Not a lot of review channels are mentioning the optional accessibility options in the menu. There is the ability to toggle EITHER no losing $ on DEATH AND no stamina bar.
I love your "review" because you point out something that is hard to describe: the feeling of you, the player, discovering something instead of the in game character discovering something. When in other games your character would learn a new ability, in Tunic you, the player, learn a "new" ability, ralizing that you could have done it all along.
It had a lot of potential but lost me at the end with the mandatory boss rush which always just feels like the developers ran out of interesting things to do and the game is quickly over after that with 1 additional boss. I think they should have had the additional powers kick in earlier in the game to really feel a benefit. A great game by today's standards of AAA games but historically it's average if you went to like PS2 catalog and the real peak of gaming
God... Elden ring and now Tunic. It's rare to see a game come out that actually tries to make itself difficult for adults but in a fair and magical way. Tunic is a masterclass on how to make a game hard in all the right ways. I was perpetually confused, but never frustrated. I spent the whole game in a perpetual state of wonder and exploration. I was sitting there trying to figure out game mechanics like an old school game but without any of the limitations and frustrations that would seem to imply. I truly felt like that 10 year old kid playing twilight princess for the first time. I got out pen and paper, for gods sake... AND I WASN'T EVEN UPSET ABOUT IT. Elden ring also did this to me but, for me, Elden ring's magic wore off sooner. It never stopped being fun, just stopped being mesmorizing.
I'm about 4 hours into the game and it's a blast. Excellent visuals, great game mechanics, and the manual as a collectible is actually genius. A must-buy!
Finding the Holy Cross and journeying down the Golden Path was one of the most satisfying things I've ever done in a game, and it is a genuine shame I can only do it for the first time once
I love your line about it feeling like a remaster of a game you've never played. Brilliantly put. Once you said that it totally clicked - this game brings with it so much nostalgia of something from the past that you can't quite put your finger on.
I'm so glad this is on Game pass 🙌 i downloaded it on Wednesday and wow i was hooked , it drew me in with it's charming relaxing light-hearted style but it's difficulty made me lean in for a deeper meaning.
I recently picked up Tunic without knowing much about it because it looked cute. While cute, HARD. I didn't really grow up playing video games, but I watched friends play video games and was constantly looking at the instructional booklet. Collecting those pieces throughout this game has been really fun. And the amount of exploration and unknown in this game keeps me coming back, despite the fact that I usually have to respawn every few minutes, haha
One of my favorite boss encounters ever was the second Hornet fight in Hollow Knight, so I have a feeling that I’d be a fan of Soulslikes if I tried them.
You forgot to mention you can run if you hold A down after rolling. I only figured that out after 5hrs or so into it. Was getting frustrated and decided to look over the manual a little closer where I discovered this... Also realized at that point you can also update your stats. Was so satisfying....
Why do we always distinguish Soulslikes from Zeldalikes when one evolved from the other? Especially with games like Tunic and Death's Door, its clear that Soulslikes and Zeldalikes are cut from the same cloth.
Not only is the language (the script, that is. The 'language' is basic English) definitely *not* untranslatable. The postgame expects you to decipher it for additional secrets and puzzles. I did it without too much hassle and it was a blast to figure out.
Finji never fails to develop an outstanding game, all of their games are perfectly crafted and never feel too long either. I’ve never been bored by a finji game. Absolutely outstanding.
Finji, the game publisher; has made a great amount of beautiful games that are. One, great at telling a story, and two, incredibly fun to play while doing so. Some of these games include, Night in the woods, Chicory: A Colorful Tale, and Overland. Although these games don’t have as much gameplay as TUNIC does, they have an outstanding story and they tell it in an outstanding way I could never think of doing. I’d totally check them out.
Not to be rude, but please remember that Finji PUBLISHED the game, not actually make it. The real developer was Andrew Shouldice, and he doesn't directly work for them as far as I know. Aside from the music and sound effects, he made the whole thing on his own. Don't get me wrong. Finji makes great games and I can't wait to play Tunic myself. Sorry if it sounded like a rant, but it just felt like Andrew is not properly acknowledged. That's all.
