The "Ruined" part of the labyrinth being about their home life (fighting when he tries to leave, fighting as soon as he gets into the house, etc.) didn't hit me at first, but it's obvious in retrospect. You also do the fight three times to represent the three years they lived with the disease. Note the household is being literally destroyed over time. Finishing with the wall falling over and crushing, smothering, Mary's bed. I have to give Bloober props for the symbolism in the new stuff they added.
4:09:30 I've known the plot of Silent Hill 2 fairly well for something approaching 20 years. Pat suggesting that Mary died a few days ago, and that three years ago is *when she got sick*... something critical slides into place with that specific piece of information. Goes along way towards making my understanding of James and the story come together.
That was directly stated in the old game. Laura would not have known Mary last year otherwise. Mary getting sick was when her and James happy life together died. Those three years were just pain and misery.
I'm pretty sure they buried Mary in the cemetery. And for those who point out that James goes missing, well, he did just kill his wife and has an orphan to raise. Can't do that in prison.
Gotta say coming back to this game after being a caregiver for 2 different family members that I lived with as they both died of terminal illness gives you a whole new perspective on James. This game does a really good job at making him much more nuanced. I've seen so many people over the years condemn him completely and say how he's completely irredeemable but things just aren't that black and white. He's a decent man who did something unforgivable while being put through a situation that is actual hell going through.
i still cant understand why people who never went through such shit, crap on james. you cant just simply say that he is an asshole and he gets what he deserved. its quite easy to get his side and how fcking difficult it is. he is human and therefore deeply flawed. true shitbags are those you say stuff from the outside cause that is easy
Yeah... I'm in a caregiver situation right now and James is a much different character for me now than he was many years ago. I always liked him and acknowledged his complexity, but it just hits different now. James is a great character
Yeah, I am in a caretaker position currently and James resonates with me much more strongly now than he did even a few years ago. And I always thought he was an excellent and nuanced character. But now I know him on a different level now. I think far too many people misinterpret him or discredit him without considering what he was going through on a truly personable level and I think that is a genuine shame
The original game made him nuanced. I'm an OG James apologist. I would say that viewing James in a different light is more an example of you maturing then the game being that much narratively different. Part of the horror of Silent Hill 2, to me, has always been "Perhaps James is a monster, but perhaps you might be a monster too in that situation."
To all the people giving shit to the puzzle with the princesses; this has taught me that I can't assume that others have the knowledge base that I do when it comes to fairy tales. Long and short: SEVEN Dwarves invite Snow White into their home, the Little Mermaid has FIVE sisters who offer her the knife that would grant her a mermaid tail again, and Cinderella leaves ONE shoe at the ball as she runs home. The relevant line in the clues is the line which involves how those girls find their way to a home, are offered a way to return home, and are made to flee for home in their respective fairy tales. I wouldn't put it on par with SH3's hardest puzzle difficulty Shakespeare one, but I wouldn't say it's particularly difficult if you pay close attention to the phrasing in the poem. Sorry, this was really bothering me. I think the puzzle was actually pretty well done, but I understand why others didn't like it, and wanted to explain why I found it charming.
I feel like the puzzle needs another hint, something like a sculpture title that goes "The Long Way Home" or something to put emphasis on the part of the verse that talks about their return. Just the tracks clearly isn't enough.
I think I was just massively overthinking it. I was thinking you had to like add and subtract all the numbers together and I broke out a calculator to try and work it out.
The fairy tales are just set dressing for the puzzle. The puzzle tells you 7 BLANKS "opened the door", 5 BLANKS "lead her home" and then "found a way" with one. Without knowing any of the stories, the context clues all tell you which numbers lead the figurines home. The hardest is probably the last one, cinderella, and even then you could brute force it if you get stuck since the answers are either 1, 2 or 3 if you complicate the solution with math.
I feel like the hints are just fine. Remember, you don't need to do any math to add the princesses to the mentioned numbers because they're standing OUTSIDE the door that needs to be opened.
That part right after the tape is shown - the first frame of James after the music kicks in - is EXCELLENT. Just a split second where the matching pose is like it's so vivid he's reliving the moment after, then it cuts to it being a clear shot of his TV reflection, like a sudden vague snap back to reality. I think they did good with the whole game but I really liked that little part.
Fun fact, the Lady At the Door is a reference to Zoroastrian afterlife. In Zoroastrianism when you die, you have to travel to heaven. You get a maiden as your guide. If you've been good in your life, she's a beautiful and kind young woman, if you've been bad its a hideous old rotting crone (the ring with the ugly face). She leads you to a bridge you have to cross. And again if you've been good in your life the bridge is as wide as a street. But if you've been bad the bridge is as thin as a thread and you will fall into the abyss beneath. So the wall painting of hands reaching from the abyss and Door Lady are one and same reference. Zoroastrian hell is not a place of fire and brimstone, but perpetual darkness. Sadly the Remake kinda missed out on that reference. In the original I always assumed behind the white drapes the entire Otherworld Hospital wall was full of that painting.
Theres even a note or book referencing it in the prison iirc. Which is a sort of shame, because they couldn’t tie it together better, or maybe they didnt make it as coherent
@@Dracobyte Dogs are sacred animals in Zoroastrianism - there are a lot of rules against mistreating them. The spirits of dogs were believed to coalesce into 'water dogs' (otters), which are also sacred iirc.
It's also a potential reference to Buddhist mythology, where Buddha once took pity on a man in hell by offering him a string to climb up. Many potential reads on that one.
Ser Arthur Dayne, protagonist of maybe the funniest fighting scene in all GoT that still managed to look kinda cool somehow. He's a great example of why full sword double wielding is not that cool and looks as clunky as it is, even if it sounds great in written form, on the screen it probably won't. But hey, he's still the baddest motherfucker there is, I love that he canonically only double wields to deal with multiple opponents.
He's also Woodes Rodgers in Black Sails and he rules in it too. The charismatic but chilling antagonist. Only found out he's the mo cap and voice of James here recently, hope it gives him a wider audience and recognition for it
Ah, I got to witness the "if a wife is sick, the husband is 80% sure to leave" a few years back... One of my aunts discovered she had leukemia, and at the time was married to her husband of 10-ish years, and had 3 kids with him. As soon as she started the treatments, he just bailed, left the kids to his aging mother, and just started banging a bunch of women, and some teenage girls (he got one pregnant). After she died from COVID, he _still_ got the life insurance money (I don't know how), and spent all of it on some mistress, who ended up leaving him anyways. Wild shit.
That fuckin hurts man. my neighbor went through something similer before i was born. her grandma had dementia and one of her sons got her to sell her house to him for a measly 50Gs. some people are just pure evil
There are many, many horrific cases like this, but Pat was thankfully way off with the stat. He confused the study that said 80% of spouses abandoned due to serious illness are women, but that showed the divorce rate to be less than a quarter. Plus that study has since been retracted. Not that that makes it any easier for those who do face abandonment.
He does so well, but some of the scenes make James much less a character to feel sympathetic towards. The way he just peaces out after Angela's scene, some overly lingering shots of James' face are awkward in the final sequences, he doesn't look pained or sound as anguished as in the original. Everything up until the final run about James was perfect though
Maybe James isn't seeing dead versions of himself everywhere because there are copies of him biting the dust, but rather he keeps imagining dead bodies as himself in a form of suicidal ideation?
