Can I just add that am loving proving all the fan boys wrong, a few have made some pitiful attempts at dissing my video but no one has been able to disprove anything I say. I am inviting you to keep trying but you can't change facts, you can only find alternative facts ;)
Worth A Buy was interested in the game after reading reviews they fail to mention all the negatives I am glad I found your channel you are sometimes harsh but at least you are honest :)
I think it's okay to have guns, old Resident Evil had guns, the key is to make ammo scarce. Problem is I'm far to good at conserving ammo and looting everything so that I invariably am never short of ammo. And they need a more robust system for difficulty settings, limiting saves is not the answer.
My Summing up: (mild spoilers) Some of the scripted stuff was good, the Mia turning at the start was nicely done, the family meal introducing you to the enemies was very scary and creepy. Then it all went bad. The gun play was dreadful, enemies would literally vanish and reappear in locations they could not possibly be in just for the sake of a cinematic jump scare. The damage you as a human took was laughable and totally broke the immersion for me, remember this is not a COD game it's supposed to be a survival horror. The game became a laughing stock after 2 hours, the gun play and combat is some of the worst I have ever had to endure in a game. The chainsaw fight was a total joke, I literally felt that I was wasting my time doing any kind of dodging and attacking, it was all scripted to hell. Same in the garage, I was encouraged to do stuff so it would trigger the next script, these things ruin games for me. People have said Outlast was just the same, what utter lies! Outlast did have some scripted jump scares, they don't bother me as the main part of Outlast, evading the enemies was not one bit scripted, take locker opening, that was totally random, I replayed a few areas to get footage for my WAB and found that the enemy opened them sometimes and others he would leave them. The chases were real and frantic, my biggest scare in that game was a random encounter where I was turning a wheel in the pipe room and just happened to turn to the door and shone my torch in the face of an enemy, totally unscripted. The difference between this and Outlast is that Outlast would not teleport enemies to locations for the sake of a scare. As I said in the video RE7 is not a terrible game but it's far from the 9/10 it is getting and the "Must buy" rhetoric of certain reviewers. At best it's a fun horror with 7-10 hours of scripted gameplay and for £40 - £50 how can that ever be WAB?
Well in reality I only counted about 20 or so bad comments out of 900 and the thumbs down are very few compared to thumbs up so I hardly class this as a roasting, loads of RE fans seem to be agreeing with me on this.
Good write up Mack, and a great WAB. I do think though that if you're not bothered by scripted sequences then the game is probably a lot more fun as a whole, hence (some of) the high scores. Irrelevant for me anyway really, as I'm too much of a pussy to be able to play this shit lol, I'm nearly halfway through Amnesia (amazing game) but it's basically torture
danqrl just curious. obviously you enjoy the game, hence why you've beat it 3 times. but is there new game+ or something? seems like a game where you beat it and that's it, nothing else new. I was thinking of picking it up but was wondering about the replay value
there's multiple endings. beating it unlocks a much harder mode. they also plan on adding other modes throughout the months. I like it because it reminds me of the first resident evil, also helps that the game looks and plays great on psvr.
Looking at the game play here, it looks ridiculous! How many shots to the head and chainsawing to the torso does it take to kill a dude in this game? That alone kills the immersion for me. One can always rely on Mack for the real review! Burp, encore.
danqrl Yea fair play, but it's a mechanic that doesn't sit well with me. If I'm blasting a zombie at point blank range 10 times in the head before it goes down, I've already lost interest.
The difference between Resident Evil 4 and Resident Evil 7 is, in RE 4 enemies actually *react to being shot* and stagger back slightly. While in RE 7, the enemies act like its nothing. Not even a flinch.
In the old RE games it was easy to leave items where you found them until you needed them (i.e. herbs, keys, ammo, etc.), and you'd remember which room they were in. Each room was memorable, which meant you didn't need to rely on and make constant trips to the storage boxes. In this one, I tried leaving things where they were at first, but later found that I could never keep track of what I found and where, so it became imperative to pick shit up, fill up your tiny inventory, and make another trip to the storage box. The scariest part of the game was finding yet another item that would take up space, thus breaking the flow of the game.
Yeah because health regen in 90% of games today makes more sense than a desinfecting water ? The health packs make more sense in the older games than this ? I love how mack shits on regenerating health in 1 game and talks about oh remember old days when you used health packs,then comes a game that uses that system and he talks about oh it's holy water lmfao make up your mind pls. Or you want everyone to die from 1 bullet to the head and you from 1 stab ?you would've died in the first 10 minutes and that would've been it.sounds fun
*customer walks into game store* Customer: Hey i’m looking to buy a new AAA game can you recommend me one. StoreOwner: Yeah sure we got this new game called Resident Evil 7 Customer: Cool what’s it about. StoreOwner: Well it’s about ET walking into a haunted house and his hand gets cut off so he pours magic water from his holy grail bottle onto it and then get’s his hand stapled back on and it’s good as new, there is also barely any control over the game as the game does literally everything for yah and is as scripted as taking a shit, it comes out the same hole every single time mann. Oh and there’s this guy mannnn who if you shot in the head with a Colt M1911 .45acp it bounces off his head even though he’s a physically human who’s gone insane and then even if you do kill him he keeps coming back to life mannnnn oh and the level is the size of a biscuit tin, you use the same rooms about 6 times each except with different scripted events inside and only for 40£ in 2017, easily as good as outlast mannnnnn. *customer rings desk bell*
" Well it’s about ET walking into a haunted house and his hand gets cut off so he pours magic water from his holy grail bottle onto it and then get’s his hand stapled back on and it’s good as new" But spray some magic on yourself from all other resident evil is ok? It's same fucking thing, 7 at least makes healing look the most realistic out of all those 300 resident evil games that came out. "there is also barely any control over the game as the game does literally everything for yah and is as scripted as taking a shit, it comes out the same hole every single time mann." Where is a single thing that the game does for you? At least 1? "Oh and there’s this guy mannnn who if you shot in the head with a Colt M1911 .45acp it bounces off his head even though he’s a physically human who’s gone insane and then even if you do kill him he keeps coming back to life mannnnn" He is invincible, cause he is infected with the virus that makes him like that, the whole family is like wolverine. "oh and the level is the size of a biscuit tin, you use the same rooms about 6 times each except with different scripted events inside and only for 40£ in 2017, easily as good as outlast mannnnnn." What in the flying fuck is scriped apart from the cutscenes that keep the story moving. There was literally 1 room that you had to come back twice, 1 FUCKING ROOM in entire game. How is a level with 3 houses where 1 house has 3 floors with 15 rooms each, other 2 houses with 2 floors with 10 rooms each. ALSO there is a ship with 4 floors with 20 rooms each Every single thing about this game is better than outlast. Graphics, gameplay, level design, enemy design, difficulty, atmosphere, story, characters, lenght, replay value etc
My dad worked on a gameboy version of a rezi game back in the day. Never got published even though it was pretty much complete. He was the sole graphics artist lol. Fun fact you can find vids of people playing it online, probably just be searching unreleased resident evil gb game. Anyway great vid.
I remember that game from a Game Informer story back then! I was really excited about it, and then it disappeared. I feel like I have some of of closure now because of your comment 😂
Worth A Buy weskers teleports in resident evil v! Jesus mack! At least research resident evil lore before spouting this bollocks! I would have thought a professional like you would have atleast spent 30-40 hours getting upto date with the 8000 page resident evil wiki!
Loved the old meg bit at the end lol. Also Alien Isolation was my favorite recent horror game properly immersive, the level in the hive especially so scary.
played it, completed it on normal in 12 hours or so. playing through again. really enjoyed. didn't mind the scripted sequences and did have a few scares. if you do genuinely enjoy resident evil games you'l enjoy this the more you play it. especially with the unlocked extra difficulty that makes you require tapes to save etc.
I recently started on the RE games as the whole thing kinda passed me by. Gotta say I have really enjoyed this game and didn't find it boring at all, I can only imagine how terrifying this would be with VR!
Carlos Tur prats Did you even play it? Or are you just repeating what other people are saying? I've played Amnesia, Outlast, Alan Wake... You name it. I like RE7 better than any of them.
I am really enjoying it as well. I love ya Mack, and I respect your opinion, but it really didn't seem like you went into it with an open mind. The part of your playthrough when you complained about not being able to replace the shotgun with an umbrella or flag was didn't make sense from a logical or gameplay perspective. You are still very entertaining though :)
elquitarTom, oh yeah, your fanboism is better than RE fans fanboism. Sure. PC master race oblivious to '89 "Sweet Home" - one of the games which actually set the fundamental gameplay features of survival horror genre. AitD did _nothing_. More than that: later on AitD developers completely copied RE gameplay.
horrorbusiness78 I did not play with VR though I do have PS4. Basically anyone I talked to about the VR on this game said they tried for a couple of minutes and it just made them sick. I don’t have VR so I haven’t tried it myself but I think it was mostly a gimmick
@@ehudsedge6389 me neither. It will take a big price drop to warrant me buying the VR. I honestly can't see how anyone could be truly scared by this game and I'm not just saying that to sound macho or whatever. The only thing that scared me was in RES evil 1 remake with the big shark puzzle to close the shutter things.but i have always had a phobia of deep water and sharks. Thats why I was asking about VR as I imagine it may make the scripted jumpscares more intense?
@@horrorbusiness78 Only played this in VR and it’s scary, I play it at night when the wife and child are asleep and I’m ashamed to say I thought I may have woken them up once when I screamed! Worth the price of the game and PSVR imho! Lots of great games for it. Need several hours under your belt to get over the motion sickness though!
Yeah this is sterling bro not dollars. I ain't ever seen a game cost more than £45. I know they would when Xbone was first release etc, but 60+ you are fucking high man.
@Costa Sergio It’s called Steam. And that’s the price with the season pass (the full game). Not everyone likes throwing their CC numbers around on dodgy key sites.
franchises from EA, ubisoft and activision regularly hit the £50-£55 mark on some primary retailers but thats because they are console ports who like the good old "parity" BS.
I get that this is your opinion and all, but some of these complaints, especially the one about the guy teleporting to smash through the wall are reeeeally grasping at straws to nitpicks. Don't get me wrong, I agree with some of your points and there are definitely elements that could have been worked on here. Also, just a side note, it strikes me the wrong way that you didn't bother to finish the game before reviewing it, kinda strikes a sour taste in my mouth in that you're advising people to buy it without taking into account the full experience. I feel like I need to re-evaluate, I got that you might have been "bored," by it, but I feel like I can't really put faith into a reviewer that doesn't finish games before reviewing them. As a last note, because you seem to respond to a lot of your comments, I'm not trying to say the ending would redeem the other issues you had with the game, but it's still a good idea to finish the game you judge to be worth a buy just to legitimise your opinion. Regardless, I agreed with a lot of your points and I hope you take this criticism constructively.
