What I've always liked about you, Jabrils, is that you're a curious optimist. You're not scared of the sunk-cost fallacy. You learn in your own way. Thanks for sharing your story.
When I see him, I look at myself. He's doing things I wish I had the courage to do. In life you can't be afraid of failure. Before you know it your life has passed you by. It's all about the journey and the people you meet. In my eyes the only time we fail is when we don't try at all.
An an animator, the moment you said "90 minute *episode* " and "Fiverr artist" I nearly passed out. That's an entire feature length film that would take a whole production team at least 2 years to complete.
@@Random_0101Scripting, preproduction, getting a team together, drawing and animating the art, music for the soundtrack, scoring, and editing, for making a 5-minute anime. What he did wrong here is He needed that CSS and HTML guy for a website and social media for the product, a manga as source material, and THEN made an anime.
"How are animations sustainable?" They're not, they are always hoping to make it back with merchandise and blu-ray sales. And things like over exploitation and studios closing down are not a rare thing.
same with western cartoons. It's the merchandise that keeps them afloat. If a cartoon gets cancelled it is often becaues they didn't sell as many toys as they hoped for.
i mean just look at channels like jaiden animations and oddonesout.. they take a TON of time between videos and the reason is animation is a TONN of work. like insane work. people often dont understand that it takes a lot of effort to do animation and then get a reality check when they try to fund one. Even the critical role folks had a "holy shit this is expensive" moment when they tried to hire animations for their series. lucky for them, their kick starter got over $10M lol. but holy crap, animation is a lot of work and costs a lot if youre going to be fair to the people doing the animations. thousands of dollars per minute of animation is the norm (assuming decent animation)
Yep. The whole way through I was thinking "drop the perfectionism and get an ugly prototype going". So many people (myself included) focus so much on small details at the expense of the whole thing never getting started. Glad to see you cut your losses at only $4k and started focusing on what you can move forward with what you've already got. Generate some interest first, then decide how much to invest based on that. You're a great storyteller, and I'm excited to see that in anime form :D
Also modelling aside the sound, animation, story, etc are all a science by themselves. I'm making my own animation series (based on my game) and I've had to be really creative with premade assets, making custom or modifying only essiential parts. If Jabrils reads this, since your doing an anime type thing try using a cell shader. Experiment with post processessing because some of your models might look good with well thought out rendering / lighting.
@@OwenPrescott thats sounds cool , ive been thinking of making animated cut scenes for a game i would make ,but i just started game dev , so coding is still a bch.
@@SomethingSmellsMichy partly. At its core it's a game of luck, the way you play it is by balancing probabilities and gauge the way your opponemts might react to the way you're playing. As far as I can tell, that's peanuts for an AI
This is a good client view of the industry. Most clients have unrealistic expectations of what goes into a good product. Also trying to under cut artist says a lot about the client and what they think about you and your time.
If you're looking to create an IP, you need to write. And then add concept art to that writing. You don't need models and animations. You need to write all the content and story. Then release some or all as a PDF with concept art you've commisioned. Much cheaper and is a great first step. Then if you grow a loving fanbase, you can turn those things into more upgraded versions of the IP. Think Harry Potter or DragonBall as a manga. These IPs didn't start by making anime. You're trying to fly before learning to control your ki my guy.
@@Ghastly_Derp Like an Anima or a movie. These are incredibly expensive and usually the final iterations of an intellectual property. Not the first thing you try to tackle. Like how Marvel was a comic before a movie. Or most anima are usually a manga or web comic first. I'm not saying there aren't exceptions, but those exceptions have financial backing and are quite risky.
This is WAY too relatable - in any passion project it’s incredibly hard to stop hyper focusing on the nuanced details! Looking forward to seeing how this turns out!
Jabrils, WTF? Your exit plan is literally the easiest thing ever. YOU JUST APPLY FOR A JOB AS A PROGRAMMER. You have a youtube channel with 462K subscribers, you have done a lot of cool and interesting projects. They would pay you so much money to get you on their team. And for the youtube thing all i can say is you definetly have the skills to turn it around. Just think of clickbait ideas, create clickbaity thumbnails and then actually deliver. And try to contact other content creators and ask them for advice.
This. As a Lead Web Dev, I have seen enough out of Jabril to know he could learn anything my team needed and would bring that passion. This channel is the _ultimate_ resume for basically any dev job. You want to make $100-200,000 a year (depending on location)? No problem.
@F G Be able to do the work, then Apply to 20 - 100 jobs a week, get any relevant job that will take you, after a few months use that as leverage to get a better gig.
Hes probably burnt/ doesnt want to work the grueling lifestyle of a higher tier programmer. They make a lot but youre doing really,hard stuff and sometimes It consumes more time,and energy beyond a 8-5 job. Dont blame him
@F G Frankly? Unless you have a good excuse (such as that you were providing care to a sick loved one), lie. Say you were working on your own startup but after years of false starts and failed arrangements you are now looking for steady work again. Hey, at least you got out of it before it cost you a lot of money, you were lucky. Then _have the chops to do whatever job you applied for._ These days you are almost certainly going to be given some kind of code exercise. Githubs and blogs are nice, but what I and anyone else are looking for are two things: that you know your shit and that you can solve novel problems. That second one is why code tests are important, though, so few developers actually can _do_ this that often the people that ask for code tests think it is about testing knowledge, proving you didn't make stuff up, or ephemerals about code style. No, the hardest thing to find today are people that _can demonstrate that they can think their way out of a paper bag._ That's why Jabril's channel is such a valuable asset. He's demonstrated time and again the ability to assimilate new knowledge, complex knowledge, and apply it; all without having to be shown how to do it by someone else directly.
Yo some of yall asked some real critical questions, & so I replied to some of your comments in a video, check it out! ua-cam.com/video/EDJ2p3FWvfM/v-deo.html&pp=sAQA
What about training a learning algorithm to model a character based on a concept art sheet? And yea, I'd say avoid fiverr, nothing good ever comes from it Good video though, keep up the great work!
