Well this was a blast from the past. I'm the guy who made the Angelfire pages you linked to, I can't believe its been 13 years since I did that! You did a good job putting all of this together, I think in the end SEGA owners got a better game. One little thing regarding 1:50 -there is something regarding the Turbo version in this Turbo beta version: everyone's alternate colors are from the Turbo version, eg Ryu's light blue gi instead of his Champion Edition gray.
Dude I see you in every video I watch. By the way, I'm big fan of your work, great videos you have in your channel, very skilled player. Greetings bro from Mexico.
Umm no actually nice try.. Those are MY angelfire pages.. I made them with dreamweaver and uploaded them weekly along with my Pkmn website Otaku World which was HUGEEE.. Stop trying to take credit for someone elses hard work .. Not cool..
@@RageQuitter87 Big fan of you site at Flying Omelette here! It's been on my bookmarks for years now. Keep up the good work, greetings from another Mexican fan!✌🏻
I'll tell you something really, REALLY weird. Strange things happen in South America. I'm a young man who lives in Argentina, and as a kid, my first console was the Sega Genesis. Yeah, of course, now I play Genesis games on a PC emulator, but now that you showed this to me, I have to say, that "Beta" Turbo version was the one I played as a kid, on my Genesis, and I've never played any other version on console, only on emulator. Not only that; I had three Genesis as my childhood went, and I had three cartridges of SF, and guess what? They were all that version. In fact, I remember a cousin that had the Championship edition, and I always told him "There's something wrong with your game, Street Fighter is not like this". One of the most important differences between the Turbo version I had and my cousin's was that the Turbo version didn't have a pause button, and it only had two bonus stages (the car and the barrels), while he also had the brick bonus stage, and of course, Start button was pause. The colours were kind of different, but nothing I could really care about as a kid back then. Strange thing that a supposed Beta was released as an actual version of the game, huh? South America, I tell you.
Someone in the comments section of a gameplay video of the later prototype without the black bars remarked that it was "a thousand times better than the one with the black bars", and said that he had seen the black bar one being displayed in Brazil, reckoning it was so bad that it made the decision for him to get it on SNES.
I feel so old watching this episode. I remember raiding the loose change drawer in our house and being happy to find $1.50. You had to ride your bike up to your local market or arcade and put your quarter on the edge of the bottom of the screen. There would be 10 different people surrounding the cabinet and you would study your future opponents while he fought other people.
smokeyvv Yup. Those were fun times. I’m 33 so we’re around the same age. Going to the store or arcade & watching others play. Learning new things about the game by watching other people play, then sharing information and becoming friends. The days before online play where you couldn’t just look something up, you had to discover it or learn about it from someone. But you became real life friends afterwards, not online “buddies.” Yup, I feel old, too. Haha
Yes, I remember just with 50 cents I was happy playing it, got so good I became a self proclaimed grand Master at this game, no one could beat me, I could even make out the other players attacks and counter attacks 👍
@@abysmal The same way for me. I'm 38 y.o. (I live in Naples) and I met the actual friends during that period. I can remember that atmosphere surrounding players that had got great skill on SF2. There was a player with dhalsim that was really strong and the opponent, sometime, tried to shoryuken the elongated arms ^_^
I was around 17 when CE was released and it was huge. My friends and I would be at the arcades until midnight, get a midnight meal at Dennys and then back home to play the SNES version, sometimes until the sun came up. People forget that at the time, arcades were really struggling. 90s tech gave it a shot in the arm, and pinball was making a comeback, too, so that helped, but overall it was still just the nerds in the arcades. SF2 single-handedly revived them. SF2 was one of those rare games that crosses over into the mainstream - even non-gamers had to play it. I remember one night when around 50 people were gathered around four SFs and the tokens were lined up 15 deep. It was electric. Nothing "organic" like that exists today offline, but it can still be found at the big shows and tournaments.
I was 11 when CE came out. Had the opportunity to play Fatal Fury 2 and Mortal Kombat just weeks after their release too. A few years later I found a place with a King of Fighters big screen (dlp rear projection) deluxe cabinet with a 2-player cushioned bench.... I could be there for 24hrs there were always people around. When finally all the pro's had left I checked out the attract screen just for a few seconds and got challenged to VS match even before sitting down. I don't even particularly like KOF but that cabinet was something else. Never seen that type of setup for fighting games ever since...
Sega Power magazine jumped the gun and actually reviewed the beta version in the edition following the one shown in this video. Issue #44 has the review.
Maybe I'm wrong but if Capcom had went in-house from the start the game could've easily been an arcade perfect conversion. genesis runs at a higher resolution than the SNES, so given the time they could've produced slightly larger graphics instead of porting over the SNES graphics based on that aspect ratio. I feel that the music and sound effects could've been better too as a result, they could've worked their dualPCM driver to output at a slightly higher quality, and the compositions themselves could've been much much more faithful to the arcade port since the FM chips on the genesis and the cps1 board are very similar as far as functionality and sound (both are 4 operator synths modulating only a sine wave, where the arcade (2151) has 8 channels and no pcm/dac, and the genesis (2612) had only 6 with the last one used as a pcm/dac channel in place of an instrument) Super fantasy zone is the perfect example of this, as it has the original fantasy zone's ost programmed in the game that actually plays with a button combo on the title screen, and that's nearly 100% to the original game But part of me thinks even with the added time Capcom would've gimped the sega version for the sake of console parity with the snes release. There's many many factors here that can go into play. Nevertheless this was definitely an interesting video. I remember stumbling upon the thread some years back and being genuinely intrigued by sega-16's theories and it's nice to see that someone else felt this was important to make known
SNES had more colors but ran at a lower resolution. In general, anyway. The SNES did have a high res mode, but in that mode the SNES was even more limited in color than the Genesis, so it was rarely used except for menu systems and the occasional still picture. The Genesis' CPU was also about twice as fast as the one on the SNES. Which isn't to say the Genesis was more powerful, they were very different systems with very different strengths and weaknesses.
You read my mind!! The MD version should have been better in all aspects. Just look at the CPS1 conversions SEGA Japan did in the early days of the MD. Games like Daimakaimura were hampered by tiny cart size, ifvit had been 8Mbit like Strider Hiryu and the Super Grafx version, it would have been better. I always hated that they used the SFC graphhics rather than sarting from scratch. The SFC game had a lower resolution so it could run the game due to its crappy CPU speed. The MD did not have that problem and should have been full screen. You only have to look at something like Bare Knuckle II to see that SFII should have run at full screen on the MD. The music should have been cleaner and almost arcade perfect. There was also no excuse for those voices! I always disliked the redrawn background graphics on the SFC version. Another reason I wish the MD version had been from scratch. I bet SoJ could have made a far more faithful version. Shame the amazing Final Fight CD team didn't make a MEGA-CD version! Now THAT could have been arcade perfect!
SFII Special Champion Edition for Genesis was originally being developed as just Champion Edition (like the NEC port), but once Turbo came out in arcades, SNES added it to their Champion Edition port and Genesis then followed suit
Champion Edition was made by a completely different developer (Opera House) and was abandoned because the "Hyper Fighting" could not be added to it. Special Champion Edition has a completely different engine and was developed by Capcom themselves. So, no, you are wrong.
There's a simpler explanation. Back in the day, both Capcom and Konami were infamous for taking sides in the console war in turn and intentionally self-sabotaging games for the non-favored side. From the godawful TMNT: Tournament Fighters for the Genesis to the "wait for the 24hrs download" DMC 4 for the PS 3. This was just par for the course. *Fun Fact:* The "Cancelled version" reached Mexico's shelves, I do remember that infamous letterboxed screens when I was a kid.
