Unleashing Shell Combo Mayhem SMW - Gdevelop Tutorial - Ep.3

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 48

  • @Winstreak1
    @Winstreak1  2 роки тому +9

    Hey Everyone!
    If you are following along I made a Group which has all the enemies in it (Not the ShellAttack Obejct) which is not in the video!
    To add a Group click on the 3 boxes on the top right of your screen 'Open Objects Groups Panel' + Add a new group and name it 'Enemies'. Then just drag Goomba + Koopa + BeachKoopa in there.

  • @misacsnk
    @misacsnk 2 роки тому +2

    Muito bom! Aguardo ansioso pelos próximos 👍

    • @Winstreak1
      @Winstreak1  2 роки тому +1

      Obrigado que significa muito! Nos vemos na próxima! 🥳

  • @tjv189
    @tjv189 2 роки тому +1

    Another great GDevelop tutorial from you! Please keep up the great work and I look forward to seeing more in this series. I've found that recreating a game you know well like SMW is a great way to learn this game engine! I'm trying to recreate the basics of SMB3 right now myself and have learned so much from your videos already! Thanks and keep it up!

    • @Winstreak1
      @Winstreak1  2 роки тому +2

      That's awesome. I should technically cover everything you will need... Eventually :-P
      I am trying to produce the series quickly .. but life is hectic 😬

    • @tjv189
      @tjv189 2 роки тому +1

      @@Winstreak1 Totally understandable! I'll be glad to get your tutorials whenever you can get them done!

  • @qmerk2661
    @qmerk2661 2 роки тому +1

    once again another helpful vid! thank you

    • @Winstreak1
      @Winstreak1  2 роки тому +1

      Thank you so much Q, very grateful to have you as a fan.

  • @timothy..
    @timothy.. 2 роки тому +1

    yay new tutorial also just because of you,i learned how to make my own game thanks :)

    • @Winstreak1
      @Winstreak1  2 роки тому

      That's Awesome!
      What type of game are you creating?

    • @timothy..
      @timothy.. 2 роки тому +1

      @@Winstreak1 just like a 2D mario game

  • @Dogey01
    @Dogey01 23 дні тому

    this is perfect!! cant wait to see results, but one issue, when the galoomba gets hit, it keeps moving. why?

    • @Winstreak1
      @Winstreak1  22 дні тому

      The Goombas move with an Event: Condition - If Goomba variable isFlipped = false | Action - Simulate Pressing Left key.
      So setting the variable isFlipped to true - will break that condition.
      Also, if you have default settings for the Platform Character Behavior still active - Goombas will move when you press your move keys.

  • @thecourtesybath
    @thecourtesybath 16 днів тому +1

    hiiii great video but some reason my points arent multiplying even though its the same as yours, what should i do 😢

    • @Winstreak1
      @Winstreak1  15 днів тому

      This is hard to pinpoint without being able to see your code, but here are the key points:
      1. Set multiplier back to 1 when it is time to reset - here we are using collision with the ground
      2. Set points to the value times 200 - you no longer declare 'variable' when grabbing the value of Multiplier:
      ToString(200*Mario.Multiplier)
      3. Increase the Multiplier value after adding it to Points - here we hare multiplying by 2
      Both the enemies have their own collision events so we need to do this for Goomba and Koopas

    • @thecourtesybath
      @thecourtesybath 15 днів тому +1

      im so sorry thank u but im still confused is it ok if i ask on discord 😭

    • @Winstreak1
      @Winstreak1  15 днів тому

      @@thecourtesybath Of course - Throw in a screen shot of your code

  • @TreLeonLewis
    @TreLeonLewis Рік тому +1

    when i preview mario goes through the ground please help

    • @Winstreak1
      @Winstreak1  Рік тому

      Usually this means your different animations have different spacing between the ground and your collision box.
      If you need more help than that you will have to hop on my Discord Channel so we can share Screen Shots back and forth:
      discord.gg/BzfHvzkzrw

    • @TreLeonLewis
      @TreLeonLewis Рік тому

      @@Winstreak1 thank you so much i figured it out

    • @Winstreak1
      @Winstreak1  Рік тому

      @@TreLeonLewis That's Great!

  • @AJB331
    @AJB331 21 день тому +2

    My Koopa shell wont move when i try to kick it, how can i fix this?

    • @Winstreak1
      @Winstreak1  19 днів тому

      There are a lot of things going on when you hit the shell.
      Make sure you are creating the new 'ShellAttack' Object which has PlatformerObject and 3 variables. left, right and moving. On your initial collision with the koopa you need to set moving and one (only one) of the 2 directions to true - this is based of the x position of the koopa.
      In other code you should have a check for each Shell attack, if left is true simulate pressing left and if right is true simulate pressing right.

