"how does the time loop / town work in reality? Is James repeatedly running around the town every year?" I think SH3 and 4 showed it well: nothing in reality is affected. For all we know, James Sunderland, Angela, Eddie, and Laura just disappeared the moment they crossed the event horizon of Silent Hill's psychic influence. It's a plot point in 3 where the town's effect extended FAR BEYOND its physical location, and in 4, IIRC you can see signs of life just going as normal when you look to the world outside the window. Short answer: Silent Hill is fucky
I mean I'm sure he's stuck in 1983 and just replaying that. As for Ashfield I'm sure it's only messed up because Walter cursed the apartment building because he thinks it's his mom or whatever.
If you're going to accept an interpretation that the events are metaphorical, then you may as well completely disregard whatever might be happening in the "real world". James could be sitting at his desk at work, thinking about all of this. It could even be before Mary has died, and it's just him considering what it would mean to take her life, even out of compassion. Like Pat said, the "real world" side of the story could just be James doing Amazon deliveries, or some other similarly menial task. I think it's important to consider that the story *may* be maximally happening, at least to the characters in it. That any metaphor is just coincidence, or the product of the audience sympathizing with James and applying his experiences to the things we're seeing. That whatever confluence of events has occurred resulted in the town being emptied. That the blocked, damaged, or obstructed streets are the product of some physical event. The monsters are real, and physical. The "spiritual power" of the land may be a real force in the story, capable of doing all of these things. The first Silent Hill and even the second have plenty of documents to suggest that *something* unexpected is happening to the town and its inhabitants, that there have been people we haven't seen that have been struggling with some of these same perils. The Silent Hill games aren't good because of any one piece or part of the story. They're good because they manage to successfully build a mystery around the characters and the town, and they make sure to close the narrative before the mystery is fully unraveled. That tension is part of their core appeal, and part of what is regularly lost with the newer games. For example, look at how Homecoming kept repeatedly laying out *exactly* what was going on. Every mystery in that game meets a complete resolution at some point. Nothing is hinted at. Somebody at some point will look at the camera and *say* exactly what happened. Imagine if the only a single mystery that got an explicit resolution in that story instead. They could have left in tension the idea that Alex ran away to join the military. That the animosity the other family heads felt towards Alex might have just been because the small town needed him, but he left. Even the fate of Josh. The theme of the story would have been dramatically different if the final reveal was that Alex had joined the military. It could have been a story about the death of small town America, and the way people who try to escape it feel. Even the way they feel when the come back and are forced to confront their aging parents and city that can't move out of the past.
It's an open ended game. Everyone's James is different. I pick Rebirth as my canon ending. Because it's the only ending Mary can be cured of her disease. And I think she'd actually be grateful after all James went through to resurrect her. I also liked the new Bliss, and Stillness gave us a hard confirm he kept her body. Also the UFO ending is way different. James has been cloned by Aliens and put on this remake loop, like Donald Marshall. Have you ever heard of Carl Jung?
That whole section leading up to the historical society, I really appreciate how still everything is. It really felt like a dream as opposed to running past monsters the whole time.
1:06:47 how about Angelas line "its always like this for me" which implies she has been going in a "self imposed" cycle of trauma. I say "self imposed" in quotes because she does NOT deserve to be there. But her trauma from her bitch of a mother has put in her head she deserves it and so she keeps herself there.
Pat saying "It's a Metaphor" is an awesome phrase reminds me of this one quote my brother says that I don't remember where it came from. "Nobody knows what it means, but it provocative."
I was laughing at the new "chasing Laura" bit, of course she didn't stop, to her James is just chasing her while shooting at random sh!t like a crazy person
Maria's "ANYWAY!?" didn't sound as viscerally angry as I hoped. Hearing it the first time in SH2 made me feel like I was the one being shouted at instead of James
As much as I love this remake, I notice A LOT of the voice acting is missing the resentment/bitterness that was present in the original. I feel it is especially noticeable with Maria and Angela; so much of their tones are softened when they are being "cold" towards James.
4:51:00 "At least I know the spider-mannequins can't screw with me outside of this area. In (the last two areas of the game) where there is a real ceiling, they can't get me!" *Crazy Talk Activates*
So on pats point of there being an overabundance of ammo. Yes, there is alot on standard difficulty. But you need to understand, pat is genuinely excellent at two types of games. Action games, and survival horror. Of course hes going to have 200 spare rounds of ammo. This is his wheel house. Im pretty decent at this style of game and heard it was kinda easy, so i put it on hard mode and set the interface to "retro". I was humbled and put it on standard.
It’s very humbling, and the bubblehead nurses refuse to go down sometimes with multiple handgun and shot gun blast. Half my run time is me trying to find the most optimal way of getting through an area, or finding the courage to go through the darkest corridors
@@Mannihannibull they are the most terrifying thing in the game to me, which is crazy because I think the behavior for the walking/hiding mannequins makes them my favorite enemy type in recent memory. Legitimately over ten hours of the game is me immobile due to fear or deaths
@@FailingDuke64 it never got old. After 15 hours you'd think I wouldnt get jump scared but I did. A lot of debate surrounds this game but I think people are unanimously positive about the changes to the mannequins. I'm with pat. I want to see them tackle sh4. Mostly because it has a pretty big roster of enemies. I want the ghosts to not be awful (mechanically speaking).
Yeah no, the "Closers" in Silent Hill 2 show up more than once in the original: - The Nightmare Tunnel after the Hospital - The Pyramid Head Room's circular hallway has them as well - When heading to the Two Pyramid Heads in the Hotel They do show up more than once... they are just so ignorable than it honestly isn't surprising that people often forget they exist.
4:05:53 a cool detail is that the blood spatter is on the table which means Eddie was the one that snuck up behind the guy and shot him, causing the blood to gush forward.
If I had a nickel for every time a horror game boss fight involved smashing a symbolic object while the very environment warps into something fucked up every time the objects damaged, I'd now have two nickels. Which isn't much and thats very odd that its *only* happened twice because its a neat idea, more Horror Games should do that. This is all to say *holy fuck* that Abstract Daddy fight is such a glow-up.
I didn't really like how Chat and to a degree Pat was like "Yeah, get him, Angela!" Angela is a traumatized victim of a man who views other men through that lens. She is not a reliable narrator. And Angela's situation also informs on James situation. Now, I'm not saying that murdering your abusive father in self defense and murdering your terminally ill wife to end her pain are on the same sin level but Silent Hill is punishing you for your perceived guilt for your own actions, not your actual guilt. Perhaps that is part of James situation as much as Angela's? People are quick to absolve Angela and think what is happening to her is unjust but are quick to use the town messing with James as evidence of James being terrible. Like maybe James didn't commit infidelity and simply had sexual feelings while his wife was terminally ill that he felt disgusted by? Maybe him wanting his Mary back is not a sign of him being a possessive misogynist jerk and simple something that anyone who lost a loved one would feel?
can confirm, got into the Yakuza series BECAUSE of the best friend Zaibatsu. Got into a lot of things because i was such a big fan. thanks for being there for me during some tough times when i was younger
I read what they'd done with the labyrinth and Abstract Daddy before and I think describing the changes with the rightful negative bias toward Bloober Team and their handling of such material in the past made it look a lot worse on paper than it actually is. I was very worried Bloober would flub this remake, there's a few tiny nitpicks that don't ruin it. But, by all accounts, it seems excellent for a remake/remix. I'm glad to be proven wrong. They converted me.