God I loved this so much. I remember seeing the screenshots of SF2 with the black bars as a kid and being furious that we were clearly getting a knock off version for the Genesis. I think it may have been in a Gamepro if I remember right. When SCE finally came out that fall I was overjoyed at what it ended up being, voice quality be damned. Thanks so much for this trip down memory lane!
Capcom finally stood up to Nintendo's iron fisted, monopolistic practices. I was so happy when SFII finally made it to the Genesis. Streets of Rage 2 held me over till that point!
Believe it or not, we had a copy of the SF II Turbo beta in cartridge form back in 94. The sticker on the front was just a tape with SF2 as the label. We had no idea it was that rare and just a demo.
One of your best videos to date, well done! These game history/mystery type subjects are well worth exploring further. Although avoid telling me what happened to Championship manager 2 for the Amiga, I still believe one day it may arrive!
Amazing! Here in Argentina, this game was the first Street Fighter that come out for the Genesis. Time later, the Street Fighter II Plus. I never knew this was a beta version. I remember owning this game back in 1998
Fusionx916 totally, I can remember seeing recently a SNK vs Capcom and the buttons (4 of them) were in this diamond formation but with rather large gap in the middle. Nothing can beat that layout I thought but here this gives it a run for its money. To give you some idea it (the SvC machine) was something like this O O O O *Shudders*
This shows Vega named balrog. They decided to switch the names around on the other releases because of the similarities to Mike Tyson... M. Bison became Balrog and the character you now know as Bison was originally called Vega.
@@hangemhighhilton Yes it's true, but SF is way better on SNES :).That genesis version is realy crap, sound was better even on NES :).But the best is offcourse arcade version, hyper fighting.
Street Fighter II: SCE uses all of the same sprites and tile art from the SNES version of Street Fighter 2. It also runs at the same lower resolution of 256x224 that the SNES game did. Typical Genesis games display at 320x240.
I remember when I was a kid and first saw those screenshots too in an issue of EGM back in the 90s. I remember I had noticed the "Branka" name issue and the black bars and was concerned about the quality of the game, then later that summer being pleasantly surprised to see the finished product of SFII SCE looked completely different, better, and nothing like those screenshots.
I never cared about SFII Turbo on the SNES because I hated playing it with that controller. Trying to hit the L and R shoulder buttons in quick succession in the middle of a fight usually cramped my hands, the cross D-pad didn't feel right for move input, and it was just overall an unpleasant experience. I don't care how much nicer the game looked and sounded on that platform, the latter is subjective taste anyway, fighting games of the day almost always played better on the Genesis because of the 6-button controller having all the attacks as face buttons and the D-pad having rounded diagonal directions. If you didn't have an arcade stick, that was as good as it got. Even if I didn't like the Genesis more than the SNES both then and now, I'd still feel the same about the controller layouts.
This was just remarkable. Probably your best video ever. I remember seeing the screenshots of this game in an American magazine, maybe it was Electronic Gaming Monthly... and I remember the black bars on the top. I was excited for its release.
Wow, excellent video! I loved the comment about comparing screenshots being reminiscent of debating which version is superior with school friends in the early 90s...those were the days!
That's right brother... put out to pasture way way to soon... was way way better than competing systems at the time and still to this day has some of the best arcade ports ever made...
Thank you for this! I was doing my own research into the Champion Edition version not too long ago, based on my memories of those early magazine screenshots. I didn't get very far before I gave up. Thanks for doing the legwork and finally putting the question to rest.
A really, really great video this time! I absolutely enjoyed this - I was never a Sega man, but I can't tell you how much I enjoyed this. More investigations, please!
Wow. I've been collecting fighting games for years and never heard of this little tail on my side of pond before this video. Really nice work on the video as well. You really brought back my days playing SF2:CE flooding back.
Yes it was not developer intended. Which Capcom fanboys always seem to forget whenever they rag on Melee players for playing a game with systems the developer didn't intend either.
What was not intended was canceling moves into others for combos. there were normal link combos that were intended. they were an unintended consequence of allowing specials to cancel normals so they would come out easier than in sf1, where they could not.
Look up the Akira Nishitani interviews. He states that they were fully aware of the combos later on in SFII WW development. And they left the combos in deliberately and even expanded on that.
wow I'm glad I'm not the only one that remembered the earlier beta with the black bars, I remember seeing that in EGM back before the game was even finished, but I don't recall ever seeing a ROM of that version, just the one featured in the beginning of the video here.
Man I didn't recall it watching the video, only now having read your comment, but I haven't thought of those black bars since... I too saw them in EGM back then. I don't even remember being relieved that they were gone when I finally got the game, but they were a real disappointment back then.
while I was watching it I stopped to google it with 'black bars' and a few of those same images came up... I think what stood out the most was the engrishy typo 'BRANKA' in the early screens, and sure enough they were all there! no idea if there's any ROMs that exist of that version though, would've loved to see that!
I did remember the black bars when reading egm back in the day also. I just figured they optimized the code that they didn't need the black bar anymore. Who knew they scrapped the whole thing and started over from the begining.
DarkTetsuya, I still perfectly remember the black bars and "Branka" like it was yesterday. EGM was good times! urdnal and ibrohiem, I was never all that bothered by the possibility of the black bars' being in the final game for some odd reason. If something similar were to happen with a port today, it probably would bother me oddly enough. I think back then I was just stoked about the possibility of playing current top-tier arcade titles at home with what looked like 95% true-to-the-arcade graphics (at the time, to my 12 year old eyes). Shit, just being able to play as the bosses felt like I'd gone covert and stolen some level of clearance I wasn't actually qualified for lol.
yeah really... I do wish they had kept whatever the sound programming was in that early version of the game, it actually sounds way better than what we got!
One possible way to know if this is the same developer of The Wily Wars would be to get s ROM of that and look up the names of the developers because unless they were cautious enough to change aliases for each work there should be a significant overlap if it was the same developer.
I did go down that avenue, but couldn't validate it - at least not with the data I sourced. Of course, given Minakuchi were working on other projects at the time, they could have brought an extra team in to assist.
On some of the forum posts you showed in the video, and ones I've come across in my own research, there seems to be a segment of people who are convinced this is little more than an elaborate pirate cart. I'm not of that mind, but it's interesting. Other than a message of someone taking credit for a "hack" I don't know how that could be the case. (Though I remember plenty of NES pirates being branded as prototypes back in the early days of the web, too.)
But the pirate cart has to be based on something, right? It's not very likely the pirates would even attempt to cram the complete movement system complexity in, and then get it right, and then also put in lots of text lines from the arcade version that they didn't end up using. Seems more like a legit commissioned dev team, whoever they are.
I always went back and forth with Nintendo and Sega in fact all my life I've always had trouble deciding when there are two REALLY good choices. While the simple option is to just get both there is just something about choosing a side as it were and going full tilt into just one. Being a jack of all trades master of none just means you equally never fully delve into and understand/connect with a specific one. I think you could apply that to a lot of things.
He also pronounced Linehan 'Line-han' when talking about Father Ted. Gasp! @ShadowBanned The amusing thing is that you devoted at least twice as many words to complain about someone complaining about something. Guess that makes the basement you dwell in twice as deep. You utter, utter moron.
Dude, this was a fantastic video! Lot of interesting bits, everything was very well put together and I loved that bonus investigation at the end ^^ Also, sometimes I'm a bit harsh towards Capcom's work on the Mega Drive which in most cases could have clearly been better (could have been higher res, with better sound driver etc.), but watching this video, I discovered Akira Nishitani and instantly had some respect for him, fortunately there are people like him, not afraid to demand further work for quality sake!