He's said before this is not a review channel, in case you didn't know. You can't expect him to play through something that's absolute garbage (to him, obviously) just to meet some sort of arbitrary criteria people seem to attach to criticizing/talking about games. Imo you don't have to beat something in order to find out if something is worth spending money on. In some cases your opinion may change to a certain extent but he played it enough to decide the game is not making any changes to the formula and therefore did a WAB on it. You said it yourself, the ending would not redeem the game and make it WAB, therefore why continue playing it to the end? When he has this many problems with virtually everything about the game excluding maybe the sounds and voice acting, how can it possibly be WAB? Finishing the game does not validate or legitimize someone's opinion, at least not to me. He is talking about the core mechanics of the game that are present throughout the entire game, those things will not change even if he beats it therefore beating it is irrelevant. For example, steam gives you 2 hours to essentially decide whether a game is WAB, sometimes a little more on certain occasions and if you feel it's not you can refund it. I would say that is enough time to figure out if you're going to like a game. I can find out if I'm going to like a game within the first hour or two and depending on the type of game, possibly even under half an hour. If it bothers you that much, Mack is definitely not the person you should be watching when you're looking to make a purchasing decision.
Seraphyx Right, only seen a few of the guys videos and I get your points, and it's difficult to really articulate what I meant in my first comment. It just strikes me the wrong way when he's deducing whether a game is worth a buy when he hasn't completed it. Like you said, it's his opinion and he apparently isn't out to make reviews, so he only had to play a certain amount of time to make that deduction, but still comes off as a little bit lazy, even taking into account your point. I still believe his complaints about the scripted nature were rather nitpicky, especially when he praised outlast despite that game's scares primarily also being heavily scripted jumpscare bait, while also having a heavy over-reliance on shock value and gore.
Wrote a longish reply and accidentally refreshed so fml, but I'll keep it short this time. (and I failed so, lengthy comment incoming) I watched both playthroughs and what I can say is that Outlast gave you far more freedom than RE7. Yes some of the scares were scripted but you had so much more room to explore and kind of do what you want. RE7 looks like it just shoves you through a very narrow tunnel and not only that but takes away control to show you scripted scenes frequently. Mack absolutely HATES when the game takes control away from you to do things, he wants to play the game not watch the game play itself. I love cutscenes, MGS4? Yep, love it. But I'm 90% sure Mack would tear that game apart and tell them to make a fucking movie. But even to me it seemed excessive in RE7. You're fighting something then bam, you have no control because they're playing out a scene for you. Like I said though, I would not put myself through playing a game to the end if I am not liking it and it doesn't look like the game is going to change in any significant way, even if my goal is to give an opinion on it because in the end no matter how objective you are going to be even a review is still an opinion. And even if you are objective you will still be accused of being a sellout if you're praising certain AAA games or stirring up controversy for views if it's a negative AAA game (or games where most people lean one way or another, if you go a different direction you will get accused of things). One game I was absolutely baffled by was Steep. It had mostly positive reviews on Steam, I was in shock. When I saw his WAB on it I thought okay 15 dollars max is probably what it's selling for and even then it looks iffy. But no, it's full price and it has mostly positive. I get that you want to feel like someone has done their due diligence and has been thorough when advising you to buy games or not but that is subjective. I feel like he played more than enough to reach that point but if that point for you is the end of the game, that's fine. Angry Joe does that and to me his reviews do not add anything in addition to Mack's just because he finished the game. Especially nothing that would make me say "wow see now if Mack had finished the game his opinion would be different on this thing or that thing Joe is right." If you can get over the fact that he is probably not going to finish every game he makes a video on I find him incredibly entertaining. You have to learn what he hates/dislikes that you don't care about and watch it for the entertainment value. That way you will know ok this is a thumbs down but the things he hated I like or don't care about so I'm buying it anyway. I bought Witcher 3 even though his criticism of combat and animations are definitely valid and annoying, to me the story in the series is enough to push me through the game and make it worth it in the end, especially considering how much content it has. Anyway, I'll leave it at that.
SPOILERS FOR RE7 BELOW: Hey, first of all, thank you for taking time and consideration into your response, and keeping it reasoned and logical as opposed to just a screaming match; really uncommon to have a legitimate discussion in UA-cam comments so serious props to you. I think you've really answered well on the finishing games issue, and you've really enlightened me on alot of your points. I too was also shocked that Steep wasn't just a budget title but was being sold full price. But, just cause I like to debate, I'm going to comment on your Outlast comparison. While I definitely believe that Outlast surpasses RE7 in its hiding mechanics and arguably its AI, I still feel like RE7 gives more options to the player in regards to fight or flight. In RE7, a whole new layer of player choice is implemented through the inventory system and the obtainable arsenal of weapons. This adds an entirely new layer to the gameplay, deciding which supplies to take with you when you're moving through the mansion (which is a relatively small open world that gives you more free reign to explore than Outlast's fairly linear asylum) to your next mission. In Outlast, you have two options. Run and hide. RE7 gives you the additional option of fight, and while its not helpful for Jack, it does come into play more effectively with the other enemies, and the boss fights. You could argue that RE7 is a linear adventure and I wouldn't deny it for a second, but I think it's safe to say that Outlast is far more linear, right down to taking the controls away from the player to deal with its main psychopaths, in the base game and its DLC. At least in RE7, you get to duel it out with the psychos in what are (admittedly) over the top fights that make for really fun boss battles. In Outlast, you don't get so much as a block button, which is just kind of frustrating... it's irritating playing as a wuss. Aaaaaand I know I'm droning and it's bizarre I'm putting this much effort into defending a game that I'd only give a 7/10 overall score having completed it, but honestly, I think I'll remember the Baker family more than I will any of the lunatics from the Outlast series, simply because there were three of them (four including Granny) with different designs and attitudes. The nutjobs in Outlast all sort of blend together for me into a shirtless, warty mess and as a result they lose a bit of character and individualism, save for that one creepy guy in Whistleblower who tried to cut off your penis or something. Then there's the scare factor, which is entirely subjective so there's no real point countering it. I'll say this though; while I wasn't scared in either games, moments such as Jack hijacking your car in the garage, the chainsaw duel and cleverly redoing the Birthday puzzle to survive will stick out to me as far more memorable set pieces then anything Outlast created. Holy fuck, that came out longer than I expected it to. Anyway, I'll wrap up. I don't think either game is bad (despite all the shit talking I threw Outlast's way) and each do things better than the other. I really think that between the gameplay elements of each there's quite possibly the perfect survival horror game. Take the AI and Stealth from Outlast and the setting, gameplay freedom and characters from RE7, and I reckon Bob's your uncle. If you managed to get through this, you deserve a medal. But hey, Seraphex, thanks again for your detailed response and I'm interested to hear your thoughts on my points.
Not the first RE that is played in first person, Resident Evil: Dead Aim (2003), Resident Evil: Survivor (2000), Resident Evil: Survivor 2 - Code Veronica (2001), Resident Evil: The Umbrella Chronicles (2007), Resident Evil: The Darkside Chronicles (2009), Resident Evil: Code: Veronica (2000) and Resident Evil: Deadly Silence (2006) all used first person.
Okay, here's a couple of facts since Mack is twisting them: For one, there aren't "loads of weapons". There's seven, nine if you count the weapons you can't keep with you. (Maybe there are 16, but I know that there's 3 pistols that are just reskins of each other and 3 melee weapons that are also just reskins of each other. I guess you could also count the bombs as weapons. So 8 weapons then.) There's the pistol, the shotgun, the flamethrower, the knife, the grenade launcher, the 44 magnum, and a submachine gun. Second, when Mack says "half the time you're wasting your ammo when you're shooting at enemies because it does nothing".... well yeah? Jack and the rest of the family are supposed to be invincible, in fact Jack literally says, in this video no less, "You kill me, and I just come right on back." It's at 9:40. You're not supposed to shoot him, it's a stupid decision and of course it's a waste of ammo, because he can't die. You're supposed to run from him, like you would run from a monster in Amnesia. Same with the wife. Even the developers said, "You can shoot them but all it will do is stun them or maybe down them for 30 seconds." You don't like that, then fine, that's your opinion. Hey, I agree that the game is scripted like a movie, and with pretty much everything else, but don't fucking twist facts just because you don't want other people to buy the game. It's worse than being paid to give a game a thumbs-up.
1) Actually there are 16 weapons and I class that as loads considering it's a survival horror and not WW3 2) If you shoot them they fall so shooting them is part of the gameplay, sure they vanish and respawn after a while but shooting them is a game mechanic and it's totally broken. If an animation script is running the bullets bounce off their head, it's clearly shown in this video. Nothing being twisted 1/10 just for posting a comment.
1) 8 weapons is nothing compared to the 20 that System Shock 2 had, and System Shock 2 was terrifying. Even so, there's way more than a few people who consider something like 60 weapons to be "loads of weapons". And in the video you say "Oh yeah, I've got shotguns, rocket launchers, pistols, etc" which makes anyone who hasn't actually played the game think that this is something like Battlefield 4 where you have 40 guns in each class. Which just isn't true at all. It's a gross misrepresentation, I don't know how you can't see that. 2) Yeah, the animation is broken, but how is the actual mechanic broken exactly? You shoot them a bunch and they fall over, it's working as intended... I think my point still stands
"animation is broken" which means they aren't getting damaged for the duration of that broken animation ,shots fired into their heads just go into the ether and you're wasting bullets. Did you watch the actual video or were you just faffing about when it was shown? The fact that they don't die isn't the problem, the problem is that you don't have any fking idea if there has been any progress in the fight, except for some scripted cheesy cutscene which takes you out of the game-play to let you know "now is the time for stage 2 boy".
Remember in Perfect Dark (n64) when you'd shoot an enemy, they'd go through a fall animations, to their knees. . . and you could repeatedly machine gun their head and it'd bop around with each bullet. I do. It was awesome. Too bad RE7. . .
I respect your opinion, I've always enjoyed your reviews. However, I've gotta say I had an entirely different experience with the game. I don't know if it was because I was looking through a different lens. To get into the mood I drank whiskey and turned off every light in the house, and I just rode out the journey. I guess I played it to enjoy it, I wasn't thinking about writing a review about it or critiquing everything as I went along. I loved the lighting and the art direction. My biggest gripes were the speed at which the character runs and that you can't aim down your sight. It was very enjoyable for me, and I intend to play through again on madhouse sometime soon. I'm not a RE fanboy, I haven't enjoyed an RE title since RE2. I'll be watching out for your reviews, I enjoy your style and hearing what you've got to say.
