C64 DEMO WE ARE NEW by FAIRLIGHT

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  • Опубліковано 4 жов 2024
  • And also released today, the new Fairlight demo called: "We are new". This demo animates things real nice and is more graphics orientated then sound wise.

КОМЕНТАРІ • 158

  • @dmorlan
    @dmorlan 11 років тому +34

    This is a spectacular example of how influential programming is. These days hardware is very heavily leaned upon to compensate for inefficient or sloppy coding. I salute their work wit tremendous zeal. Thirty years later I still have a soft spot in my heart for the old C64. Kudos!

  • @BillAnt
    @BillAnt 11 років тому +27

    8 sprite limitation overcome by careful use of horizontal/vertical raster interrupts and of course real-time data unpacking to maximize a limited memory. I remember talking to "Strider" of Fairlight in Sweden back in day ;) -The Phanthom

  • @matthewsjc1
    @matthewsjc1 6 років тому +32

    This would have BLOWN my adolescent mind if I had loaded this on my c64.

    • @nickryan3417
      @nickryan3417 3 роки тому +2

      Same here. I'd have spent way too long trying to work out how it was done too

    • @Games-bw5ee
      @Games-bw5ee 3 роки тому +2

      It's blowing my mind now!

  • @MrTeshy1986
    @MrTeshy1986 10 років тому +27

    Incredible for a computer from 1982!

  • @subtledemisefox
    @subtledemisefox 8 років тому +28

    It's awesome that fairlight are still a big part of the scene even today.

  • @cincofone
    @cincofone 12 років тому +2

    These effects are achieved not only by being an efficient coder, but by exploiting many flaws in the C64s chips and using it way outside of its specifications. Maybe if today's machines could be exploited in such a way we'd see such amazing innovation. The 64k PC demo scene which uses much faster hardware is still amazingly impressive efficiency wise.

  • @SpiralPegasus
    @SpiralPegasus 11 років тому +4

    30 years from now I'll be 50. May not have been there, but I sure admire the little C64, so I'll be there, at least.
    This is impressive, but what I love most is the music. Downright amazing. It's on Jeroen Tel's level.

  • @robsku1
    @robsku1 9 років тому +9

    kiko lopez said he likes gameboy demos better because he prefers 8-bit synthesizers over c-64's "sid instruments", whatever he thinks those are. The ridiculous thing is that sid is an 8-bit synthesizer chip, and much more advanced than gameboys sound chip.

  • @purrbox7514
    @purrbox7514 7 років тому +19

    c64, filthy basslines since 1982.

  • @MxArgent
    @MxArgent 12 років тому +7

    If anyone knew how to make the most of available resources, it'd be the demosceners. Seriously, the day the last C64 demo comes out will be a sad one.

    • @mrpedrobraga
      @mrpedrobraga 3 роки тому +1

      :(

    • @MxArgent
      @MxArgent 3 роки тому

      @@mrpedrobraga Fortunately, the VC crew stuck around long enough for me to get involved! Hard to believe a decade ago I thought I'd never get my hands on any of these systems.
      Lot of my old comments coming up this year. Interesting!

  • @vrillco
    @vrillco 11 років тому +3

    You can call it all sorts of names, but code is code and there is no such thing as "beyond assembly". Assembly is just a mnemonic representation of the opcodes since it is easier to memorize and distinguish words than numbers.
    But yes, back in the day, a lot of us knew the opcodes, and with lots of patience, trial and error, we could do neat tricks like self-modifying code and re-using data as code or vice-versa. Back then, every game was a democoding effort to make it fast and small enough.

  • @ecernosoft3096
    @ecernosoft3096 Рік тому +1

    NES: "C64 is less powerful than the NES. It can't hurt you."
    C64:

  • @tyleradams6048
    @tyleradams6048 8 років тому +21

    So, the part with the telephone lines; who made that one? 'Cause DAMNNNNN!

  • @KimStennabbCaesar
    @KimStennabbCaesar 11 років тому +22

    A lot of the specific techniques used to create complex demos like this is very hard to translate to tutorials since it's all pretty much custom, using insane workarounds and code "exploits" and glitches.

    • @Sinistar1983
      @Sinistar1983 4 роки тому

      Then the best way to learn them, is to directly look into the source itself. And tinker with it and see what works

    • @kakecapercaillie4054
      @kakecapercaillie4054 3 роки тому +1

      Math and rendering routines.