Thanks very much! Indeed, I found it fascinating that the development team were actually able to outvote Capcom US and the marketing team and delay the game's release.
I used to work at Sega-Ozisoft back in the 90's here in Australia as a games counselor (aka guy you rang up to help you through a game) and I remember getting the rom pack from Japan to test and play so we could get screen shots and do a full review of the game.....there was allot of excitement in the office that day and not much work got done for the next couple of months...haha!
@@beanpole_brando Wrong. I am fluent in Japanese, and I know from the way I was taught. It is a sort of soft D sound. Listen to the way Ryu is pronounced in the SFII movie or even the SFII V tv series or any OVA that followed.
There is one thing reviewers often leave out when comparing the "screenshots" of the SNES and Genesis. ... The Genesis version of the game was Fullscreen and it used the entire Fullscreen by filling the entire Fullscreen with pixels. ... The SNES version was the same 4x3 as the Genesis, but the SNES version was NOT Fullscreen - it was a pathetic "Letterbox" that only used a fraction of the number of pixels. The magazines never showed that.
Good point but if it were included in most reviews, it just inevitably turns the comment sections into "SNES haz moar gfx lulz", people not realizing the Japanese Mega Drive was released in 1988 originally and made to compete directly with the aging 8-bit Famicom/NES. Not to mention the SNES and Genesis are put together with very different configurations of internal components and each built around a different design philosophy, that's almost impossible to explain to the dullards out there.
Wasn't it only letterboxed if playing the pal version? I don't think that's the case if you play NTSC. This was the case for many games back at that time.
@@robintst The MD was based on the SYSTEM-16 board. I just wish SEGA made the graphics chips a little closer to that board. It should have produced better colour. I do not know what they were thinking. As much as I love and adore the MD, I still wish they put more effort into it rather than rushing. Not to the MEGA-CD. It should have been what the 32X was. It should have had better graphics chips and an ASIC scalling chip that peoole could actually USE. The M-CD had a proper arcade quality scalling/rotation chip, unlike mode-7. Unlike mode-7, hardly anybody USED it! It still kills me to this day. The MEGA-CD should have been so different..... if only SEGA had treated it like NEC/HUDSON treated the PC Engine CD variations.
Here's another mystery. As a kid gearing up for a sleepover weekend I remember reserving & renting SF2T for snes on launch day at my local video store, and there was a black letter box behind the lifebars & highscores. Also the voice audio was...wrong. They were different from the SF2 cart everyone knows, the announcer especially was closer to the awful SSF2 cart's audio to come later...and there was greater latency between the announcements. I hated it. The title screen did however say STREET FIGHTER 2 TURBO: HYPER FIGHTING and not SF or w/e like the beta. At least I'm pretty sure it did, that's a detail I'd likely remember more clearly if it were irregular. At the time I chalked it up as "it is what it is" like it was just a ruined port until a few years later I got a sfc cart, which everything is correct and expected. I still haven't found a rom of that cart I rented.
+naka doots: Yet another mystery. It is interesting how that version got out "into the wild" and into your hands. (By the way, I remember playing a strange SFII game at a pizza restaurant, but it was a hack.)
+Rationalific The hack you played in the arcade was called Street Fighter Rainbow which is a Hong Kong bootleg arcade board that was sold to arcade owners for cheaper then the Capcom official version, the ScrewAttack aka GameAttack guys had one of the machines in their office for several years, and held tournaments on it, but I'm not sure if they still own it, but the videos they made about it where funny AF!!!
My tv was a hand me down Sylvania Superset from the mid 80s, I think my friend's house had a 90s Magnavox. Game looked and sounded the same, and also on another friend's Atari monitor. The scust was so strong it kept me from buying the game. edit: Friend's house may have been a Panasonic tv. It was a _very 90s_ set with rounded corners and contours unlike the other boxy 80s displays used. Altogether that makes a 13 or 14" a 19 or 20" and a 27" display all showing the same letterbox type background on top, behind the high scores and energy bars.
I think it could've been any of the hacked jamma pcb's. Several different ones were produced. The Rainbow edition was perhaps the most common one, so yeah it probably was Rainbow edition.
Great video. Something I'd love to know more about is the Amiga (poss other home computer) version of Sonic 1 that was licenced by US Gold before the Megadrive version was released. I read about it at the time, but I've never anything more about it since then!
One thing I noticed in the Beta is Ken and Ryu's Shoryuken animation is just their reused crouch uppercut instead of a different stomach punch animation. You really notice it when you do the Crouch uppercut Combo, the standing animation repeats twice.
All of the console versions - PC Engine, Mega Drive and SNES - use similar assets which first appeared with the SNES port of Street Fighter II the World Warrior but there are also many differences in presentation and game engine. Most notably the PC Engine version has a black bar behind the life gauges (a bit similar to the Mega Drive beta version here: 5:30) and has the screen reduced verticaly. It also lacks the parallax scrollings and some graphics details such as the moon at Ryu stage, both can be seen here in the Mega Drive versions: 7:37 (the moon is also lacking in the two SNES versions, World Warrior and Hyper Fighting). Also the PC Engine version lacks a third bonus stage but this is due to Hucard size constraints. The Mega Drive final version is also the only one with the arcade intro. Beside, the Mega Drive port also has some exclusive game modes and lot of turbo options.
All of these versions - PC Engine, Mega Drive and SNES - use similar assets which first appeared with the SNES port of Street Fighter II the World Warrior but there are also many differences in presentation and game engine. Most notably the PC Engine version has a black bar behind the life gauges (a bit similar to the Mega Drive beta version here: 5:30) and has the screen reduced verticaly. It also lacks the parallax scrollings and some graphics details such as the moon at Ryu stage, both can be seen here in the Mega Drive versions: 7:37 (the moon is also lacking in the two SNES versions, World Warrior and Hyper Fighting). Also the PC Engine version lacks a third bonus stage but this is due to Hucard size constraints. The Mega Drive final version is also the only one with the arcade intro. Beside, the Mega Drive port also has some exclusive game modes and lot of turbo options.
They had originally planned for several other entries in the "Street Fighter II" series. Since the original was 'the world warrior', they had also planned an "The Ocean Warrior" with aquatic characters, "The Desert Warrior" with a focus on dry environments and dusty combatants, and even a "The Space Warrior", which would have taken the player on an interstellar journey to defeat cosmic villains.
Awesome vid- really well done. Nice to see 17 mins full of information! Never owned an MD so didn't know much about the history on the MD. Always thought my snes version was superior until I discovered you can do cps1 chains on the MD version...
Actually there were 2 sf2 turbo demos. The non capcom beta black bar demo "sf2 turbo" and another which might be capcom beta "sf2 plus" both clearer music imo...nice sega16 screenshots of our convos about this btw...you can find both beta Roms on Sega 16 forums...many threads about it with some information you missed I think...I can link you to the Sega 16 threads you forgot for your description if you want...also it was suppose to be released on Sega CD ! Anyway a Color + Audio v7 hack is now out that makes the Genesis version better than SNES and TG16 versions because Capcom was lazy when making it for MD !
To me Street Fighter was all ways a game for SNES System and Mortal Kombat a game for the Mega Drive System, atleast we both got a taster for the other end of the console, alas drop it
The title would actually be Street Fighter II Dash Turbo. For the Japanese, they call the apostrophe "dash", and in fact Street Fighter II (dash) Hyper Fighting is called Street Fighter II Dash Turbo in Japan. Another use of this punctuation symbol would be in the name of the King of Fighters character, K' (pronounced K-Dash).
Ahhh the memories. Luckily I still have my genesis champ. Edition in the case with instruction booklet and all. A treasure from my youth that i still go back and play all these years later. Nice vid, th !!!