Someone in chat asked if Silent Hill has one of the best depictions of small town USA of any game. Pat couldn't think of any, and I can't either, but it's damn close. Aside from the two hospitals and two prisons, of course, but even then they have explanations for that which could easily line up with actual small towns. Not to say such things would eventually get torn down but still.
i was anticipating this episode glad i saw some of it live but i needed to know what happened after the hard crash the next 6 hours of my life is this now thank you pat
yea the colossal asshole with a hitler mustache who let his dad get murdered for his gambling debts. he's famous for nothing else. curious how you don't get a 90's reference like michael jordan but get a 1940s refernce like the looney tunes.
Man, when Pat talked about being able to see double I knew exactly what he was talking about. If i unfocus my eyes, things double up. I never really thought it might indicate something it's always been normal. So I guess I have a fun new thing to look into.
What part of the video does he bring this up? I didn't think this was anything weird, it's how I used to see the 3D effect in magic eye puzzles back in the day.
4:06:30 im not really a forensics expert, but wouldnt that blood splatter only be possible if he was shot from behind? It looks too scattered to be from someone falling forward and hitting the table
yeeah honestly i think konami are cowards for not bringing back fixed camera and tank controls. one day people will look back on every game having this homogeneous dead space control scheme and cringe.
It seems so easy to fix too. Just have her like, stumble while James is running up on her then he's ahead so she can't make it into the elevator. You have full control of the cutscenes, make it not look stupid!
Did the prisoner puzzle last night and some of the second parts were different. The dad was the one that was innocent for me. The story was about the mom being a monster or something.
Continuing on from Pat's comments about memory at 2:45:13 -- I can confirm this. I have an average to below average memory for details. This results in me rarely stating anything I remember with the confidence to make me look like I'm a dumbass when I'm wrong. I still get credit when I'm right, but take only minor social damage when I'm wrong. It's actually pretty rad now that I type it out.
The Abstract Daddy fight is so good in this. I love that since their movement is dog water you can just use your pipe and save bullets way easier than the other bosses so far. Its just "Oh whats wrong big man? Can't fight something your own size?" and I adore that. Also neat call having the pistons and machinery above you. That was a nice design change compared to the OG being in that lil room.
All this talk of eye patches. I had to wear one in elementary school. I still go wonky sometimes. But I put it out there because it's a party trick now.
Am I crazy or do the mannequins have almost the same animations as standard necromorphs from dead space? The way they use their claw hands to hide their body, and the way they leap. I’d love to see a video of the two being compared on animations
Maybe something similar to Shattered Memories where you go through a section with Heather, and when you find notes or newspapers you go through a section with Harry to give backstory and context to what is happening to Heather.
@@TAMAMO-VIRUSThey would never, and I feel it'd disappoint some people, but if it worked like that it'd be REALLY funny if the Harry sections were still PS1 graphics lmao. Like the Shadow Moses flashback in MGS4
1:18:00 super cool to hear Pat talk about ECT. I have a client who was so symptomatic when I first met them and then after their first week of it, it's like they came back to life. Unfortunately it's not a permanent solution and too much of it will actually cause regression. A very Flowers for Algernon moment.
So what happens if James dies in Silent Hill? Does he go to Hell? Does his soul turn into a monster for someone else? Seems like reliving his adventure forever would be the most appropriate punishment.
I think he has and they're just the bodies you find on the map. So he just begins the journey again from the bathroom. Like pyramid got him in the chair in the apartments. Or the monsters got him in the town in the streets
4:42:13 he prolly didn't know this at the time but apparently you can find a receipt in the pharmacy that's dated 6/22/1992 so at the earliest, Silent Hill 2 takes place in 1992.
For the Silent Hill 4 'issues' that Pat has, I think the issue with the Ghosts is that people don't understand how they work. Which is fine, since the game doesn't tell you about its specific 'regenerative' quirk, but the Ghosts are not that bad. The issue with the Ghosts is that, for standard enemies, they have two health pools: The 1st is the General Health, which if the enemy loses all of their General Health, they die without needing to be stomped. They also have a 2nd Health Bar, a Stamina Health if you will, which you can hit to 0 before the General Health but has the quirk where if the player's DPS is bad then the Stamina Health will constantly generate. If the player beats the Stamina Health's regenerative qualities with a high enough DPS and get it to 0, then you pretty much downed it and can stomp it to death. The Ghosts in this case have no General Health; they instead make use of something that is more reminiscent of the Stamina Health as their primary means. This leads to some problems for a lot of players, since when people play the game they often go "Well, the Hand Axe is the most broken thing (it is) in the game, I bet if I used it on the Ghosts it will work the same~"... but it doesn't. Whilst the standard attack with the Hand Axe can be adequate enough to do so, most use the immunity-giving power attack that makes most standard enemy confrontations so easy... and the ghosts have a high enough health pool and the axe's power attack is slow enough that their health regeneration can make the ghosts seem like they are lasting way too long than they should be. It also doesn't help that a number of Ghosts, specifically the Boss Ghosts, will attempt to flee if their health pool is depleted enough. The key is to get a maximum amount of DPS down in order to properly down them; it's why the Swords of Obedience exist, which is to down specific Ghosts to be a permanent non-issue. Eileen + Henry with a fast-hitting weapon and a Medallion can put down any ghost you really want to put down. They aren't an issue if you know what you are doing, the problem as I have seen with many Twitch Streams of different attempts is that most people don't "Know" that ghosts have that health function, and attempt to just... beat it to death, despite the Health itself being able to regenerate what it loses, and thus ghosts feel like they last way.... way.... way... way too long. I've seen people attempt 30 minutes doing the same attempts to the ghosts as they did with regular enemies. The Ghosts are not Regular Enemies, and if you know how to treat them properly, then they are a lot less of an issue. I won't blame the player for not knowing though, since it is not something that really tells you, but once discovered the Ghosts become a whole lot easier. As for the Escort + Second Run of most of the second half of the game? Eileen is a better escort than Ashley. The best thing about Ashley is that she only exists for, at most, 20% of the actual game, whilst the rest has her kidnapped and taken away, and not exist. Eileen can't die, she can both regenerate any lost health by going through different rooms and not take damage (which works until the Building Dungeon, which is the second last dungeon of the game), she can attack enemies, if Eileen has taken enough damage you can temporarily heal her with a candle, she can't die, and with the Chain that she gets in the Forest is an absolute beast. The fact that she can't die makes her more valuable than Ashley, especially since enemies will prioritize attacking Henry over Eileen (and enemies only really hit her because their attacks accidentally hit her when attempting to hit the player honestly) means that Eileen is pretty strong. Eileen can also be left in places if you don't really want to Escort her, which is also great. Being allowed to leave her at a ladder room, a drop room, or simply running away from her far enough (or bumping into her when attempting to leave the room) means you can leave Eileen in a number of places and not have to worry about her being in danger. You can leave her in a room for a long, long, long time before it has any semblance of issue. As far as I can see, Eileen doesn't get hurt by the presence of the Ghosts either, so if you are wanting to take down ghosts? Then bring her along for a good whipping with the Chain, and they are sure to go down real fast. The only downside with Eileen is that if you accidentally leave her in a room full of standard enemies (you can technically leave her in rooms with the slugs and toadstools IIRC and won't get damaged sharing the same room as them), she can take a huge spike of damage. Granted, she can temporarily have her health healed by the Candle and as long as you aren't in the Building or Apartment Worlds Eileen will gradually have her health restored every time you enter and leave a room (especially if said rooms have enemies in them) and she doesn't take any damage when in said rooms, so it's a good way to restore some lost health for a time. I'll take Eileen over Ashley any day. Ashley is fine for what she is despite having some problems (Shield Not-Spanish Not-Zombies come to mind with Ashley and her often getting bashed to death, or simply stopping and not running with Leon at times), but Eileen is an Asset more than a Liability... and granted, the 2nd run of most of the worlds is lamer than other Silent Hills since (except the Apartment), none of the re-runs really change too much to be different in terms of aesthetics, but it's fine for what it is (and except for the Water Dungeon, you pretty much explore most of the different re-runs differently than the first time anyways).
