@@TheBarser yeah, astrogoth's start seemed pretty comfy. your north is secure with just one chokepoint, but if clan ferrik declares war on you, it can be annoying since they have underway stance. south is basically the same deal as well, with one choke near the silver pinnacle. you have zharr naggrund on the other side and then grimgor. At the start just take out the ogres to your east first, then make your way around to grimgor. you can ally with kholek early this way too and he'll basically defend your eastern border from there.
Yeah, that effect is pretty cool. But the other Chorf factions don't lack for Replenishment tbh. Every Medicinal Herb resource can give them 3% extra replenishment factionwide, they get replenishment in the first part of their blue line, and both types of lords have a separate skill that can also increase it. Definitely still nice to have, but tbh I think Drazhoath's research rate from Towers is just better.
@@LordGame2222 Chorf tech has low research time from the get go, so you'll need quite a lot of towers just to shave off a single turn. A factionwide buff to replenishment on the other hand is useful at any stage of the campaign, and it also saves you skill point you can distribute elsewhere.
Honestly surprised Zhatan's unique tower effect wasn't brought up as it is tied to his faction specifically (though there is no mention of it outside of the effect on the building itself), each of Zhatan's towers will give a 3% replenishment rate bonus to all armies, which I find to be better than Drazhoath's 5% research rate.
Sure but you can get roughly 20 -25% with Draz too. And you should avoid having that many casualties anyway as long as the Grimgroreaper is alive Waagghhhs his way over the map
Zatans towers give 3% replenishment and when he does his quest battles he enters with military alliance with the sentinel faction. There's information that CA did not put into the characters selection.
The thing I like about Zhatan is how strong he can get WITHOUT trait managing, or even adding points to his yellow line. With his items and special skills alone, you can get regeneration and 800+ weapon damage. The bonuses to convoys and post battle loot also allow for a much more aggressive play style than the other lords.
I find him to be strong in autoresolve because of those values. But before getting his full set of purples, he feels squishier than the other two Chorf lords. Also his attack animations feel a bit borked sometimes when he is mounted.
One thing you forgot to mention is what makes Zhatan so easy early game is the Tomb of Khengai Khan in Volary, which gives -15% upkeep, -30% recruitment cost and +3 rank faction wide to all hobgoblins, so you can field quite cheap armies.
@Jacob Sampsonis yeah it's ot supposed to be straight to Chaos Wastes north of the wall, there's a whole plains where Hobgobs, Hung, and Kurgan fight.
I'll point out a nasty bug that I found in the new Chaos Dwarf dlc campaign (at least with Zhatan, not with the other 2). If you play as one of the two Chaos Dwarf factions, other than Zhatan's, and you manage to confederate Zhatan's faction through the Conclave mechanic, and you somehow manage to get Zhatan killed in battle and his army completely destroyed, you won't be able to recruit him anymore. He does not appear in the Lords pool.
As far as I know, all of the legendary lords for the chorfs lose their immortality when you confederate them, and can't gain it back. Which is a massive pain.
oof thanks for the head up on that, just had zhatan finish conquering cathay and was going to just disband him and his army to pull him to another front.
I just did my first confederation at around turn 70. Starting with Zhatan. But he was alive and I can see him in lord pool. Will go back and comment if he will respawn.
Zhatan is great. Just finished his campaign and one thing I didn`t expect was that chaos dwarfs can absolutely tear Cathay to shreds. The only REAL threat is Grimgor.
Can confirm. On turn 100. Zhatan absolutely shitmixes the dragon lords, but Grimgor smacked him down in like 60 seconds. Blunderbusses took care of him though. I was initially underwhelmed by Zhatan, but once you get his gear and unique skills, he is pretty beefy. His skills are really good.
Chaos dwarf really suffers against orges and bretonia, basically anything that is fast and has low entity numbers. Chaos dwarf based on my experience so far has the strongest weapon team in the game, their artillery is incomparable, shreds any meele infantry to pieces, and their range unit has the highest damage output in the game, they are better than a skaven weapon team in every aspects except for stopping power and crowd control which is why they suffer so much more from fast and low entity unit than a skaven weapon team due to the lack of plague priest and clan rat summons. But overall chaos dwarf is S teir faction and insanely strong. BTW, chaos dwarf can destory bretonia if you instead of doing a weapon team, do the great weapon monster infantry(anti large variant)spam, they are the best anti large unit in the game right now somehow, but probably gonna be nerf soon.
@@Verg1l0 I don't think Bull-taurus units will be nerfed in singleplayer tho, they are strong, ok, but they cost helluva arments to increase capacity of them.
Honestly, Zhatan is the most appealing of the Chorf LLs to me. The fact that he is not a caster but a super capable tank who starts with a powerful caster hero already sets him apart. His ability to buff all units makes hobgobbo units viable to the late game (currently running with 3 hobgobbo skirmish cav and 2 sneaky stabby hobgobbos, and they feel impactful even against late game stacks). Nothing wrong with cheaper artillery either. The start location is super secure. If you want, you can have good relations with Vilitch and/or Kholek and focus on Grimgor or Cathay in which ever way and order you wish and sort of rely on one of your flanks being relatively secure. Finally, I really love the convoy mechanic both for Cathay and Chorfs, so getting two earlier is sweet. Often the convoy battles are the most interesting and intense fights you will have in a campaign.
I just survived with a bull centaur render and a chorf blunderbuss against chaos warriors and a giant and chaos spawn. I got my 2h centaurs routed too early and my lord was the melee guy and he routed as soon as the enemy broke.
Hey Legend, are you planning on re-doing some of the older Campaign Reviews? Especially those under 4 minutes, I am really enjoying these videos and I would love to see longer versions of some. As always, thank you for the content you bring.
i dont think anyone could have guessed how important caravans are for the chaos dwarves. no matter how well you fight and how well you choose your enemies, zhatan will always have the highest potential for expansion due to his extra convoy slot and the compounding effect of having the extra convoy from the start. i saw legend mention in his livestream that he prefers not to rush orders early on because of low returns. zhatan never has that problem as the labor force for him is plentiful due to his bonus labor captures + convoy labor.
Only reason I went with this campaign first for the Chaos Dwarfs is because how cozy his start position is. I looked at the other 2 on the map and said "nah I don't feel like learning a new faction in a position like that"
Zhatan was my first Chorf campaign (VH). The start was actually very difficult as I wanted to secure the northeast corner but got DOW'd by Grimgor and Imperial Wardens, so I was at war on 3 fronts in the early game. I didn't have enough resources to both build provinces and increase unit capacities, and I needed several armies. So for the first 40 turns or so it was all laborer crap stacks, having to 2v1 anything to win. After defeating Grimgor tho I was able to put the hammers to Cathay and really exploded in power. Around turn 100 I got DOW'd by a giant order alliance, and faced an Order Tide like I'd never seen. Dozens of armies between Thorgrim, Ungrim, Franz, Gelt and Brettonia. It was a true world war. I had not seen the Order Tide pump out that many stacks since WH2. A slow grind for sure, but very rewarding.
I quite like those early convoy battles with Grimgor. He comes at you with hordes of trash and your convoy has like 6 quality units. Makes for a fun battle even if you lose.