I haven't beat it yet (although I believe I'm close), but so far best game Ive played in a while. One of the reasons is exactly what you said, the sense of discovery and knowledge is amazing! This, reminds me of one of the best games ever made, Outer Wilds. If anyone here enjoyed this, especially for the discovery aspect, you need to play Outer Wilds. But yes, Tunic is incredible!
I feel the influence of Hyper Light Drifter in this game when first started, after the fox got that ‘ability’ it became evident. Games like this is hard to come by, even from indie developers. One has to fully understand the essence of gaming to make something so deceptively simple, yet more complex than many of the AAA games.
This is beautifully interpreted thanks for making my point of view even more beautiful for this game, I totally love this game and has become my favorite after playing it
Just bought this game. It was just released on the Switch. I am a huge Zelda fan and heard good things about it. Just started. I haven't played a game like it before
Playing Tunic is like playing a game before you know how to read and just figuring things out on your own by goofing around. It recaptures the feeling of playing video games when you were 5
My son had this game on his switch when I felt the dark souls vibe I downloaded it.. I hate hate hate to say it but the switch doesn’t do the visuals justice once I put it on my Xbox I was blown away. Definitely a game I’m about to beat
When I started the game, I got a little pissed. Cuz I found it so hard to play! I died a lot. I taked a good time to get used to the mechanics and the enemies padrons. BUT, after u get the sword and the shield, the game starts to get better. And when u discover some misteries and knowledge that the world is very big and full of things to explore..... and u finally starts to understands the game and find new places the game catched me!!!! Now I loved it! I have Zelda A Link to the Past feelings, and sometimes the game reminds me Final Fantasy 7, when the character change from a screen to another. I love this game!
I wasn't sure about this one at first. It popped up on my home screen after my Wi-Fi hiccup and the console reconnected. It caught my eye because I tried the first tree sometime ago, which you may or may not know also involved a fox. I absolutely adored that game, so seeing yet game created by a small indie developer involving a fox intrigued me. So I started the download and went right back to what I was doing in destiny 2. That guardian game was grind. When I got the notification that the game was ready to start, I figured I would take a quick break from destiny and see what the game was all about. I was immediately hooked. I am currently hunting down all of the gold coins because I didn't bother finding them on my first playthrough, and only recently discovered that I could customize the fox.
I love your whole retort you made about finding pages of the in-game manual and making discoveries on aspects that were already available to you. I’ve never seen such a thing from any other game. A lot of games feel so formulaic that a game like Tunic breaking that mold feels refreshing. I love that about this game.
Tunic is amazing! I love the intention behind the cryptic hints! It's character it brilliant and absolutely charming. There will definitely be another! Definitely a wolf in sheep's fur. It looks very deceiveing, and unassuming. Definitely a looter, and look EVERYWHERE, can not stress that enough. Not for the faint of heart. High highs, and devastating lows...like souls....it is a difficult game at times,, and I don't recommend it for someone that isn't profoundly intuitive and of worldly common sense, as you will need both especially with the games inherent intent on figuring out the booklet. Its very elusive and immersing, and the music soundtrack from area to area, is chef's kiss...you feel ties to tunic, and you Definitely build a relationship and empathy and sympathy for him... 5 🌟 . Absolutely worth the price tag, as it was priced so fairly for the amount of content, and quality. And the theories and concepts behind this review are unlike any other channels review of this game, and I'd say wonderfully accurate and open minded.
Game was perfect, but I got annoyed with the laggy combat and parrying and ultimately put it down before completing 100 percent, which is something I rarely give up on.
Assuming that game play is yours the reason the boss was so hard is you’re supposed to have the stabby ice thing before then I’m amazed if u really could beat it without it
can you level up and grind to make the souls like game more fun and progress. it looks amazing great. im thinking about games like these. pre and more lately because the graphics and such. im not as interested in dark adventure shooting games anymore or as of late. im still looking forward to re4 and dead space and stuff coming soon but lately I think games like these are better maybe.
I think the dark souls comparison is a pretty narrow view of the game as just how you engage with combat, the total experience how you progress how items work as gates ect is is far more like a Zelda in what you are doing and how you are doing it.
I wish I had seen this video before buying this game. I bought it because of the Zelda hype around it and it's so not that. Wish I could get my money back.
