When I first read all the codex stuff in Mass Effect 1 regarding Element Zero and how the titular "Mass Effect" is integral to all the amazing technologies in the universe, my mind was blown. Then I realized how few players would ever take the time to read all this and understand why this great game was called "Mass Effect". That made me sad, so I'm glad these lore videos exist.
@@Janoha17 I read this response so many times, it was embarrassing. But I finally got it. J17 is referring to the Effect the Masses have on the events that take place. Nice observation.
@@jdonvance No, it’s not the “effect of the masses”. The player’s choices have a massive effect on the story. A mass effect. Nothing to do with “the masses”.
@@plummet3860 Yes, so the atomic weight of this theoretical substance would go up by 1 for every additional neutron the particular isotope of neutronium was comprised, with a minimum of 1.
Plummet Neutronum is what neutron stars are believed to be made of (hence the name). When a star supernovas it throws off all electrons and protons until all that is left is super densely packed neutrons. Because of the sheer number of neutrons, the mass of these super dense stars creates enough gravitational pull to keep the neutrons packed together.
It's been so long since I've played Mass Effect's original trilogy and I want to thank you for bringing it back up for me. It was one of, if not the best single player campaign I have ever played and will always have a place in my heart. Thanks so much bro, I needed this :)
2:18 : When it comes to FTL in Mass Effect, this is one the things I just have to 'hand wave' away and accept, because the explanation just doesn't match with real world physics (duh, I know ^_^). The ME field reduces the effective mass of an object, but it still has mass. That means that even if you could reduce the mass of an entire starship down to just that of a single Helium atom, it would still have MASS, and it still takes an infinite amount of energy to accelerate any mass to the Speed of Light (not Neil Tyson here, but that's what I've always read ^_^). I just assumed the ME Relays got past this because they were 'Clarke-Tech', technology so advanced as to be seemingly magical.
Yup! That's what I was thinking about when he started explaining. A mass of 0.00000000000000000000000000000000000001 grams is STILL NOT ZERO. So, unless you can reduce the mass to ACTUALLY ZERO, you still need infinite energy to move the ship to the speed of light. Faster than light is still impossible. Unless you can bring the mass of the ship to less than zero. Negative mass.
The mass can apparently be made negative through eezo, so maybe FTL still works. The fact that mass can be made negative through it is apparently what enables the repulsive gravitational effect to occur anyway.
I always thought this was a mistake to of the writers. The premise is just familiar enough that current physics proves how it can't work. Negative mass could create an Alcubierre warp drive but Andromeda shows that normal mass effect aren't warpdrives
The technobabble/science of a show has to have 2 things to be acceptable. It has to not deviate too much from something we can at least sort of understand, and it has to be consistent. The first one can be side stepped by being vague, but you can't get around the second. I appreciate how Mass Effect, at least in the first couple of games, worked to be consistent.
It stopped being consistent in ME3 imo. ME2 allowed anything to damage shields even if they weren't bullets but that's about it, in ME3 you have these weird biotic explosions that trigger from stupid things, large spheres in guns (which means there's no real ammo block to draw from), and half a dozen other things.
I came here for the cultural indexes, but this is one of your best videos. I would like to see more explorations of consistencies or inconsistencies in scifi technologies.
FTL no doubt. With that alone humanity would prosper. Anything else is just a bonus. Close second would be the QEC. Quantum entanglement communication, which is in the works right now.
That one's easy. The Cision Pro Mark IV. It uses tiny Mass Effect fields to break up plaque and massage the gums. Great for breaking and entering space ships, too. :P
What's interesting about mass effect is how they can fly faster than light and still obaey Einstein's theory of reflectivity. The galactic codex touches on this a bit in the FTL entry but they never fully explain how mass effect ships break the light barrier They don't. A mass effect field is dark energy and in the Mass effect universe light moves faster in a mass effect field then in the vacuum of space(how much faster depends on the strength of the field) so even though a ship is flying faster than the speed of light outside the field its still flying slower than the speed of light inside the field. Mass relays work the same way. Mass relays don't open corridors of low mass fields, they open corridors of no mass fields and in these corridors the speed of light is virtually infinite
Yeah, well I never played this game, but after that crap I immediately said 'screw this shite, if these start like that I don't want to see what comes after that'. That's basic school electrics they're just ignoring there.