    • @microfighterz
      @microfighterz 2 роки тому

      So you're essentially deliberately throwing in broken code?

    • @FairLight1337
      @FairLight1337 2 роки тому +1

      Still - loop unrolling is one of the key techniques.

  • @Kromaatikse
    @Kromaatikse 12 років тому +2

    Answer is... this *isn't* BASIC. It's hardcore machine code. Also, the full capacity of both sides of the disk are used, loaded in realtime while the rest of the demo is going on, and all on an ancient 8-bit micro.
    The C64 is amazing hardware for it's age.
    Also, Fairlight are amazing demo makers.

  • @telephony
    @telephony 5 років тому +2

    This demo really roxxorz!!! :-)
    I thought that I was hot shit when I debuted my 192-line $DO16 wave in 1992, but this makes my wave routine look like Donald Duck wrote that shit. :-O
    The FLI with the nearly-naked chick (well, she still had her panties on but her thingies were exposed) with the bouncing ball was superb, but then I was blown away by that Y-scrolling FLI piccy. I've never seen a C=64 do *THAT* before!!! :-O

  • @pfrz
    @pfrz 12 років тому +1

    Oh man, imagine if this had come out back in the amiga and st era, this would have blown peoples minds.

  • @KJezza
    @KJezza 10 років тому +3

    Fairlight are the masters, always on the bleeding edge since as long as I have had a C64 and that's a bloody long time.

  • @PazuzuDarkVoid
    @PazuzuDarkVoid 12 років тому +5

    That was truly awesome! Thanks Fairlight!

  • @gettingpast4391
    @gettingpast4391 5 років тому +1

    Yeah I was never really into games... but I sure loved watching these demos on my c64. It's amazing what can be done with so little.

  • @manuell3505
    @manuell3505 6 років тому +4

    8:00 - This looks like enough capabilities to do a simple Wolf3d-like game... Must write the whole in assembly probably, though

  • @richardhedderly
    @richardhedderly 9 місяців тому

    Those block animations give a Descent game vibe.

  • @teabagger7
    @teabagger7 11 років тому +2

    Wow - amazing that they managed to wring such cool visuals out of the ol' c64! Even a bit of 3d, lol!

  • @thearchiveable
    @thearchiveable 10 років тому +7

    Failight won.. back then.. and nowadays they still do!

  • @Techx
    @Techx 11 років тому +2

    sick demo, must take some crazy coding skills to pull this off.. i still remember D/L'ing demos to my C128 off my 300bps modem and was amazed by them, those were good times

  • @BateroCarbon
    @BateroCarbon 11 років тому +1

    Incredible. Maybe someday some canadian guy will create electronic music influenced by these demoscenes and chiptunes and will be named one of the best Dj/Producers in the world...

  • @GnomeFire
    @GnomeFire 12 років тому

    C64 was so much more than a game console. Lots of great music has been made with it over the years.

  • @MichaelATran-ix9wv
    @MichaelATran-ix9wv 8 років тому +1

    Wow,C64 and the SID Chip combined are the Masters of Sound and back then Graphics,and in some ways today's scene...OUTSIDE The Box and not Cookie-cutter...

  • @HardDiskLover
    @HardDiskLover 9 років тому +5

    I love this Demo ^_^ the music is amazing!!

  • @federicoalbesa3748
    @federicoalbesa3748 4 роки тому +1

    Que hermosura. a BIT of art? No, a lot of art.

  • @TheNouveauxdecadence
    @TheNouveauxdecadence 12 років тому +1

    @fdm06
    YES, I agree. The music in this os literally KILLING ME here. I am so overwhelmed buy these soundz. Just purely stunningly amazing!!!

  • @BNCA70
    @BNCA70 11 років тому

    It always amazes me that in the early 80s Commodore gave away free naff but fun games when you first bought a 64, I got Blitz (landing a plane on skyscrapers and having to bomb them to make the runway flat!) and yet the SAME computer was capable of things like this demo! Mental! I guess in 30-40 years there won't be anyone around who remembers the era.

