I've been following this series and I hope you continue this. It's been a huge inspiration to finally get started on making the game I've been wanting to make for forever. It's also helping me with coding and certain syntax and terms. Hope you continue this series, would love to learn more!
Thank you very much for this series Arkeve. I've followed it on Godot 4. There were some small changes to your version, but its the same for 99/100 of the steps. Hope you're doing great on whatever you're doing right now.
Love the series! I'm making a Zelda ALTTP clone and I'm getting so many great ideas/ways of doing things from this. I know this is a lot of work for you to make but you should know this....It's giving hobby Devs like me the ability to learn and create their dreams that otherwise would not be attainable.
HOLA, I know it's been 3 years since you posted this video, I loved it, but I see that you didn't continue it, and I would like to know why, since you are the only person who has made a good tutorial on this.
you have officially become one of my favourite godot developers, thank you so much for these tutorials. i needed them badly for my overworld for my rpg
Currently working on making my own original monster collector project and learning Godot where I hope to avoid alot of Pokemon's bad game design but stuff like this for designing UI will be immensely helpful. Thanks for putting this together.
Genuinly one of the most fun Tutorial series to follow. I feel like you explain alot of things very well and leave enough room for own expansions to the code. Though at times i feel like its a little fast, but its a video so you can always pause it and follow along at your own pace ofcourse. Very nice Series, i hope it gets continued at some point :)
Hey, are you going to continue this? I'd really like to know how to set up battle scenes and capture creatures. I've been planning to make a Pokemon clone, but I don't know how to do it exactly. Also, are there any written tutorials going over this? I'd like to learn this, but I may need something that goes at a slower pace.
I watched all of the pokemon videos and I must say that I learned a lot. I', not really into pokemon but there were lots of key godot concepts that I can take with me! Very good tutorial!
Awesome video. I especially liked the Utils thing. By the way, under Custom Colors for your font (labels), you can add Font Color Shadow, which you could use to make your font blend in more with the Pokemon name and whatnot.
Hello Friend, I love this series and I really lito to see the POKEMON COMBATS, I am wating for this... I will be enjoy the Summer with the next video :) thank you friend
Here are a few things about the pokemon-sprites, that i saw, where improofs are a good thing: 1. the backsprites for player-pokemon in battle (bottom row) are straight-cutoff at the bottom to look like the bottom part of the body is covered by the message-box at the bottom of the screen. theese should better be moved a bit down to end directly at the bottom edge of the graphic-canvas. 2. a few pokemon still have opaque background in this row theese bachgrounds most be clear for them all to not look "boxed" in the battle. 3. the normal and shiny sprites of snorlax are swapped. a normal snorlax has dark bluish fur, a shiny is greenish
Came across your video recently and it has helped me alot but i realised this is from a year ago ,I'm hoping you will post more tutorials on your channel they are super useful
Now i worked a bit on the party-screen, that it really can display properties of actual pokemon data-sets, stored somewhere else. For the colorful stripe in the healthbar, i used a node named "texture-progress" from the control nodes. And i made extra-scenes for the pokemon-slots: one for the first slot and one for number 2-6. 2-6 use the same scene, because their content is ordered the same way for them all. I gave theese 5 slots an integer export variable to assign the team pokemon number 2-6 to them So i don´t need 6x the same code to assign the pokemon-data. i have that code once in the first party slot scene and once in the scene for the slots 2-6. And now it can open a little menu by choosing a pokemon, that i can decide to openn a stats screen, that displays it´s full stats, or change the order of them. Now my party screen is fully working.
Hey, I've been following this Awesome videos with Godot4, I really enjoyed seeing all your videos, I hope you continue this kind of videos about the Pokemon game. It was a really good tutorial to start in Godot. Also it could be great if you'll mention where we can found more assets like this style generation, I found some of them from 4,5 and 6 generation but not looks as same. Thanks for all.
When comes the next part of the series? How about the fighting screen and pokemon spawning in tall grass For triggering the spawn you can add following in the tall grass script after triggering the step-particle and overlay effects: var spawn_rand = int(rand_range(0, 8)) if spawn_rand == 0: spawn_pokemon() func spawn_pokemon() is the function, where the code for opening the fighting-screen and generating a pokemon by using more randomizers should be.
Hi,I like your tutorials about pokemon very much.Can you continue some more?I want to continue to study make pokemon in godot.There are many things to introduce,such as combat system.
