WHAT MAKES YU-GI-OH! SO HARD?

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  • Опубліковано 17 лис 2023
  • Yes, the card is clairvoyant.
    Edited by direYGO:
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КОМЕНТАРІ • 877

  • @SootDumpling
    @SootDumpling 8 місяців тому +392

    The one that shocked me that no one brought up was the concept of "Failing to find". In every other game, you can play a search card without needing the target in your deck. The idea that only in YGO, if you happen to not know *exactly* how many Warriors are in your deck, and you play ROTA with 0 targets in deck, you can get a penalty is so strange to me.

    • @aidanyoung9133
      @aidanyoung9133 8 місяців тому +70

      This is also a new(-ish) thing! In Goats, for example, you could discard your 3rd Thunder Dragon, say “whoops, all out of Thundra, guess he doesn’t search,” and that’s that.

    • @alkhemia23
      @alkhemia23 8 місяців тому +21

      In magic you can even do it on purpose tho there are not a lot of reasons to do so

    • @SicDrykEst
      @SicDrykEst 8 місяців тому +77

      Official YGO play has a lot of rules that just boil down to "Hope you have a good memory lol". Note taking is the same.

    • @JorgeLuiz487
      @JorgeLuiz487 8 місяців тому +55

      The worst offender is definitely the existence of crop circles a card that basically says "if you cant find any targets take 2k damage" but you cant even activate if you dont have cards at the first place?? Huh?

    • @REvoLverj98
      @REvoLverj98 8 місяців тому +37

      There's literally only 1 instance of "failing to find" in yugioh. Deal 3k damage, activate crop circles, opponent chains Inferno Tempest, all your targets are banished upon resolution, and you take 2k damage

  • @sanity933
    @sanity933 8 місяців тому +885

    The concept of a monster “remembering” things about itself when it was flipped or moved was so unintuitive that at my first locals I would just scoop games rather than try to have a judge explain it to me

    • @GranMaj
      @GranMaj 8 місяців тому +46

      Yeah, it's so stupid, that this can apply in some scenarios but not others.

    • @Infinite8blue
      @Infinite8blue 8 місяців тому +94

      Today I learned monsters being attached has an XYZ material does not count as leaving the field

    • @torakandwolf6786
      @torakandwolf6786 8 місяців тому +72

      Also the difference between discarding and sending from hand to grave? You’re performing the same physical action but they are different because? Differences between if and when effects really frustrate me too. Oh your monster effect has to activate last in a chain? Too bad, I’ll stop it with my own effect that doesn’t even negate. So dumb.

    • @b1acksteve
      @b1acksteve 8 місяців тому +74

      @@Infinite8blue Oh man that old can of worms. That hell of people trying to trigger sangan off of detaching when xyz first came out

    • @adamsherwani3971
      @adamsherwani3971 8 місяців тому

      Fair

  • @SknowingWolf
    @SknowingWolf 8 місяців тому +134

    This is why I enjoy just playing automated sims like master duel with the rulings baked in. I've wanted to try getting into paper but I feel like I would play so absolutely wrong lol.

    • @codyhanson1344
      @codyhanson1344 8 місяців тому +5

      It's not so bad when playing simplified formats with all the obvious problematic stuff banned, and then from there you just level up one complicated ruling at a time if you want to get into modern yugioh bad enough. The thing about Master Duel is that it's the only official automatic duel simulator, yet it doesn't even have the main official yugioh format included, let alone other side formats that are arguably even better.

    • @Salvare___000
      @Salvare___000 8 місяців тому +8

      the problem about this is that master duel follows the OCG rulings, which sometimes are very different from TCG rulings

    • @42VictorPessoa
      @42VictorPessoa 8 місяців тому

      same

    • @Merilirem
      @Merilirem 8 місяців тому +7

      @@Salvare___000 Not a problem at all if you only play by the OCG rulings.

    • @SknowingWolf
      @SknowingWolf 8 місяців тому

      @@Salvare___000 understandable, but tbf if a player just wants to play and not get into paper it is kinda a moot point. but for someone like me who is curious about getting into paper this is a very good thing to bring up.

  • @-rolyat44
    @-rolyat44 8 місяців тому +186

    As someone who played yugioh as their first real card game, is practically entirely self taught in the game through sheer will, and has attempted to teach friends with pretty wide ranges of card game experience how to play the game, the really truly difficult thing about the game is the fact that cards are constantly doing things that search or summon something that is private knowledge and you cannot know what those other cards will do until after you've seen them so you have to let the first card resolve and if you definitely should've stopped the first card then it's too late, you've already lost the game.

    • @superskrub4209
      @superskrub4209 8 місяців тому +10

      Branded fusion doesn't seem like a big deal if you don't know what the fusions can do on the field and materials in the GY

    • @VixYW
      @VixYW 8 місяців тому +17

      This is something I don't think about that much nowadays, but yeah, it's total bullshit that the player is pretty much required to have full knowledge of cards they don't even play to avoid getting screwed. Would be extremely new player friendly if you had to declare the card your searching/summoning, and the opponent had the opportunity to check it before committing to disrupting the play or not.

    • @jarrellspencer9014
      @jarrellspencer9014 8 місяців тому

      ​@@superskrub4209branded fusion is one of the representatives for what's wrong with the game. 1 card snowball avalanches don't happen consistently in other games, yugioh though, generic incohesive decks can snowball in to unbreakable board.

    • @randommaster06
      @randommaster06 8 місяців тому +5

      Konami took the worst parts of interactive and noninteractive games.
      You have to have interruptions, but you don't know how well those interruptions will actually work.

    • @RoyaltonDrummer922
      @RoyaltonDrummer922 8 місяців тому +4

      Well that’s just knowing the meta. That’s not crazy

  • @GeneralSherman4
    @GeneralSherman4 8 місяців тому +539

    TCBOO and gozen would be far less annoying as floodgates if they weren't clairvoyant

    • @sushiroll3795
      @sushiroll3795 8 місяців тому +68

      100%. I have absolutely no idea why they don't only account for the monster(s) that would be on the field after a summon instead of still considering the monster(s) that would've already left the field by then.

    • @soup2504
      @soup2504 8 місяців тому +91

      One thing I fucking HATE about those floodgates is that they don’t make sense. You can’t make a monster with a type/attribute you already control when you literally SEND THE MATERIALS TO THE GY BEFORE TOU SUMMON IT????!!!!

    • @dharcsynchro4436
      @dharcsynchro4436 8 місяців тому +67

      The fact Gozen and Rivalry are legal in Edison and are ruled the exact opposite (you can attempt to summon a monster of a different type/attribute if the previous monster restricting you is gone) and see no play at all really goes to show how bad these cards are ruled otherwise.

    • @kuroneko687
      @kuroneko687 8 місяців тому +21

      @@soup2504 Because you can't attempt to control a monster that ignores the lock, simple as that. Same scenario as trying to tribute a Vanity's Fiend with a kaiju, even if it would leave the field before the kaiju hits the field, it's just a thing about you not being able to even "attempt" to special summon.

    • @moominfin
      @moominfin 8 місяців тому +15

      @@kuroneko687 Where on the card does it say that?

  • @sushiroll3795
    @sushiroll3795 8 місяців тому +161

    I'm shocked that I haven't seen anybody mention Trap Monsters. You could fill a phonebook with how many ridiculous ruling nightmares they cause.

    • @itsmetristan3671
      @itsmetristan3671 8 місяців тому +22

      Trap monsters are fairly consistent with how they work. I'm not sure what nightmares they'd cause.