  • @vrillco
    @vrillco 11 років тому +2

    Everyone "steals" from everyone, that's just how science evolves. Back in the early days, everyone basically lifted their ideas from Xerox PARC, which was a great innovator but not so great at marketing their ideas. And Linux ? Linux started as a clone of Minix, which was a clone of Unix. BSD is also a Unix clone. Everyone copies everyone, and with each imitation comes a small, incremental improvement. Always has been.

  • @TheNouveauxdecadence
    @TheNouveauxdecadence 12 років тому

    Gezus, the samples in this are just so spine chilling. i am in UTTER sheeeer HEAVEN right now!!!

  • @SpiralPegasus
    @SpiralPegasus 11 років тому +1

    This is absolutely magnificent and the ending is the icing on the cake. I love it!!

  • @thedreadedbread7755
    @thedreadedbread7755 10 років тому +6

    The tune 5:30 onward is one of my favorites! :D

    • @thearchiveable
      @thearchiveable 10 років тому

      Copy of a trance track.

    • @SpiralPegasus
      @SpiralPegasus 8 років тому

      +thearchiveable Which one? I really would like to know.

  • @xVGAmusicPlayerz
    @xVGAmusicPlayerz 2 роки тому +1

    Probably an alternative version of 8088 MPH

  • @retrocomputercollector
    @retrocomputercollector 4 роки тому +1

    love this demo, I have the end song as a ring tone on my phone!

  • @gummipalle
    @gummipalle 11 років тому +2

    I want this to be interactive....
    Make a game with this mood / style...
    And sign me up for 2 copies...

  • @AllGamingStarred
    @AllGamingStarred 6 років тому +1

    (wipes eyeballs) HOLY SHIT!

  • @voodoomozg
    @voodoomozg 11 років тому

    Oh man! 02:44 is mind blowing! Love that staccato gate effect!

  • @naveed80
    @naveed80 12 років тому

    this is not just an computer, its an old friend

  • @cupididi
    @cupididi 14 років тому

    wow really feels like some new colours are possible on the good ol c64

  • @Artsyca
    @Artsyca 2 роки тому

    Slow clap 👏🏽
    Absolute masterpiece. Archaeologists of the future will examine this like an ancient Egyptian hieroglyph.
    RIP Gunnar Jerry Kalback and Sammi Hoyt Barakat

  • @Kromaatikse
    @Kromaatikse 11 років тому

    I call it machine code because most of the work is being done by the chipset, which has been programmed at the very lowest level by the demo code. Additionally, much of the CPU code running was not written in assembler, but generated by a very sophisticated unpacker built into the demo itself - part of a so-called "fastcode" system which eliminates loop and index overhead. This requires knowledge at the opcode and operand level, and is therefore beyond assembly.

  • @MultiSecretViewer
    @MultiSecretViewer 12 років тому

    harrharrharr great to see that old stuff beeing big again! thx!

  • @DanyWildTV
    @DanyWildTV 14 років тому +1

    Thats awesome !! i love it !!! keep on doing ! more and more of this !

  • @Sh-hg8kf
    @Sh-hg8kf 4 роки тому +1

    8:07 How does it draw such beautifully straight lines without jagged 3dges?

  • @Rudeboy1969faen
    @Rudeboy1969faen 6 років тому +2

    I keep hitting space bar for more... Nukid of Hoaxers

  • @Sno6403
    @Sno6403 7 років тому +6

    Is that real physics and 3d? wow

  • @Dukenukem155
    @Dukenukem155 2 роки тому

    Got this working as i found out this demo is for PAL C64 (at least this works on c64 maxi)

  • @naveed80
    @naveed80 12 років тому

    i am impressed, this puts a500 to shame, great music!!!! miss my c64

  • @UltimatePerfection
    @UltimatePerfection 7 років тому +1

    That must've been overclocked C64. There's no fucking way 3D stuff can run this smooth on a stock one.

    • @vvvvvvvval
      @vvvvvvvval 7 років тому +5

      Maybe not 3D AND interactive, but I'm sure there are clever ways of hardcoding these animations very efficiently.

    • @snorman1911
      @snorman1911 7 років тому +5

      That's why these guys are legends.

    • @anintatej
      @anintatej 7 років тому +2

      You forget this isn't interactive 3D. It's not like machine needs to adapt display dinamically according to input. So there's definitively fucking way VIC could have done this with no problems.

