@LazyMarmotGames And if it is nottoo much to ask another question, I guess you don't use collision over all those entities, you use the Tarray to see if an entity can move and not overlap any other entitties ? Or is it simply UE blocking collision ?
@@julienchevallay7448 this one just moves the instances to random locations it doesn't have collision. it's a sample project to just show rendering but we are developing a plugin for swarm movement as well.
this would be good for crowds in an arena correct?
Hello, do you use a move to location node to move those chara or is it a sort of FInterp + setactorlocation?
it's totally customized. I have a TArray which is transform of my characters. it's not possible move 50k with MoveTo or SetActorLocation.
@@LazyMarmotGames Thanks a lot for the quick answer !
@LazyMarmotGames And if it is nottoo much to ask another question, I guess you don't use collision over all those entities, you use the Tarray to see if an entity can move and not overlap any other entitties ? Or is it simply UE blocking collision ?
I had the swarm video in my head for this question ! In this one it seems you don't chek collisions
@@julienchevallay7448 this one just moves the instances to random locations it doesn't have collision. it's a sample project to just show rendering but we are developing a plugin for swarm movement as well.