Hey Jabrils, might it also be that the title of the video says too little about the video itself? I'm no way an expert at this, but that might also be a culprit in your decreasing viewership. These titles are cliche, but they say a lot more about the video, and they might peak interest in a specific element of the video. "I tried creating my own 3D anime using Fiverr, and it failed" or "I lost thousands creating my anime on fiverr".
I’m not into anime but I watched the video. I’m not massively into programming either but I’ve watched your content for years. Your videos are always interesting and you have great screen presence. Keep up the good work.
So actually you spend 4,000 dollers to show how difficult and expensive making a animated series is. So when other people have the same idea, making a animated series, just send them this video 😄
Aww sweetie, we all had that dream of creating our own video game or in this case our own anime, but there's a lot involved in this kind of things that we don't see from the outside, which basically translates to insane amounts of money and the work of many experienced and talented people in order to create something kinda decent, might be an expensive lesson but at least you were brave enough to actually try, and that's something to admire.
Its sad to see you go, but I am really confused how you thought making a multimillion dollar animated franchise was a realistic youtube exit strategy. I also don't understand why you don't just release normal video games, you work on so many and yet It seems like they never get released, as if they were just made for one youtube video. If I was you, I would have just made this Jinzo animated TV show into a video game instead since that is your expertise. I am pretty similar to you in the aspect that I wish I could make tv shows but I am only able to make video games. So that is where I send my creativity. People adapt popular video games into tv shows as well so its not like that shuts off your original dream for the idea. It seems like you already have all these animated models for it so maybe thats still possible, even though they don't match.
@CEO of misogyny he worked on it for 1 year and has a dedicated channel called haxware to the project... it was not a joke. And he announced that he is now making a web comic instead, so again it was not a joke. He took it too seriously for a joke and nothing in the video indicates that his plan to create an anime was a joke.
@@nahmandem Also he clearly dosen't make a lot of money from youtube anymore, as he is clearly telling in lots of videos, when he says the channel is dying, he means it, and we can see it in the viewcounts. This guy is amazing and do really interesting stuff, it's also very niche stuff with very limited growth in this platform. It definitely was not a joke, Just look at the start of the video, he wouldn't do that for a joke. Making a video about his failed attempt is at least a way to monetize that failure and recoup some of the lost. The weirdest part of it all is that if he had spent those 4k getting courses and software, he would probably be much better off. Even if he still decided to do just a comic.
that 3d model was good for less than 100 bucks, i feel like youre just going to keep getting crap work until either a) someone really wants to see this succeed, make your thousands, and get bare minimum payment or b) you actually start investing the right way
It's kind of bittersweet to see you stumble through this process because I feel you but, at the same time, it also shows how much of the behind-the-scenes is either misunderstood, underappreciated or just not known, and how you have had to deal with the realities (and mishaps). Still, it's great to see you learn from this... and hopefully others will too. And hopefully you'll make it through this to have something cool to show us. I mean, it worked for RWBY... right?
Last point is right on. You have very high standards for your productions which most people will not notice at all. What will be noticed is your story! Personally I didn't see any problems with your models until you pointed it out specifically. Pain is a great teacher and you don't give up easily.
Please document your creation of this series in some way! Independent creation of... anything is hard, gamedev has been given quite a bit of documentation, I wanna see some form of behind the scenes stuff Anyhow, I'm so happy for you following your dreams! Good luck out there!
6:09 what's exactly the issue here? Just needs some tweaks to the shader? Good anime shaders aren't that easy either.. Andd all from a single super anime shaded picture, right? Not sure what you expected to get lol 7:09 this one looks pretty similar too lol If you need less cheek and more cheekbone, you should be able to easily adjust it in any other 3d editor. I'm not sure if you even know what you want at this point 9:32 the middle one literally has the same face as in your main inspiration pic lmao Aand they got they shading down exactly. Is it because he looks like a little boy? Cause he looks like a little boy in the main pic too?? I'm extremely confused. Are those glasses prescription?
Yeahhh seems like jabrils wasn’t through in asking what he wanted and then was disappointed at the results. All this work was pretty good for the price he paid for as well. Not sure if I agree with the premise of the video where it’s just him dumping on artists
Indeed, gotta come in prepared to not be dissapointed. It may seem like you know a lot about your character because you do, so that info needs to be relayed to the artist too. The artists are starting from scratch.
9:32 bro the middle one is literally PERFECT. It looks exactly like what he had originally, I was honestly surprised when he said the first one was the best and that he didn't like how cartoony it was. like WHAT!? sir you literally sent in an anime DBZ looking art to them, got a perfect match in the middle and CHOSE THE CHEAPEST OPTION AND COMPLAINED ABOUT IT!!!???
I went through something similar… I realized either I needed to learn to draw, or learn to settle… no one is going to meet your expectations 100%… so I learned to draw and it’s the best thing I ever did because it’s easier for me to get ideas across to other artists
It takes that much money to get an animation wow. That would probably make me cry after seeing all that work and nothing come of it. I hope you're able to make your animation come to life on screen. The character looks pretty cool. And the name Jenzo is such a cool name to. Keep it up and get that first episode up.
maybe its worth concidering going for something like a comic or rpg-style game? One is basically(while still no easy task) 50 times less work and will be able to translate your story with cool composition. And the other would be a gameformat where you can focus more on the content then the animation and whatnot (and of course you are already familiar with gamemaking) And IF those would take of and the demand arises, you could kickstart and *try* to finance this animation. Itll just be to expensive otherwise
That was a very expensive lesson of just do it yourself and ask friends for feedback as you wanted some specific fine details on the animation that fit your artistic point of view.Which is very hard for people to nail unless they are a expert/master in their craft.Which also means their $$$$ expensive.
I really really really feel that he is undervaluing 2D and 3D artists and how hard they actually work. He does not have the money to be so picky, yet he comes off by blaming the artists for not making what he wants.
"The Thief and the Cobbler (1993)" which was created by a single person, was in production for around 30 years and wasn't even fully completed. It was eventually taken over by a studio and re-cut into a barely there move without the animators input. This was done by professional animator Richard Williams. 2D Animation takes time, time costs money, 30 years worth of money for 90ish minutes of work.
