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Lazy Marmot Games
Estonia
Приєднався 25 лис 2023
Indie Game and Tools Development
Ant - Crowd Movement v2.3
New features showcase.
Please join our discord server for more info.
#crowd #movement #UE5 #unrealengine #plugin #gamedev #indiedev #ai #rtsgame
Please join our discord server for more info.
#crowd #movement #UE5 #unrealengine #plugin #gamedev #indiedev #ai #rtsgame
Переглядів: 104
Відео
Ant - Crowd Movement v2.2
Переглядів 3,6 тис.21 день тому
Please join our discord for more info. #ue5game #unrealengine #ue5 #crowd #movement #rtsgame #indiedev #gamedev
Ant - Crowd Movement v2.1
Переглядів 2,9 тис.Місяць тому
Please join our discord for more info. #ue5game #gamedev #crowd #unrealengine #rtsgame #indiedev #indiegame #ue5
Ant - Dynamic Path Replanning - 9,000 Agents UE5
Переглядів 949Місяць тому
Please join our discord for more info. #ue5game #gamedev #crowd #rtsgame #unrealengine #indiedev
Ant - Compare Path Following Algorithms for 9,000 Agents
Переглядів 4102 місяці тому
Flow Field comes with the next version. #UE5 #gamedev #crowd #rtsgame #movement
Ant + Skelot integration sample project UE 5.4
Переглядів 9492 місяці тому
Please join our discord for project files and support. discord.gg/NJxzPN4WtJ #unrealengine #gamedev #marketplace #unrealengine5 #vampiresurvivor
Ant plugin - Survivors Game sample in UE 5.4
Переглядів 4962 місяці тому
Please join our discord for more info. #unrealengine #unrealengine5 #gamedev
Ant - Collision algorithm unit-test.
Переглядів 1813 місяці тому
Emitting rays to random locations from the center of the cursor to test our obstacle collision algorithms. If a ray penetrates the obstacles, its color changes.
Skelot - Instanced Skeletal Mesh Rendering - 40k Modular Characters
Переглядів 3,8 тис.4 місяці тому
40k modular characters rendered with Skelot. UE5.2, GFX Card: GTX 1660. Skelot updated with 3 new features: Modular Mesh, Dynamic Transition and Dynamic Pose.
Ant - Crowd RTS Movement - 50,000 Moving Units in UE5
Переглядів 4,5 тис.4 місяці тому
Ant - Crowd RTS Movement - 50,000 Moving Units in UE5
Ant - Survivor Game Sample - 20,000 Units in UE 5
Переглядів 8364 місяці тому
Ant - Survivor Game Sample - 20,000 Units in UE 5
Ant - Crowd RTS Movement in UE 5
Переглядів 1,8 тис.4 місяці тому
Moving units with the Ant plugin in Unreal Engine 5. Marketplace link in the comment
SKELOT - Instanced Skeletal Meshes in UE - 40000 Characters.
Переглядів 3,7 тис.7 місяців тому
Render thousands of skeletal meshes with one draw call, as light as InstancedStaticMeshComponent.
SKELOT - Instanced Skeletal Meshes in UE - 50,000 Moving Characters
Переглядів 3,5 тис.7 місяців тому
Render thousands of skeletal meshes with one draw call, as light as InstanceStaticMeshComponent.
SKELOT - FP Swarm Prototype - 40,000 Characters
Переглядів 1,9 тис.7 місяців тому
Prototype game with UE 4.27 Customized Rendering and Swarm Movement ( Skelot and Ant plugin) Assets from Unreal Tournament and City of Brass
I need discount
Неплохо
This crazy, imagine if those are hordes of zombies with physics stuff hehe you putting a lot of stuff that i like, even though i am still trying to learn this stuff and how it relates to bp.
i like what i see
Already? Man you guys work fast. Any ETA on the Video Tutorials you've been planning?
Thanks. Maybe next month. 🤔
When can we get a discount?
