It’ did Escape, my boy had this version , I wanted to Lend it , so I could copy it on my State of the art Hi-fi system double twin cassette deck, 😂😂😂😮😢getting old ,😢,the bastard said no.
I'm all for shitting on US Gold, as they've released shit games/ports on platforms with more than enough power, but in this case we're talking about the C64, so I doubt anybody could have done much better. It was simply asking too much for the hardware. Even the 16-bit ports made compromises (namely cut down animation and sound sample quality), so it should hardly be surprising that an 8-bit computer port would be a mess.
The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games. US Gold did infact release shitty ports, save for their early years when the just imported American games like Spy Hunter. However most of their own ports (save for maybe gauntlet) were trash
Don't feel too bad. I bought Ikari Warriors and Double Dragon on the C64... and both were the shittier of the two ports. After that, I just stuck with the NES :P
I felt the same way when I asked for Turbo Outrun on the C64 for Christmas one year and my computer illiterate parents bought me the C64 version of Chase HQ LMAO
@Lassi Kinnunen I paid 39 dollars for sf2 on snes on launch day, maybe you are referring to the pcengine version, that fetched me over 200 dollars imported when it came out... and I liked it more than other versions, with an Avenue pad 6, it was glorious
I remember buying the disk version for my c128 back in the day. I made backups of the disk and swapped some file names around and could then play as the bosses.
When i had my c64 i felt always jelous of all my friends who own a console, from the NES, to Snes and MS and go on... but the real beat i had was when one of them showed me the Pc Engine and street fighter on it TT_TT. I was a kid and with all of pals we compared the PC/Consolle entirely from the number of bits. Image when they say to me the pc engine was a 8bit like my c64...
@@youtubeadmin1588 PC Engine isn't fully 16 bit. Its graphics chip is 16 bit, but the CPU is effectively an 8 bit one, so his friends weren't completely wrong when they were saying that PC Engine is an 8 bit console
Wow, even for back then this is pathetic and they knew it hence the lack of screen shots on the box, probably wouldn't have sold a single copy if they had.
US Gold reviews are more often than not just a lot of hot air written by their own PR department. I was at a lecture by the editor of my favourite C64/Amiga Magazine from the 90's (that's the Swedish Datormagazin) almost two years ago, and he told us how he lost them US Gold as an advertiser and any pre release review sendouts from them. He was at a convention (pre E3) and vas promised an interview with a developer about the up and coming game. He was led to a hotel room where the head of PR handed him a paper and said "Here is the review you are going to print, complete with pictures and rating". "Can I at least try a beta to form an opinion on the game?" "No need, it's all there." He looked at the paper and after the first line he said "I can't print this bullshit, our readers will see through this before completing the first sentence." "You can tell your editor to print this and to send a _real_ journalist next time, or we will stop buying ad space in your paper, and you won't get any promo copies pre launch." "I _am_ the editor, and I have a degree in journalism. I can tell you that we don't need your ads. We are turning advertisers down since we have enough subscribers to break even without any ads, and we will gladly publish late reviews of your games as long as it means we are honest to our readers." And that is the story of how Datormagazin never again had an ad for US Gold and never reviewed a US Gold published game pre launch again. And that's probably for the best.
I will say, some of their early stuff was actually pretty decent, especially when they were just importing US/Canada games like Ace of Aces, Spy Hunter, and Bounty Bob Strikes Back for example and PAL fixing them to run on PAL machines, and even their port of Gauntlet wasn't that bad and of course stuff like Turbo Outrun were pretty good on the C64, but for every Gauntlet and Turbo Outrun there were like 10 Street Fighter IIs and Breakthrus. They did some some good releases under their KIXX budget label though, but those were pretty much all re-releases of games initially put out by other publishers
Im actually impressed that they managed to pull of a conversion to C64 at all. I would think that it would be impossible just from the huge difference in hardware capablitly.
I remember bieng so dissaointed by the C64 conversion of SFII, but really what was I expecting, 16 bit systems should have been the minimum requirement for this game. Even the Amiga had too many disks I seem to remember.
Amiga had like 5 disks or something...but it was a serviceable port. Back then I thought it was awesome (it wasn't). But yeah the C64 version was pretty bad. Sorry you had to go through with it
@@eval_is_evil 5 Disks? That's quite a lot, come to think of it. Yeah, I would have expected the Amiga could've done a half-decent version. Same CPU as a Mega Drive, fairly decent graphical capabilities (even if it falls slightly short of what the Mega Drive and SNES were capable of in some ways, though perhaps better in others.) Still... 5 disks is a lot. Amiga disks are what, 880k? The SNES version comes on a 2 megabyte cartridge. Admittedly it's missing the intro though, and I believe the Mega Drive one that does have it is 3 megabytes... 5 disks is like 4.3 megabytes... Either there's a lot of duplication, some weird inefficiencies are being introduced, or it's just poorly made... Sure a cartridge simplifies some things in practice over disks, but still...
I ordered this as soon as it was available after having spent months playing the coin op and my mates SNES version. Was the biggest waste of £10.99 possible. Ah well, at least I got a free Blanka pin badge.
This reminds me... back in 1986 I went with my brother to WH Smith and he bought World Cup Carnival and Booty for the C64, and also the latest issue of Zzap! 64 magazine. We get home, open the magazine... read the reviews... oh dear! Both really awful games! At least World Cup Carnival came with a free sew on patch...
James Mincks Ive played it...believe me it wasn't that great. I bet someone does a perfect port though. We recently got super mario done by zeropaige and it is perfect down to the last pixel. The C64 is only limited by the programmer.