Two years and I still go back to watch this video every once in a while. this is why I don’t try to become a freelance animator. I love animating but that does not look like an environment suited to help my mental health. I just want to tell stories and help other people tell stories.
I've loved your videos for years now, and I have to say that it's really demoralising for a fan to hear you jumping ship. If you continue like this, doing streams of live games that aren't that fun to watch, and only uploading once every few months to tell us the new and inventive ways your channel is dying, it'll only speed up the process. Please just go back to doing fun videos, fun coding challenges. If you make videos that you enjoy and are proud of, your audience will grow.
Damn you are so right i dont get how he cant see the problem... the reason his channel is dying is mainly because his upload schedule sucks and he puts his focus on useless livestreams
You are so right indeed, stop saying its dying and try sutaining the all thing 450 000 subs is good! Even if you're reaching the ceiling of your audience capacity,450 000 is still good! And you knows why the channel is dying and you are still doing stuff that don't really interest new/old people and no you can't say that you like humiliating yourself by showing how you blew 4000 in the wind in the dumbest and naivest way imaginable. Come on! Stop complaining and show us why we sub to you!
@Lazer Tron livestreams monetize much better than videos, so it could be way less effort for much more money, he's not wrong in doing them if they are paying off, and only he can tell if they are paying off or not. If he's still doing it, they probably are, or he just enjoys doing them. Have you ever considered the thought that maybe he burned out or just too tired to keep a tight schedule of videos coming out? He's not a machine.
ive had a similar road just in the opposite direction i wrote a book , created 200 manga pages and have begun to animate in 2d but i realize the amount of work one can do as a solo person is sooo insane u need a team of people to bring it to life
That Golden Eye 007 music though! 😮 Thanks for all your effort, time and money you've put into creating this video. It can be really informative and helpful for many people. 👍
Hope you never stop uploading videos, this channel is one of the best from youtube! With that said, maybe you could try crowdfunding? I know many people don't like that but I guess many of your subs would be glad to help. Best luck with your project!
How much is your time worth though? If it takes you 20+ hours to learn something, practice it and then produce a mediocre product that looks like it was produced by someone who learned in 20 hours... Is that really better than spending $300? Nothing will demonstrate how reasonable $300 is better than learning it yourself and seeing how difficult it is. You pay people to do things that you're not good at so that you can focus on whatever you ARE good at. If you try to do everything, you'll likely never finish. And if you do, it will necessarily be lower quality and/or take much much longer to produce, thus making it much more difficult to recoup your investment (even if the investment was primarily your time).
@@williamdowling7718 is right. I've tried. I know how to do loads of things now (several coding languages, modeling, rigging, animating, photocap, etc etc), but the tech changes so fast I can't keep up with them all so I have to relearn parts of whatever I want to do next. I'm at polymath level on several things, but jack-of-all-trades on most. It can be useful, but honestly William's advice is good. Pick what you want to _excel_ at, and _do that !_ Then use that income to pay for what it might be nice to know, but don't have time for. Another trick is to put a $$ value on your time. What do you get paid in your regular job, per hour? If it isn't enough, raise it to what you deem reasonable. Then take a look at how long it took you to learn projects in the past, and compare that to what you want to learn next. If you get 3 hours in and start, like Jabrils, to see how much _more_ time it will take than you thought, compare that time, multiplied by your hourly rate, to what people are charging to do it for you. Another good trick is just asking people who do that thing you want to do how long it usually takes them to do it. That can also give you an estimate of whether you want to learn it, or pay for it.
Your channel shows things as in reality, really for real when you start a work mostly things go messy, you show us how to cope with it, i appreciate it!!
Interesting, I was researching the same thing last week. I'm a programmer / 3d artist and music producer, so mixing this all together i should be able to make an animation. I was thinking about doing it in Unity. You should have asked me, i have tons of time available and I do stuff to not get bored in life. ;)
Back in design school I had a professor who pounded this concept into our heads so that we would be prepared to talk/negotiate with clients. "good, fast, cheap. You can only pick 2." I still use that phrase now as a software developer because the advice is pretty universal. At least with software it's a it easier to convince people to pay you for it. Virtually everyone fancies themselves an artist of some kind or another. And if they arent currently an artist they "could just learn it if I wanted to." people feel like they could make the art they want, they just don't have the time. So when they want to pay someone for art, they only want to pay for the time, and not the expertise that comes along with it. With software, more people tend to view it as an unobtainable form of magic so they're quicker to accept the higher price tag. There are of course exceptions to this, but I've found it to be true in general in my experience.
@@oliverkalemba8547 honestly every time i show someone what i do.. their eyes just glaze over and they almost always say something to the effect of "oh man. i don't know how you do that. i could never do that". Programming isn't really that hard. but it seems like it is. Art is the other way around. seems easier for some reason. it's one of the big reasons why i got out of art/graphic design. way too much subjectivity. with software, you have a list of requirements. and if you meet those requirements.. that's it. the client can't say "yea.. it's exactly what i asked for.. but i just don't like it.. could you start again?"
Lmao when i saw the first model i thought it looked perfectly fine for a small animated film. Of course these things cost a lot of money! If you just stuck to low quality models you could have made the first episode in that time and money. I hope this works out. Are you seriously gonna continue that?
Jabril heres an interesting idea : do a machine learning algorithm that takes storyboards and sends out done frames. Input your storyboard output the stuff from fiverr Like ask people for singular frames
Hey jabril, you are one of my favorite youtubers. Possibly post about your animation experiences with a similar video format as the "Coding Adventures" videos that another favorite UA-cam of mine makes
To your conclusion: I don't think I've ever had a friend listen when I tell them that, in my opinion as an industry professional, something is a really bad idea.
