Sierra hands you the cappy hint sheet when she gives you the quest. And those hint flyers are also scattered around Nuka-Town, too. Though you may not have seen the one Sierra gives you as the misc items sorting in Fallout 4 is the true monster.
@@VenomApollyon because Bethesda cannot into good interface. People complained that FO1 and FO2 interface was bad, but Beth's Fallouts ain't better in that regard despite global gaming evolution that occured between those games, which brings some standards that Beth never heard of (or ignored)...
@@SpecShadow I would say Bethesda has better interface and UI then you seem to give credit but you're correct they didn't learn from their predecessors mistakes and fell down the same holes..
Speaking of which, if the next Fallout game takes place anywhere near the year 2300 you can bet your sweet bippy I'm roleplaying as Red Lucy's child with the courier.
and a cool shotgun that i immediately went to gun runners and bought a fully upgraded hunting shotgun so i threw it in the lucky 38 to never be seen again
@@i-am-a_person8598 well obsidian and bethsada are owned by microsoft now. so it might happen everyone but like 2 people that worked on new vegas left tho including the director, lead, lead writer and lead designer so all the big people.
What makes best left forgotten even worse is that on survival difficulty your food, water, and sleep continue to go down while your in the virtual world and you can actually die if you take too long to complete the quest.
@@NotALiberalSoSkipTheScript Yeah, if you exit the simulation, it saves your progress. I think the game's programing makes it so the "simulation" is actually a build-site that the player fast travels into. I like to take breaks from this quest cuz it's really annoying sometimes xD
Something else worth mentioning, with the sunset sasparilla quest in particular, not only are there way more than the required 50 star caps, but the game doesn't waste those caps after you have finished the quest. Once you've completed the legend of the star quest, any star cap picked up is converted automatically into a regular bottlecap. So you dont end up with an inventory of dead items which is nice.
you also easily come across them whilst exploring for other quests, same with the quantum Cola in FO3. You can easily reach the goal just by looting as you go through other side quests
@@DAFPvnk Hell, you can gain a hell of a lot of those caps by collecting a bitchload of Sunset Sasperalllas and drinking them down like you're Sierra the Nuka Quantum addict.
Can't relate to the whole "Drinking every Quantum you found" thing, since my psycho ADHD brain saw the glowy soda and went "oh yeah we're keeping those forever"
What annoyed me about Star Control quest was that you can only finish it after turning on the power plant at the end of the DLC. But there's no way to know that.
Bruh. Really? I remember running around like a maniac because i was missing like 2 or something.. Left frustrated with a hearty fuck that shit and finished Nuke World..
I got lucky and grabbed a dupe to make up for one I couldnt find. I remember seeing the elevator in star control and then looking up at the tower and being like "Oh yeah... there's one up there."
???? Maybe the developers didn't want players to get any of the gangs' endings. Just take down the three leaders in the beginning of the DLC and that is not an issue. It is called the "open season quest". Which lets you connect the power plant right away.
@@miguelcarunchod.1493 That wouldnt make sense. The majority of the rewards in the dlc come from siding with the raiders. Why would the developers want you to skip out on the entire dlc just to get some power armor sooner? Not to mention if the developers wanted that, they never hinted that you get to turn the power on sooner by doing Open Season.
@@Wandervenn Raider rewards? Not sure. My experience with the DLC was I wasn't confortable seeing the merchants with the explosive collars being mistreated, so after talking and being introduced to all the gang leaders, the crazy gang leader gives you the most op AK in the game, "the problem solver", just by saying hello as a welcome gift, I had to go commando on all of them. Besides that AK, none of the other rewards are practical, I think. Even the endgame option of building raider camps in the commonwealth is totally useless since the player had to build the settlements first for later pillage them, which makes no sense. And the infinite gatling gun is still obtainable still doing the open season. The nuka cola raider mechanics were originally just cut content from the vanilla game because it wasn't appealing for the general public, just like Cait, the side kick you find on the commonwealth, her back story was cut because it was too much sad to see.
I honestly really liked the overgrown plant vault. The environmental story telling and seeing an oasis in the Mojave is pretty cool. Not to mention the unique laser rifle.
@@thesucc990 The thing I hate the msot are the enemies, the layout is just annoying. The enemies are cool, and while I did a good amount of damage, the Mantis did more damage than they have any right to, Boone was my human shield there.
I actually love doing Bleed Me Dry, if you wanna play the game properly you’re gonna discover all the locations anyway, and it’s a great quest to do as you progress through the game. You can start it at a low level, finish it at a high level, and keep a good stream of caps coming as you finish each bit. Plus, the Dinner Bell is a great substitute for the Riot Shotgun and having a chance to get ‘well rested’ whenever you want can help when trying to level up
Exactly, plus Bleed Me Dry incentivies the player to pick up quests that also go to the same locations so it also interconnects into the rest of the game
Once I was playing Bleed Me Dry and thanks to it I discovered the fact that if you go up in the Khans camp there's a ramp where if you try hard enough you can go up and get to a Cazadore nest which connects to the Jacobstown forest and get the eggs from that direction.
@ThreeLock3 Maybe, I'm not sure though. Like I've said before, there are other quests that take you to these locations, so ideally a player would be doing those at the same time, so a player would be (hopefully) prepared correctly for the next location with the reward the got from the other quests.
The quest for DIMAs memories has one good thing and that is the best non power armor in the game for the fifth memory as the assault marine armor quest gets added
@@Sceptile29 when I played it the bugs kept not going going back once they got the data and I spent like 20 minutes on it until I looked it up and found you have to jump on them for them to work for some reason. So I agree with it being terrible. Good in concept but ots buggy and the settlement system is not good enough for that style of quest.
Regarding the "Cappy in a Haystack" quest: Sierra also gives the player the exact hints which are on the help sheet. She gives them via a holotape called 'Hidden Cappy contest hints'.
yep, bet he never pay attention to what was added to his inventory and just skipped the dialog. Heck she says "I'll give you my Cappy Glasses and this 'old contest holotape'. It's got hints about where to find the Hidden Cappys." Sadly that's not a poorly made quest, That's a poor player for skipping dialog. Most likely 'The Nuka-World contest flyer' at the end is more of a souvenir/Display piece like the maps to decorate your player home if you want.
I mean, I didn't know either and I listened to her. But at that point in the game, my misc section has about 200 items. I also immediately forgot what she gave me, lol. So, I'd still somewhat chalk up the issue to bethesda having a shit inventory system.
The worst part about Best Left Forgotten is there's people like me who didn't realize you could "store" the building blocks. - So it was even more painful because I would pick up one block, drag it over to where it needed to be, placed it down, then ran over to get the next one. Or when you need to get to certain floating islands to clear a path for that stupid laser and I ended up just taking 2 blocks and doing the Minecraft thing of moving a two block platform forward until my wrist started making noises like a sock full of gravel.
I did the same thing. Towards the end I realized you didn't have to do it that way and I was like nope. We are taking a small break from fall out for a couple of weeks haha
@@charlesgroome4467 Yeah that's a big fault of that quest, that it's a quest based around the Settlement building system, but if you don't wanna engage with that in your gameplay then it's made all the more difficult by you not knowing how it works. Specifically the fact you can store stuff. - Which I never did because there's not even an easy way to see what stuff you have in storage. All you can do is go to that item in the menu labyrinth and see whether or not you have extras. The building menu could've done well with a toggle option that switched to only showing items in storage, or only items you can build with your current materials.
I must have played Fallout New Vegas hundreds of times, and almost NEVER found myself going into the Thorn. I remember I never even new it existed until like 2 years after the game had come out. Granted the first year of New vegas was a buggy nightmare.
The area is kinda bland tbh. The only quests that leads close to the thorn are the white wash and arcades personal quest (that can be easily missed). I dont blame you for not finding it.
I go in to bang Red Lucy and then leave or when I'm max level and have more than enough .50 and 12.7mm rounds to handle even the hardest of challenges in it with ease just to make some extra caps cuz I actually like the arena battles, it makes me wish Fallout 3 had it and Fallout 4's didn't get changed last minute to just be a location to recruit Cait and nothing else
Actually that's a quest I like, quite challenging, giving you the opportunity to explore some different areas. And the reward is not that bad. But surely not a fundamental one
I remember doing this egg fetch quest. I kind of liked it, I think I didn't find it frustrating because I may have been over-leveled and found dinner bell a fun shotgun to use.
ye i had a good time doing it aswell, i found the thorn on my way to do another quest in vault 22 so i just did both at the same time solving the issue of that (i for some reason have stark memories of disliking that vault, something about the plants just really hurt my eyes after a minute or two) the deathclaws were the only part i struggled with but I also did that while doing the khan quest in the area and just kinda spent the evening trying different methods of attack (the succesful one was slowly whittling them down with my pest control(what i called my fully modded varmint rifle) after i ran out of explosives
On my 1st playtrough I never went west of New Vegas. So I was very surprised when I found North Vegas and the Thorn on my 2nd playtrough. The Quest is a fun challenge the first time I did it, because I had to come up with several strategies to beat the enemies. But I would not do it again.
I actually like the Grandchester Mansion. Especially since you're not the one being haunted, the Gunner at the end is. The over the top narration is pretty good since it was intended for pre-war tourists from Nuka World and not some over the top dialogue from Preston or something.
I seem to recall the Fallout 3 DLC had a perk allowing you to covert 10 regular Nuka-Colas into one Quantum. Made that quest pretty simple if you wait to complete it after you get the perk.
I actually really liked the Legend Of The Star quest for the story of it. Its just some stupid giveaway in the time before the war used for marketing and it became this ridiculous legend of actual treasure that people killed over.
I like that Fallout 4 kinda continued this trope with the treasure of Jamaica Plain, where it turns out the treasure is just cultural treasures within a time capsule of sorts.
Definitely, when i was playimg it i was fully expecting it to be some company branded plaque or cowboy doll or something; or maybe like the fallout 2 quest it would be a fortune, in outdated currency (200k bottle caps in F2, maybe 20 items of prewar money for this) so even finding *a* gun is a bonus 😂
@@mish375 you are rewarded tho. One of the best energy pistols in the game+more than thousand caps on top. Pretty cool reward for a quest that basically completes itself as you explore the game.
I feel like the Nuka-World treasure hunt could have had an alternate ending to where if you had a high intelligence and the Robot Expert perk, you could have put Bradberton's head into a Robobrain (like a unique looking Robobrain with a full head instead of a brain).
The only problem with Best Left Forgotten is the massive difficulty spike at the end. The first two are basically tutorials, the third the actual level for the quest, the 4th a challenge, and the 5th needing a guide or 90 minutes.
the 5th one is easy just takes luck... just set up a bunch of turrets near the wall and wait for them to shoot the marker... no joke the defence turrets when shooting enemy drones will activate the switch and drop the wall making it so much easier but can take a while to get the to hit their mark
@@goodolrainbowpet But that isn't the intuitive solution. Hence, bad quest design. Don't get me wrong, I absolutely use that method every time I do a playthrough, as doing the whole last puzzle is for the dogs. I love Far Harbor more than any part of Fallout 4, but that quest is bunk.
For the Bleed Me Dry quest, you can also just gather a dozen of each of those eggs and it'll automatically make them a batch when this quest is active.
@@timhorton3231 Also, where the hell are we meant to find a dozen deathclaw eggs? I've gone through every area containing deathclaws, and only the mother deathclaws the area near them have eggs.