It would be my guess. Most of the imagery in the game is how James views the sick Mary, the emotions that Mary being sick invoked in him, or how he views himself.
One touch I really like is how Eddie's ice projections are always affecting Silent Hill from the first time you meet him, while with Angela she's kept all of her projections bottled up until they just explode out of her by her final encounter. A crucible would be a really fitting term here.
19:41 The box and rotating cube were in the original. Except you couldn’t see the actual cube. You would rotate the box and a door would show a plate move until an opening would allow you through. If had nothing to do with the cult and the subsequent doors were not Alessa’s room.
I don't think I would have played this game myself, or got out of it as much as I did on my own. Thank you, Pat, the playthrough was a gripping ride from start to finish. My favourite parts are gonna be the storm sections out on the streets.
I can’t overstate how much better the cutscene before the final boss is in the remake compared to the OG. In the OG, James acts like a needless jerk to Maria and Maria starts talking like a supervillain, “I won’t let you have your Mary back!” Lmao. It genuinely hurt the haunting and soul crushing atmosphere the twist provided beforehand imo. I genuinely love how much more tragic it is in the remake, James wants Maria to be real but knows he has to move on while Maria just wants to exist and her saying “I can’t” is unnerving but also sympathetic to a degree.
I like it but I don't think it is a straight upgrade. Just another interpretation of the scene. I do like what you like about it, though. It's a little odd, though, because this Mary always seemed like more of a gas lighter until then. An actress knowingly playing a role, while the original Maria seemed more like a genuine person with genuine reactions.
41:43 The handkerchief wasn’t in the original. Someone posted in Reddit a pic of the interior of James’s car in the beginning and it shows something covered with cloth in the backseat. The handkerchief is the same color and design as that cloth. One of the creators confirmed that Mary’s body is in the backseat.
SH1 and SH3 Remake with this combat would honestly go very hard. Those games had a much greater variety of enemies and weapons, so this hectic heavy combat where you have to think about monster's movesets would be great. No idea if Konami ever commissions an SH1 remake from Bloobers tho, that would be too smart of a decision for them lol
@@Scharfster I would definitely like a remake of 4, but I'd say 1 needs a remake the most. It is positively ancient now, while 2 was revolutionary with it's face models and holds up in that area even now. And 1's story, though simple, is very good. It honestly seems like a good match for Bloober. Bloober seemed to lack some of the nuance that Silent Hill 2 required and only barely did the story justice, but Silent Hill 1 seems just their speed.
the only thing i really have an issue with is angela's scene. i love in the original that the piano track plays for the entire time, even after she walks into the fire, and you can stand there and try and go after her / slowly watch her disappear. whereas in the remake the cutscene just ends and james walks out the door so abruptly.
@@MaiolyIt's astonishingly unfair to say shit like this when they've literally not done any of that this game. It fits with James's character 100% to simply leave. Hate on Bloober all you want, but do it honestly instead of making up reasons to get mad.
It does seem antithetical to the character of James in that moment to let the player stay in the room. He makes it clear that he can’t provide support and care to her and to follow her would introduce indecision in a situation where he has already accepted his actions.
Also your lp from watching the old one when I was teenager learning everything I ever wanted to know about silent hill and getting to watch you absolutely love this game has made me so happy. It’s memorable
The only way to truly escape silent hill is to give in to mindless rage and combat. An infinite domain to practice the art of the quick dodge and pipe strike.
When James is finally ready to leave and confronts the two Pyramid Heads, he instantly ends the fight by doing a Judgement Cut End with the pipe. Or even better, he somehow makes it back to the Labyrinth to get the Great Knife now that he is strong enough to wield it.
I was streaming the ending to a friend and when the two p head boss fight happened, I said, "ornstein and smough!" And my friend was like," no, ornstein and ornstein, brothers in judgement." And it fucking killed me.
My head canon, and others. for seeing James' model in the Eddie freezer and other dead bodies is that Eddie's and James' torments are merging momentarily. Kinda like Angela's and James' with the fire hallway. James see's the dead bodies as himself because in his sub-conscious he wants to be punished, while Eddie see's the guy who picked on him.
Chat is very wrong about Laura, she's alive, there's no confirmation that Mary had cancer (hence she met Laura in the cancer ward) she probably one of the hundreds rare diseases that can eat out your skin and has no cure. Also, remember Laura is an orphan and Mary says "don't be too hard on the sisters" so maybe the hospital where Mary stayed and met Laura is also an orphanage ran but nuns. Also it's confirmed that Laura arrived to Silent Hill with Eddie who she met by chance on the road and Eddie gave her a ride there.
@@k1ngdeth the novelization also the creators have talked about it. Ito in Twitter specifically said María is the only "not real" character, the rest are real and alive, including Laura.
The room you get the handkerchief wich is the room you see pyramid head IS james and Mary's apartment its confirmed by the small room with the bed and chair with the kettle in the background wich is seen in the leave ending scene. Its also the same room in the last labyrinth door where you do the timed arena fights
The only other time we’ve seen that weird square door is the first time we meet pyramid head in the closet. I wonder if that’s supposed to imply pyramid head is sort of reenacting James’s frustration with Mary at their apartment as well
I'm glad they didn't have him smother her with one of those square, red throw pillows "DO YOU GET THE SYMBOLISM?!" they say with the nuance of a hammer
Elmo has entered the venerable pantheons of Pantry Mess Cats, alongside those that spilled and rolled around in sesame oil, olive oil, and cinnamon powder
So i really dig this game, what im about to point out is not a criticism, just something i noticed earlier today. The combat in sh2 remake is almost identical to the last of us part 2. Just put melee on square instead of r2 and a stealth crouch in and its the same game. I think copying last of us' controls is actually a pretty great idea. Fighting the mannequins really feels like fighting runners in TLOU.
The monsters also sound just like clickers, and hide from you in the same way those sneaky clickers do. And there's the flashlight, the viewpoint, the little icons on openable drawers and cupboards. Pretty much everything to do with gameplay is taken from Last of Us, which isn't a bad thing. Last of Us is smooth and immersive.
@@cookieface80for sure. iteration isn't new. I think what bloober borrowed here is very effective and an excellent framework for horror. Last of us has it's horror moments, after all.
considering i really damn like the combat in TLOU2 and think that the criticism that franchise gets is from a bunch of antisemetic incels, I will take this as a plus.
Yep. In particular I find Eddie interesting because I feel like Silent Hill really works by needling people for their guilt, so what does it do to someone who embraces their worst impulses? I feel like Eddie basically got abandoned by the towns "Vision quest to deal with your own demons" aspect and just became, essentially, a monster of the town. It's like with Eddie the whole psychodrama of Silent Hill just went off the rails. All the town can offer him is targets. I wonder if whatever force that drives the town was more frustrated or pleased by that? Still, in the end Eddie didn't have a chance at an ending of his own because he snapped. I'd guess Angela got her version of "In Water" and Eddie just got sucked into being part of James story. A reflection of himself.
I got the in water ending and I didn't get the scene where James talks to Mary on her death bed. I don't know if they removed that or if I messed something up. It just cut straight to James in his car.
The voice in your head vs having your voice played back is very relatable. I can’t stand my voice but it’s not an insecurity it just doesn’t sound like me. My voice I hear in my head is an entire octave lower.
But that's why it triggers insecurities: you'd never think that you sound like a dweeb to other people, since you're so used to hearing that nicer, deeper voice.