Im an electronic high school student and I feel like I should understand what's wrong with that sentence and somehow I don't... Is it because positive and negative current is a thing relative to only the circuit and it doesn't actually change the type of current right?
ME has many faults (primarily due to its morality system dialogue wheel plot and a host of other things best-surmised as 'Biowarisms'), but the titular Mass Effect still makes me deeply respect the series. The greatest sin? Later additions to the Biotic toolkit which went far too much into the direction of generic psionics to work within the established framework.
The only thing I don't like about Biotics past ME1 is the biotic combos. I don't see how using a warp field on someone then changing gravity a bit to give them a good ol' shove makes them explode. In ME2 it sorta made sense because I can definitely see some things going on if you throw an orb of unstable matter into what amounts to a miniature black hole, but after that it goes downhill.
@@unintentionallydramatic There's domination but that's primarily an Asari ability, and since ME1 they've been known to have powers that can enter your mind. Lorewise Shepard shouldn't have it. There's also Reave which fucks with the target's nervous system which humans can definitely use since Kaiden does in ME3, which is not really telepathy though still rather odd.
I'd like to point out that Eezo's naming is a misnomer - real life elements are numbered based on the number of protons in them, not their atomic mass. This is also why elements can exist in different isotopes, that have different numbers of neutrons and hence different masses, but the same number of protons, and hence the same mumber of electrons and hence same chemical behaviour. This is why neutronium is sometimes called the zeroth element - it's just a large collection of neutrons with no protons. It's also why Eezo shouldn't be called such - element numbering has nothing to do with mass, and stable neutronium outmasses the heaviest elemental atoms by trillions upon trillions of times.
One thing I didn't think about till I watch ur vid is that the mass relays don't work the ship drives could if element zero were real but the mass relays would not teleport u they would make ur go the speed of light not faster because it is reducing your mass to zero you might go faster then a photon if it allow u to reduce your mass to zero but even then negative mass is not a thing unless I just have not heard of it.
It’s okay atomic, most people on the internet speak out of their ass as well, Ignorance is your choice, But don’t try to pretend to talk like you know anything about the subject,
I miss ME:A. It never got a chance. The fanbase killed the franchise with their over-the-top expectations. I really hope there will be an Andromeda 2 some day. Still very good video.
In a way you're correct, but it wasnt JUST the fanbase, it was released unfinished. You cannot deny that the animations, facial expressions and the writing was utterly poor. It was a mere shadow of what could of been. You're right that it got destroyed when maybe it could of taken for what it was, but I believe that they didnt really try to hard in the first place to even match the original trilogy.
Same; The story wasn't horrible just rushed, the facial animations were even more rushed but still not terrible. Plus much of the bug and lag issues I think are fix. Maybe it could do a Star Trek where as The Motion Picture was rushed buy still a decent movie that just didn't get a chance, Wrath of Khan is widely praised.
Andromeda *could* have been an incredible experience. But bad coding, god-awful animations, lack of internal content, and a rushed production schedule that included multiple redesigns crippled it out of the gate. And EA/Bioware has been pretty unapologetic about how bad it really was, citing reasons like "oh well our launch window was up against a lot of other AAA titles" (it really wasn't), "players just didn't understand the scope" (they did, and expected more), etc. There were so many bugged quests that never got fixed, huge landscapes with places that were clearly meant for more (looking at you completely random and useless Remnant sites), and environmental features that would have made for incredible content (solving the mystery of The Abyssal on Elaaden, for example). And then after teasing the first expansion (searching for the Quarian Ark), EA/Bioware completely abandoned the single-player experience. Was it the perfect game? Hell no. Was it a pretty decent entry in the series? Yeah. I'd argue that it was probably on par with the first Mass Effect tbh.