@@Khotgor I don't know how the system works but your explanation sound like how Sekiro works. Enemies have health which if depleted dies. Meanwhile they have a rapidly regenerating posture bar which if filled through aggressive play makes them vulnerable to a deathblow.
@vivil2533 Yeah, that sounds about very similar. I haven't played Sekiro, but based on that brief description and let's plays I've seen of it, it seems to be generally accurate in both being similar
I just have one negative thing to say about SH2R: the graffiti. I think in the original there was like, none? Correct me if i'm wrong of course but i dont remember seeing graffiti but there is a TON of tags and throwies in the town in SH2R. Like, a lot. If you write you'll know what i mean, it's kinda like the tags in Yakuza0 theyre in random hallways inside buildings or in like the entrances to buildings and it's like the same 2-4 tags & throws, which leads me to ask the question, who the hell is up in Silent Hill??? Put in hella work though, damn town is covered in paint, props to them. But on a serious note it's an unrealistic amount of graffiti for the time period and just the overall (what we can gather) types of ppl that lived there (population isnt exactly huge) These days depending on your location in the US you can find a ton of tags and stickers, throwies. But its very concentrated to specific areas and it looks almost ransacked but with aerosol. Anyways its not even a gripe just something i had to get off my chest
This entire playthrough has been Pat saying a line or moment in a cutscene is different or new only for the chat to immediately tell him he's wrong. It's like his mind goblins have made his own personal Silent Hill punishment by degrading his memory having him forget more and more about one of his favorite games of all time.
I can understand where he is coming from because the tone of a lot of scenes is very different. Like, I never really got the idea that original James was sussing out that Maria was off in some fashion, while this James actually seems to be close to piecing things together at times until Maria hits him with a fresh batch of gaslighting. Like when James asks Maria why she cares so much about Laura. That's not just him being an asshole or not caring about Laura's safety. James has repeatedly placed Laura's safety as a priority. But only in the way any adult would for a child. It's a duty as an adult. Maria seems to actually personally care. But why? It's a legit question.
The hangman puzzle at the end of the prison is fascinating to me because in every playthrough it changes who the innocent person is because each poem has a good version and a bad version. For me the innocent person was the father because he took his daughter away from her abusive mother
4:40:20 I didn't know the Until Dawn remake looked WORSE than the PS4 original version..... Jesus. For a game that IMO also had zero replayability value, i cannot FATHOM why they did that. Let me now just go cry about Bloodborne now PS this SH2 remake has blown me away SO much and I really hope i get to play it at some point. Jesus Christ the prison area is horrifying. Would be shitting my goddamn pants playing through this myself. Amazing job
I like Pat's theory on that Silent Hill not necessarily being evil or malicious and that some people's perception of the place might actually be neutral or peaceful. I like to think that Laura's perception of Silent Hill actually looks normal to her because she is still just a child that does not carry a lot of emotional trauma or mental illness and does not seem phased at all with her surroundings or even seems to notice all the death and decay that James sees. With Angela she feels a lot of guilt just like James but for different reasons and so their perception of silent hill is constantly overlapping with each other.
Whoever wrote that the devs did a good job of coloring in the lines sums up my feelings about the game. They didn't mess up a great game, but I wouldn't say they made a great game. Their touches were, at times, actual improvements while at the same time making several choices that actively made the game worse. For example I don't like how much of the sound design is linked to bad things happening. In the original Silent Hill 2 you would often get areas with unsettling sound design that is just their to mess with you. Over all the game would often have "empty" areas that messed with you because you wondered "why is this here?". In this game everything has a purpose and an explanation. That is less scary then the unknown. Still a solid game. The wax horseshoe puzzle is a definite sign that the easter eggs aren't a sign of a loop. The horseshoe covered in wax didn't work in this instance, so it's just a reference. Its a shame that the playthrough wasn't chopped up into more manageable chunks. Like 30 minutes to 2 hours. I had some commentary I wanted to make about story bits that interested me but I wanted to wait until I watched the whole thing. But I can never get enough time to watch the whole thing in one go so I end up forgetting. Like I was pretty interested in comparing Maria's new performance to her original.
4:55:10 The police officer that helps him get the pedo in the showers kills him and makes it look like Murphy did it. He also kills the girls father the police captain, that befriends Murphy. Which both murders are blamed on him. So Murphy goes to jail to kill the man but can't do it.
I would love a SH4 remake, but I am worried that with the success of SH2 here, Bloober will get the wrong impression and try to give it the same treatment of faithfulness, right down to the bad enemy design and shitty item box mechanic. But there's a chance they will interpret what the players want a second time and give us pure gold. We shall see. What is more likely is for them to remake SH3 first, I would think.
Considering they got rid of the need to escort Maria for as much as we did originally and seemingly made it easier to escape the PH chase scene without her dying i doubt they will not fix the ghosts and elieen
Someone in the stream mentioned that Eddie's Silent Hill starts to manifest in James' Silent Hill because Eddie lashes out. Angela's Silent Hill doesn't spread out because she keeps everything bottled up. What if Angela's Silent Hill is more about things happening to her body? She shows almost no skin from below her head, so it's entirely possible that her Silent Hill causes bruises and scars to appear along her body that weren't there before.
now that pats on the streets at night of silent hill, i'm really hoping bloober managed to somehow put in a need to pick up a fire axe key item, and throw it into or across some pit you cant otherwise carry it across, then maybe find it later to use for something
avid remake hater here- this game looks great & i wanna play it! also FYI- Dreams (PS4/5 game) has an impressively accurate recreation of P.T. that is VR compatible and will make you pee directly into your pants.
1:15:00 My two cents - Silent Hill 1 and 3 should be combined if they're remade. You could practically do 1 as DLC for 3. But I would like to see 4 redone.
