This whole thing has played out in my recent Wonderlands playthrough. I need certain items for my build and my only option is hope for random world drops or do Chaos Chamber and HOPE I get what I need.
Yeah I think a lot of people that under appreciate how important dedicated drops are to building has never played BL1. "Oh Mordi is good, just get a skullmasher and Unforgiven masher." Me like 100 hrs into trying to find a single half decent Unforgiven masher: 😡
When I go to the grocery store, I don’t want all the items randomly placed around the store. I really hope that they have dedicated drops at launch for bl4!😅
I like how dedicated loot drops where handled in BL2 FIx mod. With each playthrough (and reaching max lvl and max op lvl) your chances for a dedicated where higher making it less of a grind, although it being too high results in a similar situation like in BL3. Also if they make BL4 have unique/legendary gear as quest rewards they should make an enemy related to that quest to drop the dedicated after finishing it. Having to save that quest for later or doing read-only is annoying .
For the life of me, I will never understand how Gearbox had 5 years of fan feedback on how unappealing Pre-Sequel's dedicated drop issue was, and then they made the same mistake again for BL3. And then they did it again in Wonderlands a few years after that.
I think what made bl3 farming worse was not only the crowded loot pools, but the power crept items aswell. For example, farming an agonizor 9000 for the back burner is so bad because of the dictator and emp5. The thing is the dictator is terrible in comparison to the monarch, so even if you get a dictator there is no point to use it. Anyways, great video as usual 🫡
@@falloutglasster7807 Yes, but my point is that there is a good version and bad version of the SAME gun. Having an inferior version of the same type of gun in one loot pool and the best version in another crowds the loot pool way more.
Gearbox struck gold with dedicated drops and BL2 and it feels like ever since they have been trying to phase it out in some way. This is probably why annointments were introduced in BL3 and made so important
i think the larger issue is that they want to make a ton of cool guns (good, yes please) but dont want the issue with bl2 where you had seven different rarities that were spread across different sources (*generally*: your legendaries being mostly drops from enemies, uniques being quest rewards, seraphs being boss drops and vendor items, etc) while i agree with the reduction of unnecessary rarities, i wont deny that it makes it harder to categorize the different guns into those various sources since theyre now all the same rarity. they did make the one big distinction with mayhem rewards, which i think was a very good step forward. but now you have these crowded loot pools that require increased drop rates so that your loot pool with three guns and a drop rate of 10% doesnt have an effective drop rate of 3.3 for the one gun you want, but instead a 20-30% drop rate and a 6.6 or 10% drop rate for each gun
If there isn't a single controversy with BL4 I'm going to be extremely surprised... For those who are going to be playing at launch (not me, they've lost me as a fan) i at least hope for your guys sake dedicated drops are in the base game to the standards that any completed game being sold should have.
@falloutglasster7807 Glad you'll enjoy it 😊. personally most of my main issues is with the lack of learning from previous games in developing subsequent games & terrible gun/equipment balance which I've noticed an underlying pattern that despite the success of BL2 is persistent within all of the games but became exemplified with wonderlands, ultimately showing tho that the only reason BL1+2 even hit success was due to, the times the games where made, player tolerance levels & luck. Also the irl scandals. But hay that's me, what I've noticed & my personal values & limitations on accepting a game companies faults. 🙂👍.
@@Willow4526 what game balancing issues? You mean how Salvador is the best vault hunter in 2? Or how only a very small amount of weapons and builds are viable in 2? Not enough diversity for it to be a true rpg experience?
@@falloutglasster7807 umm so by the nature of game design there will always be a best of anything so that's not a personal issue. To avoid writing an essay, yeah the limitations on viable anything, essentially I think good game design will allow at the very least all legendaries (best gear in game) to at least reach general end game usability status without a 100% min maxed build, off top of head bearcat from BL2 is a good example where that took a mod dev to make it good & usable. Hope that helps you understand my feelings.
It's crazy that Gearbox made the same mistake with dedicated drops 3 games in a row. At least they tried to fix bl3, pre-sequel and wonderlands were just shafted. So sad.
I remember someone saying recently “I recently got into BL2 and I spent so long farming for this weapon” and immediately got flashbacks to the original drop rates
Great great video ❤ I Still play bl1 bc of the pearls and legendary eridians/classmods Dedicateds are a must thanks MAK for saving tps probably gonna finish my claptrap playthrough!
