Selene keepsake can also help with it. For example: You can get additional legendary upgrade after unlocking the 1st one by maxing the path.( this way you don't need to max two paths just to get both legendaries). Limit the number of legendaries u can keep active upto 2
I suggested in the feedback channel a completely different Selene mechanic that had the same spirit but was more streamlined and varied. And potentially more fun. Instead of a random path, you'd have a 4 pointed star with each common buff type on each end, since there's only 4 per hex. The points you spend to move along the path would instead be used to level up each star point indefinitely, and after spending a certain amount, you would be offered a trio of bright boons to choose from like the other gods. Spend more and you get a sublime choice, and then it goes back to bright for the next buff. The hex phase would both increase the points you get to spend per path, and decrease how many points you need to spend to get offered better buffs, making for an exciting peaks-and-valleys gamble with Selene where you can end up with a run-carrying Hex before you even leave Erebus or just a meh hex like we usually get. I only take Selene rn if I feel like lowering my odds of winning by cluttering up my god pool. The idea I have has this thrill to it, and what we have now is a complete and total chore. The calls before had their varying levels of viability and application, and that in itself was the fun part. The fun part of Selene is having a supremely broken hex after some effort, but attention is too divided between gods, hammers, health and magic, and money for it to be genuinely viable as it is. It's a novelty that drops the power level of your build, which is already lower if your reward offers aren't focused enough.
1:31 SGG really should remove the => path from the game, like not only does it lock you out of seeing 2 sublime (final node) upgrades but also only gives 2 bright (blue) upgrades. I get there should be RNG in a roguelike but there's already RNG involved in the hex selection as well as the free upgrades provided AND there's already another path of stars that only has 1 sublime upgrade. The RNG of getting => is bad because lunar ray has bright upgrades like firing for more seconds and it gaining your attack boon bonuses (5 total) so the completely non-rollable nature of hexes just screws you if you get the => branch and you stay screwed the entire run, it isn't as if more doors or more rolls will change that outcome. Addendum; lunar ray is like the second best hex for midnight oil, which is a global speed buff to both normal and omega moves (wolf howl requires more magic but has incredible defensive utility even without upgrades) with percentages higher than nimble limbs/mind. That's something i guess. Also the attack boon thing is bugged right now for poseidon and hephie, former doesn't give a billion splashes and the latter only gives 1 blast.
@theformation3781 I feel like there is an issue with procs stemming from really fast hits. If I throw 10 daggers with Pan, 4 of them would satisfy the 120dmg for Blitz but the other 6 don't then apply a second instance. You only every apply and trigger it once, which seems off.
One of my main things with this selene boon is that I just don't feel like it adds to my DPS. I FEEL, idk if it's true, but I feel like it has the same time to kill whether I use the beam or if I use my standard damage, even when I upgrade the beam because the rest of my build upgrades. So I'm immobile and deal the same damage... why would I bother?
Thanks to watching you and boated i now feel confident enough that my standard fear is 16 (max health, max hordes, max scars, max wandering, miniboss buff) to get the highest possible damage number at the end. Managed to get a run with 460k on the pan special, hoping for 500k soon!
lmao before i finish this video i just wanna say i beat chronos with this aspect recently and i was fully intending to do an omega special build but i got hestia's attack and i was like. well i like that. SO I JUST DID A NORMAL ATTACK BUILD 😭 and won hehe
Video idea: aspect of than, poseidon on the attack, poseidon legendary. Pair it with slippery slope, bird +whatever crits you can add, maybe Zeus cast plus poseidon duo. Try to get the hammer that allows you to still attack while using the omega attack. This is a spin to win build. Just did this and it slaps hard against bosses
Ok this might be stupid but i notice that in Olympus alone, enemies sometimes have reduced health as soon as u enter the room, like in 20:50 the dragon was less fhan 50% health. How ? I didn't see you take any boons that do that and it happens in almost every run i've seen
The Lunar Ray level-up that adds on more time is now a rare. You just happened to not get it this time.
you should unlock a legendary or heroic path option when you max it out
+1
+1
Selene keepsake can also help with it. For example: You can get additional legendary upgrade after unlocking the 1st one by maxing the path.( this way you don't need to max two paths just to get both legendaries). Limit the number of legendaries u can keep active upto 2
I suggested in the feedback channel a completely different Selene mechanic that had the same spirit but was more streamlined and varied. And potentially more fun.
Instead of a random path, you'd have a 4 pointed star with each common buff type on each end, since there's only 4 per hex. The points you spend to move along the path would instead be used to level up each star point indefinitely, and after spending a certain amount, you would be offered a trio of bright boons to choose from like the other gods. Spend more and you get a sublime choice, and then it goes back to bright for the next buff. The hex phase would both increase the points you get to spend per path, and decrease how many points you need to spend to get offered better buffs, making for an exciting peaks-and-valleys gamble with Selene where you can end up with a run-carrying Hex before you even leave Erebus or just a meh hex like we usually get.