Unfortunately, the biggest appeal to halo multiplayer was going LAN so my asshole brother cant screencheat as we talk shit across the house until our parents told us to calm down, which is a vibe that is never coming back for many reasons
"How does loop theory account for the other characters?" Maybe, just maybe, the events of the game happen as they are presented, and then conclude, and there isn't a time loop, because the game in no way alludes to one occurring. There, solved.
oh, that animation of james picking up something while having the handgun out at 4:41:50 is fucking cursed. actually the spookiest thing i've seen this whole playthrough.
can someone guide me in the settings , though i know whats hes doin, im a dumbass who barely games in pc and could use ome help setting the game. i used some guides but they didnt help much. my pc can run it but i just am really lost with theem
@ agreed Harry is my favorite and what happened to him in silent hill 3 allways broke my heart. He was a milk toast writer and all but as meek as he was, he beat up Satan and adopted a daughter twice. While he’s not the toughest hero or the smartest, Harry Mason allways had a heart. He swings that pipe like any of us would if we were attacked by nightmares monsters. Honestly I just would love any way to get more or Harry mason even though it’s unlikely to be revisited , Harry is great. Maybie we could see what happened between silent hill 1-3 if they could come up with a interesting story. I know I’d enjoy a Harry and heather mason road-trip game or something.
@@C29Chris Heh, imagine a game like Princess Maker but Harry raising Cheryl. That might make a cool indie game, actually. Raising a supernatural child in a Silent Hill inspired game.
@ Harry and heather are very unique in that they are directly tied to eachother and alessa, heather is such a important part of silent hill. Perhaps a unique take on pyramid head this time based on heathers guilt over Harry’s death blaming herself could be interesting. Or silent hill possibly absorbing Harry’s essence when he was killed by the cultist leading to Harry becoming part of silent hill and warping it. The memory of Harry and guilt over his death becoming a silent hill monster that hunts down cultists specifically and follows heather not directly harming her physically but simply harming her mental health by being a reminder of her guilt and a pain over her fathers death.
After trial and error I found out you can kill the hanging mandarins. 3 pistol shots to each hand OR 1 rifle shot to each hand. No idea about shotgun cause I don't trust myself to land a hit
I hate that pat is right about silent hill 2, I don't think it's a compelling silent hill game, it's a fantastic game and an amazing horror story. But it's not silent hill, at least not to me. Silent hill 1, 3, some of 4, those are about the baphometic horror that really surrounds silent hill. Silent hill 2? Is basically a side game. It means nothing in the grander schemes. But damn is it a good side game. I just wish silent hill 1 and 3 would get this remake treatment....but they never will. Because everyone is focused on "muh cycles of guilt".
That's the unfortunate problem you run into when the "side game" is both given a mainline entry number, and is also universally viewed as the best game in the series. Silent Hill 1, 3, and 4 are all far more focused on the cult aspects of the town, while Silent Hill 2 is a much more personal story, which makes it easier for us to get more attached to the characters and the plot. And honestly... it's just a more interesting setup for the main plot. Silent Hill being this bizarre entity that draws in flawed people to face their own personal hell, and either confront and accept their sins or be crushed by them... that's a great hook. Unfortunately, as great as the rest of the series is... I just don't care about the cult stuff. Silent Hill being the way it is because of ancient Native American burial sites and cult rituals, just isn't interesting to me. That's why I LOVE Silent Hill 2's approach so much: it doesn't really address why Silent Hill is the way it is, and it doesn't really care. Silent Hill just IS, and it's up to the characters to survive what it puts them through.
I'd disagree. I always interpreted Silent Hill 2 as how the town "Works" without cult nonsense. Silent Hill is an ecosystem and Silent Hill 2 shows how that ecosystem works.
The hat thing is just a easter egg i am sure theres strangely a lot of people who interpret it as canon that James is in the town the same time as Heather and i dislike that crap so much
I feel like silent hill is a stain. And if you come in contact with it you get that stain on you. Then stuff you do, good or bad feeds that stain and makes it good or bad for you. That’s why Laura has a wonderful time and other people in the game do not lol.
To fit with the additional context of fighting Abstract Daddy, they should've made the environment and monster larger. This would, to me, make James appear to be a child, both within the environment and compared to the monster. 🥲
"how does the time loop / town work in reality? Is James repeatedly running around the town every year?"
I think SH3 and 4 showed it well: nothing in reality is affected. For all we know, James Sunderland, Angela, Eddie, and Laura just disappeared the moment they crossed the event horizon of Silent Hill's psychic influence.
It's a plot point in 3 where the town's effect extended FAR BEYOND its physical location, and in 4, IIRC you can see signs of life just going as normal when you look to the world outside the window.
Short answer: Silent Hill is fucky
I mean I'm sure he's stuck in 1983 and just replaying that. As for Ashfield I'm sure it's only messed up because Walter cursed the apartment building because he thinks it's his mom or whatever.
@@ShadowWolf936 Similarly, I feel like the town reaching so far in 3 is because Heather/Cheryl/Alessa was there.
If you're going to accept an interpretation that the events are metaphorical, then you may as well completely disregard whatever might be happening in the "real world". James could be sitting at his desk at work, thinking about all of this. It could even be before Mary has died, and it's just him considering what it would mean to take her life, even out of compassion. Like Pat said, the "real world" side of the story could just be James doing Amazon deliveries, or some other similarly menial task.
I think it's important to consider that the story *may* be maximally happening, at least to the characters in it. That any metaphor is just coincidence, or the product of the audience sympathizing with James and applying his experiences to the things we're seeing. That whatever confluence of events has occurred resulted in the town being emptied. That the blocked, damaged, or obstructed streets are the product of some physical event. The monsters are real, and physical. The "spiritual power" of the land may be a real force in the story, capable of doing all of these things. The first Silent Hill and even the second have plenty of documents to suggest that *something* unexpected is happening to the town and its inhabitants, that there have been people we haven't seen that have been struggling with some of these same perils.
The Silent Hill games aren't good because of any one piece or part of the story. They're good because they manage to successfully build a mystery around the characters and the town, and they make sure to close the narrative before the mystery is fully unraveled. That tension is part of their core appeal, and part of what is regularly lost with the newer games. For example, look at how Homecoming kept repeatedly laying out *exactly* what was going on. Every mystery in that game meets a complete resolution at some point. Nothing is hinted at. Somebody at some point will look at the camera and *say* exactly what happened. Imagine if the only a single mystery that got an explicit resolution in that story instead. They could have left in tension the idea that Alex ran away to join the military. That the animosity the other family heads felt towards Alex might have just been because the small town needed him, but he left. Even the fate of Josh. The theme of the story would have been dramatically different if the final reveal was that Alex had joined the military. It could have been a story about the death of small town America, and the way people who try to escape it feel. Even the way they feel when the come back and are forced to confront their aging parents and city that can't move out of the past.
I guess you could say that the flow of time itself is convoluted in Silent Hill.....
@@MarrowChiller “james i need that report done in 6 mins you getting close?”
“…….”
“James?….James?….Sunderland ? You alive?”
“…..”
I love when Pat talks about his psychology background when he plays stuff like this. Always so fun to hear about his background
I would actually be so interested to watch a stream where Pat just talks about psychology in video games or something.
The background’s pretty worthless though, since he doesn’t understand James at all
It's an open ended game. Everyone's James is different.
I pick Rebirth as my canon ending.
Because it's the only ending Mary can be cured of her disease.
And I think she'd actually be grateful after all James went through to resurrect her.
I also liked the new Bliss, and Stillness gave us a hard confirm he kept her body.
Also the UFO ending is way different.
James has been cloned by Aliens and put on this remake loop, like Donald Marshall.
Have you ever heard of Carl Jung?
yeah but when's he gonna talk about his foreground? i've been waiting for that for years
Yet he's still a moron
That new scene with James and Angela is one of my favorite additions. It says so much with so little.
