Starship-Super Heavy Simulated Onboard Cameras (in Kerbal Space Program)

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  • Опубліковано 20 кві 2024
  • I use P.E.K.K.A's mod and kOS scripts to launch and land both Starship and Super Heavy, creating a cinematic focusing mainly on onboard cameras. The test pattern segments were due to Physics Range Extender needing to be turned off and then back on to deal with a shadow issue. Music credit at the end of the video.
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КОМЕНТАРІ • 10

  • @orionSpacecraft
    @orionSpacecraft Місяць тому +3

    Small nitpick, but the booster should turn right(left from the camera’s POV) after staging instead of pitching up

    • @bigdogben
      @bigdogben Місяць тому +1

      yeah code needs to be changed to do that

    • @RaizSpace
      @RaizSpace  Місяць тому

      For all we know, SpaceX will change that on the next iteration. Let them fix theirs to actually work first, then we'll see.

  • @WarPuppy
    @WarPuppy Місяць тому

    WOW

  • @neonknight27
    @neonknight27 Місяць тому

    How much dv does the landing sequence require?

  • @bigdogben
    @bigdogben Місяць тому

    Please install volumetric clouds.

    • @RaizSpace
      @RaizSpace  Місяць тому

      I have an install with them, but P.E.K.K.A. specifically requested that I don't use it for Starship because he doesn't like how they look in certain circumstances - especially from orbit.

  • @gabrielneves6602
    @gabrielneves6602 Місяць тому

    In what kind o eabbit black wven did the algorithm suck me? Anyway thats a new perpextive on KSP

  • @The_roundabout_guy
    @The_roundabout_guy Місяць тому

    first