£65 for the UK SNES version and prior to its release, the Japanese import went for up to £100. Expensive hobby. As for the U.S. Gold conversions: the company did not care about quality control, they knew that no matter how bad the end result, it would sell on the arcade association.
I imported a japanese snes/super famicom copy back in 1992 for £100 from a company called console concepts that used to run ads in popular games magazines back in the day, I never regretted it because for me sf2 on the snes gave me countless hours of fun, you had to be alive back then to fully appreciate how far ahead of its time SF2 was, the arcade/snes game was a masterpiece
@@fwef7445 I remember Console Concepts and their adverts! Gosh, I even remember reading a mini-interview with one of the founders about his role in the grey-import scene. You had an advantage with SF2 on your SFC because it ran considerably slower on PAL machines.
The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games. But even a two button joystick isn't much better for a game like SF2
Would like to know how you get two differnt buttons on a C64? If you know how its wired you'll know there's not enough anything for the c64 to ever have more then one button.
That shit tripped me up so bad cause I use the whatsapp desktop client on my pc and started looking around like, "Wtf I CLOSED that thing cause the only person that messages me went to bed"
@@kasuraga Yeah had me looking also for my Whatsapp, even though I had just closed it minutes before, I was looking for it to be minimised in the taskbar somewhere.
i had this on the C64. I remember the pain. amazingly i never owned a street fighter game on any other system after, so it seems to have done some lasting harm. I loved the C64 tho
I had both the A500 and the C64 in 1992 - having played a poor version of it on the Amiga, I avoided it on the C64 - so thanks for finally confirming that this was the sensible thing to do.
true, but Outrun, Turbo Outrun and Outrun Europa were decent... imho. And to this day I still listen occasionally to the intro/opening music from Turbo Outrun on C64. edit: oops they only published it "Probe" made it.
They weren't so much horrible as they were hit or miss. They did have some good ports like Gauntlet, and Spy Hunter but they had some pretty terrible ones as well. They were still better than Domark in my opinion.
I remember my uncle giving me a disk version of this at the time for my aging C64 which was at that point my secondary system next to an IBM clone my father had gotten me, along with my Genesis model 2 as my main gaming platform but I can still remember bragging to my friends that I had Street Fighter II for FREE!! so I guess that's something LoL!!
I remember a Street fighter II turbo port to the Amiga which was quite good, my memory might trick me - but I seem to remember that it was better then the vanilla version.
Ooo, a new version. I’ve been wanting to do things like this for a few years. I don’t know if I’ll ever start, and SF2 has never been on my list, but I appreciate those who make the attempt. I can’t wait to see what it looks like.
I still remember me and my friend constantly Asking for SFII on Amiga in the Software Shop. My Friend had played it on Vacation at the Arcades. And he was totally Hyped about it. We were so happy as it finally came out.
I know this is an unpopular opinion, but I think given the C64 constraints, this is the best port anyone could hope for. The C64 just wasn't built for that. Actually, I'm surprised it was even this good lol
Yeeeeeup... as a fresh-faced 11 year old, I, too, fell victim to marketing hype and those dodgy - fake - screenshots. I bought SF2 for my C64 and it was not a fun experience :(
I played it in 1993 with my neighbour and fellow 64 gamer who owned a legitimate copy. We somehow managed to get some entertainment out of it in 2 player mode but we knew the C64 had reached an all time low. The Italian version of Zzap!64 had noted that SF2 on the C64 would beat itself with an autofire joystick. As I had to stick with the machine and a SNES was out of my reach, I used to play a lot the likes of IK, IK+, Exploding Fist and Ye Ar Kung Fu. Oh well.
The girl in the background of Guile's stage has a big head because they used the same color for her skin and her hair. It is kind of interesting that all of the background characters are from the arcade version, but rearranged. The couple on the far right (of the C64 version) are supposed to be on the far left. The guy second from the left has had one of his legs removed. The "big head" girl should be wearing shades, but they've clearly given her individual eyes, presumably because they figured no one would be able to figure out what she was if they'd just give her single black bar.
It was 1992, not only was the C64 long forgotten but even the Amiga was in its last days, so just the fact that anyone even bothered to do such a thankless thing as produce a C64 version of it is a minor miracle, so give it a break I say.
I probably had that same one, and while it worked in the sense that it started and played, it was horrible. Anyone could kill anyone else with touch of death combos that are way easier than the arcade versions.
@@saynotop2w Yeah, the PC port of SFII was absolute garbage, I remember being incredibly disappointed in it as a kid. The large sprites and colorful graphics made for good boxshots, but when you actually played the game it was a herky jerky mess of skipped animation frames and terrible improvised MIDI music. PCs of the time were capable of more, and thankfully Gametek would grace us with a faithful port of Super Street Fighter 2 Turbo years later.
I had a bootleg copy on PC ms-dos, a version some random coder or coders threw together themselves - was pretty good :) SNES/Famicom version was untouchable though...
The fact that we can look at this and recognize it being Street Fighter 2 is somewhat of a success. Is it a good game? A good choice? No, but the devs made the best choices they could with what they have.
I found it months ago via Epidemicsound, then it disappeared. Only now have I found out that it was because it was attributed to the wrong composer on the site. It's by Tayler Watts. Here you go: ua-cam.com/video/hXqWRl9gBtA/v-deo.html
Here’s some nostalgia. I was at Camp Woodward the first time I saw a Street Fighter II arcade machine. The guest pro skaters at camp that week were Danny Way Mike Carroll and their team manager Mike Ternasky (who died a couple years later). They were still the H-Street team at that point. But while at camp, they were secretly plotting to leave H-Street to create what is now Plan B skateboards. Street Fighter II was cool too.