I agree this game is a gem in the industry, the minimalist low poly like graphics are amazing, the world building is on point, the gameplay - even tho you have to do a lot of backtracking - is great, the sounds, music and to mention the genius old school manual type of maps, gameplay, items abilities. But. There a big BUT. The only thing that destroyed my love for this game it is the damn save system. One file only. Every time you save the game it does it on one file, you can't have multiple saves. The savepoints within the game are nothing but respawn points in case you die, that have nothing to do with the main save file. So, in case you get bugged and can't get passed it you think "ok, I'll just load the save and it will take spawn me at the last check/savepoint. Not even close. It will spawn you exactly where you were before loading SO you'll spawn in the bug and there's nothing you can do about it EXCEPT start a new game. So after more than 6h of gameplay I was at a point where I get an ability of forward dash, that is awesome and helps you move faster, reach places you couldn't before and it doesn't consume stamina. I was so happy that now I could explore more. So at one point I chain dashed to pass some enemies and somehow I got thru a closed door that I found out (from yt) it will open way later in the game. Now I found myself in a room with some cool loot but couldn't get out at all. I said fine, I'll reload the save. Guess what. It spawned me exactly in the same room at the bug. I exited to the titles. Reload again. Same thing. I exited and restarted the game. Load the save. SAME GOD DAMN THING. There was nothing I could do and after all this time played I call it quit, fuck it, I won't waste 6more hours just to get to that point so that I could continue into the game. I ended up "finishing" the game by watching someone else's video on youtube. This is bad design for a game save system.
I dunno, I've played about 7 hours of it and nothing is really keeping me in. Things are obviously really well done, but it still just feels like another well done "one of those". Despite it's mechanics borrowing from souls games, it is VERY much a Zelda clone.
I did not like this game. It was just bad guy after bad guy that came back every time you left the room. It has the look of a Zelda game, but no puzzles. Just bad guys.
The "lore" can be unreadable, but never the game mechanics. It's a great game & the cryptic nature of the controls is a detractor. "How to play" should never be something the player has to piece together.
This is one of the most annoying games I’ve ever played. Navigating through it is a drag especially if you die I found myself just getting tired of not remembering where I was let alone how to get back to my ‘soul’? Love the concept but I think deaths door is far better and tighter.
Oh man, I've never had a game I've been so looking forward to be completely ruined. I hate Dark Souls, I have no desire to play a game that fundamentally disrespects my limited time. Tunic has gone from immediate-purchase to wait-five-years-for-90%-discount.
Hmm... strange . Making a game harder is actually pretty easy - just give the bosses high HP and make them invulnerable to your attacks. This is a campy way to make a game longer - often used in the 80s when companies would port their games from Arcade to NES. Now I hear that even on the first boss you were struggling. Damn, sounds like they're at it again. We can still watch let's plays but... not sure if that's my style.
@@Avioto Well that's because it's really really really easy to do - just set the HP high for all the bosses, as I said. What's campy about is, it's a way to get longer playtimes out of a game without real content. More interesting content and puzzles would be way more interesting than dying the same boss for an hour.
There's an option to enable a "no fail" in combat mode which you can use if you're dying a lot. There's also a stamina tweak. From what I hear, even if you enable the "no fail" mode, the exploration and rest of the game still present challenges that make it enjoyable.
Not a lot of review channels are mentioning the optional accessibility options in the menu. There is the ability to toggle EITHER no losing $ on DEATH AND no stamina bar.
I love your "review" because you point out something that is hard to describe: the feeling of you, the player, discovering something instead of the in game character discovering something.
When in other games your character would learn a new ability, in Tunic you, the player, learn a "new" ability, ralizing that you could have done it all along.
Why is it that this game feels underrated already. I hope it becomes a timeless classic.
It really is underrated from how many people are talking about it. There's so much good in it just from playing for a few hours.
Because it is an xbox exclusive.
