The Perfect Farm Setup For Maximum Food in Manor Lords!
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- Опубліковано 18 тра 2024
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Manor Lords: a medieval strategy game featuring in-depth city building & more. Today we design and build our Castle to rule over these fair lands! Enjoy! :-)
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#biffaplays #manorlords - Ігри
Biffa, for the same amount of flour, dedicated artisan bakers produce 2x as much bread as communal ovens.
You may want to optimize your production chain by having the mill closer to the farm houses.
Avoid logistics delays by turning off wheat and flour storage at the granary. This will make wheat move directly from the farm to the mill and flour will move directly from the mill to the baker.
If you upgrade to an artisan baker, you can get even more bread by upgrading a burgage plot with an extra living space. Both families become bakers, but of course you permanently remove that second family from the workforce. Hope this helps. 😊
The bakery is absolutely worth it. But its a shame development points dry up at Large Town
I don't know how the game is set up, but the standard crop rotation during the later medieval period was one year cereal grains (which depleted soil nitrogen), one year legumes (which fixed nitrogen in the soil), then one year fallow (used for pasturage, which also fertilized the field).
_Thank you!_ I was itching to write this myself
That is how the plows works. It turns the ground one direction, to the right. One year you plow everything out and the next time you plow, you start in the middle and work everything in.
The new beta offers a much more challenging game! It's really good and makes you plan a lot more about your goods and imports and exports. You'd love it Biffa!
You can upgrade your fields to livestock grazing during fallow years to increase soil fertility.
Also you should make sure every single house is using their back garden for veggies, chickens or goats. No matter how small.
Nah small veggies dont matter, because size is important for output. But only for apples and gardens, the rest produce 1 per month
Chickens produce x2 with an additional family. Outside large row for veg, inside small row for eggs, as plot size doesn’t matter
Biffa you need to upgrade the granary to a large granary. It increases the capacity by an order of magnitude.
You need the sheeo to graze on the Fallow fields. They poop all over them to increase big field fertility!
Oooooh!
Keep the Granaries and Storehouses close to the Market.
you should put all the 1st year plants together on one side of the farm, 2nd year in the middle, 3rd year on the other side so that they dont have to run so far in between each field.
To be honest, when we first started the game I didn't think it had much long term gameplay potential. I didnt however expect this expansion of the settlements and number of people milling around. There is so much to do.
What a stunning game! Well Played!
love this series...great work!
Glad you enjoy it! 😁👍
I'm probably being pedantic but the plural of ox is oxen 😂 loving the series Biffa ❤
I know. I find it perplexing how so many supposed "native" English speakers don't even know the language. Ox=singular, oxen=plural. One ox, many oxen. The interesting thing is the suffix -en comes from Old English, and was how all words were pluralized back then. Oxen is the only word remaining with the -en plural suffix.
Glad you are playing this.
Need more market areas spread about so people dont waste time walking long distances for supplies.
Loving this series
With your roads don't forget the lane mathematics or the ox may get stuck lol
hugo (the ox) there, and Hugo (the other ox) there.
this new farming setup was really needed for the bread.....
Great Tips Farming tips/ How to video! This really helps me with what I was doing in my current game. The design you did seems Simplified and looks like the families are running it much smoother. 🎞👍🏽
Biffa, instead of building new Granary upgrade existing one. It will jump from 500 to 2500 stock spaces.
LOVE your Manor Lords series!
Thankyou ☺️
Well, this is something I read online, I'm not sure if it works in-game mechanics BUT BURING THE FIELD increases the fertility of the field. If the fertility of any field goes down, please try burning the field and see what happens instead of demolishing it.
Love this series, I'm on a different version of the game but still a treat to watch.
"I want long and thin" - Biffa, 2024.
Nice Video!
Thanks!
Commenting nice video 1 min after a 35 minute video is released is harsh
@@dangaming1563 I watch in 35x speed
I always like how your cities look so nice and clean. Mine are god awful wrecks. Sir a comet is coming!! Thank goodness I needed a clean restart.
18:41 whoa shots fired.
Can you put more auto saves in your videos. My tea goes cold before the end, and I only sip my tea when it saves. Lol
Really enjoying this series, gonna give it a go when I get home from holiday. Just one thing it's oxen not oxs lol.
Enjoy the hols 😁
I watch two people play Manor Lords (in lieu of my having a working computer): You and One Proud Bavarian. You each have totally different play styles in this game, but each has it's own beauty. I know if I played, I'd play in much the same style as you do, but OPB builds settlement types found in the past - he does more role-play than efficiency. I like efficiency
Good video. Appreciate how you grew population for farms. I select an area with each farm house. Not 100% sure it is more efficient yet. Also I tend to fill farms with people Sept - Dec and have them move to other jobs Jan-Aug. Less mouths to feed.