All i really want is uniques and legendaries that are quest rewards to be farmable without save scumming. 100 runs of a boss or unique enemy is mind numbing but its still more stimulating than save scumming
What blows a lot of the time in 3 is that a lot of dedicated sources are part of side quests or the main story, which when complete, don't scale to the players' level anymore, making it just pointless in farming the weapon if you want to try it in a normal playthrough Plus I just think locking certain weapons behind the mayhem levels kinda kills the amount of experimentation or variety someone can use, usually the weapon ends up being both underperforming in the mayhem levels, and nothing special with the mayhem turned off considering how EVERY weapon performs crazy well without it
There are good legendaries and bad legendaries, that goes for even mayhem legendaries. Like the tankman. But majority of mayhem weapons can be powerful.
I don't mind some rng to getting drops. Like acquiring all the pearls. I still have never had a Bekah despite hundreds of hours. But it adds to the excitement when that cyan bat signal appears. The one thing I don't like is super crowded loot pools. It makes just getting the preferred item difficult, let alone element and parts specific. Want a badass gun? Here's a skin. Whilst not entirely relevant to the discussion. If you manage to get a triple O spawn. A Twister should be a guaranteed drop. Only ever got 4 to spawn as a solo player, and only one Twister. No wonder the Hammerlock DLC gets the love of a ginger haired step son.
my only problem with dedicated drops is when they're the only way to get them, i'd prefer if they were say in the world pool with a 3% chance but 10% from a specific area
Since their was too many legendaries in 3 they bumped the drop rate so you won't be farming 5 days for a legendary that you didn't want that shared the same pool as the legendary you did want.
I'd prefer a proper 15-20% drop rate from dedicated sources at the very goddamn least. I do not like farming. To make the Harold farm fun me and my sis made it a competition to see who'd reach the car first, and then drive and park at the entrance so that the other person would have trouble getting into the area where the boss is. Even then, as fun as it was it still took too fucking long to farm for a gun for the both of us. I prefer Borderlands 3's drop rates.
Your opinion is valid, but I personally prefer the 10%. Mainly because a 15-20% means that you're pretty likely going to get a drop during most walkthroughs of the game making you way overpowered for just the story. I personally don't like the fact that by the time I get to mouthpiece in bl3 I have a full orange inventory without trying to. That's just me though, thanks for the comment mate.
100% what's the point in having a bazillion guns if you are only going to use 20? Using all the different guns makes you understand the interactions between them and character, skills, other gear, player preference etc. I would be just as happy in BL2 getting a Synergy, Spitter or Coach Gun as a legendary.
If theres so many great viable guns. Doesn't that make the legendaries dropping every two minutes unnecessary? When you are getting multiple legendaries dropping from one kill etc. It is making legendary drops so frequent it is barely a reward. Alongside making other lower value rarities completely obsolete. Yet somehow they can't program pearls into the game? At least they could have had one rarity for the hardcore fans who don't mind a grind. It seems like Gearbox have forgotten some their most loyal supporters.
This whole thing has played out in my recent Wonderlands playthrough. I need certain items for my build and my only option is hope for random world drops or do Chaos Chamber and HOPE I get what I need.
Yeah I think a lot of people that under appreciate how important dedicated drops are to building has never played BL1. "Oh Mordi is good, just get a skullmasher and Unforgiven masher." Me like 100 hrs into trying to find a single half decent Unforgiven masher: 😡
If BL4 doesn't have dedicated drops at launch, I am backflipping into a wood chipper.
Same. It's been a controversy for way too long for Gearbox to not know that it's what the people want.
I’ll be buying a BIGGER woodchipper and I’ll wood chip your woodchipper with me inside too
Please do not I will miss you
So
This means you gonna SKIP THE GAME? OH, THE SKIP, DUDE
@@Cashew1405 What about Borderlands 1 with its world drop system? I thought that worked pretty well there. But I have yet to play the other games.
Also Fastball and Infinity didn’t have dedicated drops at launch. Just a heads up. Took 3 years to fix those
I knew someone was going to comment this lmao
@@Cashew1405hey it’s still a GREAT video. Just tossing that in for factuality ;)
When I go to the grocery store, I don’t want all the items randomly placed around the store. I really hope that they have dedicated drops at launch for bl4!😅
Fantastic analogy.
I like how dedicated loot drops where handled in BL2 FIx mod. With each playthrough (and reaching max lvl and max op lvl) your chances for a dedicated where higher making it less of a grind, although it being too high results in a similar situation like in BL3.
Also if they make BL4 have unique/legendary gear as quest rewards they should make an enemy related to that quest to drop the dedicated after finishing it. Having to save that quest for later or doing read-only is annoying .
For the life of me, I will never understand how Gearbox had 5 years of fan feedback on how unappealing Pre-Sequel's dedicated drop issue was, and then they made the same mistake again for BL3. And then they did it again in Wonderlands a few years after that.