I only take Selene rn if I feel like lowering my odds of winning by cluttering up my god pool. The idea I have has this thrill to it, and what we have now is a complete and total chore. The calls before had their varying levels of viability and application, and that in itself was the fun part. The fun part of Selene is having a supremely broken hex after some effort, but attention is too divided between gods, hammers, health and magic, and money for it to be genuinely viable as it is. It's a novelty that drops the power level of your build, which is already lower if your reward offers aren't focused enough.
Haelian being a melee guy 24:00 makes so much sense
1:31 SGG really should remove the => path from the game, like not only does it lock you out of seeing 2 sublime (final node) upgrades but also only gives 2 bright (blue) upgrades. I get there should be RNG in a roguelike but there's already RNG involved in the hex selection as well as the free upgrades provided AND there's already another path of stars that only has 1 sublime upgrade. The RNG of getting => is bad because lunar ray has bright upgrades like firing for more seconds and it gaining your attack boon bonuses (5 total) so the completely non-rollable nature of hexes just screws you if you get the => branch and you stay screwed the entire run, it isn't as if more doors or more rolls will change that outcome.
Addendum; lunar ray is like the second best hex for midnight oil, which is a global speed buff to both normal and omega moves (wolf howl requires more magic but has incredible defensive utility even without upgrades) with percentages higher than nimble limbs/mind. That's something i guess.
Also the attack boon thing is bugged right now for poseidon and hephie, former doesn't give a billion splashes and the latter only gives 1 blast.
I don’t like that path shape mostly because it’s annoying to navigate. Getting to the central node is way harder than it should be.
@miracledang3025 that too lol getting to the final 3 nodes has you fanagling for a bit
Heph doesn't sound like a bug, since the blast has its own cooldown and most of the time that's longer than Ray's duration.
@thundercrash4775 I do mean if if you bring down the duration that low+raise lunar ray duration high enough, that it doesn't double clang
@theformation3781
I feel like there is an issue with procs stemming from really fast hits.
If I throw 10 daggers with Pan, 4 of them would satisfy the 120dmg for Blitz but the other 6 don't then apply a second instance. You only every apply and trigger it once, which seems off.
the problem with lunar ray is just that most of the time it's less dps than just fighting, which also is safer because you aren't stuck in place
24:50 How did you sing without moving your mouth at all?
Whoa that's eerie
One of my main things with this selene boon is that I just don't feel like it adds to my DPS. I FEEL, idk if it's true, but I feel like it has the same time to kill whether I use the beam or if I use my standard damage, even when I upgrade the beam because the rest of my build upgrades. So I'm immobile and deal the same damage... why would I bother?
Thanks to watching you and boated i now feel confident enough that my standard fear is 16 (max health, max hordes, max scars, max wandering, miniboss buff) to get the highest possible damage number at the end. Managed to get a run with 460k on the pan special, hoping for 500k soon!
lmao before i finish this video i just wanna say i beat chronos with this aspect recently and i was fully intending to do an omega special build but i got hestia's attack and i was like. well i like that. SO I JUST DID A NORMAL ATTACK BUILD 😭 and won hehe
Can you make a build where Air Quality goes crazy? Seems like it has potential but it hardly ever comes together
We've done it a couple of times but definitely not recently, I shall keep it in mind for the future!
Honestly, Lunar Ray+Air Quality seems decent lmao
@@aadityayanamandra8846 Nah the ticks are a lot higher than the minimum from Air Quality.
@Haelian yeah I figured that one out immediately after posting the comment lol
Another hex run, another time for the game to give Haelian the literal worst Path of Stars shape. The +1 second is a bright node, by the way.
Video idea: aspect of than, poseidon on the attack, poseidon legendary. Pair it with slippery slope, bird +whatever crits you can add, maybe Zeus cast plus poseidon duo. Try to get the hammer that allows you to still attack while using the omega attack. This is a spin to win build. Just did this and it slaps hard against bosses
Ok this might be stupid but i notice that in Olympus alone, enemies sometimes have reduced health as soon as u enter the room, like in 20:50 the dragon was less fhan 50% health. How ? I didn't see you take any boons that do that and it happens in almost every run i've seen
Corrosion on Sight from Medea
From the Medea buff that hits enemies' armor I tink
@@Haelian ohh i didn't know she had a buff like that, thanks
Dibs first
Boys this boutta be another top tear vid or what? Also this counts as me also dibsing second
Gonna be a menace and use this to dibs third also healian u looking fresh today ngl (in a straight way ofc dont want my gf seeing this and oofing me*
I think you can get path of stars in side rooms sometimes
One wavedash into 3 stock oh dearrr 🥲🥲🥲🔥🔥