Board Game Shop
Me: I want a dice.
Clerk: The correct term is 'die'.
Me: I want 2 die.
Clerk: plural is dice, single is die.
Me: I want 2 die single.
The expectation for a single die is 3.5. It can be hard to understand what this number means. But with more dice, it becomes easier to understand.
Just Imagine an ongoing series of numbers from 1 to 6 for example. If u Look for the literal middle of that sequence it's 3,5. It's Not what U devide by 2. It's what the middle of the sequence is showing
Here
V
1-2-3-4-5-6
Thanks for this. So the middle of 0-1-2-3-4-5-6 is 3.5 because there are 7 integers.
@@mesmesd I understand. I am talking about my past experience with E(x). When it is solely theoretical, it can be hard to understand. But when it is applied it is easier to understand.
*D&D players:* "WRITE THAT DOWN, WRITE THAT DOWN"
That's why it's got dice with many sides, else there's be this combination advantage
D&D players know three six sided die make a bell-shaped curve, not a smooth one. You can also plot it by just number of combinations. Only one for 3 and 18, all ones and all sixes. But 4 and 17 can be 112 121 211 or 665 656 566 (3 combinations).. and so on.
You're the only science teacher I've ever had that makes total and complete sense in such a simple way.
Yes I say teacher because you have taught me so much already. I can't thank you enough for posting such spectacular content!! My favorite scientist on UA-cam by far! Keep up the awesome work
As a professional Dungeon Master, this phenomenon in probability, called the Bell Curve, is really important and useful when fine-tuning dice rolls for weapons, spells, rollable tables etc. etc.
For comparison: the classic method to get your ability scores is to roll 4d6 and ignoring the lowest number. This should give you a range of 3-18 in which 10-11 are the highest probabilities.
The way I do it in my games is by rolling 1d12+6, which gives a different range (7-18), but with every result being just as likely. This avoids 2 things: characters with a stat below 7 (which is already bad) and characters with stats that are "too flat" (in a full array of 6 abilities, getting 9, 10, 10, 11, 12, 13 is considered very flat).
It also shows that the difference between a greatsword (2d6 dmg) and a greataxe (1d12 dmg) is not just that the minimum damage on a sword is 2, but that the sword hits much more consistently, which goes to show that it`s a more maneuverable and precise weapon, while the axe is more likely to get a 12, but also just as likely to get a 1.
4d6 drop 1 has a mean slightly above 12, and 13 is the most common result. 10.5 is from a straight 3d6.
@@Reashu You are correct. I failed to mention that bit. I had 3d6 in mind, as it's simpler to represent.
I'm onto you DM. My DnD game has just leveled up. Should I cast fire ball or wait until the next encounter... The odds are in my favour.
a.k.a normal distribution or Gaussian distribution - the general term if PDF (Probability Distribution Function) as there are more depending on the problem
A remarkable idea called Central Limit Theorem is at the heart of this interesting experiment. In fact the whole field of thermodynamics works because of the central limit theorem.
Can you elaborate please on how thermodynamics and CLT are so interconnected? Also, I've understood CLT slightly different than what is being shown here. This is showing an example of distributions of a sample. CLT I believe is taking distributions of samples and stating that the true representation of the population is going to be found within the distribution of samples. Please let me know what I'm missing here.
@@scriven-shafts basically, thermodynamics proposes that molecules of gases have different speed, but the most possible speed of the molecules is determined by temperature.
@@scriven-shafts Central limit theorem says that as you roll more and more dice, then no matter what the dice actually look like you will get a bell curve a.k.a. normal distribution. So yes, this experiment is very much a demonstration of CLT.
@@matejlieskovsky9625 thank you. I think I was thinking more an implication of the CLT rather than the actual rule. Your explanation makes sense and Google also says you’re right :)
If only this guy knew just how much he's done to help get my daughter into science. We watch all your videos and try to do as many experiments based off them as possible
@BlueScreen Depends on what you’re studying. Physics is basically math in disguise.