Can't wait to see the progress on this :) absolutely love your passion on these projects! It's honestly very inspiring and I love your work, keep it up
I'm glad you found your way to the inevitable conclusion before bankruptcy. I was watching this video thinking, "But Jabrils has so much talent. Why doesn't he just learn the skills to make his own models animation worthy?". That being said, I don't see how making a new channel solves your UA-cam problem. I subscribed though and I hope you're successful with whatever you do.
as someone who has been attempting youtube for a mere 1 year, i learnt that consistency is one of the more important things to keeping your channel alive. would love to see you continue with your videos, you have a really cool style.
It'll be hard work but I don't think you started this with 'easy' in mind. I'm happy to see you're doing something you're passionate about, so good luck!
As someone who watched you since all of your AI endeavours. Yeah this ain't it. I can understand that channel statistics are important, but, to me, this whole thing is really alienating. You are stretching yourself so wide just to get channel stats back up, which leads to so much different content I and probably others didn't signed up for, which probably also leads to worse retainment. Like I said, I came for the AI content, I was able and to some degree enjoy the games you tried to make, but all of this ain't it to me. The technical videos with your charm were what kept me engaged. Good luck with your show regardless.
Bro you are the type of genius I need to team up with. I have a few dope ideas for "Black Anime". You got the right mindset and I wish you the greatest success in your ambitions famm! Don't kill your YT
HAhaha did the same 5-6 years ago... I was dumb enough to learn Concept art, Photography, Photoshop, Stop motion armature + sculpting, Creating realistic eyes, dipped in to Taxidermy, Environment sculpting, and finally I realised how insanely futile this was. Now Im doing the same with game dev XD Luckily all the tings i picked up back then easily translatable. But its the same infinit hellhole.
@@romulino Oh I know, I just meant that if he really was desperate and absolutely knew he couldn’t continue UA-cam, he should apply for programming jobs outside of YT
It actually kind of pissed me off that you criticized that amazing first model, which was leagues above you're own and any of the following artists. The model matched your concept art perfectly and looked clean in editor without the janky toon shader that was in the preview. This whole idea was just incredibly unrealistic considering the fidelity of your own past projects, and the mindset of, "I will create my own IP that will compete with multi-billion dollar IPs." And lastly, how do you expect people to get invested in a new IP without even giving any story? We got a short glimpse at a story board and nothing else... Not even a shorr description on why we should care for this character or the world you intend to build. But whatever. Good luck.
Ya, good luck, but i still need a component dev for my project to make a virtual human, which is like an ai npc with ml agents and a good language model, but thats a simplified description
What I've always liked about you, Jabrils, is that you're a curious optimist. You're not scared of the sunk-cost fallacy. You learn in your own way. Thanks for sharing your story.
When I see him, I look at myself. He's doing things I wish I had the courage to do. In life you can't be afraid of failure. Before you know it your life has passed you by. It's all about the journey and the people you meet. In my eyes the only time we fail is when we don't try at all.
I don’t wanna see this channel fade away, but I hope your dreams can come true
@@1polyron1 You fail 100% of the things you don't try.
And he gets to keep the anime
An an animator, the moment you said "90 minute *episode* " and "Fiverr artist" I nearly passed out. That's an entire feature length film that would take a whole production team at least 2 years to complete.
Why 2 years, what about 1 or 5 months, if that's possible
@@Random_0101Scripting, preproduction, getting a team together, drawing and animating the art, music for the soundtrack, scoring, and editing, for making a 5-minute anime.
What he did wrong here is He needed that CSS and HTML guy for a website and social media for the product, a manga as source material, and THEN made an anime.
@@kiethveseyofficial oh ok
@@kiethveseyofficialcss and html?
@@kiethveseyofficialcan you please expound? Im looking to produce an animated video
Ngl id watch jabrils drama channel bro
Me too
@lolisbynas oh nooooo, you have started the milk meme, hahaha
Sure you did
What, you don't know what jabrils drama Channel is?
Yep same
This really do be a mouth talking moment
Hey ..go back to your room.
"How are animations sustainable?"
They're not, they are always hoping to make it back with merchandise and blu-ray sales. And things like over exploitation and studios closing down are not a rare thing.
same with western cartoons. It's the merchandise that keeps them afloat. If a cartoon gets cancelled it is often becaues they didn't sell as many toys as they hoped for.
@@maythesciencebewithyou yes, cartoons *are* animation.
@@adamofblastworks1517 I know, when I read the comment I misread it as anime.
Over exploitation is literally the industry standard if we're talking about Japanese animation
i mean just look at channels like jaiden animations and oddonesout.. they take a TON of time between videos and the reason is animation is a TONN of work. like insane work. people often dont understand that it takes a lot of effort to do animation and then get a reality check when they try to fund one. Even the critical role folks had a "holy shit this is expensive" moment when they tried to hire animations for their series. lucky for them, their kick starter got over $10M lol. but holy crap, animation is a lot of work and costs a lot if youre going to be fair to the people doing the animations. thousands of dollars per minute of animation is the norm (assuming decent animation)
Yep. The whole way through I was thinking "drop the perfectionism and get an ugly prototype going". So many people (myself included) focus so much on small details at the expense of the whole thing never getting started. Glad to see you cut your losses at only $4k and started focusing on what you can move forward with what you've already got. Generate some interest first, then decide how much to invest based on that. You're a great storyteller, and I'm excited to see that in anime form :D
Well said
Mhm, don't prematurely optimize
"Only 4k" wow
I TOLD YOU THIS WAS A BAD IDEA
Yeeaaaaaaaah
I love that you guys know each other.
😂
@@mikkey2466 days ago💀
as an animator that likes to post his old animations dude making a 15 animations is hard af without a team
Also modelling aside the sound, animation, story, etc are all a science by themselves. I'm making my own animation series (based on my game) and I've had to be really creative with premade assets, making custom or modifying only essiential parts.
If Jabrils reads this, since your doing an anime type thing try using a cell shader. Experiment with post processessing because some of your models might look good with well thought out rendering / lighting.
@@OwenPrescott i was talking about 2d animation im a 2d animator
@@OwenPrescott thats sounds cool , ive been thinking of making animated cut scenes for a game i would make ,but i just started game dev , so coding is still a bch.