Nice work again, will their be a future zombie horde example with physics, in both merged assets ? Thanks
👏👏👏👏great!
When using plugins how can they move to specific places? I have not seen similar tutorials, nor have I found similar functions in the project
can we make some agents dumb, like instead of anticipating going to the sides they hit the wall first and go around? making it more variable and randome. Thanks
Yea!
👍👍👍👍👍👍
What would be the main use case for this over something like VAT?
Interesting... 🤔
Does it support animation?
Yes, we used capsule to simplify the project.
👍
Days gone of the Deprived areas😊.good plugin
Hello, I have purchased your plugin (SKELOT - Instance Skeletal Mesh Rendering). How can I import it into my own project
Hi, join our discord for support.
@@LazyMarmotGames Can you provide a tutorial on how to use it? I believe there will be many users purchasing it. The plugin is made fantastic
how did you do this crowd sim within reaction on explosion? can you give any resource for that?
those in explosion radius, either play death animation or ragdoll physics.
@@LazyMarmotGames i see thanks and i think for crowd u did use niagra?
Good job mate .
Hello, how is this system working? is there any tutorial or any direction you can provide me ? also, Can we apply animation blueprint in these ?
it's complicated check marketplace and discord for details.
How to buy this project?
Love this, but costs too much for me.
great
wow = well thats ALOT of skilies
VAT ?
really amazing work! Can it be used with your another plugin "SKELOT" together?
Thanks. Yes, it can be integrated to any rendering system like Niagara, ISMC, Skelot, etc.
Love trying out the demo. Amazing. Can you show a demo using skeletal mesh that have different animations and with locomotion. Thanks
Nice. You have a horde plugin right which is not this one? Hoping BP users can use this as I don't know how to use C++ hehe, but I do have plugins written in C++. Is there no way for the parameters to get exposed to BP? thanks
This is the Horde plugin which we renamed Ant. in this release, we exposed a limited number of functions to BP, such as adding/removing units or simply moving them. you will definitely need C++ knowledge for more complex use cases.
@@LazyMarmotGames Thanks for the reply. I just plan it for my zombies like in my channel, with physical anims, get up logic, attacking the player as well as other behaviors using bheavior tree with idle, seek, attack, etc. Not sure what complex use case would be needed for the C++. Will you be other more exposed stuff to BP for zombie hordes in the following updates? Thanks
A big addetion to ue market place . Huge work ❤
Thank you.
That's great. How is it done?
Thanks. Its a UE plugin and you can check it here: www.unrealengine.com/marketplace/en-US/product/ant-rts-crowd-movement
That's great. Can you share projects? thank you🤝
Thanks. BTW store page link: www.unrealengine.com/marketplace/en-US/product/ant-rts-crowd-movement
Store page: www.unrealengine.com/marketplace/en-US/product/ant-rts-crowd-movement
could you pls tell me what is the Horde plugin you mentioned? thx!
Skelot is already published in Epic Marketplace but Horde is Work In Progress.
would this work with different movement animation of skeletal mesh's and does this include collision?
this would be good for crowds in an arena correct?
Thx for this solution :-)
Marketplace Link: www.unrealengine.com/marketplace/en-US/product/skelot-instanced-skeletal-mesh-rendering
This is very impressive and maybe suit for my project
Hello, do you use a move to location node to move those chara or is it a sort of FInterp + setactorlocation?
it's totally customized. I have a TArray<FTransform> which is transform of my characters. it's not possible move 50k with MoveTo or SetActorLocation.
@@LazyMarmotGames Thanks a lot for the quick answer !
@LazyMarmotGames And if it is nottoo much to ask another question, I guess you don't use collision over all those entities, you use the Tarray to see if an entity can move and not overlap any other entitties ? Or is it simply UE blocking collision ?
I had the swarm video in my head for this question ! In this one it seems you don't chek collisions
@@julienchevallay7448 this one just moves the instances to random locations it doesn't have collision. it's a sample project to just show rendering but we are developing a plugin for swarm movement as well.