When i was a kid, there's a lot dice gambling in my place. Each side of the dice represents an animal/object and you put your money on the animal/object you choose on the gambling paper. The dice is usually shake in a small dedicated gambling bowl and we have to guess the dice inside. I'm able to stimulate the movement of the dice inside by looking at the direction of the host's shakes and also hearing for the number of impact. I guessed 8 out of 10 times correct and the host told me to go away.
It's a good day when The Action Lab uploads
@@naga_serpentis It will not matter for the bot if you reported it they have many thousand hacked accounts they use to then this shi*
@@Commentify69 the future of UA-cam’s gonna be this shiz with bots
Wonder if my dad’s prediction is gonna be right
I was literally just explaining this to a student in my statistics class yesterday! But you did much better 🤦♂️
Worth mentioning that there are 6 ways to roll a 7 with 2 dice (5+2 and 2+5 are 2 separate outcomes). The video implies that the likelihood of getting a 7 is 3 times that of getting a 12, but its actually 6 times the likelihood.
I can tell you from years of rolling dice I could legitimately roll under 300 without trying
Also like how he subtly mentions that he dropped those first 10 dice several times to get 35. Something to remember for the next time you see something really extraordinary in a video: you don't know how many takes it took to get it right. Not a knock on the Action Lab, I think it's great that he's demonstrating the principle.
Time to test this new found knowledge in Las Vegas
Omg...my college professor failed to explain probability like you🔥🔥
You learn this is middle school are you kidding me
Or don't tell me that you are talking about complex possibilities, that can't be compared since this is basic
I once accurately predicted someone else's dice roll 6 times in a row. As awesome as it should have been, she was freaked out and left.
My physical science teacher put on one of you’re videos, and I was like “I watch this guy all the time” and then me and him talked about our favorite video made by you. It was pretty cool
@CR3ATiVE_SAURABH in high school or lower they will call chemistry or physics, chemical physics
I thought it was gonna be about how you throw it and then get the number you want..but this is still amazing
So when I roll one six-sided die, I should guess 3.5 for the best chance of getting it correct
@@fullfungo But the joke was that it's impossible to get a 3.5, and that's not what L C was saying. L C was saying that even if you could get a 3.5, it wouldn't matter because with one die every side has an equal chance.
@@Interestking Robert made a joke, that 3.5 is the best guess, when it is, in fact, the worst guess.
L C said, that the average cannot be applied to a single die, which is in fact the premise that the original joke was based on.
So to me it seems like they missed the point of the joke (that the method of averages cannot be applied to a single die).
I see no contradictions here.
I sort of knew this from D&D crpgs, but didn't know how extreme it was. you think of 10d6 as being 10-60 damage, but yeah, maybe it's better to think of it as "around 35 damage".
You know, I've always sort of half understood this, but this feels like an "explain like I'm 5" video and I actually really appreciate that because now I totally understand why this happens.
Simply wonderful! Love it.
This "knowledge" hited me when I was learning to play "The Game of Ur".
You play with 4 "dices" that have an equal chance each on getting a 1 or a 0, then you sum up all of them and then move your piece.
When I realized that the "most probable number" to get is a "2" and you make your moves believing you will most probably get a 2 on the next round, ohh boy, that improved my game ALOT!!
The more dice you have, the closer you'll get to the prediction as a percentage of the value. But also, the more integers there are in that range near the center value. If I only roll 1 die, I'll get it within 3 every time and I'll get it exactly right 1/6 times. Not true for 100 dice.
just the most easy to listen to person I hope you keep rolling out videos
You videos are always great and informative.
my friend and i experienced quite a few amazing/awkward statistic anomalies while playing backgammon:
the top one would be rolling the dice for determining who starts the game: we got the same dice 4 times, each time we had doubles.
Nice video, though, statistically, you would have 6 options to get 7,
1-6
2-5
3-4
But also
6-1
5-2
4-3
Due to this, the chance of getting 7 as sum is 6x as high as getting 12, since 6-6 can only appear once: each die has a six, so the chance is 1/6×1/6=1/36.
I love how applicable this video is. A good deal of what I do deals with statistical probabilities.
This is one of the most useful videos of ever watched.
