Most of the newer games I test with this GPU as I think it gives a good idea of overall performance for people with lower SKU GPUs and higher SKU GPUs too as this one falls nicely in the middle. Thanks for stopping by!
@@Mostly_Positive_Reviews I am sure it is. UE5 engine is very efficient in turms of VRAM usage. I think the problem is the latest Nixxes PS ports, which are horribly optimized in terms of VRAM usage, accustomed gamers to the fact that modern games should necessarily use a lot of VRAM. But it is obvious that even when limited by 8-12GB buffer it is not hard to get high quality textures. The question is do developers care about gamers, who have GPUs with less than 16GB buffer. Nixxes definitely does not.
The Nixxes ports are very heavy indeed. I can run out if VRAM in Spider-Man remastered at 1440p on a 4070 Super. Ratchet and Clank is another very VRAM heavy game, followed shortly by Horizon Forbidden West.
I actually think this is very impressive. This video proves exactly what ive been saying about mainstream media moxing so many people up. These cards can be set to perfrom how you want them to. The whole point of pc was customization the fact mainstream media is trying to eliminate that as if everything needs to be ultra or it isnt a 1440p or 4k machine is beyond ridiculous to me. Good job with this video this is how it should be tested and done!
Really appreciate the comment 🙏 And I agree, the whole point of PC gaming is customization. No point in just setting everything to Ultra 4K and complain that it doesnt run well. I did a 3070 video the other day and with all the talk about VRAM being an issue I just wanted to show that with some texture quality compromises it's still a very capable GPU. Is 8GB VRAM ideal? No. But that doesnt mean you cant play games. Many channels will make you believe that if you have an 8GB GPU you wont be able to play any game at respectable settings...
FOMO of not using ultra is a hiss, which has infested community currently. This fuss has to do with the youtubers that prominently only ever use ultra/max settings in their videos of benchmarking/showcasing.
My favorite settings for RTX 4060: 1080p, cinematic, full ray tracing + ray tracing very high, DLSS 75% + frame generation. 62 fps without recording and 59 fps with recording. I can play the entire benchmark with these settings.
That's not bad. Just make sure to test the actual game with that frame rate as 60 fps with frame gen has quite a bit of input latency. I usually recommend people to try and get 60 fps before enabling frame gen just to mitigate some of the additional input latency introduced with frame gen.
Thanks for running this so thoroughly. I’m very happy that my 4070Super can run this at 1440p but I see some weird shadow pop ins with PT on in my benchmark and yours too. It’s very distracting to me so I might just play the game with PT off if it’s still in the game when release
This is not bad at all tbh. I expected lot worse, especially with PT enabled. 1440p high DLSS BALANCED + PT gives you consistently 60fps, which imo is excellent, we know how demanding is PT. And with FG it's close to 100fps and input latency should be less pronounced at those fps. Now, I do agree this isn't 4k GPU, but results have stunned me, maybe I underestimate these mid/high end cards but across the board performance was good. Moreover, PT on 4k even with DLSS performance I expected it to run at max 40fps with constant dips to 30s. This video has raised my faith on developers, now that UE5 games aren't a mess. There were few things that frowned me a bit are popping issues, I despise them, for me it is kind of immersion-breaking. FG implementation is not the best one I've seen, particularly shimmering on the trees can be distracting. Overall 9/10 from me for optimization. As always great video! Love your content 👍
Thank you, and thanks for always commenting and watching, it really is appreciated! The pop-in for me was the worst. Without PT the shadow pop-in was quite bad, but even with PT the reflection pop-in was distracting. Also, the shimmering with DLSS FG is something I havent really seen so that was odd.
@@Mostly_Positive_Reviews I'm looking forward to this game, I was anticipated since it's announcement. Well yeah, I hope they tailor-out these imperfections before release.
Great video, and ur voice is just fine 😅 I had great results mixing VeryHigh and High on settings, although RT VeryHigh will overide Shadow, Global Illumination & Reflection settings if you enable that as well. Heaviest between the bridge and the end of the river.
Appreciate it bud, watched your video earlier and it made me miss my 4080 SO MUCH! I will for sure test more settings when the game launches. Didnt expect this video to be THIS long haha.
@@Mostly_Positive_Reviews Yeah long videos when you go through all the presets, I'm doing that myself at the moment for my next video. Going to use 2x speed to keep it short n sweet. 4080 Bandwidth and specs must be giving it more of an edge over the 4070 Super series.
@@SKHYJINX I think bandwidth plays a big role, especially when path tracing is enabled. The difference with PT enabled is quite a bit less on the 4080 and 4090 from what I can see so far. The benchmark tool has good VRAM management though, and I hope the same applies to the game.
@@SKHYJINX I am going to do the same when the game releases. I actually planned a much shorter video when I woke up this morning to the news of the benchmark tool, but before I knew it I was recording for over an hour. If I knew this was going to happen I wouldve rather recorded a voiceover and sped it up 2x as you said.
Best settings I’ve tried are: rt medium, very high preset, dlss 70% Quality, FG on. I could optimize it even further but I’ll wait for the game to drop first.
Just a note, the benchmark tool uses Unreal Engine 5.0. It is highly likely that the game will use a newer version, possibly 5.3 if I had to guess, so take these benchmark tool results with a pinch of salt.