Question Why can't biotic abilities be replicated technologically and scaled up shipgrade weapons? Especially for the Reapers Imagine a Reaper using Singularity on another starship This is also part of the reason why I actually dislike having one-size fits all miracle materials. They tend to turn into all purpose plot bondo and much like other filler materials, can cause the piece to break apart on closer examination. I typically find settings with a range of materials, preferably either artificial elements or better yet metamaterials, and new technologies to be more believable since that's closer to what I've observed studying engineering.
They are, actually. The Normandy's Tantalus drive core does similar things, generating mass effect fields of varying degrees outside the vessel. However, the targeting and projection of such fields is ridiculously complicated and, on the scale of starships, requires truly colossal power expenditure. Smaller shuttles and personal vehicles achieve what is effectively anti-gravity flight and space fighter craft use their mass effect cores to aid in maneuvering, as does the Normandy, but the amount of EZ and power required scales astronomically with the mass of the object. We do, however, see things like the advanced cyclonic barrier system being experimented with in ME2, and obviously, the Mass Relays are sophisticated and powerful enough to generate stable mass-nullifying corridors thousands of light years long, if only for a split second.
I recall, but that also makes things kind of worse given the kind of field strength the Normandy's "stealth" drive would have to produce in order to move the ship at any appreciable rate. They should have gone with using a supercooled propellant. (Seriously, that stealth drive should be lighting up on everyone's sensors given that we can detect minute changes in gravitational fields today.) Since the Council races can do it, then why can't the Reapers use the same kind of technology (it is based on their tech after all) as a weapon? Or any of the biotic abilities like Pull, Shockwave, Throw, Warp, etc. Certainly drive home how alien and beyond the Council's understanding they are and it'd present a great out of context problem for naval crews. A problem similar to those faced by ground teams, which would give a very logical reason in-universe to have people like Shepard leading the charge against them since they have experience fighting that way.
@@YourCrazyDolphin there's no such thing as positive and negative currents. There is positive and negative charge carriers, examples being ions and electrons, but what kind your charge carriers are is almost completely material dependent (the carriers may also change with HUGE changes in voltage or with temperature changes etc, but that's bejond the scope of what we usually imagine if speaking of currents). So no. There's no positive or negative currents, and to switch from electrons as charge carriers to protons or any other charge carriers, what you have to do is switch materials (or drastically change operation conditions). I.e. in metals electrons are the predominant charge carriers used by currents, in a salt solutions it's the negative and positive ions of the dissolved salt. And if someone usually speaks of a positive or negative current there's a predetermined direction (usually a cable), and positive current means i.e. that negative charge carriers are flowing in general in the other direction, while negative current means they flow in this general direction. But the fact is that if you turn the cable around the negative current suddenly becomes a positive one. Because the idea of 'positive or negative' current is only a very simple direction denoter in case of currents that only have 2 possible directions, usually this means a cable. So again there's nothing 'special' about the current, and because an element has to be isotropic (meaning it had to look the same in every direction) what you classically understand under 'negative' and 'positive' current has no meaning here.
I hate mass effect, for a number of reasons, but Eezo... really pisses me off. When the foundation of your whole universe is contingent on element magic... I-I-I mean, element zero, which does magic stuff, like... magic, which break the laws of physics... it's fucking magic
Mass effect weapons are incrediably stupid. 1) Due to the law of the conservation of energy, mass effect weapons would not be more powerful(maybe the use of mass effect tech could make the design more efficient), but definately more expansive and less reliable. 2) Mass effect weapons utilize tiny projectiles, therefore they are simply less lethal hitting something. For infantry arms, the tiny grain-size bullet would often result in over-penetration, which, while painful, would not outright kill the target as a conventional bullet would. As for ship-mounted mass accelerators, it would be even worse. The effectiveness of projectile weapons against armored targets would be subject to the angle of impact and the design of the munition. Because the ship-mounted mass accelerators utilize tiny pellets, its light weight means that it could easily bounce off the armor if hit at a less then ideal angle, or simply break up and fail to penetrate.