@@makoopay5250 yes but 1 sec is NOT worth 500 dollars thats absurd
@@light_fosi agree with that i would say atleast 10 sec for 5 dollars or 15 for 510
Can't wait for the next one, "teaching an AI to help me win at high stakes poker so I can fund my projects"
The one following that one "How I Spent $40,000 on online poker, it was all for nothing"
Okay but that might be an interesting idea, but isn't poker about trying to bluff and read your opponents with facial expressions or something?
@@SomethingSmellsMichy partly. At its core it's a game of luck, the way you play it is by balancing probabilities and gauge the way your opponemts might react to the way you're playing. As far as I can tell, that's peanuts for an AI
150th, lol
jabrils ive been watching you for years . you literally the reason i got into coding , i would hate to see you leave yt:((
same
Same. Go back to machine learning stuff dude!
damn now that i think about it, he's partially the reason im into coding lol
This is a good client view of the industry. Most clients have unrealistic expectations of what goes into a good product. Also trying to under cut artist says a lot about the client and what they think about you and your time.
If you're looking to create an IP, you need to write. And then add concept art to that writing. You don't need models and animations. You need to write all the content and story. Then release some or all as a PDF with concept art you've commisioned.
Much cheaper and is a great first step. Then if you grow a loving fanbase, you can turn those things into more upgraded versions of the IP.
Think Harry Potter or DragonBall as a manga.
These IPs didn't start by making anime. You're trying to fly before learning to control your ki my guy.
What do you mean by more upgraded versions of the IP?
@@Ghastly_Derp Like an Anima or a movie. These are incredibly expensive and usually the final iterations of an intellectual property. Not the first thing you try to tackle.
Like how Marvel was a comic before a movie. Or most anima are usually a manga or web comic first.
I'm not saying there aren't exceptions, but those exceptions have financial backing and are quite risky.
@@TuberTugger Oh I see. Thanks for the explanation
You know, this is incredible plausible first step. Write, get the audience, then expand. Makes total sense that's how most IPs really go big.
Yeah, as I was watching this I wondered why he just didn’t start with an online light novel instead
looking forward to the drama channel
5 minutes into this video, I said, "Oh no... sunken cost fallacy!" And lo and behold, he mentioned it by name!
This is WAY too relatable - in any passion project it’s incredibly hard to stop hyper focusing on the nuanced details!
Looking forward to seeing how this turns out!
Jabrils, WTF? Your exit plan is literally the easiest thing ever. YOU JUST APPLY FOR A JOB AS A PROGRAMMER. You have a youtube channel with 462K subscribers, you have done a lot of cool and interesting projects. They would pay you so much money to get you on their team. And for the youtube thing all i can say is you definetly have the skills to turn it around. Just think of clickbait ideas, create clickbaity thumbnails and then actually deliver. And try to contact other content creators and ask them for advice.
This. As a Lead Web Dev, I have seen enough out of Jabril to know he could learn anything my team needed and would bring that passion. This channel is the _ultimate_ resume for basically any dev job. You want to make $100-200,000 a year (depending on location)? No problem.
This is the way to go
@F G Be able to do the work, then Apply to 20 - 100 jobs a week, get any relevant job that will take you, after a few months use that as leverage to get a better gig.
Hes probably burnt/ doesnt want to work the grueling lifestyle of a higher tier programmer. They make a lot but youre doing really,hard stuff and sometimes
It consumes more time,and energy beyond a 8-5 job. Dont blame him
@F G Frankly? Unless you have a good excuse (such as that you were providing care to a sick loved one), lie.
Say you were working on your own startup but after years of false starts and failed arrangements you are now looking for steady work again. Hey, at least you got out of it before it cost you a lot of money, you were lucky.
Then _have the chops to do whatever job you applied for._ These days you are almost certainly going to be given some kind of code exercise. Githubs and blogs are nice, but what I and anyone else are looking for are two things: that you know your shit and that you can solve novel problems. That second one is why code tests are important, though, so few developers actually can _do_ this that often the people that ask for code tests think it is about testing knowledge, proving you didn't make stuff up, or ephemerals about code style.
No, the hardest thing to find today are people that _can demonstrate that they can think their way out of a paper bag._
That's why Jabril's channel is such a valuable asset. He's demonstrated time and again the ability to assimilate new knowledge, complex knowledge, and apply it; all without having to be shown how to do it by someone else directly.
Are we not going to talk about the fact that he use Google to search Google
I see nothing wrong here
He does this often as a joke.
Yo some of yall asked some real critical questions, & so I replied to some of your comments in a video, check it out! ua-cam.com/video/EDJ2p3FWvfM/v-deo.html&pp=sAQA
What about training a learning algorithm to model a character based on a concept art sheet?
And yea, I'd say avoid fiverr, nothing good ever comes from it
Good video though, keep up the great work!
How would your boy like coffee.
god samn man
Hey Jabrils, might it also be that the title of the video says too little about the video itself?
I'm no way an expert at this, but that might also be a culprit in your decreasing viewership.
These titles are cliche, but they say a lot more about the video, and they might peak interest in a specific element of the video.
"I tried creating my own 3D anime using Fiverr, and it failed"
or "I lost thousands creating my anime on fiverr".
@@AlexMeesters yo I aint going to lie, those titles are kinda bangers.
I’m not into anime but I watched the video. I’m not massively into programming either but I’ve watched your content for years. Your videos are always interesting and you have great screen presence. Keep up the good work.
So actually you spend 4,000 dollers to show how difficult and expensive making a animated series is. So when other people have the same idea, making a animated series, just send them this video 😄
Aww sweetie, we all had that dream of creating our own video game or in this case our own anime, but there's a lot involved in this kind of things that we don't see from the outside, which basically translates to insane amounts of money and the work of many experienced and talented people in order to create something kinda decent, might be an expensive lesson but at least you were brave enough to actually try, and that's something to admire.
5min of 3D animation ranges between 30'000 USD to 100'000 USD on average tbh...