The Megadrive and SNES were Sprite monsters at the time. Their custom VDP and PPU (GPU) made for arcade quality graphics, scrolling and parallax. And each had their own flavor of audio both are awesome. The 8-bit home computers AND the 16-bitters we're no match for the 16-bit consoles.
Maybe Street Fighter II just shouldn't have received a port in this conditions. I'm pretty shure it could have been done better. Even the Nintendo Game Boy received a quite reasonable port, from Capcom.
the game that had us gold laughing all the way to the bank. it's companies like this that makes me wish i could retcon history. it's not that the hardware wasnt capable, look at what they were able to do with the gbc color port of street fighter zero on a z80, it was just creative materials and us gold's shameless cash grab
That's no excuse for a terrible game. Given time and resources, you reduce it and refine it, until you get something playable, fun, and that pays tribute to the original. For example, Chase HQ on the Spectrum.
@@Nostalgianerd I like this channel but talk is CHEAP mate....technical limitations cannot be workaround for every game no mater how good a coder so please, dont spread BS info. Keep the channel real and not go into the delusional mode of others
@@shaolin95 It is true that there were technical limitations, such as the one-button joystick. The only way I can see around that would be to create a custom controller that plugged into *both* joystick ports (mapping the up/down/left/right/fire of the second joystick to additional buttons). And, of course, the C64 only has a 16-color palette, compared to the 512 colors of the Genesis or the 32,768 colors of the SNES (though the Genesis could only have 482 colors onscreen at once, and the SNES was limited to 256 colors onscreen at once. The point is they had much larger palettes, and much fewer limitations on where those colors could be placed.) To some extent this can be compensated for with creative dithering, but I don't know how anyone could expect any of the 8-bit computer versions to even come close to the quality of the 16-bit console versions. HOWEVER. It is obvious to me that you did not watch the whole video. Apparently you missed the part where the developers originally had plans for *much* better graphics, but a change in management forced them to scrap all the work they had done so far, and essentially rewrite the whole thing from scratch in time for Christmas. The result was a shittier version of What Would Have Been. None of his info was BS. Next time, watch the whole video before you start typing, so you won't have to suffer the embarrassment of "open mouth, insert foot".
I remember being blown away when I read in one of the magazines the news that this was being ported to the Spectrum. They really ported this to everything and anything. I had forgotten about this version, however.
Hey I didn't even see a mega drive until I went to big Dave the bikers house. I absolutely destroyed their sonic the hedgehog scores in my first go on it. 😀
Luvly jublbly! I done the same thing with my Spectrum. I got told I wasn't going to get a mega drive for Christmas as my Spectrum worked fine. I waited until my mum was at work , then I threw my Spectrum down the stairs. I told my mum the cat knocked it off the table. I was playing Sonic the hedge hog at Christmas!
I own this on the Sinclair spectrum (in 2019) and wish you had done this review in 1992 :/ however I do have a complaint, the videos you showed of the "amstrad version" looked like you had obtained a 3d virtual reality with upgraded graphics. I call shenanigans ;-)
Actually, many fighting game enthusiasts prefer keyboard for its precise controls compared to say, a game pad. They even make keyboard like controllers for consoles called hitboxes. Playing on keyboard is all about setting up keybinds so you can control each direction with a separate finger comfortably.
Back when i was younger I got really good at playing fighting games with a keyboard, i remember being able to do things that i couldn't in a gampad, like zangief's pile driver and pretty any special combo from king of fighters (those Who play kof will know how much of a pain in the ass it is to do those on a dualshock)
Another interesting video, remember my friend getting this on snes at launch. Sooo expensive as he got it imported! Also got the nostalgia nerd book today, can't wait to have a beer and flick through it
Street Fighter 2 on C64, was great to me, I played on Disc Drive, what really disappointed me, were the collisions, special moves, had effects only once every two times, but for C64 was amazing, I played also Amiga and Dos, and those versions disappointed me more than C64 versions
Also, how many of your snes owning friends were able to go out and buy £60 carts including SFII? The few friends I had that had a snes only had a couple of games. Super Mario world and some random second hand carts from market stalls.
Not only are those never mentioned or brought up ever again after SF2, but the general consensus among fighting game players is that they’re not canon and retconned.
The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games. But even a two button joystick isn't much better for a game like SF2
Really interesting that the manual makes reference to the unreleased Amstrad CPC version. Amstrad Action went through a long phase of constantly promising that it would, "definitely be reviewed in next month's issue" which became a running joke after a while. They eventually reported that US Gold had made a clerical error, and there were no plans to release it on the platform.
Same story as everyone else. Bought this when i saw it in a shop, having not realised it was even released. Disappointment level was off the charts. Also... it's pronounced high-per-beau-lee 😬
I couldn't finish this review. It was too painful! I did play the Sega Genesis version, back then. That was a good port. They even released a new controller with extra buttons which worked well.
I thought, from the title of the video, that this was going to be a tale of crafty programming, genius, and determination that squeezed every bit of performance out of an underpowered machine to get something special - even if not a 1 to 1 conversion. Spoilers: It's not that kind of video.
Note to self... ua-cam.com/video/WNsX54JILz4/v-deo.html
Came to the comments to say this. Well nullified :)
Nostalgia Nerd It’s pronounced, sti-hl ah Fan-Tahs-tick vih-dee-oh.