Thanks 😊
This is why 7 is the thief in Catan. Evens out your chances of getting anything else, with greatest chances being 6/8, 5/9, 4/10, 3/11, & 2/12 in order of most likely. Always put your pieces on 6/8, for those that play, but struggle with statistics.
@@westonding8953 Keep playing the numbers, always aiming for the most probable lands
There actually is a chance to get a sum of 100 or 600 when you roll 100 dice. It's just incredibly small because all the dice would have to land on 1 or all on 6.
Your videos are always time well spent!
To do this for dice with different numbers of sides, the average fo any one die is (highest value + 1) / 2. So 3.5 for six sides, 5.5 for ten, 11.5 for a d20, etc. To find the most common result for 2 or more dice, multiply the 1 die average by the number of dice. If it's a fractional result, the 2 adjacent numbers are tied for most common. So 7 for two d6's, 10 or 11 for three, 14 for four, 17 or 18 for 5, and so on. Doesn't work for a single die since all sides are equally common.
Wow this will help with gambling a lot thank you!
I have a question
Can computer mouse work if it is used on a vantablack sheet.
As far as I know, vantablack only absorbs visible light, and most mice with the exception of the ones with red LEDs use IR light, so they should be able to work.
It's great that you want to teach Stochastic math as well. You've done a great job teaching it, although I could've wanted to be able to see the reason for this formulas, regarding estimated values as the equivalent for averages in random distributions. Another cool thing would've been to mention the importance of the Central limit theorem, as to the normal distribution that result from it in your last two analysis with 100 and 1000 samples.
Big fan of your videos, keep it up with the good science ❤️🙌🏼
My day gets better when u upload bro
Now try that with D20s
on my way to the casino rn
Action lab videos make my day
Simply amazing!
I'm pretty sure I have more of a 75% chance of getting the starting side with a coin flip. I can easily get a 12 heads streak just by starting with heads up. I actually ruined a probability experiment back in highschool because of this.
I was about to send this to my roleplaying friends that are subbed to critical failures, until I realised, that it wouldn't work with a single D20 xD
Roleplayers would naturally come to know this "rule", since we sum up dice values to get the average quite often (for exemple, when you need to roll 12d10 to find the health of a monster... Either you do it, either you take the average.
Great great video man!
Greatly explained!
Plot twist: He did this a million times just to get the right take.
You could have fun going down this rabbit hole with your viewers. How many people do you need in a room before the probability of two of them having the same birthday is greater than 50%? And the list of non-intuitive results in probability goes on and on.
Oh yeah. The Birthday problem. It’s best visualized by looking at the complement.
How about the Monty Hall Paradox? This problem has even confused Paul Erdos. But there are some visualizations that make it easier to understand. It’s a falsidical paradox.
very good PLEASE MORE MORE MORE OF this type of videos
250,000 views explaining basics. Amazing. Good on you.
Before I see you predict your number, I'm guessing it's going to be thirty-five. That's the most likely of all outcomes.
EDIT: Yup. Actually, one thing I wouldn't mind learning is how to figure out the odds of getting the more likely outcome.
Missing your old outro with yellow and black bands giving more scientific feel ❤️
Convolution is such an amazing operator.
This is a really good way of explaining fundamental statistics!
dream would get 600 10 times in a row
Respected sir🌟🌟, During interference of EM wave... electric field adds up like vector....if two electric field of EM wave of same amplitude ,frequency,inphase...when added by vector gives,E+E= 2E, but when we add Energy of E field WHICH IS PROPORTIONAL TO E^2...it contradicts (€E^2=2€E^2)....
Similarly for distructive interference of two similar PLANE Em wave of PHASE DIFFERENCE of π interfering DESTRUCTIVELY COMPLETELY... IF E field becomes ZERO EVERY WHERE.....
WHERE DOES ITS ENERGY GO?what is wrong here?
Thank you sir 🌟
You’re just great - love your stuff.
It would be great if you've added a little extension about how the distribution is called, how it arises and what are its properties like variance and standard deviation - people often struggle a little with these concepts.
This would be a great introduction/ framework for the concept of entropy
Me seeing title: "Is this gonna be craps math?"