Depends on the trait of the caravan master, as the hobgoblin master isn't very good. Getting some high end melee units and blunderbusses is just incredible. I had a caravan of only six units with three blunderbusses and absolutely smashed the entire enemy army including some trolls and chaos spawn.
in my case he only attack my convoy when he got 20 unit waagh with him...... in that time My convoy is veteran with 14 unit and most are very powerful unit ..and that still can't beat 40unit greenskin army with dozen of blackorc in it while I have some confident that I can beat his 20 unit army even with 6 unit convoy if It is right convoy...... god damn 40 unit with waaagh is still too damn much
Excited to hear your review on drazoath’s campaign as he’s for sure been my favorite lord. I’m also rather excited about the possible chorf unit tier list.
I think in general while he is the worst of the 3 Lords, he makes for a good starter campaign to learn the ropes with Chaos Dwarves as he is much safer than the others. I wiped out Cathay so easily and never really had any threats. As for Draz I must of restarted his campaign twice going in with new strats as everyone surrounding you wants to screw you over. So Zhatan is definitely a nice learning curve just to see and understand how they play.
Love how dangerous grimgor is right now. This arch enemy type situation is quite unique in warhammer total war. Most of the time the empire might be in a similar arch enemy type postition if you don't play an order faction :D
Hey Legend, I don't know if people already told you, but it would be nice to revisit the first review after completing the list of LL. The new reviews of 10 minutes are excellent and really insightful about the start of the campaigns and i would love to know your thoughts on the first ones since they were under 4 minutes. Maybe the WoC ones do not need a refresh since they are pretty much do whatever you want/straight forwards campaigns. Overall though, excellent review. I love that you give us tricks on how to not fall into early game traps and set us on the right track for the campaigns. With the new Immortal Empire, it is complicated to give a guide on how to play your campaign past the first few turns with all the wars going on/factions eliminated, so a quick start up guide is just perfect. I really love these videos, I cannot wait for the Kislevs reviews. Keep up the great work Legend.
I like his campaign very much his replenishment from the beginning ist awesome, also the starting position ist very great. The convois had a huge impact in my campaign, because the gave me workers and i had everytime one more. (Grimgor was very peacfull i have to say) The trips to karond kar have about 3000 workers a trip. And with the workers you can buy influence and then you can climb up the tower very fast.
Loving my Zhatan playthrough right now, although I definitely agree with you about his unique armor. Just so difficult to get value out of it. Also second Grimgor being an absolute bastard. Guy declared war on me before I could even finish Miao Ying and came hurtling into Gunpowder Road, presumably through the Underways as he wasn’t at war with anyone else.
For those of you seeking to get into multiplayer as well (I know that Legend doesn't focus on this) do be aware that Zhatan's snare in MP is significantly better than in campaign. Legend glossed over it, because in Campaign, sniping 2 units is usually not that big of a deal (although I have snared Vlad with Zhatan before, which made a huge difference, even in campaign), but in a MP battle a 30+ second unconditional snare is absolutely crazy.
I really like Drazhoath because of his start position more than anything else.. I do like Overseers they are really useful so Zhatan being a better Overseer tickles my fancy.
Doing a Zhata IE campaign now and was just started my purge of Grimgor at turn 37. I first cleared out my local region and took all the bastion towers first as well as became friends with Malus while not being at war with any factions of Cathay, well at least any that still exist :).
Zhatan offers a quite easy campaign, with a friendly Kholek at your left and a way too easy to bully Cathay as your only real enemy since Vilich marauders stands no chance in early game against your way superior dwarfs. I think +1 convoy is actually quite useful for him in particular because of how fast you can grow your empire thanks to Cathay inability to stand a fight against you (plus an easy to befriend dark elf if you want an ally in the region) , and that +1 convoy can really help you to obtain easy labour in the early and mid stages of the campaign. Also, Nurgle has been heaviliy boosted in this patch, and they now are able to leave the islands and actually expand themselves, giving you a really good (temporal) ally against Grimgor. I consider Zhatan campaing to be by far the easiest of the 3 chorfs campaings.
Why does no one talk about how crazy strong Gorduz is. I literally just beat both Zhatan and Astros campaign with Groduz hard carrying with a Mongol horde. Its amazing seeing nothing but goblins curbstomp all the Cathay LL's... He even took out all the Dwarf LL's on my Astro campaign
100%. Originally i pegged zhatan as the easiest, draz as the hardest and astragoth in the middle but experiencing the astragoth psuedo early game crisis in grimgor i feel like astragoth is the hardest campaign of the chaos dwarves by a nice bit. Diplomacy plays a big role in astragoths campaign from essentially turn 1. Having any allegiance with that minor skaven clan destroys reliability and kholek goes to war against the norscans on your north border if kholek is left alone in diplo. Possibly a nearly necessary ally to outmaneuver grimgor. If not kholek than greasus but kholek joining war against grimgor is the best/fastest move imo. Eager to see your take on astragoth legend. Maybe having kholek as help really early against grimgor makes astragoth easier than draz. I dont put much value in having a early game 2nd convoy, cant wnjoy the convoy mechanic until grimgor is pushed back. Thanks for the video legend, 'ppreciate ya!
Great video again Legend. Finding these character reviews really helpful in my campaigns. I have to say though about your comments on Grimgor being a problem, in every campaign I've played I've never had an issue with Grimgor. He's never expanded very far and when I go up against him he's one of the easiest LL's to fight. I find 'The Great Green Prophet' is far more aggressive and expansionist In order of greenskins I find them ranked Wurzag Azhag Grimgor Grom Skarsnik
Lammasu mount is actually quite good. You can gather the physical resistance defeat traits and Lammasu will negate magic attacks, very very decent for a big fighter lord. Also its an easy way to access magic attacks so there is that.
The most frustrating part of his armor is that I got real high rn and thought of something better. Reduce the max resistance to +15% and make it passive, that's it.
his armour is very strong. i dont know what legend means when he says he cant get it to proc because in any lord duel ive seen him get 30% off one or two hits received
I played Zhatan first on VH/VH, concentrated on cheap hobbygobs early on and headed straight for Cathay... mostly because I wanted to knock them out before they started camping the wall. I did inevitibly get back attacked by Grimgor but he in turn got slapped by Chaos as he was over-extended coming after me. Once I was settled in the Northern Provinces I rolled Grimgor back, smashed a few ogres and was soon fighting the dwarves and Skarsnik. Allied Chaos dealt with everything else in Cathay although I had to deal with Fellheart myself, by which time I had confedded Ironhand and was pretty much untouchable from then on. The confed takes a while but as soon as you get that it's pretty much all over as you inherrit all the tower stuff, making it way more impactful than other faction confeds.
I think with his start position, he might be the best one to play about 10-20 turns of first to get used to the units and general race mechanics before picking up one of the other two for a longer campaign
A good Zaman cheese is using Vilitch as a labour's farm. Using armies of goblin laborers, you can raid his single settlement and keep him weak by sacking it.
From what I can tell, the Chaos Dwarf lords fit this pattern: Zhatan is the campaign for learning how to play. Astragoth is the campaign for making a nasty late game doomstack. Drazhoath is the economic focused campaign for when you've mastered the faction.
