@@shady8273 This argument only really works for small builds, large machines would need hundreds of belts in complicated patterns if you used them instead of a handful of well placed vaults. It's easier to understand if you've ever played Factorio.
Yes but also no - the space used up by belts scales poorly; even in simple contraptions you end up using just as many blocks as a small item vault with less holding capability, and a lot of those blocks are linearly placed. Not to mention the blocks used to power them. It'd be like saying that a tied-up bundle of string takes more space than the unlooped version of it, at minimum.
If you put two item vaults on either side of a contraption, the game views the vaults as connected. Meaning you only need two vaults, one input and one output. Far less space than belts
In some ways, sadly you are, due to chunkloading and lag limitations. If you spread out too much, some stuff gets unloaded. Can force it to load, but well, then you quickly start running into tps/fps issues
Ok but they look so good, one of the main reasons I love create is because I can see everything really happening unlike other automation mods that just have boxes and pipes that are too industrial to mesh with the rest of minecraft
@@tylormane-herrera6397 buildcraft pipes are so fucking shitty like WHY DO EXCESS ITEMS JUST SPILL EVERYWHERE like yes please lag my server because you can't be fucked to design good item transport like AE2 or enderio
I kept confusing my friend when I was asking him for steel plates instead of iron cause I had played so much factorio before we started playing playing the mod.
Oh my god. The assembly line trick was exactly what I was looking for. There's a ton of sequential assembly in Create Astral and I was having trouble keeping the belts from jamming.
We either make lines out of belts, each line costs 6 pieces of sea weed, two crumbs of iron and andesite, or terrifying constructions of vaults each at the price of 2 iron and 6.2 boards. By choosing the side of the kelp lines, you save resources for a whole shield
This is a mod called Create! It's an absolute blast if you like to do technical stuff :D There are tons of modpacks that will help you get into it as well
Exactly, if i want the most broken way i would just use creative. Every mod sucks compared to creative or cheat engine using this logic. Except its about finding a cool way to do it, not the "best" or easiest.
You can move stuff upwards with funnels. If you put an out going funnel on top of a storage unit, items will be shot out of it upwards a short distance. Then place an intake funnel on another storage unit so that the funnel is in the path of the flying object. It can be oriented on the sides or bottom of the storage. And as long as the intake is close enough it will always collect the flying item. I've only made a system like that with the output and intake directly on each other. storage = S; funnel = f S f
@@SuperTux20 yes I am aware, but in some builds there are limitations on both space and rotational force. Thus a short range item transfer system between storages that doesn't need any power input can be useful.
So its just like using inserters and trains to move stuff in factorio? A cool concept but games like that are more fun when you rout belts in super cool ways
Mass fanning is actually easier without belts :P Fans will still smelt/cook/haunt/wash items just floating on the ground, so you can have fans from every direction point to one block with a limitless number of items floating in it. Have a filtered funnel pick them up and you have a mighty fast setup
I use belts when I need the rotational force to be accessible on the other end of the machine. Mainly though, I just use it for moving rotational force.
The vault is only good for short distances and is larger than a belt and more expensive and you don't have to kit the belt into the machine if you don't want to and though the belt uses fast rotation it doesn't use stress units
My entire base is powered by a set of steam engines in the basement with power transfer systems running everywhere, the belts are super useful for transferring power between 2 vertically opposite points, or 2 horizontally opposite points. Plus it collects items from my modified super smelter, which uses chutes and belts as opposed to a line of hoppers to collect thr smelted items
Ah this reminds me of the old project red transportation pipes. connect them up to your primary storage then put blue chips with the exact resources you need on a whitelist to wherever you need en to go
I use belts for like 3 things 1. cool displays of items I’m making 2.transport of rpower 3. To make some setups easier to manage (like having a lot of things rotate the same way or the correct way I want)
Create Belts suck but that's what makes them perfect. It gives the player a design challenge that can result in wildly different results. Like you can work around it easily or you can make it a part of the fun. Great tutorial of course!