@@thesinistersiblings705 There are actual a couple of other nests with Mama death claws to the far south and I think northeast. Don't see them much because there aren't many quests that run through that area and they're further away from the player start compared to quarry junction
@@ilovebirds3157 Cuz the game's fun? It's not like that one quest is the entire game, you aren't invalidating your entire experience by cheating in a minor side quest.
The problem I have with Cappy in a haystack is why can you put Jezebel's head on a robot and give her a body to walk around but they never gave you the option to put Caleb's head on robot so he can walk around. There's a third option if they would have given it to you.
Yup. And maybe make it super interesting by only allowing that option if the player has already completed that part of the Mechanist DLC. Almost as if past experiences have impact.
Because Jezebel and Bradberton don't use the same technology to stay alive, Jezebel has a rather compact system but Bradberton need a big ass machine to stay alive.
The Steel Mill Worker quest had me pulling the hair out of my head. Not because of the ingots themselves (I had a guide video showing me their location), but at various times, game breaking bugs would occur where I'd fall through the map in some areas of the steelyard where many ingots were. On the rooftops were where this was most present. Only way to fix was to keep quitting the game and loading back in so the bugs would stop. Imagine if I had attempted a one life run. Would have ended quickly because the game decided to send me to Brazil.
I spent I we two hours doing that quest alone finding 98 and I was giving up after scouring every inch of that place a hundred times so I went to turn them in....and forgot about the loading bay before the outside area and found the last two steel ingots. My neighbours at the end of the street probably heard my choice of words.
I don't know dude, but that haunted mansion kind of creeped me out. The mansion is a joke, I agree completely, even the ghost seemed fake, but then it disappeared behind a door that proved to be leading to a wall, that had me creeped out for a minute there.
I missed it while playing. But it seems like a retread of Oswalds mission. And Oswald was great, so double dipping on the same tone except for a side quest seems lame.
I actually love the haunted mansion. The robot outside is hilarious, the girl is really creepy, and I totally get into the story. In fact, in my replays of Nuka World I don't run through it early in my plays and kind of save it as a treat for later.
@@spejic1 I legitimately have it as a favorite part of every Nukaworld playthrough. I am rarely ever jump scared by games and for whatever reason the 'ghost' at the end got me bad first time around.
I don't mind "go places, kill things" quests, F4 is more of an FPS than RPG anyway, but settlement/dungeon selection is so narrow you quickly end up repeating exactly same quest over and over again.
One positive thing about Bye Bye Love is that it unlocks How Little We Know. So if you want to take down or help the Omertas before meeting with Benny and having your rep cancelled, this is the only way. You can get a funny dialogue from Caesar if you destroy all the Legion's assets before meeting Benny. For that alone it's worth it. But it would be much better if the Strip was a single area or at he very least the casinos were.
Best Left Forgotten, and DiMA's memories are fine until the last one. I can get through the first 4 defense sections just fine, but #5 gave me so much trouble that I had to look up the solution both times I went through it. If anything, I'm glad they left the awful puzzles beyond what you need to complete to finish the main story of Far Harbor, but holy shit they needed to play test that last one more, because the solution everyone has for it doesn't feel right at all.
On the contrary, instead of not being able to complete the sequences due to not being able to find a solution, I had the oh so classic CTD. So many fucking times I almost nuked my pc since I didn't have a save right before the quest, and I couldn't back out of the sequence. Thankfully after maybe 40 attempts it powered enough through it to get out of the sequence. It crashed again, but I didn't have any after.
I really like the star bottle cap quest in nv considering the whole idea of the reward is built entirely on hearsay. It really pissed me off my first time but by the end of my first playthrough I came around to appreciate the comedy of it
About Bleed Me Dry: You can fight the creatures you bring back, for increasing amounts of money depending on what you fight. 2 deathclaws (most you can fight at once) is roughly 1000 caps if memory serves, making it a great way to make reliable money throughout the game. That, coupled with the other rewards, makes it pretty dang good if you ask me.
That whole quest is pretty fun, typical hunting quest but that doesn't mean it is bad. The fact it ramps up and reward you well makes it good compared to the normal waste of time fetch quest. It really seems like he just did not like that it was hard and meant for ~level 20 players.
One thing I don’t like about it though is that i feel like the best way to do it is to start it early and keep track of what stage you’re on, so when you’re in the area you remember that you had to do one of the stages. I don’t use fast travel and a few times I’ve either forgotten to get the quest before going to vault 22 or forgotten I had to get the mantis eggs when I’m there. Am I really going to trudge all the way back through the vault just for that? But I might be an edge case for purposely making travel harder for myself. I will not stand for the vault 22 slander though
Yeah I feel like bleed me dry is a good quest to spread out across the entire game. It's a little rough to do all at once but having access to the fights after completing each portion is a cool way to earn a few caps and some xp for characters that don't have the luck to abuse gambling.
If you decide to get the deathclaw eggs from Dead Wind Cave instead of Quarry Junction, you can get one of the best anti-deathclaw weapons, the 40mm grenade machine gun “mercy.”
@@CheekiTiki It's still a fun place to explore although it will get boring after your however many'd playtime. I still find new things every now and then, like the door that is underneath the sewerhole the deathclaw crawls out of during the first minutemen quest.
I'm really surprised this was presented as the most uncontroversially worse quest in the game in a list that contains " find all X items, no quest markers, good luck" I'd rather be doing the bug puzzle game than looking around a steel yard for an hour for 2 missing ingots.
Your patience for Vault 22 on subsequent playthroughs is entirely dependent on how you build your character. For one, it's the best area to test out your flamer and fire-based weapons, and usually that means youll have a high enough energy weapons skill to appreciate the unique weapon in the vault. Having a 75 repair also significantly speeds up the completion of the quests of said vault. That said though, the Brotherhood fetch quest associated with Vault 22 is awful, and how well the part is hidden in that particular vault makes it pain to backtrack to if you inevitably miss it first playthrough.
Turbo and Steady are the best chems in New Vegas if you never use VATS. Turbo let you slow-mo, like Max Payne slow-mo action shoot and gun but its more like slow-mo VATS in Fallout 4. Steady is awesome because it tighten up weapon spread to the point even if your character is low on weapon requirement, you will score 95% accuracy using Steady.
That part about the brotherhood fetch quest is Completely true. I tried to do a run where I got them to be okay with the ncr ending but that quest is so bad I just gave up and blew the bunker up
I always level repair (I mean.. jury rigging) So i honestly dont mind revisiting the place each play through. I moreso hate remembering to pick the quests from Dr Hildern and Lucy each time
The best part about Mothership Zeta; is that it leads to a fan-made mod/expansion called Mothership Zeta Crew (I believe the title doesn't delivery justice to it), where after you finish the DLC, you recruit the Enclave remnants and turn them and your ship into its own faction. It was crazy, as it added weapons, armour, and even a storyline.
I thought it was pretty cool along with the mysterious ghost girl appearing out of the corner of your eye the entire time, and the whole scene of her running through a door to nowhere
Bleed Me Dry, while long and difficult until mid-higher levels, is a great source of caps for characters without the luck necessary to bankrupt casinos. If you have high barter, passing the progressively harder checks nets you a rather absurd sum of money compared to pretty much any other quest.
plus also helps if you didnt abuse the gold stealing of dead money and have already been booted out of all casinos, because man, trying to buy all gun runners arsenal uniques gets costly fast
Funny part is I really enjoyed "Best Left Forgotten'' for the first time around, all the other times I played it I had massive modlists installed to fix minor bugs and pathfinding issues.. But the quest was a breath of fresh air at first, but I wouldn't play it again if I wasn't a completionist every other playthrough xd
Yeah I enjoyed it first time around, but after that time I used mods to auto-complete those puzzles. I think if I went back to Fallout 4 I'd probably do the puzzles again the first time around, but once is enough, extra playthroughs just make it annoying.
I enjoyed it up until like the third memory, then I just watched a tutorial but somehow managed to get stuck. I think then I just gave myself them with a cheat holotape on later playthrough.
Yup, and the more you progress in the game, the sillier those get. Sure those raiders somewhere in a shack go into my fortress at the edge of the glowing see, sneak past the sentry bots, dozens of turrets and people with miniguns and power armor to demand some of the food they get delivered from the region wide minutemen network...
The Pitt Steelyard always confused me when I was younger since I could find the last few, and after hours of searching I just gave up Cut to years later and I learned that 2 of them were prone to clipping and falling out of bounds and that younger me wasn’t just some dumbass that couldn’t finish a fetch quest like I thiufhr
@@blakerobertus7533 You can say that again. I could never find my way through that clusterfuck and had to look up a guide on one occasion to get through it's holes and other ruined parts
One of my least favorite quests in all of fallout is Home sweet home in fallout 4 Nuka world, which requires you to teleport to the commonwealth, scare some settlers in a settlement, and return to shank, which you have to do three times, as well as fight a raider boss, just to progress to the final part of the DLC. It’s not only tedious fast traveling a total of 12 times in order to go to the settlement, make them join a gang, and then teleport back, for settlement builders, it means essentially giving up a settlement just to have a couple raiders live there, and it makes Preston Garvey despise you, essentially locking him out of companionship, not a huge problem, but still kinda sucks
And the dialogue associated has your inner monologue in your mind going cmon shank how about I go to commonwealth flag the settlements I want to take with the flags of whom I decide at the time and to do it my way all at once without coming back to you each time to have this stupid conversation plus the being questioned if you’re happy to take your own settlement? It’s like umm dude I own them all!
what i find funny about the dima's memory quest is years earlier, mass effect 3 had almost the EXACT same thing. you need to go into legion's memory and sort out data via some kinda weird block thing, and it looks identical to that.
In comparrison DIMA's quest is far better, as there is enough game there to keep you engaged, where the ME3 quest is just giving you a repetitive task while you listen to plot relevant dialogue.
@@ExternalDialogue tbh I thought DiMA’s was worse because the turret sections are boring and the puzzles were annoyingly long. I’m a massive ME fanboy and I hate puzzles in games anyway so I’m biased.
I really love the Grandchester Mansion, any actual paranormal stuff in Fallout is fascinating to me. I especially like how it's all so obviously a fake tourist trap, but with a real spook at the end.
Which begs the question is it really haunted? I only know of a few ‘haunted’ places in fallout: The graves in New vegas The ghost child in the original games Dunwhich Bores in fallout 4 Dunwhich building fallout 3 Red racer factory fallout 3 Ritual site fallout 3. And the grandchester mansion maybe,
The start of the Witchcraft museum is really creepy at the start when the deathclaw has the people bodies dragging them across the floor.Because if you didn’t know that it was a deathclaw you think of things it could be which freaks you out 😂
You actually get a hint holotape at the start of Cappy in a Haystack which has the hints on the sheet, so i feel like the point of the sheet being behind the door being stupid is rather null.
I know right, like after you get into the top area thing after you equip the spacesuit it’s just annoying. You’re already likely out of ammo by that point
Actually I found mothership zeta to be really interesting and fun. First time through I didn't realize you just get beamed up without consent cause I was like 10lbs from being overweight, which hampered my hoarding during it lol. But in retrospect I think it's one of the coolest and unique dlc stories of any fallout game. On the other hand the most joyless experience I've had in any fallout was Dead Money. It's a shit quest and sucks so much ass it was nothing but an unenjoyable experience with a complete slap in the face in both reward and ending. Sierra Madre ruined an otherwise "perfect" game. Old world blues is leagues better than Dead Money
I loved Mothership Zeta because of its atmosphere of the 1950s sci-fi feeling and the space walk felt so surreal and fun and I was hoarding everything I could find
He didn’t even get the deathclaw eggs the chad way. The cave with the legendary death claw is way harder to make your way through in confined quarters. I had to resort to spamming mini nukes at an angle so the backlash wouldn’t kill me
Maybe it’s because the Grandchester Mystery Mansion is a reference to the Winchester Mystery House, but I actually liked that quest. It’s intentionally cheesy, and you assume all of the creepy stuff was set up by the gunner at the end. But if you go to the attic you run into an actual ghost, which is my favorite side of the Fallout Universe to explore
have done this quest for the first time a few week ago, and i really liked it ! with the basement full of body, i was thinking i was something like the museum of sorcelery or Pickman Gallery
Best left forgotten gives me anxiety just thinking about it. It's kind of reminding me of the vampire spirit realm in Skyrim, where you can only move super slow
Oh god that annoying ass soul cairn? Literally the worst part of skyrims base experience, collecting those pages for saint jiub with no quest markers and having to rely on that broken ass local map is the worst experience. Defeating “the reaper”, finding the spellbooks, and arvaks skull for completion sake is terrible too
noo I love the soul cairn, at least in principle. The execution is mildly annoying, but everything sorrounding it is great and some of my favorite skyrim content.
Should have put the dangerous minds quest where you literally have to go through kellogs brain and listen to amari chat about his past life... or the glowing sea quest where you have to run to find virgil during early game torture of surviving the glowing sea.
You can basically just run through Kellogs memories. You don't actually need to stop and watch any but the last one. Takes less than five minutes. Not a good quest but far from the worst considering how short it is. The glowing sea trek is one of the best parts of the entire game but I can understand some people not enjoying it. It is one of the few places that actually feels threatening in the base game.
While I kinda "enjoyed" the sense of discovery my first time completing it (linear and claustrophic corridors! How original! Pretty much every shooter) on critical thought I think I prefer the mess that is Operation Anchorage, (and that says a lot) because honestly MZ do not make sense from any pov. Any. It's not even fun. And the characters and dialogues are pityful. At least in OA you discover Alaska lore, T-51b lore, US army lore, China lore, the Memorial lore, stealth chinese armor lore... Red Dragons are one of the coolest enemies in the series. The areas are not a labyrint to go through. And snowy Alaska is much better than Alien corridors.
Mill Worker was an absolutely astounding quest; you show up to what is effectively a massive slaver fortress entirely unannounced, get chosen immediately for mill duty, disappear for days on end and come back with all the ingots because they're 0lbs your first run through, and they just give you an entire arsenal of unique weapons and armor to experiment with after knowing you for an accumulative 40 hours and expect you to just play nice.
It's a good quest when doing it for the first time, I actually had fun exploring the Steelyard, the Pitt has to be one of my favorite Fallout DLCs, tied with Far Harbor.
@@TheDragon1276 I'm not saying it isn't fun, I'm just saying it doesn't make any sense if you look at it from an even remotely logical sense. Why would you arm the person you *just* enslaved and know absolutely nothing about?
@@theangrysangheili Oh, sorry I didn't notice I just wanted to state my opinion, but that is pretty hilarious. They even top it all off with a set of Power Armor that is only used by their Boss. Man I miss the Tribal Armor.
Getting the hint sheet at the for cappy in a haystack is actually kinda reminsent of the end of fallout 2 when after you beat the game you get the strategy guide for the game as an item and the flavor text says something like "well THIS would've been useful at the beginning!" And you use it puts tour SPECIAL skills and level to max
Honestly the bug defense game didn’t give me any trouble at all the bugs didn’t mess up once and I enjoyed doing the puzzles. The only annoying thing was it asking you if you wanted to leave every time you fell off the map
In New Vegas specifically, I love a lot of the quests, the quests feel like this was somebody's passion project. The Khan quests are kinda boring, but aren't so long it's unbearable. But the Ultra-Lux questline & that Camp McCarren quest where you're trying to find the spy is just...it isn't boring, not at all, those two are just the buggiest quests in that ENTIRE game for me. There's also the bounty hunting quest in Camp McCarren, and the Cooke-Cooke section is honestly the more buggy 'simple' quests. I say simple because that entire quest is just you killing three guys, getting their heads, and giving them to the guy for money. Not boring, just....buggy
It took me way too much time and too many visits to the wiki to figure out that you shouldn't inform that one guy of your investigation and that you shouldn't inform people of the plans to bomb the monorail
literally the first quest is one of my favorites lol.....love hunting deathclaws, easily my favorite thing to do in new vegas is go to the junction or the train yard and snipe deathclaws, nothing like putting down 20 monsters that would normally ruin you but they cant even figure out where you are cus your 2 squares out on the map with the AM rifle.
Freedom trail from Fallout 4 has to be on there. An early-game slog through a mass of enemies just to get to a door with the most obvious password in the game.
Not to be that guy, but isn't the amount of enemies on the trail the entire point? If you could get through/around them, you'd proven yourself to be capable to the Railroad, which works for the plot.
Except you can completely skip all the enemies if you know literally anything about Boston and know the Old North Church is at the end so just go there -_-
The Freedom trail is fun to walk though, you get to discover American history and kill a bunch of enemies. You can also skip it very easily if you want to as A.) Google exists and B.) You know the password after you do it the first time.
"Bleed Me Dry" isn't really a quest you're supposed to go out of your way to complete all in one go: while a route to get the eggs quickly exists it's also important to remember that Red Lucy specifically tells you to get "a dozen eggs" of each type, and that's actually true, as if you have twelve eggs of the requested type you can turn them in without ever going to the location she recommended; this makes it so you can complete the quest slowly over your playthrough, and that was totally intended The same concept of slow completion goes for "The Legend of the Star". The collectible tied to the quest isn't that hard to come by, there's usually one in every location you'll find empty Sunset Sarsaparilla bottles in, and you have a chance to get one whenever you drink a Sunset Sarsaparilla "Bye Bye Love" leads directly into "How Little We Know" if you haven't done that quest yet, just like how "Pheeble Will" leads directly into "Beyond The Beef". I think the story of Joana and Carlitos is good, and I'm always just happy to help them (even though I do hate the going back and forth)
New Vegas is cool enough to connect those quests so you don't have to backtrack. You do everything in Vault 22 and round through NPCs for the rewards. You do you... however you want.
I get that, but also: i only have so much carrying capacity. I cant say ive ever done this quest slowly, and seeing as you pretty much never need any of these eggs for anything but this quest (well deathclaw eggs for a deathclaw omelette but you see the issue that pops up there) most players i think will probably go to each cave at the same time.
I tend to bunk stuff in the novac motel, but unlike Mike & Zach I don't throw hundreds of guns on the ground. All nicely in the safe. Eggs go there as well. And scrap metal, and all the stuff.
If you just ignore Piper's quest to make her a companion and continue on Kellogg's quest, the mission will softlock, telling you to talk to piper while piper acts like a normal companion.
You can just ask piper to talk and she'll mention the interview. I did exactly what you described and had no problem. Ofc my game softlocked later anyway with me being unable to warn Desmandona that the railroad will be attacked, bc fallout 4 is built like shit
Own personal fave about the Pitt's steel collection: originally around one rooftop where I think slme steel was, they forgot to make one bit of the roof solid, so you'd basically fall through the world and perish while trying to cross it.
I always loved Mothership Zeta. Nice little jaunt that changes pace from exploring the wastes. And the part where you have to fight all the people the aliens abducted, including the cowboy, samurai, ect..
Pew Pew is one of my all time favorite laser weapons lol. I love the red model, I love the tongue-in-cheek two shot nature of it, and I love the long convolution it takes to acquire. It’s honestly the perfect place holder for a sneaky science build until you get a gauss rifle / alien weaponry
The ending to the Cappy in a haystack is most likely a reference to Fallout 2 where after you beat the game you can go to a specific NPC to get the player's guide
Meanwhile playing the worst quests in Starfield: Proceeds to do a full playthrough. Kidding of course. There is the timeline quest. That's a good quest.
Okay but the ashes quest absolutely sends me every time you can shake down a child for her favorite toys, all you do is tell a cat to go home and she just,,,, listens, both VAs sound like they're trying not to laugh it cracks me up every time I hate it
The funniest part to me is that if you don't ask for a better reward, you get the best one. Your first reward is a fusion core, then it goes kickball, teddy bear, silver locket.
I usually start the Joana/Carlitos quest on Joana's end by browsing through the casinos. The cheesy pickup lines when talking to Joana are pure gold and high medicine is useful enough in the game already, so it would be rare not to have enough to start the quest.
I loved "Best Left Forgotten"! It was genuinely a fun time. Bright colors as a break from the dull green of Fallout; a cool motivation for the character to do the quest; and a new mechanic to learn. In my opinion, its only major flaw is that it's on the main questline. I agree with your critique that it could be dull after multiple playthroughs.
I really like Bleed Me Dry. One because of the Dinner Bell, two because you go to most of those places anyway, and three you get to sleep with Lucy. You can also just collect single eggs until you get a batch
Im actually amazed that of my like 10 years of playing new Vegas, I’ve never discovered or heard of the bye bye love quest… always something new to find with that game
funny enough, iirc this was one of the first quests I did when I got to the strip on my first playthrough, so it sticks out in my mind. I think I went around exploring every building before deciding on starting any real quests, and his was the first that I ended up doing.
It’s actually a quest that many players have to do because it can bug out the NCR main questline and make it impossible to complete. The problem of the quest isn’t really the content, it’s more that it’s just running back and forth between two points and NUMEROUS loading screens have to go back and forth between Carlitos twice, that’s 6 loading screens per trip and twelve loading screens total just for that portion of the quest). Having to wait for joana to S-L-O-W-L-Y make her way to the center of the casino is so boring as well, even if you push her to make it go faster.
I hate that tower defense mini game of Dima's quest. The first playthrough was annoying but okay. But the 2nd time onwards really kills the momentum of the DLC
Best left forgotten... I liked it. Puzzling about and easy enough to go through once you have the solution, certainly one of the most memorable quests for me.
The fact that there are specific mods to get around Best Left Forgotten and Dangerous Minds tells you all you need to know what the Fallout Community thinks of these. One and done.
Or it just shows how stupid and impatient the Fallout community is. Yes, I initially hated the DIMA memory quest, but then I actually tried it and didn't quit like a child who can't solve a simple problem. Plus, you can cheese the fifth puzzle easily. And the quest with Kellogg's memories isn't even that long. You can just walk past all the memories until the one with Shawn and wait like 2 or 3 minutes.
@@hermos3602 I think those mods are for players who actually went through the game at least once and are doing another playthrough, I remember some of the modders who are doing these kind of quest-skipping mods actually advise against the use of these mods for first-time players and encourage them to actually try out these quests for once, and I think they have the experienced players in mind when they are doing these mods. However, in the end, it is a choice which is up to the players, I am doing a third playthrough recently, with all sorts of mods, and this time I take the mod to skip DIMA memory quest. For me, one or two time of the quest is enough for my experience.
@@hermos3602 those two missions are a horror and you can not make any valid argument that convinces me that they are good, they are a clear example of lack of creativity.
4:42 i see what you did there rats, we're rats, we're the rats, we prey at night we stalk at night, we're the rats i'm da giant rat that makes all of da rules, let's see what kind of trouble we can get ourselves into
I feel like the only good thing about Best Left Forgotten is that it’s part of an amazing quest line with so many ways to complete it. That is all. Also DiMA/Nick/Belethor has a voice that is amazing to listen to…for the first 5 times a bug got stuck.
Worth pointing out that Sierra also gives you a Nuka Grenade schematic for finishing the Nuka Cola challenge. It's weird because it *uses Nuka Quantum* as an ingredient, but it's made up for by being by far the most powerful grenade in the game. Also, if you already have the schematic, getting another increases the crafting yield from 1 to 2 per bottle used, which is really good. With 3 schematics, it becomes 3 per craft, allowing even a couple of bottles of Quantum to give you some huge damage if you are using explosives.
The problem with Mothership Zeta sadly is that the technology simply was not there in Fallout 3 to do this properly because the core concept is certainly there. Meeting people from the past, torturing wastelanders, trying to work out the alien plot, brand new weapons and equipment, cool little Easter eggs such as the Giddy-up Buttercup room. It just needed ten years of development.
I honestly really enjoyed best left forgotten. I found it a pretty chill change from the normal game play. Totally understand why people dislike it… but I enjoyed the puzzles.
Honestly the memory thing isn't that bad the first time through. It's not very good either, don't get me wrong, but it's unique and interesting the first time. Especially if the bugs don't get stuck, which I don't think they did my first time through Afterwards, it's definitely just as you described it, no doubt about it
Yeah, it's kinda fun to figure out the puzzles the first time (at least if you like mild puzzles in your gaming) but any subsequent playthrough it's very tedious and boring. It's like a worse version of Commander Shephard wandering through the Geth hivemind in Mass Effect games - which is fun in the first playthrough because of the lore dumps but a bit boring doing it again afterwards.
Just played far harbor for the first time and really enjoyed, then came best left forgotten. It would've been manageable if it were a couple 5 minute puzzles, but 5 puzzles that can take one or more hours, it kills the pacing and gets old fast. I took one look at puzzle 5 and I'm not sure I really want the marine armor that badly
Any quest given by the legion in new Vegas: “go kill ncr troops on your own” “Wow you killed them, we still hate you but here is a unique machete with vanilla skin”
Nuka world was fried gold to me. Once all those filthy raiders were dead, I had an absolutely wonderful time exploring the lonely quiet vibes of the dead theme park. And I loooooved the hidden cappy hunt 😆
I had fun with Bleed Me Dry just because I think it’s funny how much the courier is willing to go through just to get some. But then again, the only time I’ve done it I was pretty high level and had already discovered the locations and wiped out the death claws at quarry junction. The vault 22 part is tedious no matter what though.
“The entire DLC of Mothership Zeta” yeah…. I just watched and Let’s Play of it and new I didn’t wanna go through all of that myself. Though I never ran into an issue with the Nuka Cola Quantium because I’m a hoarder and never drink special drinks unless I’m in absolute dire straights and even then I probably won’t XD.
17:22 I got the alien blaster despite not having the Mothership Zeta, it just has a limited supply of ammo. I forget exactly where I grabbed it, but it might’ve been at the one Enclave camp overlooking a giant crater, because I remember finding alien power cells there.
You got the alien blaster at theta crash site. It's somewhere around the upper center of the map. It's the location for the start of the Zeta DLC. Like he said, if you have the DLC installed, you wouldn't be able to grab it until after you return to the wasteland. You can otherwise at any time because it's in the base game.
As always, I hope you guys enjoy and have a good weekend.
Dinner Bell has 11 Crit DMG vs a Riot Shotguns 10, and a tighter spread, making it eons better on a shotgun crit build.
Hi Jabo thank you for your vids
Jabo sierra gives you the flyer that has the locations of cappies on it
No fallout 76?
Hallo fellow fallout enjoyer
Sierra hands you the cappy hint sheet when she gives you the quest. And those hint flyers are also scattered around Nuka-Town, too. Though you may not have seen the one Sierra gives you as the misc items sorting in Fallout 4 is the true monster.
why didn't they just put keys in a fucking keychain
FNV did it
and why not just put halotapes and notes in a different section???
WHY>?!?!?!?
@@VenomApollyon because Bethesda cannot into good interface.
People complained that FO1 and FO2 interface was bad, but Beth's Fallouts ain't better in that regard despite global gaming evolution that occured between those games, which brings some standards that Beth never heard of (or ignored)...
I posted basically the same thing before I saw this, and I thought there was a terminal entry or holotape too?
@@SpecShadow I would say Bethesda has better interface and UI then you seem to give credit but you're correct they didn't learn from their predecessors mistakes and fell down the same holes..
@@SpecShadow fallout 3 actually had a fairly organized system on the pip-boy.
The most unrealistic thing in Fallout 4 was telling a cat "go home" and it did.
Yeah but you say it so convincingly 🥺
Probably the funniest most out of nowhere line in the game tho lol, the way the male player says "home" and "misses you" kill me
Someone else’s cat wouldn’t, but I have a male cat and he wonders outside sometimes. He will literally run back if I yell at him.
@@Jade0603 well to be fair it's YOUR cat and YOU have the food and shelter if someone else told your cat to go home it probably wouldn't
The last level of best left forgotten can fuckinf suck it
Lucy made you recover animal eggs, only to let you scramble hers. Pretty sure there’s something poetic in there somewhere.
Speaking of which, if the next Fallout game takes place anywhere near the year 2300 you can bet your sweet bippy I'm roleplaying as Red Lucy's child with the courier.
@@protojager ok
and a cool shotgun that i immediately went to gun runners and bought a fully upgraded hunting shotgun so i threw it in the lucky 38 to never be seen again
@@protojagerthey aren’t gonna have any games out west unless they find some more of the employees on the first 2 and Vegas
@@i-am-a_person8598 well obsidian and bethsada are owned by microsoft now. so it might happen everyone but like 2 people that worked on new vegas left tho including the director, lead, lead writer and lead designer so all the big people.
What makes best left forgotten even worse is that on survival difficulty your food, water, and sleep continue to go down while your in the virtual world and you can actually die if you take too long to complete the quest.
Oh fuck that! It can ruin a playthrough!
Ah, Bethesda quality
You can leave the simulation at any time though.
@@whynot-tomorrow_1945 Really? I didn’t know that…
@@NotALiberalSoSkipTheScript Yeah, if you exit the simulation, it saves your progress. I think the game's programing makes it so the "simulation" is actually a build-site that the player fast travels into.
I like to take breaks from this quest cuz it's really annoying sometimes xD
Something else worth mentioning, with the sunset sasparilla quest in particular, not only are there way more than the required 50 star caps, but the game doesn't waste those caps after you have finished the quest.
Once you've completed the legend of the star quest, any star cap picked up is converted automatically into a regular bottlecap. So you dont end up with an inventory of dead items which is nice.
Cool, free money
you also easily come across them whilst exploring for other quests, same with the quantum Cola in FO3. You can easily reach the goal just by looting as you go through other side quests
@@DAFPvnk Hell, you can gain a hell of a lot of those caps by collecting a bitchload of Sunset Sasperalllas and drinking them down like you're Sierra the Nuka Quantum addict.
Yeah, I got about 30 of the 50 caps just from drinking Sunset Sapirilla.
There’s 50 needed?! Ok I’ll stop going back everytime I find one 😂😂
Can't relate to the whole "Drinking every Quantum you found" thing, since my psycho ADHD brain saw the glowy soda and went "oh yeah we're keeping those forever"
Oh good I'm not the only one who saw Nuka Quantum, had their monkebrain go "unga bunga shiny!" and hoard all of them.
@@sluttyMapleSyrup i almost never use vats or the jetpack so they were rarely used (for refreshing)
Yeah. I always feel guilty for some reason when I drink one. Like I just removed something special from the wasteland.
@@sluttyMapleSyrup I just collect all teddy bears and store them one one bed...
Same I have them all in my fridge in megaton
11:17 Let’s not skip over how you missed those 2 point blank shots and your immediate reaction to it
Couldn't stop laughing 😂😂
I immediately felt his pain
What annoyed me about Star Control quest was that you can only finish it after turning on the power plant at the end of the DLC. But there's no way to know that.
Bruh. Really?
I remember running around like a maniac because i was missing like 2 or something..
Left frustrated with a hearty fuck that shit and finished Nuke World..
I got lucky and grabbed a dupe to make up for one I couldnt find. I remember seeing the elevator in star control and then looking up at the tower and being like "Oh yeah... there's one up there."
???? Maybe the developers didn't want players to get any of the gangs' endings. Just take down the three leaders in the beginning of the DLC and that is not an issue. It is called the "open season quest". Which lets you connect the power plant right away.
@@miguelcarunchod.1493 That wouldnt make sense. The majority of the rewards in the dlc come from siding with the raiders. Why would the developers want you to skip out on the entire dlc just to get some power armor sooner? Not to mention if the developers wanted that, they never hinted that you get to turn the power on sooner by doing Open Season.
@@Wandervenn Raider rewards? Not sure. My experience with the DLC was I wasn't confortable seeing the merchants with the explosive collars being mistreated, so after talking and being introduced to all the gang leaders, the crazy gang leader gives you the most op AK in the game, "the problem solver", just by saying hello as a welcome gift, I had to go commando on all of them.
Besides that AK, none of the other rewards are practical, I think. Even the endgame option of building raider camps in the commonwealth is totally useless since the player had to build the settlements first for later pillage them, which makes no sense.
And the infinite gatling gun is still obtainable still doing the open season.
The nuka cola raider mechanics were originally just cut content from the vanilla game because it wasn't appealing for the general public, just like Cait, the side kick you find on the commonwealth, her back story was cut because it was too much sad to see.
I honestly really liked the overgrown plant vault. The environmental story telling and seeing an oasis in the Mojave is pretty cool. Not to mention the unique laser rifle.
Lore wise, it's pretty neat, but the layout of the vault is so confusing which is why I really hate going there.
It's cool in concept and story, but omfg does the layout suck
It’s cool the first 2 times. But a hassle afterwards
@@thesucc990 The thing I hate the msot are the enemies, the layout is just annoying. The enemies are cool, and while I did a good amount of damage, the Mantis did more damage than they have any right to, Boone was my human shield there.
YESSSS SAME HERE
I actually love doing Bleed Me Dry, if you wanna play the game properly you’re gonna discover all the locations anyway, and it’s a great quest to do as you progress through the game. You can start it at a low level, finish it at a high level, and keep a good stream of caps coming as you finish each bit. Plus, the Dinner Bell is a great substitute for the Riot Shotgun and having a chance to get ‘well rested’ whenever you want can help when trying to level up
Exactly, plus Bleed Me Dry incentivies the player to pick up quests that also go to the same locations so it also interconnects into the rest of the game
Once I was playing Bleed Me Dry and thanks to it I discovered the fact that if you go up in the Khans camp there's a ramp where if you try hard enough you can go up and get to a Cazadore nest which connects to the Jacobstown forest and get the eggs from that direction.
+1 and difficulty of this quest is a plus imo
Seems to me like the only reason it's on the list is because the enemies are hard?
@ThreeLock3 Maybe, I'm not sure though. Like I've said before, there are other quests that take you to these locations, so ideally a player would be doing those at the same time, so a player would be (hopefully) prepared correctly for the next location with the reward the got from the other quests.
The quest for DIMAs memories has one good thing and that is the best non power armor in the game for the fifth memory as the assault marine armor quest gets added
Just need to slap some ultralight materials on every part so you don't waste half of you carry weight 😋
I don't get why people don't like the puzzles. I liked that quest the one time I played it
@@Sceptile29 yeah but not the fifth
You can just buy the armor from the CoA
@@Sceptile29 when I played it the bugs kept not going going back once they got the data and I spent like 20 minutes on it until I looked it up and found you have to jump on them for them to work for some reason. So I agree with it being terrible. Good in concept but ots buggy and the settlement system is not good enough for that style of quest.