Hi, all right, so I was watching your tutorial series on how to take inventory, but I realized you didn't make a system to separate items like in minecraft inventory, so are you going to continue the series?
you could probably just go in and make it so on right click it does a round(item_quantity/2) and removes only half of the item instead of all of it and puts it in a new slot... but i havent tested it so im not sure
but yes, i would love if he continued that series too because im having trouble with checking hotbar before putting items in inventory, as denoted by his "# TODO: First try to add to hotbar" comment above add_item :( i might have to try to do it myself but i already torture myself getting it to work properly with my game setup in the first place lol
@@christianmingle3394 Hey! thanks for answering me, luckily I managed to do this item separation system, the code got a little bigger and I'm not sure if this is the best way to do it, but I managed to do it. This issue of checking the hotbar I also have but I feel like it's not really a problem but rather just one thing we should add, if I can get this system done I can post the code here to help you. thanks in advance
@@danesteixeira :) I was fiddling with it last night and I managed to make some code that somewhat “fixes” the hot bar checking thing. Basically it just scans the inventory and if it finds something that exists in the hot bar it adds however many of whatever it is to the stack in the hot bar, then deletes the one in the inventory. I still have some edge cases to work out because I’m pretty sure if there is a full stack in the hot bar it will run into some problems but once I fix that it should be a good fix. I’m not sure that my code will be helpful if I share it since it’s very dependent on the scene tree structure but once I figure it all out I can share it anyway if you want. There’s probably a much much better way to do this(I know there is because I thought of it after implementing this fix lol) but I am lazy and already worked on this and it kinda works “well enough”
Although you probably don’t want the code since I decided to go a different route than you (I decided I didn’t need item separation) and my code would basically make yours not work lol so we came up with 2 things that do what we want but aren’t compatible lol
Can you finish the inventiry system hotbar . I just need to know when the hotbar is full it goes to inventory and when a slot is selected it would say the item quantity only in that selected slot
I've been following this series and I hope you continue this. It's been a huge inspiration to finally get started on making the game I've been wanting to make for forever. It's also helping me with coding and certain syntax and terms. Hope you continue this series, would love to learn more!
Thank you very much for this series Arkeve. I've followed it on Godot 4. There were some small changes to your version, but its the same for 99/100 of the steps. Hope you're doing great on whatever you're doing right now.
Love the series! I'm making a Zelda ALTTP clone and I'm getting so many great ideas/ways of doing things from this. I know this is a lot of work for you to make but you should know this....It's giving hobby Devs like me the ability to learn and create their dreams that otherwise would not be attainable.
I'm really happy to hear this! Wish you luck on your game!
Where did you go @Arkeve? I'm being selfish but I miss your tutorials.
@@Snafuey We all do ;(
10/10 this tutorial man, continue this please, I've learned a lot with you and it's sad if this tutorial stops here..
Pls continue this tutorial series beacuse this is super super great i love your vids so much💕
Hey nice tutorial series. Been working on my own Pokemon game in Godot. Nice to see another perspective on remaking all of Pokemon's game mechanics.
PLEASE MAN CONTINUE THIS TUTORIAL SERIES, I REALLY LEARNED A LOT IN THIS SERIES
Id love if you continued this, so far has been a perfect tutorial series
You are the best man never give up
*GIVES UP*
HOLA, I know it's been 3 years since you posted this video, I loved it, but I see that you didn't continue it, and I would like to know why, since you are the only person who has made a good tutorial on this.
you have officially become one of my favourite godot developers, thank you so much for these tutorials. i needed them badly for my overworld for my rpg
Currently working on making my own original monster collector project and learning Godot where I hope to avoid alot of Pokemon's bad game design but stuff like this for designing UI will be immensely helpful. Thanks for putting this together.
Thanks you for creating this guide, you helped me kickstart my game. I will continue from here. You are a great person!
Genuinly one of the most fun Tutorial series to follow. I feel like you explain alot of things very well and leave enough room for own expansions to the code. Though at times i feel like its a little fast, but its a video so you can always pause it and follow along at your own pace ofcourse.
Very nice Series, i hope it gets continued at some point :)
I can't wait to work on following this guide after I finish my Platformer/RPG
Hey, are you going to continue this? I'd really like to know how to set up battle scenes and capture creatures. I've been planning to make a Pokemon clone, but I don't know how to do it exactly.
Also, are there any written tutorials going over this? I'd like to learn this, but I may need something that goes at a slower pace.