    • @MrTweetumss00
      @MrTweetumss00 8 місяців тому +4

      ​@itsmetristan3671 they do cause some silly game states sometimes though

    • @itsmetristan3671
      @itsmetristan3671 8 місяців тому +1

      @@MrTweetumss00 like?

    • @EnderPryde
      @EnderPryde 8 місяців тому +7

      ​@@itsmetristan3671then Book of Moon one.

    • @itsmetristan3671
      @itsmetristan3671 8 місяців тому +22

      @@EnderPryde If still treated as a trap, it goes back FD in the backrow as a trap
      If not, it's set in the monster zone, still as a monster.

  • @randommaster06
    @randommaster06 8 місяців тому +6

    Yugioh mechanics work like pre-1999 Magic cards.
    Lots of spell speeds, priority windows, the chain chain blocking,, flavor affecting mechanics, undefined card interactions, it's all there.

  • @NerdByAnyOtherName
    @NerdByAnyOtherName 8 місяців тому +155

    Different game but very much in the spirit of this thread, in Magic the Gathering they introduced this mechanic called "Mutate" that looks _kinda_ straightforward on the surface but as soon as you dig just a _little_ deeper it turns into a never ending spiral of nonsense

    • @otterfire4712
      @otterfire4712 8 місяців тому +14

      Banding and Trample

    • @alkhemia23
      @alkhemia23 8 місяців тому +31

      They a reason mutate has only shown up in one set that shit was confusing. The newest set has Decend and descended as two different mechanics and it is annoying as shit but that more a shit name problem since they pretty simple mechanics

    • @PrettierNPastel
      @PrettierNPastel 8 місяців тому +6

      ​@otterfire4712 see the problem with those keywords is that they actually force you to interact with the weirdly complex damege step rules you almost never think about otherwise

    • @otterfire4712
      @otterfire4712 8 місяців тому +12

      @@PrettierNPastel got into some keyboard fisticuffs a while ago, ignorant on why Trample fails against Banding and various users weren't quite explaining it right. This isn't helped by the fact that the printed text of Trample is poorly worded in the context of how it mechanically works in game.
      Tl;dw Trample only succeeds if ALL blocking creatures are dead by the resolution of damage. If Banding blocks and attempts to assign all damage to a 1/1 token, just pop the other blockers and Trample will resume.

    • @PrettierNPastel
      @PrettierNPastel 8 місяців тому +7

      @otterfire4712 i mean trample is not poorly worded its just the to properly explain it would require more than what you would want to put in remider text.
      Also the problem is most people dont understand "assigning damage" because its usually just one creature blocking another so it the fact you can do more or less damage to a creature than its toughness doesn't come up

  • @afeathereddinosaur
    @afeathereddinosaur 8 місяців тому +5

    Everyone has had that day where they thought Dark Flattop would work as intended but then discovered the properly summon bullshit

  • @fakename8030
    @fakename8030 8 місяців тому +31

    Back in my day, Pendulums were a weight hung by a string swinging back and forth not some fancy shmancy duel monster card

  • @Kirabetas
    @Kirabetas 8 місяців тому +3

    Underrated twitch comment at 7:35 “It’s just Calvinball.”

  • @AnRuixuan
    @AnRuixuan 8 місяців тому +216

    Honestly, the fact that I've been following modern Yugioh for 3.5 years, and playing Master Duel for nearly 2, and yet when I play Master Duel I'm *still* learning about random niche interactions, has pretty much solidified the fact that I don't think I'll ever be ready to play outside of an automatic simulator.

    • @SerpiaXerma
      @SerpiaXerma 8 місяців тому +67

      As someone who has recently begun paper play, don't worry. The only difference is that instead of being kept up at night by unintuitive mechanical misplays, you experience fridge-horror moments where you realise you hard cheated completely out of your mind.
      What do you mean Cartesia can only fusion summon level 8 or higher fusion monsters?

    • @swisschese1323
      @swisschese1323 8 місяців тому +13

      I've played MD for about 2 years and I have playef Yugioh since the dawn of DL.
      I still can't figure out how half of the pendulum thingy works, I have about 25 decks in MD and non of them are pendulum.

    • @22Vnnami
      @22Vnnami 8 місяців тому +32

      @@SerpiaXermaTo be fair, it wouldn’t be in the spirit of the game if we lost all of the Duelist Kingdom era quirks. The misplays and cheats due to card text length make us all main characters.

    • @SicDrykEst
      @SicDrykEst 8 місяців тому +12

      One that really threw me is that an opponent's Black Garden forces *you* to summon a token to your opponent's field when you summon a monster, which means it immediately locks you out of all of your "you cannot summon except X this turn" effects

    • @REvoLverj98
      @REvoLverj98 8 місяців тому +1

      I'm still learning new things, and I've been playing since early XYZ era. The rules are always subject to change, and often are

  • @supervegito8340
    @supervegito8340 8 місяців тому +28

    I had a hard time understanding soft once per turn and hard once per turn when I first started playing. It was weird to me that some cards said “you can only use this effect once per turn” and “you can only use x name effect once per turn.” were such a pain to learn.

    • @sunglasgaming635
      @sunglasgaming635 8 місяців тому +1

      That's because "hard" and "soft" are shitty ways to describe what the restriction is.

    • @achehex
      @achehex 8 місяців тому +10

      @@sunglasgaming635 They are not meant to describe it, they are just a simpler way to name them once you already know how they work. Its just part of the larger unofficial vernacular of the game like garnet and bricking.

    • @SahnigReingeloetet
      @SahnigReingeloetet 28 днів тому

      It‘s pretty easy actually. If it says „Once per turn: do this“ it‘s soft. If it says „Do this. You can only do this once per turn.“ it‘s hard.

  • @Pooepw
    @Pooepw 8 місяців тому +48

    i am just now realizing that i was totally confused about why my dark world monsters would not activate when they were discarded for cost as a kid playing the yugioh games on ps2 and psp

    • @torakandwolf6786
      @torakandwolf6786 8 місяців тому

      That sounds ridiculous

    • @SakuraAvalon
      @SakuraAvalon 7 місяців тому +1

      The introduction of Dark World's, is how I first learned the distinction of discarding for cost and for effect.

    • @Zanji1234
      @Zanji1234 6 місяців тому

      @@torakandwolf6786 well... no clear card text to see WHAT is a cost and what not really made some problems "back then"

  • @joewoloson1224
    @joewoloson1224 8 місяців тому +109

    I'm surprised no one said missing timing. That's something that feels more like an oversight that's now too late to fix rather than a deliberate design choice.
    For me, i still get confused about activated and non activated effects.

    • @chaosgallade2331
      @chaosgallade2331 8 місяців тому +7

      Activated effects are marked by a (semi) colon, whether it’s a cost (like Super Polymerization making you discard a card to use it) or an effect that activates when the condition is met (like when Normal Summoning Aleister lets you get Invocation from the Deck). Non activated effects are continuous effects that lack colons; an example is The Fabled Unicore, whose one sided omni negate effect is a Continuous/non activated effect because it doesn’t have any colons.

    • @hyperlink6547
      @hyperlink6547 8 місяців тому +34

      Missing the timing is the weirdest shit. I *still* am not 100% sure how it works and avoid playing decks where it can as much as possible.

    • @sushiroll3795
      @sushiroll3795 8 місяців тому +32

      I'm just legitimately confused as to why exactly Konami decided to make this distinction between optional "if" and "when" effects in the first place.
      Like, could they not have just put "if" for optional effects and "when" for mandatory ones?