What the hell are you talking about? Dreamcast was a failure to sega, the system lived just a coyple o years. The genesis was on the top at the time, beating the snes almost untill the end.
Nintendo survived longer because they didn't screw over their consumers with stupid hardware revisions. They also actually knew how to transition to 3D with the N64 while the Saturn floundered. By the time Sega finally got it right with the Dreamcast it was too late.
Pokemon didn't get really big until 1998/1999, long after the launch of the N64 and Super Mario 64... while Sega was definitely more involved in the arcade scene than Nintendo the Genesis/Mega Drive was definitely a very successful console which they failed to replicate in the Saturn and Dreamcast. While the Power Glove was definitely a gimmick it wasn't marketed as a stopgap add-on that increased graphical power to bridge the gap between the NES and SNES. The 32X was the beginning of the end and the fact that the Saturn had a much harder time of doing 3D than the Playstation and N64 didn't help things. While the decline of arcades did mean Sega was pulling in less profit their home console division should have been doing BETTER then, if more people were playing games at home and not in the arcades. Also, Sega rejecting Silicon Graphics was another mistake they made, the Saturn was a weird machine that couldn't even do 3D polygons with triangles, it used quads and had an overcomplicated and finicky split processor design. Sure the N64 still had old cartriges but at least it could do 3D better than the competition and that was the way the market was going. PS1 of course stole all of Nintendo's JRPGS which were intensely popular at the time. What did Sega have? Panzer Dragoon is fun but not really popular compared to Mario or Final Fantasy. No real Sonic game on the Saturn also really hurt it. It sucks because the Dreamcast, again, did everything right but by then people were waiting for the PS2.
I think the N64 is overrated and the Saturn is underrated but there's a reason the Saturn flopped. Most of the best games were never brought over from Japan, and there were few original first party Sega games that weren't arcade ports. Most people wouldn't agree in rating the Saturn over the N64.
I think Street Fighter is why the SNES had 6 game buttons. Those poor mega drive kids who had to used the start/select buttons while gaming because of the 3 buttons.
yeah that was kinda shitty but who would have thought in 1988 that you need so many buttons? the snes had the advantage of being released in another time period of gaming.
It was designed to go up against the NES at the time, which only really had 2 usable buttons and select was rarely used (except to move options which is useless) so it had more usable buttons, then along came snes that used more, even as a kid with not much money a 6 button pad cost under £10 and came with later model 2s
Fzero, contra, Sim city, etc...all use more buttons and came out before Street Fighter 2 on SNES. Poor SNES kids and trying to use that awful left bumper for punches. That sucked. Sega six button controller is silky smooth. I use my USB converter on Mame and it's perfect.
I had both the SNES and the Megadrive release versions on cartridge. The Megadrive was the better one, you could increase speed to 10 stars but on the SNES you required a cheat code to do the same. The Megadrive also released a 6 button joypad around the same time which was perfect for SF2 also the Champion edition is a prettier game to look at, the hyper fighting edition has horrible colouring of characters and backgrounds that was a step backwards IMO.
AJV80 I owned both when I was younger. As a kid, the graphics in snes was sharper and more colorful than genesis. Genesis got better processor, so gameplay seems smoother for me. Now, I didn’t noticed about the color palettes differences until now.
Nice work. As an old Sega fan I would have bought this version of the game, but can't help but think I would have been disappointed. The Super SF 2 we would end up getting is to date one of the only games I ever regretted buying.
Well this was a blast from the past. I'm the guy who made the Angelfire pages you linked to, I can't believe its been 13 years since I did that! You did a good job putting all of this together, I think in the end SEGA owners got a better game.
One little thing regarding 1:50 -there is something regarding the Turbo version in this Turbo beta version: everyone's alternate colors are from the Turbo version, eg Ryu's light blue gi instead of his Champion Edition gray.
Dude I see you in every video I watch. By the way, I'm big fan of your work, great videos you have in your channel, very skilled player. Greetings bro from Mexico.
Umm no actually nice try.. Those are MY angelfire pages.. I made them with dreamweaver and uploaded them weekly along with my Pkmn website Otaku World which was HUGEEE..
Stop trying to take credit for someone elses hard work
..
Not cool..
Very good point made here.
@@RageQuitter87 Big fan of you site at Flying Omelette here! It's been on my bookmarks for years now. Keep up the good work, greetings from another Mexican fan!✌🏻
I'll tell you something really, REALLY weird.
Strange things happen in South America. I'm a young man who lives in Argentina, and as a kid, my first console was the Sega Genesis. Yeah, of course, now I play Genesis games on a PC emulator, but now that you showed this to me, I have to say, that "Beta" Turbo version was the one I played as a kid, on my Genesis, and I've never played any other version on console, only on emulator. Not only that; I had three Genesis as my childhood went, and I had three cartridges of SF, and guess what? They were all that version. In fact, I remember a cousin that had the Championship edition, and I always told him "There's something wrong with your game, Street Fighter is not like this".
One of the most important differences between the Turbo version I had and my cousin's was that the Turbo version didn't have a pause button, and it only had two bonus stages (the car and the barrels), while he also had the brick bonus stage, and of course, Start button was pause. The colours were kind of different, but nothing I could really care about as a kid back then.
Strange thing that a supposed Beta was released as an actual version of the game, huh? South America, I tell you.
Yo también soy de Argentina y tengo el mismo cartucho, increíble, yo pensaba que SF2 era así lisa y llanamente 🤣
@@leandrojimenez Amigo, tengo el mismo cartucho y recien me entero que Street Fighter 2 Turbo no existe en Genesis
Someone in the comments section of a gameplay video of the later prototype without the black bars remarked that it was "a thousand times better than the one with the black bars", and said that he had seen the black bar one being displayed in Brazil, reckoning it was so bad that it made the decision for him to get it on SNES.
You guys were lucky to have non dysentery water... 4th world BS lmaooo
@@wessteinfeld3337 Uh, my country is over one of the most important aquifers in the entire world...
And guess what? Now we have prototypes of this version
Where
I feel so old watching this episode. I remember raiding the loose change drawer in our house and being happy to find $1.50. You had to ride your bike up to your local market or arcade and put your quarter on the edge of the bottom of the screen. There would be 10 different people surrounding the cabinet and you would study your future opponents while he fought other people.
yuuuuuuuuuuuuup. No one ever skips and everyone knew their quarter/turn.
I remember people lining up to take me on. Those were the days. Im 35 now. :(
smokeyvv Yup. Those were fun times. I’m 33 so we’re around the same age. Going to the store or arcade & watching others play. Learning new things about the game by watching other people play, then sharing information and becoming friends. The days before online play where you couldn’t just look something up, you had to discover it or learn about it from someone. But you became real life friends afterwards, not online “buddies.” Yup, I feel old, too. Haha
@@abysmal yes its true. Met a few good friends in there.
Yes, I remember just with 50 cents I was happy playing it, got so good I became a self proclaimed grand Master at this game, no one could beat me, I could even make out the other players attacks and counter attacks 👍
@@abysmal The same way for me. I'm 38 y.o. (I live in Naples) and I met the actual friends during that period. I can remember that atmosphere surrounding players that had got great skill on SF2. There was a player with dhalsim that was really strong and the opponent, sometime, tried to shoryuken the elongated arms ^_^
"Which then leads to it being 5AM, leading further and further down the rabbit hole."
[Checks clock and it's 5AM]
4-51 am here
5:07AM haha
I was around 17 when CE was released and it was huge. My friends and I would be at the arcades until midnight, get a midnight meal at Dennys and then back home to play the SNES version, sometimes until the sun came up.
