@@ThePixelFarmLtd alright I think I get it :). I was doing a shot where I was tracking a car driving. Had a good camera solve but the car wouldn’t stick. I had the model so i tried geometry track and user track points as helpers but it still wouldn’t stick right. Gonna try with user tracks, object solve and import the model in to the test geometry node and see if I can get it to stick then. I saw a cool video from you guys with photogrametry and user tracks. You put certain points from the user tracks and placed them in the area on the generated photogrametry mesh to stick it into place. Any way of doing that with a 3d model? :)
@jonaseriksson2367 Tracking cars can be challenging because reflections often interfere with automated tracking. I suggest trying supervised tracking (User Tracks). These trackers can be used for an object solve or as helper trackers in the Geometry Track. Regarding the geometry in the survey solver, theoretically, you could use something like a Make Object node, but it might require some experimentation. I recommend sticking to the usual method of using the Object Solver or Geo Track first.
Hey @stronga1733 yeah as far as I am aware there are issues with importing .DAE files into Blender, not related to your export so that might be it. I recommend give .USD or FBX a try ; )
Hi Pixel Farm Team, Thanks for the fantastic and clear tutorial! The learning section is a huge resource. Question: Can I define the scene scale in PFTrack to aid the layout artist? I understand the scene export node allows scaling, but how do I determine the correct value? Example: Let's say I have two tracked points in the scene, and I know the real-world distance between them. Can I set this distance in PFTrack? This would be incredibly helpful for placing the exported camera in a correctly scaled and dimensioned 3D scene. Thanks in advance!
Hey @TUSHARMEDIA, glad to hear the videos are helping! You can definitely set the scale. We briefly cover this in some of our other videos, so it might be worth checking those out. To set the scale, you'll need to use the Orient Camera node. You have two options for scaling: either use the distance of a single tracker from the camera by selecting one and entering the distance (lower right), or select any two trackers and set the distance between them. Hope this helps ; )
Hey @begalooloo, not as many as you would think. In this clip you can build pretty good geometry from 20 or so images. The great thing about the workflow is you can duplicate the node and experiment with more or less images ; )
@@ThePixelFarmLtd am going to download the software and give it a try ... It exactly matched the image to GEo that was really impressive ...the texture and geo projection was perfect.....
@@begalooloo The .usdc file is available in the download link provided in the description. You can load it directly into any 3D application that supports it, and the camera, trackers, point clouds, geometry, and textures will all be in place.
Its great, but the thing is most of the time you dont have any metadata or supported cameras, most people use dji drones with their built-in cameras and that makes matchmoving hundred times harder. But I love Pftrack, tbh most intuitive and professional software comparing to many others.
Thanks for your feedback. We are glad you are enjoying PFTrack. Many professionals use @dji products successfully with PFTrack, but if we could get some test footage, it would be great to add support for their metadata.
Hi there, I am struggling to extract metadata from exrs originally shot with a Sony Venice2 that has a gyroscopic head. I can see a full range of metadata in PFTrack but nothing highlights after parsing other than the pixel aspect and framerate even though I can see numbers changing for focal pull etc. How can we extract this info in a meaningful way? Thanks heaps for any help you can provide….👍
Just a reminder that there is no standard method for including "focal length" or "sensor size" in EXR metadata. To do this, you'll need to use the metatags XML file to inform PFTrack which metadata keys to read. You can find detailed instructions in the built-in help tools by searching for "metadata." The documentation page provides examples, and there's a sample file in the installation folder. We're also planning to create a blog post on this topic since we receive similar metadata-related questions.
Hello @begalooloo, You could try the Geo Tracker to track a deformable object; there is also the mocap solver. If you search for both in the documentation, there are some good resources to help ; )
@@begalooloo If you add a mocap solver (solver tab) or a geometry track (tracking tab) into your tree and double click on it you will see the node parameters appear at the bottom. To the left of the parameters you will see three icons, Curve Editor, Documentation and Keyboard shortcuts. Click the button (?) and it will take you directly to the relevant part of the documentation. Hope this helps.