    • @dharcsynchro4436
      @dharcsynchro4436 8 місяців тому +12

      @@sushiroll3795 i believe the trigger timing missing started from some old FTK that Konami ruled illegal because some card would miss its activation timing due to the optional when.
      In regards to the optional mandatory thing, we do have both optional and mandatory Ifs/Whens and they have functional applications in the game so it's a hard ask

    • @sushiroll3795
      @sushiroll3795 8 місяців тому +13

      @dharcsynchro4436 I love this game to death, but dear god do I hate it sometimes.

  • @DevastatingWarrior
    @DevastatingWarrior 8 місяців тому +80

    Something I had a big problem learning was "negating an effect" vs "negating an activation". One of my favorite cards was Witch's Strike and trying to figure out what exactly counts as a legal activation requirement for it was hell when I first started MD.

    • @chaosgallade2331
      @chaosgallade2331 8 місяців тому +15

      This kind of thing also applies to Branded Lost. It can stop the opponent from using effects that negate the activation in response to Fusion Summons, but not those that negate effects which is why Branded Fusion can still be Ashed even if you have Branded Lost out.

    • @Skasaha_
      @Skasaha_ 8 місяців тому +6

      That's not even the only two ways of negating something, there's also "negating a card's effects", like Imperm and Effect Veiler, and the very rare 'negate on resolution' type effect that doesn't need to be chained.

    • @takodachi1239
      @takodachi1239 8 місяців тому +1

      I remember coming back to Yugioh and came across Guru control deck. No one I know has been able to explain the 4th effect of final battle. What do you mean activated effect cannot be negated? Does that affect Ash or Baron or Judgement or Imperm.

    • @DrAiPatch
      @DrAiPatch 8 місяців тому +2

      ​@@takodachi1239you forgot skill drain..... Yes the 4th effect of final battle makes Skill drain one-sided.

    • @xCorvus7x
      @xCorvus7x 8 місяців тому +2

      @@Skasaha_ How are Imperm and Effect Veiler any different to what you think OP has in mind when they mention negating an effect? That's exactly what Veiler and Imperm do.
      Even Vera, the Vernusylph Goddess, and other such negating effects still simply negate the effect of a card (instead of its activation).

  • @mitchellhuffstickler8730
    @mitchellhuffstickler8730 8 місяців тому +86

    You missed the hardest card of all- Hard Armor: A living Suit of Armor that attacks enemies with a Bone-Jarring Attack

  • @roberthorn9915
    @roberthorn9915 8 місяців тому +6

    One thing that i see trip up new players is a continuous spell/trap needing to stay on the field to resolve it effect despite it never being stated on the card it self.
    Its the one time that MST actually negates

    • @pickyphysicsstudent201
      @pickyphysicsstudent201 8 місяців тому +1

      Also niche cards like Rampage with Eyes of Blue because it has to banish everything else (including itself) so if it leaves the field, it doesn't resolve. MST can negate it.

  • @roguetheundying397
    @roguetheundying397 8 місяців тому +6

    Can we get a compilation of MBT and Dire bickering at each other like an old married couple

  • @GH-un9uz
    @GH-un9uz 7 місяців тому +2

    To me the hardest part of learning YGO wasnt a specific rule, it was remembering what cards i still had to pay attention to. As an example, literally the entire eldlich archetype does a thing in play, OR you can banish from grave to do another thing. Eldlich himself has an in-hand effect and an in-grave effect. It feels like every card has a part 2 on the end that does a second thing when the card is in a different zone, and you have to juggle them all in your head

    • @H1_R3Z
      @H1_R3Z 7 місяців тому

      I struggled with this so much when I first picked up Witchcrafters. All of the spells have unique effects on activation OR can be brought from grave to hand, but the recursion effect can only happen if you didn't activate the card that turn, so you have to pay special attention to which cards are coming back that turn and which have to wait until your next turn, but they're all hard once-per-turns so even if one should be coming back that turn, it won't if you play another copy of it that turn.

  • @Raminator243
    @Raminator243 8 місяців тому +33

    When I started playing Gemini Synchro in Edison format, learning all the Gemini rulings was a nightmare 😅

  • @TheNewblade1
    @TheNewblade1 8 місяців тому +6

    I remember we found a dark world deck sitting on the table alone. It had lighting vortexs in it lol.

    • @DarkeLourd
      @DarkeLourd 8 місяців тому +2

      That would have actually been pretty normal in 2005. Lightning Vortex was just a good card at the time the first Dark Worlds were printed.

  • @superskrub4209
    @superskrub4209 8 місяців тому +11

    1:00 Fun fact: this kind of thing is called a directed acyclic graph
    6:20 I rationalize it as its feet not touching the board yet, like I've taken the card out and hovering over the zone im gonna place it. So Trap Hole requires the monster to touch the ground before it can fall in while Solemn just zaps it out the air

    • @SuperSayianWarrior
      @SuperSayianWarrior 8 місяців тому +3

      I always called the state as Summon Limbo

    • @SakuraAvalon
      @SakuraAvalon 7 місяців тому +1

      I liken it too a Train. You get off from the 'Hand' Train, and wait at the Train Station for the 'Field' Train to pull in, so you can get onto it.
      And cards negating your Summon, are like you being late and missing your Train.

  • @six-eyes4727
    @six-eyes4727 8 місяців тому +10

    The fact that Macro Cosmos causes Pendulums to be banished is the most frustrating ruling to me.
    Pendulums are sent from the field to the extra deck. That is their gimmick. But for some reason card effects like Macros override this due to pendulum's mechanics being treated as a lingering effect on an effect monster that can be overwritten. Basically a coinflip ruling that could've gone either way but Konami decided Pendulums deserve less.

  • @sizzl75
    @sizzl75 8 місяців тому +5

    You can Mechaba eldlich's hand>GY effect, but it doesn't get banished because...reasons.
    So coooooooool what a fun intuitive game

    • @Lord_Phoenix95
      @Lord_Phoenix95 8 місяців тому

      That's because it's no longer where it resolves.

  • @DrAiPatch
    @DrAiPatch 8 місяців тому +10

    Ah yes i remember having to explain to my opponent why fliping their monster facedown while crackdown was attached to it not only meant i didn't give it back to them even if crackdown left the field but its effects were no longer negated.

  • @ui264
    @ui264 8 місяців тому +9

    This was the best Yu-Gi-Oh content I've seen in a long time. (500+ watched just this year)
    ・I've YEARNED for more rants about the stupid rulings and interactions of this game. This delivered.

  • @ianr.navahuber2195
    @ianr.navahuber2195 8 місяців тому +8

    0:07 Huh. This was actually creative
    6:21 "When a Monster hits the Field" Rulling Shenanigans

  • @hallucigenia7149
    @hallucigenia7149 8 місяців тому +7

    Gozen Match says you can't summon a different attribute when at no point would two different attributes be on your field, Plushfire activates as a monster when it's a spell, and Sacred Garunix activates in the hand even though it activates in the Graveyard.
    The lesson is if you find a judge's lost wallet at a tournament, don't bother trying to give it back to them. No matter what you say they'll say "It's not my wallet."