Sorry buddy, it's been 2 years now, sending this to the past from the future.
@@OmeedNOuhadilol
@@scoderx4527 no, I meant, I love when people give tutorials, it sounds too harsh reading it now, but I’m giving it like a 1920’s NYC accent.
Impressive! This series offers so much value that I want to pay you to continue teaching us to code :)
One of the best tutorials on godot I've had the chance to follow, thanks a lot from France
Love the great tutorial! I learned a lot through these episodes, I am hoping to make a Pokémon type game after my rpg game.😁
Go for it!
@@Arkeve Am I aloud to use your tutorials for help, I will be making my assets and other assets as well
Really hope you continue this someday, is just exciting and amazing! ^^
I watched all of the pokemon videos and I must say that I learned a lot. I', not really into pokemon but there were lots of key godot concepts that I can take with me! Very good tutorial!
Hi Arkeve, just wanted to thank you for these tutorial videos! You must be very busy but I'm always looking forward to your next video!
Awesome video. I especially liked the Utils thing. By the way, under Custom Colors for your font (labels), you can add Font Color Shadow, which you could use to make your font blend in more with the Pokemon name and whatnot.
Hello Friend, I love this series and I really lito to see the POKEMON COMBATS, I am wating for this...
I will be enjoy the Summer with the next video :) thank you friend
i'm waiting too
Please finish this, I want to make my own Pokemon game, and I was so disappointed when i discovered this wasn't finished, I'm begging you.
This series is seriously amazing. Thank you for doing this! :)
Here are a few things about the pokemon-sprites, that i saw, where improofs are a good thing:
1. the backsprites for player-pokemon in battle (bottom row) are straight-cutoff at the bottom to look like the bottom part of the body is covered by the message-box at the bottom of the screen.
theese should better be moved a bit down to end directly at the bottom edge of the graphic-canvas.
2. a few pokemon still have opaque background in this row theese bachgrounds most be clear for them all to not look "boxed" in the battle.
3. the normal and shiny sprites of snorlax are swapped. a normal snorlax has dark bluish fur, a shiny is greenish
Holy cow. You teach this so well. This is so useful!!!!! THANK YOU FOR WHAT YOU DO!!!!!
Came across your video recently and it has helped me alot but i realised this is from a year ago ,I'm hoping you will post more tutorials on your channel they are super useful
this series is so so helpful, thank you so much
Man with Unity going belly up I wish you had continued this series.
I bet he got a Cease and Desist from Nintendo.
The party screen - the screen where your Pokémon get even more drunk
man your tutorials are really great, keep up the great work!
Please continue this!
Im not a kind of commenting person, but nice tutorials mate!
Glad you like them!
Hello, do you think you will continue with also the battle system and the capture system?
(Hope so, really interesting)
I don’t know if you’re still making vids for this but could you please make one for starting a battle and the battle scene
Nice. I am waiting for battles!)
Great tutorial! Hoping for more on party management!
Now i worked a bit on the party-screen, that it really can display properties of actual pokemon data-sets, stored somewhere else.
For the colorful stripe in the healthbar, i used a node named "texture-progress" from the control nodes.
And i made extra-scenes for the pokemon-slots: one for the first slot and one for number 2-6.
2-6 use the same scene, because their content is ordered the same way for them all.
I gave theese 5 slots an integer export variable to assign the team pokemon number 2-6 to them
So i don´t need 6x the same code to assign the pokemon-data.
i have that code once in the first party slot scene and once in the scene for the slots 2-6.
And now it can open a little menu by choosing a pokemon, that i can decide to openn a stats screen, that displays it´s full stats, or change the order of them.
Now my party screen is fully working.
I'm really hoping this series picks up again eventually!
They always brag about how Godot is great for decoupling but this still feels like spaghetti madness!
I love yuor vídeos!
Please keep these up :D I wanted to code pokemon soul silver in the style of fire red because i hate the nintendo ds version and this helps a lot!
Hey, I've been following this Awesome videos with Godot4, I really enjoyed seeing all your videos, I hope you continue this kind of videos about the Pokemon game. It was a really good tutorial to start in Godot. Also it could be great if you'll mention where we can found more assets like this style generation, I found some of them from 4,5 and 6 generation but not looks as same. Thanks for all.
Dude please upload more tutorials for this series 🙏
When comes the next part of the series?