That whole section leading up to the historical society, I really appreciate how still everything is. It really felt like a dream as opposed to running past monsters the whole time.
Hell yeah was jonesing for the next part
I came close to watching Jacksepticeye or Ray Narvaez Jr
🤏 This close 😅
@@alldayagainI’m watching Pat play through as someone with intimate knowledge of the series and Bruce Green play through as a newcomer
In my restless dreams I see that town… Foreskin Hill
There was a foreskin here. It’s gone now.
1:06:47 how about Angelas line "its always like this for me" which implies she has been going in a "self imposed" cycle of trauma.
I say "self imposed" in quotes because she does NOT deserve to be there. But her trauma from her bitch of a mother has put in her head she deserves it and so she keeps herself there.
Poor her, I swear :(
Silent Hill doesn't care about guilt. It cares about feeling guilty.
@@planguy9575 yep
Pat saying "It's a Metaphor" is an awesome phrase reminds me of this one quote my brother says that I don't remember where it came from.
"Nobody knows what it means, but it provocative."
"It Gets the people Going"
Blades of Glory
>(Friends) in Paris
It's a metaboar.
@@IroquoisPliskin6789N
I was laughing at the new "chasing Laura" bit, of course she didn't stop, to her James is just chasing her while shooting at random sh!t like a crazy person
Maria's "ANYWAY!?" didn't sound as viscerally angry as I hoped. Hearing it the first time in SH2 made me feel like I was the one being shouted at instead of James
The original is one of the best pieces of voice acting of all time imo
lol that’s because the original was less budget on voice acting
As much as I love this remake, I notice A LOT of the voice acting is missing the resentment/bitterness that was present in the original. I feel it is especially noticeable with Maria and Angela; so much of their tones are softened when they are being "cold" towards James.
@@rosy-dolly yes and no
It’s just a different take on acting
A lot of people are saying that now
Honestly Maria/Mary original VA can't be surpassed tbh.
4:51:00 "At least I know the spider-mannequins can't screw with me outside of this area. In (the last two areas of the game) where there is a real ceiling, they can't get me!" *Crazy Talk Activates*
So on pats point of there being an overabundance of ammo. Yes, there is alot on standard difficulty. But you need to understand, pat is genuinely excellent at two types of games. Action games, and survival horror. Of course hes going to have 200 spare rounds of ammo. This is his wheel house.
Im pretty decent at this style of game and heard it was kinda easy, so i put it on hard mode and set the interface to "retro".
I was humbled and put it on standard.
It’s very humbling, and the bubblehead nurses refuse to go down sometimes with multiple handgun and shot gun blast. Half my run time is me trying to find the most optimal way of getting through an area, or finding the courage to go through the darkest corridors
@@FailingDuke64 I had to psych myself up to deal with the prison. The spider mannequins were just the worst.
@@Mannihannibull they are the most terrifying thing in the game to me, which is crazy because I think the behavior for the walking/hiding mannequins makes them my favorite enemy type in recent memory. Legitimately over ten hours of the game is me immobile due to fear or deaths
@@FailingDuke64 it never got old. After 15 hours you'd think I wouldnt get jump scared but I did. A lot of debate surrounds this game but I think people are unanimously positive about the changes to the mannequins. I'm with pat. I want to see them tackle sh4. Mostly because it has a pretty big roster of enemies. I want the ghosts to not be awful (mechanically speaking).
They should just have James have the disgusted homelander face every time Maria shows up
James pokes Eddie's belly
"Yummers"
@@InvaderKaz2008
Y u m m e r s
Yeah no, the "Closers" in Silent Hill 2 show up more than once in the original:
- The Nightmare Tunnel after the Hospital
- The Pyramid Head Room's circular hallway has them as well
- When heading to the Two Pyramid Heads in the Hotel
They do show up more than once... they are just so ignorable than it honestly isn't surprising that people often forget they exist.
“Here we go, here’s the Closer!”
Opens the map so he misses it completely.
“Huh I guess they don’t have them anymore”
Classic Pat moment.
4:05:53 a cool detail is that the blood spatter is on the table which means Eddie was the one that snuck up behind the guy and shot him, causing the blood to gush forward.
Every body you find so far is james’ model/has his coat. Same with the coat laying in the washer early on is james.
If I had a nickel for every time a horror game boss fight involved smashing a symbolic object while the very environment warps into something fucked up every time the objects damaged, I'd now have two nickels. Which isn't much and thats very odd that its *only* happened twice because its a neat idea, more Horror Games should do that.
This is all to say *holy fuck* that Abstract Daddy fight is such a glow-up.
I love the new Abstract Daddy boss section
I didn't really like how Chat and to a degree Pat was like "Yeah, get him, Angela!" Angela is a traumatized victim of a man who views other men through that lens. She is not a reliable narrator. And Angela's situation also informs on James situation. Now, I'm not saying that murdering your abusive father in self defense and murdering your terminally ill wife to end her pain are on the same sin level but Silent Hill is punishing you for your perceived guilt for your own actions, not your actual guilt. Perhaps that is part of James situation as much as Angela's? People are quick to absolve Angela and think what is happening to her is unjust but are quick to use the town messing with James as evidence of James being terrible.
Like maybe James didn't commit infidelity and simply had sexual feelings while his wife was terminally ill that he felt disgusted by? Maybe him wanting his Mary back is not a sign of him being a possessive misogynist jerk and simple something that anyone who lost a loved one would feel?
can confirm, got into the Yakuza series BECAUSE of the best friend Zaibatsu. Got into a lot of things because i was such a big fan. thanks for being there for me during some tough times when i was younger
Same with me, always thankful for the Zaibatsu. Got into a lot of stuff because of them.
I read what they'd done with the labyrinth and Abstract Daddy before and I think describing the changes with the rightful negative bias toward Bloober Team and their handling of such material in the past made it look a lot worse on paper than it actually is. I was very worried Bloober would flub this remake, there's a few tiny nitpicks that don't ruin it. But, by all accounts, it seems excellent for a remake/remix. I'm glad to be proven wrong. They converted me.
Someone in chat asked if Silent Hill has one of the best depictions of small town USA of any game. Pat couldn't think of any, and I can't either, but it's damn close. Aside from the two hospitals and two prisons, of course, but even then they have explanations for that which could easily line up with actual small towns. Not to say such things would eventually get torn down but still.
I figure Silent Hill is the hospital area for the region. So they can afford to have a bit more medial infrastructure then might seem normal.
The scene where you find Eddie in the Prison is what sold me on the game.
4:29 if you ARE watching from Florida, congrats on still somehow having power and internet I suppose
Stay safe yall
At the start of the game Maria actually personifies the age old Idiom; Lead down the garden path.......
so glad to see Pat will be a normal parent with his sh4 lore
I really like Silent Hill 4 It's my favourite next to 2. It has problems but man it scares the living shit out of me.
I can't help but have 4 in my top 2 as well, even though I know 3 is objectively the better game, the story really just did it for me.
i was anticipating this episode glad i saw some of it live but i needed to know what happened after the hard crash the next 6 hours of my life is this now thank you pat
Michael jordan is that one dude who hung out with the looney toons, right?
Lol yes
That was Kobe Bryant
yea the colossal asshole with a hitler mustache who let his dad get murdered for his gambling debts. he's famous for nothing else. curious how you don't get a 90's reference like michael jordan but get a 1940s refernce like the looney tunes.