The 5.56 caliber bullet developed for the Vietnam war was a decrease in size and mass, and an increase in velocity. It actually addressed the problem of overpenetration, as the design purposely made the light and "unstable" projectile tumble and shatter on impact. It was first intended as a workaround to the ban on expanding (hollow point) bullets by the Geneva convention. And proved to be the most advanced and successful way of doing things. Effectively causing "more damage" with less weight in ammunition and the weapon itself. And also allowing higher volume of accurate fire, on account of the decrease in recoiling. The smaller rifle caliber has become a standard in military use. So "shavings" used as projectiles does sound like it would be a little too light on mass. Maybe you couldn't even achieve any tumbling effect similar to the above. But it's also not that far off the mark, so to say. Let's imagine the material used for the ammo block has extreme mass. Like the densest stuff possible, and then some. And possibly the concept starts coming together. Your standard rifle bullet has weight of around 12 grams, with velocity of 825 m/s. So maybe we flip that to around 1 grams and 8000 meters per second. While you'd probably see overpenetration while hitting soft targets, you'd probably also cause body armor to chip and add debris to the damage. So this could be the response to advanced body armors that are impervious to conventional bullets. There could also be ways of manipulating the fragmentation pattern for maximum effectiveness. "Micro-tumbling". Possibly the weapon could even be configured on the fly, for high velocity armor piercing or increased fragmenting for soft target damage. There are hurdles, but the idea is not so "incredibly stupid" as to not have any merit.
@@wtfronsson First of all, any decently designed armor would consider the effects of armor fragmentation upon penetration. For instance, modern infantry vest put kelvar underneath the plate. Secondly, the problem of tiny(relative to the target that is) projectiles is that they will easily get deflected due too very low momentum(i.e. the directions of their movement can be altered easily). This is also the reason why larger-caliber tank rounds are less likely to ricochet when hitting armor at less than ideal angle.
When I first read all the codex stuff in Mass Effect 1 regarding Element Zero and how the titular "Mass Effect" is integral to all the amazing technologies in the universe, my mind was blown. Then I realized how few players would ever take the time to read all this and understand why this great game was called "Mass Effect". That made me sad, so I'm glad these lore videos exist.
It also has another meaning, since the choices the player makes impacts the story.
@@Janoha17 I read this response so many times, it was embarrassing. But I finally got it. J17 is referring to the Effect the Masses have on the events that take place. Nice observation.
@@jdonvance No, it’s not the “effect of the masses”. The player’s choices have a massive effect on the story. A mass effect. Nothing to do with “the masses”.
@@spacecadet2172 That's the same thing.
@@jdonvance no. The phrase “the masses” refers generically to ordinary or common people
Neutrons don't have an atomic weight of 0, they have an atomic weight of 1. They have no protons thus would have an atomic number of 0.
when did he state that neutrons are 0? he said neutronium
@@plummet3860 Yes, so the atomic weight of this theoretical substance would go up by 1 for every additional neutron the particular isotope of neutronium was comprised, with a minimum of 1.
@@NYjon888 not really considering its fictional
Plummet Neutronum is what neutron stars are believed to be made of (hence the name). When a star supernovas it throws off all electrons and protons until all that is left is super densely packed neutrons. Because of the sheer number of neutrons, the mass of these super dense stars creates enough gravitational pull to keep the neutrons packed together.
This is a fictional universe though
It's been so long since I've played Mass Effect's original trilogy and I want to thank you for bringing it back up for me. It was one of, if not the best single player campaign I have ever played and will always have a place in my heart. Thanks so much bro, I needed this :)
I'm not Shepard-Commander and this is my favourite lore video on the Nexus.
LEGION?! How the hell did you get on the Nexus?!
2:18 : When it comes to FTL in Mass Effect, this is one the things I just have to 'hand wave' away and accept, because the explanation just doesn't match with real world physics (duh, I know ^_^).