Leave was always my preferred ending. I can't see how you can hear Mary's final letter and want anything else. It's not really a happy ending for James, for those who want him punished. I don't know if James will ever truly be happy without Mary. But it's not really about him, is it? Mary's desperate entreaty for her husband to live is what I care about. Getting the In Water ending and hearing Mary tell James to live is like "Well damn, James. Way to fail one last time." I didn't really like the video seeming doing away with James kissing Mary on the forehead before doing the deed. That added ambiguity to the act. Okay, timeline. Mary got sick 3 years ago. She lashed out at James during her sickness, understandably, and their relationship deteriorated. I think James killed Mary not days ago, but more like 3 hours ago. He drove to Silent Hill with her body to drive himself and her into Toluca Lake. The moment we first see him in the bathroom, while he is looking in the mirror with shaking hands, is when he was psyching himself up to do what he came to Silent Hill to do. But at that very moment he disassociates and imagines the letter that Mary sent him, with that being the reason he came to town. Cue the game.
Game crashed on me last night while exiting blue creek I saved in woodside the lost progress and the threat of another crash has been scarier than anything in the game still very positive experience nice job bloober
1:56:27 I reject this on account of how stupid and hokey it is. I can't be surprised, though. Not the first time Masahiro Ito has said something stupid on Twitter. While we're on that, no Pyramid Head was not trying to hide the mannequin down the drain. We all know exactly what he was doing. Especially considering that scene is basically a remake of Blue Velvet anyway.
@@loadeddice4696 Bah. I don't think the reading of James as a misogynist is warranted. Mary would just as likely refer to James as "Her James". It's just a way you refer to loved one, because possessiveness is a part of a romantic relationship. Angela is definitely implying that James thinks of women that way but she is a victim who thinks the worst of men automatically because of her experiences.
@@loadeddice4696 Town made her to torment him. That ain't on James. If anything her being sexual is made to make him uncomfortable. All indications are James and Mary were kind of lame and boring. Now, James did miss being able to have sex with Mary. This is true. But he felt disgust at himself for those feelings. So yes Maria is a sexualized Mary. And perhaps James is even attracted to that. but it is quite clear that Maria is as much designed to unsettle James as to tempt him. And if given a choice what James wants is Mary.
Definitely a solid 8/10. I think it's at it's weakest when it tries to exactly replicate the original (i.e. Staircase scene), but when it does it's own thing, it it pretty damn good
I was shocked with how good scenes with altered cinematography are. The angela scene with Angela was so well shot and the visual details are so subtle within that scene. Have to give blooper their dues they shut the haters down
3:33:18 ya know, i knew the condom head nurses were a thing in this game, but a monster with a fucking fleshlight for a head still caught me off guard.
Bro i was thinking about this yesterday, and listen, love this angry little man, but holy shit listening to these vods is hell sometimes while im at work when i cant skip random 15 minute segments of the music loop. (I understand pat has a family and stuff now but its kinda always been like this on the vods lol)
@Sterski1 yeah, I can tell 😅 And i get it, but I'm not talking about post-stream editing. I'm just talking about quality-of-vod changes that can be done during the recording. Ray Narveaz Jr. (Brownman), for example, just uses his recording process for UA-cam, so excludes recording Streaming-exclusive content. This practice maintains the purpose of the vod, while upkeeping its quality, AND incentivizing conversation to stream watching, ALL WHILE requiring minimal effort on the part of the streamer
@@alldayagain you’re talking about a guy who *at the beginning of this vod* forgot to unmute his microphone. Your suggestion is not valid or viable advice for a streamer like Pat. You probably don’t watch most of his stuff, so please stop suggesting things, you don’t know what you’re talking about.
That was interesting, with Eddie. It seemed like James genuinely snapped and hit him. Like for just a second, you saw a part of James he tried to hide even from himself.
Folks are really trying to find the worst in James' every little interaction. "Dude you can see the monster he has inside, he punched a guy who pointed a gun at him"
Eh, not to sound cynical and this doesn't come from a place of that. I think That it's less that they improved and more that the can follow an existing blue print. this is still 80% the same game with tweaks on the cutscenes. I still don't trust them to make anything on their own.
I’d hesitate to call it improving, since they would have been held to a tight design document by Konami, who isn’t going to give *any* degree of freedom in story or art design. And story is where Bloober constantly fucks up, with their “abused people are damaged and cannot ever be good and whole people” motifs
The OG Letter will never be topped. That being said, Salome's Mary sounds at peace and resigned to her imminent death in her reading; making it much more "ghostly". I think that fits Silent Hill _extremely_ well.
Nothing says true insanity like keeping light bulbs in a can. The remake’s back down on the most unhinged construct of James’s shattered psyche will never be forgotten.
@patstaresat the bobble head nurses did not symbolize/represent a used condom and the covered mouth did not represent a condom wrapper. The creature designer m, Masahiro Ito, made a twitter post a few years ago explaining that the nurses represented Mary’s need to breathe and suffocation. Which is why the breathe often and the original more often, and gurgle and choke.
4:04:30 That is *exactly* what i wanted to happen. With the cool shot of him at the start of the tape, i was like "i hipe it ends with the same reflection" 😚🤌
I like the idea that Laura is a manifestation of Mary to help guide james out of purgatory. Like maybe her “real” soul is actually there or not but it’s Mary that is responsible for her being there, mostly because there’s no reason she would be there otherwise since she’s an innocent child and James never seemed to know her in real life so he wouldn’t have his own projection of her either.
Eh, I don't like the "Everyone is in purgatory" interpretation of stories. Even though Silent Hill is one of the few stories where it can hold water. James, Angela and Eddie were all called to Silent Hill because they are broken people. The graveyard with their graves was more about the three of them being suicidal then an actual indication that they are all dead.
Pat failing the fairytale riddle I can only imagine was due to streamer-brain, paying attention to chat and everything. You have to bring them home, all three texts had a number associated with bringin them home, 7 dwarves, etc. -
Logistically, Silent Hill 4 would be the best bet for the next remake treatment. SH2 and SH4 are linked by way of James' family line and the constant barrage of Walter Sullivan information. Considering how linked SH1 and SH3 are, we would want them to be tied together, as well, and I doubt they'd want to go 2 full games between SH2 and SH4. Just do this and SH4 as a joined "duo", then do the Alessa/Cheryl/Heather "duo".
Pat mentioned in an earlier VoD that he was going to watch the other endings on youtube. Presumably, he meant on stream, with chat, immediately after finishing the game. If he has not, it is possible he will do it on his own time. Or, he could come back later and just watch the endings with chat during a meal break between playing another game. So-.... maybe? So... EDIT: In this very VoD, Pat amended his prior ideas. "I'm in no hurry. I might watch them on youtube" he answered, after completing the game. "I would like to drop this game entirely, and then come back to play it myself once they've patched it to be a little better [graphical/technical issues]." He must be enjoying himself if the wants to take it in off camera.
Blooper team can follow a template but every game they released has some twisted incorrect understanding of mental illness. The technical execution remains poor with traversal stutters, strange dark ghosting and animation stutter related to delta time, but the games is otherwise competent, faithful to the source material and recommendable (seeing as most people cant even tell it runs poor).