@@ThePixelFarmLtd if this solves my problen with 3d rotomation I swear I will purchase the perpetual license...thankyou so much I will check it right away... please do make 3d rotomation or 3d tracking with humanoid rig or animal rig it will really help a lot of people who are struggling with 3d rotomation tracking......
I have been following this tutorial and I'm even using the same footage except for me using metadata/using both in the auto track menu doesn't work. It is grayed out and wont allow me to click it. Any idea why this is happening?
Hey @maxleech7062, It's likely that the metadata isn't linked. PFTrack's metadata system is very flexible, allowing you to select which metadata bits you want to use. When you click 'Parse Metadata', the system looks for any dynamic metadata or data that changes frame by frame. Once it identifies any, you can choose to link it as a Hint or use the exact value. In this case, you need to parse the metadata and then link the rotation data as a hint for it to be available further down the tree. Hope this helps! 🙂
Finally a tutorial that explain the meshing process in PFTRACK..thank you so much!
Glad it is helpful : )
Amazing! Love how the new PFtrack features are sooo awesome! ✨
Thanks @kspmn : )
Truly, remarkable.
Thanks for the feedback @ExpressoMechanicTV : )
Awesome video, would've loved to see how you stuck those trackers to the proxy geometry :D
Hey @jonaseriksson2367, we have a video that you might find handy which covers this ua-cam.com/video/nD8d5RzE_Zc/v-deo.html hope this helps ; )
@@ThePixelFarmLtd alright I think I get it :). I was doing a shot where I was tracking a car driving. Had a good camera solve but the car wouldn’t stick. I had the model so i tried geometry track and user track points as helpers but it still wouldn’t stick right. Gonna try with user tracks, object solve and import the model in to the test geometry node and see if I can get it to stick then. I saw a cool video from you guys with photogrametry and user tracks. You put certain points from the user tracks and placed them in the area on the generated photogrametry mesh to stick it into place. Any way of doing that with a 3d model? :)
@jonaseriksson2367 Tracking cars can be challenging because reflections often interfere with automated tracking. I suggest trying supervised tracking (User Tracks). These trackers can be used for an object solve or as helper trackers in the Geometry Track. Regarding the geometry in the survey solver, theoretically, you could use something like a Make Object node, but it might require some experimentation. I recommend sticking to the usual method of using the Object Solver or Geo Track first.
@@ThePixelFarmLtdwill do thanks for the tips:)
Nice tutorial !! but i got some problem
I import .DAE to blender but nothing is moving and no animation.
What to do…? please
Hey @stronga1733 yeah as far as I am aware there are issues with importing .DAE files into Blender, not related to your export so that might be it. I recommend give .USD or FBX a try ; )
Hi Pixel Farm Team,
Thanks for the fantastic and clear tutorial! The learning section is a huge resource.
Question: Can I define the scene scale in PFTrack to aid the layout artist?
I understand the scene export node allows scaling, but how do I determine the correct value?
Example: Let's say I have two tracked points in the scene, and I know the real-world distance between them. Can I set this distance in PFTrack? This would be incredibly helpful for placing the exported camera in a correctly scaled and dimensioned 3D scene.
Thanks in advance!
Hey @TUSHARMEDIA, glad to hear the videos are helping! You can definitely set the scale. We briefly cover this in some of our other videos, so it might be worth checking those out. To set the scale, you'll need to use the Orient Camera node. You have two options for scaling: either use the distance of a single tracker from the camera by selecting one and entering the distance (lower right), or select any two trackers and set the distance between them. Hope this helps ; )
ua-cam.com/video/31xWIDafDVg/v-deo.html
@@ThePixelFarmLtd Thank you very much Adam, exactly what I was looking for. Thanks for the link to the video as well.
Keep up the great work.
Nice and informative, cheers!
