt is killing things BEFORE your super is used, it isn't charging it properly and instead applying it during the spin before the throw, almost like how celestial works (refunding after the super animation and shot is done) instead of galanor, where it applies during the animation, but after the super is "casted".
it's a little of B & C.. Appreciate Appreciate the Science as Always-Always 🎮🎮💯💯💪🏽💪🏽
Maven made a video where she concluded that activation gathering storm with raiju equiped creates a lightning wave around your character, not the staff thrown. If that wave around your character hits/kills targets, you get super back.
I always appreciate your opinions. Can you test the Tessellation as well. I swear it’s bugged.
appreciate the deep dive! Makes sense to me
0:32 that's about the most accurately accurate way to accurately describe this specific exotic
You need to take a look at jolting feedback with lucky raspberry, CoolGuy!
Cool guy... Awesome video as usual bro. Being curious I looked at your account activity through the companion app and noticed you were going into the Garden of salvation raid and repeatedly getting 25 or 27 kills then backing out and going back in. Is there a solo farm there? If so could you make a video on it? Also I had an idea for a video "Legato 11 vs Sojourner's Tale" I'd be interested in your opinion on which is the better of the two. I mean they're basically the same but it's an idea you know. Keep it up dude
I use that area for testing. Every weapon i test there. Large ad density, but they are raid ads. They don't get dropped like patrol ones, a little beefier. Good area to show perks and builds.
I love it when he shows me the receipts.
Glad I’m not crazy, I knew something was off with it but couldn’t figure out why the super gain was inconsistent.
Thank you man for this. I was wondering why this exotic feels so wonky at times.
Have you tried paying attention to lightning that is called down on you and how many enemies that lightning kills? Maybe its giving you energy back based on the damage of that specific lightning, not the entire super.
Gathering storm and Raiju both has the same jolting effects, so it could be one or the other doing the cancellation or returning energy. Lethal current also makes blinding effects on combination blow after dodging...
Good call
2:40 couldn't the primary weapon's boost to giving super energy be making up for the fact you're blinding more enemies and have more debuffed targets giving bonus energy?
Not following. Arc primary auto vs void primary auto? Regardless, in both arc cases. Defeating multiple arc debuffed targets, in theory, should result in more gathering storm energy, right? Just out of the gate. One if not both of them.
@@CoolGuyGames I was meaning the indebted kindness vs the arc auto, indebted might've got more arc debuffs vs the auto's natural boost to super energy gains by being a primary, but watching further both of them getting less gains than the void was kinda odd. They should be giving way more super gains, I guess the exotic is just not working as intended.
Love your videos. Learn so much
I think it may have to do with arc ability kills vs debuffed targets giving the super energy. When I spam voltshot- very little bonus. When I spam Ascension- much better super energy. Also imo, in the case I'm wrong using Ascension / the Super may be a better combo than using Flashbangs as it lets you jolt in an AoE.
This is the same problem in lower end content with some of the hunter melee builds, the debuff is applied second to damage.
Am I the only one struggling to notice the extra lightning strikes? When I read that exotic description, I imagined a huge but brief lightning storm. Instead it's like a few extra jolts visual effects, at least that's all I notice
At this point in the game, especially with the buffed skull of dire ahamkara, super exotics typically have 2 functionalities: refund after use, and extra energy on some condition. Nighthawk refunds 30% ish on kill and precision kills build it faster, galanor refunds up to 50% on hit and knife kills build it faster, skull refunds up to 50% on kills and devour kills build it faster, geomags extend the duration and collecting traces builds it faster. It sounds like raiju was supposed to build the super faster on arc debuffed kills and refund energy on kill (basically skull of dire ahamkara for gathering storm) but something got mixed up.
You know, now that you mention it, I've noticed this myself when using the new raiju's harness. I was wondering why I was always getting half my super energy refunded...
I think queen breaker might be the weapon to pair with raijus harness. Its gotten a massive damage buff and it blinds enemies in its path.
I was under the impression (due to the wording of the text) that Gather Storm **Lasts longer** on debuff kills
so it's similar with Dire Ahamkara, but with one extra step and very inconsistent.
hope Bungie gets a hold on this cuz I'm so down to show my Hunter player about this
Ok so I've got...not a theory on why its happening but some similarities to another similar bug or interaction.
Spirit of Galanor. It's wildly inconsistent with how much super it gives with it sometimes not giving any. This happens more often when you go Transcendent. Tether is much more consistent but things like Storms Edge? Sometimes you get half of your super back with a full hit, sometimes it doesn't give you anything.
I wonder if they just slapped the same line of code handling Spirit of Galanor causing it to have the same exact issues.
Can you do a vid on blight ranger? It had so many changes its hard to know whats good and bad haha
I wonder if it's tied into primary weapons generating more super energy, since jolt kills don't actually count as weapon kills....it's possible that at least for the first part you've just got a bunch of different values and multipliers conveniently lining up, but....yeah that is *weird* 😅
Going to try This now!
this chest with the ex diris is fun
yeahhh ive been using this a lot and ive noticed i havent been getting really any super energy back and ive been doing onslaught for those big amounts of ads and nothing from time to time
Ok Coolguy I am listening.
Overall, it's likely that the description of the perk is insufficiently worded. Anything after that, Bungie needs to take a look at how the initial lightning storm functions.
its definitely the energy for your super from arc debuff kills is for the super killing enemies enemies with a debuff, not weapon kills etc. its just misworded like a lot of stuff in destiny
its a shame that even with a load of perks in the seasonal artifact arc is the weakest of the subclasses, it was stasis but the perks for it actualy work well
Not surprising. I do find it odd all these people have videos (which at this point it feels like content creators have the same AI generated builds and they just voice over it) and it’s never been brought up or noticed (at least in all the build videos I’ve seen).
Definitely what sets you far apart from the sea of content creators and hats off to you.
Realistically, it should do all of the above. Keep that same functionality that gives it between 25-50% super back on activation AND super energy killing arc debuffed targets with something that isn’t your super.
It sounds kind of OP but we’re so power crept right now it should fall in line with other things that exist.
Skull of Dire Ahamkara is letting you spam Nova Bombs. Curiass of the Falling Star is letting you spam buffed Thundercrashes for spamming Consecration. Celestial Nighthawk gives you a strong single Goldy that gives super back on a kill and buffs a weapon… this thing needs all of its sounded functionality to keep up.
Arc has basically been stripped. You can have some success with Gifted Conviction but it’s better on Prismstic because of your ability to branch out for more DR, potential restoration, other supers and not being locked into close range melee. Punch build also arguably better on Prismstic for many of the same reasons plus freeing up exotic getting invisibility and weakening from an aspect. Gathering Storm spam is about all that could keep up in the meta and it’s not going to get slower paced… we’re too OP at this point to turn it all back this far into the game’s life cycle.
When i read it i think it makes sense what they mean, sure it could be worded better but it is working correctly and not bugged. Its just like with anything in destiny it applies damage then the debuff, so if they just die to damage from casting it, no refund, if they dont they get the debuff and then die which gives the refund. The game must uses a stack method for Appling effects and damage is always prio 1. The wording does make sense to me, i dont think its bugged at all. It does seem like a round about way to make the exotic tho, should just make it Gathering storm kills refund but guess they wanted to get people to try and use the new affect to jolt things rather than just ignoring the affect
Thanks!
So what you're saying is I should use this for my solo/flawless Vesper's Host run? Because she will stand next to where she spawns clones and then this will jolt the clones a lot and probably kill them... and then I get even more super energy back for killing boss tier enemies...
muahahahahahahaha!!!
Anyways, very interesting video. Thank you for putting this together it makes a lot more sense now.
I hate when they make exotics this situational. If you want to take full advantage you need a boss that is surrounded by enemies, just not one's that are too weak and die on the initial hit. Or if you want to add clear, you need to make sure you throw a blinding grenade first to refund super energy. Either way, a Deadfall Tether would probably be more useful and Rigs would give half your energy back anyway, except in the current dungeon where tether is disabled.
So I'm not sure if you've texted this, and I could be wrong, but maybe it's ability damage on arc debuffed targets? I've been running it a lot in the dungeon as well, and I've noticed a lot of bursts of super energy after using the tempest strike/ascension combo, especially if I throw a flashbang first
Could be!
Yeah, I run it with tempest and ascension when running onslaught and get so much super energy when defeating targets with them.
It's bugged one way or another. Whether the text is wrong or it's working incorrectly, it's not doing what it says it does at all.
is it not better to run ascension with flow state for the increased dodge regen?
unforunately you're stuck with garbage melees on arc hunter either way, and tempest strike is still pretty pathetic, but the synergy with flow state and ascension is quite potent
im willing to try this combination out in case its true that its restoring alot of energy, but hadnt noticed ascension alone doing much
@KormitTheFrag yeah that could also work, my mind was just thinking "three big aoe abilities"
I found the only way to consistently get the super regain from kills was to invedt in blind. Blinding enemies with things like spark of beacons workedfor me consistently. Plus beacons with arc weapons like indebted kindness and grand overture go very hard with bezcons anyway. Is a same it doesnt also work with enemies killed by jolt as well.
finally i can use this fine piece of drip
I've been using it with ex diris, it's very good.
Instead of ionic trace I'm using the one that makes your grenade last longer. I'll come back and update you. I think we can double dip though because we have ionic trace in our artifact
Sounds like the arc verbs are " too good" at their ad clear job to function well with the Exotic's abilities.
So based on the description that requires you to jolt targets to get super energy, having too much damage and the chain lightning outright killing everything in one shot before it gets jolted could result in not applying enough debuffs. So it kinda would make sense why the super energy hasn't returned in such cases. You can't debuff the dead.
Maybe hopping into some Master level content where chain lightning shouldn't immediatly one shot enemies could result in more consistent super returns? If the inconsistency still happens like that, then it probably is bugged. But if in a GM every target gets jolted before you kill them, then the exotic's requirements are more or less just too powerful in regular content to work well.
If only it worked with storms edge too, that would be bananas
Lucky Raspberry + jolting feedback auto
good to know, i was using it and i was like why in the world is it working this way?? didnt feel bad, just felt like i wasnt using it right.
I'm wondering if a good combo would be centrifuge and spark of brilliance, you're amplified all the time on arc hunter, no doubt, but if you run blind nades, centrifuge and spark of brilliance, you'd be able to just chain the blind even without casting the super, sure the whole purpose would be to just send out the super and refund, but it still gives you super energy for generally blinded ad clear so could that work efficiently?...
jolting feedback doesnt count as a debuff it suppose to jolt on the 12 checkmark but if you put gifted conviction (dr on jolting) it doesnt stack so jolting feedback is just +dmg and aoe, and on the case of spark of beacon doesnt work always and is inconsistent
Thought; is it that the super energy gained by killing debuffed enemies comes as the super energy refund? Because otherwise it makes no sense that you'd get ANY super energy back from the serviror boss since none of them die from gathering storm.
Coolguy, I'd send Bungie this video and get confirmation from them or at least get their eyes on this exotic.
When you pop it, lightning strikes SEPERATE from the staff (you could throw it off the map) spawn around you. Those kills that the lightning strikes get are what give you the big refund. This mechanic is also bugged, and inconsistently gives the super energy refund.
Ngl I keep it on for fashion more than the exotic, I noticed it wasn't working since the rework came out 😭
So… Galanor but it locks you into a crappy grenade that you have to waste on a group you’re about to use your super on anyway?
Lovely.
I get that they had layoffs and whatnot, but the bugs on stuff and the long turnaround to fix them is ridiculous. 3 weeks to fix mask of fealty? Almost a month to fix ignitions (which they didnt bother to put in patch notes)? Add in the drama surrounding perk weighting. Something has to give
My biggest sadness is that we have the other arc super on prismatic and not my literal fav super in the game.
Looks like I have another exotic to move from vault to inventory.
They still haven’t removed the extended melee range from ophidians text, bungie doesn’t even know what their doing
Huh..I wonder if its the finisher wave, or retinal burn blinds.. that'd explain the super regeneration a touch in my experiences with it at least.
It is definitely consistently inconsistent that's for sure.
If it is supposed to refund off of jolted downs when the super is thrown, I'd say that's a fundamental problem with the super and/or jolt on its own.
Like, sure it jolts enemies, but if the super damage outright kills targets, then the jolt is never applied, thus no refund from jolted downs.
Thrown into a pack of meatier enemies, kills some outright, first tick/impact jolts meaty enemies, second tick kills those jolted enemies and thus theoretically refunds super energy.
I'm sorry, but I think those initial impact kills need to be factored into the refunds somehow, otherwise the exotic is fundamentally flawed by virtue of how jolt functions in needing to be applied then triggered to be treated as jolted.
This isn't blade barrage where sheer damage drives the refunds from galanor, or deadfall where targets "tapped" drives the refunds from rigs.
Inconsistency from those two is largely player error. Whiff the blade barrage, or low target count for deadfall respectively.
Here you're counting on not the impact of the super, but the impact to be low enough that jolts can be applied, then those jolted targets killed by damage once the jolts have been successfully applied.
I may well be rehashing what you've said in the video here. It also wouldn't be the first time exotic item description is vague at best or inaccurate and unhelpful at worst.
I don't know how good it'd be for the super.. or for the game as a whole honestly.
But, I wonder if this problem would be "resolved" if Gathering Storm had some form of ascending amplitude where it builds to a crescendo of a few final ticks of high damage, but starting low. Gathering charge as the storm builds.
It would hopefully allow for those jolts to be applied, and grant the proper refunds.
Weird when I pop super directly downward on the ground without jumping I get consistent 30-50% energy back
I was messing with raiju’s and realized it didn’t do the do, now I know why
Idek what to say Bungo at it again
3:46 I've never heard of this before. I mean, it makes complete sense, but I've never seen anyone talk about it before and it's not in the ddc. Anyone have any links explaining it?
Would if the exotic make the arc stick from gathering storm usable after its thrown, like the void axes titans got
JOHN WEAPON REVIEWER! 🗣🗣🗣💯💯
Broken Revenant item # 471, this is crazy
So if the super kills blinded targets it gives super back. And if it kills jolted Targets after they get jolted by it
The targets that are near to you not your arc staff so if u are too far away you wont get that jolt proc.
Consistent/ inconsistent 😂😂
What is it haha
Nice explanation
I think, it’s all 3 i feel like it isnt doin what it’s supposed to be doin, the text is wrong and it is not doin what we think it’s supposed to be doin, i think it’s supposed to jolting the eneimes b4 killing them with the super but sometimes isnt