What about the S-N-E-S? We always said "snez". A bit like the strange people who ask for W-K-D at the bar instead of "wicked" lol
You appear to have gotten through the 1980s, 1990s, 2000s, and nine years of the 2010s using hyper-bowl. So why quit now? :)
"Hyper-Bowl Train" sounds like a fun game. 🤔
I remember seeing this in a shop with my cousin who had a SNES persuading me to buy this for my C64. It was £12 when most games were
This version of the game wasn't released, it escaped.
😆
Out the back door, bare assed, with a pair of flip flops 😹
It’ did Escape, my boy had this version , I wanted to Lend it , so I could copy it on my State of the art Hi-fi system double twin cassette deck, 😂😂😂😮😢getting old ,😢,the bastard said no.
@@povnw8985 lol!!!
.....the same landfill all the ET games were buried in!
Home computer owners: we want a good port of street fighter
US Gold: *I don't remember asking you a goddamn thing*
Where's your better version of an arcade game on the C64?
Haha. Yep!
I'm all for shitting on US Gold, as they've released shit games/ports on platforms with more than enough power, but in this case we're talking about the C64, so I doubt anybody could have done much better. It was simply asking too much for the hardware. Even the 16-bit ports made compromises (namely cut down animation and sound sample quality), so it should hardly be surprising that an 8-bit computer port would be a mess.
The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games.
US Gold did infact release shitty ports, save for their early years when the just imported American games like Spy Hunter. However most of their own ports (save for maybe gauntlet) were trash
US Gold sounds like Samuel L Jackson... Cool
I bought this for the C64 after playing it on the SNES at my friends. I died a little inside......true story.
I feel your pain. But at least the free Blanka badge was a small consolidation.
Don't feel too bad. I bought Ikari Warriors and Double Dragon on the C64... and both were the shittier of the two ports. After that, I just stuck with the NES :P
I felt the same way when I asked for Turbo Outrun on the C64 for Christmas one year and my computer illiterate parents bought me the C64 version of Chase HQ
LMAO
@@scottbreon9448 Turbo outrun had some kickass music
@Lassi Kinnunen I paid 39 dollars for sf2 on snes on launch day, maybe you are referring to the pcengine version, that fetched me over 200 dollars imported when it came out... and I liked it more than other versions, with an Avenue pad 6, it was glorious
Whenever you see the default Commodore character set used instead of a custom font, you know it's a rush job
I remember buying the disk version for my c128 back in the day. I made backups of the disk and swapped some file names around and could then play as the bosses.
Ecidemon genius
but for the quality of experience That's like saying you shit your pants and pissed in your shoes so you could swap places with a tramp.
@@blueluny hahaha quality! 😂
I felt always like a big hacker as a child doing such things :D
OP was like: "OK, I'm in..."
This honestly looks like a Booleg NES ROM Hack of Street Fighter 2
The machine spec is somewhat similar, so yeah, kinda. They're both using a 6502 variant for one thing.
Ive been playing on famiclones a lot !!! Cuz i m a estern european guy and we ve never had an original nes.
not that far from the truth really!
Its worse i think. Even Street Blaster V looked better (gameplay was probably the same or worse) Super Fighter III on the other hand its a lot better.
NES/Famicom clones is a slightly better 8-bits system than C64.
I had a NES and then a SNES growing up and I was always jealous of home computer owners... until SF2 came out lol.
Jon Williams “always jealous of home computers” why?
When i had my c64 i felt always jelous of all my friends who own a console, from the NES, to Snes and MS and go on... but the real beat i had was when one of them showed me the Pc Engine and street fighter on it TT_TT.
I was a kid and with all of pals we compared the PC/Consolle entirely from the number of bits. Image when they say to me the pc engine was a 8bit like my c64...
Marco Piras youd have thought them to be liars/misinformed which they are
@@youtubeadmin1588 PC Engine isn't fully 16 bit. Its graphics chip is 16 bit, but the CPU is effectively an 8 bit one, so his friends weren't completely wrong when they were saying that PC Engine is an 8 bit console
Wow, even for back then this is pathetic and they knew it hence the lack of screen shots on the box, probably wouldn't have sold a single copy if they had.
US Gold reviews are more often than not just a lot of hot air written by their own PR department.
I was at a lecture by the editor of my favourite C64/Amiga Magazine from the 90's (that's the Swedish Datormagazin) almost two years ago, and he told us how he lost them US Gold as an advertiser and any pre release review sendouts from them.
He was at a convention (pre E3) and vas promised an interview with a developer about the up and coming game. He was led to a hotel room where the head of PR handed him a paper and said "Here is the review you are going to print, complete with pictures and rating".
"Can I at least try a beta to form an opinion on the game?" "No need, it's all there."
He looked at the paper and after the first line he said "I can't print this bullshit, our readers will see through this before completing the first sentence."
"You can tell your editor to print this and to send a _real_ journalist next time, or we will stop buying ad space in your paper, and you won't get any promo copies pre launch."
"I _am_ the editor, and I have a degree in journalism. I can tell you that we don't need your ads. We are turning advertisers down since we have enough subscribers to break even without any ads, and we will gladly publish late reviews of your games as long as it means we are honest to our readers."
And that is the story of how Datormagazin never again had an ad for US Gold and never reviewed a US Gold published game pre launch again. And that's probably for the best.
"Here is the review you are going to print, complete with pictures _and rating."_
The gall.
A true hero! Back in the day, certain mags swore that their reviews were independent, but in some cases I had my doubts...