everything requires rotational force in create, and if i remember correctly, belts don't add to the stress of the machine, which means they're basically power neutral! sometimes machines don't need instant transport of items either, and just require that they get where they need to go
sometimes i forget how close in close in age we are, so it feels weird to say that you've raised me in a way thank you for making content, Ryan take a break whenever you feel like we all love you :)
Minecart contraptions instantly transfer as well and I believe it would be more cost efficient when transferring items unless you need a vault for the many access points like the three step poker. Perfect for moving items from one room to another as long as the minecart is blocked in and you keep the cart assembler in place with redstone power, and it can even be hidden in walls as long as you at least have the interfaces on both ends. You might need a barrel on the contraption to make it transfer, but should work as long as the stationary interfaces have directional input and output ie chute on top or bottom
belts are very useful for a lot of things, including moving items (though you have better options) next thing im gonna make is going to use vaults, and ejector depots cause it will be funny to watch shit fly around
Fun fact: you don't need mods for a convauer belt you just need to cycle a group of blockes then through a item on it. It may be slow but it gets the job done
nahh, I will STILL use absurdly long item belt tracks to transfer my cobble from my coblbe farm drilling rig! as a bonus its a sick way to transport yourself
Right, I'll just lay out an item vault across a distance of 60 blocks at a diagonal. Oh, wait. I almost want to say it has interesting potential as basically a substitute for a tunnel, but then you have to have the funnels hanging off its side instead, which just takes up *more* space. Might be handy as a means of clearing up congestion issues with a multi-input tunnel, I guess?
contraptions are even better because the whole contraption shares the same inventory, and thus you can attach funnels to it, swerve and shimmy the chassis and turn it into an entity by a gentle push from a piston
Contraptions with portable storage interfaces are better than item vaults. They’re just as fast, cheaper, and can be in the same place as other blocks.
Counter argument: what is the point of the create mod if not to make the most beautifully convoluted machine as opposed to an admittedly efficient but boring machine
Well, create belts are actually more the energetic conduit [from, ender IO (some of younglings probably have never played with ender io)] of create rather than item conduit, the fact that they can transport items at all. It's more than likely just a hey they're belts type of a thing
I mean, in most cases, you only use create stuff for moving stuff when no other mod will function for that purposes. So maybe if you play with only create installed
Counter argument: You showed yourself using belts after showing the vault. Hence, therefore, belts are still needed. However, I'd suggest using depots and mechanical arms.
Create belts are more engaging to work with and make machines feel more integrated into the world, thus adding ti the vanilla feel of create and its popularity
Counterargument: Vaults take cubic space, whereas belts take linear space. Vaults are better within machine-space, while belts are still better AND faster at transporting items in a linear, horizontal fashion.
Counterpoint: they look great and make the factory feel alive Counterpoint 2: vaults can only go horizontally 9 blocks and vertically 3 blocks, contraptions can be infinite in size and storage
Counter argument: Create belts are sick
no weighted ejectors are cool
@@verm0gen Build an entire factory using only weighted ejecters to move items, no belts at all. Not even for transferring energy between shafts.
@@craftboy338counter counter argument: water
@@melonears3842 The future is now, old man
@@craftboy338 counter argument: the future isnt now, its the future. we're in the present
But they look so cool!
I can’t argue against that!
@@dejojotheawsome And belts are much more cost effective:p
@@mdbgamer556if only they were effective.
Is joke.
they are pretty laggy though when you have enough of them
They are also the most laggy block in the create mod.
ah yes, the cost of a stack of iron vs 6 kelp
Stack of iron is nothing in the endgame
@@c-djinnidepends. if you're playing a modpack without a 999999999iron/s generator then this is still worth
@@c-djinniand 6 kelp is nothing forever. Bedies who wants big ahh ugly vaults placed in a weird way just to save the littlest time
@@shady8273 This argument only really works for small builds, large machines would need hundreds of belts in complicated patterns if you used them instead of a handful of well placed vaults. It's easier to understand if you've ever played Factorio.
@@shady8273Bro it’s much more efficient and easier just deal with it
"Belts take up a ton of space".
Suggests using vaults, which take up even more space...
Objection! I play factorio
Yes but also no - the space used up by belts scales poorly; even in simple contraptions you end up using just as many blocks as a small item vault with less holding capability, and a lot of those blocks are linearly placed. Not to mention the blocks used to power them.
It'd be like saying that a tied-up bundle of string takes more space than the unlooped version of it, at minimum.
If you put two item vaults on either side of a contraption, the game views the vaults as connected. Meaning you only need two vaults, one input and one output. Far less space than belts
@@PIXIN_GThat would mean you love belts.
Belts take up a hell lot more space when you start to do the spin wiring
Counterargument: Who the f@ck *doesn’t* have rotational force in Create
deez
Early game players.
The same early game players who can't afford a ton of vaults.
@@user-hn6tb5lv9t this Deez guy must be an IDIOT
@triggeredfloof but belts don't even consume any rotational force. It actually helps a ton transferring power around
@@triggeredfloof Early game players don't have infinite stacks of iron
"They take up a ton of space." Ah yes, Minecraft, the game where I'm chronically strapped for space.