  • @straszak80
    @straszak80 13 років тому

    This is so cool! I want my commodore c64 back now !

  • @nzoomed
    @nzoomed 5 років тому +1

    what amazing 3D graphics in some parts! Why dont these guys make games?

    • @peterlamont647
      @peterlamont647 5 років тому +2

      These techniques are stand alone. Coding a game to run along with it with decent frame rates is much harder. Although that said, there are a number of first person perspective games for the C64. A surprising number. One of the first games I had for the 64 was 'Raiders of the Lost Tomb' which is a scrolling 3D game from 1984. Ironically, it has nothing to do with Indiana Jones even though everything about it screams Jones movie. It's frankly better than the indiana jones titles!

    • @peterlamont647
      @peterlamont647 5 років тому

      By harder I mean nearly impossible/impossible with full screen. I believe what they are doing there is using precisely timed raster bars with a look up table for the calculations. Since they are doing a limited set of a rendered environment, they can get away with a 1mhz processor. Mood for the c64 is an example of a 3d game with textured walls and exploding barrels. It is also practically unplayable. There was an actual full doom port done for the superCPU If you have an extra $700 and some luck finding one on ebay.

    • @nzoomed
      @nzoomed 4 місяці тому

      ​@@peterlamont647 quite true but I bet these developers know ways to optimize code to push the limits. Sam's journey is a classic example of a game that does the unimaginable

  • @ryfodrea
    @ryfodrea 12 років тому

    this is all c64 based code? jesus this is awsome!

  • @amurense
    @amurense 9 років тому +1

    this is beautiful

  • @atinus666heru-ur8
    @atinus666heru-ur8 11 років тому

    Back to the Roots ! Przynajmniej dla mnie ! coś pięknego. Craven/Apidya. Polska

  • @ZILOGz80VIDEOS
    @ZILOGz80VIDEOS 11 років тому

    4:06 somebody really needs to take something like that and make it into a playable game, have a playable demo, that would really help capture part of the demoscene, the idea that something you had so much fun on years ago can do something like that.

    • @peterlamont647
      @peterlamont647 5 років тому

      I can't remember the name of it, but to basically make your day, it is a game. I know for a fact I saw it on gamebase64

    • @peterlamont647
      @peterlamont647 5 років тому

      or it might have been on csdb...but I know I saw it. I was like HEY! its that part from that fairlight demo! That's where they got the idea! I looked for it for a bit but I can't find it.

  • @scorpanox
    @scorpanox Рік тому

    orangestar brought this up on runder and this is cool as fuck

  • @MrTaggz
    @MrTaggz 6 років тому

    So miss these days

  • @koskorax
    @koskorax 13 років тому

    @00Skyfox It also requires a good amount of artistic talent, creativity and some very fine coding skills. Fairlight combine these.

  • @biffrapper
    @biffrapper 11 років тому

    Totally impressive.

  • @Paulwe1
    @Paulwe1 13 років тому

    Holy shit is that a ninja panda?

  • @urukh
    @urukh 2 роки тому

    damn, website down. are there other good scene sites? and: awesome demo and the fairlight nusic reminds my on my first days on my c64...

  • @pfrz
    @pfrz 12 років тому

    and still does.

  • @Szederp
    @Szederp 11 років тому

    Magical!

  • @TheDainemudda
    @TheDainemudda 11 років тому

    It's quite a different style of music then the soundtrack to actual games. I think the music has kinda lost its grip on the atmosphere and sounds more like conventionel music. But then again it just isn't videogame music, so I am measuring it with the wrong standards. Anyway, I share the love for the Commedore 64 and it makes me happy I am not alone.

  • @sigurdurf
    @sigurdurf 13 років тому

    What a masterpiece! Thank you!

  • @trydowave
    @trydowave 11 років тому

    That was bloody impressive!

  • @retroc6450
    @retroc6450 12 років тому

    I just love this demo... :)

  • @RabiesTheBeagle
    @RabiesTheBeagle 4 роки тому

    Its awsome

  • @BitmapNinja
    @BitmapNinja 11 років тому

    simply amazing! respect!

  • @Hlecktro
    @Hlecktro 11 років тому

    Sweet tracks.

  • @ksevn
    @ksevn 13 років тому

    great

  • @andwilmor
    @andwilmor 12 років тому

    Very impressive!