Drazoath actually has the single best army out of them as he is the strongest lord and he gives infernal guard and ironsworn a whole +15 to melee attack when fighting other infantry making his ironsworn the best elite infantry in the game.
Currently playing this campaign at about turn 50 and am snowballing like crazy. I took out my initial enemy and zerged Grimgor immediately after. I've got 4 convoys permanently on the go but because I'm only in wars in Cathay they don't come under threat and only once has ever been attacked by an actual faction. Legend is right Grimgor is the big threat, get rid of him and its smooth sailing afterwards because every other border is friendly (you can boost relations with Chaos through tech and conclave influence). Once I took a settlement that bordered Zharr Naggarond I started recruiting slave armies to raid it and am currently making something like 4k+ labourers per turn which I convert into Influence while those armies pay for themselves and pretty much have the whole tower down minus the confederations. My second army has Gorduz in it with a Hobgoblin sneaky boy spam and absolutely destroys Cathay armies. Seeing how much he buffs them I've been wondering if the wolf riders w bows would make a good army because I have one in my army and they look like they can go into melee pretty good after using their ammo. Overall I think its a strong campaign and probably the easiest and best to start playing Chorfs to get the hang of them. Zhatan is an absolute beast in combat, he is amazing at both holding the line and dueling all types of single entities (he has over 900 weapon strength with bonuses to AP, AL etc with good resistances, regen and being a small target on foot).
Zhatan is my favourite chaos dwarf lord. His starting position, ability to get magic along with the blue line with a hero (also its a fire wizzard which is amazing) + he can deal with Grimgor early. Don't go to Cathay, it's a trap. Everyone will hate you there and you will have to fight war against everyone. Also regarding convoys. I've played 80 turns (legendary) so far. I never lost a single convoy. Grimgor never even attacked my convoys. I can't consider this being just luck. I've visited all cities in the world and never had a problem with convoys at all. I had a few tricky fights and 1 fight that i absolutely had to avoid but otherwise it was mostly a background mechanic that didn't bother me.
Going to Cathay isn't a trap, they are really easy to beat and you get easy allies from lokhir and/or sniktch by joining their wars. I didn't have to deal with Grimgor at all.
@@jacobsampsonis7782 You can't deal with him right at the beggining. You have to take out Chaos first, then you have to dash back - then deal with Grimgor catching him off guard outside his settlements.
That blue padded gambeson is so aesthetically conflicting with the red and metal-clad motifs of the Chaos Dwarves as a race. If a general wears inferior armour to his own soldiers, something is VERY wrong. Whoever designed Zlatan's armour, was DRUNK!
@@jacobsampsonis7782 Okay, but it's more about the gambeson itself than the blue. A general from a race known for being masters of forging METAL, and he uses linen as armour? It just looks so out of place.
One thing you can do is, go east and wait for vilich to take one or two of the cathay wall bastions and then take them for yourself without being at war with cathay. Than you can trade the bastions for non-aggressions and trade with cathay. This lets you get easy and safe settlements early and no real threat in cathay so you can focus on going west and south instead. Just to say that there is a way to avoid goin in cathay for those interested.
What CA should have done with Zhatan Armor of Gazrakh is first of all make it a passive ability, then half the ward save or even drop it down to 10%-5%. Then have that ward save goes up depending on the ratio of damage Zhatan takes by 2%HP:1% ward save ratio or something like that.
Honestly my favorite thing Warhammer 3 changed was the fact that most units are now usable, Melee mainly. Gone are the days of my full army archer spams.
It should be noted that it is super easy to horde invade Cathay with zhatan because he has a landmark the further reduces the cost of hobgoblins. And if you capture all of cathay i believe the wine resource also reduces their upkeep. At one point they are practically free armies. And good ones too. I had like half the world conquered by turn 60-70 just with sheer numbers.
I found him tricky in the early game, as if you use the convoys on turn 5, there is a fair bet that his army will be over at the far East of the map, which leaves you wide open to Grimgor and the nearby Ogres just declaring war and storming in, crushing your economy, and it taking several turns to get back there to deal with them. Having two armies helps, but gold will run so low that they will be staffed with 50% laborer units.
Zhatan is best placed to take out Grimgor, declare war on him as soon as contact is made as Kholek will join in especially if Grimgor hasn't had the chance to build up yet. After taking out the first enemy head straight for him, Cathay will be too preoccupied to be much of a threat so you can take your time. Highly recommend.
For me, Grimgor wasn't an issue at all, I just went east, crushed Vilitch and took the Bastion, then Cathay and Lokhir. Didn't even see Grimgor, he might have got smacked. Playing on Legendary. By turn 70 I had confederated all other CD factions. Sadly when Ashen died after the confed, I haven't been able to recruit him back, Legendary Lord recruit tab doesn't show up. And he was around lvl 30 too.
I struggled with him because of Grimgor I had to abandon the whole area to kick his arse, but then Ogres declared war on me. Yeah now that I tried and saw your gameplay Drazhoath the Ashen is sooo much better, managed to get Imrik out by turn 15 following your gameplay.
I feel like Zhatan is perfect for first Chaos Dwarf playthrough. His position in the corner of the map is pretty safe and Cathay is an easy target for expansion. Now compare that to other two Lords who pretty much get attacked from all sides immediately. Fighting a lot of battles is good for Chaos Dwarfs, but not when they're coming from all sides and you can't field a lot of armies due to how weak they are in the early game.
All 3 are literally trivial and need to be nerfed I don't understand how you can be having any trouble whatsoever, literally just spam hobgoblins and you can't even lose on auto resolve if you try
@@thegammabear That's not the issue, they are really strong on the battlefield, they have good units, but their economy sucks in the early game. You need to expand to have more mines and factories but you can't support enough armies to defend them all once everyone declares war on you (cause pretty much everyone hates you). This doesn't apply to Zhatan though, his start is easy.
@@_overchaos_ they are not bad early game what are you on? Lmao you literally just don't know how to play it seems, they literally have the option to hit t5 in 15 turns or less if you really try? You really think their economy is bad? Obviously you're not raiding for slaves, and using caravans properly. This faction has more mechanics than any other faction but that's literally what makes it broken and stupid easy. You're just straight up not playing properly if you think this dlc is hard
I think a good change to the armour of Gazrakh would be to make it give high damage reduction against heavily-damaging attacks and reduce that damage reduction for smaller damage sources. So, he would easily tank hero and lord and monster attacks, but weaker units would have an easier time damaging him.
I think by far the biggest benefit to playing him is the fact that after killing Grimgor you can entirely focus on Cathay, you essentially have 1 front to worry about
Right now my Zhatan is deficit funding his empire of wars with 4 caravans CONSTANTLY almost every round bringing in more labor for....culling for gold. and with all the tower replenishments he can take massive hits in devastating fights and be able to either bounce back from replenishment or just spend his way to victory.