The ME field reduces the effective mass of an object, but it still has mass. That means that even if you could reduce the mass of an entire starship down to just that of a single Helium atom, it would still have MASS, and it still takes an infinite amount of energy to accelerate any mass to the Speed of Light (not Neil Tyson here, but that's what I've always read ^_^).
I just assumed the ME Relays got past this because they were 'Clarke-Tech', technology so advanced as to be seemingly magical.
Yup! That's what I was thinking about when he started explaining. A mass of 0.00000000000000000000000000000000000001 grams is STILL NOT ZERO. So, unless you can reduce the mass to ACTUALLY ZERO, you still need infinite energy to move the ship to the speed of light. Faster than light is still impossible. Unless you can bring the mass of the ship to less than zero. Negative mass.
The bullshit physics starts at 1:22, and the narrator made a mistake before
The mass can apparently be made negative through eezo, so maybe FTL still works. The fact that mass can be made negative through it is apparently what enables the repulsive gravitational effect to occur anyway.
I always thought this was a mistake to of the writers.
The premise is just familiar enough that current physics proves how it can't work.
Negative mass could create an Alcubierre warp drive but Andromeda shows that normal mass effect aren't warpdrives
Reduces the *weight
No Garrus or Commander Shepard quotes/jokes "Reaper sound intensifies".
Still great video.
which fun was a tone alterd sound of someone hitting a garbage can
Hands down my favorite sci fi game and lore
wheres the codex guys narration!!
He was the hero we needed but not the we deserved
With the release of the remaster this video popped up on my list again.
3:14 Welcome back to Citadel Station. We hope your somnolent healing stage went well. Today is the sixth day of November, year 2072.
The technobabble/science of a show has to have 2 things to be acceptable. It has to not deviate too much from something we can at least sort of understand, and it has to be consistent. The first one can be side stepped by being vague, but you can't get around the second. I appreciate how Mass Effect, at least in the first couple of games, worked to be consistent.
It stopped being consistent in ME3 imo. ME2 allowed anything to damage shields even if they weren't bullets but that's about it, in ME3 you have these weird biotic explosions that trigger from stupid things, large spheres in guns (which means there's no real ammo block to draw from), and half a dozen other things.
I came here for the cultural indexes, but this is one of your best videos. I would like to see more explorations of consistencies or inconsistencies in scifi technologies.
Love this channel
So you like Mass Effect too? Cool. Which do you think is the best mass effect based technology in the games?
FTL no doubt. With that alone humanity would prosper. Anything else is just a bonus.
Close second would be the QEC. Quantum entanglement communication, which is in the works right now.
That one's easy. The Cision Pro Mark IV.
It uses tiny Mass Effect fields to break up plaque and massage the gums. Great for breaking and entering space ships, too. :P
@@debott4538 It DID save my...our ship.
@@debott4538 6000 Credits tho...
What's interesting about mass effect is how they can fly faster than light and still obaey Einstein's theory of reflectivity. The galactic codex touches on this a bit in the FTL entry but they never fully explain how mass effect ships break the light barrier
They don't. A mass effect field is dark energy and in the Mass effect universe light moves faster in a mass effect field then in the vacuum of space(how much faster depends on the strength of the field) so even though a ship is flying faster than the speed of light outside the field its still flying slower than the speed of light inside the field. Mass relays work the same way. Mass relays don't open corridors of low mass fields, they open corridors of no mass fields and in these corridors the speed of light is virtually infinite
FINALLY. Someone who understands.
First.
It is nice to see a video about so many people avoid these types of analysis videos of mass effect thank you for this
Very nice breakdown of the science of the Mass Effect universe.
Brilliant love everything mass effect please keep them coming awesome stuff
The Mass Effect universe is one of my favorite! This got my subscribe! Thank you!
Any Vanguards here ?
So wonderfully broken in ME3 with the charge + nova
It's all cool till you get the "Mass Defect"
I love these kinds of videos.