  • @ratioed1438
    @ratioed1438 8 місяців тому +3

    There's a special place in hell for whoever made Mystical Refpanel

  • @SquibbyJ
    @SquibbyJ 8 місяців тому +6

    The number bit is so real. I make sure decks I play have 1 designated big guy combo to out specific things/otk, and beyond that stats don’t matter at all

  • @rarehatmd2120
    @rarehatmd2120 8 місяців тому +8

    By far the worst is when a card has 2 possible ways to resolve its effect and your opponent can interact with the one you don't intend to do. As a ninja player in MD RN the only concrete example I can remember is with ninjitsu notebook of mystery, which can either set a ninja card from grave or deck, and even if you choose to set one from grave your opponent can ash it because you *could* summon from deck. I think I remember doomking balerdroch also being affected by this in some way or another. Another one of those rules that seems made up if someone explains it to you for the first time

    • @frankyquilavafireblast895
      @frankyquilavafireblast895 8 місяців тому +1

      I get it as a branded player I would remember at the beginning I would specifically only use material from my hand and then cue my surprise reaction when someone would ash it
      Then my indignant reaction when my buddy who is a judge for several years, explained it to me that even if you’re not using materials from your deck, you still can use materials, so therefore, ash blossom can be chained to it

    • @ArcheTelos
      @ArcheTelos 8 місяців тому +1

      Reminds me of that time I negated Macro Cosmos with Rulkallos lmao

    • @Dominator150395
      @Dominator150395 8 місяців тому +2

      @@frankyquilavafireblast895 I had the same issue with Shaddoll Fusion. To be fair, during the window when Ash can be activated, you *haven't* decided yet if you're gonna use material from the Deck or not.

  • @wind64a39
    @wind64a39 8 місяців тому +75

    Cards like Union Carrier mean that removing Pendulum Summoning would not get rid of that confusion.

  • @SourceOfBeing
    @SourceOfBeing 8 місяців тому +8

    I've heard somewhere that Yu-Gi-Oh being how it is means it's easier for YGO players to learn other TCG than it is for other TCG players to learn YGO.

    • @Ramsey276one
      @Ramsey276one 8 місяців тому +1

      Probably true
      I had tried other games earlier...

  • @ovelhadogelo
    @ovelhadogelo 8 місяців тому +3

    I love when a card forces the opponent to take an action, like Vepartu putting a rule that "the opponent has to send the attacked monster to the GY". If it's an online game - Master Duel, for example - they scoop thinking the game is bugged or they're facing a cheater/hacker that didn't let them activate the monster's GY effect. In the end, they were the one sending the monster to the GY, not you, so they won't trigger any "if this monster is sent to the GY by an opponent's card effect".
    Or just equipping Fog Blade to a unoutable monster and they lose all their unoutable effects.

    • @SahnigReingeloetet
      @SahnigReingeloetet 28 днів тому

      How does the last one work. I define un-outable as either unaffected or untargetable, neither of which Fog Blade works against.

  • @commander950
    @commander950 8 місяців тому +10

    Maybe it's just me, but pendulums triggering their monster effects when destroyed as spells makes perfect sense

    • @Lord_Phoenix95
      @Lord_Phoenix95 8 місяців тому +6

      It does. They're treated as Monsters everywhere except the Pendulum Zone but at least some pendulum cards are now saying "Pendulum Monster Cards"

    • @manjackson2772
      @manjackson2772 8 місяців тому +6

      It's like how if you Brain Control a Mystic Tomato and ram it into something, your opponent gets the search. The effect looks at the state of the card when it activates, not when the destruction happens.

    • @Ramsey276one
      @Ramsey276one 8 місяців тому +1

      Same
      XD

  • @TheGuyWhoIsSitting
    @TheGuyWhoIsSitting 8 місяців тому +2

    I’ve watched a lot of people talk about the Pokémon TCG history and no one ever played base set Charizard. Turns out going through all that trouble to try and get four fire energy in a format where energy removal and super energy removal and various other cards are at 4 copies each makes trying to facilitate a monster that needs four energies with no easy way to attach multiple fire energy per turn and needing to discard every time you attack with no way to recur the energy invested isn’t very good.

  • @hazavair5755
    @hazavair5755 8 місяців тому +4

    Targeting versus choosing on resolution, along with sending from field to grave versus destroying. These are the worst because they are the exact same in functions, but mechanical better.

  • @longevityproductions7571
    @longevityproductions7571 8 місяців тому +3

    When you went in depth about face down defense position monsters I nearly croaked off my chair

  • @supernova9361
    @supernova9361 8 місяців тому +3

    For me, the If vs When effects messed me up a lot; like here i go thinking i got this cool combo going and then someone say "you missed timing, doesn't work" and i'm sitting here going "huh?"

  • @BlanekdCheque
    @BlanekdCheque 8 місяців тому +1

    I could not understand Ruby Carbuncle during the Crystal Beast event deck since it did not seem to trigger.
    Honestly though, the hard part of YGO is finding the optimal plays, or even ending properly. The cards are fairly intuitive, but you have access to basically every card in your deck in a lot of hands, so it's knowing how to play it out. Plus, knowing what interaction your opponent has, and how to play around/through it to win the game. That's what makes it hard, even to experienced players since a very normal thing to do is to look up a deck guide rather than creating your own combo lines.

  • @ThePencilWizard
    @ThePencilWizard 8 місяців тому +2

    MBT and/or Dire is right, I should always play 2-3 book of moon, Imperm, Compulse Evac, Pot of Desires, Kaiju, and Ash Blossom in every deck and in every format and just get over my skill issue. Thank you once again for the enlightenment.

  • @ChaoticMeatballTV
    @ChaoticMeatballTV 8 місяців тому +32

    I think I'm more into how chains works than the stack honestly. Being able to respond to something mid-stack just seems frustrating since if I can't chain-block something that's game determinative, then I lose. I'd rather win lmao

    • @Lawlzyoutoobz
      @Lawlzyoutoobz 8 місяців тому +6

      A lot of things in mtg are not 1 per turn so you can sometimes just reactivate in response ( this is highly dependent on situation) so its very different. I find the opposite true coming from mtg where I want to respond to something and can't and lose.

    • @itsyaroy5614
      @itsyaroy5614 8 місяців тому +1

      So true. I started playing MTG and it makes the game so much more of a headache than the chain system. Even having the equivalent of 3 chain links is immediately a pain to keep track of if someone reacts to the stack as it resolves

    • @KentaKurodani
      @KentaKurodani 8 місяців тому +8

      @@itsyaroy5614 As someone else who went from YGO to MTG, I honestly can't disagree more. the easiest way to keep it clear in your head is literally thinking of it as a stack of cards, which is incredibly intuitive. Sure, you can have long stack interactions, but if you keep that in mind, or literally do it on the table if you are playing locally, it should help.

    • @jmanwild87
      @jmanwild87 8 місяців тому +3

      I come from the opposite position having played both games chain blocking can just feel so awkward and i found being able to respond to and interact with the middle or bottom of a stack to be quite intuitive

    • @hyperlink6547
      @hyperlink6547 8 місяців тому

      @@itsyaroy5614 it also allows for infinites that create an “infinity+1” stack count. For example, using a spell that copies other spells, on another of the same spell, that’s targeting another copy spell. What happens is copy spell A targets something, copy spell B targets copy spell A, because it copied a spell that copies another spell, thus creating another copy adding 1 to the stack. This means that if you have effects that care about copying spells, you now have infinite copies that create an infinite stack that never finishes resolving, but never actually grows in size because the last spell in the stack is repeatedly resolving constantly.