Alright Pat, thank you for stating that distressing fact about men who leave their wives after they've been diagnosed with cancer or other terminal issues. I appreciate that you said this in your playthrough, you didnt need to, but the fact that you did and that you have such a fan base of eager ears is really cool to me. Keep rocking on. I'm a huge fan of your interpretations on this game BTW. Alright have a good day, peace out
I am obsessed with how made up the whole "most people in Silent Hill don't know about the cult" stuff. I live in Maine. Sometimes the streets turn into chainlink here and you are kept awake by air raid sirens. It's a real problem, but we just live with it tbh
If and when RE5 gets a remake, I am hopeful Capcom will approach the Green filter with color a similar approach to RE4 Remake. Baking the piss yellow into the colors of the assets.
5:08:09 But when the magic is already clearly defined in terms of the way it works and they start tampering with it for the sake of something so stupid, it becomes a huge problem. I mean, why does anyone need this? Why does anyone want this to be the case? What does a trite time Loop scenario in specifically Silent Hill 2 give you? I mean, outside of the concrete structure, all interpretations are valid. Some of them are just catastrophically stupid.
You could interpret the time loop as a metaphor for depression occuring in cycles, with it simply being a part of James' wider delusion. Perhaps Eddie and Angela are also trapped in loops themselves, unable to find peace? A lot of Silent Hill 2 is very abstract anyway, you literally spend an entire dungeon jumping down holes stretching seemingly miles deep... only to come out at the lake at ground level for some reason. It's all psychological, trying to apply logic or reason just isn't worth it.
@ALloydRH Correction. It isn't worth it for you. And if that's the case, then that's fine, but it's certainly worth it for me, and it was certainly worth it for the creators of the series. There is a logic to it. There is a method to the madness if you go looking. But of course, if you don't want to do that, that's your prerogative. The nature of the supernatural force in the town is to manifest realities out of people's subconscious thoughts and emotions. As tenuous as those realities can be, they're still realities and follow a certain set of guidelines depending on the host for lack of a better word. Now I suppose technically a time loop would be possible under those parameters but on top of my stated reason for not enjoying this idea I also just think that that would be too powerful of a concept to explore. Too much to put on the town. I'm operating on the principal of "keep it simple stupid." To me, it's sort of like the force. A power set of relatively simple abilities that work in conjunction with each other that grow in complexity with skill. But not infinitely. And as you get into the dark side, you get more powerful abilities but at a greater cost. But as time went on, the force abilities started getting more and more outlandish to the point of metaphysical manipulation being able to be performed with little to no cost. Ultimately, the biggest thing for me is that I don't understand the purpose. What does a time loop scenario thrown into a story that wasn't built upon it achieve? For me, it only detracts. I just don't understand the purpose of sending these characters through an Odyssey of Torment endlessly.
Time loop doesn't make sense. Pat and Chat just got excited by the idea because they interpreted easter eggs as being narratively important. There is some implication in the original Silent Hill that James in the Maria ending will go through the same experience, and in the In Water ending you could interpret the purgatory James enters after killing himself as being something like replays of the game, but there really isn't indication that Silent Hill 2 Remake is the portrayal of either of those scenarios.
I feel like they made getting your stuff back as a cutscene because dumb idiots would forget to grab like their guns for instance and run out the door. Its more of a visual indicator showing that James grabbed all his shit and that the locker is no longer interactable
Wow... Bloober really dropped the ball with Angela's last scene, the scene James realizes he killed Mary, they cut the conversation he has with her on the bed for the In Water ending, they cut some of the most powerful lines put of the letter and the actress sped through it and gave a pretty mediocre performance, they didn't show Pyramid Heads stabbing Maria and just lingered awkwardly on her face, James pain is negated by his face being so prominent with very little emotion in some of the last scenes. They were doing so well, almost everything was as good as one could ask for before this. I regret recommending it and pressuring so many to purchase the game because it didn't stick the landing at all and left a horrible taste after an otherwise 9 out of 10 experience. Painful...
The "Ruined" part of the labyrinth being about their home life (fighting when he tries to leave, fighting as soon as he gets into the house, etc.) didn't hit me at first, but it's obvious in retrospect.
You also do the fight three times to represent the three years they lived with the disease. Note the household is being literally destroyed over time. Finishing with the wall falling over and crushing, smothering, Mary's bed. I have to give Bloober props for the symbolism in the new stuff they added.
"Fleshlips comin' outta my cage and I've been doing just fine", was such an underrated comment from a chatter that went unnoticed.
4:09:30 I've known the plot of Silent Hill 2 fairly well for something approaching 20 years. Pat suggesting that Mary died a few days ago, and that three years ago is *when she got sick*... something critical slides into place with that specific piece of information. Goes along way towards making my understanding of James and the story come together.
That was directly stated in the old game. Laura would not have known Mary last year otherwise. Mary getting sick was when her and James happy life together died. Those three years were just pain and misery.
4:54:30 "So hey, when we get to the car, I'm gonna need a minute to clean something up."
I'm pretty sure they buried Mary in the cemetery. And for those who point out that James goes missing, well, he did just kill his wife and has an orphan to raise. Can't do that in prison.
Pat getting this ending for his playthrough of the remake feels apt.
Gotta say coming back to this game after being a caregiver for 2 different family members that I lived with as they both died of terminal illness gives you a whole new perspective on James. This game does a really good job at making him much more nuanced. I've seen so many people over the years condemn him completely and say how he's completely irredeemable but things just aren't that black and white. He's a decent man who did something unforgivable while being put through a situation that is actual hell going through.
i still cant understand why people who never went through such shit, crap on james. you cant just simply say that he is an asshole and he gets what he deserved. its quite easy to get his side and how fcking difficult it is. he is human and therefore deeply flawed.
true shitbags are those you say stuff from the outside cause that is easy
Yeah... I'm in a caregiver situation right now and James is a much different character for me now than he was many years ago. I always liked him and acknowledged his complexity, but it just hits different now. James is a great character
Yeah, I am in a caretaker position currently and James resonates with me much more strongly now than he did even a few years ago. And I always thought he was an excellent and nuanced character. But now I know him on a different level now. I think far too many people misinterpret him or discredit him without considering what he was going through on a truly personable level and I think that is a genuine shame
@@Exel3nce People are stupid and they are arrogant.
The original game made him nuanced. I'm an OG James apologist. I would say that viewing James in a different light is more an example of you maturing then the game being that much narratively different. Part of the horror of Silent Hill 2, to me, has always been "Perhaps James is a monster, but perhaps you might be a monster too in that situation."
To all the people giving shit to the puzzle with the princesses; this has taught me that I can't assume that others have the knowledge base that I do when it comes to fairy tales.
Long and short: SEVEN Dwarves invite Snow White into their home, the Little Mermaid has FIVE sisters who offer her the knife that would grant her a mermaid tail again, and Cinderella leaves ONE shoe at the ball as she runs home. The relevant line in the clues is the line which involves how those girls find their way to a home, are offered a way to return home, and are made to flee for home in their respective fairy tales. I wouldn't put it on par with SH3's hardest puzzle difficulty Shakespeare one, but I wouldn't say it's particularly difficult if you pay close attention to the phrasing in the poem.
Sorry, this was really bothering me. I think the puzzle was actually pretty well done, but I understand why others didn't like it, and wanted to explain why I found it charming.
I feel like the puzzle needs another hint, something like a sculpture title that goes "The Long Way Home" or something to put emphasis on the part of the verse that talks about their return.
Just the tracks clearly isn't enough.
I think I was just massively overthinking it. I was thinking you had to like add and subtract all the numbers together and I broke out a calculator to try and work it out.