How about the fighting screen and pokemon spawning in tall grass
For triggering the spawn you can add following in the tall grass script after triggering the step-particle and overlay effects:
var spawn_rand = int(rand_range(0, 8))
if spawn_rand == 0:
spawn_pokemon()
func spawn_pokemon() is the function, where the code for opening the fighting-screen and generating a pokemon by using more randomizers should be.
this is awesome. i really hope you finish this
Hi i hope you doing well and i hope you will continue this series... Your videos is very helpfull thank you so much ❣️
Nice tutorial. Really helpful 👍 keep it up
Bro continue this series
Gotta learn how they connect 2 maps like that.
(Starting town and Route 1, for instance.)
Are you gonna be continuing this? Id love to start following this but don't wanna start an unfinished series.
i'm really really grateful for this series! are you continuing it? i'd really like to get a system to save my progress down :)
Where’s the next episode? I need it noooowwwww
Hey! Can you do a tutorial on how to make a 2D player in godet with gravity and jumping would really appreciate it!
@Arkeve Please come back!
Great videos. Please Continue.
Hi,I like your tutorials about pokemon very much.Can you continue some more?I want to continue to study make pokemon in godot.There are many things to introduce,such as combat system.
Please make more tutorials about this
What happened to Arkeve? Hes been off youtube for 11 months and the same for his github :( i hope hes okay
There's three contributions in private repositories in github on his profile. Not sure what it means but I guess he is not dead.
hey, just wondering if you have plans to ever return to the inventory tutorial? it is soooo good
Rooting for you!
Will you give more tutorial like dialoge scene and cut scene .
Guest and many more?
yess
please continue this sir
大哥!!!求求了,更新吧,两个月了,月更up也不能再鸽了!!!
Will there be any more tutorials
thank you, king.
Hi, all right, so I was watching your tutorial series on how to take inventory, but I realized you didn't make a system to separate items like in minecraft inventory, so are you going to continue the series?
you could probably just go in and make it so on right click it does a round(item_quantity/2) and removes only half of the item instead of all of it and puts it in a new slot... but i havent tested it so im not sure
but yes, i would love if he continued that series too because im having trouble with checking hotbar before putting items in inventory, as denoted by his "# TODO: First try to add to hotbar" comment above add_item :( i might have to try to do it myself but i already torture myself getting it to work properly with my game setup in the first place lol
@@christianmingle3394 Hey! thanks for answering me, luckily I managed to do this item separation system, the code got a little bigger and I'm not sure if this is the best way to do it, but I managed to do it. This issue of checking the hotbar I also have but I feel like it's not really a problem but rather just one thing we should add, if I can get this system done I can post the code here to help you. thanks in advance
@@danesteixeira :) I was fiddling with it last night and I managed to make some code that somewhat “fixes” the hot bar checking thing. Basically it just scans the inventory and if it finds something that exists in the hot bar it adds however many of whatever it is to the stack in the hot bar, then deletes the one in the inventory. I still have some edge cases to work out because I’m pretty sure if there is a full stack in the hot bar it will run into some problems but once I fix that it should be a good fix. I’m not sure that my code will be helpful if I share it since it’s very dependent on the scene tree structure but once I figure it all out I can share it anyway if you want. There’s probably a much much better way to do this(I know there is because I thought of it after implementing this fix lol) but I am lazy and already worked on this and it kinda works “well enough”
Although you probably don’t want the code since I decided to go a different route than you (I decided I didn’t need item separation) and my code would basically make yours not work lol so we came up with 2 things that do what we want but aren’t compatible lol
Can you finish the inventiry system hotbar . I just need to know when the hotbar is full it goes to inventory and when a slot is selected it would say the item quantity only in that selected slot
doesnt the item already go to inventory, not hotbar?
@@christianmingle3394 yes but I would like it to go to the hotbar but I fixed it now
@Arkeve do you intend to continue this series?
Can I ask something how do you code encounters for the grass?
I really hope we get that in the next video
@@theravenpirate4744 If there is gonna be a next video :(
@@2q2rs17 :(
@@iamgoo :(
love this
Is there going to be a part 11?
where is the rest???
Why does everyone stop before ever doing combat tutorials
Pls make a new video 👉🥺👈
so rip i guess? that sucks, your videos were getting a lot of attention
PLZ BACK! MY GAME IS STILL UNFINISHED
Hi! Could you give me your discord? I need help with something... I hope you answer 🙂
This series is fantastic, if you're available for project work can you please send me a DM on twitter @voxodeus 🙏