@@JozefLucifugeKorzeniowski oh it is tunes. I always assumed it was toons, like an abbreviation for cartoons. Silly me. Thanks for the correction ^_^
Man, when Pat talked about being able to see double I knew exactly what he was talking about. If i unfocus my eyes, things double up. I never really thought it might indicate something it's always been normal. So I guess I have a fun new thing to look into.
What part of the video does he bring this up? I didn't think this was anything weird, it's how I used to see the 3D effect in magic eye puzzles back in the day.
@@MarrowChillerIt's during the pre-stream where he talks about his lazy eye.
@@user-thevultureeye Ah, I found it. It starts at about 11:11. I was skipping the pregame chat, since I wanted to get to the juicy gameplay.
baby taking his pants off phase continues well up to 3 years old.
@1:28:31 Correction. It's one of the most important works in fiction as a whole. This game is near in the same realm as Dante's Divine Comedy for me.
People wank SH2 so much it's insane. It had a great plot twist. That's it
4:06:30 im not really a forensics expert, but wouldnt that blood splatter only be possible if he was shot from behind? It looks too scattered to be from someone falling forward and hitting the table
Ohhh 6 hours I’m set for work now thank you pat 😄
I think they knew people were likely the more worried about Angela and everything to do with her, glad they really put everything into it.
"That's one day? No, that's one sleep. One sleep is two days." -Pat Bald
Maria is way ahead then she's suddenly behind in the cutscene. They kinda fucked that up.
yeeah honestly i think konami are cowards for not bringing back fixed camera and tank controls.
one day people will look back on every game having this homogeneous dead space control scheme and cringe.
It seems so easy to fix too. Just have her like, stumble while James is running up on her then he's ahead so she can't make it into the elevator. You have full control of the cutscenes, make it not look stupid!
Did the prisoner puzzle last night and some of the second parts were different. The dad was the one that was innocent for me. The story was about the mom being a monster or something.
Continuing on from Pat's comments about memory at 2:45:13 --
I can confirm this. I have an average to below average memory for details. This results in me rarely stating anything I remember with the confidence to make me look like I'm a dumbass when I'm wrong. I still get credit when I'm right, but take only minor social damage when I'm wrong. It's actually pretty rad now that I type it out.
The Abstract Daddy fight is so good in this. I love that since their movement is dog water you can just use your pipe and save bullets way easier than the other bosses so far. Its just "Oh whats wrong big man? Can't fight something your own size?" and I adore that. Also neat call having the pistons and machinery above you. That was a nice design change compared to the OG being in that lil room.
All this talk of eye patches. I had to wear one in elementary school. I still go wonky sometimes. But I put it out there because it's a party trick now.
Damn shame Pat missed the corpse scare in the morgue
Am I crazy or do the mannequins have almost the same animations as standard necromorphs from dead space? The way they use their claw hands to hide their body, and the way they leap. I’d love to see a video of the two being compared on animations
Only so much you can do with something like legs for an upper torso.
I love how he just forgot he had a shotgun piling up ammo
Maybe they should just combine 1 and 3 if they were to remake either one of them, just 1 would be more backstory elements of 3.
Maybe something similar to Shattered Memories where you go through a section with Heather, and when you find notes or newspapers you go through a section with Harry to give backstory and context to what is happening to Heather.
@@TAMAMO-VIRUSThey would never, and I feel it'd disappoint some people, but if it worked like that it'd be REALLY funny if the Harry sections were still PS1 graphics lmao. Like the Shadow Moses flashback in MGS4
@@ExaltedUriel lol imagine. I feel at least Pat's audience would like it. Most likely Pat himself as well
I dont think that would be good wouldnt it result in cut content?
Pat with the mood in the first five seconds
Wow, the Game Show Elevator is a lot less... bombastic, then it was previously.
3:53:25: the Historical Society Stairs
1:18:00 super cool to hear Pat talk about ECT. I have a client who was so symptomatic when I first met them and then after their first week of it, it's like they came back to life. Unfortunately it's not a permanent solution and too much of it will actually cause regression. A very Flowers for Algernon moment.
Pat can't help but let Crazy Talk out once in a while 😂 (the spider legs are in fact in the labyrinth and the hotel)
So what happens if James dies in Silent Hill? Does he go to Hell? Does his soul turn into a monster for someone else? Seems like reliving his adventure forever would be the most appropriate punishment.
I think he has and they're just the bodies you find on the map. So he just begins the journey again from the bathroom. Like pyramid got him in the chair in the apartments. Or the monsters got him in the town in the streets
There's some extra text within the nightmare hospital where the Coeliac recipe was written in the kitchen, as well as just outside the kitchen.
4:42:13 he prolly didn't know this at the time but apparently you can find a receipt in the pharmacy that's dated 6/22/1992 so at the earliest, Silent Hill 2 takes place in 1992.
For the Silent Hill 4 'issues' that Pat has, I think the issue with the Ghosts is that people don't understand how they work. Which is fine, since the game doesn't tell you about its specific 'regenerative' quirk, but the Ghosts are not that bad.
The issue with the Ghosts is that, for standard enemies, they have two health pools: The 1st is the General Health, which if the enemy loses all of their General Health, they die without needing to be stomped. They also have a 2nd Health Bar, a Stamina Health if you will, which you can hit to 0 before the General Health but has the quirk where if the player's DPS is bad then the Stamina Health will constantly generate. If the player beats the Stamina Health's regenerative qualities with a high enough DPS and get it to 0, then you pretty much downed it and can stomp it to death.
The Ghosts in this case have no General Health; they instead make use of something that is more reminiscent of the Stamina Health as their primary means. This leads to some problems for a lot of players, since when people play the game they often go "Well, the Hand Axe is the most broken thing (it is) in the game, I bet if I used it on the Ghosts it will work the same~"... but it doesn't. Whilst the standard attack with the Hand Axe can be adequate enough to do so, most use the immunity-giving power attack that makes most standard enemy confrontations so easy... and the ghosts have a high enough health pool and the axe's power attack is slow enough that their health regeneration can make the ghosts seem like they are lasting way too long than they should be. It also doesn't help that a number of Ghosts, specifically the Boss Ghosts, will attempt to flee if their health pool is depleted enough.
The key is to get a maximum amount of DPS down in order to properly down them; it's why the Swords of Obedience exist, which is to down specific Ghosts to be a permanent non-issue. Eileen + Henry with a fast-hitting weapon and a Medallion can put down any ghost you really want to put down. They aren't an issue if you know what you are doing, the problem as I have seen with many Twitch Streams of different attempts is that most people don't "Know" that ghosts have that health function, and attempt to just... beat it to death, despite the Health itself being able to regenerate what it loses, and thus ghosts feel like they last way.... way.... way... way too long. I've seen people attempt 30 minutes doing the same attempts to the ghosts as they did with regular enemies. The Ghosts are not Regular Enemies, and if you know how to treat them properly, then they are a lot less of an issue.
I won't blame the player for not knowing though, since it is not something that really tells you, but once discovered the Ghosts become a whole lot easier.