This happens every time Mack does a WAB on a AAA title. >PR hype machine on popular franchise does its usual song and dance. >People get hyped when told time and time again to just wait >Mack points out flaws in game and states the asking price for said game is not worth a purchase. >Sycophantic fan boys rage because they need their purchase validated >Rince, repeat see you next vid
Sins of a solar empire FC3 Titanfall Titanfall 2 Watchdogs 2 Dishonored Dishonored 2 Plants v Zombies garden warfare Archeage Alien Isolation Elite Dangerous Warlords of Draenor Grey Goo Cities Skylines Dirt Ralley Project Cars Shadow Warrior Shadow Warrior 2 Ark Scourge of war Waterloo Assetto Corsa Forza Horizon 2 Forza Horizon 3 Mad Max SC2 Heart of Swarm SC2 Legacy of Void Fallout 4 Just cause 3 Homeworld deserts of Kharak Xcom 2 EDF 4.1 Ashes of singularity FC Primal Dragons Dogma Overwatch Stellaris Doom Total War Warhammer Hearts of Iron IV Arma 3 F1 2016 WOW Legion BF1 Planet Coaster Just some of the AAA Games I have thumbed up, sorry what were you saying about me not liking AAA games?
Tell me a thing that is not like a resident evil in this game, 1 fucking thing. Resident evil 7 more similar to resident 1 evil than resident evil 2 is to resident evil 1
...Totally understand Mack. It's predictable like most cutscene-flooded games. We need an unpredictable horror game, but with more fighting. In A:I the Alien would learn if the player went back to the same locker and literally hunt you. Brilliant; but it'd turn into a hiding simulator after a while. Yeah we need a monster so tough you must hide and slowly learn how to weaken it before you kill it like in Predator. We need an open-world/large map horror game, very hard, limited weapons/traps, monster with huge health, multiple non-cinematic attacks, constant ambient SFX, some monster-weak-spots the player must learn, multiple forms, hugely unpredictable AI abilities(monster can tear your base apart while you gather supplies, it can mimic friendly npcs, it can retreat to heal/ change forms/ manipulate more of the environment), it could have have a nest where it's generating smaller creatures that would change the game mid/end-game that could double the game's length if the player... doesn't destroy the nest by mid-game, it could counter the traps where the player... must turn into Arnie facing the Predator. I think that'd be an epic genre-changing game we all kinda want that people don't have enough vision to make. We want to fight the Alien in A:I now. Not chronically hide from it.
I had my own issues with this game, I agree some of the odd bugs, like Momma teleporting and the scripted scenes were a bit overboard, and pretty big oversights. Also the fact that running away from the molded and hiding in a safe room would make them vanish, which kinda bugged me. The game did have texture issues as well, true, however it never bothered me because I felt the lighting in the game and overall detail of the environments was incredibly good. I also agree the ammo crafting was silly, I personally think they should have left ammo as being findable only, and left crafting to herbs and combing key items. However, as for the funny moments and some of the stuff like just pouring water on your hand, if that seriously bugs you then you don't know what Resident Evil even is. Resident Evil has had various forms of campiness such as that in it from the very beginning, and the fans love it along with that stuff. (Also the main character even noticed how absurd the healing items are in a scene where Jack cuts your leg off and gives you a health item. Ethan just sticks his leg back on and pours the healing item on it and it fuses back on, and Ethan is just like "What the fuck?" I love that kind of self-awareness) Also, I did NOT play this game to get something like Amnesia or Outlast. I played this game to get something like Resident Evil, which, despite its flaws, I got. This game might not be perfect, but it's far truer to what made fans love Resident Evil in the first place than the last 2 or 3 main games (even though I loved 4 as well), and any one who is a fan of the original Resident Evil games should totally pick this game up. I think this game is a clear sign that Capcom is at least making an effort to listen to their fans. Also, I think I will point anyone complaining that this game is too much like Amnesia and Outlast to this video, seeing as how you seem to have proven my point that this is a Resident Evil game and not a game wherein you will find something like Amnesia or Outlast. In a roundabout way, your negative review is actually really positive for people who were afraid of that.
Im a big Resident Evil fan. There are good moments in this game, but in a lot of things I agree with Mac. The hands shader and light in general are great, but it lacks on a lot of stuff, those dam trees. The scripting is cringeworthy, its really bad, and it makes your enemy look more like a puppet, and not intimidating as some in RE4. RE7 its just not a great game.
Your hilarious RE Village review brought me here. I know it's a six year old vid but that feels like yesterday to me, so I'm going to have my say anyway : ) Biohazard is the first RE I've played. Got it for £8 off Steam recently. Not sure why it took me so long, being a lifelong horror and gaming fan in my mid 50s but hey ho. I enjoyed it myself. Your criticisms are all very fair (although the healing system, I reckon that applies to pretty much every game I've ever played. Being able to heal life-threatening injuries in 2 seconds flat with some random inventory item. Except in modded Skyrim, but that's another story). I really enjoyed the beginning sections, being a huge fan of Texas Chainsaw, Wrong Turn etc. And then enjoyed how it went weirder and more fantasy from there. I thought Jack was a great character. I think your points about the game's flaws are mostly spot on, but they didn't spoil the experience for me. At the sale price it worked out at around £1 per hour of gameplay (although I've not actually finished it ... kind of got bored in the final section of the wrecked ship so I've not done the final boss fight.) I do think I'd have been pretty disappointed though if I'd paid full price for it, as I think it has zero replay in it. Very glad I played it though. It prompted me to pick up RE Zero to RE4 in the current sales. Just finshed RE1 and loved it, despite it being frequerntly frustrating.
Jesus Mac, your reviews used to be damn good. Now you shit on games that everyone likes justfor the sake of having a different opinion. This game was honestly one of the most refreshing horror games I played in years. I love amnesia the dark decent, yet to finish outlast and alien isolation.( though o enjoyed both of them) ever since amnesia the trend in horror has been "oh no am enemy, my only choice is to run and hide" and this bucked the trend. You can run away or fight but if you fight you need to stay calm and aim. I haven't finished re7 yet but I'm enjoying every second. Feels almost exactly like the old RE games to me but with a shift to first person and better controls. I hope the future games keep things similar to this but perhaps include the ability to hide (similar to outlast and amnesia), really the only misstep I think they took since you are supposed to be hunted by these people In their house. It kinda sucks that they give up (or dissapear) when you enter a safe room, but no flaws that take away from the game for me. The end turns into a more action oriented game but it fits the story I think.
Not at all , games are shit and you should be ashamed for spending money on worthless shit. Market caters to little kiddies and produces shit games, older games had much better programming , scripts and stories. Every game nowdays is just a watered down clone of another terrible game.
It is worth a buy :) Overall graphics are amazing despite the texture resolution, sound is incredible, atmosphere top notch, and how they resolved the story is pretty good.
I think the reason jack does that at the begining is because he has powers. also i had him bash through the wall and died then i took a diffenrt path and he busted down the door and even had more dialogue.
Jesus, if this game has so-called 'shit graphics', I dunno what to say. To me, this always seemed like the best 2017 had to offer in the graphics department. What the hell?
Mack...buddy...pal...friend. Did you even get to the part with Lucas and the broken shotgun. Did you find the repair kit hidden in the boards outside. Did you ever stop and think...maybe I'm not supposed to kill Jack. Maybe all these weird inconsistencies will be explained a few hours from now. Too many weapons? There is a M19 Handgun A Shotgun with 4 shells in a clip (or whatever shotguns have) A foldable knife. And a P19 submachine gun as well as consumable stick bombs later on. A flamethrower (but it's honestly so shit that I neglect to call it a weapon) Those are the mandatory ones. The optional weapons: the broken shotgun you use to get the initial 4 shot shotgun (the M21) A grenade launcher you can miss entirely if you don't backtrack An 8 round high damage version of the starting pistol you can repair later And a Magnum that you can ONLY get by spending 8 antique coins on the bird cages inside the RV That's too many weapons? With the majority of them being OPTIONAL •No mention of using the VCR tapes. •No mention of the molded and how combat works against then •Nothing about the hidden weapon caches or secrets scattered about •Nothing about the free dlc expansion. •No care to educate anyone on Madhouse mode or the unlocks you can obtain afterwards. *sigh* Mack games are more than the sum of their parts now. You can't only talk about gameplay anymore when there is so much more to discuss and Resident Evil 7 is a story driven horror game that refreshes and takes the series in a new direction to try and bring the series back to its roots. Imo they succeeded. If you had finished the game then you would understand why things like the Bakers magically appearing around the house and why your wounds heal so miraculously. But you didn't. You didn't care and you got pissed off then uploaded this. You bring up some good points but you never go into any sort of detail about the bad ones. You called every jumpscare. Duh. No shit. Of course you did. It's supposed to be like that. And if you finished it you'd understand why. Thank God you waited 2 days after the game came out only to not finish it and deliver a half assed review about it. (This is about a year and a half late but I consider this a review channel so that's how I'm judging it) Love the content as always Mack but this video was just disappointing.
I agree. he is always like this. it's just him and his fan base. just a circlejerk. he always shits on other reviewers but his reviews are so half-assed and he doesn't even beat the games he's reviewing, most of the time.. he is really banking on the fact that he is not a corporate man (in that he does not work for ign, gamespot, etc.) but his work is very poor. on top of that, he can't stand opposing ideas and sometimes blocks comments.
I'm going to have to disagree with you on this one, Mack. I hated this game during the first 20 mins of playing it but once it got to the part where you were allowed to explore the house and find a way to escape, it became very fun! So fucking fun that I actually played the game twice over back to back. I have not done this for a video game in decades! I wish the part where you had to go to the oil tanker did not exist because that part was a bore but, man, did this game bring back so many great memories of the first Resident Evil. I think if you grew up with a PSX and if you had fond memories of the first couple of Resident Evil games, you'll love Resident Evil 7. The subtle references and homages it pays to the original are not only nostalgic but very well done. Still a big fan of yours, Mack, don't ever change!
after watching this review i played the game, you make very valid points but you were way to negative, graphics are great and the fact that things are scripted isnt necessarily a flaw, jump scares are predictable but at its heart it feels very much like a resi game , they are most definitely going in the right direction.
Sorry but I have to revisit this comment again as I keep laughing at it, the "Three different ways" bit gets me in tears almost. Can't you see that by your own words you are admitting it's scripted. What they should have done is put Jack Baker in the game with set amount of HP, set amount of basic damage, a variable amount of crit damage, a random set of moves, good path finding and hit boxes and then you have a good boss fight on your hands. But thats how they used to make games years ago, kids today seem to prefer interactive moves not games.
This Game is $80 canadian right now so you just saved me $80 dollars thanks Mack. I was gonna buy this im a resident evil fan but I no longer am wasting insane amounts of money on bullshit games im tired of it
For the record, the magic healing juice and why enemies keep coming back is actually part of the story of the game--for instance I noticed you attacking Papa Hillbilly when you didn't have to, you don't actually have to fight him then. You can avoid some enemies if you're smart and patient--like in Amnesia, funnily enough, which also had more than a few scripted scares. It seems like you were trying to make the game fit an ideal in your head and be contrarian in places you didn't have to be.