I wish you could supplement them with some base units somehow. It's funny late campaign when you have a couple convoy masters who only have like 2 dwarf units left but they have like 3 feral mammoths, 2 black dragons some mixed ogre units 😂
@@jacobsampsonis7782 At least you can put heroes on them, at least I have a lots of heroes to recruit and they are about at level 16 now when I recruit them, 20 soon so I can put immortal heroes on them
I actually quite like him, and I don’t really understand what you mean by him being a generic overseer. So what if he is? His unique skill line makes him an absolute monster and buffs his army quite a bit. But maybe you know something about him from the lore that I don’t and that’s why you think differently of him
in my first Zhatan Campaign i went for the Mountain of Mourn first and got rid of Grimgor very early in the game. Basicly ignored Cathay. Cathay was a Tag Team fight between Vilitch/Ku'gath and Snikch/Lokir. I did even ignored the short victory condition which was kinda a mistake cuz the reward is pretty good for the CD. Well tbh i hoped that Vilitch would conquer them or his vassal at least cuz i had a alliance with him. But it never happened. so i had to counqer them myself at round 150ish. Just a few round before i reached the long campaign victory.
If Zhatan had a unique mount and some tweaks to his quest gear I think he could be amazing. As he is, a powerful faction and commander that's boring to play. On the field I found myself just sending him straight in on foot and then focusing on heroes or other more micro units. Definitely the easiest chaos dwarf LL to play.
Convoys are impactful because you use them to rush build everything. All the slaves you get let you take a Tower to level 5 before the AI has a single level 4 built
Every time I've used Armor of Gazrakh I've gotten it up to 30%, you just need him to be surrounded by a unit. It's not going to get to 30% if you're just fighting one lord
I've been playing a Zhatan campaign and just confederated daddy robotlegs. While I do agree that his faction abilities could be a little better, on something like 'hard' difficulty I find that the extra convoy activity, while perhaps not the most incredible thing economically, massively helps alleviate early game boredom with how diverse their armies can become. Fighting the early game with slave shitstacks is so much more fun when you can occasionally just chuck a necrosphinx at some elves. Of course, I can't speak for how determined Grimgor is in preventing your caravans from going anywhere on the really high difficulties. If that were to happen constantly my opinion might change.
I don't know if this is actually a useful strategy or if rushing Nan-gau is better, but I found that you can get a defensive pact with the celestial wardens on turn 3-4 by joining their war against vilitch. Once you take out vilitch, that entire area is more or less entirely safe and you can immediately move on grimgor before he gets too strong without having to worry about any of your rear provinces getting attacked. Still in the process of this campaign but I even managed to get the Celestial wardens to turn against the rest of Cathay so they effectively just become bodyguards to my core provinces. With the right non-aggression pacts you can make yourself ridiculously safe while you take over all of Cathay.
No problem with kurgans? I had a late game realm of chaos campaign that's kinda ruined because apparently the kurgans auto war against me even tho I'm allied with villitch. You can't do diplomacy with them and they're just ignoring the wall, it's breach and the rest of the cathayans just to march it's warbands across the wastes past where Kairos is to harass my convoys and invade me from the north while all my armies are on the western front
@@jacobsampsonis7782 Playing immortal empires and I haven't seen any anti-bastion kurgan stacks spawn in the 60 ish turns I've been playing this campaign, oddly enough. I haven't played Cathay in immortal empires so if I don't know if they function differently or me being allies with the Celestial Wardens (who control all the gates) is stopping them from spawning.
Im waiting for Drazhoath review because his campaign is an absolute shitstorm to handle even on H/H for me. The sheer amount of LL lords you need to fight right from the beginning seem to never end.
I really enjoyed my Zathan campaign. I do agree he's the least unique amongst the 3. I think giving him an Iron Engine mount would have been a lot better than the Lamasu just to given him some unique flavor, but I think he's position is very nice. Kholek could declare war on you and shit would hit the fan, but it is overall nice.
4:39 would you mind making that a video maybe? like all lords that aren't set up to spam a 1-2 units and then maybe top 5 lords that absolutely "have to" focus their special unit?
Anyone else have Legends' not pop a notifcation anymore? YT is so weird man, I changed nothing and watch every video yet somehow not "personalised" notifications means they won't notify me at all. Hope setting it to ALL will work.
Zhatan's true faction trait is "Doesn't have to fight on 6 fronts"
For real man… currently playing a Drazoath campaign and I am beset on all sides
That was no issue in my astrogoth campaign. just kick out grimgor and ally with greasus and kholek and I only had to deal with one front.
amen !
true, in my astrogoth campaigns kolek and grimgor usually doubleteam me as soon as they see me
@@TheBarser yeah, astrogoth's start seemed pretty comfy. your north is secure with just one chokepoint, but if clan ferrik declares war on you, it can be annoying since they have underway stance. south is basically the same deal as well, with one choke near the silver pinnacle. you have zharr naggrund on the other side and then grimgor. At the start just take out the ogres to your east first, then make your way around to grimgor. you can ally with kholek early this way too and he'll basically defend your eastern border from there.
Zatan gets 3% replenishment for each tower his faction has. His armies replenish to the max which is amazing!
Yeah, that effect is pretty cool. But the other Chorf factions don't lack for Replenishment tbh. Every Medicinal Herb resource can give them 3% extra replenishment factionwide, they get replenishment in the first part of their blue line, and both types of lords have a separate skill that can also increase it. Definitely still nice to have, but tbh I think Drazhoath's research rate from Towers is just better.
@@LordGame2222 Chorf tech has low research time from the get go, so you'll need quite a lot of towers just to shave off a single turn. A factionwide buff to replenishment on the other hand is useful at any stage of the campaign, and it also saves you skill point you can distribute elsewhere.
@@vahlen5281 not if you have the mod that fixes tech! Swear to god this game is dogshit without all the mods.
max replenishment is 50%
all chorfs pretty easily achieve this, so the replenishment buffs he gets are redundant lol
Yes chorfs are known to breed at rat-level speeds
Legend still sounds angry from the time Grimgor smashed his convoy during his stream
Honestly surprised Zhatan's unique tower effect wasn't brought up as it is tied to his faction specifically (though there is no mention of it outside of the effect on the building itself), each of Zhatan's towers will give a 3% replenishment rate bonus to all armies, which I find to be better than Drazhoath's 5% research rate.
It got capped at 50% anyway, consider there is plenty of way to increase this. It's not that impressive.
And compared to Astragoth's... nothing?
Sure but you can get roughly 20 -25% with Draz too. And you should avoid having that many casualties anyway as long as the Grimgroreaper is alive Waagghhhs his way over the map
I've only played Drazoath so far. I had no idea this was a thing. What does Astragoth get?
Astragoth gets more influence from his towers
Zatans towers give 3% replenishment and when he does his quest battles he enters with military alliance with the sentinel faction. There's information that CA did not put into the characters selection.
Zhatan can launch two convoys together and put them on the same path so they can act as reinforcements for each other.
Wowsa, didn't think of that... Thanks for the tip ;)
The thing I like about Zhatan is how strong he can get WITHOUT trait managing, or even adding points to his yellow line. With his items and special skills alone, you can get regeneration and 800+ weapon damage. The bonuses to convoys and post battle loot also allow for a much more aggressive play style than the other lords.
he also gets scaling damage reduction
@@Makhanzi for 48 seconds,than resets
@@Makhanzi that is the item which legend just says in the vid is bad, as you almost never get that full reduction.
I find him to be strong in autoresolve because of those values. But before getting his full set of purples, he feels squishier than the other two Chorf lords. Also his attack animations feel a bit borked sometimes when he is mounted.