People forget that at the time, arcades were really struggling. 90s tech gave it a shot in the arm, and pinball was making a comeback, too, so that helped, but overall it was still just the nerds in the arcades. SF2 single-handedly revived them. SF2 was one of those rare games that crosses over into the mainstream - even non-gamers had to play it. I remember one night when around 50 people were gathered around four SFs and the tokens were lined up 15 deep. It was electric. Nothing "organic" like that exists today offline, but it can still be found at the big shows and tournaments.
Those great arcade days!! 😁😒
I was 11 when CE came out. Had the opportunity to play Fatal Fury 2 and Mortal Kombat just weeks after their release too. A few years later I found a place with a King of Fighters big screen (dlp rear projection) deluxe cabinet with a 2-player cushioned bench....
I could be there for 24hrs there were always people around. When finally all the pro's had left I checked out the attract screen just for a few seconds and got challenged to VS match even before sitting down. I don't even particularly like KOF but that cabinet was something else. Never seen that type of setup for fighting games ever since...
Sega Power magazine jumped the gun and actually reviewed the beta version in the edition following the one shown in this video. Issue #44 has the review.
Great episode Sir!!!
Larry Bundy Jr
I love your vids 😄
Chars Lazza.
i almost thought his voice was yours!
Bundy Jr does get about a lot eh? Has anyone ever asked him the story behind being named Larry just like his dad?
Larry is a complete beta punk.
Maybe I'm wrong but if Capcom had went in-house from the start the game could've easily been an arcade perfect conversion. genesis runs at a higher resolution than the SNES, so given the time they could've produced slightly larger graphics instead of porting over the SNES graphics based on that aspect ratio. I feel that the music and sound effects could've been better too as a result, they could've worked their dualPCM driver to output at a slightly higher quality, and the compositions themselves could've been much much more faithful to the arcade port since the FM chips on the genesis and the cps1 board are very similar as far as functionality and sound (both are 4 operator synths modulating only a sine wave, where the arcade (2151) has 8 channels and no pcm/dac, and the genesis (2612) had only 6 with the last one used as a pcm/dac channel in place of an instrument)
Super fantasy zone is the perfect example of this, as it has the original fantasy zone's ost programmed in the game that actually plays with a button combo on the title screen, and that's nearly 100% to the original game
But part of me thinks even with the added time Capcom would've gimped the sega version for the sake of console parity with the snes release. There's many many factors here that can go into play.
Nevertheless this was definitely an interesting video. I remember stumbling upon the thread some years back and being genuinely intrigued by sega-16's theories and it's nice to see that someone else felt this was important to make known
It's true that the Genesis hardware is more closely aligned with the SFII arcade board, so it's a possibility.
Arcade perfect?, no way. But better use of the MD hardware, sure.
Actually, didn't the SNES run at higher resolution?
SNES had more colors but ran at a lower resolution. In general, anyway. The SNES did have a high res mode, but in that mode the SNES was even more limited in color than the Genesis, so it was rarely used except for menu systems and the occasional still picture. The Genesis' CPU was also about twice as fast as the one on the SNES. Which isn't to say the Genesis was more powerful, they were very different systems with very different strengths and weaknesses.
You read my mind!! The MD version should have been better in all aspects. Just look at the CPS1 conversions SEGA Japan did in the early days of the MD. Games like Daimakaimura were hampered by tiny cart size, ifvit had been 8Mbit like Strider Hiryu and the Super Grafx version, it would have been better.
I always hated that they used the SFC graphhics rather than sarting from scratch. The SFC game had a lower resolution so it could run the game due to its crappy CPU speed. The MD did not have that problem and should have been full screen.
You only have to look at something like Bare Knuckle II to see that SFII should have run at full screen on the MD. The music should have been cleaner and almost arcade perfect. There was also no excuse for those voices! I always disliked the redrawn background graphics on the SFC version. Another reason I wish the MD version had been from scratch. I bet SoJ could have made a far more faithful version. Shame the amazing Final Fight CD team didn't make a MEGA-CD version! Now THAT could have been arcade perfect!
SFII Special Champion Edition for Genesis was originally being developed as just Champion Edition (like the NEC port), but once Turbo came out in arcades, SNES added it to their Champion Edition port and Genesis then followed suit
Champion Edition was made by a completely different developer (Opera House) and was abandoned because the "Hyper Fighting" could not be added to it. Special Champion Edition has a completely different engine and was developed by Capcom themselves. So, no, you are wrong.
There's a simpler explanation. Back in the day, both Capcom and Konami were infamous for taking sides in the console war in turn and intentionally self-sabotaging games for the non-favored side. From the godawful TMNT: Tournament Fighters for the Genesis to the "wait for the 24hrs download" DMC 4 for the PS 3. This was just par for the course. *Fun Fact:* The "Cancelled version" reached Mexico's shelves, I do remember that infamous letterboxed screens when I was a kid.
God I loved this so much. I remember seeing the screenshots of SF2 with the black bars as a kid and being furious that we were clearly getting a knock off version for the Genesis. I think it may have been in a Gamepro if I remember right. When SCE finally came out that fall I was overjoyed at what it ended up being, voice quality be damned. Thanks so much for this trip down memory lane!
Capcom finally stood up to Nintendo's iron fisted, monopolistic practices.
I was so happy when SFII finally made it to the Genesis.
Streets of Rage 2 held me over till that point!
Believe it or not, we had a copy of the SF II Turbo beta in cartridge form back in 94. The sticker on the front was just a tape with SF2 as the label. We had no idea it was that rare and just a demo.
One of your best videos to date, well done!
These game history/mystery type subjects are well worth exploring further.
Although avoid telling me what happened to Championship manager 2 for the Amiga, I still believe one day it may arrive!
It's coming out Christmas 2018.
Orange Blanka with blue hair was a Turbo color set.
I only bought a SNES back in 1992 because of Street Fighter 2 lol 😆!!! - I'm glad it was released years later on the mini SNES 😂😂😂!!!
I did the exact same thing.
These were the days before the world turned to shit
Amazing! Here in Argentina, this game was the first Street Fighter that come out for the Genesis. Time later, the Street Fighter II Plus. I never knew this was a beta version. I remember owning this game back in 1998
WTF is with that button layout in the arcade?
When I walked in that arcade, I thought "WTF is with this arcade"... the button layout appears to be a continuation of that theme.
Fusionx916 totally, I can remember seeing recently a SNK vs Capcom and the buttons (4 of them) were in this diamond formation but with rather large gap in the middle. Nothing can beat that layout I thought but here this gives it a run for its money.
To give you some idea it (the SvC machine) was something like this
O
O O
O
*Shudders*
you think that is bad. the very first street fighter game only had huge buttons you punched.
before buttons were used.
This shows Vega named balrog. They decided to switch the names around on the other releases because of the similarities to Mike Tyson... M. Bison became Balrog and the character you now know as Bison was originally called Vega.
The championship edition on the Genesis is WAY faster than turbo if you crank up the hyper stars.
Blast processing!
You need to put in a cheat code to get the full speed on the SNES Turbo
@bee boo Genesis does what nintendon't.
@@hangemhighhilton
Yes it's true, but SF is way better on SNES :).That genesis version is realy crap, sound was better even on NES :).But the best is offcourse arcade version, hyper fighting.
Benny hill style.....
FUN FACT: I somehow happened to own this game. My mother got it for me somehow years ago when she was travelling abroad for work. Not really sure how.
The 90's were awesome!
the best, I agree
Definitely
Oh how much harder would bison of been with a descending psycho crusher from the air.