Give over man, listen to yourself, are you serious? You are actually trying to defend the piss poor scripting of this game by comparing the scripting of Amnesia? WOW, desperate?
Well yeah, Amnesia scripting was pretty easy to abuse all things considered given enemies would literally disappear after you died or reached a specific trigger. Like any game you have to give yourself over to the mood to a degree. Good on you for going "WHOA YOU SERIOUS" rather than countering my points as well.
I love ya Mack and I'm not trying to defend the game bc it doesn't even look that good to me, but I don't get what you are saying about it being scripted. Outlast is completely scripted as well but you don't have a problem with that game. Same with amnesia.
Outlast is not scripted other than the initial enemy meeting, the enemy has patrol routes and reacts to the play, you can be chased and hide, sometimes he checks lockers sometimes he will not, it's totally unscripted. How is it that he will never teleport to a place he literally could not have been just to jump scare you? How is it that my biggest jump scare in Outlast was a random meeting with an enemy that I happened the shine my torch at? Sure some of the scares are scripted but thats got to be the case in a game. What annoys me with RE7 is that nearly every encounter is a scripted event with the family.
Alright I see what you're saying but the unscripted moments are short moments just to push you to the next scripted event. In outlast you usually interact with something and then the enemy shows up. You run or hide and work your way out the room or hallway you are in and then you do it again in the next room which to me doesn't really seem much different from what re 7 is doing except you have guns. thank you though Mack for the response. Keep doing you man
Good arguments for why you have this opinion of the title. I honestly don't know how somebody can say you only want attention when thumbing down, because you always back up your claims. Even when I vehemently disagree like on the DX: Mankind Divided review, I still respect your position.
Since you played Outlast, would you say that what they need to do with horror games is make far shorter games and just sell them at a lower price? Like a horror game that takes about 2 hours to beat for like $25 dollars or something? That way you get a nice scare but it doesn't over stay its welcome and become boring.
If you'd actually paid attention then you'd know why for example the hand is usable after it's stapled on. He's infected with the virus, more symptoms are the visions of Evelyn that he gets. That's another sign of being infected with the virus. Kind of lazy not mentioning that in the review and to critique it without proper knowledge...
While your review seemed a little harsh, you really backed up your opinion and you're not just another UA-cam hype bot. I appreciate that a LOT. You convinced me to wait til' this one goes on a really crazy deep sale. I was tempted when it was ~$15-$30, and it doesn't seem to drop much lower, but it will! Then maybe it'll be a good passing experience. I don't feel bad. They made their money big time lol. EDIT: The bad guys' 5-seconds invincibility frames after every shot to the head really makes me leery. That just looks frustrating that every other shot gives you absolutely no feedback.
Re7 is my favorite re game. It took all the good elements of the re series and put it in one solid package. The second half kind of ruins it a bit but I still really enjoyed it overall.
Pretty solid review. I disagree a bit with your overall assessment, but I do find a lot of your reasoning to be worth listening to. I have already played through the game, and there are some really great moments to be had here, but overall it feels so linear that there isn't much replay value. Great review Mack, keep up the great work.
Probably the best review so far about the game. The idea is great, even if the execution is flawed. It has a very good 90s horror movie feeling, the gore looks pretty good too. Though I am going to wait till its 15$, but I am sure it is going to be an entertaining experience at that price point.
Best channel there is. I trust no one besides Worth a Buy. Seriously, i has hyped and ready to spend 40€ after reading the most usual reviewers, but then...well..i am an old school gamer, i was really hopping this was a comeback to the epic gaming years back in the 90s, but again, the review prove it wrong. Its just another kiddo-dont-think-too-much game.
You always have some valid points... I skipped buying this on release date not because of you but because I'll wait for 3 months and pick it up for $25-40 used.
Good review for the most part. Calling people sellouts because you disagree with them is just a bit childish though. I came here for your opinion of the game, not to complain about what everyone else thinks of the game.
"Calling people sellouts because you disagree with them" Completely misinterpreting what he said. Mack was referring to the blatant conflict of interest in reviewers being pressured to give good reviews in exchange for free early copies.
Thank you for not being a sellout. I really appreciate it when a fellow gamer giving a review doesn't allow themselves to be bought. You've saved me a lot of money. Cheers!
He hasn't "sold out", and he makes some valid observations, etc., but don't ever use his reviews to decide whether or not to buy a game. He is often too hard on some games, and will admit to having fun while playing, but he will still give the game a, "Thumbs Down", score at the end. So if you're passing on games just because Mack gave them a thumbs down, you may be missing out on some good games. Watch Mack's reviews, and use them as a way to get a good idea of what you'll find in the game. But don't take his word for gospel or you'll be missing out on some great fun.
You're gonna get a lot of shit from this one. You should do a video on which WAB was the most controversial or received the biggest backlash from the fan boys/girls. I'd be interested to know for one. c: Oh and ps- Fuck 'em.
Yeah because the other reviewers are happy to gloss over the cracks, they are all "Yes men" listen to their bullshit, it's just laughable. How can any serious gamer play this and enjoy the horrible scripted combat, the chainsaw fight is a complete joke, the boss fights are not really boss fights, the AI is horrible, the enemies appear out of thin air just for a cheap jump scare...I could go on and on, I am totally shocked at how many gamers put up with this tripe for £40 Is every one brainwashed now? Is it because so many games are trash that when something only mildly trash comes out people think it's the second coming?
Can I just add that am loving proving all the fan boys wrong, a few have made some pitiful attempts at dissing my video but no one has been able to disprove anything I say. I am inviting you to keep trying but you can't change facts, you can only find alternative facts ;)
Worth A Buy was interested in the game after reading reviews they fail to mention all the negatives I am glad I found your channel you are sometimes harsh but at least you are honest :)
Sick meme
Gotta love alternative facts.
Nice review this game looks pretty bad for a $60 game but the steam reviews are misleading
Btw love your reviews
BUT MAC UR REVIEW AIN'T LIKE IGN AND GAMESPOT AND AND.. IT'S NOT WHAT I WANT TO HEAR!
*WHÈÈÈÈÈÈÈÈ*
I don't understand all the weapons in a horror game. A monster ceases to be scary when you can blow its fucking head of with a shotgun.
Except in this game where enemies don't seem to give a shit about trying to blow it's fucking head off with a shotgun.
It is done best when the shotgun to the head fails to even really do much to actually kill the monster.
I think it's okay to have guns, old Resident Evil had guns, the key is to make ammo scarce. Problem is I'm far to good at conserving ammo and looting everything so that I invariably am never short of ammo. And they need a more robust system for difficulty settings, limiting saves is not the answer.
Yes, guns are ok with limited ammo, but it's hard to be scared with flamethrowers and grenades and whatnot!
nordic fatcheese because then the game is so simplistic
that running away from the enemy's is a joke it's a problem outlast had
Some of the textures are a bit poor but overall I think the graphics are very good. Saying they're shit is definitely an overstatement.
Sid M Defiently not photorealistic
The beginning part where you walk to the house isn't great looking, but then it's not trying to be Crysis. I'd say the rest of the game looks ok.
They're shit graphics
Shit.
Bad guy uses chainsaw to break through wooden walls. Player can't use chainsaw to break though wooden doors or sealed windows. Now that's scary.
''A Wooden tree''
Well, you sertainly struck the nail on its head Mack!
Yeah I know, I lolled when I watched that back, not sure what I expect it to be made out of...well actually the ones in this game are plastic
"This is really the first big first person horror to drop since Outlast" Are you forgetting about Alien Isolation Mack?
yeap! that was epic! played it twice on pc and on nintendo xD
My Summing up: (mild spoilers)
Some of the scripted stuff was good, the Mia turning at the start was nicely done, the family meal introducing you to the enemies was very scary and creepy. Then it all went bad. The gun play was dreadful, enemies would literally vanish and reappear in locations they could not possibly be in just for the sake of a cinematic jump scare. The damage you as a human took was laughable and totally broke the immersion for me, remember this is not a COD game it's supposed to be a survival horror. The game became a laughing stock after 2 hours, the gun play and combat is some of the worst I have ever had to endure in a game. The chainsaw fight was a total joke, I literally felt that I was wasting my time doing any kind of dodging and attacking, it was all scripted to hell. Same in the garage, I was encouraged to do stuff so it would trigger the next script, these things ruin games for me.
People have said Outlast was just the same, what utter lies! Outlast did have some scripted jump scares, they don't bother me as the main part of Outlast, evading the enemies was not one bit scripted, take locker opening, that was totally random, I replayed a few areas to get footage for my WAB and found that the enemy opened them sometimes and others he would leave them. The chases were real and frantic, my biggest scare in that game was a random encounter where I was turning a wheel in the pipe room and just happened to turn to the door and shone my torch in the face of an enemy, totally unscripted. The difference between this and Outlast is that Outlast would not teleport enemies to locations for the sake of a scare.
As I said in the video RE7 is not a terrible game but it's far from the 9/10 it is getting and the "Must buy" rhetoric of certain reviewers. At best it's a fun horror with 7-10 hours of scripted gameplay and for £40 - £50 how can that ever be WAB?
U got roasted m8
Well in reality I only counted about 20 or so bad comments out of 900 and the thumbs down are very few compared to thumbs up so I hardly class this as a roasting, loads of RE fans seem to be agreeing with me on this.
i feel ya. Fanboys ruin everything x)
Not in this case tho
Good write up Mack, and a great WAB. I do think though that if you're not bothered by scripted sequences then the game is probably a lot more fun as a whole, hence (some of) the high scores.
Irrelevant for me anyway really, as I'm too much of a pussy to be able to play this shit lol, I'm nearly halfway through Amnesia (amazing game) but it's basically torture
I'm loving this game, on my fourth play through currently. To me it has been well worth the money and thoroughly enjoyed.
Go outside and get some fresh air.
danqrl just curious. obviously you enjoy the game, hence why you've beat it 3 times. but is there new game+ or something? seems like a game where you beat it and that's it, nothing else new. I was thinking of picking it up but was wondering about the replay value
this game looks far better than borelast
there's multiple endings. beating it unlocks a much harder mode. they also plan on adding other modes throughout the months. I like it because it reminds me of the first resident evil, also helps that the game looks and plays great on psvr.
Zebes 26 nothing boring about Outlast
Looking at the game play here, it looks ridiculous! How many shots to the head and chainsawing to the torso does it take to kill a dude in this game? That alone kills the immersion for me. One can always rely on Mack for the real review! Burp, encore.
Dave Bonski there is a reason covered in the story as to why he can absorb so much damage.
danqrl Yea fair play, but it's a mechanic that doesn't sit well with me. If I'm blasting a zombie at point blank range 10 times in the head before it goes down, I've already lost interest.