Based on the developers' post on the Chinese platform, the Cinematic/Very High Graphic Preset with no Full Ray Tracing will give you a closer result to the trailer. Only turn on Full Ray Tracing if your computer can handle the Very High Full Ray Tracing. Low or Medium won't make a big difference, at least not big enough for compensating the frame rate lost. If you have a lower-end graphic card, you can also give the dlssg-to-fsr3 mod a go. DLSS + FSR3.1 could make a huge improvement.
Probably better to use medium ray tracing, doesn't really change much (disables hardware global illumination I think but leaves software lumen on) in terms of visuals but gives a nice bump at fps
75C is perfectly fine. This is a basic 2 fan card with a very basic cooler. It only starts to throttle at 84C and will never reach that. I have a more relaxed fan curve to keep fan noise down but it gets aggressive at 78C.
I prefer High as cinematic is just too heavy. I prefer a higher framerate, but people preferring better visuals can definitely check out cinematic to see how it runs.
@@Mostly_Positive_Reviews You should undervolt your gpu while keeping nearly enough the same performance. Should drop your gpu temps to around the mid 60's, there's lots of tutorials about it on YT.
Motion Blur - Off View Distance Quality - Cinematic Anti-Aliasing Quality - Cinematic Post-Effects Quality - Cinematic Shadow Quality - High Texture Quality - Cinematic Visual Effect Quality - Very High Hair Quality - High Vegetation Quality - Very High Global Illumination Quality - Very High Reflection Quality - Very High Ray Tracing - Off FSR - 70(Quality) Frame Generation - On With These Settings You get 120fps Average on 7800xt My Spec - Sapphire Nitro+ 7800XT , 7800x3d , 32 GB RAM
I'll test the medium presets when the game launches so we can better see what the visual impact is as well. Difficult to see everything in the benchmark run, but I think you should be okay with your 4070 Ti 👍
Input latency might be an issue with this but I'll do an updated video when the game comes out. I'll also test combat as I am concerned the framerate will tank when fighting big bosses with lots if effects and particles.
@@Mostly_Positive_Reviews The first effect that usually gets removed with me is Volumetric Fog. I usually lower that cause it just makes everything ugly for me and I found out that fog alone helps with fps lol.
@@lanoche Volumetric fog and clouds do have a big impact in a lot of games for sure. Arc Survival Ascended for example sees almost a 50% boost to the framerate just by using the volumetriccloud 0 option. And volumetric fog needs to be set to very high or it looks very pixelated at the edges in many cases, so I'm with you here.
Not sure I understand your question. I showed in the video you can use TSR, FSR, DLSS or XeSS. DLSS set to 100% is DLAA, or native resolution, same with FSR set to 100% becomes FSR AA, so it only uses the anti-aliasing techniques from these technologies without upscaling. I chose to use DLSS / DLAA as it is an Nvidia GPU, and most people will use DLAA / DLSS over FSR or TSR when they have Nvidia GPUs as the image quality is better than the others. I showed in the video what it performs like at native resolution (DLAA) and then also when using DLSS Quality upscaling at 1080p.
For the recording itself I use a second PC with a capture card. For the metrics I use MSI Afterburner or CapFrameX. This video I used MSI Afterburner with RTSS.
i reall wished the dlss slider would work. this would be really helpful so you could dial in the most effective resolution. im using dlss tweaker to get 0.41 on dlss in 4k which still looks good on a tv. in this wukong benchmark it doesnt work. it just changes from quality to balanced and so, no steps between.
Yeah this tool has many issues. I wanted to do more videos but it has many problems so just waiting for the game to test further. Pointless testing things that dont work as they should 😔
@@Mostly_Positive_Reviews i think when that slider works properly, we could get some more performance out of it. I'm using 4070 and with high preset and pathtracing on high with fg i get 80 fps on ultra performance 4k, which looks good, im sure when we can set the slider to 40 it will look similar to dlss performance but with a better framerate. Since the game has always ray tracing enabled, even when you set it to off, the difference with pathtracing and no pathtracing isn't big though. But i like the ultra setting even my ore than high. The trees looks more natural, the performance hit is huge though.
Yo do you feel as if there is this weird sharpening effect? I was running it on my machine with and without diss and it looks like there is a sharpening filter that makes it look kinda odd
Somethings definitely look odd yeah. I believe most will be fixed in the release version as the benchmark tool uses UE5.0, whereas the game will be 5.3 or 5.4 I think.
Where is that performance overlay coming from? I'm new-ish to PC gaming. Had a steam deck for last couple of years and just got a Windows gaming PC w/ a 4070 Super. The NVidia overlay (alt+z) doesn't work half the time and doesn't give those cool stats.
Hey man, I use MSI Afterburner for that. I did a short video a little while ago on how to set it up, you can find it here. Just dont install Norton, it is one of the tickboxes as you go through the setup. ua-cam.com/video/dNskntCzHQU/v-deo.html
Hi bro greetings, I have a question, rather a doubt. I built a PC to play everything in 1080p high-ultra and using frame generation when possible Ryzen 5 5600g RTX 4060 32 GB RAM SSD 1 TB A520M-K power supply 600 w is only for 1080p will I be okay with that? The vram will be issue or i be fine ? I subscribe
For this game VRAM wont be an issue at all. And at 1080p you will mostly be fine in other games too, but you might need to reduce texture detail / quality in some as frame generation also increases VRAM usage a bit. I did a 3070 video a week or 2 ago where I tested 8GB VRAM in a few games and it was fine when using High settings instead of Ultra at 1440p. So my recommendation would be to see how it performs, and see if you gain a lot of FPS by turning down texture quality. If it does you are running out of VRAM.