@@ilari90 yeah it’s dogshit, if it was a passive with a lower cap (like 15 or 10% instead of 40) but permanent it would be way better
One thing you forgot to mention is what makes Zhatan so easy early game is the Tomb of Khengai Khan in Volary, which gives -15% upkeep, -30% recruitment cost and +3 rank faction wide to all hobgoblins, so you can field quite cheap armies.
I also heard lore wise, where he starts is where the hobgoblins come from so that makes sense
@Jacob Sampsonis yeah it's ot supposed to be straight to Chaos Wastes north of the wall, there's a whole plains where Hobgobs, Hung, and Kurgan fight.
I'll point out a nasty bug that I found in the new Chaos Dwarf dlc campaign (at least with Zhatan, not with the other 2). If you play as one of the two Chaos Dwarf factions, other than Zhatan's, and you manage to confederate Zhatan's faction through the Conclave mechanic, and you somehow manage to get Zhatan killed in battle and his army completely destroyed, you won't be able to recruit him anymore. He does not appear in the Lords pool.
I had the same happen when playing Zhatan, can't recruit Ashen anymore.
As far as I know, all of the legendary lords for the chorfs lose their immortality when you confederate them, and can't gain it back. Which is a massive pain.
oof thanks for the head up on that, just had zhatan finish conquering cathay and was going to just disband him and his army to pull him to another front.
@@Shrade-0 Just take him to Lustria, after I took cathay, I went with 5 armies west and 3 to lustria. Pretty fun times vs Mazdamundi.
I just did my first confederation at around turn 70. Starting with Zhatan. But he was alive and I can see him in lord pool. Will go back and comment if he will respawn.
I hope that CA will finally fix the passive AI. It's just bad right now.
Zhatan is great. Just finished his campaign and one thing I didn`t expect was that chaos dwarfs can absolutely tear Cathay to shreds. The only REAL threat is Grimgor.
Just wondering, who can't rip cathay to shreds?
Can confirm. On turn 100. Zhatan absolutely shitmixes the dragon lords, but Grimgor smacked him down in like 60 seconds.
Blunderbusses took care of him though.
I was initially underwhelmed by Zhatan, but once you get his gear and unique skills, he is pretty beefy. His skills are really good.
@@planomathandscience Daniel, cuz no one plays him and his ai dies by turn 15
Chaos dwarf really suffers against orges and bretonia, basically anything that is fast and has low entity numbers. Chaos dwarf based on my experience so far has the strongest weapon team in the game, their artillery is incomparable, shreds any meele infantry to pieces, and their range unit has the highest damage output in the game, they are better than a skaven weapon team in every aspects except for stopping power and crowd control which is why they suffer so much more from fast and low entity unit than a skaven weapon team due to the lack of plague priest and clan rat summons. But overall chaos dwarf is S teir faction and insanely strong.
BTW, chaos dwarf can destory bretonia if you instead of doing a weapon team, do the great weapon monster infantry(anti large variant)spam, they are the best anti large unit in the game right now somehow, but probably gonna be nerf soon.
@@Verg1l0 I don't think Bull-taurus units will be nerfed in singleplayer tho, they are strong, ok, but they cost helluva arments to increase capacity of them.
"Grimgor and his morons" made me laugh.
Yeah, that sounded personal 😆
One too many convoys getting harassed lol
OI, WE'Z AINT ZOGGIN' MORONS!
Honestly, Zhatan is the most appealing of the Chorf LLs to me. The fact that he is not a caster but a super capable tank who starts with a powerful caster hero already sets him apart. His ability to buff all units makes hobgobbo units viable to the late game (currently running with 3 hobgobbo skirmish cav and 2 sneaky stabby hobgobbos, and they feel impactful even against late game stacks). Nothing wrong with cheaper artillery either. The start location is super secure. If you want, you can have good relations with Vilitch and/or Kholek and focus on Grimgor or Cathay in which ever way and order you wish and sort of rely on one of your flanks being relatively secure. Finally, I really love the convoy mechanic both for Cathay and Chorfs, so getting two earlier is sweet. Often the convoy battles are the most interesting and intense fights you will have in a campaign.
I just survived with a bull centaur render and a chorf blunderbuss against chaos warriors and a giant and chaos spawn. I got my 2h centaurs routed too early and my lord was the melee guy and he routed as soon as the enemy broke.
Hey Legend, are you planning on re-doing some of the older Campaign Reviews? Especially those under 4 minutes, I am really enjoying these videos and I would love to see longer versions of some.
As always, thank you for the content you bring.
i dont think anyone could have guessed how important caravans are for the chaos dwarves. no matter how well you fight and how well you choose your enemies, zhatan will always have the highest potential for expansion due to his extra convoy slot and the compounding effect of having the extra convoy from the start.
i saw legend mention in his livestream that he prefers not to rush orders early on because of low returns. zhatan never has that problem as the labor force for him is plentiful due to his bonus labor captures + convoy labor.
Only reason I went with this campaign first for the Chaos Dwarfs is because how cozy his start position is. I looked at the other 2 on the map and said "nah I don't feel like learning a new faction in a position like that"
Zhatan was my first Chorf campaign (VH). The start was actually very difficult as I wanted to secure the northeast corner but got DOW'd by Grimgor and Imperial Wardens, so I was at war on 3 fronts in the early game. I didn't have enough resources to both build provinces and increase unit capacities, and I needed several armies. So for the first 40 turns or so it was all laborer crap stacks, having to 2v1 anything to win. After defeating Grimgor tho I was able to put the hammers to Cathay and really exploded in power. Around turn 100 I got DOW'd by a giant order alliance, and faced an Order Tide like I'd never seen. Dozens of armies between Thorgrim, Ungrim, Franz, Gelt and Brettonia. It was a true world war. I had not seen the Order Tide pump out that many stacks since WH2. A slow grind for sure, but very rewarding.
I quite like those early convoy battles with Grimgor. He comes at you with hordes of trash and your convoy has like 6 quality units. Makes for a fun battle even if you lose.
Depends on the trait of the caravan master, as the hobgoblin master isn't very good. Getting some high end melee units and blunderbusses is just incredible. I had a caravan of only six units with three blunderbusses and absolutely smashed the entire enemy army including some trolls and chaos spawn.
in my case he only attack my convoy when he got 20 unit waagh with him......
in that time My convoy is veteran with 14 unit and most are very powerful unit ..and that still can't beat 40unit greenskin army with dozen of blackorc in it
while I have some confident that I can beat his 20 unit army even with 6 unit convoy if It is right convoy...... god damn 40 unit with waaagh is still too damn much
I honestly sometimes prefer those 'boring' characters over the fancy one. Like in this case. So far I had the most fun playing Zhatan
His laugh is much better than any bonus the other two have.
Excited to hear your review on drazoath’s campaign as he’s for sure been my favorite lord. I’m also rather excited about the possible chorf unit tier list.
Chaos dwarves fight everyone. Seems like an active campaign.
Yes. I've been slogging through Cathay while fighting Grimgor and Greasus on the side for like 50 turns.
They ally easily with most chaos and even many death factions
I allied with Clan Eshin and Lokhir pretty easily as Zhatan.