Well the Electrical Engineering student made it to about 1:30 before getting his favorite franchise ruined😂😭
Yeah, well I never played this game, but after that crap I immediately said 'screw this shite, if these start like that I don't want to see what comes after that'. That's basic school electrics they're just ignoring there.
The more you know...
Im an electronic high school student and I feel like I should understand what's wrong with that sentence and somehow I don't... Is it because positive and negative current is a thing relative to only the circuit and it doesn't actually change the type of current right?
You are aware that Neutronium or basicaly just Neutrons have a mass right? There are Neutron Stars, Pulsars and whatnot.
ME has many faults (primarily due to its morality system dialogue wheel plot and a host of other things best-surmised as 'Biowarisms'), but the titular Mass Effect still makes me deeply respect the series.
The greatest sin? Later additions to the Biotic toolkit which went far too much into the direction of generic psionics to work within the established framework.
The only thing I don't like about Biotics past ME1 is the biotic combos. I don't see how using a warp field on someone then changing gravity a bit to give them a good ol' shove makes them explode. In ME2 it sorta made sense because I can definitely see some things going on if you throw an orb of unstable matter into what amounts to a miniature black hole, but after that it goes downhill.
@@ebonslayer3321
Indeed.
IIRC there's also some shenanigans with telepathy or something but I'd kinda disconnected at that point.
@@unintentionallydramatic There's domination but that's primarily an Asari ability, and since ME1 they've been known to have powers that can enter your mind. Lorewise Shepard shouldn't have it. There's also Reave which fucks with the target's nervous system which humans can definitely use since Kaiden does in ME3, which is not really telepathy though still rather odd.
slow objects can penetrate kinetic barriers "the Slow Blade penetrate's the Shield!" 😁
There is no Arrakis in Mass Effect... not yet..... 😆
@@quwykxz, at least you got the reference 😊
*Terrible purpose intensifies*
I'd like to point out that Eezo's naming is a misnomer - real life elements are numbered based on the number of protons in them, not their atomic mass. This is also why elements can exist in different isotopes, that have different numbers of neutrons and hence different masses, but the same number of protons, and hence the same mumber of electrons and hence same chemical behaviour.
This is why neutronium is sometimes called the zeroth element - it's just a large collection of neutrons with no protons. It's also why Eezo shouldn't be called such - element numbering has nothing to do with mass, and stable neutronium outmasses the heaviest elemental atoms by trillions upon trillions of times.
Standard complaint about mass effect adromada
Great video!
One thing I didn't think about till I watch ur vid is that the mass relays don't work the ship drives could if element zero were real but the mass relays would not teleport u they would make ur go the speed of light not faster because it is reducing your mass to zero you might go faster then a photon if it allow u to reduce your mass to zero but even then negative mass is not a thing unless I just have not heard of it.
Sweet 👍
It's like the Stargate times the Force
Since you watched Macross why not do a video on the Fold drive and other Foldspace related technology.
This was excellent, thank you. More videos about the ME universe, please.
Look up:
“Bob Lazar Element 115“
You may be surprised, may be it was “inspired” by Element 115
Element 115 just makes me think of Treyarch Zombies.
Do your homework
@@Tony-dh7mz
no
It’s okay atomic, most people on the internet speak out of their ass as well,
Ignorance is your choice,
But don’t try to pretend to talk like you know anything about the subject,
@Tony
That is an overly hostile response for what was essentially me making smalltalk.
Are you... okay?
Any interest in Star Craft, the Protoss & Zerg are interesting.
I miss ME:A. It never got a chance. The fanbase killed the franchise with their over-the-top expectations. I really hope there will be an Andromeda 2 some day.
Still very good video.
In a way you're correct, but it wasnt JUST the fanbase, it was released unfinished. You cannot deny that the animations, facial expressions and the writing was utterly poor. It was a mere shadow of what could of been. You're right that it got destroyed when maybe it could of taken for what it was, but I believe that they didnt really try to hard in the first place to even match the original trilogy.