Hey there! I'm relatively still a newbie at PC gaming and I recently bought a fairly decent gaming set up. My specs are: Gigabyte RTX 4070 Super Windforce OC - 12GB (SS) 16GB T-Force Vulcan DDR5 6000Mhz (8x2) AMD Ryzen 5 7600 | 6 Cores 12 Threads I tried running with the same settings that you had for 1080p cinematic native DLAA but I am getting barely 40FPS. May I know what gives? And what settings would you recommend me to play at without giving up much of the graphic quality? Or is there some optimisation settings that I have to follow in regards to my GPU? Thanks!
Oh nevermind, I have fixed the issue! If anyone is wondering, make sure to have "Hardware-accelerated GPU scheduling" enabled and that Black Wukong is running under "High Performance" in system graphic settings. I saw a boost of about 20+ FPS and also allows frame generation, which is a game changer to say the least!
Thanks for stopping by and commenting! I was typing a lengthy reply when this popped up 🤣 Glad you got it sorted. Few things to check when your PC is underperforming: Enable HAGS. This is required for DLSS Frame Generation as well. Make sure XMP / DOCP is enabled in BIOS Ensure GPU is installed in the top PCIE slot Ensure your displays are connected to GPU and not motherboard Update GPU drivers. As you already resolved your issue none of these will apply, but maybe keep in mind for future 👍
1440p with upscaling looks better than 1080p native and performs very similarly so I would go that route personally. Also, running at 1080p on a 1440p monitor is quite blurry and soft.
At least 60 fps without frame gen. The dodges look like it could be messed up when input lstency is higher. Anything higher will be a great bonus. I am personally aiming for at least 100 fps and then frame gen on top of that.
RTX 4080 Super here. For my test, max graphics (cinematic) + 1440p DLAA + Full Raytracing + Rayctracing on medium = average a little more than 80 fps. With Raytracing on Ultra, 60 fps average. Frame generation ON
I saw a few 4080 and 4090 benchmarks and I think the wider bus width and memory bandwidth is making a big difference in this game. The 4070 Super starts struggling more than the 4080 and 4090 when ray tracing is being used. And by that I mean the performance hit is a lot more than with a 4080 and 4090, so I do believe bandwidth comes into play here. Thanks for providing the info, much appreciated!
4080 Super here as well, and was looking for this exact info. I was hoping 4k DLSS Quality/Balanced performance to be somewhat similar to 1440p DLAA. If you care to answer, what were your lows with ray tracing on ultra using max settings? And are you stock clocks or OC?
Tested it and it wont work on my 4070 Super. Using a 3080 it scores slightly better than the 4070 Super with DLSS FG, but you need to use FSR AA or upscaling to be able to use FSR FG as it's not decoupled in this game unfortunately.
I am getting avg 105 with a 4060ti 8gb ,4k, settings on hi, dlss on, ray tracing off, FG on. How is it possible that with the same settings the 4070 super doesn't go over 100 fps?
That's not true. A 4070 Ti Super barely hits 100 fps with DLSS Quality at 4K High with FG On. A 4060 Ti with the medium preset is around 55-60 fps: ua-cam.com/video/BvjgegQ-3c8/v-deo.html You can look at the 11:00 mark in the video
@@Mostly_Positive_Reviews dlss on, resolution 5120*1440 on a Samsung odissey g9, ray tracing off. Everything other on high. Avg 105 fps. Super resolution 35. I can post a video if needed.
Your native resolution is 1million pixels less than actual 4K res. Using DLSS at 35% you are rendering internally at 1792x540 resolution, which is 904000 pixels. The 4K testing done here is at DLSS 58%, meaning 2228x1252 internal resolution, which equals 2789000 pixels. So your testing here is 1/3 of the amount of pixels I am testing with, meaning my test is 3 times more intensive on the GPU than what you are running with.
Path tracing is very heavy indeed. Think people without 4090's should just use non PT in this game. I am just going to play at 1440p High, DLSS Quality, FG on.
This goes to show that Full RT Is pretty much unplayable with random stutters even on a 4070 super. Midrange GPU Gamers Forget path tracing the main selling point of Nvidia. You at least need a 800 dollar GPU just to be able to play at 1440p throughout the game. The scenes in the final chapter are even more demanding and half the frame rate.
damn i got a 4080 but if i want too turn on Frame Generation it says "youre card dont support frame generation" any idea why it dosnt work ? Got btw the newest driver
Do you have Hardware Accelerated GPU Scheduling enabled in Windows? If you're not sure, google "How to enable HAGS" I also did a short video on it if you search my channel for "How to enable frame generation"
Cray my $1800 3080ti from just 2 years ago struggles with medium raytracing with full DLSS balanced. Insanity! Unlike your 4070 my 3080ti is artificially limited by nvidia with no frame generation
Those were rough times. For that same price today you can get a 4090. And games become so much more demanding in such a short time, meaning that the cream of the crop of last gen is already starting to struggle in some games. Crazy.
hey,but this benchmark not really a benchmark because no fight no enemies no extra particles effect and so on!the game will run much worse when the fights kicks in
Yeah, for a game that's supposed to have a ton of combat this benchmark fails in not showing any. We'll see how combat affects the performance, but I think it will cause quite a few framerate dips.
Im so tired seeing game that can't run maxed on 1080p with such a powerful gpu, fock this sheet im not buying ANY gpu anymore id rather play older games that run normal
They also don't really look that good. I did the benchmark on my 4080 super in 1440p, textures for vegetation/that wolf's fur look mushy. I don't like how the new games look
Here is my benchmark of the actual game using an RTX 3080:
ua-cam.com/video/6doCPtOt4bk/v-deo.html
Wow happy to see test with that gpu!
Most of the newer games I test with this GPU as I think it gives a good idea of overall performance for people with lower SKU GPUs and higher SKU GPUs too as this one falls nicely in the middle. Thanks for stopping by!
Game looks amazing. So smooth on my setup. Low vram usage for amazing textures. Seems well optimised.
I was quite impressed by the VRAM usage as well. Hopefully the full game follows this and the benchmark tool is actually accurate.
@@Mostly_Positive_Reviews I am sure it is. UE5 engine is very efficient in turms of VRAM usage. I think the problem is the latest Nixxes PS ports, which are horribly optimized in terms of VRAM usage, accustomed gamers to the fact that modern games should necessarily use a lot of VRAM. But it is obvious that even when limited by 8-12GB buffer it is not hard to get high quality textures. The question is do developers care about gamers, who have GPUs with less than 16GB buffer. Nixxes definitely does not.
Am I missing something? The benchmark looks terrible, even on max settings with RT on.
The Nixxes ports are very heavy indeed. I can run out if VRAM in Spider-Man remastered at 1440p on a 4070 Super. Ratchet and Clank is another very VRAM heavy game, followed shortly by Horizon Forbidden West.
Pleaantly surprised on how scalable the game is! My 1060 can do 60 Fps with 50% TSR and Low-Medium settings
Wow, okay, that's impressive! I still want to test the 3070 but I am a little bit wary haha!
me too,nv1060 ,1080P medium 65%TSR 62~57fps
I actually think this is very impressive. This video proves exactly what ive been saying about mainstream media moxing so many people up. These cards can be set to perfrom how you want them to. The whole point of pc was customization the fact mainstream media is trying to eliminate that as if everything needs to be ultra or it isnt a 1440p or 4k machine is beyond ridiculous to me.
Good job with this video this is how it should be tested and done!
Really appreciate the comment 🙏
And I agree, the whole point of PC gaming is customization. No point in just setting everything to Ultra 4K and complain that it doesnt run well. I did a 3070 video the other day and with all the talk about VRAM being an issue I just wanted to show that with some texture quality compromises it's still a very capable GPU. Is 8GB VRAM ideal? No. But that doesnt mean you cant play games. Many channels will make you believe that if you have an 8GB GPU you wont be able to play any game at respectable settings...
FOMO of not using ultra is a hiss, which has infested community currently. This fuss has to do with the youtubers that prominently only ever use ultra/max settings in their videos of benchmarking/showcasing.
Excellent post. 👍
@@Mostly_Positive_Reviews NVIDIA needs people to purchase its high-end graphics cards
My favorite settings for RTX 4060: 1080p, cinematic, full ray tracing + ray tracing very high, DLSS 75% + frame generation. 62 fps without recording and 59 fps with recording. I can play the entire benchmark with these settings.
That's not bad. Just make sure to test the actual game with that frame rate as 60 fps with frame gen has quite a bit of input latency. I usually recommend people to try and get 60 fps before enabling frame gen just to mitigate some of the additional input latency introduced with frame gen.
Thanks for running this so thoroughly. I’m very happy that my 4070Super can run this at 1440p but I see some weird shadow pop ins with PT on in my benchmark and yours too. It’s very distracting to me so I might just play the game with PT off if it’s still in the game when release
Yeah, shadow pop-in was very distracting. Abd reflection pop-in too. Let's see how the game looks, hopefully it's better
This is not bad at all tbh. I expected lot worse, especially with PT enabled. 1440p high DLSS BALANCED + PT gives you consistently 60fps, which imo is excellent, we know how demanding is PT. And with FG it's close to 100fps and input latency should be less pronounced at those fps.
Now, I do agree this isn't 4k GPU, but results have stunned me, maybe I underestimate these mid/high end cards but across the board performance was good. Moreover, PT on 4k even with DLSS performance I expected it to run at max 40fps with constant dips to 30s. This video has raised my faith on developers, now that UE5 games aren't a mess.
There were few things that frowned me a bit are popping issues, I despise them, for me it is kind of immersion-breaking. FG implementation is not the best one I've seen, particularly shimmering on the trees can be distracting. Overall 9/10 from me for optimization. As always great video! Love your content 👍
Thank you, and thanks for always commenting and watching, it really is appreciated!
The pop-in for me was the worst. Without PT the shadow pop-in was quite bad, but even with PT the reflection pop-in was distracting. Also, the shimmering with DLSS FG is something I havent really seen so that was odd.
@@Mostly_Positive_Reviews I'm looking forward to this game, I was anticipated since it's announcement. Well yeah, I hope they tailor-out these imperfections before release.
I am itching for a good action RPG and I really hope this scratches it!
RX 6900XT here
Avg 46fps at 1080p native cinematic settings
Avg 37fps at 1440p native cinematic settings
No path tracing
Appreciate you sharing your results. Mine is slightly faster at 1080p but about the same at 1440p. Interesting. What CPU and RAM do you have?
10900k 4.9ghz 46 cache and 2x16gb dual rank 4000 16 16 16 36 ( tuned sub timings )
Great video, and ur voice is just fine 😅 I had great results mixing VeryHigh and High on settings, although RT VeryHigh will overide Shadow, Global Illumination & Reflection settings if you enable that as well. Heaviest between the bridge and the end of the river.
Appreciate it bud, watched your video earlier and it made me miss my 4080 SO MUCH! I will for sure test more settings when the game launches. Didnt expect this video to be THIS long haha.
@@Mostly_Positive_Reviews Yeah long videos when you go through all the presets, I'm doing that myself at the moment for my next video. Going to use 2x speed to keep it short n sweet. 4080 Bandwidth and specs must be giving it more of an edge over the 4070 Super series.
@@SKHYJINX I think bandwidth plays a big role, especially when path tracing is enabled. The difference with PT enabled is quite a bit less on the 4080 and 4090 from what I can see so far. The benchmark tool has good VRAM management though, and I hope the same applies to the game.
@@SKHYJINX I am going to do the same when the game releases. I actually planned a much shorter video when I woke up this morning to the news of the benchmark tool, but before I knew it I was recording for over an hour. If I knew this was going to happen I wouldve rather recorded a voiceover and sped it up 2x as you said.
I also saw shimmering with FG enabled, your not alone.
It's not much difference between high and cinematic, but the performance, damn...
Yeah, up to 50% performance hit using cinematic in some cases. That's brutal!
I think there is going to be a bigger difference in real game since for now it just a panoramic camera shot
This title is heavier than I thought.
Considering it isn't an open world, but a Souls-like, I'm kinda surprised.
Yeah, heavy indeed, and it remains to be seen how combat will affect the performance too.
@@Mostly_Positive_Reviews I'll wait your benchmarks on the real deal.
game is not a damn souls like
@@Forest762 it is
@@justfun5479 No, its easier, the story is told directly, and combat is nothing like a souls like
the conversation around the game will probably be more entertaining than the game haha j/k good coverage
Hahaha! Thanks for the donation, you are too good to me!
Best settings I’ve tried are: rt medium, very high preset, dlss 70% Quality, FG on.
I could optimize it even further but I’ll wait for the game to drop first.
Yeah, same here. Dont see much benefit to optimizing settings with just the benchmark tool as the game's actual performance might be very different.
Another brilliant video! 👍🏻
Thank you, really appreciate it 🙏
Just a note, the benchmark tool uses Unreal Engine 5.0. It is highly likely that the game will use a newer version, possibly 5.3 if I had to guess, so take these benchmark tool results with a pinch of salt.
Based on the developers' post on the Chinese platform, the Cinematic/Very High Graphic Preset with no Full Ray Tracing will give you a closer result to the trailer.
Only turn on Full Ray Tracing if your computer can handle the Very High Full Ray Tracing. Low or Medium won't make a big difference, at least not big enough for compensating the frame rate lost.
If you have a lower-end graphic card, you can also give the dlssg-to-fsr3 mod a go. DLSS + FSR3.1 could make a huge improvement.
Agreed. Only use Full RT if your system can handle it. It's extremely heavy.
Probably better to use medium ray tracing, doesn't really change much (disables hardware global illumination I think but leaves software lumen on) in terms of visuals but gives a nice bump at fps
I think personally I'll play without Full Ray Tracing, depending on how the actual game looks when it comes out.
this game is by far the most beautuful game i have ever seen unlike some dev claiming their game it a next gen graphic lol
Or another dev claiming their game is a AAAA game 🤣
how much have you seen just this tool?
Nah its not the best by far not
Cant wait to try it on my Rtx4070 proart super OC.😅
It'll be perfectly good I reckon. Some reviews have come out and apparently the game has quite a few technical issues though, but let's see.
I don't understand why nobody tests medium raytracing
I will when the game launches. Video got way too long.
My 7800xt does same fps at 1440p cinematic but funny thing is it pulls same power like this Super which is quite hot, 75c and more is a lot.
75C is perfectly fine. This is a basic 2 fan card with a very basic cooler. It only starts to throttle at 84C and will never reach that. I have a more relaxed fan curve to keep fan noise down but it gets aggressive at 78C.
so is it better to play on cinematic or high??? i have same card and 1440p monitor
I prefer High as cinematic is just too heavy. I prefer a higher framerate, but people preferring better visuals can definitely check out cinematic to see how it runs.
@@Mostly_Positive_Reviews i will play it on high better fps is needed for this game a little loss of quality wont hurt
@@Mostly_Positive_Reviews You should undervolt your gpu while keeping nearly enough the same performance. Should drop your gpu temps to around the mid 60's, there's lots of tutorials about it on YT.
Have also a 4070 super i9 12900k 64gb dlss3.7.20 cinematic avr 109 quality runs smooth
I was about to say that something is wrong with my new pc, because i barely got 60+ fps on very high, but when i see this then everything is fine lol.
Hahaha. Yeah, these full RT games are VERY heavy!
Well. I have 16GB VRAM. How to put those excess into action
Rather too much than not enough. If you really want all to be used play Ratchet and Clank with RT 🤣
Motion Blur - Off
View Distance Quality - Cinematic
Anti-Aliasing Quality - Cinematic
Post-Effects Quality - Cinematic
Shadow Quality - High
Texture Quality - Cinematic
Visual Effect Quality - Very High
Hair Quality - High
Vegetation Quality - Very High
Global Illumination Quality - Very High
Reflection Quality - Very High
Ray Tracing - Off
FSR - 70(Quality)
Frame Generation - On
With These Settings You get 120fps Average on 7800xt
My Spec - Sapphire Nitro+ 7800XT , 7800x3d , 32 GB RAM
Great info, thanks 🙏
Hey!!! hehehe your video is even longer than mine hahahaha
Not sure if that is a good thing 🤣🤣🤣 Also just checked your video 👍
@@Mostly_Positive_Reviews hahaha neither good or bad I just thought was long so I am happy to see I was not the only one
Yeah, mine felt very long, and I wanted it to be much shorter, but there are so many settings to test...ugh
Hope my 4070 ti hold it tight! Maybe lowering Ray Tracing to medium and all settings to high to play at 4k.
I'll test the medium presets when the game launches so we can better see what the visual impact is as well. Difficult to see everything in the benchmark run, but I think you should be okay with your 4070 Ti 👍
90 fps on rt + fg + Balanced on 1440p high? That's not bad at all.
Input latency might be an issue with this but I'll do an updated video when the game comes out. I'll also test combat as I am concerned the framerate will tank when fighting big bosses with lots if effects and particles.
@@Mostly_Positive_Reviews The first effect that usually gets removed with me is Volumetric Fog. I usually lower that cause it just makes everything ugly for me and I found out that fog alone helps with fps lol.
@@lanoche Volumetric fog and clouds do have a big impact in a lot of games for sure. Arc Survival Ascended for example sees almost a 50% boost to the framerate just by using the volumetriccloud 0 option.
And volumetric fog needs to be set to very high or it looks very pixelated at the edges in many cases, so I'm with you here.
My 4070 ti Super should do very well in this. They have done an amazing job with this game
Yeah, I think the Ti Super will do fine as it has the extra horsepower to push it over the edge where I fall just short in some scenarios.
No man, 4080 super is the card fot this game.
1080p and with dlaa on is the only option? There is only landscape on this screen LOL
Not sure I understand your question. I showed in the video you can use TSR, FSR, DLSS or XeSS. DLSS set to 100% is DLAA, or native resolution, same with FSR set to 100% becomes FSR AA, so it only uses the anti-aliasing techniques from these technologies without upscaling. I chose to use DLSS / DLAA as it is an Nvidia GPU, and most people will use DLAA / DLSS over FSR or TSR when they have Nvidia GPUs as the image quality is better than the others. I showed in the video what it performs like at native resolution (DLAA) and then also when using DLSS Quality upscaling at 1080p.
What program u use for recording it?
For the recording itself I use a second PC with a capture card. For the metrics I use MSI Afterburner or CapFrameX. This video I used MSI Afterburner with RTSS.
i reall wished the dlss slider would work. this would be really helpful so you could dial in the most effective resolution. im using dlss tweaker to get 0.41 on dlss in 4k which still looks good on a tv. in this wukong benchmark it doesnt work. it just changes from quality to balanced and so, no steps between.
Yeah this tool has many issues. I wanted to do more videos but it has many problems so just waiting for the game to test further. Pointless testing things that dont work as they should 😔
@@Mostly_Positive_Reviews i think when that slider works properly, we could get some more performance out of it. I'm using 4070 and with high preset and pathtracing on high with fg i get 80 fps on ultra performance 4k, which looks good, im sure when we can set the slider to 40 it will look similar to dlss performance but with a better framerate.
Since the game has always ray tracing enabled, even when you set it to off, the difference with pathtracing and no pathtracing isn't big though.
But i like the ultra setting even my ore than high. The trees looks more natural, the performance hit is huge though.
Yo do you feel as if there is this weird sharpening effect? I was running it on my machine with and without diss and it looks like there is a sharpening filter that makes it look kinda odd
Somethings definitely look odd yeah. I believe most will be fixed in the release version as the benchmark tool uses UE5.0, whereas the game will be 5.3 or 5.4 I think.
@@Mostly_Positive_Reviewsok gotcha I’m glad I’m not the only one lol
Trying switching from borderless to windowed fixed it for me
Where is that performance overlay coming from? I'm new-ish to PC gaming. Had a steam deck for last couple of years and just got a Windows gaming PC w/ a 4070 Super. The NVidia overlay (alt+z) doesn't work half the time and doesn't give those cool stats.
Hey man, I use MSI Afterburner for that. I did a short video a little while ago on how to set it up, you can find it here. Just dont install Norton, it is one of the tickboxes as you go through the setup.
ua-cam.com/video/dNskntCzHQU/v-deo.html
6800xt 5800x3d 1080p (fsr)100% native 103fps avg. so 13% higher then 4070super. AMD fine wine.
Hi bro greetings, I have a question, rather a doubt. I built a PC to play everything in 1080p high-ultra and using frame generation when possible Ryzen 5 5600g RTX 4060 32 GB RAM SSD 1 TB A520M-K power supply 600 w is only for 1080p will I be okay with that? The vram will be issue or i be fine ? I subscribe
For this game VRAM wont be an issue at all. And at 1080p you will mostly be fine in other games too, but you might need to reduce texture detail / quality in some as frame generation also increases VRAM usage a bit. I did a 3070 video a week or 2 ago where I tested 8GB VRAM in a few games and it was fine when using High settings instead of Ultra at 1440p. So my recommendation would be to see how it performs, and see if you gain a lot of FPS by turning down texture quality. If it does you are running out of VRAM.
Hey there! I'm relatively still a newbie at PC gaming and I recently bought a fairly decent gaming set up. My specs are:
Gigabyte RTX 4070 Super Windforce OC - 12GB
(SS) 16GB T-Force Vulcan DDR5 6000Mhz (8x2)
AMD Ryzen 5 7600 | 6 Cores 12 Threads
I tried running with the same settings that you had for 1080p cinematic native DLAA but I am getting barely 40FPS. May I know what gives? And what settings would you recommend me to play at without giving up much of the graphic quality? Or is there some optimisation settings that I have to follow in regards to my GPU? Thanks!
Oh nevermind, I have fixed the issue!
If anyone is wondering, make sure to have "Hardware-accelerated GPU scheduling" enabled and that Black Wukong is running under "High Performance" in system graphic settings.
I saw a boost of about 20+ FPS and also allows frame generation, which is a game changer to say the least!
Thanks for stopping by and commenting!
I was typing a lengthy reply when this popped up 🤣 Glad you got it sorted.
Few things to check when your PC is underperforming:
Enable HAGS. This is required for DLSS Frame Generation as well.
Make sure XMP / DOCP is enabled in BIOS
Ensure GPU is installed in the top PCIE slot
Ensure your displays are connected to GPU and not motherboard
Update GPU drivers.
As you already resolved your issue none of these will apply, but maybe keep in mind for future 👍
so should i play 1440p and lower the resolution a bit, or full resolution on 1080p? mind you i want my fps to be 75-100 range
1440p with upscaling looks better than 1080p native and performs very similarly so I would go that route personally.
Also, running at 1080p on a 1440p monitor is quite blurry and soft.
@@Mostly_Positive_Reviews and in ur opinion wats the best fps range in this game, if il play at 1440p?
At least 60 fps without frame gen. The dodges look like it could be messed up when input lstency is higher. Anything higher will be a great bonus. I am personally aiming for at least 100 fps and then frame gen on top of that.
@@Mostly_Positive_Reviews u mean frame gen that is built in the game right? or an external software for frames?
@@Mugiwara.D. Yeah, the built-in frame gen tech. FSR FG or DLSS FG, depending on your GPU.
RTX 4080 Super here. For my test, max graphics (cinematic) + 1440p DLAA + Full Raytracing + Rayctracing on medium = average a little more than 80 fps. With Raytracing on Ultra, 60 fps average. Frame generation ON
I saw a few 4080 and 4090 benchmarks and I think the wider bus width and memory bandwidth is making a big difference in this game. The 4070 Super starts struggling more than the 4080 and 4090 when ray tracing is being used. And by that I mean the performance hit is a lot more than with a 4080 and 4090, so I do believe bandwidth comes into play here.
Thanks for providing the info, much appreciated!
4080 Super here as well, and was looking for this exact info. I was hoping 4k DLSS Quality/Balanced performance to be somewhat similar to 1440p DLAA. If you care to answer, what were your lows with ray tracing on ultra using max settings? And are you stock clocks or OC?
@@frantz4g63 Graphics: Cinematic. RTX: Off. 1440p DLAA. Frame Generation: Off.
Max 67
Avg 59
Min 17
Graphics: Cinematic. RTX: Off. 1440p DLAA. Frame Generation: ON.
Max 112
Avg 100
Min 88
Graphics: Cinematic. RTX: Ultra. 1440p DLAA. Frame Generation: On.
Max 75
Avg 62
Min 53
Nvidia Driver: 560.70
@@Mostly_Positive_Reviews Graphics: Cinematic. RTX: Off. 1440p DLAA. Frame Generation: Off.
Max 67
Avg 59
Min 17
Graphics: Cinematic. RTX: Off. 1440p DLAA. Frame Generation: ON.
Max 112
Avg 100
Min 88
Graphics: Cinematic. RTX: Ultra. 1440p DLAA. Frame Generation: On.
Max 75
Avg 62
Min 53
Nvidia Driver: 560.70
@@frantz4g63 Basic OC with nvidia app and one click oc.
With Raytracing on medium: average 80, max: 95 and min: 70
I think the FSR frame generation is much better
Tested it and it wont work on my 4070 Super. Using a 3080 it scores slightly better than the 4070 Super with DLSS FG, but you need to use FSR AA or upscaling to be able to use FSR FG as it's not decoupled in this game unfortunately.