  • @lach10211
    @lach10211 8 місяців тому +20

    The thing I find hardest is that you have to know what every deck does exactly. It's really hard to know what is the best thing to ash or imperm in like 6 different decks.

    • @hirukashiro5995
      @hirukashiro5995 8 місяців тому +4

      But this isn't about yugioh being hard lol, this is literally everything in the world ever. Any game, even chess, requires some meta/background knowledge if you want to be better. Any job/occupation requires you to learn adjacent knowledge from your peers (current trend, new tools, etc.). Refusing to get to know the game but want to win in that said game is just whining

    • @armitroner
      @armitroner 8 місяців тому +8

      @@hirukashiro5995 As both a Magic player and a Yugioh player, Magic is WAY better at allowing you to intuit what exactly your opponent is trying to do and where the breakpoints are. The colour system inherently allows you to know approximately what your opponent is up to as soon as they play their first land. In Magic you don't need to memorize specifically where the chokepoint is in 20 different decks and even if you haven't seen a card before you don't need to read an essay to determine how you should interact with something. It's not about refusing to learn, its about the intuitiveness and readability when it comes to decks and archetypes you've never seen before.

    • @hirukashiro5995
      @hirukashiro5995 8 місяців тому +3

      @armitroner To be fair you can also use your intuition in YGO as well. Of course the exact optimal choke point for every deck is different, but you can still use your intuition even for new decks. Like when a card read +1 or +2 (pot cards, demise, etc.) you probably need to Ash that most of the time. Or when a card says "special from deck", your YGO intuition immediately tells you that it's probably very strong (most of "special from deck" cards in YGO lead to insane combo) so you also probably need to Ash that.
      My point is that, you need to study the surrounding meta/background if you want to get better, even in a job, not only in games. There is also intuition taking part in YGO, but there is no other way to be even better w/o learning.

    • @samuelheddle
      @samuelheddle 8 місяців тому +2

      I think this is by far the biggest beginner challenge in YGO. It's far harder to intuit exactly what a deck's wincon is, especially when a lot of decks use generic wincons eg Accesscode.

    • @Merilirem
      @Merilirem 8 місяців тому +1

      @@samuelheddle This is however a problem that is solved by just playing the game. As you see people go for win cons you will be able to see the points at which the win con is on the line.

  • @brankoaime
    @brankoaime 8 місяців тому +1

    Thats the beauty of learing the game on MD. I spend a good chunk of my first couple of month seeing that I couldnt perform action and going "ok, what the fuck is going on and whats the interaction?" And then another number of months going "if I do this, its resolves like that or does it not?" The book of moon example resonated with me in a spiritual level

  • @DeityofDestiny
    @DeityofDestiny 8 місяців тому +5

    ngl, I'd be kinda interested in seeing an experiment of "yugioh but with the stack instead of chain links", just to see how deckbuilding/gameplay changes at all without chain blocking
    which would obviously need to be done on duelingbook

    • @SuperSayianWarrior
      @SuperSayianWarrior 8 місяців тому +2

      So put MTG rules into Yugioh, making cards like Ash and Gamma effectively like the ZW from the Utopia support? Yeah no

    • @DeityofDestiny
      @DeityofDestiny 8 місяців тому +2

      @@SuperSayianWarrior nobody's forcing you to play dumb community alt formats

    • @hefdef9961
      @hefdef9961 5 місяців тому

      @@DeityofDestiny i am.

  • @cosmicanomaly5370
    @cosmicanomaly5370 8 місяців тому +30

    Got into Yu-Gi-Oh with Master Duel. The most confusing thing early on was Synchro and Link summoning. These should not be difficult, but MD's tutorial teaches ritual summoning first. In ritual summoning, you can tribute monsters whose levels exceed the level of the ritual that you're summoning. You cannot do this for Synchros or Links. Took me forever to get into my head that I can't use Apollousa and 1 other monster to make Accesscode.

    • @chaosgallade2331
      @chaosgallade2331 8 місяців тому

      Synchro Summons are almost like Rituals; Synchro Monsters don't need specific cards to Summon, but the materials' Levels must exactly add up to the Level monster you're trying to Summon and at least 1 of them must be a Tuner monster (although Red Nova Dragon, Red Supernova Dragon and the Mannadium Synchros need multiple Tuners to bring them out).

    • @porgeporgeporge
      @porgeporgeporge 8 місяців тому +21

      @@chaosgallade2331literally the entire point of the comment you’re replying to is that Ritual summons are NOT like Synchros, because you’re generally allowed to exceed the level requirement for a Ritual summon instead of needing it to be exact like with Synchro summoning

    • @nuhrii3449
      @nuhrii3449 8 місяців тому +5

      @@porgeporgeporge only for a lot of older ones, a lot of the newer ones require specific counts. when synchros came out, it was pretty easy to understand as you add the levels together and have a specific monster type, then you can summon the monster if those monsters meet the requirements and the total levels match, its not a difficult concept to understand if you played blackjack before, except youre going backwards basically

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting 8 місяців тому

      Isn’t another ritual rule that if you have the exact level required in hand you have to tribute that card?

    • @dhanyl2725
      @dhanyl2725 8 місяців тому +3

      For ritual, it depends on the ritual spell card. One might ask for an exact level, another might forgive you going beyond

  • @larvatar2387
    @larvatar2387 8 місяців тому +3

    I've finally been vindicated for singing "Conjunction Junction" after explaining rulings.

  • @bingo36able
    @bingo36able 7 місяців тому +1

    On the subject of cards "remembering" details about their summon, I love that this is even a thing in Rush Duels, and there's a whole episode of Yuhi defeating a guy whose 3600 beater gets flipped face-down and then face-up, resets to 0 ATK since it forgot it's summoning condition, and the opponent rages at his friend after this happens while Yudias is still confused by the end of the episode.

  • @esrohm6460
    @esrohm6460 8 місяців тому +2

    i remember that when i got into yugioh for real it was the beginning of pend and i was extremely convinced you could pend summon face down fusion/synchro monsters between the levels as the introduction "rules book" said you can summon from extra between levels but at no point mentioned that there is a difference between face down and face up extradeck cards despite being introduced with that set

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 8 місяців тому

      Well, there was, but the waters got muddled due to Pend ED monsters like Odd-Eyes Rebellion Dragon

    • @Ramsey276one
      @Ramsey276one 8 місяців тому

      At the time of Synchro Sneak Preview, a guy with Synchro cards basically TRIED TO RITUAL SUMMON A SYNCHRO at us. He was promptly corrected after we read the Synchro Materials to him.
      Didn't see him again until after the pack was on sale...
      XD

  • @Billy_Wyatt
    @Billy_Wyatt 8 місяців тому +2

    Definitely chains and a monster remembering its effect/summon condition was the hardest task for me to learn. Good thing is that I learned it but the only that I mess up sometimes is when I play pendulums.