  • @stuffbymax
    @stuffbymax 4 місяці тому +1

    how to make make koopa "push" or move with a burst of speed (like the koopa in Mario) when it enters the "shell" animation?

    • @Winstreak1
      @Winstreak1  4 місяці тому +1

      In my code we are using Platform Character Behavior for the movement, so it would come down to changing the speed value of the shell object based on time. The timer would start right at the 'push' and would need an algorithm with an inverse relationship with time and speed.
      clamp(algorithm, minspeed, maxspeed)
      Which would look something like this:
      Objects movespeed = clamp(600-GloppySlime.ObjectTimerElapsedTime("MSTimer")*225,300,600)
      Then you would just have an event that sets the objects movespeed every tick to that value

    • @stuffbymax
      @stuffbymax 4 місяці тому +1

      @@Winstreak1 thanks

  • @nerdycode
    @nerdycode Рік тому +1

    Hello, thanks for these great videos. Did I miss a part where you made the coins add to your total points?

    • @Winstreak1
      @Winstreak1  Рік тому

      Hey there!!! Check out your other comment, I’d love to help you out!

  • @TreLeonLewis
    @TreLeonLewis 11 місяців тому +1

    whwnever mario jumps the beach koopa's burst out from him and i cant jump on him, how do i fix this?

    • @Winstreak1
      @Winstreak1  11 місяців тому +1

      I am not sure what you are asking?
      All I can picture is Koopa's exploding out of Mario
      If you want some help, swing by the Discord and give me some Screen shots or a video please.
      discord.gg/hBfuaCdSWf

    • @TreLeonLewis
      @TreLeonLewis 11 місяців тому

      @@Winstreak1 ok, and i mean whenever i press the space bar to jump, multiple beach koop's appear and i cant jump on them.

  • @user-in7vh1lg9ba
    @user-in7vh1lg9ba Рік тому +1

    Hello, Please help. I am having issues with getting my shell to move. I have finished the video and copied everything you did. However, my shell is still not moving. Please respond ASAP if you can.
    Thanks!

    • @Winstreak1
      @Winstreak1  Рік тому

      The idea is: On collision with the shell, force the shell to move - Using the platform character behavior.
      It's hard to know what's wrong with yours specifically without seeing your code. Feel free to swing by my Discord and you can drop a screen shot:
      discord.gg/HY2WkZp3pX

    • @user-in7vh1lg9ba
      @user-in7vh1lg9ba Рік тому +1

      @@Winstreak1 Thanks for the quick reply! I have sent it through discord.

    • @Winstreak1
      @Winstreak1  Рік тому

      @User I think I figured it out for ya ;D

  • @learngdevelop
    @learngdevelop Рік тому +1

    I'm not sure what I am doing wrong but my beach koopa isn't sliding it is only staying in the air where Mario stomped on koopa

    • @Winstreak1
      @Winstreak1  Рік тому

      It sounds like your koopa might not have the PlatformerObject Behavior. If that is not the case, feel free to hop on my Discord so you can send screen shots and I can help you more!
      discord.gg/NyXJHrGeHY

  • @BiglandsStudio
    @BiglandsStudio 2 роки тому

    are you going to make a world map and main menu?

    • @Winstreak1
      @Winstreak1  2 роки тому +2

      The goal is to cover every mechanic that SMW uses. So we will get to the Select 1 Player or 2 Player screen as well as the World map where you can wonder to different spots. But I need to get to the point in my video where I can move out of the current Level I am in, so it will probably be 3 or so episodes down the line.

  • @Qbix1234official
    @Qbix1234official 6 місяців тому

    For some reason when I stomp on a Koopa all the enemies disappear

    • @Qbix1234official
      @Qbix1234official 6 місяців тому

      Nevermind it was just a small issue with my code lol

    • @Winstreak1
      @Winstreak1  6 місяців тому

      When you Delete an Object without specifying what exact Object to delete, then the engine has to guess :-P
      Good job figuring it out on your own.

  • @tjv189
    @tjv189 2 роки тому

    One more request for a future video, since I've been having trouble getting it to work....could you cover how to change Mario when he picks up a powerup using object variables? Like, changing him to big Mario when he collides with a mushroom?

    • @Winstreak1
      @Winstreak1  2 роки тому +1

      I am planning on adding the Power up box next episode - but I try to limit the length to 10-15 minutes. I am not sure If I will be able to get both in, but I will try!

    • @tjv189
      @tjv189 2 роки тому

      @@Winstreak1 Sounds good! I'm looking forward to it!