I will say, some of their early stuff was actually pretty decent, especially when they were just importing US/Canada games like Ace of Aces, Spy Hunter, and Bounty Bob Strikes Back for example and PAL fixing them to run on PAL machines, and even their port of Gauntlet wasn't that bad and of course stuff like Turbo Outrun were pretty good on the C64, but for every Gauntlet and Turbo Outrun there were like 10 Street Fighter IIs and Breakthrus.
They did some some good releases under their KIXX budget label though, but those were pretty much all re-releases of games initially put out by other publishers
That's gold. PURE GOLD!!!
@@deusexaethera Should have exposed them over it.
I honestly can't believe that they even got it running as well as it did.
Im actually impressed that they managed to pull of a conversion to C64 at all. I would think that it would be impossible just from the huge difference in hardware capablitly.
I remember bieng so dissaointed by the C64 conversion of SFII, but really what was I expecting, 16 bit systems should have been the minimum requirement for this game. Even the Amiga had too many disks I seem to remember.
Amiga had like 5 disks or something...but it was a serviceable port. Back then I thought it was awesome (it wasn't). But yeah the C64 version was pretty bad. Sorry you had to go through with it
@DejaVoodooDoll that's actually a fair point, I had Mortal Kombat on my gameboy and it was pretty dam good, so yeah this could have been better.
The US version of the original Street Fighter for C64 is really good.
@@eval_is_evil 5 Disks? That's quite a lot, come to think of it.
Yeah, I would have expected the Amiga could've done a half-decent version.
Same CPU as a Mega Drive, fairly decent graphical capabilities (even if it falls slightly short of what the Mega Drive and SNES were capable of in some ways, though perhaps better in others.)
Still... 5 disks is a lot.
Amiga disks are what, 880k?
The SNES version comes on a 2 megabyte cartridge. Admittedly it's missing the intro though, and I believe the Mega Drive one that does have it is 3 megabytes...
5 disks is like 4.3 megabytes...
Either there's a lot of duplication, some weird inefficiencies are being introduced, or it's just poorly made...
Sure a cartridge simplifies some things in practice over disks, but still...
Super Street Fighter 2 Turbo was 11 disks... And managed to play just as well as the C64 game
I ordered this as soon as it was available after having spent months playing the coin op and my mates SNES version. Was the biggest waste of £10.99 possible. Ah well, at least I got a free Blanka pin badge.
This reminds me of the time my dumb 13-year-old ass bought mortal kombat on the game boy and expected it to be good.
Well technically, you paid £10.99 for the pin badge and got a free worthless game.
swampdonkey491 lmao... I had a few games, only game I could remember was Tetris
This reminds me... back in 1986 I went with my brother to WH Smith and he bought World Cup Carnival and Booty for the C64, and also the latest issue of Zzap! 64 magazine. We get home, open the magazine... read the reviews... oh dear! Both really awful games! At least World Cup Carnival came with a free sew on patch...
"It spread around the world like a pandemic"
Why hello there from August 2020, in the midst of the covid 19 pandemic
Had to check the date of upload to see if it was a pun
Illuminati confirmed
Off
Oooooof
Dampanic*
0:44 "Spread around the world like a pandemic" hmhmh
That aged badly, lmao
Great video. Street Fighter 2 is my favorite game of all time. Didn't know the Commodore 64 version existed.
James Mincks Ive played it...believe me it wasn't that great. I bet someone does a perfect port though. We recently got super mario done by zeropaige and it is perfect down to the last pixel. The C64 is only limited by the programmer.
£65 for the UK SNES version and prior to its release, the Japanese import went for up to £100. Expensive hobby. As for the U.S. Gold conversions: the company did not care about quality control, they knew that no matter how bad the end result, it would sell on the arcade association.
I imported a japanese snes/super famicom copy back in 1992 for £100 from a company called console concepts that used to run ads in popular games magazines back in the day, I never regretted it because for me sf2 on the snes gave me countless hours of fun, you had to be alive back then to fully appreciate how far ahead of its time SF2 was, the arcade/snes game was a masterpiece
@@fwef7445 I remember Console Concepts and their adverts! Gosh, I even remember reading a mini-interview with one of the founders about his role in the grey-import scene. You had an advantage with SF2 on your SFC because it ran considerably slower on PAL machines.
I played this at my friend's house, while I was owning a MD version.
I felt pity for him...
one button street fighter. What could go wrong?
I guess Steve Jobs would have been proud.
1 button too many.
When's Divekick coming to C64
The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games.
But even a two button joystick isn't much better for a game like SF2
Would like to know how you get two differnt buttons on a C64? If you know how its wired you'll know there's not enough anything for the c64 to ever have more then one button.
Slay that person who messaged you at 22:03 during voice over recording. Cracking video nevertheless.
It was Capcom. They were concerned I was talking about an unlicensed product.
That shit tripped me up so bad cause I use the whatsapp desktop client on my pc and started looking around like, "Wtf I CLOSED that thing cause the only person that messages me went to bed"
@@kasuraga Yeah had me looking also for my Whatsapp, even though I had just closed it minutes before, I was looking for it to be minimised in the taskbar somewhere.
I'm sure that looked awesome in the 1980s. Too bad it came out in 1992.
1984 😂
23:00 Dang. That CPC version looks amazing for the limitations of the time!!
i had this on the C64. I remember the pain. amazingly i never owned a street fighter game on any other system after, so it seems to have done some lasting harm. I loved the C64 tho
The home computer conversions of SF2, its like requiring a chamber orchestra but getting Chaz and Dave.