@@mattandrews2594 Me too, they love you as you join their wars and help them beat the crap out of cathay.
I think in general while he is the worst of the 3 Lords, he makes for a good starter campaign to learn the ropes with Chaos Dwarves as he is much safer than the others. I wiped out Cathay so easily and never really had any threats. As for Draz I must of restarted his campaign twice going in with new strats as everyone surrounding you wants to screw you over. So Zhatan is definitely a nice learning curve just to see and understand how they play.
What you said plus Sadistic Snare and double Convoys are my main reasons for liking him. Still had a blast in my co-op campaign with Archaon.
Love how dangerous grimgor is right now. This arch enemy type situation is quite unique in warhammer total war. Most of the time the empire might be in a similar arch enemy type postition if you don't play an order faction :D
I loved it the first few campaigns. Now it's getting old having grimgor the only one that ever grows to be a threat.
Yeah i will most likely wait for sfo to update after my two campaigns are finished. You can adjust ais in there. Really looking forward to it :D
I just started Warhammer 3 and I decided to declare war on Grimgor, I didnt expect 60 stack of orcs attacking me...
Hey Legend, I don't know if people already told you, but it would be nice to revisit the first review after completing the list of LL. The new reviews of 10 minutes are excellent and really insightful about the start of the campaigns and i would love to know your thoughts on the first ones since they were under 4 minutes. Maybe the WoC ones do not need a refresh since they are pretty much do whatever you want/straight forwards campaigns.
Overall though, excellent review. I love that you give us tricks on how to not fall into early game traps and set us on the right track for the campaigns. With the new Immortal Empire, it is complicated to give a guide on how to play your campaign past the first few turns with all the wars going on/factions eliminated, so a quick start up guide is just perfect. I really love these videos, I cannot wait for the Kislevs reviews.
Keep up the great work Legend.
I really like this longer format of these videos, I fell like ten minutes is just the righht lenght. Thx Legend
I like his campaign very much his replenishment from the beginning ist awesome, also the starting position ist very great.
The convois had a huge impact in my campaign, because the gave me workers and i had everytime one more. (Grimgor was very peacfull i have to say) The trips to karond kar have about 3000 workers a trip.
And with the workers you can buy influence and then you can climb up the tower very fast.
Loving my Zhatan playthrough right now, although I definitely agree with you about his unique armor. Just so difficult to get value out of it.
Also second Grimgor being an absolute bastard. Guy declared war on me before I could even finish Miao Ying and came hurtling into Gunpowder Road, presumably through the Underways as he wasn’t at war with anyone else.
His armor’s ability should START at 30%, and either decay over time or as he takes damage.
For those of you seeking to get into multiplayer as well (I know that Legend doesn't focus on this) do be aware that Zhatan's snare in MP is significantly better than in campaign. Legend glossed over it, because in Campaign, sniping 2 units is usually not that big of a deal (although I have snared Vlad with Zhatan before, which made a huge difference, even in campaign), but in a MP battle a 30+ second unconditional snare is absolutely crazy.
This doesn't mention Zhatan's best feature. That amazing beard.
I really like Drazhoath because of his start position more than anything else.. I do like Overseers they are really useful so Zhatan being a better Overseer tickles my fancy.
Doing a Zhata IE campaign now and was just started my purge of Grimgor at turn 37. I first cleared out my local region and took all the bastion towers first as well as became friends with Malus while not being at war with any factions of Cathay, well at least any that still exist :).
Zhatan offers a quite easy campaign, with a friendly Kholek at your left and a way too easy to bully Cathay as your only real enemy since Vilich marauders stands no chance in early game against your way superior dwarfs. I think +1 convoy is actually quite useful for him in particular because of how fast you can grow your empire thanks to Cathay inability to stand a fight against you (plus an easy to befriend dark elf if you want an ally in the region) , and that +1 convoy can really help you to obtain easy labour in the early and mid stages of the campaign. Also, Nurgle has been heaviliy boosted in this patch, and they now are able to leave the islands and actually expand themselves, giving you a really good (temporal) ally against Grimgor.
I consider Zhatan campaing to be by far the easiest of the 3 chorfs campaings.
your last livestream made fasting during ramadan so much easier the past few days, thank you dude
What was the first thing you ate after!!!???
❤
@@planomathandscience a ton of sea food hahahaha
Why does no one talk about how crazy strong Gorduz is. I literally just beat both Zhatan and Astros campaign with Groduz hard carrying with a Mongol horde. Its amazing seeing nothing but goblins curbstomp all the Cathay LL's... He even took out all the Dwarf LL's on my Astro campaign
100%. Originally i pegged zhatan as the easiest, draz as the hardest and astragoth in the middle but experiencing the astragoth psuedo early game crisis in grimgor i feel like astragoth is the hardest campaign of the chaos dwarves by a nice bit.
Diplomacy plays a big role in astragoths campaign from essentially turn 1. Having any allegiance with that minor skaven clan destroys reliability and kholek goes to war against the norscans on your north border if kholek is left alone in diplo. Possibly a nearly necessary ally to outmaneuver grimgor. If not kholek than greasus but kholek joining war against grimgor is the best/fastest move imo.
Eager to see your take on astragoth legend. Maybe having kholek as help really early against grimgor makes astragoth easier than draz.
I dont put much value in having a early game 2nd convoy, cant wnjoy the convoy mechanic until grimgor is pushed back.
Thanks for the video legend, 'ppreciate ya!
Great video again Legend. Finding these character reviews really helpful in my campaigns. I have to say though about your comments on Grimgor being a problem, in every campaign I've played I've never had an issue with Grimgor. He's never expanded very far and when I go up against him he's one of the easiest LL's to fight. I find 'The Great Green Prophet' is far more aggressive and expansionist
In order of greenskins I find them ranked
Wurzag
Azhag
Grimgor
Grom
Skarsnik
Lammasu mount is actually quite good. You can gather the physical resistance defeat traits and Lammasu will negate magic attacks, very very decent for a big fighter lord. Also its an easy way to access magic attacks so there is that.
The most frustrating part of his armor is that I got real high rn and thought of something better.
Reduce the max resistance to +15% and make it passive, that's it.
Or active +30% ward save, but you don't need to take any damage to trigger max number
I second this.
his armour is very strong. i dont know what legend means when he says he cant get it to proc because in any lord duel ive seen him get 30% off one or two hits received
this is exactly what I thought but I am sober. good idea either way
Its a minor insignificant stat . I mean if thats all it takes to make one frustrated then good luck
I played Zhatan first on VH/VH, concentrated on cheap hobbygobs early on and headed straight for Cathay... mostly because I wanted to knock them out before they started camping the wall. I did inevitibly get back attacked by Grimgor but he in turn got slapped by Chaos as he was over-extended coming after me. Once I was settled in the Northern Provinces I rolled Grimgor back, smashed a few ogres and was soon fighting the dwarves and Skarsnik. Allied Chaos dealt with everything else in Cathay although I had to deal with Fellheart myself, by which time I had confedded Ironhand and was pretty much untouchable from then on. The confed takes a while but as soon as you get that it's pretty much all over as you inherrit all the tower stuff, making it way more impactful than other faction confeds.
