I love videos like this Seth, please do more of them! It's great for both new and seasoned players. You are the best mtg content creator, in my opinion. You do it all! Take care man, and may the Modo Gods smile upon you so you can feed the children!
I really appreciate these videos, Seth. I am currently teaching a friend of mine how to play, and these examples help get the point across. Thank you for sharing.
Seth thanks again for some awesome content! Brewers Minute and Deep Delve are amazing resources for old and new players. The moment I saw what this video was about I immediately sent it to a few of the new players I'm mentoring to help them get a better understanding of one of Magic's more complicated interactions. Please keep these coming! As for new ideas for topics. I think "combat tricks" (pump spells, tap down effects, activating abilities, ect) would be a good one as well as "spell timing/efficient mana usage" (when to do Opt at the end of an opponent's turn as compared to on your main phase)
Great series, Seth, thank you, amazing work! My suggestion for a topic is sequencing, e.g. in combo&aggro decks(affinity, goblins...). Also, in general; in what order to play cards so you get the max synergy effect. What to put on board first, what is better to leave in hand, trade-offs with time as a factor&risk management: lower value now vs potential higher value later etc.
I think Sideboarding and understanding BREAD would be cool Deep Delve topics. Another idea is to take this one step further and do a Commander subseries to talk about ramp or removal or something.
Hey Seth, I thought of a really good idea for a brewers minute: the new players curse. What I mean by this is when you probably thought that cards like thoughtsieze, Liliana of the veil, explosive vegetation, snapcaster mage, fulminator mage, and nonbasic lands were bad.
Really like these advanced teaching videos. Been playing since 2012 and I make it my goal to beat control decks and yet this was still helpful. Great job. Can you do a video on how to make an aggro deck and determine if there is a viable aggro deck in any given standard format?
This is cool. You should make a video about weird counterspells. Or even against the odds: oops all counters (win with countersquall... and something else I guess)
So we have black removal and blue counters. How about red burn spells, green ramp or pump spells, and white exile spells? Then cover the cards that break the color-pie or colorless cards that fill each role?
Seth could you do one on when building a deck which creatures to use. Like use a general good thing or if something more synergistic would be better. When is it better to just use a goyf over a sylvan caryatid in a defenders matter type situation.
I'm surprised you didn't mention another thing that's bad about counterspells: they do nothing against something that's already resolved, where removal does.
6:34 If your opponent decides to not play their thing because they need to play around counterspells wouldn't that be a good thing since you've basically prevented that thing from showing up (which is what you were hoping to do with the counterspell anyways) without actually spending a card?
You didn't mention that conterspells can be non blue Example pyroblast, mana tie, laps of certainty, rust, warping wail, burnout, red elemental blast, guttural response, illumination, dash hopes, withering boon, deathgrip and lifeforce However they are conditional conterspells
It'd be interesting to see a video comparing board control vs hand/spell control. I was watching a match between Todd Stevens and Brad Nelson where Todd commented that he has a preference for board removal over spell prevention. I'm kind of the same way. I've never been a huge fan of counter or discard strategies, maybe because I'm just too aggressive for that style of play, but I do tend to succeed with more board removal type decks (Dismember, Fatal Push, Abrupt Decay, Path, etc.) Is there a good balance? I don't count Death Shadow as a typical balance deck due to it's unique ability to utilize the damage from Thoughtsiezes and shock lands. I've seen players pull off some crazy control schemes when life total can be kind of throw out the window. However, something like Jeskai Control always seems to be a threat in modern, where as U/W Control seems to just get smashed every time I see it played. I personally run a Sultai color base for my mill deck with zero counters or discard on my list, yet heavy on the board and graveyard hate.
Hmm, did you record this on vacation somewhere else? Sounds like you are in a different room than normal. More echo. Great content as always, the audio just distracted me a bit.
Counterspells also have the downside of for the most part(ie.Counterflux) only being able to create 1 for 1 situations. You are therefore not able to create the card advantage that for example a board wipe or a resilient creature can give.
Counterspells are great, i like them and funny in many ways. I play with them in a budged casual modern deck with guttersnipe and stuff, red blue is fun. But next theme could be around combo decks, how to build them and what should you watch out as a new player
Am I stupid or does O-Stone cost 5? Cause then 5 + 3 = 8 and you can mana leak an O Stone against tron it they only have 7 mana. Also, only in tron is it “only 7”
Corbin Brown it's mostly as my local meta has a lot of approach. Knowing they'll side out control and in creatures I put in some more removal and take out the negates.