In some ways, sadly you are, due to chunkloading and lag limitations.
If you spread out too much, some stuff gets unloaded. Can force it to load, but well, then you quickly start running into tps/fps issues
@MaakaSakuranbo if you're playing this then you know how to add mods and there's mods to fix that!
@@empatheticfrog2052 I mean, must be some wonder mod I haven't discovered then
Belts don't suck they move
(This is a terrible comment)
😔👉🚪
Nah I'll give you a gold clap
hahaha love it
The fans really really suck though. Like they just really blow.
top comment bro 😂
And what is that at the end? is that a b-b-b-b-b-belt?
Instead of belts, use vaults! They're great for assembly lines!
*USES BELTS ON AN ASSEMBLY LINE*
This is gonna become the channel meme: don't use belts, use item vaults
Hahahaha for specific things for sure
If anything he would change the name to: You can't make a smaller steam engine then this
Nope, it's already "don't use gearboxes, use encased chain drives"
Ok but they look so good, one of the main reasons I love create is because I can see everything really happening unlike other automation mods that just have boxes and pipes that are too industrial to mesh with the rest of minecraft
That's why create is the best machinery mod out there because instant transportation is lazy boring
When buildcraft was a thing, their pipes were awesome
@@Zorkalot 100%, so sad it isn't being updated more
@@tylormane-herrera6397 buildcraft pipes are so fucking shitty like WHY DO EXCESS ITEMS JUST SPILL EVERYWHERE like yes please lag my server because you can't be fucked to design good item transport like AE2 or enderio
create and buildcraft are like the only decent automation mods for minecraft to exist. the rest are just trying too hard to be complex and are stale.
I DONT CARE HOW MUCH THEY SUCK, AS A FACTORIO PLAYER I *MUST* USE THEM
The factory must grow after all 😉
I kept confusing my friend when I was asking him for steel plates instead of iron cause I had played so much factorio before we started playing playing the mod.
nice
For long distance item transfer, a loooong contraption with a pair of Portable Storage Interfaces is cheaper and also instant.
hoppers be like:
god may forgive you but I will not.
They're too slow 😂
@@enrikes9877 With proper optimization you can do a stack a second, sure it's not space efficient, but it can do everything but better.
@@basscat9952 this is why item vault is superior.
@@enrikes9877 Why not combine the item vault and the hopper?
@@basscat9952 ????? How does a hopper do a stack a second in a capacity beyond what create native blocks can do
return to ur roots use water belts
Casually displays his precision mechanism setup with a belt 😂
You need belts to do that
You can do assembly lines without belts. It doesn’t look nearly as cool though.
@@coach533 it’s also significantly more expensive usually
Create belts are great for the visual of having a sprawling factory though efficency be damed.
Oh my god. The assembly line trick was exactly what I was looking for. There's a ton of sequential assembly in Create Astral and I was having trouble keeping the belts from jamming.
sure, but the vault only transports it up to 9 blocks at maximal size, and you need tons of resources for that
Objection, they look cool also it’s easier just to connect belts instead of vaults to belts and back to vaults to do belt shenanigans
We either make lines out of belts, each line costs 6 pieces of sea weed, two crumbs of iron and andesite, or terrifying constructions of vaults each at the price of 2 iron and 6.2 boards.
By choosing the side of the kelp lines, you save resources for a whole shield
Trust me, they can transport A LOT. Coming from an automation game player, so like Factorio, Satusfactory, etc.
Wtf is this I haven't played minecraft for only 2 months
This is a mod called Create! It's an absolute blast if you like to do technical stuff :D There are tons of modpacks that will help you get into it as well
@@dejojotheawsome i have the mod and its really good
You missed the newest minecraft update
@@dejojotheawsomehow do I get it
@@tankgaming1A2how do I get it
Vanilla users: a what? 👁️ 👄 👁️
*In a terrified voice* "Yeaaahhhh... thanks, but my hoppers will do for now"
@@svijj_shit y'all are redstone advanced enough to use a hopper? I am jealous of your mighty intellect.
@@mwperk02really…
@@alidarwich4222 I am big dum dum.
when people realise that Create mod is much easier than base redstone systen
Item vaults are more practical if you cant get speed for belts but even still the belts look cooler
we got someting like that: water
Counter point: Belts is why the create mod is one of the best mods. Other mods are just cheap. Same goes for item vaults.
Nah, Ender IO coduits were the goat
Buildcraft Pipes?