I am getting avg 105 with a 4060ti 8gb ,4k, settings on hi, dlss on, ray tracing off, FG on. How is it possible that with the same settings the 4070 super doesn't go over 100 fps?
That's not true. A 4070 Ti Super barely hits 100 fps with DLSS Quality at 4K High with FG On. A 4060 Ti with the medium preset is around 55-60 fps: ua-cam.com/video/BvjgegQ-3c8/v-deo.html
You can look at the 11:00 mark in the video
@@Mostly_Positive_Reviews i Know what I have. I am getting Avg 105
@@Angelo-ej7vs If you do then the settings obviously dont match.
@@Mostly_Positive_Reviews dlss on, resolution 5120*1440 on a Samsung odissey g9, ray tracing off. Everything other on high. Avg 105 fps. Super resolution 35. I can post a video if needed.
Your native resolution is 1million pixels less than actual 4K res.
Using DLSS at 35% you are rendering internally at 1792x540 resolution, which is 904000 pixels.
The 4K testing done here is at DLSS 58%, meaning 2228x1252 internal resolution, which equals 2789000 pixels.
So your testing here is 1/3 of the amount of pixels I am testing with, meaning my test is 3 times more intensive on the GPU than what you are running with.
To behonest with these new games the 5000 series and RDNA 5 cant come soon enough... bench marks across the board aren't that great.
Path tracing is very heavy indeed. Think people without 4090's should just use non PT in this game. I am just going to play at 1440p High, DLSS Quality, FG on.
I don't think throwing more money and GPU horsepower at it is necessarily the answer
The Chinese studio has done a fantastic job on optimization.
I am genuinely confused. My 3090 is getting 30 FPS with DLSS on (you can't turn DLSS off). How is that optimized?
@@Hathos9 There must be something wrong with your setting. Try DLSS 67, FG on, Preset very high, motion blur off.
@@ericliume FG is not supported on 3XXX cards.
@@Hathos9You should be able to use FSR Frame Gen as that is supported on most GPUs.
@@Hathos9he's another dumbass who is glazing the game.
This goes to show that Full RT Is pretty much unplayable with random stutters even on a 4070 super. Midrange GPU Gamers Forget path tracing the main selling point of Nvidia. You at least need a 800 dollar GPU just to be able to play at 1440p throughout the game. The scenes in the final chapter are even more demanding and half the frame rate.
Yeah, full RT, or path tracing, is extremely heavy and is rarely worth it unless you have a 4080 or 4090.
Wtf why not show cinematic with dlss?
The video is already almost 50 minutes long. I said multiple times I will test more settings when the game releases.
Finally , I can run UE5 game smoothly with 3060 laptop !!!😆
🤣🤣🤣
damn i got a 4080 but if i want too turn on Frame Generation it says "youre card dont support frame generation" any idea why it dosnt work ? Got btw the newest driver
Do you have Hardware Accelerated GPU Scheduling enabled in Windows? If you're not sure, google "How to enable HAGS" I also did a short video on it if you search my channel for "How to enable frame generation"
Cray my $1800 3080ti from just 2 years ago struggles with medium raytracing with full DLSS balanced. Insanity! Unlike your 4070 my 3080ti is artificially limited by nvidia with no frame generation
Those were rough times. For that same price today you can get a 4090. And games become so much more demanding in such a short time, meaning that the cream of the crop of last gen is already starting to struggle in some games. Crazy.
1080ti at high setting getting 60 fps... whattt
bro im getting 12fps on same specs💀
How is that even possible 🤣🤣
Fix the blur like in my video and thank me later
Will check it out and thank you afterward 🤣
hey,but this benchmark not really a benchmark because no fight no enemies no extra particles effect and so on!the game will run much worse when the fights kicks in
exactly it feels cherry picked
Yeah, for a game that's supposed to have a ton of combat this benchmark fails in not showing any. We'll see how combat affects the performance, but I think it will cause quite a few framerate dips.
@@Mostly_Positive_Reviews yea why not a little gameplay slice little tiny playable demo
@@pcgameshardware867 That would've been nice!
@@Mostly_Positive_Reviews i guess the 15
% of the fps will disappear in combat
Im so tired seeing game that can't run maxed on 1080p with such a powerful gpu, fock this sheet im not buying ANY gpu anymore id rather play older games that run normal
Thinking along these same lines. It's disheartening for sure 😔
@@Mostly_Positive_Reviews a poorly optimized game. All new games are released with bad products
🥲🥲🥲
Games are so unoptimized it hurts
They also don't really look that good. I did the benchmark on my 4080 super in 1440p, textures for vegetation/that wolf's fur look mushy. I don't like how the new games look
@@SilverSR98 same shit this don't even look as good as cyberpunk with graphics mod also cyberpunk punk runs better like way better
4060 plz
I unfortunately dont have a 4060 anymore, closest I have is a 3070 :(
Its a fking benchmark, stop going crazy about it and showing your rig. There are thousands same youtube videos about this damn benchmark tool
Yes, and that's what I do on this channel...benchmarks. Nobody is forcing you to watch them 🤣
a poorly optimized game
It'll probably be even worse during actual combat. We'll have to wait and see how that plays out.