@@mltplyurincome2037 this didn’t age well
It had a lot of potential but lost me at the end with the mandatory boss rush which always just feels like the developers ran out of interesting things to do and the game is quickly over after that with 1 additional boss. I think they should have had the additional powers kick in earlier in the game to really feel a benefit. A great game by today's standards of AAA games but historically it's average if you went to like PS2 catalog and the real peak of gaming
God... Elden ring and now Tunic. It's rare to see a game come out that actually tries to make itself difficult for adults but in a fair and magical way. Tunic is a masterclass on how to make a game hard in all the right ways. I was perpetually confused, but never frustrated. I spent the whole game in a perpetual state of wonder and exploration. I was sitting there trying to figure out game mechanics like an old school game but without any of the limitations and frustrations that would seem to imply. I truly felt like that 10 year old kid playing twilight princess for the first time. I got out pen and paper, for gods sake... AND I WASN'T EVEN UPSET ABOUT IT. Elden ring also did this to me but, for me, Elden ring's magic wore off sooner. It never stopped being fun, just stopped being mesmorizing.
Haha, I also got ye olde pen and paper! And was actually really excitedly scribbling down on it to figure out secrets ☺️
I'm about 4 hours into the game and it's a blast. Excellent visuals, great game mechanics, and the manual as a collectible is actually genius. A must-buy!
Five months later, how do you feel after actually finishing it? :)
@@Gortall It's a fantastic game and will replay it on Playstation when it comes out later this month. 🙂
The things about the Golden Path just blew my mind when I got it. This game is an absolute unit of a masterpiece.
It's not untranslatable.
But most importantly: Fox is love. Love the fox.
That this was made by one guy by himself is probably the most amazing thing about it (exception with audio but holy carp)
Finding the Holy Cross and journeying down the Golden Path was one of the most satisfying things I've ever done in a game, and it is a genuine shame I can only do it for the first time once
And let us not forget...
_The Golden Path is everywhere around you..._
It's nice you cannot fall off of a plane of existence but there's times I wished I could roll over or under something because of backtracking
I love your line about it feeling like a remaster of a game you've never played. Brilliantly put. Once you said that it totally clicked - this game brings with it so much nostalgia of something from the past that you can't quite put your finger on.
When i rememebr really old games I haven’t played on a while, they have better graphics in my memory than they actually do
One person made the entire game? Damn, that's impressive.
Definitely. Better than most modern AAA games
I'm so glad this is on Game pass 🙌 i downloaded it on Wednesday and wow i was hooked , it drew me in with it's charming relaxing light-hearted style but it's difficulty made me lean in for a deeper meaning.
I recently picked up Tunic without knowing much about it because it looked cute.
While cute, HARD. I didn't really grow up playing video games, but I watched friends play video games and was constantly looking at the instructional booklet. Collecting those pieces throughout this game has been really fun. And the amount of exploration and unknown in this game keeps me coming back, despite the fact that I usually have to respawn every few minutes, haha
8:06. Did i seriously just realize there's a puzzle combination on that page just from watching this
When you hold up the shield, the fox wiggle its tail like a puppy.
When I saw that I thought that was an interesting little detail too, it honestly was adorable.
There is an invincibility choice in the options if (like me) you get frustrated easily.
One of my favorite boss encounters ever was the second Hornet fight in Hollow Knight, so I have a feeling that I’d be a fan of Soulslikes if I tried them.
You forgot to mention you can run if you hold A down after rolling. I only figured that out after 5hrs or so into it. Was getting frustrated and decided to look over the manual a little closer where I discovered this... Also realized at that point you can also update your stats. Was so satisfying....
He didn't forget. You are supposed to discover this on your own.. one of the best things about the game
Reading the pages from the manual is super helpful. I saw the instructions and learned how to do it
Although this game is free on Gamepass, I'll buy it to support the developer
L
I know this is months late but you’re still supporting it by playing it on gamepass lmfao the devs still make money off it.
@@jaykillz5141 yes.. But I wanna show my appreciation 🙏
“Free” on gamepass means you paid for gamepass.
Its on gamepass, not free.
…..so it‘s 4 minutes less of purgatory for you.
Secret language huh!, no problem this is how I play back in the day before learning English which at my childhood in Mexico was just a no go
Why do we always distinguish Soulslikes from Zeldalikes when one evolved from the other? Especially with games like Tunic and Death's Door, its clear that Soulslikes and Zeldalikes are cut from the same cloth.
Not only is the language (the script, that is. The 'language' is basic English) definitely *not* untranslatable. The postgame expects you to decipher it for additional secrets and puzzles. I did it without too much hassle and it was a blast to figure out.