I had both the A500 and the C64 in 1992 - having played a poor version of it on the Amiga, I avoided it on the C64 - so thanks for finally confirming that this was the sensible thing to do.
What was the worst problem? Or worst problems?
US GOLD, the 8-bit grand masters of horrible ports.
true, but Outrun, Turbo Outrun and Outrun Europa were decent... imho.
And to this day I still listen occasionally to the intro/opening music from Turbo Outrun on C64.
edit: oops they only published it "Probe" made it.
Same they said about LJN for NES.
They weren't so much horrible as they were hit or miss. They did have some good ports like Gauntlet, and Spy Hunter but they had some pretty terrible ones as well. They were still better than Domark in my opinion.
Embargoman
Nah, if anyone was like LJN on the micros, it was Domark
@@scottbreon9448 I live in the US, if Domark was bad, then better yet go see the Angry Video Game Nerd.
I remember my uncle giving me a disk version of this at the time for my aging C64 which was at that point my secondary system next to an IBM clone my father had gotten me, along with my Genesis model 2 as my main gaming platform but I can still remember bragging to my friends that I had Street Fighter II for FREE!! so I guess that's something LoL!!
I remember a Street fighter II turbo port to the Amiga which was quite good, my memory might trick me - but I seem to remember that it was better then the vanilla version.
7 minute stage loading!?!? and I thought GTA5 had a long loading screen!
Even Sonic '06 wasn't this rough.
Then u don't know the pain of sims 3 loading time with full expantions
This is a great story, and a well made video. Quality work.
Ooo, a new version. I’ve been wanting to do things like this for a few years. I don’t know if I’ll ever start, and SF2 has never been on my list, but I appreciate those who make the attempt. I can’t wait to see what it looks like.
I still remember me and my friend constantly Asking for SFII on Amiga in the Software Shop.
My Friend had played it on Vacation at the Arcades. And he was totally Hyped about it. We were so happy as it finally came out.
Ox King for the amiga, more fun was found in IK+.
I had an A500 in the day which was awesome yet purchased a SNES just for this game.
Until you played it and realized it was hot garbage I imagine (the Amiga port that is).
@@yellowblanka6058 that's why I purchased the SNES.
I know this is an unpopular opinion, but I think given the C64 constraints, this is the best port anyone could hope for. The C64 just wasn't built for that. Actually, I'm surprised it was even this good lol
Yeeeeeup... as a fresh-faced 11 year old, I, too, fell victim to marketing hype and those dodgy - fake - screenshots. I bought SF2 for my C64 and it was not a fun experience :(
liked just for the Sabin reference. 1981 ftw
@@doodoostickstain 1981 FTW indeed -- and Sabin is just
As said they should be charged with fraud there games where also near unplayable compared to the version they claimed t be like
I played it in 1993 with my neighbour and fellow 64 gamer who owned a legitimate copy. We somehow managed to get some entertainment out of it in 2 player mode but we knew the C64 had reached an all time low. The Italian version of Zzap!64 had noted that SF2 on the C64 would beat itself with an autofire joystick. As I had to stick with the machine and a SNES was out of my reach, I used to play a lot the likes of IK, IK+, Exploding Fist and Ye Ar Kung Fu. Oh well.
How do I unlock Akuma in C64 version
Up up down down left right left right L1 R1 L2 R2 Start
You have to load the game with LOAD "*",1,2
LP LP towards LK HP
@John Stroud unsure bro. I think that was to get the 10 star speed cheet for Street Fighter 2 Turbo on Snes?
Just brought your book, retro tech. Disappointed you missed the oric 1 and oric atmos. Thank you all the same, brought back precious memories
The girl in the background of Guile's stage has a big head because they used the same color for her skin and her hair. It is kind of interesting that all of the background characters are from the arcade version, but rearranged. The couple on the far right (of the C64 version) are supposed to be on the far left. The guy second from the left has had one of his legs removed. The "big head" girl should be wearing shades, but they've clearly given her individual eyes, presumably because they figured no one would be able to figure out what she was if they'd just give her single black bar.
They were often moved around on even console versions
As someone who didn't grow up with the C64, seeing that Final Fight port without warning on the video was... a experience.
So they animated digitized sprites? It looks like they spent more time cleaning up the stage backgrounds than the characters
It was 1992, not only was the C64 long forgotten but even the Amiga was in its last days, so just the fact that anyone even bothered to do such a thankless thing as produce a C64 version of it is a minor miracle, so give it a break I say.
"It spread around like a pandemic" that didn't age well lmao
I've recently been diagnosed with Street Fighter 2.
we all know he's a time traveller
US Gold is the LJN equivalent to home computers.
Especially Tiertex games. (which actually managed to escape the 8/16-bit era of computers and rampage into as late as the sixth gen of systems!)
Someone tell the AVGN this, then he will have loads of new games to target. :D
No, they actually specialized in the profession of turning gold into shit.
I had the PC version of Street Fighter 2 (which came with Street Fighter 1 as well), worked pretty well on my 25mhz 386.
I probably had that same one, and while it worked in the sense that it started and played, it was horrible. Anyone could kill anyone else with touch of death combos that are way easier than the arcade versions.