Can we talk about reprints that can maybe fix standard or take us on a history lesson on the older standard decks. I can’t take another Morden video anything but that !!!!
These brewer’s minute sub series are all amazing. 11/10
Thanks!
Definitely useful knowledge Seth thanks for sharing.
I love videos like this Seth, please do more of them! It's great for both new and seasoned players. You are the best mtg content creator, in my opinion. You do it all! Take care man, and may the Modo Gods smile upon you so you can feed the children!
Thanks!
I really appreciate these videos, Seth. I am currently teaching a friend of mine how to play, and these examples help get the point across. Thank you for sharing.
Seth thanks again for some awesome content! Brewers Minute and Deep Delve are amazing resources for old and new players. The moment I saw what this video was about I immediately sent it to a few of the new players I'm mentoring to help them get a better understanding of one of Magic's more complicated interactions. Please keep these coming!
As for new ideas for topics. I think "combat tricks" (pump spells, tap down effects, activating abilities, ect) would be a good one as well as "spell timing/efficient mana usage" (when to do Opt at the end of an opponent's turn as compared to on your main phase)
Good advice, keep the series going.
More deep delves please! Ones like this on broader and more central strategies or elements are really really cool.
Deep Delve = best subseries
Really enjoying the Deep Delve series! Keep them up!
As someone trying to get into Magic this is super helpful, thanks Seth!
You should do a deep delve on burn.
Keep on digging, one of my new favorite series.
Great series, Seth, thank you, amazing work!
My suggestion for a topic is sequencing, e.g. in combo&aggro decks(affinity, goblins...).
Also, in general; in what order to play cards so you get the max synergy effect. What to put on board first, what is better to leave in hand, trade-offs with time as a factor&risk management: lower value now vs potential higher value later etc.
Deep delve: Fetchlands
Awesome video! Thank you!
I think Sideboarding and understanding BREAD would be cool Deep Delve topics. Another idea is to take this one step further and do a Commander subseries to talk about ramp or removal or something.
Hey Seth, I thought of a really good idea for a brewers minute: the new players curse. What I mean by this is when you probably thought that cards like thoughtsieze, Liliana of the veil, explosive vegetation, snapcaster mage, fulminator mage, and nonbasic lands were bad.
This is a great idea for a video!
more videos like this! insightful and well done :)
Really like these advanced teaching videos. Been playing since 2012 and I make it my goal to beat control decks and yet this was still helpful. Great job.
Can you do a video on how to make an aggro deck and determine if there is a viable aggro deck in any given standard format?
Love these videos, hope to see more!
This is cool. You should make a video about weird counterspells. Or even against the odds: oops all counters (win with countersquall... and something else I guess)
please bring back deep delve now and then! :)
And Pauper has the powerful Counterspell! :)
great video. please consider doing one on ramp
It looks like Seth makes all this kind of videos with a single breath, hehe.
Deep delve auras
The word counterspell has never been said so many times in a row.
nelmaven good thing counterspell is easy to pronounce
John Seth Salvador yah
Deep delve pump spells
I SEE WHAT YOU DID THERE
More please.😊
Can we do more of this series?
This was pretty helpful, because atm I'm working on playing more blue based decks since I'm primarily a red, green, and white deck based player.
Play laps of memory
Nice video. Will you also do one on spells that change the target of other spells like "Swerve" ?
So we have black removal and blue counters. How about red burn spells, green ramp or pump spells, and white exile spells? Then cover the cards that break the color-pie or colorless cards that fill each role?
Seth could you do one on when building a deck which creatures to use. Like use a general good thing or if something more synergistic would be better. When is it better to just use a goyf over a sylvan caryatid in a defenders matter type situation.
I'm surprised you didn't mention another thing that's bad about counterspells: they do nothing against something that's already resolved, where removal does.
Fun Drinking Game: Take a shot every time he says "counterspell". You'll be dead in a minute.
Seth you forgot to link the article in the description.
Fixed!
6:34 If your opponent decides to not play their thing because they need to play around counterspells wouldn't that be a good thing since you've basically prevented that thing from showing up (which is what you were hoping to do with the counterspell anyways) without actually spending a card?