Me watching video: "Yep it's craps math"
lol
Can you please do a follow up video on how dice can model entropy, macro vs microstates? Thanks.
genious explanation, thank you man!
Where do you come up with all this amazing content?! Its all flipping awesome!
This is just a refresher course for D&D players.
This is the same reason a coin falling through a pachinko machine will usually land under the starting position.
For each peg the coin can fall left or right, so for two peg layers it can fall LL for left, RR for right, and either LR or RL for middle.
So there’s a 50% chance it lands in the middle, but only a 25% chance each for the left or right.
Dice probability is a big part of Settlers of Catan strategy! The robber moves when you roll 7 because it’s the most likely, and therefore the most likely to throw a wrench into the gameplay.
This is the only time in my life where I feel that playing dnd has given me an advantage.
Thank you for the lesson.
I think we learned this as Regression To The Mean in Statistics.
All right! Las Vegas here I come!!!
The data collection is very appreciated
3:11 to be precise, the possible combinations to get 7 are:
1-6
2-5
3-4
4-3
5-2
6-1
and to get 12 is only 6-6.
So the probability of getting 7 is 6 times bigger than getting 12.
If you play Settlers of Catan, each of the number markers you place on the resource hexes at the beginning has one or more dots on the bottom. The number of dots directly correlates to the probability of that roll occurring. For instance, 6 and 8 have five dots each, which means there is a 5:36 chance of rolling either of those numbers. Likewise, 11 and 3 have two dots, meaning a 2:36 chance.
The more dice you roll, the more accurate the prediction is.
"let's get a simpler die, like a coin" 🤣
Much love...thank you ...so much needed. That coin analogy... amazing
this was actually very simple math explained for everybody to understand
1:29 I bet the UA-cam Gamer "Dream" could get a 99 and a 601 on a roll.
Hahahaha
Do a standard full set of DnD dice next please and thank you. 😊
This is why "maximized spells" feat is a good one.
Shooting dice has become much more competitive since this video dropped
This guy is one of the best science teachers ever
I'll keep this in mind while playing Risk
Always enjoy your videos... but this is a great way to explain a Normal Distribution... as well as explaining the mean and variance without using the techy terms. Simply terrif :))
Not sure if you mentioned it in the video, but the mathematical term for the “average roll” is called “Expected Value”. Might be helpful if anyone is curious to research it.
I’m sure you know expected value goes much further than just dice rolls as well. It can also be used to calculate expected winnings from casino games and other things as well. It’s a pretty interesting subject!
I designed an amplifier for aircraft with over a dozen resistors proportional to the gain. With 1% resistors there was a wide range of gain possible. The amps were mass produced and tested by a computer that sent me the data. I was shocked by how narrow a gain range was, right around nominal. My take away was the errors cancel more than add.
This in fact plays an important concept in statistics and mathematic. As long as you add a couple of random numbers (with any or better say random distribution) the results will always show a normal distribution. this is called central limit theorem.
AAAAAAAAAAAH, the scene in The Road to El Dorado now makes a lot more sense
You are now ready for table top RPGs.
Wow man this a the best experiment i have seen in my life, im a psychology student who wrote a experiment called "The dice roll series" in wich the basic idea is to have a prediction of what the dices will do, i find this very scientifical and accurate in terms of deductive and inductive physics, blessings have beautiful week.
Amazing!! Good to know
My mind is just blown up! Wow!
Tanks man! I'm heading out to the Casino right now!😄😜👍🏼
Here I thought I was going to get some crazy advantage in board games but I already knew this one. The gaming store I go to has a challenge every Friday night and they play a game and the winner gets a $5 gift certificate. One Friday they brought out a cup of dice and they explained that they were going to roll the dice in the first person to guess what number was rolled correctly was the winner. They recorded everyone's guess in order and someone else counted what the dice rolls was. I literally counted the number of dice and multiplied it by 3.5 and I was spot on. lol
wow that’s insane
I've tried with 1 dice, and never got 3.5
@@jamescollier3 bruh 😅
@@jamescollier3 lol
@@jamescollier3 keep trying! Don’t give up now when you’re so close!