@@saynotop2w Yeah, the PC port of SFII was absolute garbage, I remember being incredibly disappointed in it as a kid. The large sprites and colorful graphics made for good boxshots, but when you actually played the game it was a herky jerky mess of skipped animation frames and terrible improvised MIDI music. PCs of the time were capable of more, and thankfully Gametek would grace us with a faithful port of Super Street Fighter 2 Turbo years later.
me too got it at costco it was adequate and worked well with my gravis gamepad
There were some pretty impressive 286 games you had to hit the slow down turbo button for, so I'm surprised the street fighter games weren't better.
I had a bootleg copy on PC ms-dos, a version some random coder or coders threw together themselves - was pretty good :) SNES/Famicom version was untouchable though...
00:45 watching in pandamic
I'm literally just setting up my C64 for the first time in 20 plus years... I'll not bother looking this game up.
Do yourself a favour. Don't bother!
I've never touched a C64 but this really wowed me: ua-cam.com/video/GPq5xnJRw2w/v-deo.html
The difference in load times is incredible
It's terrible. There are so many great games on the C64, don't bother with that one.
I remember going for a bit of a bike ride whilst waiting for a C64 tape game to load. Sometimes the game would be waiting for me on my return.
Whoever designed the button layout at 45secs needs to be taken out back and dealt to. Eeeeew
Taken out... to dinner! Nah, just kidding. Probably worked at the time, though.
"What went wrong?"
Apparently everything.
It was the final game I bought for C64, shortly before buying a SNES and Street Fighter II.
The fact that we can look at this and recognize it being Street Fighter 2 is somewhat of a success. Is it a good game? A good choice? No, but the devs made the best choices they could with what they have.
Flesh coloured hair is the next fashion trend
Paul Gascoigne it’s what bald people have been rocking all along!
I had no idea this was released for the C64. Nice video.
Sf2 on a Commodore? DEAR GOD MAKE IT STOP.
The New version that guy is programming actually is quite impressive! I love seeing how far the limits can be pushed.
What went wrong? What apart from the woefully c64 being light years behind a sharp 68k?
I'm in love with the chords that start at 1:50, does anyone know where it comes from? Thanks!
I found it months ago via Epidemicsound, then it disappeared. Only now have I found out that it was because it was attributed to the wrong composer on the site. It's by Tayler Watts. Here you go: ua-cam.com/video/hXqWRl9gBtA/v-deo.html
19:53
>The hyper bowl train
Sorry, the what?
Hyperbole
Here’s some nostalgia. I was at Camp Woodward the first time I saw a Street Fighter II arcade machine. The guest pro skaters at camp that week were Danny Way Mike Carroll and their team manager Mike Ternasky (who died a couple years later). They were still the H-Street team at that point. But while at camp, they were secretly plotting to leave H-Street to create what is now Plan B skateboards. Street Fighter II was cool too.
I’m guessing the atrocious loads, even on disc, are the result of severe file compression to cram so much onto one tape.
The Megadrive and SNES were Sprite monsters at the time. Their custom VDP and PPU (GPU) made for arcade quality graphics, scrolling and parallax. And each had their own flavor of audio both are awesome. The 8-bit home computers AND the 16-bitters we're no match for the 16-bit consoles.
The HYPERBOWL train! Sounds pretty rad! 🤣
Thought I was the only one who heard that.
hi-PER-bow-lee
@@Breakfast_and_Bullets i used to say it that way and had to check to make sure i wasn't right before someone corrected me lol
Jam Tea hyper bowl lol. God these British people. This is what happens when you have a Commodore 64 in 1992.
Maybe Street Fighter II just shouldn't have received a port in this conditions. I'm pretty shure it could have been done better. Even the Nintendo Game Boy received a quite reasonable port, from Capcom.
the game that had us gold laughing all the way to the bank. it's companies like this that makes me wish i could retcon history. it's not that the hardware wasnt capable, look at what they were able to do with the gbc color port of street fighter zero on a z80, it was just creative materials and us gold's shameless cash grab
The reviews were bad render then. But still people bought it, so who's to blame?
I actually think this is pretty good considering the hardware
The C64 can do much, much better than this.
It's a system with 64kb of ram and a 1mhz CPU. How else would anyone expect it to play a game that made systems like the Atari ST sweat?
That's no excuse for a terrible game. Given time and resources, you reduce it and refine it, until you get something playable, fun, and that pays tribute to the original. For example, Chase HQ on the Spectrum.
@@Nostalgianerd Agreed. The huge sprites were never going to happen so just focus on the mechanics and the 'feel'.
@@Nostalgianerd I like this channel but talk is CHEAP mate....technical limitations cannot be workaround for every game no mater how good a coder so please, dont spread BS info. Keep the channel real and not go into the delusional mode of others
The Atari ST was pure dung to be fair. #Amiga4lyf
@@shaolin95
It is true that there were technical limitations, such as the one-button joystick. The only way I can see around that would be to create a custom controller that plugged into *both* joystick ports (mapping the up/down/left/right/fire of the second joystick to additional buttons). And, of course, the C64 only has a 16-color palette, compared to the 512 colors of the Genesis or the 32,768 colors of the SNES (though the Genesis could only have 482 colors onscreen at once, and the SNES was limited to 256 colors onscreen at once. The point is they had much larger palettes, and much fewer limitations on where those colors could be placed.) To some extent this can be compensated for with creative dithering, but I don't know how anyone could expect any of the 8-bit computer versions to even come close to the quality of the 16-bit console versions.
HOWEVER. It is obvious to me that you did not watch the whole video. Apparently you missed the part where the developers originally had plans for *much* better graphics, but a change in management forced them to scrap all the work they had done so far, and essentially rewrite the whole thing from scratch in time for Christmas. The result was a shittier version of What Would Have Been. None of his info was BS. Next time, watch the whole video before you start typing, so you won't have to suffer the embarrassment of "open mouth, insert foot".