Same; The story wasn't horrible just rushed, the facial animations were even more rushed but still not terrible. Plus much of the bug and lag issues I think are fix. Maybe it could do a Star Trek where as The Motion Picture was rushed buy still a decent movie that just didn't get a chance, Wrath of Khan is widely praised.
Andromeda *could* have been an incredible experience. But bad coding, god-awful animations, lack of internal content, and a rushed production schedule that included multiple redesigns crippled it out of the gate. And EA/Bioware has been pretty unapologetic about how bad it really was, citing reasons like "oh well our launch window was up against a lot of other AAA titles" (it really wasn't), "players just didn't understand the scope" (they did, and expected more), etc. There were so many bugged quests that never got fixed, huge landscapes with places that were clearly meant for more (looking at you completely random and useless Remnant sites), and environmental features that would have made for incredible content (solving the mystery of The Abyssal on Elaaden, for example). And then after teasing the first expansion (searching for the Quarian Ark), EA/Bioware completely abandoned the single-player experience.
Was it the perfect game? Hell no. Was it a pretty decent entry in the series? Yeah. I'd argue that it was probably on par with the first Mass Effect tbh.
But Neutrons, like protons have mass. Electrons on the other hand have negligible mass and don't count towards atomic weight.
SO ironic I'm playing mass effect 3 while I'm watching this video creepy 🤘🤪🤘
Just played through the entire series a few days ago.
@@flamesofchaos13 yeah me to 🤘🤪🤘
@@adamofgrayskull7735 It was my 5th or 6th playthrough of the whole series. I like Dragon Age better but Mass Effect is still great.
hold up i thought eezo wasn't an element
i am going to pee up the stairs kinda hmm
i was louder then hmm
Question
Why can't biotic abilities be replicated technologically and scaled up shipgrade weapons?
Especially for the Reapers
Imagine a Reaper using Singularity on another starship
This is also part of the reason why I actually dislike having one-size fits all miracle materials. They tend to turn into all purpose plot bondo and much like other filler materials, can cause the piece to break apart on closer examination.
I typically find settings with a range of materials, preferably either artificial elements or better yet metamaterials, and new technologies to be more believable since that's closer to what I've observed studying engineering.
They are, actually. The Normandy's Tantalus drive core does similar things, generating mass effect fields of varying degrees outside the vessel. However, the targeting and projection of such fields is ridiculously complicated and, on the scale of starships, requires truly colossal power expenditure. Smaller shuttles and personal vehicles achieve what is effectively anti-gravity flight and space fighter craft use their mass effect cores to aid in maneuvering, as does the Normandy, but the amount of EZ and power required scales astronomically with the mass of the object.
We do, however, see things like the advanced cyclonic barrier system being experimented with in ME2, and obviously, the Mass Relays are sophisticated and powerful enough to generate stable mass-nullifying corridors thousands of light years long, if only for a split second.
I recall, but that also makes things kind of worse given the kind of field strength the Normandy's "stealth" drive would have to produce in order to move the ship at any appreciable rate. They should have gone with using a supercooled propellant.
(Seriously, that stealth drive should be lighting up on everyone's sensors given that we can detect minute changes in gravitational fields today.)
Since the Council races can do it, then why can't the Reapers use the same kind of technology (it is based on their tech after all) as a weapon? Or any of the biotic abilities like Pull, Shockwave, Throw, Warp, etc.
Certainly drive home how alien and beyond the Council's understanding they are and it'd present a great out of context problem for naval crews.
A problem similar to those faced by ground teams, which would give a very logical reason in-universe to have people like Shepard leading the charge against them since they have experience fighting that way.
So that's that the Lore of Mass effect is based on? 'Negative' and 'Positive' Currents? Damn, good that I never got into that stuff.
Well, more changing the mass of things.
The protons and electrons just change weather it increases or decreases it.
@@YourCrazyDolphin there's no such thing as positive and negative currents. There is positive and negative charge carriers, examples being ions and electrons, but what kind your charge carriers are is almost completely material dependent (the carriers may also change with HUGE changes in voltage or with temperature changes etc, but that's bejond the scope of what we usually imagine if speaking of currents).