Regarding the "Cappy in a Haystack" quest: Sierra also gives the player the exact hints which are on the help sheet. She gives them via a holotape called 'Hidden Cappy contest hints'.
yep, bet he never pay attention to what was added to his inventory and just skipped the dialog. Heck she says "I'll give you my Cappy Glasses and this 'old contest holotape'. It's got hints about where to find the Hidden Cappys." Sadly that's not a poorly made quest, That's a poor player for skipping dialog.
Most likely 'The Nuka-World contest flyer' at the end is more of a souvenir/Display piece like the maps to decorate your player home if you want.
I mean, I didn't know either and I listened to her. But at that point in the game, my misc section has about 200 items. I also immediately forgot what she gave me, lol. So, I'd still somewhat chalk up the issue to bethesda having a shit inventory system.
The worst part about Best Left Forgotten is there's people like me who didn't realize you could "store" the building blocks. - So it was even more painful because I would pick up one block, drag it over to where it needed to be, placed it down, then ran over to get the next one.
Or when you need to get to certain floating islands to clear a path for that stupid laser and I ended up just taking 2 blocks and doing the Minecraft thing of moving a two block platform forward until my wrist started making noises like a sock full of gravel.
First of all, don't call me out like this...
Bro played it in hardcore mode
I did the same thing. Towards the end I realized you didn't have to do it that way and I was like nope. We are taking a small break from fall out for a couple of weeks haha
bro took survival difficulty to the next level
@@charlesgroome4467 Yeah that's a big fault of that quest, that it's a quest based around the Settlement building system, but if you don't wanna engage with that in your gameplay then it's made all the more difficult by you not knowing how it works.
Specifically the fact you can store stuff. - Which I never did because there's not even an easy way to see what stuff you have in storage. All you can do is go to that item in the menu labyrinth and see whether or not you have extras.
The building menu could've done well with a toggle option that switched to only showing items in storage, or only items you can build with your current materials.
I must have played Fallout New Vegas hundreds of times, and almost NEVER found myself going into the Thorn.
I remember I never even new it existed until like 2 years after the game had come out.
Granted the first year of New vegas was a buggy nightmare.
Just discovered it like three days ago, its been 4 years since I started playing
The area is kinda bland tbh. The only quests that leads close to the thorn are the white wash and arcades personal quest (that can be easily missed). I dont blame you for not finding it.
I go in to bang Red Lucy and then leave or when I'm max level and have more than enough .50 and 12.7mm rounds to handle even the hardest of challenges in it with ease just to make some extra caps cuz I actually like the arena battles, it makes me wish Fallout 3 had it and Fallout 4's didn't get changed last minute to just be a location to recruit Cait and nothing else
Actually that's a quest I like, quite challenging, giving you the opportunity to explore some different areas.
And the reward is not that bad. But surely not a fundamental one
@@gearsfan6669 Bang Lucy, get Dinner Bell, never come back
I remember doing this egg fetch quest. I kind of liked it, I think I didn't find it frustrating because I may have been over-leveled and found dinner bell a fun shotgun to use.
ye i had a good time doing it aswell, i found the thorn on my way to do another quest in vault 22 so i just did both at the same time solving the issue of that (i for some reason have stark memories of disliking that vault, something about the plants just really hurt my eyes after a minute or two) the deathclaws were the only part i struggled with but I also did that while doing the khan quest in the area and just kinda spent the evening trying different methods of attack (the succesful one was slowly whittling them down with my pest control(what i called my fully modded varmint rifle) after i ran out of explosives
On my 1st playtrough I never went west of New Vegas. So I was very surprised when I found North Vegas and the Thorn on my 2nd playtrough.
The Quest is a fun challenge the first time I did it, because I had to come up with several strategies to beat the enemies. But I would not do it again.
I had the gobi scout rifle and found it pretty fun popping death claw heads and blowing up scorpions.
For the deathclaws I got the eggs by going from the great khan encampment instead of going through the main entrance of the quarry
I like it cause unga bunga horny teenager want fade to black
The Red Lucy Quest is probably the hardest fetch quest but not the worst, it's actually quite fun.
"Cazadors are horrible to deal with"
>uses a scoped rifle instead of a high-DPS gun
Sometimes you're just asking for the trouble Jaboo
Shotguns make Cazadores a joke
@@Brando216 Shotgun Surgeon and the Knockdown Perk are so damn good. I Love NV Shotguns
@@sodecdash9336 Shotgun Surgeon + Slugs = 1-shotting Deathclaws, come on people this is basic FNV stuff
Tbh, using explosive rounds in the AMR with 100 guns is the easiest way to deal with deathclaws without coming close in my experience
@@dootmarine1140 Nah, real chads use Katanas and Shisekebabs
I actually like the Grandchester Mansion. Especially since you're not the one being haunted, the Gunner at the end is. The over the top narration is pretty good since it was intended for pre-war tourists from Nuka World and not some over the top dialogue from Preston or something.
I agree. It was one of my favorite parts of Nuka World.
good for you
@@smashfam1 😐
It helps if you've been to the Winchester Mansion that it's based on, which I have.
@@smashfam1 thanks!
"One is bigger than the rest, and I'm sure he makes all of the rules."
But does he prey at night, stalk at night?
Well it is a Night Stalker so I'd say so
Hmm, seems like a question Michael could answer. After all, he was the birthday boy.
No, he’s the giant rat that makes all of the rules 🙄
I feel like I should know this, but what is this a reference to?
@@richardball5843 Jerma's rat movie
I seem to recall the Fallout 3 DLC had a perk allowing you to covert 10 regular Nuka-Colas into one Quantum. Made that quest pretty simple if you wait to complete it after you get the perk.
it was Broken Steel, and the perk was "Quantum Chemist"
I actually really liked the Legend Of The Star quest for the story of it. Its just some stupid giveaway in the time before the war used for marketing and it became this ridiculous legend of actual treasure that people killed over.
I like that Fallout 4 kinda continued this trope with the treasure of Jamaica Plain, where it turns out the treasure is just cultural treasures within a time capsule of sorts.
I agree. The Fallout quests I tend to remember the most are the ones with cruel twist endings, and this is one of the first that comes to mind.
Definitely, when i was playimg it i was fully expecting it to be some company branded plaque or cowboy doll or something; or maybe like the fallout 2 quest it would be a fortune, in outdated currency (200k bottle caps in F2, maybe 20 items of prewar money for this) so even finding *a* gun is a bonus 😂
Technically that was the point. People will kill each other over stupid things and you aren't rewarded for it.
@@mish375 you are rewarded tho. One of the best energy pistols in the game+more than thousand caps on top. Pretty cool reward for a quest that basically completes itself as you explore the game.
I feel like the Nuka-World treasure hunt could have had an alternate ending to where if you had a high intelligence and the Robot Expert perk, you could have put Bradberton's head into a Robobrain (like a unique looking Robobrain with a full head instead of a brain).
Yeah I had a similar idea put his head on top of a Assaulttron
As little sense it would make for the Sole Survivor to know about him, I just wish you could tell him about House. Just to rub salt in the wound.
If only Fallout 4 had engaging choices such as this
You didn't ask if the guy wants that. Playing Bethesda games have made you think every npc is something you can manipulate.
@@deadmeatjb Surely, if there was a quest option to do that, there would also be speech options to support it. Don't be obtuse.
The only problem with Best Left Forgotten is the massive difficulty spike at the end. The first two are basically tutorials, the third the actual level for the quest, the 4th a challenge, and the 5th needing a guide or 90 minutes.
I actually liked the quest, it was kinda different and a nice breakup to the normal gameplay. I didn't find it particularly difficult.
i actually didnt need any guide to do it, it wasnt all that bad honestly, it was just super long and pretty boring
@@fooshfoosh1809 imho this is the problem though. It wasn't the challenging/rewarding sort of difficulty spike, it was the tedious padding kind.
the 5th one is easy just takes luck... just set up a bunch of turrets near the wall and wait for them to shoot the marker... no joke the defence turrets when shooting enemy drones will activate the switch and drop the wall making it so much easier but can take a while to get the to hit their mark
@@goodolrainbowpet But that isn't the intuitive solution. Hence, bad quest design. Don't get me wrong, I absolutely use that method every time I do a playthrough, as doing the whole last puzzle is for the dogs. I love Far Harbor more than any part of Fallout 4, but that quest is bunk.
“The giant nightstalker that makes all of the rules” really got me followed by “seeing what trouble he can get into”
At least someone said it lmao
Went looking for this comment. Same.
They pray at night, they stalk at night
Were rats... Were rats... Were the rats...
For the Bleed Me Dry quest, you can also just gather a dozen of each of those eggs and it'll automatically make them a batch when this quest is active.
That's 180 weight that you'd be dedicating just to eggs, lol. At that point, you might as well just do the quest as directed.
@@timhorton3231 Also, where the hell are we meant to find a dozen deathclaw eggs? I've gone through every area containing deathclaws, and only the mother deathclaws the area near them have eggs.
@@timhorton3231 If you already have the eggs, it's no problem.
@@thesinistersiblings705 There are actual a couple of other nests with Mama death claws to the far south and I think northeast. Don't see them much because there aren't many quests that run through that area and they're further away from the player start compared to quarry junction
@@timhorton3231 why are you carrying all those eggs at the same time
And where did you get so many Mantis, Cazador and Deathclaw eggs?
It's a lot easier to just Power Armor clip through the wall instead of getting all 35 star cores
About par for the course on these really.
At the junk yard, the star core that spawns there will respawn after being taking allowing you to not have to turn on the power.
So.. what's the point in even playing a game?
@@ilovebirds3157 You don't even have to go to any of the attractions, just cap the clan bosses
@@ilovebirds3157 Cuz the game's fun? It's not like that one quest is the entire game, you aren't invalidating your entire experience by cheating in a minor side quest.
The problem I have with Cappy in a haystack is why can you put Jezebel's head on a robot and give her a body to walk around but they never gave you the option to put Caleb's head on robot so he can walk around. There's a third option if they would have given it to you.
Yup. And maybe make it super interesting by only allowing that option if the player has already completed that part of the Mechanist DLC. Almost as if past experiences have impact.
@@HappyBeezerStudios yeah but then it would lock a quest option behind an alternate pay wall
Because Jezebel and Bradberton don't use the same technology to stay alive, Jezebel has a rather compact system but Bradberton need a big ass machine to stay alive.
eh lol
If only Obsidian worked on the game...
The Steel Mill Worker quest had me pulling the hair out of my head. Not because of the ingots themselves (I had a guide video showing me their location), but at various times, game breaking bugs would occur where I'd fall through the map in some areas of the steelyard where many ingots were. On the rooftops were where this was most present. Only way to fix was to keep quitting the game and loading back in so the bugs would stop. Imagine if I had attempted a one life run. Would have ended quickly because the game decided to send me to Brazil.
I spent I we two hours doing that quest alone finding 98 and I was giving up after scouring every inch of that place a hundred times so I went to turn them in....and forgot about the loading bay before the outside area and found the last two steel ingots. My neighbours at the end of the street probably heard my choice of words.
I don't know dude, but that haunted mansion kind of creeped me out. The mansion is a joke, I agree completely, even the ghost seemed fake, but then it disappeared behind a door that proved to be leading to a wall, that had me creeped out for a minute there.
I genuinely thought the mansion was a parody, like most of the DLC, and thought it was hilarious.
@@byronholt2031 Well it is a parody of the real life Winchester Mystery Mansion
I missed it while playing. But it seems like a retread of Oswalds mission. And Oswald was great, so double dipping on the same tone except for a side quest seems lame.
I actually love the haunted mansion. The robot outside is hilarious, the girl is really creepy, and I totally get into the story. In fact, in my replays of Nuka World I don't run through it early in my plays and kind of save it as a treat for later.
@@spejic1 I legitimately have it as a favorite part of every Nukaworld playthrough. I am rarely ever jump scared by games and for whatever reason the 'ghost' at the end got me bad first time around.
The worst quest in fallout is " Another settlement needs help"
I don't mind "go places, kill things" quests, F4 is more of an FPS than RPG anyway, but settlement/dungeon selection is so narrow you quickly end up repeating exactly same quest over and over again.
That's why I love Nuka World.
Help the Raiders take a few settlements and Preston will actively refuse to give you those quests.
He is so full of sh!t. Everything Preston says at the start of the game is either hiding information or just straight Bs.
My first play through was a minuteman run. I’ve never been able to bring myself to do another full play through again.
ROFL!!!!!
One positive thing about Bye Bye Love is that it unlocks How Little We Know. So if you want to take down or help the Omertas before meeting with Benny and having your rep cancelled, this is the only way.
You can get a funny dialogue from Caesar if you destroy all the Legion's assets before meeting Benny. For that alone it's worth it. But it would be much better if the Strip was a single area or at he very least the casinos were.
There's at least mods that make the Strip one single thing instead of like 3 loading screens. Though you do the same thing of trudging back and forth.
Also, the Pimp Boy is locked behind that quest.
the Hidden valley computer virus quest is by far one of the worst experiences in video games I’ve ever had, idk how it didn’t make it onto this list
I never suffer with that quest. Is it because I generally invest into science?
@@bartudundar3193No, it means either you’re addicted to Turbo in-game or have a good Luck stat irl.
Best Left Forgotten, and DiMA's memories are fine until the last one. I can get through the first 4 defense sections just fine, but #5 gave me so much trouble that I had to look up the solution both times I went through it. If anything, I'm glad they left the awful puzzles beyond what you need to complete to finish the main story of Far Harbor, but holy shit they needed to play test that last one more, because the solution everyone has for it doesn't feel right at all.
there is an exploit that level 5 can be solved by juts placing turrets near to the barrier and waiting a few minitues
@@noahhuls once i found that out AFTER doing the hard way…i was angery
@@firstnameiii7270 Yup 😭 then right after i finished it the quest broke. i dont have the strength to do everything again
And sometimes the little bug things just stop, so you have to reload to before you went in, potentially losing you a LOT of progress. I hate it.
On the contrary, instead of not being able to complete the sequences due to not being able to find a solution, I had the oh so classic CTD. So many fucking times I almost nuked my pc since I didn't have a save right before the quest, and I couldn't back out of the sequence. Thankfully after maybe 40 attempts it powered enough through it to get out of the sequence. It crashed again, but I didn't have any after.
I really like the star bottle cap quest in nv considering the whole idea of the reward is built entirely on hearsay. It really pissed me off my first time but by the end of my first playthrough I came around to appreciate the comedy of it
"If Dead Money is so good, why isn't there a Dead Money 2?"
The Dead Money 2 in question:
About Bleed Me Dry: You can fight the creatures you bring back, for increasing amounts of money depending on what you fight. 2 deathclaws (most you can fight at once) is roughly 1000 caps if memory serves, making it a great way to make reliable money throughout the game. That, coupled with the other rewards, makes it pretty dang good if you ask me.
That whole quest is pretty fun, typical hunting quest but that doesn't mean it is bad. The fact it ramps up and reward you well makes it good compared to the normal waste of time fetch quest. It really seems like he just did not like that it was hard and meant for ~level 20 players.
One thing I don’t like about it though is that i feel like the best way to do it is to start it early and keep track of what stage you’re on, so when you’re in the area you remember that you had to do one of the stages.
I don’t use fast travel and a few times I’ve either forgotten to get the quest before going to vault 22 or forgotten I had to get the mantis eggs when I’m there. Am I really going to trudge all the way back through the vault just for that? But I might be an edge case for purposely making travel harder for myself. I will not stand for the vault 22 slander though
They NEVER told me that!
Yeah I feel like bleed me dry is a good quest to spread out across the entire game. It's a little rough to do all at once but having access to the fights after completing each portion is a cool way to earn a few caps and some xp for characters that don't have the luck to abuse gambling.
If you decide to get the deathclaw eggs from Dead Wind Cave instead of Quarry Junction, you can get one of the best anti-deathclaw weapons, the 40mm grenade machine gun “mercy.”
The worst quest is finding all of those star cores in Nuka World hands down.
That power armor is worth it, that and you can just clip through the wall and get the armor
@@gingerburk7279i think that is the problem, the rewards are very nice so you are incentivised to complete it. No matter how big of a slog it is.
Nuka World really just kinda sucks in general. There's so little to do unless you want to do an evil playthrough
@@CheekiTiki It's still a fun place to explore although it will get boring after your however many'd playtime.
I still find new things every now and then, like the door that is underneath the sewerhole the deathclaw crawls out of during the first minutemen quest.
@@koekiejam18 isn't that from the base game?
The Dimah memory quest is actually really cool, it just goes on for WAY TOO LONG. If it was shorter I don't think people would hate it as much.
I almost forgot i was playing fallout when doing this quest.
Funny enough the latest ratchet and clank basically ripped this off.
Yeah 3 levels should be perfect
Nah its just a pain
I'm really surprised this was presented as the most uncontroversially worse quest in the game in a list that contains " find all X items, no quest markers, good luck"
I'd rather be doing the bug puzzle game than looking around a steel yard for an hour for 2 missing ingots.
@@Noschool100 same.
The fact you didn’t add the quest where you gotta take sticky to big town is CRAZY
You can pass a check to make him stop talking, then give him power armor and a mini gun lol. I try to keep Sticky as long as possible
You could just fast travel
@@jonusaguilar8156 thats what i did
Your patience for Vault 22 on subsequent playthroughs is entirely dependent on how you build your character.
For one, it's the best area to test out your flamer and fire-based weapons, and usually that means youll have a high enough energy weapons skill to appreciate the unique weapon in the vault. Having a 75 repair also significantly speeds up the completion of the quests of said vault.
That said though, the Brotherhood fetch quest associated with Vault 22 is awful, and how well the part is hidden in that particular vault makes it pain to backtrack to if you inevitably miss it first playthrough.
You actually only need 50 repair for the elevator
Turbo and Steady are the best chems in New Vegas if you never use VATS. Turbo let you slow-mo, like Max Payne slow-mo action shoot and gun but its more like slow-mo VATS in Fallout 4. Steady is awesome because it tighten up weapon spread to the point even if your character is low on weapon requirement, you will score 95% accuracy using Steady.
@@White_Tiger93 I have no idea what that has to do with anything in Vault 22
That part about the brotherhood fetch quest is Completely true. I tried to do a run where I got them to be okay with the ncr ending but that quest is so bad I just gave up and blew the bunker up
I always level repair (I mean.. jury rigging) So i honestly dont mind revisiting the place each play through. I moreso hate remembering to pick the quests from Dr Hildern and Lucy each time
The best part about Mothership Zeta; is that it leads to a fan-made mod/expansion called Mothership Zeta Crew (I believe the title doesn't delivery justice to it), where after you finish the DLC, you recruit the Enclave remnants and turn them and your ship into its own faction. It was crazy, as it added weapons, armour, and even a storyline.
That ones a classic
you get the best guns on that dlc
dude was tripping by saying the dlc was ass
@@Prod_Venny The DLC having good loot doesnt make it a good dlc
@@ZeallustImmortal well I wouldn't say thats the only reason but like broken steel exist so.......................
@@Prod_Venny Okay and?
I unironically enjoyed Grandchester Mystery Mansion and was throughly invested in the story they were telling.
I thought it was pretty cool along with the mysterious ghost girl appearing out of the corner of your eye the entire time, and the whole scene of her running through a door to nowhere
Me too! I always stop by I just like the idea of a corny theme park haunted house!
Hated stopping between doors for the announcer to speak, only one that was any good was the exploding room. Let me be impatient, game!
Me too... For the first time. The narration is sooooo slow when you already know the story.
A large part of what worked in Fallout 76 was applying that entire philosophy to the whole game.
Bleed Me Dry, while long and difficult until mid-higher levels, is a great source of caps for characters without the luck necessary to bankrupt casinos. If you have high barter, passing the progressively harder checks nets you a rather absurd sum of money compared to pretty much any other quest.
plus also helps if you didnt abuse the gold stealing of dead money and have already been booted out of all casinos, because man, trying to buy all gun runners arsenal uniques gets costly fast
30k chip dupe glitch 🤭
Funny part is I really enjoyed "Best Left Forgotten'' for the first time around, all the other times I played it I had massive modlists installed to fix minor bugs and pathfinding issues.. But the quest was a breath of fresh air at first, but I wouldn't play it again if I wasn't a completionist every other playthrough xd
Booooooo
Yeah I enjoyed it first time around, but after that time I used mods to auto-complete those puzzles. I think if I went back to Fallout 4 I'd probably do the puzzles again the first time around, but once is enough, extra playthroughs just make it annoying.
I enjoyed it up until like the third memory, then I just watched a tutorial but somehow managed to get stuck. I think then I just gave myself them with a cheat holotape on later playthrough.
Which mod fixes it?
Im pretty sure theres a mod that just lets you skip it
If your repair skill is high enough you can repair the food processor yourself without having to go scavenger hunting for miscellaneous parts.
Yes lol I never thought anyone would do the item list repair
The quests that I hate are the ones where a settlement is under attack and then you have to help them and do a quest for them
same here even tho do them for the xp to get buff
Yup, and the more you progress in the game, the sillier those get.
Sure those raiders somewhere in a shack go into my fortress at the edge of the glowing see, sneak past the sentry bots, dozens of turrets and people with miniguns and power armor to demand some of the food they get delivered from the region wide minutemen network...
"there is another settlement that needs your help"
yeah 20 settlers in walled settlement of 300 defense all armed with gauss rifles missile launchers etc can't stand up to a few raiders.
The Pitt Steelyard always confused me when I was younger since I could find the last few, and after hours of searching I just gave up
Cut to years later and I learned that 2 of them were prone to clipping and falling out of bounds and that younger me wasn’t just some dumbass that couldn’t finish a fetch quest like I thiufhr
I still remember looking up a tutorial to glitch out-of-bounds in the ps3 version. I kept having to do it every time I started a new Pitt playthrough.
@@patnewbie2177 lol the bars, eh? Yeah i fuckin hated the ones on the roof of the factory. Had to reload countless times on those bastards
@@Atamosk-bu7zt yup.
But now I play on PC and don't have to worry about that! Hooray!
@@patnewbie2177 You can get your Fallout 3 to work on PC? No matter what fixes and patches I did it just refuses to work for me
I personally love Vault 22 and all the storytelling inside the vault. I also always loved the aesthetic as well for it.
Yeah, I especially don’t mind it once I fix the elevator
Yeah, I'd much rather step into Vault 22 than Vault 34
@@blakerobertus7533 You can say that again. I could never find my way through that clusterfuck and had to look up a guide on one occasion to get through it's holes and other ruined parts
Nahhhh hard disagree that took me like 3 hours to do 😹
@@blakerobertus7533 is vault 34 the one with radiation? If so that’s very true
I remember Best Left Forgotten being a fun change of pace, but I also remember thinking that it took too long and was too much waiting.
One of my least favorite quests in all of fallout is Home sweet home in fallout 4 Nuka world, which requires you to teleport to the commonwealth, scare some settlers in a settlement, and return to shank, which you have to do three times, as well as fight a raider boss, just to progress to the final part of the DLC. It’s not only tedious fast traveling a total of 12 times in order to go to the settlement, make them join a gang, and then teleport back, for settlement builders, it means essentially giving up a settlement just to have a couple raiders live there, and it makes Preston Garvey despise you, essentially locking him out of companionship, not a huge problem, but still kinda sucks
I only play on survival, and that quest is the sole reason I don’t side with the raiders anymore. Literal hours of walking
And the dialogue associated has your inner monologue in your mind going cmon shank how about I go to commonwealth flag the settlements I want to take with the flags of whom I decide at the time and to do it my way all at once without coming back to you each time to have this stupid conversation plus the being questioned if you’re happy to take your own settlement? It’s like umm dude I own them all!
Meanwhile, people who refuse to fast travel in these games:
what i find funny about the dima's memory quest is years earlier, mass effect 3 had almost the EXACT same thing. you need to go into legion's memory and sort out data via some kinda weird block thing, and it looks identical to that.
In comparrison DIMA's quest is far better, as there is enough game there to keep you engaged, where the ME3 quest is just giving you a repetitive task while you listen to plot relevant dialogue.
@@ExternalDialogue tbh I thought DiMA’s was worse because the turret sections are boring and the puzzles were annoyingly long. I’m a massive ME fanboy and I hate puzzles in games anyway so I’m biased.
I really love the Grandchester Mansion, any actual paranormal stuff in Fallout is fascinating to me. I especially like how it's all so obviously a fake tourist trap, but with a real spook at the end.
Which begs the question is it really haunted?
I only know of a few ‘haunted’ places in fallout:
The graves in New vegas
The ghost child in the original games
Dunwhich Bores in fallout 4
Dunwhich building fallout 3
Red racer factory fallout 3
Ritual site fallout 3.
And the grandchester mansion maybe,
It really was fun and just another loot place
The start of the Witchcraft museum is really creepy at the start when the deathclaw has the people bodies dragging them across the floor.Because if you didn’t know that it was a deathclaw you think of things it could be which freaks you out 😂
@@elric5371 you can see a kid running through a door and behind that door is a wall
@@Rubenlagriculture yeah but what if it’s part of the attraction?
You actually get a hint holotape at the start of Cappy in a Haystack which has the hints on the sheet, so i feel like the point of the sheet being behind the door being stupid is rather null.
the Thorn quest is made better by the fact clearing out the death claws also also gets the Sloan rewards as well
Holy fuck he wasn’t kidding about Mothership Zeta. That is the single most joyless experience I’ve ever had playing fallout.
I know right, like after you get into the top area thing after you equip the spacesuit it’s just annoying. You’re already likely out of ammo by that point
Actually I found mothership zeta to be really interesting and fun. First time through I didn't realize you just get beamed up without consent cause I was like 10lbs from being overweight, which hampered my hoarding during it lol. But in retrospect I think it's one of the coolest and unique dlc stories of any fallout game. On the other hand the most joyless experience I've had in any fallout was Dead Money. It's a shit quest and sucks so much ass it was nothing but an unenjoyable experience with a complete slap in the face in both reward and ending. Sierra Madre ruined an otherwise "perfect" game. Old world blues is leagues better than Dead Money
@@BatsofPrey mothership zeta is what the dead money haters say dead money is.
@@BatsofPrey the reward is literally infinite money
I loved Mothership Zeta because of its atmosphere of the 1950s sci-fi feeling and the space walk felt so surreal and fun and I was hoarding everything I could find
Sure, “bleed me dry” was treacherous, but I’ll be damned if my courier was gonna die a virgin
Legendary
No death law is too great for post Apocalypse coochie.
If you were a female, then youd have Benny
I think his complaints about "Bleed Me Dry" were completely invalid for the most part.
He didn’t even get the deathclaw eggs the chad way. The cave with the legendary death claw is way harder to make your way through in confined quarters. I had to resort to spamming mini nukes at an angle so the backlash wouldn’t kill me
Maybe it’s because the Grandchester Mystery Mansion is a reference to the Winchester Mystery House, but I actually liked that quest. It’s intentionally cheesy, and you assume all of the creepy stuff was set up by the gunner at the end. But if you go to the attic you run into an actual ghost, which is my favorite side of the Fallout Universe to explore
have done this quest for the first time a few week ago, and i really liked it ! with the basement full of body, i was thinking i was something like the museum of sorcelery or Pickman Gallery
Best left forgotten gives me anxiety just thinking about it. It's kind of reminding me of the vampire spirit realm in Skyrim, where you can only move super slow
Oh god that annoying ass soul cairn? Literally the worst part of skyrims base experience, collecting those pages for saint jiub with no quest markers and having to rely on that broken ass local map is the worst experience. Defeating “the reaper”, finding the spellbooks, and arvaks skull for completion sake is terrible too
@@courier6960 Yup, that one, such a draining experience playing through it
noo I love the soul cairn, at least in principle. The execution is mildly annoying, but everything sorrounding it is great and some of my favorite skyrim content.
Should have put the dangerous minds quest where you literally have to go through kellogs brain and listen to amari chat about his past life... or the glowing sea quest where you have to run to find virgil during early game torture of surviving the glowing sea.
You can basically just run through Kellogs memories. You don't actually need to stop and watch any but the last one. Takes less than five minutes. Not a good quest but far from the worst considering how short it is. The glowing sea trek is one of the best parts of the entire game but I can understand some people not enjoying it. It is one of the few places that actually feels threatening in the base game.
In my opinion, the worst fallout quests are in survival mode "walk across half the map to retrieve an item from a desk and walk back" lol
Mothership Zeta was one of my favourites. The weapons you get are overpowered and it’s really fun for a stealth based character.
While I kinda "enjoyed" the sense of discovery my first time completing it (linear and claustrophic corridors! How original! Pretty much every shooter) on critical thought I think I prefer the mess that is Operation Anchorage, (and that says a lot) because honestly MZ do not make sense from any pov. Any.
It's not even fun. And the characters and dialogues are pityful.
At least in OA you discover Alaska lore, T-51b lore, US army lore, China lore, the Memorial lore, stealth chinese armor lore...
Red Dragons are one of the coolest enemies in the series.
The areas are not a labyrint to go through. And snowy Alaska is much better than Alien corridors.
@@TiomesTheOne very L opinion
Mill Worker was an absolutely astounding quest; you show up to what is effectively a massive slaver fortress entirely unannounced, get chosen immediately for mill duty, disappear for days on end and come back with all the ingots because they're 0lbs your first run through, and they just give you an entire arsenal of unique weapons and armor to experiment with after knowing you for an accumulative 40 hours and expect you to just play nice.
It's a good quest when doing it for the first time, I actually had fun exploring the Steelyard, the Pitt has to be one of my favorite Fallout DLCs, tied with Far Harbor.
@@TheDragon1276 I'm not saying it isn't fun, I'm just saying it doesn't make any sense if you look at it from an even remotely logical sense. Why would you arm the person you *just* enslaved and know absolutely nothing about?
@@theangrysangheili Oh, sorry I didn't notice I just wanted to state my opinion, but that is pretty hilarious. They even top it all off with a set of Power Armor that is only used by their Boss. Man I miss the Tribal Armor.
Getting the hint sheet at the for cappy in a haystack is actually kinda reminsent of the end of fallout 2 when after you beat the game you get the strategy guide for the game as an item and the flavor text says something like "well THIS would've been useful at the beginning!" And you use it puts tour SPECIAL skills and level to max
Honestly the bug defense game didn’t give me any trouble at all the bugs didn’t mess up once and I enjoyed doing the puzzles. The only annoying thing was it asking you if you wanted to leave every time you fell off the map
In New Vegas specifically, I love a lot of the quests, the quests feel like this was somebody's passion project. The Khan quests are kinda boring, but aren't so long it's unbearable. But the Ultra-Lux questline & that Camp McCarren quest where you're trying to find the spy is just...it isn't boring, not at all, those two are just the buggiest quests in that ENTIRE game for me. There's also the bounty hunting quest in Camp McCarren, and the Cooke-Cooke section is honestly the more buggy 'simple' quests. I say simple because that entire quest is just you killing three guys, getting their heads, and giving them to the guy for money. Not boring, just....buggy
It took me way too much time and too many visits to the wiki to figure out that you shouldn't inform that one guy of your investigation and that you shouldn't inform people of the plans to bomb the monorail
@@HappyBeezerStudios That quest always broke for me 😭
literally the first quest is one of my favorites lol.....love hunting deathclaws, easily my favorite thing to do in new vegas is go to the junction or the train yard and snipe deathclaws, nothing like putting down 20 monsters that would normally ruin you but they cant even figure out where you are cus your 2 squares out on the map with the AM rifle.
I liked the mystery manor. I was especially freaked out when the young ghost girl kept showing up
smol brain: Red Lucy want's you to go into a cazador nest
big brain: Red Lucy pays you to reduce the amount of cazadores in the Mojave.
Freedom trail from Fallout 4 has to be on there. An early-game slog through a mass of enemies just to get to a door with the most obvious password in the game.
Not to be that guy, but isn't the amount of enemies on the trail the entire point? If you could get through/around them, you'd proven yourself to be capable to the Railroad, which works for the plot.
Once you know where the church is you can skip that quest so yeah it’s annoying but it’s okay
Except you can completely skip all the enemies if you know literally anything about Boston and know the Old North Church is at the end so just go there -_-
hey its an rpg game ( not really ) you khow you dont have to do something hard in early game if you dont want to do it . right ?
The Freedom trail is fun to walk though, you get to discover American history and kill a bunch of enemies. You can also skip it very easily if you want to as A.) Google exists and B.) You know the password after you do it the first time.
"Bleed Me Dry" isn't really a quest you're supposed to go out of your way to complete all in one go: while a route to get the eggs quickly exists it's also important to remember that Red Lucy specifically tells you to get "a dozen eggs" of each type, and that's actually true, as if you have twelve eggs of the requested type you can turn them in without ever going to the location she recommended; this makes it so you can complete the quest slowly over your playthrough, and that was totally intended
The same concept of slow completion goes for "The Legend of the Star". The collectible tied to the quest isn't that hard to come by, there's usually one in every location you'll find empty Sunset Sarsaparilla bottles in, and you have a chance to get one whenever you drink a Sunset Sarsaparilla
"Bye Bye Love" leads directly into "How Little We Know" if you haven't done that quest yet, just like how "Pheeble Will" leads directly into "Beyond The Beef". I think the story of Joana and Carlitos is good, and I'm always just happy to help them (even though I do hate the going back and forth)
Exactly, fnv quest are reward themselves, they and the lore and story within them are so amazing. But this guy hates on vault 22 as well...
New Vegas is cool enough to connect those quests so you don't have to backtrack. You do everything in Vault 22 and round through NPCs for the rewards.
You do you... however you want.
but who carries around those heavy eggs. they get cooked or sold at the he first opportunity. even as food for survival there are better choices.
I get that, but also: i only have so much carrying capacity. I cant say ive ever done this quest slowly, and seeing as you pretty much never need any of these eggs for anything but this quest (well deathclaw eggs for a deathclaw omelette but you see the issue that pops up there) most players i think will probably go to each cave at the same time.
I tend to bunk stuff in the novac motel, but unlike Mike & Zach I don't throw hundreds of guns on the ground. All nicely in the safe. Eggs go there as well. And scrap metal, and all the stuff.
If you just ignore Piper's quest to make her a companion and continue on Kellogg's quest, the mission will softlock, telling you to talk to piper while piper acts like a normal companion.
You can just ask piper to talk and she'll mention the interview. I did exactly what you described and had no problem. Ofc my game softlocked later anyway with me being unable to warn Desmandona that the railroad will be attacked, bc fallout 4 is built like shit
@@munchfive5691 nah, the railroad should just be destroyed and the game is making sure you know that
@@thecatthatgotaway I don't even like the railroad much, just wanted to try their side of the main quest. I guess Bethesda didn't want me to lol
@@thecatthatgotaway All the factions suck in F4 tbh. The brother hood is probably the most fun to actually play though imo
@@BullFrogFace I am a minuteman in heart and soul. Real fun. Preston and all. Go minuteman! (whistle)
Own personal fave about the Pitt's steel collection: originally around one rooftop where I think slme steel was, they forgot to make one bit of the roof solid, so you'd basically fall through the world and perish while trying to cross it.
I always loved Mothership Zeta. Nice little jaunt that changes pace from exploring the wastes. And the part where you have to fight all the people the aliens abducted, including the cowboy, samurai, ect..
You don’t have too. But you did didn’t you. Freaking murder hobo
@@hyperball3288 How else am I gonna get their shit
@@underwaterzebra6672 reverse pickpocketting them?
You could tell they wanted to make another “Shivering Isles” send off to the game since it was the last DLC but it wasn’t quite that good.
Since when you have to fight people aliens has abducted? They help you along the way.
Pew Pew is one of my all time favorite laser weapons lol. I love the red model, I love the tongue-in-cheek two shot nature of it, and I love the long convolution it takes to acquire. It’s honestly the perfect place holder for a sneaky science build until you get a gauss rifle / alien weaponry
The ending to the Cappy in a haystack is most likely a reference to Fallout 2 where after you beat the game you can go to a specific NPC to get the player's guide
You get that guide right at the start, there’s just extra copies lying around
Meanwhile playing the worst quests in Starfield:
Proceeds to do a full playthrough.
Kidding of course. There is the timeline quest. That's a good quest.
Okay but the ashes quest absolutely sends me every time you can shake down a child for her favorite toys, all you do is tell a cat to go home and she just,,,, listens, both VAs sound like they're trying not to laugh it cracks me up every time I hate it
The funniest part to me is that if you don't ask for a better reward, you get the best one. Your first reward is a fusion core, then it goes kickball, teddy bear, silver locket.
@@evanlittle6347 Ahh another one who hoards fusion cores and only uses them for key points in the story? Don't forget to switch them when they're
bleed me dry is a great quest, crazy xp and a good challange when you feel like youre cutting thru othr npc's
I honestly loved it
it makes you feel like a monster hunter
Even though the riot shotgun is better, camo pattern pump action shotgun fits well with my lever action and revolver build
FNV simps out in full force. God forbid you criticize some of the terrible quests in an otherwise great game.
@@timhorton3231 there's definitely some bad quests in FNV all im saying is bleed my dry isnt one of them. stop crying.
I usually start the Joana/Carlitos quest on Joana's end by browsing through the casinos. The cheesy pickup lines when talking to Joana are pure gold and high medicine is useful enough in the game already, so it would be rare not to have enough to start the quest.
I loved "Best Left Forgotten"! It was genuinely a fun time. Bright colors as a break from the dull green of Fallout; a cool motivation for the character to do the quest; and a new mechanic to learn. In my opinion, its only major flaw is that it's on the main questline. I agree with your critique that it could be dull after multiple playthroughs.
i liked best left forgotten too. Glad its not just me lmao i was confused at it being number one.
I really like Bleed Me Dry. One because of the Dinner Bell, two because you go to most of those places anyway, and three you get to sleep with Lucy. You can also just collect single eggs until you get a batch
Im actually amazed that of my like 10 years of playing new Vegas, I’ve never discovered or heard of the bye bye love quest… always something new to find with that game
I did this ONCE. It was such a long quest, it was kind of boring to do. Usually, I kill the Omertas as soon as possible.
@@infiniteaaron I tend to go through the whole thing, having fun see the bosses kill each other, than backstab Cachino for being such a dick.
@@HappyBeezerStudios I played Fallout 4 and hated it, so I have only played more than a couple hours of Fallout with New Vegas.
funny enough, iirc this was one of the first quests I did when I got to the strip on my first playthrough, so it sticks out in my mind. I think I went around exploring every building before deciding on starting any real quests, and his was the first that I ended up doing.
It’s actually a quest that many players have to do because it can bug out the NCR main questline and make it impossible to complete. The problem of the quest isn’t really the content, it’s more that it’s just running back and forth between two points and NUMEROUS loading screens have to go back and forth between Carlitos twice, that’s 6 loading screens per trip and twelve loading screens total just for that portion of the quest).
Having to wait for joana to S-L-O-W-L-Y make her way to the center of the casino is so boring as well, even if you push her to make it go faster.
I hate that tower defense mini game of Dima's quest.
The first playthrough was annoying but okay. But the 2nd time onwards really kills the momentum of the DLC
Best left forgotten... I liked it. Puzzling about and easy enough to go through once you have the solution, certainly one of the most memorable quests for me.
The fact that there are specific mods to get around Best Left Forgotten and Dangerous Minds tells you all you need to know what the Fallout Community thinks of these. One and done.
Or it just shows how stupid and impatient the Fallout community is. Yes, I initially hated the DIMA memory quest, but then I actually tried it and didn't quit like a child who can't solve a simple problem. Plus, you can cheese the fifth puzzle easily. And the quest with Kellogg's memories isn't even that long. You can just walk past all the memories until the one with Shawn and wait like 2 or 3 minutes.
@@hermos3602 still a nuisance to do after multiple playthroughs tho
@@hermos3602 I think those mods are for players who actually went through the game at least once and are doing another playthrough, I remember some of the modders who are doing these kind of quest-skipping mods actually advise against the use of these mods for first-time players and encourage them to actually try out these quests for once, and I think they have the experienced players in mind when they are doing these mods. However, in the end, it is a choice which is up to the players, I am doing a third playthrough recently, with all sorts of mods, and this time I take the mod to skip DIMA memory quest. For me, one or two time of the quest is enough for my experience.
@@hermos3602 those two missions are a horror and you can not make any valid argument that convinces me that they are good, they are a clear example of lack of creativity.
4:42 i see what you did there
rats, we're rats, we're the rats, we prey at night we stalk at night, we're the rats
i'm da giant rat that makes all of da rules, let's see what kind of trouble we can get ourselves into
Hell yeeeah
I feel like the only good thing about Best Left Forgotten is that it’s part of an amazing quest line with so many ways to complete it. That is all. Also DiMA/Nick/Belethor has a voice that is amazing to listen to…for the first 5 times a bug got stuck.
a bit like dead money, that lives on its story, but the actual gameplay can be super frustrating.
10:48 no because the stats you get from drinking Nuka Cola Quantum are terrible, no one should be drinking nuka cola quantum.
Exactly, I always keep it in the nuka cola machine in the megaton house
Worth pointing out that Sierra also gives you a Nuka Grenade schematic for finishing the Nuka Cola challenge. It's weird because it *uses Nuka Quantum* as an ingredient, but it's made up for by being by far the most powerful grenade in the game. Also, if you already have the schematic, getting another increases the crafting yield from 1 to 2 per bottle used, which is really good. With 3 schematics, it becomes 3 per craft, allowing even a couple of bottles of Quantum to give you some huge damage if you are using explosives.
There is also a perk added by Broken Steel that turns every 10 regular nuka colas you collect into 1 quantum.
The problem with Mothership Zeta sadly is that the technology simply was not there in Fallout 3 to do this properly because the core concept is certainly there. Meeting people from the past, torturing wastelanders, trying to work out the alien plot, brand new weapons and equipment, cool little Easter eggs such as the Giddy-up Buttercup room. It just needed ten years of development.
The people they had captured from the past really were the best part. But yeah, on the whole the dlc is just one big "Why this?"
Eh well. At least it's good for getting more alien blaster/Firebrand ammo.
@@patnewbie2177 Except not. They use different ammo, cause that makes sense.
@@NEEDbacon oh. I must not have noticed. Then again it's been a while since I played Zeta and had the alien blaster at once.
to show the aliens actually were the ones who launched the nukes
I honestly really enjoyed best left forgotten. I found it a pretty chill change from the normal game play. Totally understand why people dislike it… but I enjoyed the puzzles.
I read in the new Vegas guide book that there's only 50 star caps scattered around and the other 50 is from drinking sarsaparilla
Honestly the memory thing isn't that bad the first time through. It's not very good either, don't get me wrong, but it's unique and interesting the first time. Especially if the bugs don't get stuck, which I don't think they did my first time through
Afterwards, it's definitely just as you described it, no doubt about it
Yeah, it's kinda fun to figure out the puzzles the first time (at least if you like mild puzzles in your gaming) but any subsequent playthrough it's very tedious and boring. It's like a worse version of Commander Shephard wandering through the Geth hivemind in Mass Effect games - which is fun in the first playthrough because of the lore dumps but a bit boring doing it again afterwards.
Just played far harbor for the first time and really enjoyed, then came best left forgotten. It would've been manageable if it were a couple 5 minute puzzles, but 5 puzzles that can take one or more hours, it kills the pacing and gets old fast. I took one look at puzzle 5 and I'm not sure I really want the marine armor that badly
Any quest given by the legion in new Vegas: “go kill ncr troops on your own”
“Wow you killed them, we still hate you but here is a unique machete with vanilla skin”
Nuka world was fried gold to me. Once all those filthy raiders were dead, I had an absolutely wonderful time exploring the lonely quiet vibes of the dead theme park. And I loooooved the hidden cappy hunt 😆
I had fun with Bleed Me Dry just because I think it’s funny how much the courier is willing to go through just to get some. But then again, the only time I’ve done it I was pretty high level and had already discovered the locations and wiped out the death claws at quarry junction. The vault 22 part is tedious no matter what though.
I did it for the shotgun, not sex.
4:18 "The next egg pack belongs to the Nightstalkers who are seemingly miles harder to kill" *laughs in animal friend*
“The entire DLC of Mothership Zeta” yeah…. I just watched and Let’s Play of it and new I didn’t wanna go through all of that myself.
Though I never ran into an issue with the Nuka Cola Quantium because I’m a hoarder and never drink special drinks unless I’m in absolute dire straights and even then I probably won’t XD.
17:22 I got the alien blaster despite not having the Mothership Zeta, it just has a limited supply of ammo. I forget exactly where I grabbed it, but it might’ve been at the one Enclave camp overlooking a giant crater, because I remember finding alien power cells there.
You got the alien blaster at theta crash site. It's somewhere around the upper center of the map. It's the location for the start of the Zeta DLC. Like he said, if you have the DLC installed, you wouldn't be able to grab it until after you return to the wasteland. You can otherwise at any time because it's in the base game.