Finji never fails to develop an outstanding game, all of their games are perfectly crafted and never feel too long either. I’ve never been bored by a finji game. Absolutely outstanding.
They make... other games?
Finji, the game publisher; has made a great amount of beautiful games that are. One, great at telling a story, and two, incredibly fun to play while doing so. Some of these games include, Night in the woods, Chicory: A Colorful Tale, and Overland. Although these games don’t have as much gameplay as TUNIC does, they have an outstanding story and they tell it in an outstanding way I could never think of doing. I’d totally check them out.
@@MonaBurger Thanks:D
Not to be rude, but please remember that Finji PUBLISHED the game, not actually make it.
The real developer was Andrew Shouldice, and he doesn't directly work for them as far as I know. Aside from the music and sound effects, he made the whole thing on his own.
Don't get me wrong. Finji makes great games and I can't wait to play Tunic myself.
Sorry if it sounded like a rant, but it just felt like Andrew is not properly acknowledged. That's all.
Fun fact if you press caps lock, you will pull down the game manual to fully see the crt tv😅
I haven't beat it yet (although I believe I'm close), but so far best game Ive played in a while. One of the reasons is exactly what you said, the sense of discovery and knowledge is amazing! This, reminds me of one of the best games ever made, Outer Wilds.
If anyone here enjoyed this, especially for the discovery aspect, you need to play Outer Wilds.
But yes, Tunic is incredible!
I wonder if you were as close as you thought you were. I, uh, didn't take my rightful place and it is taking a bit longer than I expected.
Great review. Thanks for your clear and passionate thoughts.
I feel the influence of Hyper Light Drifter in this game when first started, after the fox got that ‘ability’ it became evident.
Games like this is hard to come by, even from indie developers. One has to fully understand the essence of gaming to make something so deceptively simple, yet more complex than many of the AAA games.
This is beautifully interpreted thanks for making my point of view even more beautiful for this game, I totally love this game and has become my favorite after playing it
Gorgeous. Played the demo and loved it
trouble with the first main boss? the one in the forest temple. If you just run around him in a circle the entire fight he’ll never hit you
1 “Tunic is a souls like….” Say no more bro im sold
Just bought this game. It was just released on the Switch. I am a huge Zelda fan and heard good things about it. Just started. I haven't played a game like it before
Great review. Thanks.
I played a demo at PAX West an eternity ago and I fell in love with it then.
Playing Tunic is like playing a game before you know how to read and just figuring things out on your own by goofing around. It recaptures the feeling of playing video games when you were 5
V. good intro 👌 Relatable, and it seems to sum up the game perfectly
If the puzzle are what you enjoy in this game, outer wilds is highly recommended as well.
My moment of Gasp was when I started translating the booklet. It took me hours and hours but man, so much fun.
Great video even greater game u hit the nail right on the head with this. just scratched a 25 year old itch I didn't know I had
My son had this game on his switch when I felt the dark souls vibe I downloaded it.. I hate hate hate to say it but the switch doesn’t do the visuals justice once I put it on my Xbox I was blown away. Definitely a game I’m about to beat
Wonderfully made video
I know it came out a while ago, but this is absolutely my game of the year. Nintendo should make this developer their new Miyamoto.
When I started the game, I got a little pissed. Cuz I found it so hard to play! I died a lot. I taked a good time to get used to the mechanics and the enemies padrons. BUT, after u get the sword and the shield, the game starts to get better. And when u discover some misteries and knowledge that the world is very big and full of things to explore..... and u finally starts to understands the game and find new places the game catched me!!!! Now I loved it!
I have Zelda A Link to the Past feelings, and sometimes the game reminds me Final Fantasy 7, when the character change from a screen to another. I love this game!
The language is completely translatable! Moreover, you can do it entirely with the booklet, albeit you'll probably need a certain page to do it...
The fox was the first thing that caught my eye about it on Steam, so cute 😁
Long live immortal mode. Yes you can be inf life right off the bat!