I think with his start position, he might be the best one to play about 10-20 turns of first to get used to the units and general race mechanics before picking up one of the other two for a longer campaign
"before Grimgore comes down here with his Morons"
Was a line not only i found funny af but clearly holds some contempt XD
I really enjoy these, glad that we're getting stuff on the Dawi-Zharr now!
A good Zaman cheese is using Vilitch as a labour's farm. Using armies of goblin laborers, you can raid his single settlement and keep him weak by sacking it.
From what I can tell, the Chaos Dwarf lords fit this pattern:
Zhatan is the campaign for learning how to play.
Astragoth is the campaign for making a nasty late game doomstack.
Drazhoath is the economic focused campaign for when you've mastered the faction.
Drazoath actually has the single best army out of them as he is the strongest lord and he gives infernal guard and ironsworn a whole +15 to melee attack when fighting other infantry making his ironsworn the best elite infantry in the game.
Currently playing this campaign at about turn 50 and am snowballing like crazy. I took out my initial enemy and zerged Grimgor immediately after. I've got 4 convoys permanently on the go but because I'm only in wars in Cathay they don't come under threat and only once has ever been attacked by an actual faction. Legend is right Grimgor is the big threat, get rid of him and its smooth sailing afterwards because every other border is friendly (you can boost relations with Chaos through tech and conclave influence).
Once I took a settlement that bordered Zharr Naggarond I started recruiting slave armies to raid it and am currently making something like 4k+ labourers per turn which I convert into Influence while those armies pay for themselves and pretty much have the whole tower down minus the confederations.
My second army has Gorduz in it with a Hobgoblin sneaky boy spam and absolutely destroys Cathay armies. Seeing how much he buffs them I've been wondering if the wolf riders w bows would make a good army because I have one in my army and they look like they can go into melee pretty good after using their ammo.
Overall I think its a strong campaign and probably the easiest and best to start playing Chorfs to get the hang of them. Zhatan is an absolute beast in combat, he is amazing at both holding the line and dueling all types of single entities (he has over 900 weapon strength with bonuses to AP, AL etc with good resistances, regen and being a small target on foot).
You can also attach heroes to your convoy, and recruit Regiments of Renown for them (when inside owned province) ^^
Zhatan is my favourite chaos dwarf lord. His starting position, ability to get magic along with the blue line with a hero (also its a fire wizzard which is amazing) + he can deal with Grimgor early. Don't go to Cathay, it's a trap. Everyone will hate you there and you will have to fight war against everyone.
Also regarding convoys. I've played 80 turns (legendary) so far. I never lost a single convoy. Grimgor never even attacked my convoys. I can't consider this being just luck. I've visited all cities in the world and never had a problem with convoys at all. I had a few tricky fights and 1 fight that i absolutely had to avoid but otherwise it was mostly a background mechanic that didn't bother me.
Yes the convoys are very cool i had very high profit with them.
You said you dealt with grimgor early and wonder why he didn't harass your convoys?...
Going to Cathay isn't a trap, they are really easy to beat and you get easy allies from lokhir and/or sniktch by joining their wars. I didn't have to deal with Grimgor at all.
@@jacobsampsonis7782 You can't deal with him right at the beggining. You have to take out Chaos first, then you have to dash back - then deal with Grimgor catching him off guard outside his settlements.
@@ilari90 legendary?
That blue padded gambeson is so aesthetically conflicting with the red and metal-clad motifs of the Chaos Dwarves as a race. If a general wears inferior armour to his own soldiers, something is VERY wrong. Whoever designed Zlatan's armour, was DRUNK!
They can't all be red and black...
@@jacobsampsonis7782 Okay, but it's more about the gambeson itself than the blue. A general from a race known for being masters of forging METAL, and he uses linen as armour? It just looks so out of place.
One thing you can do is, go east and wait for vilich to take one or two of the cathay wall bastions and then take them for yourself without being at war with cathay.
Than you can trade the bastions for non-aggressions and trade with cathay. This lets you get easy and safe settlements early and no real threat in cathay so you can focus on going west and south instead.
Just to say that there is a way to avoid goin in cathay for those interested.
What CA should have done with Zhatan Armor of Gazrakh is first of all make it a passive ability, then half the ward save or even drop it down to 10%-5%. Then have that ward save goes up depending on the ratio of damage Zhatan takes by 2%HP:1% ward save ratio or something like that.
Armour of Gazrakh ability sounds like something a skaven would use while running away
Zhatan is cool because of all the extra labor you get if you take tyrant in the blue tree
Honestly my favorite thing Warhammer 3 changed was the fact that most units are now usable, Melee mainly. Gone are the days of my full army archer spams.
And to think, they just had to remove the egregious cheats they gave the ai in the first place! Lol
It should be noted that it is super easy to horde invade Cathay with zhatan because he has a landmark the further reduces the cost of hobgoblins. And if you capture all of cathay i believe the wine resource also reduces their upkeep. At one point they are practically free armies. And good ones too. I had like half the world conquered by turn 60-70 just with sheer numbers.
I found him tricky in the early game, as if you use the convoys on turn 5, there is a fair bet that his army will be over at the far East of the map, which leaves you wide open to Grimgor and the nearby Ogres just declaring war and storming in, crushing your economy, and it taking several turns to get back there to deal with them.
Having two armies helps, but gold will run so low that they will be staffed with 50% laborer units.
Nice to see a good generalist
Zhatan is best placed to take out Grimgor, declare war on him as soon as contact is made as Kholek will join in especially if Grimgor hasn't had the chance to build up yet. After taking out the first enemy head straight for him, Cathay will be too preoccupied to be much of a threat so you can take your time. Highly recommend.
For me, Grimgor wasn't an issue at all, I just went east, crushed Vilitch and took the Bastion, then Cathay and Lokhir. Didn't even see Grimgor, he might have got smacked. Playing on Legendary. By turn 70 I had confederated all other CD factions. Sadly when Ashen died after the confed, I haven't been able to recruit him back, Legendary Lord recruit tab doesn't show up. And he was around lvl 30 too.
They really need to expand Eastern Steppes region
I struggled with him because of Grimgor I had to abandon the whole area to kick his arse, but then Ogres declared war on me.
Yeah now that I tried and saw your gameplay Drazhoath the Ashen is sooo much better, managed to get Imrik out by turn 15 following your gameplay.
I feel like Zhatan is perfect for first Chaos Dwarf playthrough. His position in the corner of the map is pretty safe and Cathay is an easy target for expansion. Now compare that to other two Lords who pretty much get attacked from all sides immediately. Fighting a lot of battles is good for Chaos Dwarfs, but not when they're coming from all sides and you can't field a lot of armies due to how weak they are in the early game.
That’s why I started playing with him. My first ever Warhammer campaign to go past turn 20 😅
All 3 are literally trivial and need to be nerfed I don't understand how you can be having any trouble whatsoever, literally just spam hobgoblins and you can't even lose on auto resolve if you try
@@thegammabear That's not the issue, they are really strong on the battlefield, they have good units, but their economy sucks in the early game. You need to expand to have more mines and factories but you can't support enough armies to defend them all once everyone declares war on you (cause pretty much everyone hates you). This doesn't apply to Zhatan though, his start is easy.
