SKELOT - Instanced Skeletal Meshes in UE - 50,000 Moving Characters

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КОМЕНТАРІ • 7

  • @LegendaryFinalHero
    @LegendaryFinalHero 7 місяців тому

    this would be good for crowds in an arena correct?

  • @julienchevallay7448
    @julienchevallay7448 8 місяців тому

    Hello, do you use a move to location node to move those chara or is it a sort of FInterp + setactorlocation?

    • @LazyMarmotGames
      @LazyMarmotGames  8 місяців тому

      it's totally customized. I have a TArray which is transform of my characters. it's not possible move 50k with MoveTo or SetActorLocation.

    • @julienchevallay7448
      @julienchevallay7448 8 місяців тому

      ​@@LazyMarmotGames Thanks a lot for the quick answer !

    • @julienchevallay7448
      @julienchevallay7448 8 місяців тому

      ​ @LazyMarmotGames And if it is nottoo much to ask another question, I guess you don't use collision over all those entities, you use the Tarray to see if an entity can move and not overlap any other entitties ? Or is it simply UE blocking collision ?

    • @julienchevallay7448
      @julienchevallay7448 8 місяців тому

      I had the swarm video in my head for this question ! In this one it seems you don't chek collisions

    • @LazyMarmotGames
      @LazyMarmotGames  8 місяців тому +1

      ​@@julienchevallay7448 this one just moves the instances to random locations it doesn't have collision. it's a sample project to just show rendering but we are developing a plugin for swarm movement as well.