Dave Bonski He"s a Nemesis type of boss so a zombie can die before 5 headshots
The difference between Resident Evil 4 and Resident Evil 7 is, in RE 4 enemies actually *react to being shot* and stagger back slightly. While in RE 7, the enemies act like its nothing. Not even a flinch.
Kron Hertz
They do stagger, idiot
Why do you never mention P.T mack?
Did you need to use your steering wheel for that opening sequence?
In the old RE games it was easy to leave items where you found them until you needed them (i.e. herbs, keys, ammo, etc.), and you'd remember which room they were in. Each room was memorable, which meant you didn't need to rely on and make constant trips to the storage boxes. In this one, I tried leaving things where they were at first, but later found that I could never keep track of what I found and where, so it became imperative to pick shit up, fill up your tiny inventory, and make another trip to the storage box. The scariest part of the game was finding yet another item that would take up space, thus breaking the flow of the game.
its holy water mac, it heals everything.
gangatalishis this is from the series where a plant can stop a zombie infection and a chainsaw wound
So it's not that out there
gangatalishis its zombie piss, Bottled during the Raccon city incident.
And people say this game has nothing to do with resident evil...
Nah nigga, dats Robitussin!
Yeah because health regen in 90% of games today makes more sense than a desinfecting water ?
The health packs make more sense in the older games than this ?
I love how mack shits on regenerating health in 1 game and talks about oh remember old days when you used health packs,then comes a game that uses that system and he talks about oh it's holy water lmfao make up your mind pls.
Or you want everyone to die from 1 bullet to the head and you from 1 stab ?you would've died in the first 10 minutes and that would've been it.sounds fun
*customer walks into game store*
Customer: Hey i’m looking to buy a new AAA game can you recommend me one.
StoreOwner: Yeah sure we got this new game called Resident Evil 7
Customer: Cool what’s it about.
StoreOwner: Well it’s about ET walking into a haunted house and his hand gets cut off so he pours magic water from his holy grail bottle onto it and then get’s his hand stapled back on and it’s good as new, there is also barely any control over the game as the game does literally everything for yah and is as scripted as taking a shit, it comes out the same hole every single time mann.
Oh and there’s this guy mannnn who if you shot in the head with a Colt M1911 .45acp it bounces off his head even though he’s a physically human who’s gone insane and then even if you do kill him he keeps coming back to life mannnnn oh and the level is the size of a biscuit tin, you use the same rooms about 6 times each except with different scripted events inside and only for 40£ in 2017, easily as good as outlast mannnnnn.
*customer rings desk bell*
That is hilarious, had me ROFL
NedYarbNexus You deserve an award.
" Well it’s about ET walking into a haunted house and his hand gets cut off so he pours magic water from his holy grail bottle onto it and then get’s his hand stapled back on and it’s good as new"
But spray some magic on yourself from all other resident evil is ok? It's same fucking thing, 7 at least makes healing look the most realistic out of all those 300 resident evil games that came out.
"there is also barely any control over the game as the game does literally everything for yah and is as scripted as taking a shit, it comes out the same hole every single time mann."
Where is a single thing that the game does for you? At least 1?
"Oh and there’s this guy mannnn who if you shot in the head with a Colt M1911 .45acp it bounces off his head even though he’s a physically human who’s gone insane and then even if you do kill him he keeps coming back to life mannnnn"
He is invincible, cause he is infected with the virus that makes him like that, the whole family is like wolverine.
"oh and the level is the size of a biscuit tin, you use the same rooms about 6 times each except with different scripted events inside and only for 40£ in 2017, easily as good as outlast mannnnnn."
What in the flying fuck is scriped apart from the cutscenes that keep the story moving. There was literally 1 room that you had to come back twice, 1 FUCKING ROOM in entire game.
How is a level with 3 houses where 1 house has 3 floors with 15 rooms each, other 2 houses with 2 floors with 10 rooms each.
ALSO there is a ship with 4 floors with 20 rooms each
Every single thing about this game is better than outlast.
Graphics, gameplay, level design, enemy design, difficulty, atmosphere, story, characters, lenght, replay value etc
Mantas Pavardė You gotta be taking a piss. Outlast was a way better *horror* game and it's 8x times cheaper 😂
Danny yeah, give an argument. Hiding, running simulator isn't horror
Alone in the Dark on PC was survival horror before RE. First one I ever played.
My dad worked on a gameboy version of a rezi game back in the day. Never got published even though it was pretty much complete. He was the sole graphics artist lol. Fun fact you can find vids of people playing it online, probably just be searching unreleased resident evil gb game. Anyway great vid.
lol
ADDISON396 that's insane! Sad it never got released
you can edit your original comment dumb dumb.
SamahLama yea there is a vid here ua-cam.com/video/zVIr2AgjVck/v-deo.html
I remember that game from a Game Informer story back then! I was really excited about it, and then it disappeared. I feel like I have some of of closure now because of your comment 😂
This is where our opinions diverge. I loved the game. For me, It feels like playing an "alternate reality" Resident Evil 1.
It's certainly an alternative reality, in this world the enemies can teleport anywhere in the house for the sake of a cheap jump scare.
Worth A Buy weskers teleports in resident evil v! Jesus mack! At least research resident evil lore before spouting this bollocks! I would have thought a professional like you would have atleast spent 30-40 hours getting upto date with the 8000 page resident evil wiki!
BloodSinVIII tell me one instance where Wesker teleports? He has superhuman speed and strength. Not the same as teleporting my friend.
Loved the old meg bit at the end lol. Also Alien Isolation was my favorite recent horror game properly immersive, the level in the hive especially so scary.
I'm actually having a lot of fun playing this game. Defenitley worth a but. It is way better than Borelast.
played it, completed it on normal in 12 hours or so. playing through again. really enjoyed. didn't mind the scripted sequences and did have a few scares. if you do genuinely enjoy resident evil games you'l enjoy this the more you play it. especially with the unlocked extra difficulty that makes you require tapes to save etc.
I recently started on the RE games as the whole thing kinda passed me by. Gotta say I have really enjoyed this game and didn't find it boring at all, I can only imagine how terrifying this would be with VR!
Love you Mack, but this is probably the best horror game I've ever played.
Then you haven't played a good one yet.
You lucky git, that means you are yet to play a good horror game, I suggest Amnesia the dark descent and Outlast.
Carlos Tur prats Did you even play it? Or are you just repeating what other people are saying? I've played Amnesia, Outlast, Alan Wake... You name it. I like RE7 better than any of them.
Worth A Buy I've played them all Mack. It's just a matter of preference I guess. Cheers.
I am really enjoying it as well. I love ya Mack, and I respect your opinion, but it really didn't seem like you went into it with an open mind. The part of your playthrough when you complained about not being able to replace the shotgun with an umbrella or flag was didn't make sense from a logical or gameplay perspective. You are still very entertaining though :)
Mack Mack! you are forgetting alone in the dark! 1992 people always forget about alone in the dark!
4 years before the first resident evil actually
Alone in the dark was the shit. Good memories.
Yup, it created survival horror, resident evil copied it.
Who remembers project zero. That was some scary shit
elquitarTom, oh yeah, your fanboism is better than RE fans fanboism. Sure.
PC master race oblivious to '89 "Sweet Home" - one of the games which actually set the fundamental gameplay features of survival horror genre.
AitD did _nothing_.
More than that: later on AitD developers completely copied RE gameplay.
honestly I was scared shitless at times when I played this and to me, thats all that matters. I would of given it a thumbs up:)
Did you play the game with VR?
horrorbusiness78 I did not play with VR though I do have PS4. Basically anyone I talked to about the VR on this game said they tried for a couple of minutes and it just made them sick. I don’t have VR so I haven’t tried it myself but I think it was mostly a gimmick
@@ehudsedge6389 me neither. It will take a big price drop to warrant me buying the VR. I honestly can't see how anyone could be truly scared by this game and I'm not just saying that to sound macho or whatever. The only thing that scared me was in RES evil 1 remake with the big shark puzzle to close the shutter things.but i have always had a phobia of deep water and sharks. Thats why I was asking about VR as I imagine it may make the scripted jumpscares more intense?
@@horrorbusiness78 Only played this in VR and it’s scary, I play it at night when the wife and child are asleep and I’m ashamed to say I thought I may have woken them up once when I screamed! Worth the price of the game and PSVR imho! Lots of great games for it. Need several hours under your belt to get over the motion sickness though!
@@HotLipsHooligan Would've / Would have*
£65. DRM. Nope.
Yeah this is sterling bro not dollars. I ain't ever seen a game cost more than £45. I know they would when Xbone was first release etc, but 60+ you are fucking high man.
@Costa Sergio It’s called Steam. And that’s the price with the season pass (the full game). Not everyone likes throwing their CC numbers around on dodgy key sites.
Yeah I was expecting this to be like 20$ or so. When I saw it was 60, I just had to laugh.
franchises from EA, ubisoft and activision regularly hit the £50-£55 mark on some primary retailers but thats because they are console ports who like the good old "parity" BS.
Fucking beady eyed anglos overcharging for games.
"photorealism!" (by 2010 standards, I guess?)
Not even, Witcher 2 was released in 2011 and looks infinitely better than this imo.
for real though, i thought this was the best photoreal game ive ever played. i didnt play the full game but i played the demo.
Roman Pillai Go play The Vanishing of Ethan Carter bud you will see what the best looks like.
Correction: "Photorealistic" by PS4 2017 cutting edge standards
sinephase Half Life 2 looks better at times tbh
"That'll do". Perfect branding Mack.
I get that this is your opinion and all, but some of these complaints, especially the one about the guy teleporting to smash through the wall are reeeeally grasping at straws to nitpicks. Don't get me wrong, I agree with some of your points and there are definitely elements that could have been worked on here. Also, just a side note, it strikes me the wrong way that you didn't bother to finish the game before reviewing it, kinda strikes a sour taste in my mouth in that you're advising people to buy it without taking into account the full experience. I feel like I need to re-evaluate, I got that you might have been "bored," by it, but I feel like I can't really put faith into a reviewer that doesn't finish games before reviewing them.
As a last note, because you seem to respond to a lot of your comments, I'm not trying to say the ending would redeem the other issues you had with the game, but it's still a good idea to finish the game you judge to be worth a buy just to legitimise your opinion. Regardless, I agreed with a lot of your points and I hope you take this criticism constructively.
He's said before this is not a review channel, in case you didn't know. You can't expect him to play through something that's absolute garbage (to him, obviously) just to meet some sort of arbitrary criteria people seem to attach to criticizing/talking about games. Imo you don't have to beat something in order to find out if something is worth spending money on. In some cases your opinion may change to a certain extent but he played it enough to decide the game is not making any changes to the formula and therefore did a WAB on it.
You said it yourself, the ending would not redeem the game and make it WAB, therefore why continue playing it to the end? When he has this many problems with virtually everything about the game excluding maybe the sounds and voice acting, how can it possibly be WAB? Finishing the game does not validate or legitimize someone's opinion, at least not to me. He is talking about the core mechanics of the game that are present throughout the entire game, those things will not change even if he beats it therefore beating it is irrelevant.