That intro was perfect
I wasn't sure about this one at first. It popped up on my home screen after my Wi-Fi hiccup and the console reconnected. It caught my eye because I tried the first tree sometime ago, which you may or may not know also involved a fox. I absolutely adored that game, so seeing yet game created by a small indie developer involving a fox intrigued me. So I started the download and went right back to what I was doing in destiny 2. That guardian game was grind. When I got the notification that the game was ready to start, I figured I would take a quick break from destiny and see what the game was all about.
I was immediately hooked. I am currently hunting down all of the gold coins because I didn't bother finding them on my first playthrough, and only recently discovered that I could customize the fox.
8:09
SEEK THE GOLDEN PATH
I really liked your review of this game. Great video. 👍🏽
Best part for me I can play on my notebook coz tunic is not greedy on ressources
I love your whole retort you made about finding pages of the in-game manual and making discoveries on aspects that were already available to you. I’ve never seen such a thing from any other game.
A lot of games feel so formulaic that a game like Tunic breaking that mold feels refreshing. I love that about this game.
Now that’s how you do a review! I know it’s not a review but to me it was
.
Lovely review!
It's really a good game, for all the reasons you said. It was made by one person?! Now that's impressive!
The language can be (and has been) translated.
Tunic is amazing! I love the intention behind the cryptic hints! It's character it brilliant and absolutely charming. There will definitely be another!
Definitely a wolf in sheep's fur. It looks very deceiveing, and unassuming. Definitely a looter, and look EVERYWHERE, can not stress that enough. Not for the faint of heart. High highs, and devastating lows...like souls....it is a difficult game at times,, and I don't recommend it for someone that isn't profoundly intuitive and of worldly common sense, as you will need both especially with the games inherent intent on figuring out the booklet. Its very elusive and immersing, and the music soundtrack from area to area, is chef's kiss...you feel ties to tunic, and you Definitely build a relationship and empathy and sympathy for him...
5 🌟 . Absolutely worth the price tag, as it was priced so fairly for the amount of content, and quality.
And the theories and concepts behind this review are unlike any other channels review of this game, and I'd say wonderfully accurate and open minded.
This reminds me of Oceanhorn
Those were seven out of my ten reasons I thought Tunic was great too 😉
Game was perfect, but I got annoyed with the laggy combat and parrying and ultimately put it down before completing 100 percent, which is something I rarely give up on.
Then how is it a perfect game, if it completely fails to deliver in the most important aspect, which is gameplay?
@@markusjost5808 I guess I meant... would have been perfect.
Assuming that game play is yours the reason the boss was so hard is you’re supposed to have the stabby ice thing before then I’m amazed if u really could beat it without it
Neat, thank you
I wish Nintendo would release a Pokémon collection for the Switch
started last night and its dope
Chunic is a game a want to play
Just beat the game and got the true ending. Loved it.
sold
honestly I didn't think it was any harder than Zelda games, especially the older Zelda games
I do not understand why they wouldn’t put this out for other systems
It's not fake language, but fox language.
Plush needed
can you level up and grind to make the souls like game more fun and progress. it looks amazing great. im thinking about games like these. pre and more lately because the graphics and such. im not as interested in dark adventure shooting games anymore or as of late. im still looking forward to re4 and dead space and stuff coming soon but lately I think games like these are better maybe.
I think the dark souls comparison is a pretty narrow view of the game as just how you engage with combat, the total experience how you progress how items work as gates ect is is far more like a Zelda in what you are doing and how you are doing it.
Awesome game but i spent 5 hours to beat the scavenger boss lmaooo in the end i didnt beat him legit i found a glitch to instantly kill him
The scavenger boss was definitely tough. It was quite satisfying when I finally did it.
20 quid says someone is going to decipher this language.
Let me play in CRT mode!
One guy just took his time, didn't rush out an unfinished game full of bugs, etc. And released a very solid game. Bravo, more power to him.
So far it’s been a less good Death’s Door
I wish I had seen this video before buying this game. I bought it because of the Zelda hype around it and it's so not that. Wish I could get my money back.
I agree this game is a gem in the industry, the minimalist low poly like graphics are amazing, the world building is on point, the gameplay - even tho you have to do a lot of backtracking - is great, the sounds, music and to mention the genius old school manual type of maps, gameplay, items abilities.
But.
There a big BUT.