@@_overchaos_ they are not bad early game what are you on? Lmao you literally just don't know how to play it seems, they literally have the option to hit t5 in 15 turns or less if you really try? You really think their economy is bad? Obviously you're not raiding for slaves, and using caravans properly. This faction has more mechanics than any other faction but that's literally what makes it broken and stupid easy. You're just straight up not playing properly if you think this dlc is hard
@@_overchaos_ you can make more money than any other faction so how does that work?
I think a good change to the armour of Gazrakh would be to make it give high damage reduction against heavily-damaging attacks and reduce that damage reduction for smaller damage sources. So, he would easily tank hero and lord and monster attacks, but weaker units would have an easier time damaging him.
Tonky boy perfect for hold the line and let working my blunderbus unites.
I see a doom stack coming using Zhatan and the trait spam to lower leadership in providence in the future.
this is the lord if you want to spam lots of hobgoblins and artillery (he can get the legendary hero at turn 2, also has building for that)
I think by far the biggest benefit to playing him is the fact that after killing Grimgor you can entirely focus on Cathay, you essentially have 1 front to worry about
100% agree with all points. Tried them all, in both campaigns.
Right now my Zhatan is deficit funding his empire of wars with 4 caravans CONSTANTLY almost every round bringing in more labor for....culling for gold. and with all the tower replenishments he can take massive hits in devastating fights and be able to either bounce back from replenishment or just spend his way to victory.
On normal/hard difficulty, convoy armies can defend themselves pretty well. They are some of the most fun battles IMO.
I wish you could supplement them with some base units somehow. It's funny late campaign when you have a couple convoy masters who only have like 2 dwarf units left but they have like 3 feral mammoths, 2 black dragons some mixed ogre units 😂
@@jacobsampsonis7782 At least you can put heroes on them, at least I have a lots of heroes to recruit and they are about at level 16 now when I recruit them, 20 soon so I can put immortal heroes on them
I actually quite like him, and I don’t really understand what you mean by him being a generic overseer. So what if he is? His unique skill line makes him an absolute monster and buffs his army quite a bit. But maybe you know something about him from the lore that I don’t and that’s why you think differently of him
hope you taking care of yourself legend. love your videos
Never had any problem with Zhatan on his flying mount. He's just that tanky. Where his wizard hero melts under fire he just shrugs like it's nothing.
in my first Zhatan Campaign i went for the Mountain of Mourn first and got rid of Grimgor very early in the game. Basicly ignored Cathay. Cathay was a Tag Team fight between Vilitch/Ku'gath and Snikch/Lokir. I did even ignored the short victory condition which was kinda a mistake cuz the reward is pretty good for the CD. Well tbh i hoped that Vilitch would conquer them or his vassal at least cuz i had a alliance with him. But it never happened. so i had to counqer them myself at round 150ish. Just a few round before i reached the long campaign victory.
Good to know about his Armor! 😮
Good to see you legend
I'm playing legendary, and not had any convoy attacked/destroyed. Now I have 4 characters all with purple items around turn 30, very fun for that
There is an extremely rare trait on the sorceres that gves -leadership, zhatan is the perfect lord to slowly create a -leadership lord
If Zhatan had a unique mount and some tweaks to his quest gear I think he could be amazing. As he is, a powerful faction and commander that's boring to play. On the field I found myself just sending him straight in on foot and then focusing on heroes or other more micro units. Definitely the easiest chaos dwarf LL to play.
They’re finally here!!
Convoys are impactful because you use them to rush build everything. All the slaves you get let you take a Tower to level 5 before the AI has a single level 4 built
I am really looking forward to the Boris campaign review
Love these reviews. I actually prefer Zhatan over Astragoth. Though I'm fond of boring warrior boyz
I like his campaign it's pretty good. If you focus on grimgor once dealing with initial enemy it's pretty great
Every time I've used Armor of Gazrakh I've gotten it up to 30%, you just need him to be surrounded by a unit. It's not going to get to 30% if you're just fighting one lord
Grimgor becomes a problem in the first 10 turns. He showed up at my back door with tons of black orcs on turn 11
I started with him because of his start position just so I could get the hang of chaos dwarfs.
hey legend question i have a problem of the lvl 8 quest on several chorf chars not popping up astragoth and drazoath so i never saw the stonemantle
I would have loved for him to be on a war engine or some unique ground mount
I've been playing a Zhatan campaign and just confederated daddy robotlegs. While I do agree that his faction abilities could be a little better, on something like 'hard' difficulty I find that the extra convoy activity, while perhaps not the most incredible thing economically, massively helps alleviate early game boredom with how diverse their armies can become. Fighting the early game with slave shitstacks is so much more fun when you can occasionally just chuck a necrosphinx at some elves.
Of course, I can't speak for how determined Grimgor is in preventing your caravans from going anywhere on the really high difficulties. If that were to happen constantly my opinion might change.
I don't know if this is actually a useful strategy or if rushing Nan-gau is better, but I found that you can get a defensive pact with the celestial wardens on turn 3-4 by joining their war against vilitch. Once you take out vilitch, that entire area is more or less entirely safe and you can immediately move on grimgor before he gets too strong without having to worry about any of your rear provinces getting attacked.
Still in the process of this campaign but I even managed to get the Celestial wardens to turn against the rest of Cathay so they effectively just become bodyguards to my core provinces. With the right non-aggression pacts you can make yourself ridiculously safe while you take over all of Cathay.
No problem with kurgans? I had a late game realm of chaos campaign that's kinda ruined because apparently the kurgans auto war against me even tho I'm allied with villitch. You can't do diplomacy with them and they're just ignoring the wall, it's breach and the rest of the cathayans just to march it's warbands across the wastes past where Kairos is to harass my convoys and invade me from the north while all my armies are on the western front
@@jacobsampsonis7782 Playing immortal empires and I haven't seen any anti-bastion kurgan stacks spawn in the 60 ish turns I've been playing this campaign, oddly enough. I haven't played Cathay in immortal empires so if I don't know if they function differently or me being allies with the Celestial Wardens (who control all the gates) is stopping them from spawning.
Im waiting for Drazhoath review because his campaign is an absolute shitstorm to handle even on H/H for me. The sheer amount of LL lords you need to fight right from the beginning seem to never end.
Cant wait for Chaos Dwarfs units tier list
Would love a tutorial on how to manage and use efficiently the raw material/armaments/gold mechanic
Having an extra convoy is really strong if you just spam laborers and then sacrifice them for more seat points.
I really enjoyed my Zathan campaign. I do agree he's the least unique amongst the 3. I think giving him an Iron Engine mount would have been a lot better than the Lamasu just to given him some unique flavor, but I think he's position is very nice. Kholek could declare war on you and shit would hit the fan, but it is overall nice.
I always want to fight Grimgor but constantly find myself drawn into a wae against Cathay.
The tower of zharr has some great items to get every 3 turns and the armors can be similar to the armor of destiny which is great
4:39 would you mind making that a video maybe? like all lords that aren't set up to spam a 1-2 units and then maybe top 5 lords that absolutely "have to" focus their special unit?
Anyone else have Legends' not pop a notifcation anymore? YT is so weird man, I changed nothing and watch every video yet somehow not "personalised" notifications means they won't notify me at all. Hope setting it to ALL will work.