  • @avatarmufasa3628
    @avatarmufasa3628 8 місяців тому +5

    my confusion (and still remains) is how cont spell and field spell effects work in regards to activating their effect or whether theyre "already" on the field, or when to ash as they may have only activated the card but not the effect ot search yet

    • @nuhrii3449
      @nuhrii3449 8 місяців тому

      activating a card is playing the card, activating an effect is the effect of the card, when you play a normal spell, you activate the card and the effect simultaneously, this is where card vs effect clauses are important to note for cont and field spells when using a negate; for example ursarctic radiation, its on play effect is put 7 counters on it, the continuous effect is to draw 1 card at the cost of removing a counter each time you special summon from hand or ed, you can only ash if the you try to remove a counter to draw a card, not when the card is activated and not with its end phase effect.
      you can also negate continuous cards with a search effect by destroying in a chain, like mst can negate heavy forwards effect to search an infintitrack monster when activated, because it is no longer on the field

    • @TwistedBOLT
      @TwistedBOLT 8 місяців тому

      @@nuhrii3449 It's not a continuous effect, it's an activated trigger effect, it's just not a card activation. A continuous effect would draw you a card without starting a chain. Radiation starts a chain both on its card activation and effect activation.
      Also continuous spell/trap/field spells need to remain on the field to resolve, they aren't negated if you pop them. Negate is a special keyword that only occurs when you use a card that says "negate". Failing to resolve doesn't mean something is negated.

  • @xDarknessRikux
    @xDarknessRikux 8 місяців тому +3

    One of the most annoying things I have to deal with is with erratas and the effect is completely changed. Amorphactor pain is the best example where it changes the card to a "on summon effect" to a condition from changing the card text to having a " , " from a " : ". Someone using the old version of the card can easily deceive people with it.

    • @sternguard77
      @sternguard77 8 місяців тому

      I HATE functional errata. Please Konami, stop changing how cards work I beg of you. Especially the old iconic cards for power level and banlist stuff. Especially when half the time they could just print a new card with a weakened effect and a referential name or something.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 8 місяців тому +1

      @@sternguard77They actually used to make weaker retrains for that reason at one point, Tradetoad being a weaker Substitoad. Well, they stopped because they figured they had better means of pack filler anyway, and to top it off, the banned cards would get retrains anyway, errata or not, if they were iconic enough (see also: Chaos Emperor Dragon)

  • @Some._.Random._.Person
    @Some._.Random._.Person 8 місяців тому +2

    The whole gamma chaining to Dino combo makes me think that yugioh is being played in 3 dimensions, but we can only see a top down view. Like the link card is in the process of being summoned as its dropping down, so it’s not on the board yet and you can just throw gamma under first legally

  • @codycarney2311
    @codycarney2311 8 місяців тому +9

    Dire is just becoming more and more based. Love the School House Rock clip.

  • @Sleepingfishie
    @Sleepingfishie 8 місяців тому +2

    After each of these videos it seems realistic that a dueling school was set up

  • @Abunai_Gaming
    @Abunai_Gaming 8 місяців тому

    Ngl Conjunction Junction unlocked a core memory, i loved School House Rock as a kid, had a DVD with all the songs on it as a kid and I loved listening to them, mostly the number ones

  • @TheWizardMus
    @TheWizardMus 8 місяців тому +16

    Oddly enough the Stack in MtG was something i could not understand but Chains make perfect sense to me

    • @codyhanson1344
      @codyhanson1344 8 місяців тому +1

      chain blocking is what makes in complicated/frustrating.
      Also, I once was told I wasn't allowed to "chain" my torrential tribute to someone's monster summon because summoning a monster doesn't start a chain, yet torrential tribute says I have to activate it when a monster is summoned. To this day I'm still confused as to what they were trying to get at.

    • @TheWizardMus
      @TheWizardMus 8 місяців тому +5

      @@codyhanson1344 yeah that's a different issue than chain blocking that's because TT is a "when" effect and so if for whatever reason the monster summoning itself isn't the last thing to happen in its effect, TT misses it's opportunity to activate. Super obtuse and almost always a weird one when it comes up.
      Chain Blocking is rather if I have 2 effects that activate at the same time I can choose the order they go in(example in one of my decks Nephtys, i have Disciple and Sacred Pheonix's floating effects both happening in the standby phase and you cant respond to whatever is Chain 1 because its already being 'responded to' by the Chain 2 effect(say I CL 1 Disciple CL2 Phoenix, you wouldn't be able to use Ash on Disciple's effect)

    • @dhanyl2725
      @dhanyl2725 8 місяців тому +3

      Yea, having too used to ygo's chains, mtg's stack sounds trippy as hell

    • @TheWizardMus
      @TheWizardMus 8 місяців тому +4

      @@dhanyl2725 I distinctly recall playing a game of magic where they were trying to explain the stack to me and because I had a monster with an on destruction effect after a board wipe naturally that would be a second stack but apparently not. Doesn't help that for some ungodly reason the only way people around me play Magic are massive 6 person duels where I can't see anyone's cards.

    • @sadrobot5501
      @sadrobot5501 8 місяців тому +1

      My definition is: The Stack is like the Chain, BUT while there are "Chain Links" on The Stack, EVEN AFTER SOME CHAIN LINKS HAVE RESOLVED OR WAITING TO BE RESOLVED, other spells and abilities can still enter the stack/trigger.
      Absurd Example: Imagine a full power Tear mirror where Agido is like Chain Link 6 (just to say anything). Agido resolves and you mill Fairy Tail Snow.... NOW YOU CAN ACTIVATE SAID SNOW WHILE THE OTHER 5 CHAIN LINKS ARE WAITING TO RESOLVE. That's what The Stack would be.

  • @VinceOfAllTrades
    @VinceOfAllTrades 8 місяців тому +5

    One of the hardest concepts for me was understanding HOPT vs SOPT. "This card" is literally the same card. That's how words work. They just didn't want to take up space writing the card name again. Expanding on the topic: "Dark Magician card" vs "Dark Magician" card.

  • @rairaidani
    @rairaidani 8 місяців тому +3

    No one mentioned conditions (not being effects) and unclassified effects? Like, what do you mean it's unclassified? CLASSIFY IT.

  • @matthewturner5178
    @matthewturner5178 8 місяців тому +24

    I’ll just say that there is a reason that Mokuba telling Seto that no one who has ever attempted to learn how to play Duel Monsters has survived is one of the funniest jokes in the abridged series.

  • @equinox3861
    @equinox3861 8 місяців тому

    I'm not even that big into yugioh content but dam that however cimo sound gets me every time lmao

  • @Holothewolfx
    @Holothewolfx 8 місяців тому

    My personal fav that messed with my brain was that MONSTER cards that are attached to an xyz as material still go to the graveyard when detached for the effect of that xyz monster even if your opponent has Dimensional Fissure on the field. Just amazing to see how Yu-Gi-Oh can be hard to understand even if the card your trying to understand is one sentence.

  • @DrKappaDelta
    @DrKappaDelta 8 місяців тому +1

    Originally, "negate the activation/summoning" was exclusive for spell speed 3, and that was the whole propuse because the idea of the speel speed 3 was that it acts "before" any actions on the chain even aim to happen (like going back in time). This was a rulling that someone from kinami explain me on a e-mail I sent back in 2004. If you see the card texts on the all cards, the counter traps are the only ones that say negate summon/activation, then someone who did not understand this made a mess in the rulling and here are the consequences.