I am French, a Street Fighter II AND Father Ted fan. That last bit was the icing on the cake. Thank you for this great video !
Street Fighter II: SCE uses all of the same sprites and tile art from the SNES version of Street Fighter 2. It also runs at the same lower resolution of 256x224 that the SNES game did. Typical Genesis games display at 320x240.
I loved the ending with the Tex Murphy photo! Made me laugh a lot. Thanks. Great stuff, Peter!
Another clue in the Father Ted footage is the "first attack" text, which wasn't introduced until Super.
I remember when I was a kid and first saw those screenshots too in an issue of EGM back in the 90s. I remember I had noticed the "Branka" name issue and the black bars and was concerned about the quality of the game, then later that summer being pleasantly surprised to see the finished product of SFII SCE looked completely different, better, and nothing like those screenshots.
Awesome review on this man! Good old days of the 90s!
megatron1877 ha! Used to play this on SNES now play on tablet lol.
I never tire of watching Street Fighter 2 vids....One of my top 5 games of all time!!! Great video mate!
I never cared about SFII Turbo on the SNES because I hated playing it with that controller. Trying to hit the L and R shoulder buttons in quick succession in the middle of a fight usually cramped my hands, the cross D-pad didn't feel right for move input, and it was just overall an unpleasant experience. I don't care how much nicer the game looked and sounded on that platform, the latter is subjective taste anyway, fighting games of the day almost always played better on the Genesis because of the 6-button controller having all the attacks as face buttons and the D-pad having rounded diagonal directions. If you didn't have an arcade stick, that was as good as it got.
Even if I didn't like the Genesis more than the SNES both then and now, I'd still feel the same about the controller layouts.
Coz you are from a 3rd world country and are dumb
ummmmm all you had to do was configure the controller in the settings to switch L & R to Y & A..........
Snowflake
lol comment savagery
This was just remarkable. Probably your best video ever. I remember seeing the screenshots of this game in an American magazine, maybe it was Electronic Gaming Monthly... and I remember the black bars on the top. I was excited for its release.
8:53 yes thats my favorite ASSET of all: CHUN LI
She was the object of many a prepubescent boy's sexual fantasy.
Wow, excellent video! I loved the comment about comparing screenshots being reminiscent of debating which version is superior with school friends in the early 90s...those were the days!
hey hey hey HEY....the Dreamcast was sega finest console and it's life and death are still very sad points in my life.
That's right brother... put out to pasture way way to soon... was way way better than competing systems at the time and still to this day has some of the best arcade ports ever made...
Come on, we all know Sega's finest hardware was the full MD CD 32x trifecta triple stack of greatness.
@@jimmykewley8386 32X: Someone...liked me? Thank you.
The only console I ever bought day one! 9999 will always be a special day for me.
Thank you for this! I was doing my own research into the Champion Edition version not too long ago, based on my memories of those early magazine screenshots. I didn't get very far before I gave up. Thanks for doing the legwork and finally putting the question to rest.
You are entirely welcome!
A really, really great video this time! I absolutely enjoyed this - I was never a Sega man, but I can't tell you how much I enjoyed this. More investigations, please!
I'll do my utmost best sir.
Wow. I've been collecting fighting games for years and never heard of this little tail on my side of pond before this video. Really nice work on the video as well. You really brought back my days playing SF2:CE flooding back.
Wasn't the combo system initially accidental?
Yes. It was an error and what an amazing error.
even better than the 3M post-its error. yes, they were also designed by mistake.
Yes it was not developer intended. Which Capcom fanboys always seem to forget whenever they rag on Melee players for playing a game with systems the developer didn't intend either.
What was not intended was canceling moves into others for combos. there were normal link combos that were intended. they were an unintended consequence of allowing specials to cancel normals so they would come out easier than in sf1, where they could not.
Look up the Akira Nishitani interviews. He states that they were fully aware of the combos later on in SFII WW development. And they left the combos in deliberately and even expanded on that.
The nostalgia-inducing commercials in this episode alone are amazing, LoL. Undoubtedly reminds me of my childhood, thank you!
"The color and graphics are excellent!" - Things girls in the 90s said
My goodness gracious! Absolutely fantastic analysis.
10:40 the kids acting here is HORRENDOUS!
Wow i never seen that MTV Street fighter 2 commercial for Snes. How did i miss that at the time... 2:37
wow I'm glad I'm not the only one that remembered the earlier beta with the black bars, I remember seeing that in EGM back before the game was even finished, but I don't recall ever seeing a ROM of that version, just the one featured in the beginning of the video here.
Man I didn't recall it watching the video, only now having read your comment, but I haven't thought of those black bars since... I too saw them in EGM back then. I don't even remember being relieved that they were gone when I finally got the game, but they were a real disappointment back then.
while I was watching it I stopped to google it with 'black bars' and a few of those same images came up... I think what stood out the most was the engrishy typo 'BRANKA' in the early screens, and sure enough they were all there! no idea if there's any ROMs that exist of that version though, would've loved to see that!
I did remember the black bars when reading egm back in the day also. I just figured they optimized the code that they didn't need the black bar anymore. Who knew they scrapped the whole thing and started over from the begining.
DarkTetsuya, I still perfectly remember the black bars and "Branka" like it was yesterday. EGM was good times! urdnal and ibrohiem, I was never all that bothered by the possibility of the black bars' being in the final game for some odd reason.
If something similar were to happen with a port today, it probably would bother me oddly enough. I think back then I was just stoked about the possibility of playing current top-tier arcade titles at home with what looked like 95% true-to-the-arcade graphics (at the time, to my 12 year old eyes). Shit, just being able to play as the bosses felt like I'd gone covert and stolen some level of clearance I wasn't actually qualified for lol.
yeah really... I do wish they had kept whatever the sound programming was in that early version of the game, it actually sounds way better than what we got!
Wow i never seen that MTV Street fighter 2 commercial for Snes. How did i miss that at the time...
Amazing video i love playing street fighter 2 a true classic fighting game.
What an amazing piece of investigation, Pete! Incredible! Well done!
Cheers!
One possible way to know if this is the same developer of The Wily Wars would be to get s ROM of that and look up the names of the developers because unless they were cautious enough to change aliases for each work there should be a significant overlap if it was the same developer.
I did go down that avenue, but couldn't validate it - at least not with the data I sourced. Of course, given Minakuchi were working on other projects at the time, they could have brought an extra team in to assist.
On some of the forum posts you showed in the video, and ones I've come across in my own research, there seems to be a segment of people who are convinced this is little more than an elaborate pirate cart.
I'm not of that mind, but it's interesting. Other than a message of someone taking credit for a "hack" I don't know how that could be the case. (Though I remember plenty of NES pirates being branded as prototypes back in the early days of the web, too.)
But the pirate cart has to be based on something, right? It's not very likely the pirates would even attempt to cram the complete movement system complexity in, and then get it right, and then also put in lots of text lines from the arcade version that they didn't end up using. Seems more like a legit commissioned dev team, whoever they are.
I always went back and forth with Nintendo and Sega in fact all my life I've always had trouble deciding when there are two REALLY good choices. While the simple option is to just get both there is just something about choosing a side as it were and going full tilt into just one. Being a jack of all trades master of none just means you equally never fully delve into and understand/connect with a specific one. I think you could apply that to a lot of things.
That would be an ecumenical matter....
junglejamesie yes I suppose you’re right
YES!!!
Feck off!
It's only a bleedin' whistle!
Many thanks for explaining which version of SF2 they were playing on Fr. Ted!
9:58 and now we know why the episode was made
Lol
You've got to have A LOT of time on your hands to research all this stuff, but I'm glad you did because I'm such a longtime Street Fighter fan.
