Starship-Super Heavy Simulated Onboard Cameras (in Kerbal Space Program)
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- Опубліковано 20 кві 2024
- I use P.E.K.K.A's mod and kOS scripts to launch and land both Starship and Super Heavy, creating a cinematic focusing mainly on onboard cameras. The test pattern segments were due to Physics Range Extender needing to be turned off and then back on to deal with a shadow issue. Music credit at the end of the video.
- Ігри
Small nitpick, but the booster should turn right(left from the camera’s POV) after staging instead of pitching up
yeah code needs to be changed to do that
For all we know, SpaceX will change that on the next iteration. Let them fix theirs to actually work first, then we'll see.
WOW
How much dv does the landing sequence require?
Please install volumetric clouds.
I have an install with them, but P.E.K.K.A. specifically requested that I don't use it for Starship because he doesn't like how they look in certain circumstances - especially from orbit.
In what kind o eabbit black wven did the algorithm suck me? Anyway thats a new perpextive on KSP
What
first