  • @SuperSayianWarrior
    @SuperSayianWarrior 8 місяців тому

    Though few and far between in terms of actual usage in terms of types.of effects, effect replacements. Stuff like Dark Deal, hell the Grapha Fusion, World Legacy's Mind meld (and this one was how I found out), how they interact with Once per duel effects, whether activate or in my case, Use. At the time it was they just replace the effect, any conditions still apply. Not sure nowadays, but in Pure Predaplant, normal summon Ophiros, summon Cobra and have Mind Meld chained to change from "Search for one "Polymerization" normal or quick play spell card" to "return one face up monster your opponent controls to the hand" is a Rather Sad fate

  • @pdg3513
    @pdg3513 8 місяців тому +2

    To me as someone who has tried learning Yu-Gi-Oh a few times. I find it hard to keep track of how each card in your deck and extra deck work together. IE it's hard to remember all the play lines of how one card can lead to several different end boards depending on what you want and it gets worse if your opponent has interruption cards

  • @Zanji1234
    @Zanji1234 6 місяців тому

    i can remember when a german judge (WAY back before IOC even came out) made a several pages long PDF File with all rule and card clarifications that he and other judges got from several sources. Things like Waboku activating when two monsters with the same atk battle and stuff or when Michizure triggers. It was several pages long and considering there were only a few sets out (in EU even less) it was ... extensive. (i think even the "facedown monsters for fusion was later included.. and yeah this is fucked up) na OH GOD YEAH DARK WORLD CARDS and "discard for costs" we had so many discussions with kids at our locals that even some parents thought we cheat the kids just to get wins.

  • @four-en-tee
    @four-en-tee 8 місяців тому +2

    Yugioh is my favorite form of reading exercise

  • @dudono1744
    @dudono1744 8 місяців тому +1

    I just learnt today that Xyz monsters keep their materials when flipped face-down

  • @Ragnarok540
    @Ragnarok540 8 місяців тому

    Something I see very often when I play Book of Moon is that people will waste all their targeted negation, like I summon Hanzo, opponent chains Imperm from the hand, I chain Book of Moon, then the opponent chains Effect Veiler. The opponent was technically able to negate Hanzo, but since it will resolve after Book of Moon has resolved, it will be face down and won't remember it was negated. Book of Moon can also be used to resolve effects while on Skill Drain.

  • @KnightmarePhoenix_official
    @KnightmarePhoenix_official 8 місяців тому +1

    Really happy I got my start on Duel Links rather than IRL, so I could have most of the really tough rulings figured out by a computer. I love this game, but I would have dropped it immediately if I started with the physical TCG, especially coming from Pokémon where I'm pretty sure a three-year-old could learn to play pretty well.

  • @julianchrobak-prince1915
    @julianchrobak-prince1915 8 місяців тому

    “That target” and “it” being 2 completely different things is rough.

  • @outerzevin1366
    @outerzevin1366 8 місяців тому

    I got into YGO with darkworld in 2008 and became VERY GOOD at knowing cost vs effect of cards.

  • @HasteKing18
    @HasteKing18 8 місяців тому

    I'll be honest my favorite thing about the Twitter threads is the title cards. This one was peak Dire. 😂

  • @Matchu25
    @Matchu25 8 місяців тому

    5:39 awoken a memory inside me from the 4th grade

  • @scr3amin2sl33p
    @scr3amin2sl33p 8 місяців тому

    The adult swim bump is PERFECTION

  • @platexproductions
    @platexproductions 8 місяців тому +1

    I just came
    to the realisation that MBT is the best UA-camr on the platform.

  • @_Vengeance_
    @_Vengeance_ 8 місяців тому

    Activating Shadow Spell in the Damage Step is always fun (we mostly duel with videogames but sometimes use our crappy real cards). "What do you mean my monster's attack continues? Shadow Spell clearly says my monster can't attack and it really says attack, not declare an attack!".
    Anyway, there are also cases where the rulebook makes things unnecessarily complicated. All that Spell Speed stuff? Throw it in your brain's recycle bin! Spell Speed 1 can never chain in the first place by their very nature (good luck chaining Pot of Greed to Raigeki despite both being Spell Speed 1), and Spell Speed 3 is only Counter Traps and nothing else. So the entire ruling can be condensed to "only Counter Traps can chain to Counter Traps" (exceptions like The Fabled Unicore are not handled by the Spell Speed ruling either, so you really lose out on nothing. Oh, and that example is immediately another example of what makes the game complicated).

  • @thefilodough8066
    @thefilodough8066 8 місяців тому

    What confused me the most were monster cards that had 'when' and 'if' sent to grave effects. I remember not being able to use dupe frog to search after tributing over it and when shaddolls came out, I thought they couldn't either after fusing.

  • @BionicmeLoL
    @BionicmeLoL 8 місяців тому

    I was hugely tripped up by a combination of these a while back.
    I wasn't able to send a pendulum monster on my field to the graveyard for cost, as pendulums don't go to the graveyard from the field, but under macro cosmos they still get banished instead of being sent to the graveyard or extra deck?
    The answer is "costs must be paid in full" and "MC and pendulums do the same thing but MC takes priority over base rules"

  • @memesalldayjack3267
    @memesalldayjack3267 8 місяців тому

    i remember struggling to remember so many different effects, "Psy-frame lord omega" was the 1st card i was like "wait, he has another effect?"
    when does he come back?
    when does it return a banished card?
    and he can return a card and itself from the grave?
    why does he have so many effects?!

  • @achehex
    @achehex 8 місяців тому

    "Will your effect still happen if I book of moon my own monster" is one of the things in yugioh that I love when it works how I planned cus I feel like a genius, and I hate when it doesn't cus I just feel like an idiot.
    In theory I could just learn the difference, but I won't.

  • @lilsunny7399
    @lilsunny7399 8 місяців тому

    I thought Pendulum was fairly simple to understand if difficult to explain and teach....but at Locals yesterday i fought a Zoomer with Gouki who started playing in Link Era with Z-ARC Turbo. he didn't understand that linking 2 pends put them in the extra deck face-up then summoned Beyond the Pendulum. I had to explain to him about going in the extra deck face up and where you could pendulum summon from and how much (1 to EMZ or as many as possible to Link Arrows)

  • @xdragoonzero0
    @xdragoonzero0 8 місяців тому

    Imo, spell speed is basically a relic from when it really only mattered for S/T cards.
    Speed 1 : Monster Effects, Spell Effects
    Speed 2 : Traps, Quick Effects (monster or quick-play)
    Speed 3 : Counter Traps
    Today all of the above could easily be described as something like; "Only Quick effects (reworded to be a general thing for quick-effects on monsters, quick-play spells, and all traps) can be activated in response to another action/activation/whatever. The only cards that can activate in response to to Counter Traps are other Counter Traps."

  • @Demon_Tiem
    @Demon_Tiem 8 місяців тому

    That adult swim bumper went hard for that few seconds

  • @danha3107
    @danha3107 6 місяців тому

    Honestly, concept of spell speed makes perfect sense to me, like of course you don't want every effect to be stackable/chainable to every other effect. The classifications of different effects and how there's not much of an explicit tell for which kind a card's effect is, is the actual hard part