12:13 I have never heard anyone butcher the pronunciation of Keiji Inafune's name so badly until now...
+Tempora158: Hehe. "Kiji Uwayfon" (ウエーフォン キジ)
ShadowBanned Thank you!
+Rationalific Wouldn't it be Uweifan?
Unless you're Japanese,who cares?
He also pronounced Linehan 'Line-han' when talking about Father Ted. Gasp!
@ShadowBanned The amusing thing is that you devoted at least twice as many words to complain about someone complaining about something. Guess that makes the basement you dwell in twice as deep. You utter, utter moron.
Bonus points for Tex Murphy at the end!
the beta had the "danger" music also right? (sped up music when your near a KO, the KO would flash, in the arcade)
Yes, indeed it does, although it feels a bit jaunting when it kicks in.
Dude, this was a fantastic video! Lot of interesting bits, everything was very well put together and I loved that bonus investigation at the end ^^
Also, sometimes I'm a bit harsh towards Capcom's work on the Mega Drive which in most cases could have clearly been better (could have been higher res, with better sound driver etc.), but watching this video, I discovered Akira Nishitani and instantly had some respect for him, fortunately there are people like him, not afraid to demand further work for quality sake!
Thanks very much! Indeed, I found it fascinating that the development team were actually able to outvote Capcom US and the marketing team and delay the game's release.
I still love the PC Engine rendition...
@@xplics nigga you don't make any sense
@@Shinobi33 R U Breepin Or Uz Aloodingz out???
@@xplics nigga u tripping
@@xplics -- Put down your doobie, and learn English.
@@Shinobi33 thas RACISTZ
I actually have 3 different versions of this "sf2turbobootleg" rom all from different dates (not prototypes either)
This episode deserves a double thumbs up!
Indeed. Perhaps a follow up as more info surfaces.
Many thanks (although doing that will cancel the first thumbs up)
I used to work at Sega-Ozisoft back in the 90's here in Australia as a games counselor (aka guy you rang up to help you through a game) and I remember getting the rom pack from Japan to test and play so we could get screen shots and do a full review of the game.....there was allot of excitement in the office that day and not much work got done for the next couple of months...haha!
I don't think anyone usually pronounces Ryu as Dyu! ;P
It's supposedly closer to the Japanese pronunciation
Weebs who cant roll their r’s do
They do in Japanese
Segasonic91 no they don’t, they say ryu but roll their r’s
@@beanpole_brando Wrong. I am fluent in Japanese, and I know from the way I was taught. It is a sort of soft D sound. Listen to the way Ryu is pronounced in the SFII movie or even the SFII V tv series or any OVA that followed.
Sega genesis .Street fighter 2 turbo sound is amazing
There is one thing reviewers often leave out when comparing the "screenshots" of the SNES and Genesis. ... The Genesis version of the game was Fullscreen and it used the entire Fullscreen by filling the entire Fullscreen with pixels. ... The SNES version was the same 4x3 as the Genesis, but the SNES version was NOT Fullscreen - it was a pathetic "Letterbox" that only used a fraction of the number of pixels. The magazines never showed that.
i see. i never realized that. wish they showed it here
Good point but if it were included in most reviews, it just inevitably turns the comment sections into "SNES haz moar gfx lulz", people not realizing the Japanese Mega Drive was released in 1988 originally and made to compete directly with the aging 8-bit Famicom/NES. Not to mention the SNES and Genesis are put together with very different configurations of internal components and each built around a different design philosophy, that's almost impossible to explain to the dullards out there.
Wasn't it only letterboxed if playing the pal version? I don't think that's the case if you play NTSC. This was the case for many games back at that time.
@@Bork_Cruk The SFC versions are letterboxed
@@robintst The MD was based on the SYSTEM-16 board. I just wish SEGA made the graphics chips a little closer to that board. It should have produced better colour. I do not know what they were thinking. As much as I love and adore the MD, I still wish they put more effort into it rather than rushing. Not to the MEGA-CD. It should have been what the 32X was. It should have had better graphics chips and an ASIC scalling chip that peoole could actually USE. The M-CD had a proper arcade quality scalling/rotation chip, unlike mode-7. Unlike mode-7, hardly anybody USED it! It still kills me to this day. The MEGA-CD should have been so different..... if only SEGA had treated it like NEC/HUDSON treated the PC Engine CD variations.
great video. The Street Fighter series is my all time fav gaming series.
Here's another mystery.
As a kid gearing up for a sleepover weekend I remember reserving & renting SF2T for snes on launch day at my local video store, and there was a black letter box behind the lifebars & highscores. Also the voice audio was...wrong. They were different from the SF2 cart everyone knows, the announcer especially was closer to the awful SSF2 cart's audio to come later...and there was greater latency between the announcements. I hated it. The title screen did however say STREET FIGHTER 2 TURBO: HYPER FIGHTING and not SF or w/e like the beta. At least I'm pretty sure it did, that's a detail I'd likely remember more clearly if it were irregular. At the time I chalked it up as "it is what it is" like it was just a ruined port until a few years later I got a sfc cart, which everything is correct and expected. I still haven't found a rom of that cart I rented.
+naka doots: Yet another mystery. It is interesting how that version got out "into the wild" and into your hands. (By the way, I remember playing a strange SFII game at a pizza restaurant, but it was a hack.)
Perhaps you played it (or indeed the md version) on another crappier tv at a friends house?
+Rationalific The hack you played in the arcade was called Street Fighter Rainbow which is a Hong Kong bootleg arcade board that was sold to arcade owners for cheaper then the Capcom official version, the ScrewAttack aka GameAttack guys had one of the machines in their office for several years, and held tournaments on it, but I'm not sure if they still own it, but the videos they made about it where funny AF!!!
My tv was a hand me down Sylvania Superset from the mid 80s, I think my friend's house had a 90s Magnavox. Game looked and sounded the same, and also on another friend's Atari monitor. The scust was so strong it kept me from buying the game.
edit: Friend's house may have been a Panasonic tv. It was a _very 90s_ set with rounded corners and contours unlike the other boxy 80s displays used. Altogether that makes a 13 or 14" a 19 or 20" and a 27" display all showing the same letterbox type background on top, behind the high scores and energy bars.
I think it could've been any of the hacked jamma pcb's. Several different ones were produced. The Rainbow edition was perhaps the most common one, so yeah it probably was Rainbow edition.
Great video. Something I'd love to know more about is the Amiga (poss other home computer) version of Sonic 1 that was licenced by US Gold before the Megadrive version was released. I read about it at the time, but I've never anything more about it since then!
What is the song in the beginning?
One thing I noticed in the Beta is Ken and Ryu's Shoryuken animation is just their reused crouch uppercut instead of a different stomach punch animation. You really notice it when you do the Crouch uppercut Combo, the standing animation repeats twice.
All of the console versions - PC Engine, Mega Drive and SNES - use similar assets which first appeared with the SNES port of Street Fighter II the World Warrior but there are also many differences in presentation and game engine. Most notably the PC Engine version has a black bar behind the life gauges (a bit similar to the Mega Drive beta version here: 5:30) and has the screen reduced verticaly. It also lacks the parallax scrollings and some graphics details such as the moon at Ryu stage, both can be seen here in the Mega Drive versions: 7:37 (the moon is also lacking in the two SNES versions, World Warrior and Hyper Fighting). Also the PC Engine version lacks a third bonus stage but this is due to Hucard size constraints.
The Mega Drive final version is also the only one with the arcade intro. Beside, the Mega Drive port also has some exclusive game modes and lot of turbo options.
Didn't know you guys know each other. Pretty cool vid.Ta
Did this beta version make it on the PC Engine??????????