@@DorperSystems yes the ancient buildcraft. One of the best early mods that paved the way for create 👌
Immersive Engineering?
Exactly, if i want the most broken way i would just use creative. Every mod sucks compared to creative or cheat engine using this logic. Except its about finding a cool way to do it, not the "best" or easiest.
You can move stuff upwards with funnels.
If you put an out going funnel on top of a storage unit, items will be shot out of it upwards a short distance.
Then place an intake funnel on another storage unit so that the funnel is in the path of the flying object. It can be oriented on the sides or bottom of the storage.
And as long as the intake is close enough it will always collect the flying item.
I've only made a system like that with the output and intake directly on each other.
storage = S; funnel = f
S f
You can also make a chute tower with an encased fan on the end
@@SuperTux20 yes I am aware, but in some builds there are limitations on both space and rotational force.
Thus a short range item transfer system between storages that doesn't need any power input can be useful.
So its just like using inserters and trains to move stuff in factorio? A cool concept but games like that are more fun when you rout belts in super cool ways
Counterarguement: factorio uses belts
The belts is essentially made for crafting stuff and mass fanning
Having vaults on a moving contraption makes transporting much easier
Mass fanning is actually easier without belts :P
Fans will still smelt/cook/haunt/wash items just floating on the ground, so you can have fans from every direction point to one block with a limitless number of items floating in it. Have a filtered funnel pick them up and you have a mighty fast setup
they are litterary better cogwheels for wiring....
Create belts are not only for moving items though
I use belts when I need the rotational force to be accessible on the other end of the machine. Mainly though, I just use it for moving rotational force.
Yes this is especially useful for smelting iron while moving it perfect
The vault is only good for short distances and is larger than a belt and more expensive and you don't have to kit the belt into the machine if you don't want to and though the belt uses fast rotation it doesn't use stress units
But they can be useful to connect shafts
Very true! One of the best ways to move power
also portable storage interface on a static contraption
You know what he used in his contraption at the end to transport some items. Yep, a belt.
My entire base is powered by a set of steam engines in the basement with power transfer systems running everywhere, the belts are super useful for transferring power between 2 vertically opposite points, or 2 horizontally opposite points. Plus it collects items from my modified super smelter, which uses chutes and belts as opposed to a line of hoppers to collect thr smelted items
Ah this reminds me of the old project red transportation pipes. connect them up to your primary storage then put blue chips with the exact resources you need on a whitelist to wherever you need en to go
I use belts for like 3 things 1. cool displays of items I’m making 2.transport of rpower 3. To make some setups easier to manage (like having a lot of things rotate the same way or the correct way I want)
Create Belts suck but that's what makes them perfect. It gives the player a design challenge that can result in wildly different results. Like you can work around it easily or you can make it a part of the fun. Great tutorial of course!
a catapult is good for long-range transportation, and a conveyor is also suitable for nearby ones, since it is cheaper
The assembly line uses conveyers, very good attention to detail
everything requires rotational force in create, and if i remember correctly, belts don't add to the stress of the machine, which means they're basically power neutral!
sometimes machines don't need instant transport of items either, and just require that they get where they need to go
I learn so many things from you , thank you for making them
Counter arguement: Create belts are far easier to automate and by the time you need them you have enough stress units to play around with
Well you can get brass within like 20 min of making a new world so a speed controller is not really hard to get
Buildcraft pipes will always be in my heart
Item vaults are horrible lag machines on servers larger than 5 players when you use brass funnels to output from them.
Belts are even worse lag machines, especially if you direct them into storage spots with multiple input/output funnels.
@@Ashlevon absolutely true, that's why I tend to compact and delaggify using functional storage (and similar)
@@Ashlevonp surr you can config it so the items don't appear on the belt
sometimes i forget how close in close in age we are, so it feels weird to say that you've raised me in a way
thank you for making content, Ryan
take a break whenever you feel like
we all love you :)
Minecart contraptions instantly transfer as well and I believe it would be more cost efficient when transferring items unless you need a vault for the many access points like the three step poker. Perfect for moving items from one room to another as long as the minecart is blocked in and you keep the cart assembler in place with redstone power, and it can even be hidden in walls as long as you at least have the interfaces on both ends. You might need a barrel on the contraption to make it transfer, but should work as long as the stationary interfaces have directional input and output ie chute on top or bottom
belts are very useful for a lot of things, including moving items (though you have better options)
next thing im gonna make is going to use vaults, and ejector depots cause it will be funny to watch shit fly around
ok the precision mechanism tech is something i gotta use now
Most of create's machines are bad at their job. They just look good
Fun fact: you don't need mods for a convauer belt you just need to cycle a group of blockes then through a item on it. It may be slow but it gets the job done
nahh, I will STILL use absurdly long item belt tracks to transfer my cobble from my coblbe farm drilling rig! as a bonus its a sick way to transport yourself
Right, I'll just lay out an item vault across a distance of 60 blocks at a diagonal. Oh, wait. I almost want to say it has interesting potential as basically a substitute for a tunnel, but then you have to have the funnels hanging off its side instead, which just takes up *more* space. Might be handy as a means of clearing up congestion issues with a multi-input tunnel, I guess?