The only thing that destroyed my love for this game it is the damn save system. One file only. Every time you save the game it does it on one file, you can't have multiple saves. The savepoints within the game are nothing but respawn points in case you die, that have nothing to do with the main save file.
So, in case you get bugged and can't get passed it you think "ok, I'll just load the save and it will take spawn me at the last check/savepoint. Not even close. It will spawn you exactly where you were before loading SO you'll spawn in the bug and there's nothing you can do about it EXCEPT start a new game.
So after more than 6h of gameplay I was at a point where I get an ability of forward dash, that is awesome and helps you move faster, reach places you couldn't before and it doesn't consume stamina. I was so happy that now I could explore more. So at one point I chain dashed to pass some enemies and somehow I got thru a closed door that I found out (from yt) it will open way later in the game. Now I found myself in a room with some cool loot but couldn't get out at all.
I said fine, I'll reload the save. Guess what. It spawned me exactly in the same room at the bug.
I exited to the titles. Reload again. Same thing. I exited and restarted the game. Load the save. SAME GOD DAMN THING.
There was nothing I could do and after all this time played I call it quit, fuck it, I won't waste 6more hours just to get to that point so that I could continue into the game. I ended up "finishing" the game by watching someone else's video on youtube.
This is bad design for a game save system.
Not worth the release date full price. Just wait for when it is at least 50% off. Even if it takes a couple of years. You are not missing much.
I dunno, I've played about 7 hours of it and nothing is really keeping me in. Things are obviously really well done, but it still just feels like another well done "one of those". Despite it's mechanics borrowing from souls games, it is VERY much a Zelda clone.
FACTS
You could say you're playing a person playing Tunic. 😄
🦊🦊🦊🦊🗡🗡🗡💓💓I love this game
if Tunic reminds me of a game, then it is Hob (yes, the "unfinished" but still worth playing Hob)
I did not like this game. It was just bad guy after bad guy that came back every time you left the room. It has the look of a Zelda game, but no puzzles. Just bad guys.
I live in greece lmao
So bored of "souls-likes" but I guess Dark Souls made a lot of money so everyone will keep copying it for a good while. Yawn.
This is not really clicking with me.
I hate it. No map no explanation of items you play soooo confuse
The path to the true ending feels annoying to walk
The "lore" can be unreadable, but never the game mechanics. It's a great game & the cryptic nature of the controls is a detractor.
"How to play" should never be something the player has to piece together.
This is one of the most annoying games I’ve ever played. Navigating through it is a drag especially if you die I found myself just getting tired of not remembering where I was let alone how to get back to my ‘soul’? Love the concept but I think deaths door is far better and tighter.
meh looks like rain world, something critics love but is just there to frustrate regular players.
Oh man, I've never had a game I've been so looking forward to be completely ruined. I hate Dark Souls, I have no desire to play a game that fundamentally disrespects my limited time. Tunic has gone from immediate-purchase to wait-five-years-for-90%-discount.
Gamepass
the game has a number of options that take away the difficulty if that's what you want
It's not really that hard, there is no point which a fight seems unfair
No! Go for it - I hate Dark Souls too and Tunic is waaaay way fair and fun ♥
"Fundamentally disrespects my limited time" 🤣🤣🤣 women are hilarious...actually, I won't start, I can't, well I can, but I shouldn't! Lol
Hmm... strange . Making a game harder is actually pretty easy - just give the bosses high HP and make them invulnerable to your attacks. This is a campy way to make a game longer - often used in the 80s when companies would port their games from Arcade to NES. Now I hear that even on the first boss you were struggling. Damn, sounds like they're at it again. We can still watch let's plays but... not sure if that's my style.
Making a game hard is not "campy", it's a design decision from the developer. Nothing strange about it.
@@Avioto Well that's because it's really really really easy to do - just set the HP high for all the bosses, as I said. What's campy about is, it's a way to get longer playtimes out of a game without real content. More interesting content and puzzles would be way more interesting than dying the same boss for an hour.
There's an option to enable a "no fail" in combat mode which you can use if you're dying a lot. There's also a stamina tweak. From what I hear, even if you enable the "no fail" mode, the exploration and rest of the game still present challenges that make it enjoyable.
Giving something more HP doesn't make it harder. It just makes it take longer.