So no. There's no positive or negative currents, and to switch from electrons as charge carriers to protons or any other charge carriers, what you have to do is switch materials (or drastically change operation conditions). I.e. in metals electrons are the predominant charge carriers used by currents, in a salt solutions it's the negative and positive ions of the dissolved salt.
And if someone usually speaks of a positive or negative current there's a predetermined direction (usually a cable), and positive current means i.e. that negative charge carriers are flowing in general in the other direction, while negative current means they flow in this general direction. But the fact is that if you turn the cable around the negative current suddenly becomes a positive one. Because the idea of 'positive or negative' current is only a very simple direction denoter in case of currents that only have 2 possible directions, usually this means a cable.
So again there's nothing 'special' about the current, and because an element has to be isotropic (meaning it had to look the same in every direction) what you classically understand under 'negative' and 'positive' current has no meaning here.
@@9SMTM6 "I never got into that stuff."
I hate mass effect, for a number of reasons, but Eezo... really pisses me off. When the foundation of your whole universe is contingent on element magic... I-I-I mean, element zero, which does magic stuff, like... magic, which break the laws of physics... it's fucking magic
Mass effect weapons are incrediably stupid.
1) Due to the law of the conservation of energy, mass effect weapons would not be more powerful(maybe the use of mass effect tech could make the design more efficient), but definately more expansive and less reliable.
2) Mass effect weapons utilize tiny projectiles, therefore they are simply less lethal hitting something. For infantry arms, the tiny grain-size bullet would often result in over-penetration, which, while painful, would not outright kill the target as a conventional bullet would. As for ship-mounted mass accelerators, it would be even worse. The effectiveness of projectile weapons against armored targets would be subject to the angle of impact and the design of the munition. Because the ship-mounted mass accelerators utilize tiny pellets, its light weight means that it could easily bounce off the armor if hit at a less then ideal angle, or simply break up and fail to penetrate.
The 5.56 caliber bullet developed for the Vietnam war was a decrease in size and mass, and an increase in velocity. It actually addressed the problem of overpenetration, as the design purposely made the light and "unstable" projectile tumble and shatter on impact. It was first intended as a workaround to the ban on expanding (hollow point) bullets by the Geneva convention. And proved to be the most advanced and successful way of doing things. Effectively causing "more damage" with less weight in ammunition and the weapon itself. And also allowing higher volume of accurate fire, on account of the decrease in recoiling. The smaller rifle caliber has become a standard in military use.
So "shavings" used as projectiles does sound like it would be a little too light on mass. Maybe you couldn't even achieve any tumbling effect similar to the above. But it's also not that far off the mark, so to say. Let's imagine the material used for the ammo block has extreme mass. Like the densest stuff possible, and then some. And possibly the concept starts coming together. Your standard rifle bullet has weight of around 12 grams, with velocity of 825 m/s. So maybe we flip that to around 1 grams and 8000 meters per second. While you'd probably see overpenetration while hitting soft targets, you'd probably also cause body armor to chip and add debris to the damage. So this could be the response to advanced body armors that are impervious to conventional bullets. There could also be ways of manipulating the fragmentation pattern for maximum effectiveness. "Micro-tumbling". Possibly the weapon could even be configured on the fly, for high velocity armor piercing or increased fragmenting for soft target damage.
There are hurdles, but the idea is not so "incredibly stupid" as to not have any merit.
@@wtfronsson
First of all, any decently designed armor would consider the effects of armor fragmentation upon penetration. For instance, modern infantry vest put kelvar underneath the plate.
Secondly, the problem of tiny(relative to the target that is) projectiles is that they will easily get deflected due too very low momentum(i.e. the directions of their movement can be altered easily). This is also the reason why larger-caliber tank rounds are less likely to ricochet when hitting armor at less than ideal angle.
It is a pretty nice franchise except for the f****** fact it's social justice troll propaganda and a quick cheap cash grab!
That's MEA. The rest of the series is pretty good.