I remember being blown away when I read in one of the magazines the news that this was being ported to the Spectrum. They really ported this to everything and anything. I had forgotten about this version, however.
I'd like to once again thank my parents for getting me and my brother a Mega Drive for xmas 92. ;)
Hey I didn't even see a mega drive until I went to big Dave the bikers house. I absolutely destroyed their sonic the hedgehog scores in my first go on it. 😀
L they just told you that to make you feel good.
00:40 Foreshadowing
I smashed my C64 against my bedroom wall after waiting 30 min for a game to load the the thing crashed and I went F#*#*#* mad!
Luvly jublbly! I done the same thing with my Spectrum. I got told I wasn't going to get a mega drive for Christmas as my Spectrum worked fine. I waited until my mum was at work , then I threw my Spectrum down the stairs. I told my mum the cat knocked it off the table. I was playing Sonic the hedge hog at Christmas!
@@davarosmith1334 Well, that's one way to get it...
Thank you for sharing this video as a SF fan I loved that I got to see this version
I own this on the Sinclair spectrum (in 2019) and wish you had done this review in 1992 :/ however I do have a complaint, the videos you showed of the "amstrad version" looked like you had obtained a 3d virtual reality with upgraded graphics. I call shenanigans ;-)
It really blows my mind how straight up archaic everything from my childhood is today...I'm 37 years old...
0:43 - Demonetized in 2020.
Very, very good episode! Thanks for that!
You're welcome!
Actually, many fighting game enthusiasts prefer keyboard for its precise controls compared to say, a game pad.
They even make keyboard like controllers for consoles called hitboxes.
Playing on keyboard is all about setting up keybinds so you can control each direction with a separate finger comfortably.
Back when i was younger I got really good at playing fighting games with a keyboard, i remember being able to do things that i couldn't in a gampad, like zangief's pile driver and pretty any special combo from king of fighters (those Who play kof will know how much of a pain in the ass it is to do those on a dualshock)
The fact that you are playing with a joystick says it all!!!!! God bless you man!
Are you sure that's CPC footage at the end and not pixalated SNES footage, just asking as the highscore still says NIN! :-D
That's the programmer of the original sf2 Japanese arcade version,
@@phaikyouser9499 Interesting.
Another interesting video, remember my friend getting this on snes at launch. Sooo expensive as he got it imported!
Also got the nostalgia nerd book today, can't wait to have a beer and flick through it
I was disappointed when I purchased double dragon on a commodore 120/64
The graphics were horrific that billy and jimmy lee looked native.
Street Fighter 2 on C64, was great to me, I played on Disc Drive, what really disappointed me, were the collisions, special moves, had effects only once every two times, but for C64 was amazing, I played also Amiga and Dos, and those versions disappointed me more than C64 versions
Also, how many of your snes owning friends were able to go out and buy £60 carts including SFII? The few friends I had that had a snes only had a couple of games. Super Mario world and some random second hand carts from market stalls.
Video rental shops did a roaring trade
All of them.
...To be fair, we were all gainfully employed.
Three, and two of those had the import version at £100 a cartridge
Thanks for stretching 4:3 to widescreen. Looks REALLY great when you do that.
Still more playable and less bugs than BattlefieldV, i will take it. Change my mind
Now we need to examine the ZX Spectrum version!
4:15 so Street Fighter characters are nowadays in their mid-to-late 50s. Is that still canon?
Not only are those never mentioned or brought up ever again after SF2, but the general consensus among fighting game players is that they’re not canon and retconned.
Broke so many joysticks playing my C64. I miss my old C64, Amiga 500 and Amiga 2000. Great computers and ahead of their time especially the Amigas.
the msdos version looked pretty good actually 2:30
Honda looks as if his Head is Morphed into one with his nose
Good GOD! How was that ever going to work on a Commodore 64!?!
Execs taking advantage of a popular game and a young, technically naive audience.
The C64 actually did have support for 2-buttom joysticks. The problem is that they never came out for the C64 until later in the system's life, so most programmers didn't bother with coding for two button controllers as they were still use to coding for one button games.
But even a two button joystick isn't much better for a game like SF2
I thought the c64 had a cartridge system? My friend had one and I remember ghost busters being quite impressive.
Really interesting that the manual makes reference to the unreleased Amstrad CPC version. Amstrad Action went through a long phase of constantly promising that it would, "definitely be reviewed in next month's issue" which became a running joke after a while. They eventually reported that US Gold had made a clerical error, and there were no plans to release it on the platform.
Same story as everyone else. Bought this when i saw it in a shop, having not realised it was even released. Disappointment level was off the charts.
Also... it's pronounced high-per-beau-lee 😬
great vid again 👍🏻 keep up the good work
19:55 "the HYPER-BOWL train"? You mean Hi-PER-bo-lee?
No, it's the Hyper Bowl! The Super Bowl is being replaced after the terrible half time show Spongebob incident.
I couldn't finish this review. It was too painful! I did play the Sega Genesis version, back then. That was a good port. They even released a new controller with extra buttons which worked well.
12:06 :( be nice, my girlfriend says that to me all the time and it really hurts my feelings.
I thought, from the title of the video, that this was going to be a tale of crafty programming, genius, and determination that squeezed every bit of performance out of an underpowered machine to get something special - even if not a 1 to 1 conversion.
Spoilers: It's not that kind of video.
starcitizen's will be out by the time the game loads