You didn't mention that conterspells can be non blue
Example pyroblast, mana tie, laps of certainty, rust, warping wail, burnout, red elemental blast, guttural response, illumination, dash hopes, withering boon, deathgrip and lifeforce
However they are conditional conterspells
Yeah, I think non-blue counters could be a topic in and of themselves. Could be good good one for the future.
Dash Hopes is still my favorite. Mana Tithe is good too
Please do planeswalkers!
Take a shot every time he says "Counterspell" and will LITERALLY die. Lol!
It'd be interesting to see a video comparing board control vs hand/spell control. I was watching a match between Todd Stevens and Brad Nelson where Todd commented that he has a preference for board removal over spell prevention. I'm kind of the same way. I've never been a huge fan of counter or discard strategies, maybe because I'm just too aggressive for that style of play, but I do tend to succeed with more board removal type decks (Dismember, Fatal Push, Abrupt Decay, Path, etc.) Is there a good balance? I don't count Death Shadow as a typical balance deck due to it's unique ability to utilize the damage from Thoughtsiezes and shock lands. I've seen players pull off some crazy control schemes when life total can be kind of throw out the window. However, something like Jeskai Control always seems to be a threat in modern, where as U/W Control seems to just get smashed every time I see it played. I personally run a Sultai color base for my mill deck with zero counters or discard on my list, yet heavy on the board and graveyard hate.
How about a deep delve concentrating on cantrips?
A lot of non blue players whine about counterspells... but I find counterspells to be the most interactive, skill-intensive spells in the game.
Great video, but I'm honestly a bit bummed that it's not a "Hidden Treasures" style video on under-played counterspells in Modern.
Hmm, did you record this on vacation somewhere else? Sounds like you are in a different room than normal. More echo. Great content as always, the audio just distracted me a bit.
Counterspells also have the downside of for the most part(ie.Counterflux) only being able to create 1 for 1 situations. You are therefore not able to create the card advantage that for example a board wipe or a resilient creature can give.
Protagonist mana drain lol counter something get 3 mana for free then cast something for 5 mana on ur own turn
And that is why crypric command is so good. It frequently is a 2-1.
Save Mean I am more referring to generating card advantage vs getting value, I should have clarified better.
Nabil Ahlhauser yup
Dude, how do you do the videos?
Counterspells are great, i like them and funny in many ways. I play with them in a budged casual modern deck with guttersnipe and stuff, red blue is fun. But next theme could be around combo decks, how to build them and what should you watch out as a new player
I would like to see deep delve targeted removal
A series within a series?
Could do a video on burn about shooting a creature or going at someone's face in the early game
They also delay the game allowing you to build up a mana base.
1:36 So... clockspinning is a counterspell?
deep delve tutors
11:18 "It was probably a lousy spell anyway." :D
Am I stupid or does O-Stone cost 5? Cause then 5 + 3 = 8 and you can mana leak an O Stone against tron it they only have 7 mana. Also, only in tron is it “only 7”
What about card draw?
drink whenever he sais 'counterspell' you'll pass out about halfway through
Deep Delve - Burn
I'm sure it will be coming!
blue mages unite
Board stalls and when to attack
Deep Delve "On a Stick"
Or "Hatebears" might be more appropriate
deep delve lightning bolt
but, even if you counter the approach, don't count as ''cast'' ?
Removal next plz
tbh the bane of the game, I remember counter until supreme - Elsbeth.. WHY BOTHER?
This is why blue is the best color to play :) even tho back in masque block and urza block it was rough hahaha. Playing against it of course!
Corbin Brown I play black in standard for my main deck playset of lost legacy
Don’t “choke” on your words
Louise Drake hahaha yeaaa that’ll do it hahah. That’s not nice.
Stephen Wright hahahahahahah ahhhhh yea choke def. does that to me :( makes small children cry honestly.
Corbin Brown it's mostly as my local meta has a lot of approach. Knowing they'll side out control and in creatures I put in some more removal and take out the negates.
Ddd. Deep delve draw
deep delve esper lands
A bitter sweet brewer's minute. Bitter about counterspellsin general but sweet thumbnail and content.
what? no "contraspools," "cantorspalls," "sinterbells," or "countrystalls?"
Who are you, and what have you done with Seth?
Something creature oriented would seem logical.
Burn
Shhhh don't let them know how to play against the best archetype.
When you are essentially the jerk who doesn’t want to play the game and say no to everyone.
Can we talk about reprints that can maybe fix standard or take us on a history lesson on the older standard decks. I can’t take another Morden video anything but that !!!!
Nice video (also, first)