The fairy tales are just set dressing for the puzzle. The puzzle tells you 7 BLANKS "opened the door", 5 BLANKS "lead her home" and then "found a way" with one. Without knowing any of the stories, the context clues all tell you which numbers lead the figurines home. The hardest is probably the last one, cinderella, and even then you could brute force it if you get stuck since the answers are either 1, 2 or 3 if you complicate the solution with math.
I was on hard and I didn't even get to do the puzzle. I was pressing buttons trying to figure out what they do and I accidentally solved it.
I feel like the hints are just fine. Remember, you don't need to do any math to add the princesses to the mentioned numbers because they're standing OUTSIDE the door that needs to be opened.
That part right after the tape is shown - the first frame of James after the music kicks in - is EXCELLENT. Just a split second where the matching pose is like it's so vivid he's reliving the moment after, then it cuts to it being a clear shot of his TV reflection, like a sudden vague snap back to reality. I think they did good with the whole game but I really liked that little part.
Fun fact, the Lady At the Door is a reference to Zoroastrian afterlife. In Zoroastrianism when you die, you have to travel to heaven. You get a maiden as your guide. If you've been good in your life, she's a beautiful and kind young woman, if you've been bad its a hideous old rotting crone (the ring with the ugly face). She leads you to a bridge you have to cross. And again if you've been good in your life the bridge is as wide as a street. But if you've been bad the bridge is as thin as a thread and you will fall into the abyss beneath. So the wall painting of hands reaching from the abyss and Door Lady are one and same reference. Zoroastrian hell is not a place of fire and brimstone, but perpetual darkness.
Sadly the Remake kinda missed out on that reference. In the original I always assumed behind the white drapes the entire Otherworld Hospital wall was full of that painting.
I heard there was also a dog guide in that mythology.
@Dracobyte You! You were behind all of this?! Dog ending intensifies
Theres even a note or book referencing it in the prison iirc. Which is a sort of shame, because they couldn’t tie it together better, or maybe they didnt make it as coherent
@@Dracobyte Dogs are sacred animals in Zoroastrianism - there are a lot of rules against mistreating them. The spirits of dogs were believed to coalesce into 'water dogs' (otters), which are also sacred iirc.
It's also a potential reference to Buddhist mythology, where Buddha once took pity on a man in hell by offering him a string to climb up. Many potential reads on that one.
Fun fact: James is voiced and mocapped by Luke Roberts, who played Ser Dayne (dual sword wielding knight) in Game of Thrones.
Ser Arthur Dayne, protagonist of maybe the funniest fighting scene in all GoT that still managed to look kinda cool somehow.
He's a great example of why full sword double wielding is not that cool and looks as clunky as it is, even if it sounds great in written form, on the screen it probably won't.
But hey, he's still the baddest motherfucker there is, I love that he canonically only double wields to deal with multiple opponents.
He was also on Band of Brothers and The Batman (2022) as Thomas Wayne.
Finally a real fun fact that isnt little kid nonsense
He's also Woodes Rodgers in Black Sails and he rules in it too. The charismatic but chilling antagonist. Only found out he's the mo cap and voice of James here recently, hope it gives him a wider audience and recognition for it
@@Dracobytedamn, he got around! A talented dude for sure
Ah, I got to witness the "if a wife is sick, the husband is 80% sure to leave" a few years back...
One of my aunts discovered she had leukemia, and at the time was married to her husband of 10-ish years, and had 3 kids with him. As soon as she started the treatments, he just bailed, left the kids to his aging mother, and just started banging a bunch of women, and some teenage girls (he got one pregnant).
After she died from COVID, he _still_ got the life insurance money (I don't know how), and spent all of it on some mistress, who ended up leaving him anyways. Wild shit.
That fuckin hurts man. my neighbor went through something similer before i was born. her grandma had dementia and one of her sons got her to sell her house to him for a measly 50Gs. some people are just pure evil
Oh man. That sucks
There is a high probability that the bastard was already unfaithful and used her illness as an excuse to bail. What a monster.
That motherfucker deserves an eternity in Silent Hill if you catch my drift
There are many, many horrific cases like this, but Pat was thankfully way off with the stat. He confused the study that said 80% of spouses abandoned due to serious illness are women, but that showed the divorce rate to be less than a quarter. Plus that study has since been retracted. Not that that makes it any easier for those who do face abandonment.
James's new VA is really good at emotional moments.
His name is Luke Roberts!
He kills it in the "stillness" ending especially. The way he looks back at the letter at the end is haunting
Luke Roberts is a fantastic actor after what i saw in Black Sails so im sure that helped his performance
4:05:34 especially just shows how amazing the face animation with the acting was.
He does so well, but some of the scenes make James much less a character to feel sympathetic towards. The way he just peaces out after Angela's scene, some overly lingering shots of James' face are awkward in the final sequences, he doesn't look pained or sound as anguished as in the original. Everything up until the final run about James was perfect though
Maybe James isn't seeing dead versions of himself everywhere because there are copies of him biting the dust, but rather he keeps imagining dead bodies as himself in a form of suicidal ideation?
It would be my guess. Most of the imagery in the game is how James views the sick Mary, the emotions that Mary being sick invoked in him, or how he views himself.
That's what some designers have said (re: suicidal ideation), but death of the author.
"They actually did it" Pat
Bloober Team finally got one point
*Shakes champagne bottle. Bites medal. Kisses woman. Points up in victory at 8th place*
One touch I really like is how Eddie's ice projections are always affecting Silent Hill from the first time you meet him, while with Angela she's kept all of her projections bottled up until they just explode out of her by her final encounter. A crucible would be a really fitting term here.
How
19:41
The box and rotating cube were in the original. Except you couldn’t see the actual cube. You would rotate the box and a door would show a plate move until an opening would allow you through.
If had nothing to do with the cult and the subsequent doors were not Alessa’s room.
I don't think I would have played this game myself, or got out of it as much as I did on my own. Thank you, Pat, the playthrough was a gripping ride from start to finish. My favourite parts are gonna be the storm sections out on the streets.
Pat doing the bloober loop where you strafe into and out of an interaction and it just keeps loading by accident is peak.
I can’t overstate how much better the cutscene before the final boss is in the remake compared to the OG.
In the OG, James acts like a needless jerk to Maria and Maria starts talking like a supervillain, “I won’t let you have your Mary back!” Lmao.
It genuinely hurt the haunting and soul crushing atmosphere the twist provided beforehand imo.
I genuinely love how much more tragic it is in the remake, James wants Maria to be real but knows he has to move on while Maria just wants to exist and her saying “I can’t” is unnerving but also sympathetic to a degree.
I like it but I don't think it is a straight upgrade. Just another interpretation of the scene. I do like what you like about it, though. It's a little odd, though, because this Mary always seemed like more of a gas lighter until then. An actress knowingly playing a role, while the original Maria seemed more like a genuine person with genuine reactions.
41:43
The handkerchief wasn’t in the original.
Someone posted in Reddit a pic of the interior of James’s car in the beginning and it shows something covered with cloth in the backseat.
The handkerchief is the same color and design as that cloth.
One of the creators confirmed that Mary’s body is in the backseat.
terrific stream, terrible chat as always
to be expected
I would have expected James to have a poster on his cubicle wall of the "hang in there, kitty "
James has a couple of Dilbert strips pinned to his wall.