They plow it like that cause its much harder to make a sharp turn with an oxen and plow than with a lawn mover :)
I'm not convinced that setup produces enough carrots.
Darn, forgot to plant more carrots!
@@BiffaPlaysCitiesSkylines yes you did. And it makes me very sad.
Do you have enough points to unlock the field fertilizer ability??? And really enjoy your channel.
This is the only time i watch Manor Lords, loving the series.
Thankyou ☺️
@@BiffaPlaysCitiesSkylines YES!!!! got a reply from one of my favourite UA-camrs
Biffa you need to plant crops that helps the soil nutrients count instead of just planting and plowing
Wish you tried burning the fields instead of immediately demolishing them. Ah well, there’s always next time!
Call Mr. Plow, that's my name. That name again is Mr. Plow....
Instead of importing bread, importing wheat would've been better option.
Biffa, the work area does affects farms, at least in my experience. I've been able to limit farm houses to specific fields when necessary by using it.
A few videos ago, he showed that they would farm all the fields even when he had the work area set
@@CorwinAlexander Maybe that got fixed in the update? I don't know, I'm only speaking from my own experience.
What about fencing the fields and importing sheep to graze when the field is fallow? Or was that a perk?
It's a skill point unlock above heavy plow
Is there any options for raising cattle and using the manure for fertilizer?
You can have sheep in the field 👍
Love to see you build the army
I found keeping the farming house and fields close and in the most fertile areas.
More but smaller farms are better than bigger, as when the season ends it destroys whatever you have even if not completed, so the more but smaller farms, the less you lose.
Worked out OK, 1 Morgan is a good size to not lose anything 👍
There you go. Tri field system.
Historically accurate too. Which is a nod to the game design team.
You don't like bakers? You have so many plots with two families. You should be able to do three times for bread with two plots vs. Four communal ovens?!
With the crop rotation isn't it normally 1 fallow year in 3 rather than 2 in 3? Seems like a lot of unproductive space.
That's the way it works best 🤷♂️
The sheep breeding and pasture perks are must haves for your main breadbasket village. With those perks you only need to buy the first sheep or lamb and when a field's fertility drops too low sheep herders move sheep to that field and after a year the fertility of the land is restored.
@@BiffaPlaysCitiesSkylines Ive found that 9 fields of 1 morgan each for wheat works really well, set to one year fallow on each. If you have sheep breeding and the fields fenced the sheep increase the fertility even with just one year fallow. And six fields of barley on teh same principle. I was selling bread, ale and sheep in the end as I just had too much
Would having a stable near by be helpful to save time on the oxen traveling back and forth? 10:43
You did exactly what i was asking about 😂14:47 😂
Now the farming district is well planned and we have more space
Omg the money! Over 40K!
I know!! It's nuts 😳
adding families don't increase the yield of apiaries , you can move that 2nd family from there
I do like watching this series, but man, I wish TAA didn't leave so much distracting ghosting artifacts
Wouldn't be goo make the rotation one fallow, one wheat and one burnt? Since burning the field increases fertility and you would still have an active field on every set of 3 every year.
Burning just clears the field, AFAIK it doesn't affect fertility at all 👍
@@BiffaPlaysCitiesSkylines Oh that make sense lol
Remember to burn the fields after each harvest.
It's makes no difference, it's just to clear them 👍
wouldn't it be better for fetility to have
- crop
- crop + burn field
- fallow
I do a two crop rotation (crop A + crop B + fallow » rotate) and the farmers usually manage to sow every field
with three farmhouses it should be more than enough to sow 10 fields each year
I'm not sure burning the field restore fertility at this time. I tried a couple of times and did not see any improvement
Rather than deleting a field when it hits 0%, choose the 'burn field' option in the menu - it's basically adding compost...
my manor lord mod wish list⚠
1 wooden parths that generate passive in come
2 a corps pit that generates 1 raw ore per 2 dead bodys buried [ a bandet got to leave a coin or a sward right
3 sheep give muton mod 1 muton slaghter house per sheep
4 calvelry men mod
5 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event
[win one jester gives 1 happynes for 1 year]
50 to buy cavelry joustin event [gives hero for 1 year]
6 mariage mod for lord and tier 3 famalys
7 convert well into pond mod fish stoke cost 100 and lasts 3 years
8 JUISTING FIELD REAGANAL FAIR MOD
9 orcherd mod
10 list of tradeing famlys mod
11 turn well into pond mod [cost 50 to stock with fisg for 3 years]
12 forced eviction mod
Everyone time its a disappointment if your new video is not a city skyline vid.. gonna go for a rerun of fix your city..... 😢
Speak for yourself man, I skip immediately whenever I see a Cities Skyline 2 video... That game is what I call disappointment. Biffa's Manor Lords series is great and I hope he keep posting more and more
🤷♂️
@@aboriani Hopefully we're making it slightly less disappointing... ;o) But ML is eye candy for sure.