For example, steam gives you 2 hours to essentially decide whether a game is WAB, sometimes a little more on certain occasions and if you feel it's not you can refund it. I would say that is enough time to figure out if you're going to like a game. I can find out if I'm going to like a game within the first hour or two and depending on the type of game, possibly even under half an hour. If it bothers you that much, Mack is definitely not the person you should be watching when you're looking to make a purchasing decision.
Seraphyx Right, only seen a few of the guys videos and I get your points, and it's difficult to really articulate what I meant in my first comment. It just strikes me the wrong way when he's deducing whether a game is worth a buy when he hasn't completed it.
Like you said, it's his opinion and he apparently isn't out to make reviews, so he only had to play a certain amount of time to make that deduction, but still comes off as a little bit lazy, even taking into account your point.
I still believe his complaints about the scripted nature were rather nitpicky, especially when he praised outlast despite that game's scares primarily also being heavily scripted jumpscare bait, while also having a heavy over-reliance on shock value and gore.
Wrote a longish reply and accidentally refreshed so fml, but I'll keep it short this time. (and I failed so, lengthy comment incoming)
I watched both playthroughs and what I can say is that Outlast gave you far more freedom than RE7. Yes some of the scares were scripted but you had so much more room to explore and kind of do what you want. RE7 looks like it just shoves you through a very narrow tunnel and not only that but takes away control to show you scripted scenes frequently. Mack absolutely HATES when the game takes control away from you to do things, he wants to play the game not watch the game play itself. I love cutscenes, MGS4? Yep, love it. But I'm 90% sure Mack would tear that game apart and tell them to make a fucking movie. But even to me it seemed excessive in RE7. You're fighting something then bam, you have no control because they're playing out a scene for you.
Like I said though, I would not put myself through playing a game to the end if I am not liking it and it doesn't look like the game is going to change in any significant way, even if my goal is to give an opinion on it because in the end no matter how objective you are going to be even a review is still an opinion. And even if you are objective you will still be accused of being a sellout if you're praising certain AAA games or stirring up controversy for views if it's a negative AAA game (or games where most people lean one way or another, if you go a different direction you will get accused of things). One game I was absolutely baffled by was Steep. It had mostly positive reviews on Steam, I was in shock. When I saw his WAB on it I thought okay 15 dollars max is probably what it's selling for and even then it looks iffy. But no, it's full price and it has mostly positive.
I get that you want to feel like someone has done their due diligence and has been thorough when advising you to buy games or not but that is subjective. I feel like he played more than enough to reach that point but if that point for you is the end of the game, that's fine. Angry Joe does that and to me his reviews do not add anything in addition to Mack's just because he finished the game. Especially nothing that would make me say "wow see now if Mack had finished the game his opinion would be different on this thing or that thing Joe is right." If you can get over the fact that he is probably not going to finish every game he makes a video on I find him incredibly entertaining. You have to learn what he hates/dislikes that you don't care about and watch it for the entertainment value. That way you will know ok this is a thumbs down but the things he hated I like or don't care about so I'm buying it anyway. I bought Witcher 3 even though his criticism of combat and animations are definitely valid and annoying, to me the story in the series is enough to push me through the game and make it worth it in the end, especially considering how much content it has.
Anyway, I'll leave it at that.
SPOILERS FOR RE7 BELOW:
Hey, first of all, thank you for taking time and consideration into your response, and keeping it reasoned and logical as opposed to just a screaming match; really uncommon to have a legitimate discussion in UA-cam comments so serious props to you.
I think you've really answered well on the finishing games issue, and you've really enlightened me on alot of your points. I too was also shocked that Steep wasn't just a budget title but was being sold full price.
But, just cause I like to debate, I'm going to comment on your Outlast comparison. While I definitely believe that Outlast surpasses RE7 in its hiding mechanics and arguably its AI, I still feel like RE7 gives more options to the player in regards to fight or flight.
In RE7, a whole new layer of player choice is implemented through the inventory system and the obtainable arsenal of weapons. This adds an entirely new layer to the gameplay, deciding which supplies to take with you when you're moving through the mansion (which is a relatively small open world that gives you more free reign to explore than Outlast's fairly linear asylum) to your next mission.
In Outlast, you have two options. Run and hide. RE7 gives you the additional option of fight, and while its not helpful for Jack, it does come into play more effectively with the other enemies, and the boss fights.
You could argue that RE7 is a linear adventure and I wouldn't deny it for a second, but I think it's safe to say that Outlast is far more linear, right down to taking the controls away from the player to deal with its main psychopaths, in the base game and its DLC.
At least in RE7, you get to duel it out with the psychos in what are (admittedly) over the top fights that make for really fun boss battles. In Outlast, you don't get so much as a block button, which is just kind of frustrating... it's irritating playing as a wuss.
Aaaaaand I know I'm droning and it's bizarre I'm putting this much effort into defending a game that I'd only give a 7/10 overall score having completed it, but honestly, I think I'll remember the Baker family more than I will any of the lunatics from the Outlast series, simply because there were three of them (four including Granny) with different designs and attitudes. The nutjobs in Outlast all sort of blend together for me into a shirtless, warty mess and as a result they lose a bit of character and individualism, save for that one creepy guy in Whistleblower who tried to cut off your penis or something.
Then there's the scare factor, which is entirely subjective so there's no real point countering it. I'll say this though; while I wasn't scared in either games, moments such as Jack hijacking your car in the garage, the chainsaw duel and cleverly redoing the Birthday puzzle to survive will stick out to me as far more memorable set pieces then anything Outlast created.
Holy fuck, that came out longer than I expected it to. Anyway, I'll wrap up. I don't think either game is bad (despite all the shit talking I threw Outlast's way) and each do things better than the other. I really think that between the gameplay elements of each there's quite possibly the perfect survival horror game. Take the AI and Stealth from Outlast and the setting, gameplay freedom and characters from RE7, and I reckon Bob's your uncle.
If you managed to get through this, you deserve a medal. But hey, Seraphex, thanks again for your detailed response and I'm interested to hear your thoughts on my points.
This is the same guy who said Daylight was a good horror game. Dont listen to this fool
Not the first RE that is played in first person, Resident Evil: Dead Aim (2003), Resident Evil: Survivor (2000), Resident Evil: Survivor 2 - Code Veronica (2001), Resident Evil: The Umbrella Chronicles (2007), Resident Evil: The Darkside Chronicles (2009), Resident Evil: Code: Veronica (2000) and Resident Evil: Deadly Silence (2006) all used first person.
Okay, here's a couple of facts since Mack is twisting them:
For one, there aren't "loads of weapons". There's seven, nine if you count the weapons you can't keep with you. (Maybe there are 16, but I know that there's 3 pistols that are just reskins of each other and 3 melee weapons that are also just reskins of each other. I guess you could also count the bombs as weapons. So 8 weapons then.) There's the pistol, the shotgun, the flamethrower, the knife, the grenade launcher, the 44 magnum, and a submachine gun.
Second, when Mack says "half the time you're wasting your ammo when you're shooting at enemies because it does nothing".... well yeah? Jack and the rest of the family are supposed to be invincible, in fact Jack literally says, in this video no less, "You kill me, and I just come right on back." It's at 9:40. You're not supposed to shoot him, it's a stupid decision and of course it's a waste of ammo, because he can't die. You're supposed to run from him, like you would run from a monster in Amnesia. Same with the wife. Even the developers said, "You can shoot them but all it will do is stun them or maybe down them for 30 seconds." You don't like that, then fine, that's your opinion.
Hey, I agree that the game is scripted like a movie, and with pretty much everything else, but don't fucking twist facts just because you don't want other people to buy the game. It's worse than being paid to give a game a thumbs-up.
1) Actually there are 16 weapons and I class that as loads considering it's a survival horror and not WW3
2) If you shoot them they fall so shooting them is part of the gameplay, sure they vanish and respawn after a while but shooting them is a game mechanic and it's totally broken. If an animation script is running the bullets bounce off their head, it's clearly shown in this video.
Nothing being twisted 1/10 just for posting a comment.
1) 8 weapons is nothing compared to the 20 that System Shock 2 had, and System Shock 2 was terrifying. Even so, there's way more than a few people who consider something like 60 weapons to be "loads of weapons". And in the video you say "Oh yeah, I've got shotguns, rocket launchers, pistols, etc" which makes anyone who hasn't actually played the game think that this is something like Battlefield 4 where you have 40 guns in each class. Which just isn't true at all. It's a gross misrepresentation, I don't know how you can't see that.
2) Yeah, the animation is broken, but how is the actual mechanic broken exactly? You shoot them a bunch and they fall over, it's working as intended... I think my point still stands
"animation is broken" which means they aren't getting damaged for the duration of that broken animation ,shots fired into their heads just go into the ether and you're wasting bullets.
Did you watch the actual video or were you just faffing about when it was shown?
The fact that they don't die isn't the problem, the problem is that you don't have any fking idea if there has been any progress in the fight, except for some scripted cheesy cutscene which takes you out of the game-play to let you know "now is the time for stage 2 boy".
Loves scripted doom 3. Hates scripted RE7 /confused
Yes, you're remembering it right.
Doom3 Is way less scripted.
Remember there's a 12 year gap between those two games
Resident Evil 7 : RIP left hand
"First really big drop since outlast". How about Alien isolation?
Yes I stand corrected
the game was amazing in vr, it wasn't boring at all
Hello, Mack. How bout the Penumbra series? Did you not play it? It's comparable to Amnesia, same developper.
Remember in Perfect Dark (n64) when you'd shoot an enemy, they'd go through a fall animations, to their knees. . . and you could repeatedly machine gun their head and it'd bop around with each bullet.
I do.
It was awesome.
Too bad RE7. . .
I respect your opinion, I've always enjoyed your reviews. However, I've gotta say I had an entirely different experience with the game. I don't know if it was because I was looking through a different lens. To get into the mood I drank whiskey and turned off every light in the house, and I just rode out the journey. I guess I played it to enjoy it, I wasn't thinking about writing a review about it or critiquing everything as I went along. I loved the lighting and the art direction. My biggest gripes were the speed at which the character runs and that you can't aim down your sight. It was very enjoyable for me, and I intend to play through again on madhouse sometime soon. I'm not a RE fanboy, I haven't enjoyed an RE title since RE2. I'll be watching out for your reviews, I enjoy your style and hearing what you've got to say.
He played it on Livestream so I have to assume that ruins the horror experience
This happens every time Mack does a WAB on a AAA title.
>PR hype machine on popular franchise does its usual song and dance.
>People get hyped when told time and time again to just wait
>Mack points out flaws in game and states the asking price for said game is not worth a purchase.