SH1 and SH3 Remake with this combat would honestly go very hard. Those games had a much greater variety of enemies and weapons, so this hectic heavy combat where you have to think about monster's movesets would be great.
No idea if Konami ever commissions an SH1 remake from Bloobers tho, that would be too smart of a decision for them lol
4 needs the remake the most imo
1 and 4 are my top picks for me concerning remakes.
@@Scharfster I would definitely like a remake of 4, but I'd say 1 needs a remake the most. It is positively ancient now, while 2 was revolutionary with it's face models and holds up in that area even now. And 1's story, though simple, is very good. It honestly seems like a good match for Bloober. Bloober seemed to lack some of the nuance that Silent Hill 2 required and only barely did the story justice, but Silent Hill 1 seems just their speed.
Skip 1. Dumb pterodactyl enemies, not very emotionally powerful. Or condense 1 into 3.
the only thing i really have an issue with is angela's scene. i love in the original that the piano track plays for the entire time, even after she walks into the fire, and you can stand there and try and go after her / slowly watch her disappear. whereas in the remake the cutscene just ends and james walks out the door so abruptly.
Yeah, that’s such a powerful moment, one of my all time favorites and I wish it had stayed in
well, gotta remember this is Bloober "you cant save everyone" team
So it probably escapes them that some people might stay/try to go after her.
Because *James* would walk out the door.
@@MaiolyIt's astonishingly unfair to say shit like this when they've literally not done any of that this game. It fits with James's character 100% to simply leave.
Hate on Bloober all you want, but do it honestly instead of making up reasons to get mad.
It does seem antithetical to the character of James in that moment to let the player stay in the room. He makes it clear that he can’t provide support and care to her and to follow her would introduce indecision in a situation where he has already accepted his actions.
“Maria, how do know about my onlyfans?”
Also your lp from watching the old one when I was teenager learning everything I ever wanted to know about silent hill and getting to watch you absolutely love this game has made me so happy. It’s memorable
By playing the previous stream as his off stream segment, Pat is cementing the loop.
The only way to truly escape silent hill is to give in to mindless rage and combat. An infinite domain to practice the art of the quick dodge and pipe strike.
While you were succumbing to your guilt, I studied the blade!
When James is finally ready to leave and confronts the two Pyramid Heads, he instantly ends the fight by doing a Judgement Cut End with the pipe. Or even better, he somehow makes it back to the Labyrinth to get the Great Knife now that he is strong enough to wield it.
@TAMAMO-VIRUS his bankai unlocked, Burden of Guilt
Blood for the Blood God. The Khorne ending.
That scene where Louis quotes Eckhart in "Jacob's Ladder" is perhaps my favourite in the entire film.
Oh that's going to be a really awkward drive for Laura and James with Mary's body being in the backseat and all
I was streaming the ending to a friend and when the two p head boss fight happened, I said, "ornstein and smough!" And my friend was like," no, ornstein and ornstein, brothers in judgement." And it fucking killed me.
My head canon, and others. for seeing James' model in the Eddie freezer and other dead bodies is that Eddie's and James' torments are merging momentarily. Kinda like Angela's and James' with the fire hallway. James see's the dead bodies as himself because in his sub-conscious he wants to be punished, while Eddie see's the guy who picked on him.
I knew you were the one I wanted to watch play this because you really understand the game
Chat is very wrong about Laura, she's alive, there's no confirmation that Mary had cancer (hence she met Laura in the cancer ward) she probably one of the hundreds rare diseases that can eat out your skin and has no cure. Also, remember Laura is an orphan and Mary says "don't be too hard on the sisters" so maybe the hospital where Mary stayed and met Laura is also an orphanage ran but nuns. Also it's confirmed that Laura arrived to Silent Hill with Eddie who she met by chance on the road and Eddie gave her a ride there.
wait... where is that confirmed?
@@k1ngdeth In the original opening movie, iirc. There is a shot of them near a van, talking and Laura playfully kicks him.
Laura could easily have been very sick but recovered. Then she kept in contact with Mary.
@@k1ngdeth the novelization also the creators have talked about it. Ito in Twitter specifically said María is the only "not real" character, the rest are real and alive, including Laura.
The room you get the handkerchief wich is the room you see pyramid head IS james and Mary's apartment its confirmed by the small room with the bed and chair with the kettle in the background wich is seen in the leave ending scene. Its also the same room in the last labyrinth door where you do the timed arena fights
Took me a while to get through this, but thanks Pat.
The only other time we’ve seen that weird square door is the first time we meet pyramid head in the closet. I wonder if that’s supposed to imply pyramid head is sort of reenacting James’s frustration with Mary at their apartment as well
I'm glad they didn't have him smother her with one of those square, red throw pillows "DO YOU GET THE SYMBOLISM?!" they say with the nuance of a hammer
1:24:59 that symbol that is her bracelet is the symbol for dark moon lilith in astrology. However its inverted.
well mary, we really were the Two Silent in these Hills
Elmo has entered the venerable pantheons of Pantry Mess Cats, alongside those that spilled and rolled around in sesame oil, olive oil, and cinnamon powder
So i really dig this game, what im about to point out is not a criticism, just something i noticed earlier today. The combat in sh2 remake is almost identical to the last of us part 2. Just put melee on square instead of r2 and a stealth crouch in and its the same game. I think copying last of us' controls is actually a pretty great idea. Fighting the mannequins really feels like fighting runners in TLOU.
The monsters also sound just like clickers, and hide from you in the same way those sneaky clickers do. And there's the flashlight, the viewpoint, the little icons on openable drawers and cupboards. Pretty much everything to do with gameplay is taken from Last of Us, which isn't a bad thing. Last of Us is smooth and immersive.
The original games were almost identical to Resident Evil.
@@cookieface80for sure. iteration isn't new. I think what bloober borrowed here is very effective and an excellent framework for horror. Last of us has it's horror moments, after all.
considering i really damn like the combat in TLOU2 and think that the criticism that franchise gets is from a bunch of antisemetic incels, I will take this as a plus.
I personally like to think that Eddie and Angela both had the opportunities to achieve different endings like James.
Yep. In particular I find Eddie interesting because I feel like Silent Hill really works by needling people for their guilt, so what does it do to someone who embraces their worst impulses? I feel like Eddie basically got abandoned by the towns "Vision quest to deal with your own demons" aspect and just became, essentially, a monster of the town.
It's like with Eddie the whole psychodrama of Silent Hill just went off the rails. All the town can offer him is targets. I wonder if whatever force that drives the town was more frustrated or pleased by that? Still, in the end Eddie didn't have a chance at an ending of his own because he snapped. I'd guess Angela got her version of "In Water" and Eddie just got sucked into being part of James story. A reflection of himself.
I'm glad that this turned out well. I'll wait for the performance issues to get ironed out before I go hard with it.
Ngl Jank Jonk is one of my favorite songs no cap 2 hour jank jonk loop will be great for using youtube to sleep
I got the in water ending and I didn't get the scene where James talks to Mary on her death bed. I don't know if they removed that or if I messed something up. It just cut straight to James in his car.
The voice in your head vs having your voice played back is very relatable. I can’t stand my voice but it’s not an insecurity it just doesn’t sound like me. My voice I hear in my head is an entire octave lower.
But that's why it triggers insecurities: you'd never think that you sound like a dweeb to other people, since you're so used to hearing that nicer, deeper voice.
Am I crazy, or is the music for the Pyramid Head fight the Silent Hill 3 version, Clockwork Little Happiness?