Thanks @scarabrae : )
simple mind blowing ...really enjoying your tutorial 1 quick question how many image you need to built the geo
Hey @begalooloo, not as many as you would think. In this clip you can build pretty good geometry from 20 or so images. The great thing about the workflow is you can duplicate the node and experiment with more or less images ; )
@@ThePixelFarmLtd am going to download the software and give it a try ... It exactly matched the image to GEo that was really impressive ...the texture and geo projection was perfect.....
@@begalooloo The .usdc file is available in the download link provided in the description. You can load it directly into any 3D application that supports it, and the camera, trackers, point clouds, geometry, and textures will all be in place.
Its great, but the thing is most of the time you dont have any metadata or supported cameras, most people use dji drones with their built-in cameras and that makes matchmoving hundred times harder. But I love Pftrack, tbh most intuitive and professional software comparing to many others.
Thanks for your feedback. We are glad you are enjoying PFTrack. Many professionals use @dji products successfully with PFTrack, but if we could get some test footage, it would be great to add support for their metadata.
would you mind resharing the nodes as the link to those seems down. appreciate it
Hello should be fixed : )
Thanks
Hi there, I am struggling to extract metadata from exrs originally shot with a Sony Venice2 that has a gyroscopic head. I can see a full range of metadata in PFTrack but nothing highlights after parsing other than the pixel aspect and framerate even though I can see numbers changing for focal pull etc. How can we extract this info in a meaningful way? Thanks heaps for any help you can provide….👍
Hey @RubberWestie I believe someone will be in contact with you regarding this ; )
@@ThePixelFarmLtd Ace👍
@@RubberWestie You should have an email with some info now. If not let us know ; )
Just a reminder that there is no standard method for including "focal length" or "sensor size" in EXR metadata. To do this, you'll need to use the metatags XML file to inform PFTrack which metadata keys to read. You can find detailed instructions in the built-in help tools by searching for "metadata." The documentation page provides examples, and there's a sample file in the installation folder. We're also planning to create a blog post on this topic since we receive similar metadata-related questions.
One more Quick question is it possible tracking with rigged geometry is with pftrack....for example rotomation 3d live action charector.....
Hello @begalooloo, You could try the Geo Tracker to track a deformable object; there is also the mocap solver. If you search for both in the documentation, there are some good resources to help ; )
@@ThePixelFarmLtd i can not find it can please share me the link....
@@begalooloo If you add a mocap solver (solver tab) or a geometry track (tracking tab) into your tree and double click on it you will see the node parameters appear at the bottom. To the left of the parameters you will see three icons, Curve Editor, Documentation and Keyboard shortcuts. Click the button (?) and it will take you directly to the relevant part of the documentation. Hope this helps.
@@ThePixelFarmLtd if this solves my problen with 3d rotomation I swear I will purchase the perpetual license...thankyou so much I will check it right away...
please do make 3d rotomation or 3d tracking with humanoid rig or animal rig it will really help a lot of people who are struggling with 3d rotomation tracking......
Have some useful tips or need to ask a question about set extensions? Join the discussion in our community here: www.thepixelfarm.co.uk/forum
I have been following this tutorial and I'm even using the same footage except for me using metadata/using both in the auto track menu doesn't work. It is grayed out and wont allow me to click it. Any idea why this is happening?
Hey @maxleech7062,
It's likely that the metadata isn't linked. PFTrack's metadata system is very flexible, allowing you to select which metadata bits you want to use. When you click 'Parse Metadata', the system looks for any dynamic metadata or data that changes frame by frame. Once it identifies any, you can choose to link it as a Hint or use the exact value. In this case, you need to parse the metadata and then link the rotation data as a hint for it to be available further down the tree.
Hope this helps! 🙂
Link doesnt work anymore for the nodes
Hello should be fixed : )
pf
Thanks @Murathanaksoz : )
Is it possible to move the license to another computer after paying for it?
Hello, yes you can change your authorised computer at any time from the subscription account in the authorise tab.
Are you able to do things like this in Maya?
You can export Maya compatible files from PFTrack ; ) but you aren't able to solve cameras and generate geometry the way you can in PFTrack.