>Sycophantic fan boys rage because they need their purchase validated
>Rince, repeat see you next vid
Sins of a solar empire
FC3
Titanfall
Titanfall 2
Watchdogs 2
Dishonored
Dishonored 2
Plants v Zombies garden warfare
Archeage
Alien Isolation
Elite Dangerous
Warlords of Draenor
Grey Goo
Cities Skylines
Dirt Ralley
Project Cars
Shadow Warrior
Shadow Warrior 2
Ark
Scourge of war Waterloo
Assetto Corsa
Forza Horizon 2
Forza Horizon 3
Mad Max
SC2 Heart of Swarm
SC2 Legacy of Void
Fallout 4
Just cause 3
Homeworld deserts of Kharak
Xcom 2
EDF 4.1
Ashes of singularity
FC Primal
Dragons Dogma
Overwatch
Stellaris
Doom
Total War Warhammer
Hearts of Iron IV
Arma 3
F1 2016
WOW Legion
BF1
Planet Coaster
Just some of the AAA Games I have thumbed up, sorry what were you saying about me not liking AAA games?
I was wrong to say "every" I meant "several" apologies. Nice list though
So I did all that for nothing ;)
Hey Mack can you do a review on DEFCON? It's an older strategy game but I think it's worth a look at
Give capcom some credit for trying something new and fresh to the series. RE7 is a great game! I'm very happy with it!
i crouched through the hallway so the guy never broke through the wall for me, kinda bummed i missed out on that part.
Yeah well he broke through the wall for me despite him actually being in a completely different room, what a load of shite.
Resident Evil game?,Resident Evil my fucking ass
LoL Cage the main character (rodney I think his name is) is actually a friend of a friend of weskers great aunt, actually!
Tell me a thing that is not like a resident evil in this game, 1 fucking thing. Resident evil 7 more similar to resident 1 evil than resident evil 2 is to resident evil 1
...Totally understand Mack. It's predictable like most cutscene-flooded games. We need an unpredictable horror game, but with more fighting. In A:I the Alien would learn if the player went back to the same locker and literally hunt you. Brilliant; but it'd turn into a hiding simulator after a while. Yeah we need a monster so tough you must hide and slowly learn how to weaken it before you kill it like in Predator.
We need an open-world/large map horror game, very hard, limited weapons/traps, monster with huge health, multiple non-cinematic attacks, constant ambient SFX, some monster-weak-spots the player must learn, multiple forms, hugely unpredictable AI abilities(monster can tear your base apart while you gather supplies, it can mimic friendly npcs, it can retreat to heal/ change forms/ manipulate more of the environment), it could have have a nest where it's generating smaller creatures that would change the game mid/end-game that could double the game's length if the player... doesn't destroy the nest by mid-game, it could counter the traps where the player... must turn into Arnie facing the Predator.
I think that'd be an epic genre-changing game we all kinda want that people don't have enough vision to make.
We want to fight the Alien in A:I now. Not chronically hide from it.
I had my own issues with this game, I agree some of the odd bugs, like Momma teleporting and the scripted scenes were a bit overboard, and pretty big oversights. Also the fact that running away from the molded and hiding in a safe room would make them vanish, which kinda bugged me. The game did have texture issues as well, true, however it never bothered me because I felt the lighting in the game and overall detail of the environments was incredibly good. I also agree the ammo crafting was silly, I personally think they should have left ammo as being findable only, and left crafting to herbs and combing key items. However, as for the funny moments and some of the stuff like just pouring water on your hand, if that seriously bugs you then you don't know what Resident Evil even is. Resident Evil has had various forms of campiness such as that in it from the very beginning, and the fans love it along with that stuff. (Also the main character even noticed how absurd the healing items are in a scene where Jack cuts your leg off and gives you a health item. Ethan just sticks his leg back on and pours the healing item on it and it fuses back on, and Ethan is just like "What the fuck?" I love that kind of self-awareness)
Also, I did NOT play this game to get something like Amnesia or Outlast. I played this game to get something like Resident Evil, which, despite its flaws, I got. This game might not be perfect, but it's far truer to what made fans love Resident Evil in the first place than the last 2 or 3 main games (even though I loved 4 as well), and any one who is a fan of the original Resident Evil games should totally pick this game up. I think this game is a clear sign that Capcom is at least making an effort to listen to their fans. Also, I think I will point anyone complaining that this game is too much like Amnesia and Outlast to this video, seeing as how you seem to have proven my point that this is a Resident Evil game and not a game wherein you will find something like Amnesia or Outlast. In a roundabout way, your negative review is actually really positive for people who were afraid of that.
I know this comment is 2 years old BUT- damn it... you looked into my soul. I could never agree with anything more.
Im a big Resident Evil fan. There are good moments in this game, but in a lot of things I agree with Mac. The hands shader and light in general are great, but it lacks on a lot of stuff, those dam trees. The scripting is cringeworthy, its really bad, and it makes your enemy look more like a puppet, and not intimidating as some in RE4. RE7 its just not a great game.
Your hilarious RE Village review brought me here. I know it's a six year old vid but that feels like yesterday to me, so I'm going to have my say anyway : )
Biohazard is the first RE I've played. Got it for £8 off Steam recently. Not sure why it took me so long, being a lifelong horror and gaming fan in my mid 50s but hey ho. I enjoyed it myself. Your criticisms are all very fair (although the healing system, I reckon that applies to pretty much every game I've ever played. Being able to heal life-threatening injuries in 2 seconds flat with some random inventory item. Except in modded Skyrim, but that's another story).
I really enjoyed the beginning sections, being a huge fan of Texas Chainsaw, Wrong Turn etc. And then enjoyed how it went weirder and more fantasy from there. I thought Jack was a great character. I think your points about the game's flaws are mostly spot on, but they didn't spoil the experience for me. At the sale price it worked out at around £1 per hour of gameplay (although I've not actually finished it ... kind of got bored in the final section of the wrecked ship so I've not done the final boss fight.) I do think I'd have been pretty disappointed though if I'd paid full price for it, as I think it has zero replay in it.
Very glad I played it though. It prompted me to pick up RE Zero to RE4 in the current sales. Just finshed RE1 and loved it, despite it being frequerntly frustrating.
Jesus Mac, your reviews used to be damn good. Now you shit on games that everyone likes justfor the sake of having a different opinion. This game was honestly one of the most refreshing horror games I played in years. I love amnesia the dark decent, yet to finish outlast and alien isolation.( though o enjoyed both of them) ever since amnesia the trend in horror has been "oh no am enemy, my only choice is to run and hide" and this bucked the trend. You can run away or fight but if you fight you need to stay calm and aim. I haven't finished re7 yet but I'm enjoying every second. Feels almost exactly like the old RE games to me but with a shift to first person and better controls. I hope the future games keep things similar to this but perhaps include the ability to hide (similar to outlast and amnesia), really the only misstep I think they took since you are supposed to be hunted by these people In their house. It kinda sucks that they give up (or dissapear) when you enter a safe room, but no flaws that take away from the game for me. The end turns into a more action oriented game but it fits the story I think.
Not at all , games are shit and you should be ashamed for spending money on worthless shit.
Market caters to little kiddies and produces shit games, older games had much better programming , scripts and stories.
Every game nowdays is just a watered down clone of another terrible game.
Any thoughts on RE4? RE2 remakes I thought was good.
Should they have kept with that RE4 formula?
9/10 on Steam & 86/100 on MC looool
not defending the game but the healing is explained by you being in fact infected as well but your in first stage only
It is worth a buy :) Overall graphics are amazing despite the texture resolution, sound is incredible, atmosphere top notch, and how they resolved the story is pretty good.
I agree with you on this 👍
I think the reason jack does that at the begining is because he has powers. also i had him bash through the wall and died then i took a diffenrt path and he busted down the door and even had more dialogue.
Jesus, if this game has so-called 'shit graphics', I dunno what to say. To me, this always seemed like the best 2017 had to offer in the graphics department. What the hell?
Any of the previous games worth taking a look at?
RE: Remake for sure, best one ever imo. It's near perfect. 0 is good. Code Veronica also great, and of course 1 2 & 3 are excellent.
The early ones yes for sure (1, 2 & Code Veronica). 4, 5, & 6 are garbage. The revelations are okay'ish. I hear 0 is okay too.
Zero, Remake, 2, 3, Code Veronica X
Resident Evil 4 is godlike if you want action horror. It's usually high up on top 100 games of all time. I can't recommend it enough.
I disagree :)
Mack...buddy...pal...friend.
Did you even get to the part with Lucas and the broken shotgun. Did you find the repair kit hidden in the boards outside. Did you ever stop and think...maybe I'm not supposed to kill Jack. Maybe all these weird inconsistencies will be explained a few hours from now. Too many weapons?
There is a M19 Handgun
A Shotgun with 4 shells in a clip (or whatever shotguns have)
A foldable knife.
And a P19 submachine gun
as well as consumable stick bombs later on.
A flamethrower (but it's honestly so shit that I neglect to call it a weapon)
Those are the mandatory ones.
The optional weapons:
the broken shotgun you use to get the initial 4 shot shotgun (the M21)
A grenade launcher you can miss entirely if you don't backtrack
An 8 round high damage version of the starting pistol you can repair later
And a Magnum that you can ONLY get by spending 8 antique coins on the bird cages inside the RV
That's too many weapons?
With the majority of them being OPTIONAL
•No mention of using the VCR tapes.
•No mention of the molded and how combat works against then
•Nothing about the hidden weapon caches or secrets scattered about
•Nothing about the free dlc expansion.
•No care to educate anyone on Madhouse mode or the unlocks you can obtain afterwards.
*sigh* Mack games are more than the sum of their parts now. You can't only talk about gameplay anymore when there is so much more to discuss and Resident Evil 7 is a story driven horror game that refreshes and takes the series in a new direction to try and bring the series back to its roots. Imo they succeeded. If you had finished the game then you would understand why things like the Bakers magically appearing around the house and why your wounds heal so miraculously. But you didn't. You didn't care and you got pissed off then uploaded this. You bring up some good points but you never go into any sort of detail about the bad ones. You called every jumpscare. Duh. No shit. Of course you did. It's supposed to be like that. And if you finished it you'd understand why. Thank God you waited 2 days after the game came out only to not finish it and deliver a half assed review about it.
(This is about a year and a half late but I consider this a review channel so that's how I'm judging it)
Love the content as always Mack but this video was just disappointing.
I agree. he is always like this. it's just him and his fan base. just a circlejerk. he always shits on other reviewers but his reviews are so half-assed and he doesn't even beat the games he's reviewing, most of the time.. he is really banking on the fact that he is not a corporate man (in that he does not work for ign, gamespot, etc.) but his work is very poor. on top of that, he can't stand opposing ideas and sometimes blocks comments.