As for the Escort + Second Run of most of the second half of the game? Eileen is a better escort than Ashley. The best thing about Ashley is that she only exists for, at most, 20% of the actual game, whilst the rest has her kidnapped and taken away, and not exist. Eileen can't die, she can both regenerate any lost health by going through different rooms and not take damage (which works until the Building Dungeon, which is the second last dungeon of the game), she can attack enemies, if Eileen has taken enough damage you can temporarily heal her with a candle, she can't die, and with the Chain that she gets in the Forest is an absolute beast. The fact that she can't die makes her more valuable than Ashley, especially since enemies will prioritize attacking Henry over Eileen (and enemies only really hit her because their attacks accidentally hit her when attempting to hit the player honestly) means that Eileen is pretty strong.
Eileen can also be left in places if you don't really want to Escort her, which is also great. Being allowed to leave her at a ladder room, a drop room, or simply running away from her far enough (or bumping into her when attempting to leave the room) means you can leave Eileen in a number of places and not have to worry about her being in danger. You can leave her in a room for a long, long, long time before it has any semblance of issue. As far as I can see, Eileen doesn't get hurt by the presence of the Ghosts either, so if you are wanting to take down ghosts? Then bring her along for a good whipping with the Chain, and they are sure to go down real fast.
The only downside with Eileen is that if you accidentally leave her in a room full of standard enemies (you can technically leave her in rooms with the slugs and toadstools IIRC and won't get damaged sharing the same room as them), she can take a huge spike of damage. Granted, she can temporarily have her health healed by the Candle and as long as you aren't in the Building or Apartment Worlds Eileen will gradually have her health restored every time you enter and leave a room (especially if said rooms have enemies in them) and she doesn't take any damage when in said rooms, so it's a good way to restore some lost health for a time.
I'll take Eileen over Ashley any day. Ashley is fine for what she is despite having some problems (Shield Not-Spanish Not-Zombies come to mind with Ashley and her often getting bashed to death, or simply stopping and not running with Leon at times), but Eileen is an Asset more than a Liability... and granted, the 2nd run of most of the worlds is lamer than other Silent Hills since (except the Apartment), none of the re-runs really change too much to be different in terms of aesthetics, but it's fine for what it is (and except for the Water Dungeon, you pretty much explore most of the different re-runs differently than the first time anyways).
That thing with the ghosts' health and "General" vs "Stamina" Health feels like trying to explain Poise in Souls games, lmfao
@@ExaltedUriel To be fair, my explanation probably made more sense than what most people had for Poise in Dark Souls 3 when it came out XD
@@Khotgor I don't know how the system works but your explanation sound like how Sekiro works. Enemies have health which if depleted dies. Meanwhile they have a rapidly regenerating posture bar which if filled through aggressive play makes them vulnerable to a deathblow.
@vivil2533 Yeah, that sounds about very similar. I haven't played Sekiro, but based on that brief description and let's plays I've seen of it, it seems to be generally accurate in both being similar
I just have one negative thing to say about SH2R: the graffiti. I think in the original there was like, none? Correct me if i'm wrong of course but i dont remember seeing graffiti but there is a TON of tags and throwies in the town in SH2R. Like, a lot. If you write you'll know what i mean, it's kinda like the tags in Yakuza0 theyre in random hallways inside buildings or in like the entrances to buildings and it's like the same 2-4 tags & throws, which leads me to ask the question, who the hell is up in Silent Hill??? Put in hella work though, damn town is covered in paint, props to them. But on a serious note it's an unrealistic amount of graffiti for the time period and just the overall (what we can gather) types of ppl that lived there (population isnt exactly huge) These days depending on your location in the US you can find a ton of tags and stickers, throwies. But its very concentrated to specific areas and it looks almost ransacked but with aerosol. Anyways its not even a gripe just something i had to get off my chest
4:16:00 WHY CAN YOU OPEN THE CELL FROM THE INSIDE
This entire playthrough has been Pat saying a line or moment in a cutscene is different or new only for the chat to immediately tell him he's wrong. It's like his mind goblins have made his own personal Silent Hill punishment by degrading his memory having him forget more and more about one of his favorite games of all time.
...he hasn't played it in a while as he said???? Whats the point of this comment lmao
I can understand where he is coming from because the tone of a lot of scenes is very different. Like, I never really got the idea that original James was sussing out that Maria was off in some fashion, while this James actually seems to be close to piecing things together at times until Maria hits him with a fresh batch of gaslighting.
Like when James asks Maria why she cares so much about Laura. That's not just him being an asshole or not caring about Laura's safety. James has repeatedly placed Laura's safety as a priority. But only in the way any adult would for a child. It's a duty as an adult. Maria seems to actually personally care. But why? It's a legit question.
The hangman puzzle at the end of the prison is fascinating to me because in every playthrough it changes who the innocent person is because each poem has a good version and a bad version.
For me the innocent person was the father because he took his daughter away from her abusive mother
4:40:20 I didn't know the Until Dawn remake looked WORSE than the PS4 original version..... Jesus. For a game that IMO also had zero replayability value, i cannot FATHOM why they did that.
Let me now just go cry about Bloodborne now
PS this SH2 remake has blown me away SO much and I really hope i get to play it at some point. Jesus Christ the prison area is horrifying. Would be shitting my goddamn pants playing through this myself. Amazing job
I like Pat's theory on that Silent Hill not necessarily being evil or malicious and that some people's perception of the place might actually be neutral or peaceful. I like to think that Laura's perception of Silent Hill actually looks normal to her because she is still just a child that does not carry a lot of emotional trauma or mental illness and does not seem phased at all with her surroundings or even seems to notice all the death and decay that James sees. With Angela she feels a lot of guilt just like James but for different reasons and so their perception of silent hill is constantly overlapping with each other.
has your level trust been repair?
Party in here!
5:03:00
For magic eye pictures, I cross my eyes and slowly uncross them.
the real loop theory is that eventually ai will remake every game with the last of us camera/control sceme
Whoever wrote that the devs did a good job of coloring in the lines sums up my feelings about the game. They didn't mess up a great game, but I wouldn't say they made a great game. Their touches were, at times, actual improvements while at the same time making several choices that actively made the game worse. For example I don't like how much of the sound design is linked to bad things happening. In the original Silent Hill 2 you would often get areas with unsettling sound design that is just their to mess with you. Over all the game would often have "empty" areas that messed with you because you wondered "why is this here?". In this game everything has a purpose and an explanation. That is less scary then the unknown. Still a solid game.
The wax horseshoe puzzle is a definite sign that the easter eggs aren't a sign of a loop. The horseshoe covered in wax didn't work in this instance, so it's just a reference.
Its a shame that the playthrough wasn't chopped up into more manageable chunks. Like 30 minutes to 2 hours. I had some commentary I wanted to make about story bits that interested me but I wanted to wait until I watched the whole thing. But I can never get enough time to watch the whole thing in one go so I end up forgetting. Like I was pretty interested in comparing Maria's new performance to her original.
4:55:10 The police officer that helps him get the pedo in the showers kills him and makes it look like Murphy did it. He also kills the girls father the police captain, that befriends Murphy. Which both murders are blamed on him. So Murphy goes to jail to kill the man but can't do it.
Thats only one ending in that game
Also your tag has nothing to do with Downpour unless the chat said something
I would love a SH4 remake, but I am worried that with the success of SH2 here, Bloober will get the wrong impression and try to give it the same treatment of faithfulness, right down to the bad enemy design and shitty item box mechanic. But there's a chance they will interpret what the players want a second time and give us pure gold. We shall see. What is more likely is for them to remake SH3 first, I would think.