Its sad to see you go, but I am really confused how you thought making a multimillion dollar animated franchise was a realistic youtube exit strategy. I also don't understand why you don't just release normal video games, you work on so many and yet It seems like they never get released, as if they were just made for one youtube video.
If I was you, I would have just made this Jinzo animated TV show into a video game instead since that is your expertise. I am pretty similar to you in the aspect that I wish I could make tv shows but I am only able to make video games. So that is where I send my creativity. People adapt popular video games into tv shows as well so its not like that shuts off your original dream for the idea. It seems like you already have all these animated models for it so maybe thats still possible, even though they don't match.
Exactly...I know the dude is smart, but his goals are obviously far too ambitious.
YOU DON’T HAVE THE ANSWERS loool.
@CEO of misogyny Its not a joke if he spent $4000 on it
@CEO of misogyny he worked on it for 1 year and has a dedicated channel called haxware to the project... it was not a joke. And he announced that he is now making a web comic instead, so again it was not a joke. He took it too seriously for a joke and nothing in the video indicates that his plan to create an anime was a joke.
@@nahmandem Also he clearly dosen't make a lot of money from youtube anymore, as he is clearly telling in lots of videos, when he says the channel is dying, he means it, and we can see it in the viewcounts. This guy is amazing and do really interesting stuff, it's also very niche stuff with very limited growth in this platform. It definitely was not a joke, Just look at the start of the video, he wouldn't do that for a joke. Making a video about his failed attempt is at least a way to monetize that failure and recoup some of the lost. The weirdest part of it all is that if he had spent those 4k getting courses and software, he would probably be much better off. Even if he still decided to do just a comic.
that 3d model was good for less than 100 bucks, i feel like youre just going to keep getting crap work until either a) someone really wants to see this succeed, make your thousands, and get bare minimum payment or b) you actually start investing the right way
It's kind of bittersweet to see you stumble through this process because I feel you but, at the same time, it also shows how much of the behind-the-scenes is either misunderstood, underappreciated or just not known, and how you have had to deal with the realities (and mishaps). Still, it's great to see you learn from this... and hopefully others will too.
And hopefully you'll make it through this to have something cool to show us.
I mean, it worked for RWBY... right?
1:24 The god at CSS: *Challenge accepted.*
Did you know that you can also animate SVG using CSS?
Last point is right on. You have very high standards for your productions which most people will not notice at all. What will be noticed is your story!
Personally I didn't see any problems with your models until you pointed it out specifically. Pain is a great teacher and you don't give up easily.
Please document your creation of this series in some way!
Independent creation of... anything is hard, gamedev has been given quite a bit of documentation, I wanna see some form of behind the scenes stuff
Anyhow, I'm so happy for you following your dreams! Good luck out there!
Subscribe to my animation channel!
@@Jabrils yes sir!
I definitely would've done some research and talked to a 3d producer or something before going balls deep in this.
500 per second is not far off. It takes so many hours of your life to do one good minute of animation
animation is no joke fam haha, shit aint easy. Good luck!
Jabrils: posting one video every few month
* Channel is dying*
Jabril: posts next video 1 ½ months later
Sounds like a really fun idea, but I think it's motivated by the wrong goal.
Such an amazing episode, keep up the great work. I'm sorry it has been such a struggle .
Please do not leave, you are one of the main reasons I am i to 3d modelling, unity, and even quantum computing.
I hate watching you jump headfirst into all this, but I love it at the same time 🥲
6:09 what's exactly the issue here? Just needs some tweaks to the shader? Good anime shaders aren't that easy either.. Andd all from a single super anime shaded picture, right? Not sure what you expected to get lol
7:09 this one looks pretty similar too lol If you need less cheek and more cheekbone, you should be able to easily adjust it in any other 3d editor. I'm not sure if you even know what you want at this point
9:32 the middle one literally has the same face as in your main inspiration pic lmao Aand they got they shading down exactly. Is it because he looks like a little boy? Cause he looks like a little boy in the main pic too?? I'm extremely confused. Are those glasses prescription?
Yeahhh seems like jabrils wasn’t through in asking what he wanted and then was disappointed at the results. All this work was pretty good for the price he paid for as well. Not sure if I agree with the premise of the video where it’s just him dumping on artists
@@shoejaat especially since he mentioned their names
Indeed, gotta come in prepared to not be dissapointed. It may seem like you know a lot about your character because you do, so that info needs to be relayed to the artist too. The artists are starting from scratch.
9:32 bro the middle one is literally PERFECT. It looks exactly like what he had originally, I was honestly surprised when he said the first one was the best and that he didn't like how cartoony it was. like WHAT!? sir you literally sent in an anime DBZ looking art to them, got a perfect match in the middle and CHOSE THE CHEAPEST OPTION AND COMPLAINED ABOUT IT!!!???
I went through something similar… I realized either I needed to learn to draw, or learn to settle… no one is going to meet your expectations 100%… so I learned to draw and it’s the best thing I ever did because it’s easier for me to get ideas across to other artists
It takes that much money to get an animation wow. That would probably make me cry after seeing all that work and nothing come of it. I hope you're able to make your animation come to life on screen. The character looks pretty cool. And the name Jenzo is such a cool name to. Keep it up and get that first episode up.
I liked your vids a lot more when you coded, didn't really care to wait months for a a really good interesting video.
I'd love to see devlogs or normal vlogs of a programmer or game dev from you
maybe its worth concidering going for something like a comic or rpg-style game? One is basically(while still no easy task) 50 times less work and will be able to translate your story with cool composition. And the other would be a gameformat where you can focus more on the content then the animation and whatnot (and of course you are already familiar with gamemaking)
And IF those would take of and the demand arises, you could kickstart and *try* to finance this animation. Itll just be to expensive otherwise
That was a very expensive lesson of just do it yourself and ask friends for feedback as you wanted some specific fine details on the animation that fit your artistic point of view.Which is very hard for people to nail unless they are a expert/master in their craft.Which also means their $$$$ expensive.
I know web development, and I could definitely make an animated movie with html and css
You know you can't just say stuff and hope that we believe you.
We'll be waiting for that pilot to drop.
@@olgierdvoneverec4135 haha 😅
As a web dev i can approve of this ✋
I really really really feel that he is undervaluing 2D and 3D artists and how hard they actually work. He does not have the money to be so picky, yet he comes off by blaming the artists for not making what he wants.
Nah … blaming himself for not knowing better. Jabrils keeps mentioning the huge budget gap to actual anime series over and over.
"The Thief and the Cobbler (1993)" which was created by a single person, was in production for around 30 years and wasn't even fully completed. It was eventually taken over by a studio and re-cut into a barely there move without the animators input. This was done by professional animator Richard Williams. 2D Animation takes time, time costs money, 30 years worth of money for 90ish minutes of work.
I clicked the video and thought "man i wish he would just talk normally" and then 10 seconds in, THIS happened! 🤣
lol same
Two years and I still go back to watch this video every once in a while. this is why I don’t try to become a freelance animator. I love animating but that does not look like an environment suited to help my mental health. I just want to tell stories and help other people tell stories.
I've loved your videos for years now, and I have to say that it's really demoralising for a fan to hear you jumping ship. If you continue like this, doing streams of live games that aren't that fun to watch, and only uploading once every few months to tell us the new and inventive ways your channel is dying, it'll only speed up the process. Please just go back to doing fun videos, fun coding challenges. If you make videos that you enjoy and are proud of, your audience will grow.
Damn you are so right i dont get how he cant see the problem... the reason his channel is dying is mainly because his upload schedule sucks and he puts his focus on useless livestreams
Videos like that one when you did that game out of arduino or raspberry
You are so right indeed, stop saying its dying and try sutaining the all thing 450 000 subs is good! Even if you're reaching the ceiling of your audience capacity,450 000 is still good! And you knows why the channel is dying and you are still doing stuff that don't really interest new/old people and no you can't say that you like humiliating yourself by showing how you blew 4000 in the wind in the dumbest and naivest way imaginable. Come on! Stop complaining and show us why we sub to you!
@Lazer Tron livestreams monetize much better than videos, so it could be way less effort for much more money, he's not wrong in doing them if they are paying off, and only he can tell if they are paying off or not. If he's still doing it, they probably are, or he just enjoys doing them. Have you ever considered the thought that maybe he burned out or just too tired to keep a tight schedule of videos coming out? He's not a machine.
He's doing what he loves. Let him do it. Dreams change and especially so do people.
The video was great! Can't wait for more mate!
ive had a similar road just in the opposite direction i wrote a book , created 200 manga pages and have begun to animate in 2d but i realize the amount of work one can do as a solo person is sooo insane u need a team of people to bring it to life
Per your $500 for a second quote, you could get 8 seconds of animation.
Lol
HE CAN TALK
I feel like I learned a lot about animation/production from this, thanks for always sharing about projects like this
That Golden Eye 007 music though! 😮 Thanks for all your effort, time and money you've put into creating this video. It can be really informative and helpful for many people. 👍
gran turismo 4 music too
i am an animator still begginer but a short 3 second animation has taken me well over 12 hours already and its just 1 single scene
Me as an animator: "You guys are getting paid?"
Nooo don't quit!! drama channel or revive prank channel or something
also rip $4k
took me almost 7 minutes in to realize you're ACTUALLY talking
Im animator, i worked with a team of 6 people and it took a year to do a 5m animation short from scratch, Jesus
Hope you never stop uploading videos, this channel is one of the best from youtube! With that said, maybe you could try crowdfunding? I know many people don't like that but I guess many of your subs would be glad to help. Best luck with your project!
"Jinzo", that's akuma
This is why I'd rather just spend the time to get good at art and learn it myself rather than pay someone $300+ to do it
How much is your time worth though? If it takes you 20+ hours to learn something, practice it and then produce a mediocre product that looks like it was produced by someone who learned in 20 hours... Is that really better than spending $300?
Nothing will demonstrate how reasonable $300 is better than learning it yourself and seeing how difficult it is. You pay people to do things that you're not good at so that you can focus on whatever you ARE good at. If you try to do everything, you'll likely never finish. And if you do, it will necessarily be lower quality and/or take much much longer to produce, thus making it much more difficult to recoup your investment (even if the investment was primarily your time).
@@williamdowling7718 is right. I've tried. I know how to do loads of things now (several coding languages, modeling, rigging, animating, photocap, etc etc), but the tech changes so fast I can't keep up with them all so I have to relearn parts of whatever I want to do next. I'm at polymath level on several things, but jack-of-all-trades on most. It can be useful, but honestly William's advice is good. Pick what you want to _excel_ at, and _do that !_ Then use that income to pay for what it might be nice to know, but don't have time for.
Another trick is to put a $$ value on your time. What do you get paid in your regular job, per hour? If it isn't enough, raise it to what you deem reasonable. Then take a look at how long it took you to learn projects in the past, and compare that to what you want to learn next. If you get 3 hours in and start, like Jabrils, to see how much _more_ time it will take than you thought, compare that time, multiplied by your hourly rate, to what people are charging to do it for you.
Another good trick is just asking people who do that thing you want to do how long it usually takes them to do it. That can also give you an estimate of whether you want to learn it, or pay for it.
Your channel shows things as in reality, really for real when you start a work mostly things go messy, you show us how to cope with it, i appreciate it!!
Interesting, I was researching the same thing last week. I'm a programmer / 3d artist and music producer, so mixing this all together i should be able to make an animation. I was thinking about doing it in Unity. You should have asked me, i have tons of time available and I do stuff to not get bored in life. ;)
My story too dope to go out like a bitch.
Here is your problem:
1) Your animation looks like what you want
2) Your animation is high quality
3) Your animation is cheap
Pick 2.
Back in design school I had a professor who pounded this concept into our heads so that we would be prepared to talk/negotiate with clients. "good, fast, cheap. You can only pick 2."
I still use that phrase now as a software developer because the advice is pretty universal. At least with software it's a it easier to convince people to pay you for it. Virtually everyone fancies themselves an artist of some kind or another. And if they arent currently an artist they "could just learn it if I wanted to." people feel like they could make the art they want, they just don't have the time. So when they want to pay someone for art, they only want to pay for the time, and not the expertise that comes along with it. With software, more people tend to view it as an unobtainable form of magic so they're quicker to accept the higher price tag.
There are of course exceptions to this, but I've found it to be true in general in my experience.
@@williamdowling7718 "unobtainable form of magic" I love that part
@@oliverkalemba8547 honestly every time i show someone what i do.. their eyes just glaze over and they almost always say something to the effect of "oh man. i don't know how you do that. i could never do that".
Programming isn't really that hard. but it seems like it is. Art is the other way around. seems easier for some reason. it's one of the big reasons why i got out of art/graphic design. way too much subjectivity. with software, you have a list of requirements. and if you meet those requirements.. that's it. the client can't say "yea.. it's exactly what i asked for.. but i just don't like it.. could you start again?"
@@williamdowling7718 My clients say that all the time. Though, as a web dev, the expectations for my output are kind of half programming half design.
Hizbin hotel vibes but he spent 4k instead of 50k
Lmao when i saw the first model i thought it looked perfectly fine for a small animated film. Of course these things cost a lot of money! If you just stuck to low quality models you could have made the first episode in that time and money. I hope this works out. Are you seriously gonna continue that?
I also made my own original character on Blender called Gammuraoh the Almighty Crimson God.
Jabril heres an interesting idea : do a machine learning algorithm that takes storyboards and sends out done frames. Input your storyboard output the stuff from fiverr
Like ask people for singular frames
That sounds like it would cost too much money to get enough data (frames) for the machine learning algorithm to actually work.
@@livinghomunculus657 I think you would be able to make atleast a semi good lookin one for 4000 dollars
@@livinghomunculus657 Screencap stopped video of animation styles you like for training
Hey jabril, you are one of my favorite youtubers. Possibly post about your animation experiences with a similar video format as the "Coding Adventures" videos that another favorite UA-cam of mine makes
To your conclusion: I don't think I've ever had a friend listen when I tell them that, in my opinion as an industry professional, something is a really bad idea.
Can't wait to see the progress on this :) absolutely love your passion on these projects! It's honestly very inspiring and I love your work, keep it up
Just title the video "The Truth About Making Your Own Anime"
3 title changes
Ohhh I’m excited to see it!
I'm glad you found your way to the inevitable conclusion before bankruptcy. I was watching this video thinking, "But Jabrils has so much talent. Why doesn't he just learn the skills to make his own models animation worthy?". That being said, I don't see how making a new channel solves your UA-cam problem. I subscribed though and I hope you're successful with whatever you do.
“2000 years”? Nah, I know it’s coming sooner than that. Can’t wait to see it in the next 1999 years
Tbh this is more educational then I thought it would be. Good luck my guy.
Bro you could have ask professor Goo to make it
as someone who has been attempting youtube for a mere 1 year, i learnt that consistency is one of the more important things to keeping your channel alive. would love to see you continue with your videos, you have a really cool style.
please dont leave
lmaooo, he typed google IN google 😭😂
It'll be hard work but I don't think you started this with 'easy' in mind. I'm happy to see you're doing something you're passionate about, so good luck!
RIP life savings.
Bro I hope you keep goin at these videos I love your content I’m sorry Chanel is remaining stagnant you deserve the love!
As someone who watched you since all of your AI endeavours. Yeah this ain't it.
I can understand that channel statistics are important, but, to me, this whole thing is really alienating.
You are stretching yourself so wide just to get channel stats back up, which leads to so much different content I and probably others didn't signed up for, which probably also leads to worse retainment.
Like I said, I came for the AI content, I was able and to some degree enjoy the games you tried to make, but all of this ain't it to me.
The technical videos with your charm were what kept me engaged.
Good luck with your show regardless.
Remember perfection is the enemy of good! Interesting story on how to break into animation.
Why didn't you make a hack and slash game with these models?
RIGHT THIS IS GRADE *A* FOOLISHNESS
I feel like just creating some consistency of characters between games would be enough for some IP branding
3D characters take a long time to make, also better talent is on Upwork imo
Bro you are the type of genius I need to team up with. I have a few dope ideas for "Black Anime". You got the right mindset and I wish you the greatest success in your ambitions famm! Don't kill your YT
This should be a hobby, not you main source of income, or an "exit strategy". You need to program to bring home the bacon.
HAhaha did the same 5-6 years ago... I was dumb enough to learn Concept art, Photography, Photoshop, Stop motion armature + sculpting, Creating realistic eyes, dipped in to Taxidermy, Environment sculpting, and finally I realised how insanely futile this was. Now Im doing the same with game dev XD Luckily all the tings i picked up back then easily translatable. But its the same infinit hellhole.
Dude, become a programmer. You literally have a portfolio that is 99% more comprehensive than most programmers'.
He is a programmer. A very lucky one, that can make a living of making cool content related to programming.
@@romulino Oh I know, I just meant that if he really was desperate and absolutely knew he couldn’t continue UA-cam, he should apply for programming jobs outside of YT
I love your channel, it's one of my favourite programming related channels. I hope you can revive it.
Your a talented mind I'm sure if you made fun content and learning streams it would build a strong community
500$ per second is alot… I usually do 1,500$ per minute
It actually kind of pissed me off that you criticized that amazing first model, which was leagues above you're own and any of the following artists.
The model matched your concept art perfectly and looked clean in editor without the janky toon shader that was in the preview.
This whole idea was just incredibly unrealistic considering the fidelity of your own past projects, and the mindset of, "I will create my own IP that will compete with multi-billion dollar IPs."
And lastly, how do you expect people to get invested in a new IP without even giving any story? We got a short glimpse at a story board and nothing else... Not even a shorr description on why we should care for this character or the world you intend to build.
But whatever. Good luck.
Ya, good luck, but i still need a component dev for my project to make a virtual human, which is like an ai npc with ml agents and a good language model, but thats a simplified description