its mindustry all over again
contraptions are even better because the whole contraption shares the same inventory, and thus you can attach funnels to it, swerve and shimmy the chassis and turn it into an entity by a gentle push from a piston
My favourite part about Create is how fun it is to watch your mechanisms. I don't think I will ever switch from belts lol.
I’ll just use Immersive Engineering belts 👍 a they still look nice and have less effort
Use cars contraption for this, works exactly the same of vault, and u can male any size, i use a lot above my machines to connect the outputs
Don't forget having to align the parity of the RF so it doesn't go backwards
Contraptions with portable storage interfaces are better than item vaults. They’re just as fast, cheaper, and can be in the same place as other blocks.
yeah but if you build your machines in a certain way you can use belt drives to carry items while powering machinery
Thats part of why i like them. They dont make hoppers completely irrelevant.
gee, it's almost like belts aren't for transporting items, they're for production / assembly lines since you can use presses and deployers on them
I thought they were gonna say using the portable storage interface to instantly move across an entire contraption
Counter argument: what is the point of the create mod if not to make the most beautifully convoluted machine as opposed to an admittedly efficient but boring machine
Well, create belts are actually more the energetic conduit [from, ender IO (some of younglings probably have never played with ender io)] of create rather than item conduit, the fact that they can transport items at all. It's more than likely just a hey they're belts type of a thing
No idea of item vaults are in Stoneblock 3, but if they are, I’ll need to restart my world
it's not always about the efficiency, spiderman
I love the create belts but just for making non-osha compliant escalators :)
I mean, in most cases, you only use create stuff for moving stuff when no other mod will function for that purposes. So maybe if you play with only create installed
Belts dont take up stress units, you can hook them up to a controller at any rpm
People say "but they look sick!"
Yet i find myself to be more of a buildcraft pipe conneseur.
going to store my iron nuggets in one of these for my rail assembly
bro i was jut waiting for him to say item drains😭
i guess i still learned something
Item drains with depots and funnels: Hey I’m better, I don’t have a length limit
for really big long item runs i will still use water and blue ice
the Joshua Weissman skin goes hard man
Holy crap that is so smart, I never thought of that
Want more life hacks like this? Chek this video out ua-cam.com/video/2QGOPxetero/v-deo.html
Chek maet
Counter argument: You showed yourself using belts after showing the vault. Hence, therefore, belts are still needed.
However, I'd suggest using depots and mechanical arms.
Create belts are more engaging to work with and make machines feel more integrated into the world, thus adding ti the vanilla feel of create and its popularity
Counter argument, that one storage mod beardstone uses
honestly one of the belts' biggest downsides is the lag with large amounts of em
yea it true, but for me that is to simple. i love the chalenge to create stuff on the not so easy way. anyways great to know
Counterargument: Vaults take cubic space, whereas belts take linear space.
Vaults are better within machine-space, while belts are still better AND faster at transporting items in a linear, horizontal fashion.
They might not be the greatest but something about having a factory with belts and machines all over the place just looks so much cooler
most back handed plug ever
Belts are for short assembly lines, not for mass transportation
*_(Intense Mindustry Spaghetti conveyors PTSD flashbacks)_*
For the assembly line guess what’s part of it, belts
When someone have bad computer like me they making lags too
Counterpoint: they look great and make the factory feel alive
Counterpoint 2: vaults can only go horizontally 9 blocks and vertically 3 blocks, contraptions can be infinite in size and storage
thought this was going the direction of weighted ejectors, haha
Belts look cooler and in the end create is all about aesthetics. if you want to optimally transport your items just use AE2 and Integrated Dynamics.
Vaults are good, but they are small. A minecart contraption is better in every way
okay, use your vaults that arguably take up more space. and make jt practical
pipez, ender io (for the newest versions), pretty pipes, and other item transportation mods upon hearing this information: