How to create complex panel lines in Blender

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  • Опубліковано 3 січ 2025

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  • @overseastom
    @overseastom Рік тому +5

    I just discovered your channel today, but I think you may be one of the best Blender tutors out there.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      That's lovely to hear, thanks so much. I hope you continue yo enjoy the videos and always feel free to comment if you have any questions or requests 😁👍🏻

    • @overseastom
      @overseastom Рік тому +1

      @@ArtisansofVaul good attitude too :) Cheers pal!

  • @RUSirius
    @RUSirius 2 роки тому +16

    Another fantastic lesson! I really like how you show how things can go wrong and then how to fix those issues. That really helps me understand things better. Thank you.

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Thanks a lot. Really glad the format is working 👍

  • @richardokeeffe8375
    @richardokeeffe8375 2 роки тому +1

    Re-watching to refresh. You library of lessons is so helpful for the community!

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Thanks. I need to start organising into more playlists at some point to make it easier to find things.

  • @adeptusprintorium
    @adeptusprintorium Рік тому +3

    What I like about 3d printing and blender is that I don't need so much a good topology. Its really forgiving.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +2

      Agreed. Though often it'd worth looking at things like shading errors as they are often symptomatic of issues that will screw up a print too

    • @adeptusprintorium
      @adeptusprintorium Рік тому

      @@ArtisansofVaul you use the manifold checker from the 3dprint addon?

    • @TwoRavensMinis
      @TwoRavensMinis 7 місяців тому +1

      ​@@adeptusprintorium He does.

  • @Outmind01
    @Outmind01 2 роки тому +1

    Always nice to discover a new Blender UA-camr, one who uses Hopscutter no less! Thank you for sharing your process.

  • @leinadreign3510
    @leinadreign3510 Рік тому +1

    Great! Showing mistakes which can happen and how to solve them is always great and helpful thinking!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Thanks. I think it's important or people won't know what to do when something odd happens.

  • @kevinm3751
    @kevinm3751 2 роки тому +4

    Really do love your teaching style! Thanks a ton for doing these fantastic tutorials!

  • @cashtonbriggs2135
    @cashtonbriggs2135 2 роки тому +1

    I'm a huge Hopscutter fan. And this was a great tutorial using it. Thank you👍

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      Me too. It really saves so much time and adds so many options to Blender.

  • @jonasateo
    @jonasateo Рік тому +2

    Very helpful video, thank you very much! Your style is entertaining, educational and very dynamic, it really shows your mastery of Blender & 3d modelling.

  • @shakeztf
    @shakeztf 2 роки тому +1

    Underrated channel. keep up the good work :)

  • @AnkiSandinge
    @AnkiSandinge Рік тому +1

    Thanks for your efforts to teach us. I somehow had a lot of problems with the second part of this tutorial. I couldn't at all get it. I think it's a combinations of errors. I've found some of them but I'm sure I will get to the rest of them at least to the point where I'm happy with the result!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      Can you explain what the issue was? When you say didn't get it do you mean didn't understand it or more couldn't get it to work even following it?

    • @AnkiSandinge
      @AnkiSandinge Рік тому +1

      @@ArtisansofVaul Thanks for the reply. It was that I couldn't get it to work even following the instructions... or maybe I thought I did (English isn't my birthlanguage so it could have been some problems on that part too ;-) I found out that I hadn't applied the scale for the parts that reached out to the edge and I think that caused a lot of the troubles. The last cut were totally screwed up and stuff disappeared from view, the last cutter didn't look like yours etc. But I am closing up and I'm sure I'll get to the end.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      @AnkiSandinge when the things disappeared check the modifier panel. If the boolean is set as "fast" (I think it will be from what you describe) then try changing it to "exact".

    • @AnkiSandinge
      @AnkiSandinge Рік тому +1

      @@ArtisansofVaul I finally got it to look like yours and I discovered that "exact" setting. I'm so happy now. This is really the "best way" to learn something. Having troubles and then being able to solv them. Thank you so much for your help 😊

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      @@AnkiSandinge My pleasure and well done on getting it sorted! 😅👌🏼

  • @theillitistpro
    @theillitistpro Рік тому +1

    Great video.
    Glad I watched it.

  • @Mvanec
    @Mvanec Рік тому +1

    This was a really nice and useful tutorial.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Thanks so much. Ctrl with + should boolean the objects together into one object. This is less likely to cause issues than just joining them which can cause problems later when using a boolean to make the panel line.

  • @vstreet7583
    @vstreet7583 2 роки тому +1

    Just brilliant! Another great technique. Thank you! Dg

  • @Dannos3d
    @Dannos3d 2 роки тому +1

    great vid, completely understand what I was doing wrong on my last base set. thanks

  • @yezzzsir
    @yezzzsir 2 роки тому +2

    Great lesson, thanks for the useful tip!

  • @keithtam8859
    @keithtam8859 2 роки тому +1

    cheers mate! many thanks for another vid tutorial!!

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      And thanks to you for taking the time to watch them and comment. Really appreciated 😁

    • @keithtam8859
      @keithtam8859 2 роки тому

      @@ArtisansofVaul may I ask how to change default grey to your matcap material? thanks

    • @keithtam8859
      @keithtam8859 2 роки тому +1

      nevermind, found! cheers

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      @@keithtam8859 Nice one.

  • @jimmyzimms
    @jimmyzimms 2 роки тому +1

    great approach showing whoops and thus why you can avoid the misstep. That makes your channel the stand out. You explain the why you're doing it this way forethought that displays your professionalism!
    I would also suggest noting that if you realize that you stepped in it and have gone on making enough changes you realistically can't back yourself out of it, how to fix (I would assume dissolving verts here though that's time consuming-unless you have something fancier that comes to mind)

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Thanks a lot and good point. To be honest I actually save very regularly and if you have gone too far I just go to the auto-backup or use undo up to its maximum amount so thats rarely a problem I find. I kind of explain that here in the second half:
      ua-cam.com/video/kYPSIRlT0yA/v-deo.html

  • @Jacob-tl1ig
    @Jacob-tl1ig 2 роки тому +1

    I love the way to also show what key or mouse buttons you use \o/

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Thanks. I do with the old version of screen cast keys worked on Blender 3 but it just doesn't seem to for me. It was much clearer than the current system I use (which I also always forget to put on 🤦‍♂️)

    • @Jacob-tl1ig
      @Jacob-tl1ig 2 роки тому +1

      @@ArtisansofVaul hope this isnt to forward to ask but could you make a wood beam tutorial like like its just in dwarven mines to keep up the ceiling, and like tables and chairs for like old warhammer games ? I started blende like 3h ago lol and want to make a dwarven mine and houses just for my nephew and me to play some games on :P

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      @@Jacob-tl1ig Sounds cool and I like requests. Sure thing. I'll put it on the list but it might take a couple of weeks.

  • @Betruet
    @Betruet 2 роки тому +1

    Very useful to me thanks! Subscribed

  • @David-to2hw
    @David-to2hw 2 роки тому +1

    nice Video and very educational. You are a master!!

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Thanks so much :D Thats very much appreciated.

  • @Xraller
    @Xraller 2 роки тому +1

    Good info. Thanks!

  • @user-js7ud9du2y
    @user-js7ud9du2y 2 роки тому +1

    awsome work

  • @johanherein6956
    @johanherein6956 Рік тому +1

    Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      No problem. And thanks for taking the time to watch my videos 😁

  • @tony92506
    @tony92506 Рік тому +1

    love this!! thank you!!

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому +1

      No problem. You might want to check out my videos on Just Panels as well if you're looking for something quicker

    • @tony92506
      @tony92506 Рік тому

      @@ArtisansofVaul these are great thank you, I wanted to learn how to do this so I could make my own buildings for an n-scale railroad I wanted to build!

  • @Death-Flower
    @Death-Flower 2 роки тому +1

    The best!

  • @NoEnd911
    @NoEnd911 Рік тому +1

    Mate keep doing!great video tut, as Blender secrets,

  • @richardokeeffe8375
    @richardokeeffe8375 2 роки тому +1

    Brilliant! Future proofing designs is so handy. Could you then wrap/curve this to a round surface?

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      I wouldnt bother. Make it all the way "through" the curved surface. Then duplicate that surface and scale it down a little like I did in the first panel lined video and remove that shrunk version from the cutter. Then boolean the cutter and you've got the same effect without having to worry about the curve modifier. Well thats how I'd do it at least.

  • @TabletopUpgradesLeanJourney
    @TabletopUpgradesLeanJourney 2 роки тому +3

    Great stuff! Is there a difference between Ctrl+, applying a Boolean union via the modifier tab or Q>Booleans>union in hardops or all they all achieving the same thing? In your normal workflow, do you tend to favour any one of those methods and if so, why?
    Learning so much from these vids and are a genuine highlight of the week, thanks again!

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому +1

      They achieve the same thing, I was just focusing on completing it without any non-native add-ons. In fact I believe the HardOps one should automatically create a cutters collection so will actually make the organisation of you objects easier.
      To be honest they are for totally different things but they can be used together as well. I normally use a mix depending on the project and what I need but you could use the two together for example to have more lines coming from the door to the outside edge.

  • @chrishyde5903
    @chrishyde5903 11 місяців тому +1

    amazing

  • @GG-James-E
    @GG-James-E 2 роки тому

    Thanks, Great Video!

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Thanks man. And thanks again for watching so many videos

  • @Logically_Fallacious
    @Logically_Fallacious 2 роки тому +1

    I beg to differ. The fastest, easiest way to make panel lines in blender is to import the fbx from ZBrush after you did it there. Just saying. Including remeshing it. There's just not the topology fubar'ing that happen's in Blender, in ZBrush, unless MAYBE if you Stash the model with Meshmachine, and hope it helps resolve all the edgeflow... which given what mx2 does in his topology studies, sure makes me think not.
    ...And it makes CREAMY smooth bools, I'm quite impressed honestly... I haven't done any Hard Surface in ZBrush because I was just sculpting Bare Naked Ladies for a loooong time (not the "me love you long time" way either, I don't like my private lessons to give me some STI as a parting gift!)
    Now I like mechs and I go back and forth doing or fixing different things between ZBrush and Blender with HOps, Boxcutter, Machin3, Meshmachine, and Mira, not to mention all the addons that come with Blender now like LoopTools. Blender is only number 2 in being so opaque to learn to HoudiniFX because it was made by programmers for programmers is worse... but no worries, Blender is trying to become Houdini, look at their Geometry Spreadsheet. Not for nothing, but I don't want to hear SOPS, HOPS and VEX ever again! VOPS too!

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      I mean that may be true but thats kind of like saying "The best way to do Google Sheets is to use Excel." 🤣 But it's good to know there are other ways too if you want to know the other programs.

    • @Logically_Fallacious
      @Logically_Fallacious 2 роки тому +1

      @@ArtisansofVaul I just got back to ZBrush and Blender and the 70 Blender addons... and I was surprised how good ZBrush is for hard surface... Not what I expected...
      I still use Blender alot, it's just now seeing what the good the bad and the ugly are more clearly...

  • @jasonsimmons5041
    @jasonsimmons5041 2 роки тому +2

    If my door hole (stop it) is oriented on the X axis, but I want to scale the wall on the Y, how does one stop the door hole from distorting along the Y axis?

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Lmao. I would tab into edit mode and just scale the vertices you're interested in moving (so the corners of the wall, not the door hole).

  • @brappineau4161
    @brappineau4161 9 місяців тому +1

    What if you want to cut a curved surface (like a mask), but do not want to cut fully through the object. I want the cut at a consistent depth across the surface. (is there a project curves/knife cut function that works similar?)

    • @ArtisansofVaul
      @ArtisansofVaul  9 місяців тому +1

      When you say a consistent depth you mean at all points its 1mm down from the face, or do you mean that it will be deeper in some points but the bottom of the panel lines are the same height?

    • @brappineau4161
      @brappineau4161 9 місяців тому

      @ArtisansofVaul solved: your method would cut completely through my object in some areas.
      Using knife project allowed me to extrude /scale uniformly acrost a complex curved surface

  • @antonionogueras6533
    @antonionogueras6533 2 роки тому +2

    When applying this first time, it worked with some relatively okay results. Upon trying to apply it the second time after messing with solidify some, once applying the difference boolean, both the cube and modified circle disappear entirely from the view port in all views. What's going on here?

