Building a Pokémon-style Game in 7 Days with Godot
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- Опубліковано 9 лют 2025
- This is an overview of my process when rebuilding Pizza Legends in the Godot engine. It was a blast getting this prototype created quickly.
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I'll never understand how people make games so fast
I think after you have done the initial setup for each time of game, such as top down and side scrolling, the next time you develop one of those types of games, you either remember the basics how it is setup or you just keep a copy of the setup portion of your game and just drag and drop new assets in it. The key is to setup the delta fps, movement, basic mechanics and organization in separate files before you drop in a lot of assets. Then each game itself just needs different tile sets, music, sound effects i.e. assets. Another way of putting it is that you drop new assets into the barebone code you put together prior and there is a new game that just needs debugging.
Edit: If you get too far into making your game look nice, but you did not perfect the basic mechanics (delta timing fps, movement and sizing) of your game and try to do it midway, you risk the possibility of breaking your game and almost having to start over. It is like building a house. It is easier to fix defects in the foundation before the rest of the house is build than afterwards. You can fix a faulty foundation after the house is built, but most carpenters will say it is easier to bulldoze and start from scratch.
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Experience helps. I can make games really fast in Construct, but not su much in Godot.
It's like how re-writing an essay from a draft is much faster than writing that same draft.
@@Show-wi7cwñ
thanks for that pleasant video, Drew
You're getting more and more active when posting the videos.
fantastic!!!! and the art looks sooooo good
DANG THIS IS RAD!!
Pls make this into a full game!
Would be cool to see a tutorial on how you did this to help me and others in godot
Thanks man, this is cool
Good idea , and good quality
Really inspiring! Do you have any tips on how to learn pixel art to create game assets as a programmer? I tried to learn but felt really struggling
When he said goofy doodles I immediately closed my phone for 6 weeks
Very cool
Any plans to continue the series? I grabbed in on gumroad, would be nice to see some combat system implementation as well :)
Depends on what u r using to make it and if u r confortable using it, i once made an almost full game like golden sun in about 72h(no easter eggs or anything like that, just the base storyline with the areas, enemies, friends) i had a very weak laptop, i was so into it that it burned from over use.. but the point is, if u love making games u will start making it fast af, but u will almost never be 100% satisfied with it
Can you make tutorial on how to change scene? Please 🙏
i bought a lifelong access for your website 2 days ago
but now that i opened the pizza legends godot series i notice that the battle part is not avalable in the video series
do you have plans on adding them ?
to be honest, i had a much more pokemon-ish feeling with the web version
also because of the grid based movement
Hopefully adding a battle series soon, but nothing is in immediate works right now. We talk about grid based movement a little bit in the videos but ultimately want to show other options from the web series. Please use the support email on the website and we can get you squared away if you’re unhappy with the series!
@@DrewConley im not unhappy with the series
i just figured i will continue the web version tutorials
the level designer series does look awesome
i will follow that one after finishing the web version
thank you for making that one available
the godot version is great to learn about using the godot engine (it looks like a great engine)
Please code the Pokemon battle system as well! I tried making a Pokemon game but I had no idea how to code in the logic for the different moves, abilities, items etc. So I ended up giving up on that project...
You can follow the original Pizza Legends tutorial for that :)
@@joe5head But i dont think that included moves items and abilities like they work in pokemon. pokemon moves/items/abilities can get pretty complex, which is why i struggled so much to implement them.
This will come of as incredibly rude but you NEED to hear this as much as I do.
You can't make a finished game by requesting Tutorial topics from different sources.
There will always be something that you find your game needs to do (as otherwise it's just a straight up clone of a likely better /more funded project, like Pokemon anyways) different to what everyone is doing.
And if you cannot implement that yourself you are very much out of luck. That's tutorial Hell for you.
It's ok to get a fresh view on different projects and how general systems are implemented fundamentally but you need to work out how to branch out that logic you hopefully learned and not just copied to different things.
If you can make different pokemons and you can make menus... You have actually everything you need to make attacks work. If you can make attacks, you can make items and so on. It's all fundamentally similar!
@@hiiambarney4489 That wasn't rude at all. Anyway, I figured it out a few week ago, but thanks anyway!
What version of godot is this and where to download it so that it is not a virus
Hello friend great project, scuse me can we see the source of this project or will be you less a tutorial ???
Mery Christmars && Happy New Year
Need more Godot stuff
coooooool
Me, struggling to make a game for almost a year
Okay, but what about a pokemon diamond and pearl style map?
WHat kind of pixel art editor do you usually use
:) :) :) :)
Aseprite is my favorite!
Please make a code tutorial video
This pizza game tutorial is cool, hey make a isometric game like AOE view.
That would be awesome. I've never tried a game in that style!
I see you got over 20,000 views.
I feel like Fungi should've been Meat instead.
I want to do this
So I have always been interested in making games but I am a web developer myself and was inspired by your videos thinking I could approach it your way but deep inside I feel that using JS is not comprehensive enough. I don't want to learn C# or C or any of that hard core stuff. So seeing your approach with Godot and the flexibility of its script, even though its sadly not JS I think this is something I can get behind. So thank you.