  • @fmcypher4823
    @fmcypher4823 8 місяців тому

    I have a relationship with yugioh through scraps of anime, the movie on VHS, and games against my dad when I was 5. When I got back into yugioh because Master Duel came out, I was pretty excited. I was older. I had learned a fighting game. I felt like I could really sit down and learn whatever I put in front of me. I pulled some packs and IMMEDIATELY fell in love with a deck: Dark World. COST vs EFFECT WAS THE SINGLE MOST FRUSTRATING THING IN THE KNOWN UNIVERSE. I literally just had to google card databases and rulings and what cards actually fucking work in a Dark World strategy. Turns out, pretty much JUST Dark World cards and that one card that’s literally more broken than Pot of Greed… I just want Dark World Graceful Charity. You can give it a shit drawback. You can make it as archetype locked as you possibly can, just PLEASE BRO. Danger! Graceful Trap for Dark World? It would be cool… please don’t let my deck die…
    It broke my heart learning that my deck is ass simply because it’s the cool things I like: graveyard-based, dark attribute, fiend deck. When I found Dangers it made me really happy, but then I learned Dark World plays well under Skill Drain, and I immediately stopped optimizing it. It started to feel weird to need Dangers to really play my favorite boys. Then the support got announced, and I was free from the clutches of folklore. Playing pure Dark World and being able to brew with some more shitty fiend pile type Dark World decks has been fun. Part of me does wish I could brew something that wasn’t hot ass, but there’s a reason that I’m not Jesse Cotton. I’m not even TSX1. I feel like I could be better, but I don’t really want to be. I love playing games as a skilled shitter. I love messing around. My dream deck is probably like Dark World Necrofear w/ a dash of nurse burn. That or Skull Servant or Gren Maju. I love beefin up a boy: I’d play equip spells if that didn’t mean playing specifically Infernoble. I don’t even like warriors that much tbh, but specifically Infernoble just… eh, for me. Guess I’ve always liked the monsters or at least like… magic people… like Mr. Volcano or Dark Magician.
    Anyways, one long-ass comment later… yeah, cost vs effect is dumb and I don’t like it, also maybe more Dark World support. I’d personally love another fusion to go into or some… grace.

  • @Loonkleclip
    @Loonkleclip 8 місяців тому

    Random different fight appearance, literally the biggest vanguard creator just randomly in a video

  • @sambrown9475
    @sambrown9475 8 місяців тому

    First in last out. And in Mtg, there is no chain blocking. You can interact with the stack at any point that you have priority.

  • @Gvnrae
    @Gvnrae 8 місяців тому

    Comprehending Inspector Boarder’s effect took me forever

  • @ExploringAI42
    @ExploringAI42 8 місяців тому

    Still find it funny to this day how you can effect veiler a chimeratech overdragon and it just forgets what attack points it had forever. Also, as a former gusto player, miss timing is always a fun aspect of the game....
    More side tangent, another tricky aspect about yugioh that most MD only players is how to discuss with your opponent without revealing more knowledge than you have to. In MD, I don't need to keep track of knowledge and get a happy surprised when the game reminds me Magical Meltdown has a second effect.
    However, take the situation I once was in where I was playing malefics (please don't hurt me) and had malefic truth dragon (please....) in my graveyard. If my opponent just attacked over my malefic, I could bring it back and swing for game on my turn. However, my opponent just asked if they won. By not saying yes, they realized I still had something, saw I had truth dragon, and made a play to prevent it which they wouldn't have done otherwise. Still pisses me off to this day that I can't think of a better way of dealing with a similar situation.

  • @charlie-vw7zw
    @charlie-vw7zw 6 місяців тому

    "Activate" vs "Use" was a big one in my group.

  • @Summer_Tea
    @Summer_Tea 8 місяців тому

    The damage step intricacies always trip people up. I remember when Bujins first came out and literally everyone in most tournaments thought I was cheating with Bujingi Crane. Also, you can use any counter trap during the damage step, but the only regular spell/trap you can use during the damage step is if it specifically modifies atk/def. But then there's weird exceptions like Reverse Trap, which says to reverse all atk/def modifications during the turn. That *can't* be played during the damage step, even though it modifies atk/def, because apparently it's just casting an.... "enchantment" over the battlefield that causes atk/def to reverse, but isn't doing so directly...

  • @redshirt8611
    @redshirt8611 7 місяців тому

    2:18 when I first came across this ruling, I didn’t get how it worked until the other player said, “think of it like the monster tripped on a banana peel and broke their back, so they can’t get back up and help you beat me”

  • @yoshiiscool2002
    @yoshiiscool2002 8 місяців тому +1

    I wish they would create a new trap category called something like “restrict” which is a category for traps that acts like flood gates and each player can only have one active face up.

    • @randomprotag9329
      @randomprotag9329 8 місяців тому

      it would need some extra design stuff with putting a worse resriction on you and a mentinence cost.

  • @OizenX
    @OizenX 8 місяців тому

    One I struggled with were cards effects that magically just know to do a different thing. With how obnoxiously specific yugioh wording can be about some things, its weird to me that Extra Deck Monsters aren't immune to Compulsory Evacuation Device as they cannot go to the hand, but the card magically just knows to return to the Extra deck.
    Why yes when I played as a kid this lead to my friends thinking you had to put the fusion monster in your hand and treat it like a tribute summon to get it back out.

  • @mistriousfrog
    @mistriousfrog 8 місяців тому

    Dire is underrated. They're easily the best yugitube editor.

  • @DungeonMarcio
    @DungeonMarcio 8 місяців тому

    Man, knowing darkworld discard cost vs effect back in the day was such a pain. It brought me flashbacks!

  • @ExceedSC2
    @ExceedSC2 8 місяців тому +14

    One small thing, you are 100% allowed to take notes to maintain legal game state. You can record locks, mandatory triggers, or hard once per turn effects, as long as you don’t waste time doing it. What you’re not allowed to take notes on is “private information”, like cards in your opponent’s hand or notes on their deck.

    • @michaelgrey1503
      @michaelgrey1503 8 місяців тому +17

      This is a really common misconception, and I think part of that is because Konami REFUSES to actually explain what you can and cannot do in layduelist's terms. In order to know any of this, you have to go through the policy documentation. Konami is so allergic to working with Yugitubers that you're lucky if this is ever explained to you. For years, the lay explanation was "You're not allowed to take notes" and Konami never elaborated on this in a expanded public space.
      So, to clarify, the above is true, what you are not allowed to keep notes on is information non-critical to maintaining a legal game state. That's private information, as above, but it's also optional triggers like the end phase effect of Ruffian Railcar. And there are a lot of optional triggers to keep track of.

    • @baileydombroskie3046
      @baileydombroskie3046 8 місяців тому

      @@michaelgrey1503I’ve never played a card game in a public space such as locals and never in a tournament either. 1 day I want to but I have terrible memory so if at all possible I want to have a notebook and pencil/eraser with me to quickly shorthand jot down thinks. I tend to use automatic simulators like duel nexus and master duel so that my memory issue can be “resolved”. If not for that shit I wud forget if I even NS that turn, and if so who?. Sense I haven’t read the entire policy document in great detail and even then I’d probably misinterpret some of wat it says I wud like to ask if the following notetaking is allowed, it’s only short but is a possible example of wat I may do if I entered a tournament:
      M: NS vyon: act eff on NS
      O: CL2 ash
      Res: vyon no eff
      M: act foolish: dump shadowmist
      M: CL2 shadowmist search mali
      M: act vyon eff: banish shadowmist-> search poly
      So wud notetaking this short exchange be allowed?

    • @sunglasgaming635
      @sunglasgaming635 8 місяців тому +2

      ​@michaelgrey1503 the funny part is it's in the policy docs that all players are expected to have read the policy docs prior to entering tournaments.

    • @michaelgrey1503
      @michaelgrey1503 8 місяців тому +4

      @@sunglasgaming635 which Konami knows isn't feasible since children enter local tournaments all the time.

    • @samuelheddle
      @samuelheddle 8 місяців тому

      I believe the rules tend to be deliberately vague in YGO because the philosophy is to give judges more latitude to determine when someone is being unfair, versus games with "harder" rules where the emphasis is on consistency

  • @pikapuffin368
    @pikapuffin368 8 місяців тому +1

    I learned YuGiOh while I was learning to read, so I’ve never been new to it in the same way. Still some things I never learned until I started watching YugiTubers