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Hmm.... it might be that something on the cutter isn't correctly manifold. Try using the 3d-print toolbox to check if the cutter object is manifold

  • @lincolnwong425
    @lincolnwong425 2 роки тому +1

    Are you able to add a bevel to these boolean'd edges?

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      Good question. Yes is the simple answer. This is a little harder to explain. The easiest way is to do it after you apply the modifiers so you can select the exact edges you want. There are other ways you can from the cutting object but that's a bit harder to explain. I might have to make a video of how.

  • @KuDastardly
    @KuDastardly Рік тому +1

    Is that quad sphere in the mesh menu from a 3rd party addon?

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      It comes with machine tools (it's free on gumroad and has a huge array of useful functions).

    • @KuDastardly
      @KuDastardly Рік тому +1

      @@ArtisansofVaul okay, thanks for the info.

  • @Impossible_Emporium
    @Impossible_Emporium 2 роки тому +1

    What about panel cutters for curved surfaces?

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      I'm not sure ai take your meaning. Is this an addon?

  • @theillitistpro
    @theillitistpro Рік тому +1

    I have the perfect thickness, thanks.😅

  • @czesiek77PL
    @czesiek77PL 2 роки тому +1

    Doesn't really work for complex meshes like vehicle fuselage.

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      How complex are you talking? I've used it for some pretty dense stuff and it's worked fine.

  • @Valle1718
    @Valle1718 2 роки тому +1

    it doesn't work when i cut when i press ctrl - it zooms out

  • @HrafnNordhri
    @HrafnNordhri 2 роки тому +1

    I think you have some kind of an addon that gives you this "vertex mode" when you press tab. You mention it like its a standard thing though. Without the addon.. whatever it is.. tab just goes to edit mode and there you press 1, 2, or 3 to get the various modes. Maybe mention you use paid addons from the start so newer Blender users know your options are not standard.

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      The pie menu I have is from Machin3 Tools (a free add on which is well worth getting). Its the same as pressing tab and then 1, it just is a bit quicker.

    • @HrafnNordhri
      @HrafnNordhri 2 роки тому

      @@ArtisansofVaul I looked at the free version after looking at your set up video. It doesn't do some of the things you show.. the Y menu for example. I uninstalled it because it seems like more of a hassle than without it.

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      @@HrafnNordhri There are two different add-ons here. Machin3 Tools is the one with the pie menu. Mesh Machin3 is the add on with the Y menu and that is a paid for add on by the same company. They are not the same thing.

    • @HrafnNordhri
      @HrafnNordhri 2 роки тому

      @@ArtisansofVaul Ah-ha! That's where I misunderstood. They also make a decal addon right?

  • @Valle1718
    @Valle1718 2 роки тому +1

    help when i press ctrl - it zooms out

    • @ArtisansofVaul
      @ArtisansofVaul  2 роки тому

      You have to use - on the number pad. Otherwise (as you have said) it changes the zoom. If you don't have the number pad you'll need to do it the old fashioned way of using the modifier.

    • @Valle1718
      @Valle1718 2 роки тому

      @@ArtisansofVaul Ohhhhhhh now it works ty ty so much

  • @Shorty3D
    @Shorty3D 11 місяців тому +1

    You can also just paint it in and you end up saving on resources

  • @naeembabakheil
    @naeembabakheil 2 роки тому +1

    good..+1

  • @channelname8623
    @channelname8623 Рік тому +2

    my boolean looks terrible when trying this method. i checked normals, scale, and double verts. not sure what the issue is. i assume its because there isnt enough geo but yours have practically no geo and it still worked 😂 edit: so i figured out its the boolean slice on the cutter thats causing it. for whatever reason, after applying the solidify modifer, it leaves the cubes i scales up, hollow, so when i cut into then they have thickness to them with a hollow bit inside 😂 i think my hardops is just spazzing out though because thats not how solidify works. well it is how it works, but it shouldnt work like that haha.

    • @ArtisansofVaul
      @ArtisansofVaul  Рік тому

      Yeah it should look find with very little geometry, that's the main positive of this method as it leaves everything very clean. If you have Instagram you could find me there and share your file for me to take a look....