Leave was always my preferred ending. I can't see how you can hear Mary's final letter and want anything else. It's not really a happy ending for James, for those who want him punished. I don't know if James will ever truly be happy without Mary. But it's not really about him, is it? Mary's desperate entreaty for her husband to live is what I care about. Getting the In Water ending and hearing Mary tell James to live is like "Well damn, James. Way to fail one last time."
I didn't really like the video seeming doing away with James kissing Mary on the forehead before doing the deed. That added ambiguity to the act.
Okay, timeline. Mary got sick 3 years ago. She lashed out at James during her sickness, understandably, and their relationship deteriorated. I think James killed Mary not days ago, but more like 3 hours ago. He drove to Silent Hill with her body to drive himself and her into Toluca Lake. The moment we first see him in the bathroom, while he is looking in the mirror with shaking hands, is when he was psyching himself up to do what he came to Silent Hill to do. But at that very moment he disassociates and imagines the letter that Mary sent him, with that being the reason he came to town. Cue the game.
Game crashed on me last night while exiting blue creek I saved in woodside the lost progress and the threat of another crash has been scarier than anything in the game still very positive experience nice job bloober
I'm really happy for you Pat that you got to enjoy a good Silent Hill 2 remake
1:56:27 I reject this on account of how stupid and hokey it is. I can't be surprised, though. Not the first time Masahiro Ito has said something stupid on Twitter. While we're on that, no Pyramid Head was not trying to hide the mannequin down the drain. We all know exactly what he was doing. Especially considering that scene is basically a remake of Blue Velvet anyway.
That music box puzzle makes perfect sense. You're picking the number of what helped these princesses in their stories. For example, the 7 dwarves
"I'm not your Mary" was better in the original. James in the cutscene is far better in the remake though.
I like that both Angela and Maria use the phrase "your Mary", they both call James the FUCK out for how he thinks about women. It rules.
@@loadeddice4696 Bah. I don't think the reading of James as a misogynist is warranted. Mary would just as likely refer to James as "Her James". It's just a way you refer to loved one, because possessiveness is a part of a romantic relationship. Angela is definitely implying that James thinks of women that way but she is a victim who thinks the worst of men automatically because of her experiences.
@@planguy9575 "Guy who invented a madonna-whore dichotomy sexy version of his sick wife isn't a misogynist" is a wild take
@@loadeddice4696 Town made her to torment him. That ain't on James. If anything her being sexual is made to make him uncomfortable. All indications are James and Mary were kind of lame and boring.
Now, James did miss being able to have sex with Mary. This is true. But he felt disgust at himself for those feelings. So yes Maria is a sexualized Mary. And perhaps James is even attracted to that. but it is quite clear that Maria is as much designed to unsettle James as to tempt him. And if given a choice what James wants is Mary.
Hell yeah, James' wild ride gon' one mo' again
Definitely a solid 8/10. I think it's at it's weakest when it tries to exactly replicate the original (i.e. Staircase scene), but when it does it's own thing, it it pretty damn good
I was shocked with how good scenes with altered cinematography are. The angela scene with Angela was so well shot and the visual details are so subtle within that scene. Have to give blooper their dues they shut the haters down
Man you know Pyramid head? I used to date his sister Triangle girl.
she gives the worst head!
Triangle Girl is crazy hot.
She gives the worst head!
It's like shoving a protractor up your dick.
1:25:40 i took this as james getting a small flash of truth about how mary died. Its a very similar scene to her final moments
I did not get the cutscene of Mary and James in the hospital. I don't know why. Mine went straight to the ending what the shit.
that scene is tied with the leave ending
Only in the remake. Was a horrible choice by Bloober in an otherwise pretty great job@@kalecraft8906
3:33:18 ya know, i knew the condom head nurses were a thing in this game, but a monster with a fucking fleshlight for a head still caught me off guard.
Pat, you'd bave a much healthier VOD record if you'd pause OBS while leaving the stream on BRB
Bro i was thinking about this yesterday, and listen, love this angry little man, but holy shit listening to these vods is hell sometimes while im at work when i cant skip random 15 minute segments of the music loop. (I understand pat has a family and stuff now but its kinda always been like this on the vods lol)
Pat is thoroughly against putting effort into VODs.
@Sterski1 yeah, I can tell 😅
And i get it, but I'm not talking about post-stream editing. I'm just talking about quality-of-vod changes that can be done during the recording. Ray Narveaz Jr. (Brownman), for example, just uses his recording process for UA-cam, so excludes recording Streaming-exclusive content. This practice maintains the purpose of the vod, while upkeeping its quality, AND incentivizing conversation to stream watching, ALL WHILE requiring minimal effort on the part of the streamer
so he can forget to turn it back on? lol. plus I'm pretty sure he just exports the vod from twitch to youtube, it's much easier and quicker
@@alldayagain you’re talking about a guy who *at the beginning of this vod* forgot to unmute his microphone. Your suggestion is not valid or viable advice for a streamer like Pat. You probably don’t watch most of his stuff, so please stop suggesting things, you don’t know what you’re talking about.
That was interesting, with Eddie. It seemed like James genuinely snapped and hit him. Like for just a second, you saw a part of James he tried to hide even from himself.
I thought it was more knocking him on his ass because he was well on his way to becoming an active threat.
i mean he shoved a gun in his face.
Folks are really trying to find the worst in James' every little interaction. "Dude you can see the monster he has inside, he punched a guy who pointed a gun at him"
Proof that Bloober Team is a studio can improve just like Teyon (Rambo, Robocop: Rogue City) or Mercury Steam (Lords of Shadow 1 & 2, Metroid Dread).
Eh, not to sound cynical and this doesn't come from a place of that.
I think That it's less that they improved and more that the can follow an existing blue print.
this is still 80% the same game with tweaks on the cutscenes. I still don't trust them to make anything
on their own.
I’d hesitate to call it improving, since they would have been held to a tight design document by Konami, who isn’t going to give *any* degree of freedom in story or art design. And story is where Bloober constantly fucks up, with their “abused people are damaged and cannot ever be good and whole people” motifs
The OG Letter will never be topped. That being said, Salome's Mary sounds at peace and resigned to her imminent death in her reading; making it much more "ghostly". I think that fits Silent Hill _extremely_ well.
I thought it was sweet to see the credits for the OG game included in the credits here.
Gotta love the symbolism of entering Silent Hill from the cemetery and then him leaving the Labyrinth from jumping into his grave.
Nothing says true insanity like keeping light bulbs in a can.
The remake’s back down on the most unhinged construct of James’s shattered psyche will never be forgotten.
THEY DID IT!???
They only went and bloody did it.
WE DO IT
Damn right they did!
1:39:34 beware the white women in the darkness
@patstaresat the bobble head nurses did not symbolize/represent a used condom and the covered mouth did not represent a condom wrapper.
The creature designer m, Masahiro Ito, made a twitter post a few years ago explaining that the nurses represented Mary’s need to breathe and suffocation. Which is why the breathe often and the original more often, and gurgle and choke.
Why does cum spray out when you shoot them in the head?
wow i got 685 times checking the map and i thought for sure i was gonna have more then pat
When you beat Eddie it should say 'YOU DE-EATED'
A cool thing Pat never remarked on; Eddie never blinks.