All of these versions - PC Engine, Mega Drive and SNES - use similar assets which first appeared with the SNES port of Street Fighter II the World Warrior but there are also many differences in presentation and game engine. Most notably the PC Engine version has a black bar behind the life gauges (a bit similar to the Mega Drive beta version here: 5:30) and has the screen reduced verticaly. It also lacks the parallax scrollings and some graphics details such as the moon at Ryu stage, both can be seen here in the Mega Drive versions: 7:37 (the moon is also lacking in the two SNES versions, World Warrior and Hyper Fighting). Also the PC Engine version lacks a third bonus stage but this is due to Hucard size constraints.
The Mega Drive final version is also the only one with the arcade intro. Beside, the Mega Drive port also has some exclusive game modes and lot of turbo options.
They had originally planned for several other entries in the "Street Fighter II" series. Since the original was 'the world warrior', they had also planned an "The Ocean Warrior" with aquatic characters, "The Desert Warrior" with a focus on dry environments and dusty combatants, and even a "The Space Warrior", which would have taken the player on an interstellar journey to defeat cosmic villains.
This video got me to start playing Street Fighter on my switch
Still better than Street Fighter 5
ronjon83 yep
ronjon83 stfu
ronjon83 what a stupid bitch
ronjon83 Street Fighter Ex plus Alpha.... Best Street Fighter EVUUUR!
Terrible joke
I love Street Fighter and this was a really interesting video. Cool Father Ted segment too. Thanks a lot for this, made my evening :)
Awesome. Many thanks!
"I'd like some pound cake!!"
Awesome vid- really well done. Nice to see 17 mins full of information! Never owned an MD so didn't know much about the history on the MD. Always thought my snes version was superior until I discovered you can do cps1 chains on the MD version...
Actually there were 2 sf2 turbo demos. The non capcom beta black bar demo "sf2 turbo" and another which might be capcom beta "sf2 plus" both clearer music imo...nice sega16 screenshots of our convos about this btw...you can find both beta Roms on Sega 16 forums...many threads about it with some information you missed I think...I can link you to the Sega 16 threads you forgot for your description if you want...also it was suppose to be released on Sega CD ! Anyway a Color + Audio v7 hack is now out that makes the Genesis version better than SNES and TG16 versions because Capcom was lazy when making it for MD !
I'd love the forum link and the color + audio v7 hack link !
To me Street Fighter was all ways a game for SNES System and Mortal Kombat a game for the Mega Drive System, atleast we both got a taster for the other end of the console, alas drop it
i always thought that the street fighter 2 sega version looks just as great as snes version put that just my opinion.
Another Feckin' GREAT Show Ted!
Thank you very much from Ireland.
The title would actually be Street Fighter II Dash Turbo. For the Japanese, they call the apostrophe "dash", and in fact Street Fighter II (dash) Hyper Fighting is called Street Fighter II Dash Turbo in Japan.
Another use of this punctuation symbol would be in the name of the King of Fighters character, K' (pronounced K-Dash).
Ahhh the memories. Luckily I still have my genesis champ. Edition in the case with instruction booklet and all. A treasure from my youth that i still go back and play all these years later. Nice vid, th !!!
Thank you for the info
Did anyone else notice that Chun Li's laugh in slo motion is creepy as fuck?
“Pronounciation error” - ironic place to say pronunciation wrong.
Nice Tex Murphy reference at the end
the button placement on that arcade is atrocious....
There's not a lot of videos I watch, and then come back a year later to watch them again.. start to finish.
Genesis was Segas second best console, dreamcast was the best.
When you consider the Megadrive was around from 1989 to about the early 2000's I'd be curious as to how you arrived at that order.
What the hell are you talking about? Dreamcast was a failure to sega, the system lived just a coyple o years. The genesis was on the top at the time, beating the snes almost untill the end.
Nintendo survived longer because they didn't screw over their consumers with stupid hardware revisions. They also actually knew how to transition to 3D with the N64 while the Saturn floundered. By the time Sega finally got it right with the Dreamcast it was too late.
Pokemon didn't get really big until 1998/1999, long after the launch of the N64 and Super Mario 64... while Sega was definitely more involved in the arcade scene than Nintendo the Genesis/Mega Drive was definitely a very successful console which they failed to replicate in the Saturn and Dreamcast. While the Power Glove was definitely a gimmick it wasn't marketed as a stopgap add-on that increased graphical power to bridge the gap between the NES and SNES. The 32X was the beginning of the end and the fact that the Saturn had a much harder time of doing 3D than the Playstation and N64 didn't help things.
While the decline of arcades did mean Sega was pulling in less profit their home console division should have been doing BETTER then, if more people were playing games at home and not in the arcades.
Also, Sega rejecting Silicon Graphics was another mistake they made, the Saturn was a weird machine that couldn't even do 3D polygons with triangles, it used quads and had an overcomplicated and finicky split processor design. Sure the N64 still had old cartriges but at least it could do 3D better than the competition and that was the way the market was going. PS1 of course stole all of Nintendo's JRPGS which were intensely popular at the time. What did Sega have? Panzer Dragoon is fun but not really popular compared to Mario or Final Fantasy. No real Sonic game on the Saturn also really hurt it.
It sucks because the Dreamcast, again, did everything right but by then people were waiting for the PS2.
I think the N64 is overrated and the Saturn is underrated but there's a reason the Saturn flopped. Most of the best games were never brought over from Japan, and there were few original first party Sega games that weren't arcade ports. Most people wouldn't agree in rating the Saturn over the N64.
I remember the day I got street fighter 2 ,I couldn't believe I was bringing home my favorite arcade game for the SNES, classic
I think Street Fighter is why the SNES had 6 game buttons. Those poor mega drive kids who had to used the start/select buttons while gaming because of the 3 buttons.
yeah that was kinda shitty but who would have thought in 1988 that you need so many buttons? the snes had the advantage of being released in another time period of gaming.
Getting a 6 button controller for the MD was cheap enough and it's worth noting that it was one of the best controllers ever made.
6 buttons controller...
It was designed to go up against the NES at the time, which only really had 2 usable buttons and select was rarely used (except to move options which is useless) so it had more usable buttons, then along came snes that used more, even as a kid with not much money a 6 button pad cost under £10 and came with later model 2s
Fzero, contra, Sim city, etc...all use more buttons and came out before Street Fighter 2 on SNES. Poor SNES kids and trying to use that awful left bumper for punches. That sucked. Sega six button controller is silky smooth. I use my USB converter on Mame and it's perfect.
I can remember my brother borrowing this game when we were kids. Thinking back I was never sure if it was a real memory or just something I dreamt.
Mega drive was better more like the arcade
Visuals took a downgrade though.
Just want to say that I absolutely love your videos.
I had both the SNES and the Megadrive release versions on cartridge. The Megadrive was the better one, you could increase speed to 10 stars but on the SNES you required a cheat code to do the same. The Megadrive also released a 6 button joypad around the same time which was perfect for SF2 also the Champion edition is a prettier game to look at, the hyper fighting edition has horrible colouring of characters and backgrounds that was a step backwards IMO.
AJV80 I owned both when I was younger. As a kid, the graphics in snes was sharper and more colorful than genesis. Genesis got better processor, so gameplay seems smoother for me. Now, I didn’t noticed about the color palettes differences until now.
Brilliant video! Great insight (and a nice compact history lesson as well).
lol, good subtitles, like "corrobate" instead of collaborate
Standard.
Nice work. As an old Sega fan I would have bought this version of the game, but can't help but think I would have been disappointed.
The Super SF 2 we would end up getting is to date one of the only games I ever regretted buying.