I'm going to have to disagree with you on this one, Mack. I hated this game during the first 20 mins of playing it but once it got to the part where you were allowed to explore the house and find a way to escape, it became very fun! So fucking fun that I actually played the game twice over back to back. I have not done this for a video game in decades! I wish the part where you had to go to the oil tanker did not exist because that part was a bore but, man, did this game bring back so many great memories of the first Resident Evil. I think if you grew up with a PSX and if you had fond memories of the first couple of Resident Evil games, you'll love Resident Evil 7. The subtle references and homages it pays to the original are not only nostalgic but very well done. Still a big fan of yours, Mack, don't ever change!
after watching this review i played the game, you make very valid points but you were way to negative, graphics are great and the fact that things are scripted isnt necessarily a flaw, jump scares are predictable but at its heart it feels very much like a resi game , they are most definitely going in the right direction.
Agree with review.
Curious to know what you think of the classic RE games like 1-3.
Seriously, the fights are scripted!! Seriously!! I've seen like 3 different ways of beating Jack Baker in that garage fight!!
Yeah and every one of them is scripted, thats my point.
whoops
Sorry but I have to revisit this comment again as I keep laughing at it, the "Three different ways" bit gets me in tears almost. Can't you see that by your own words you are admitting it's scripted. What they should have done is put Jack Baker in the game with set amount of HP, set amount of basic damage, a variable amount of crit damage, a random set of moves, good path finding and hit boxes and then you have a good boss fight on your hands. But thats how they used to make games years ago, kids today seem to prefer interactive moves not games.
Worth A Buy Seriously! Scripted! Seriously!!!! There's 3 different scripted events!!!
THREE WHOLE WAYS TO PLAY. PLEASE BUY.
lmao the ending, we finally get to see what old Meg looks like.
Shut up Meg!
This Game is $80 canadian right now so you just saved me $80 dollars thanks Mack. I was gonna buy this im a resident evil fan but I no longer am wasting insane amounts of money on bullshit games im tired of it
Le's face it mate, there are no RE games after RE4... That was the last good one.
2:10 "Alone in the Dark" and "E.T. - the Extra-Terrestrial" ;)
this is rly good resident evil game I love it !!
For the record, the magic healing juice and why enemies keep coming back is actually part of the story of the game--for instance I noticed you attacking Papa Hillbilly when you didn't have to, you don't actually have to fight him then. You can avoid some enemies if you're smart and patient--like in Amnesia, funnily enough, which also had more than a few scripted scares. It seems like you were trying to make the game fit an ideal in your head and be contrarian in places you didn't have to be.
Give over man, listen to yourself, are you serious? You are actually trying to defend the piss poor scripting of this game by comparing the scripting of Amnesia? WOW, desperate?
Well yeah, Amnesia scripting was pretty easy to abuse all things considered given enemies would literally disappear after you died or reached a specific trigger. Like any game you have to give yourself over to the mood to a degree. Good on you for going "WHOA YOU SERIOUS" rather than countering my points as well.
I love ya Mack and I'm not trying to defend the game bc it doesn't even look that good to me, but I don't get what you are saying about it being scripted. Outlast is completely scripted as well but you don't have a problem with that game. Same with amnesia.
Outlast is not scripted other than the initial enemy meeting, the enemy has patrol routes and reacts to the play, you can be chased and hide, sometimes he checks lockers sometimes he will not, it's totally unscripted. How is it that he will never teleport to a place he literally could not have been just to jump scare you? How is it that my biggest jump scare in Outlast was a random meeting with an enemy that I happened the shine my torch at? Sure some of the scares are scripted but thats got to be the case in a game. What annoys me with RE7 is that nearly every encounter is a scripted event with the family.
Alright I see what you're saying but the unscripted moments are short moments just to push you to the next scripted event. In outlast you usually interact with something and then the enemy shows up. You run or hide and work your way out the room or hallway you are in and then you do it again in the next room which to me doesn't really seem much different from what re 7 is doing except you have guns. thank you though Mack for the response. Keep doing you man
Hey.
Did you try it with Oculus ? or is it not playable with VR on pc ?
Here we go again people complaining over another re game...
YUP! Why aren't anyone bitching about the 'Alone in the Dark' games?!? Oh wait...NO controller in that OLD shite, MY BAD ;-P
Do you plan on revisiting the Darkest Dungeon (big update occurred back in 2016)
I'll wait till it's cheap think it'll be worth it then !!
This is arguably the best psvr game to date.
What's a psvr? Does it hurt?
@@dallesamllhals9161 it's the playstation version of virtual reality. It doesn't hurt, maybe a little motion sickness until you get used to it.
A pure classic.
Good arguments for why you have this opinion of the title.
I honestly don't know how somebody can say you only want attention when thumbing down, because you always back up your claims. Even when I vehemently disagree like on the DX: Mankind Divided review, I still respect your position.
No love for dead space 1 or 2? 😭
Ignite Foxio/w4570 They were brilliant can still hop on and play them too this day!
Shame about 3 really..
4 better deliver if it ever happens
Or P.T!
Since you played Outlast, would you say that what they need to do with horror games is make far shorter games and just sell them at a lower price? Like a horror game that takes about 2 hours to beat for like $25 dollars or something? That way you get a nice scare but it doesn't over stay its welcome and become boring.
when it comes to resident evil I stil prefer 1,2 and 3.
and "code veronica" :D
yes, forgot that one, better add the remake of resident evil 1 and zero too.
Resident evil outbreak file #1 & 2 are so good but no one ever mentions them
GamerWith CripplingDepression you can't play them anymore
I still have a copy of file #2 יהונתן דולב
If you'd actually paid attention then you'd know why for example the hand is usable after it's stapled on. He's infected with the virus, more symptoms are the visions of Evelyn that he gets. That's another sign of being infected with the virus. Kind of lazy not mentioning that in the review and to critique it without proper knowledge...
Sucks to know it sucks.
My brother-in-law got me this for Christmas, but I haven't have time to play yet.
This made me less eager to play it.
Jonathan Engelbert did you play it in the end?
It doesn't suck. Give it a go.
While your review seemed a little harsh, you really backed up your opinion and you're not just another UA-cam hype bot. I appreciate that a LOT. You convinced me to wait til' this one goes on a really crazy deep sale. I was tempted when it was ~$15-$30, and it doesn't seem to drop much lower, but it will! Then maybe it'll be a good passing experience. I don't feel bad. They made their money big time lol.
EDIT: The bad guys' 5-seconds invincibility frames after every shot to the head really makes me leery. That just looks frustrating that every other shot gives you absolutely no feedback.
Don't lie, how many shots did it take for you to say "Leverages" correctly? Sounds like you were trying real hard not to fuck up :)
Meh k.
????????
Re7 is my favorite re game. It took all the good elements of the re series and put it in one solid package. The second half kind of ruins it a bit but I still really enjoyed it overall.
Pretty solid review. I disagree a bit with your overall assessment, but I do find a lot of your reasoning to be worth listening to. I have already played through the game, and there are some really great moments to be had here, but overall it feels so linear that there isn't much replay value. Great review Mack, keep up the great work.
Please tell me u talked about the greedy dlc
Too many others things to talk about
Resident Evil 4 will always be my favorite from the series.
I think I'm the only person that hates that game. The last good Resident Evil game was 3rd one way back in 1999
@@mrdth1987 REmake.
To sum up Mack's video, if you're the person who doesn't like scripting in your games, get Resident Evil 7 at say 15-20 euros.
Probably the best review so far about the game. The idea is great, even if the execution is flawed. It has a very good 90s horror movie feeling, the gore looks pretty good too. Though I am going to wait till its 15$, but I am sure it is going to be an entertaining experience at that price point.
Best channel there is. I trust no one besides Worth a Buy. Seriously, i has hyped and ready to spend 40€ after reading the most usual reviewers, but then...well..i am an old school gamer, i was really hopping this was a comeback to the epic gaming years back in the 90s, but again, the review prove it wrong. Its just another kiddo-dont-think-too-much game.
i really enjoy this game!
are u even played the original ones?? they are very similar. weapons, levels, puzzles...
You always have some valid points... I skipped buying this on release date not because of you but because I'll wait for 3 months and pick it up for $25-40 used.
I thought dead space 1 was a good horror game, probably my favorite
It's a masterpiece
Hell yea i remember that on my xbox 360 during high school days that shit scared me for days 🤣🤣🤣
This game had nothing to do with Outlast or Amnesia. It's Resident Evil 1, but first person and stalkers
I really enjoyed it, sorry I guess :(
Mack I though Old meg use to say "Get the F*** Out!"? She would never tell you to stay out!!!! ;)
Good review for the most part. Calling people sellouts because you disagree with them is just a bit childish though. I came here for your opinion of the game, not to complain about what everyone else thinks of the game.
Spade a Spade
"Calling people sellouts because you disagree with them" Completely misinterpreting what he said. Mack was referring to the blatant conflict of interest in reviewers being pressured to give good reviews in exchange for free early copies.
what about alien isolation as survival horror game?
Yeah and The Thing, forgot about them
Thank you for not being a sellout. I really appreciate it when a fellow gamer giving a review doesn't allow themselves to be bought. You've saved me a lot of money. Cheers!
He hasn't "sold out", and he makes some valid observations, etc., but don't ever use his reviews to decide whether or not to buy a game. He is often too hard on some games, and will admit to having fun while playing, but he will still give the game a, "Thumbs Down", score at the end. So if you're passing on games just because Mack gave them a thumbs down, you may be missing out on some good games. Watch Mack's reviews, and use them as a way to get a good idea of what you'll find in the game. But don't take his word for gospel or you'll be missing out on some great fun.
is this in 1080p mack ?
You're gonna get a lot of shit from this one. You should do a video on which WAB was the most controversial or received the biggest backlash from the fan boys/girls. I'd be interested to know for one. c: Oh and ps- Fuck 'em.
Maybe, though that was over pretty fast. He still gets backlashes from No Mans Sky fans.
Hey Mack,take a look at Lobotomy Corp and/or Tattletail,I think They will make for a great video!Best of luck
really mack? your the first reviewer Ive heard who says they didnt enjoy the game, its definitely an improvement from RE6
Yeah because the other reviewers are happy to gloss over the cracks, they are all "Yes men" listen to their bullshit, it's just laughable. How can any serious gamer play this and enjoy the horrible scripted combat, the chainsaw fight is a complete joke, the boss fights are not really boss fights, the AI is horrible, the enemies appear out of thin air just for a cheap jump scare...I could go on and on, I am totally shocked at how many gamers put up with this tripe for £40 Is every one brainwashed now? Is it because so many games are trash that when something only mildly trash comes out people think it's the second coming?
Can really be surprised Mack??? your are talking about a world where TRUMP is president of the united states people are dumber than ever
well you do have some good points there, I mean Im not buying it for sure, I just enjoy watching the reviews
Mic seemed a bit lower mackerson, did you get a new one?