1:08:39
Only pat can go through a door and immediately forget going through the door
The Key Puzzle. Snow White and 7 Dwarves, Ariel wanted 2 legs, and Cinderella lost 1 glass slipper. 751
"but the love of five" is clearly the relevant part in the mermaid tale then wouldn't it? Not the 1 legs 2 legs 3 legs
Maria was never shot, Pat. Shes alsways suppsoed to just look diseased.
2:59 the 2010 mic setup just always adds something
1:41:04 When you look at him now, without his hat; Eddie looks like James only fat.
letter 4:50:58
Mary shepherd??? Any relation to the homecoming family?
4:04:30
That is *exactly* what i wanted to happen. With the cool shot of him at the start of the tape, i was like "i hipe it ends with the same reflection"
😚🤌
I like the idea that Laura is a manifestation of Mary to help guide james out of purgatory. Like maybe her “real” soul is actually there or not but it’s Mary that is responsible for her being there, mostly because there’s no reason she would be there otherwise since she’s an innocent child and James never seemed to know her in real life so he wouldn’t have his own projection of her either.
Eh, I don't like the "Everyone is in purgatory" interpretation of stories. Even though Silent Hill is one of the few stories where it can hold water. James, Angela and Eddie were all called to Silent Hill because they are broken people. The graveyard with their graves was more about the three of them being suicidal then an actual indication that they are all dead.
Pat failing the fairytale riddle I can only imagine was due to streamer-brain, paying attention to chat and everything. You have to bring them home, all three texts had a number associated with bringin them home, 7 dwarves, etc. -
I got that ending too.
I can't believe he skipped angel thanatos in the credits. Sad day.
Logistically, Silent Hill 4 would be the best bet for the next remake treatment. SH2 and SH4 are linked by way of James' family line and the constant barrage of Walter Sullivan information. Considering how linked SH1 and SH3 are, we would want them to be tied together, as well, and I doubt they'd want to go 2 full games between SH2 and SH4. Just do this and SH4 as a joined "duo", then do the Alessa/Cheryl/Heather "duo".
Is he going to see the other endings?
Pat mentioned in an earlier VoD that he was going to watch the other endings on youtube. Presumably, he meant on stream, with chat, immediately after finishing the game. If he has not, it is possible he will do it on his own time. Or, he could come back later and just watch the endings with chat during a meal break between playing another game.
So-.... maybe?
So... EDIT: In this very VoD, Pat amended his prior ideas. "I'm in no hurry. I might watch them on youtube" he answered, after completing the game. "I would like to drop this game entirely, and then come back to play it myself once they've patched it to be a little better [graphical/technical issues]." He must be enjoying himself if the wants to take it in off camera.
Blooper team can follow a template but every game they released has some twisted incorrect understanding of mental illness. The technical execution remains poor with traversal stutters, strange dark ghosting and animation stutter related to delta time, but the games is otherwise competent, faithful to the source material and recommendable (seeing as most people cant even tell it runs poor).
so whats up with all the white curtains on the buildings anyways? i dont think it was mentioned in any of the vods and im stupid.
They’re bedsheets from Mary’s hospice bed.
Did the second Fleshlips ever reappear? Or is the Maria boss fight the second one, sans cover?
In SH2R a second fleshlips drops out of the ceiling after you beat the first one, but it just shows up to drag you into the cutscene I think.
Alright Pat, thank you for stating that distressing fact about men who leave their wives after they've been diagnosed with cancer or other terminal issues. I appreciate that you said this in your playthrough, you didnt need to, but the fact that you did and that you have such a fan base of eager ears is really cool to me. Keep rocking on. I'm a huge fan of your interpretations on this game BTW. Alright have a good day, peace out
So does the fact that we find James' dead body all over the place mean that he killed himself and he's now in purgatory?
I am obsessed with how made up the whole "most people in Silent Hill don't know about the cult" stuff. I live in Maine. Sometimes the streets turn into chainlink here and you are kept awake by air raid sirens. It's a real problem, but we just live with it tbh
Pat doesn't know about the It's Bread meme!?
4:06:24 - Lets*
If and when RE5 gets a remake, I am hopeful Capcom will approach the Green filter with color a similar approach to RE4 Remake. Baking the piss yellow into the colors of the assets.
I'm surprised that they didn't add the cut enemy from the OG. The Glory Hole Luggage.
5:08:09 But when the magic is already clearly defined in terms of the way it works and they start tampering with it for the sake of something so stupid, it becomes a huge problem. I mean, why does anyone need this? Why does anyone want this to be the case? What does a trite time Loop scenario in specifically Silent Hill 2 give you? I mean, outside of the concrete structure, all interpretations are valid. Some of them are just catastrophically stupid.
You could interpret the time loop as a metaphor for depression occuring in cycles, with it simply being a part of James' wider delusion. Perhaps Eddie and Angela are also trapped in loops themselves, unable to find peace? A lot of Silent Hill 2 is very abstract anyway, you literally spend an entire dungeon jumping down holes stretching seemingly miles deep... only to come out at the lake at ground level for some reason. It's all psychological, trying to apply logic or reason just isn't worth it.
@ALloydRH Correction. It isn't worth it for you. And if that's the case, then that's fine, but it's certainly worth it for me, and it was certainly worth it for the creators of the series. There is a logic to it. There is a method to the madness if you go looking. But of course, if you don't want to do that, that's your prerogative.
The nature of the supernatural force in the town is to manifest realities out of people's subconscious thoughts and emotions. As tenuous as those realities can be, they're still realities and follow a certain set of guidelines depending on the host for lack of a better word. Now I suppose technically a time loop would be possible under those parameters but on top of my stated reason for not enjoying this idea I also just think that that would be too powerful of a concept to explore. Too much to put on the town.
I'm operating on the principal of "keep it simple stupid." To me, it's sort of like the force. A power set of relatively simple abilities that work in conjunction with each other that grow in complexity with skill. But not infinitely. And as you get into the dark side, you get more powerful abilities but at a greater cost. But as time went on, the force abilities started getting more and more outlandish to the point of metaphysical manipulation being able to be performed with little to no cost.
Ultimately, the biggest thing for me is that I don't understand the purpose. What does a time loop scenario thrown into a story that wasn't built upon it achieve? For me, it only detracts. I just don't understand the purpose of sending these characters through an Odyssey of Torment endlessly.
Time loop doesn't make sense. Pat and Chat just got excited by the idea because they interpreted easter eggs as being narratively important. There is some implication in the original Silent Hill that James in the Maria ending will go through the same experience, and in the In Water ending you could interpret the purgatory James enters after killing himself as being something like replays of the game, but there really isn't indication that Silent Hill 2 Remake is the portrayal of either of those scenarios.
I feel like they made getting your stuff back as a cutscene because dumb idiots would forget to grab like their guns for instance and run out the door. Its more of a visual indicator showing that James grabbed all his shit and that the locker is no longer interactable
FoR tHe AlGoRiThM
Wow... Bloober really dropped the ball with Angela's last scene, the scene James realizes he killed Mary, they cut the conversation he has with her on the bed for the In Water ending, they cut some of the most powerful lines put of the letter and the actress sped through it and gave a pretty mediocre performance, they didn't show Pyramid Heads stabbing Maria and just lingered awkwardly on her face, James pain is negated by his face being so prominent with very little emotion in some of the last scenes. They were doing so well, almost everything was as good as one could ask for before this. I regret recommending it and pressuring so many to purchase the game because it didn't stick the landing at all and left a horrible taste after an otherwise 9 out of 10 experience. Painful...