  • @bjcsupertortoise
    @bjcsupertortoise 12 років тому

    Music at 5:30 is awesome :)

  • @bjcsupertortoise
    @bjcsupertortoise 12 років тому

    Music at 05:30 is awesome :)

  • @MrLolKins
    @MrLolKins 13 років тому

    Is the ending tune on the HVSC and if so what can i search to find it?
    Another sick demo from Fairlight

  • @ChristianDrueen
    @ChristianDrueen 14 років тому

    awesome !! and pls remember this is just 64 kb and 1 HZ of a little 8 Bit Machine :D
    I wish i could read the assembler sourcecode some where, do U know ?

    • @peterlamont647
      @peterlamont647 5 років тому

      Yes, go to csdb and download the demo. Source code can be disassembled. Though, like with all commodore machine language, it is almost never commented. You are left to read the raw disassembly for lessons on how to be more 1337. Its 1mhz btw, 1hz would be one cycle per second. A human could calculate faster than that.

  • @Kromaatikse
    @Kromaatikse 11 років тому

    MacOS X was built on top of FreeBSD, not Linux. Additionally, the first Macintosh was released a full year *before* the first Amiga, and therefore cannot have stolen from it.
    If you are going to argue semantics, it is wise to be factually correct.

  • @cracktroscom
    @cracktroscom 13 років тому

    great work!

  • @luk3z861
    @luk3z861 6 років тому

    This is fuc...g awsome.

  • @MrSammotube
    @MrSammotube 12 років тому

    The animation at 1:18 is used in the current version of VMC Lite software... strange.

  • @aslanyureky
    @aslanyureky 11 років тому

    nobody was using machine code, the best groups used assembly and JCH's editor, not "assembler" assembler is not a language. it translates Opcode mnemonics into machine codes. I've used assembly on PLC programming 20 years ago and used assembler to translate the codes. If you think I'm wrong, feel free to enlighten me with few demo sources written in machine code.
    the packer you talking about is probably just com compressor that used anti lamers.

  • @BleepingRelics
    @BleepingRelics 12 років тому

    This is amazing

  • @YoungGomez
    @YoungGomez 12 років тому

    I came pixels
    awesome job!

  • @Onsube
    @Onsube 12 років тому

    This drugs is great on video.

  • @vizaviv9953
    @vizaviv9953 5 років тому

    Супер!!! Красавцы!

  • @cakestalker
    @cakestalker 11 років тому +1

    No way in hell it would be possible do this in BASIC...

    • @Sinistar1983
      @Sinistar1983 4 роки тому

      Assembly, and a commodore set at 50 hrtz will do the trick.

  • @Sephirothxxxxxxxxxxx
    @Sephirothxxxxxxxxxxx 11 років тому +3

    Very good looking! Didn't know the commodore 64 was capable of such smooth animation and impressive visuals.

  • @hooverphonique
    @hooverphonique 14 років тому

    ninja panda?

  • @hyperdespite
    @hyperdespite 5 років тому

    Wow

  • @tituslafrombois1164
    @tituslafrombois1164 11 років тому

    What about all the books about coding?

  • @lanatrzczka
    @lanatrzczka 6 років тому

    Did you use a CPU accelerator?

  • @binary132
    @binary132 11 років тому

    that was dope

  • @zeilja
    @zeilja 12 років тому

    i would love to see code of this...
    i can't imagine how you can do such thing in BASIC... 0_o

    • @peterlamont647
      @peterlamont647 5 років тому

      You can't do that in BASIC. They did it in pure machine language. Basic could never hope to reach those speeds and isn't even capable of real time music tracks because it lacks interrupt support, sound support, and graphics support. Commodore was so sure people wouldn't bother with doing that in basic and if they did they could just peek and poke values to do it. They figured most of the professionals would use assembler/machine language monitors for making fast software. They were right.

  • @bjcsupertortoise
    @bjcsupertortoise 12 років тому

    I know, but 5:30 is my favourite

  • @Abrimaal
    @Abrimaal 12 років тому

    Is there any emulator that allows to run 2 (or more) disks packed in one zip file without swapping them?

  • @ghostmedic171TV
    @ghostmedic171TV 12 років тому

    SID 6581 ftw; now and always