Considering they got rid of the need to escort Maria for as much as we did originally and seemingly made it easier to escape the PH chase scene without her dying i doubt they will not fix the ghosts and elieen
"No way in this context I can beat him," says Pat. Meanwhile in my playthrough "fuck that I'm not giving this chester an inch of ground."
I think the road is called lakeside
Someone in the stream mentioned that Eddie's Silent Hill starts to manifest in James' Silent Hill because Eddie lashes out. Angela's Silent Hill doesn't spread out because she keeps everything bottled up.
What if Angela's Silent Hill is more about things happening to her body? She shows almost no skin from below her head, so it's entirely possible that her Silent Hill causes bruises and scars to appear along her body that weren't there before.
now that pats on the streets at night of silent hill, i'm really hoping bloober managed to somehow put in a need to pick up a fire axe key item, and throw it into or across some pit you cant otherwise carry it across, then maybe find it later to use for something
avid remake hater here- this game looks great & i wanna play it! also FYI- Dreams (PS4/5 game) has an impressively accurate recreation of P.T. that is VR compatible and will make you pee directly into your pants.
I don't like how the double legs throw overhand haymakers
The Maria cutscene was so horrible, 10/10
1:15:00 My two cents - Silent Hill 1 and 3 should be combined if they're remade. You could practically do 1 as DLC for 3. But I would like to see 4 redone.
Unfortunately, the biggest appeal to halo multiplayer was going LAN so my asshole brother cant screencheat as we talk shit across the house until our parents told us to calm down, which is a vibe that is never coming back for many reasons
Hey I'm unclear on something, what's 5:56:40 supposed to represent, it's very subtle
"How does loop theory account for the other characters?"
Maybe, just maybe, the events of the game happen as they are presented, and then conclude, and there isn't a time loop, because the game in no way alludes to one occurring. There, solved.
Does anyone have a link to Pat's tweet that said how he got the game to run good?
I cannae find it haha.
You actually can stun them by shooting them in the leg and then follow it up with a melee hit. No idea why Pat says you can't.
oh, that animation of james picking up something while having the handgun out at 4:41:50 is fucking cursed. actually the spookiest thing i've seen this whole playthrough.
can someone guide me in the settings , though i know whats hes doin, im a dumbass who barely games in pc and could use ome help setting the game. i used some guides but they didnt help much. my pc can run it but i just am really lost with theem
This game has been great to watch but the extreme darkness has affected my appreciation for this
On the other hand a silent hill 1/3 game would be fun. Focusing on Alessa/ Cheryl.
That's an idea that I don't hate. But I do think that it would place too much focus off Harry. And I like that guy.
@ agreed Harry is my favorite and what happened to him in silent hill 3 allways broke my heart. He was a milk toast writer and all but as meek as he was, he beat up Satan and adopted a daughter twice. While he’s not the toughest hero or the smartest, Harry Mason allways had a heart. He swings that pipe like any of us would if we were attacked by nightmares monsters. Honestly I just would love any way to get more or Harry mason even though it’s unlikely to be revisited , Harry is great. Maybie we could see what happened between silent hill 1-3 if they could come up with a interesting story. I know I’d enjoy a Harry and heather mason road-trip game or something.
@@C29Chris Heh, imagine a game like Princess Maker but Harry raising Cheryl.
That might make a cool indie game, actually. Raising a supernatural child in a Silent Hill inspired game.
@ Harry and heather are very unique in that they are directly tied to eachother and alessa, heather is such a important part of silent hill. Perhaps a unique take on pyramid head this time based on heathers guilt over Harry’s death blaming herself could be interesting. Or silent hill possibly absorbing Harry’s essence when he was killed by the cultist leading to Harry becoming part of silent hill and warping it. The memory of Harry and guilt over his death becoming a silent hill monster that hunts down cultists specifically and follows heather not directly harming her physically but simply harming her mental health by being a reminder of her guilt and a pain over her fathers death.
This game does technically confirm a loop in some capacity, in the new Stillness ending. Although that could be my imagination.
After trial and error I found out you can kill the hanging mandarins. 3 pistol shots to each hand OR 1 rifle shot to each hand. No idea about shotgun cause I don't trust myself to land a hit
0:47 I definitely know what a single one of those things is, maybe?
Also no bizarre direct replies to pat yet, but we’ll see
This game’s melee combat is like if TLOU melee actually had strategy. I dig it a lot.
I managed by to squeeze some out of it
The Lady of the Light story sounds like it's based off of the story of Black Sam Bellamy's wife. Very similar circumstance
There was a dirty syringe, here...
But, is it gone now?
It's used now.
its in my urethra now
I hate that pat is right about silent hill 2, I don't think it's a compelling silent hill game, it's a fantastic game and an amazing horror story.
But it's not silent hill, at least not to me. Silent hill 1, 3, some of 4, those are about the baphometic horror that really surrounds silent hill.
Silent hill 2? Is basically a side game. It means nothing in the grander schemes. But damn is it a good side game.
I just wish silent hill 1 and 3 would get this remake treatment....but they never will. Because everyone is focused on "muh cycles of guilt".
That's the unfortunate problem you run into when the "side game" is both given a mainline entry number, and is also universally viewed as the best game in the series.
Silent Hill 1, 3, and 4 are all far more focused on the cult aspects of the town, while Silent Hill 2 is a much more personal story, which makes it easier for us to get more attached to the characters and the plot. And honestly... it's just a more interesting setup for the main plot. Silent Hill being this bizarre entity that draws in flawed people to face their own personal hell, and either confront and accept their sins or be crushed by them... that's a great hook.
Unfortunately, as great as the rest of the series is... I just don't care about the cult stuff. Silent Hill being the way it is because of ancient Native American burial sites and cult rituals, just isn't interesting to me. That's why I LOVE Silent Hill 2's approach so much: it doesn't really address why Silent Hill is the way it is, and it doesn't really care. Silent Hill just IS, and it's up to the characters to survive what it puts them through.
I'd disagree. I always interpreted Silent Hill 2 as how the town "Works" without cult nonsense. Silent Hill is an ecosystem and Silent Hill 2 shows how that ecosystem works.
3:30:46 No. Christ, that would be tragically ridiculous.
The hat thing is just a easter egg i am sure theres strangely a lot of people who interpret it as canon that James is in the town the same time as Heather and i dislike that crap so much
@chandlerburse Exactly.
After seeing 5:56:37 I could go for Silent Hill 3 or 4.
poop-arm pat he's our man, if he can't do it... poop-arm can?
FoR tHe AlGoRiThM
I feel like silent hill is a stain. And if you come in contact with it you get that stain on you. Then stuff you do, good or bad feeds that stain and makes it good or bad for you. That’s why Laura has a wonderful time and other people in the game do not lol.
To fit with the additional context of fighting Abstract Daddy, they should've made the environment and monster larger. This would, to me, make James appear to be a child, both within the environment and compared to the monster. 🥲
Finally let's gooo
The PH maze run really felt flat.
Kinda weird that I want them to take a bit from the Sakura Head game's frantic chase finale.
2:29:30
Incorrect, you run into closers twice.
2:31:00