I think what made bl3 farming worse was not only the crowded loot pools, but the power crept items aswell. For example, farming an agonizor 9000 for the back burner is so bad because of the dictator and emp5. The thing is the dictator is terrible in comparison to the monarch, so even if you get a dictator there is no point to use it. Anyways, great video as usual 🫡
Isnt that the same with every borderlands game? There are good legendaries and bad legendaries in every game.
@@falloutglasster7807 Yes, but my point is that there is a good version and bad version of the SAME gun. Having an inferior version of the same type of gun in one loot pool and the best version in another crowds the loot pool way more.
I'm seriously hoping that borderlands 4 goes back to what made the first two crazy popular
Gearbox struck gold with dedicated drops and BL2 and it feels like ever since they have been trying to phase it out in some way. This is probably why annointments were introduced in BL3 and made so important
i think the larger issue is that they want to make a ton of cool guns (good, yes please) but dont want the issue with bl2 where you had seven different rarities that were spread across different sources (*generally*: your legendaries being mostly drops from enemies, uniques being quest rewards, seraphs being boss drops and vendor items, etc)
while i agree with the reduction of unnecessary rarities, i wont deny that it makes it harder to categorize the different guns into those various sources since theyre now all the same rarity. they did make the one big distinction with mayhem rewards, which i think was a very good step forward.
but now you have these crowded loot pools that require increased drop rates so that your loot pool with three guns and a drop rate of 10% doesnt have an effective drop rate of 3.3 for the one gun you want, but instead a 20-30% drop rate and a 6.6 or 10% drop rate for each gun
If there isn't a single controversy with BL4 I'm going to be extremely surprised... For those who are going to be playing at launch (not me, they've lost me as a fan) i at least hope for your guys sake dedicated drops are in the base game to the standards that any completed game being sold should have.
I'll be having plenty of fun at launch, I'm already planning to preorder it. I haven't had a lot of issues with the games.
@falloutglasster7807 Glad you'll enjoy it 😊.
personally most of my main issues is with the lack of learning from previous games in developing subsequent games & terrible gun/equipment balance which I've noticed an underlying pattern that despite the success of BL2 is persistent within all of the games but became exemplified with wonderlands, ultimately showing tho that the only reason BL1+2 even hit success was due to, the times the games where made, player tolerance levels & luck. Also the irl scandals.
But hay that's me, what I've noticed & my personal values & limitations on accepting a game companies faults. 🙂👍.
@@Willow4526 what game balancing issues? You mean how Salvador is the best vault hunter in 2? Or how only a very small amount of weapons and builds are viable in 2? Not enough diversity for it to be a true rpg experience?
@@falloutglasster7807 umm so by the nature of game design there will always be a best of anything so that's not a personal issue.
To avoid writing an essay, yeah the limitations on viable anything, essentially I think good game design will allow at the very least all legendaries (best gear in game) to at least reach general end game usability status without a 100% min maxed build, off top of head bearcat from BL2 is a good example where that took a mod dev to make it good & usable.
Hope that helps you understand my feelings.
It's crazy that Gearbox made the same mistake with dedicated drops 3 games in a row. At least they tried to fix bl3, pre-sequel and wonderlands were just shafted. So sad.
I remember someone saying recently “I recently got into BL2 and I spent so long farming for this weapon” and immediately got flashbacks to the original drop rates
I remember those drop rates. I legit had better luck with the slot machines.
Great great video ❤ I Still play bl1 bc of the pearls and legendary eridians/classmods Dedicateds are a must thanks MAK for saving tps probably gonna finish my claptrap playthrough!
All i really want is uniques and legendaries that are quest rewards to be farmable without save scumming. 100 runs of a boss or unique enemy is mind numbing but its still more stimulating than save scumming
What blows a lot of the time in 3 is that a lot of dedicated sources are part of side quests or the main story, which when complete, don't scale to the players' level anymore, making it just pointless in farming the weapon if you want to try it in a normal playthrough
Plus I just think locking certain weapons behind the mayhem levels kinda kills the amount of experimentation or variety someone can use, usually the weapon ends up being both underperforming in the mayhem levels, and nothing special with the mayhem turned off considering how EVERY weapon performs crazy well without it
There are good legendaries and bad legendaries, that goes for even mayhem legendaries. Like the tankman. But majority of mayhem weapons can be powerful.
I don't mind some rng to getting drops. Like acquiring all the pearls. I still have never had a Bekah despite hundreds of hours. But it adds to the excitement when that cyan bat signal appears.
The one thing I don't like is super crowded loot pools. It makes just getting the preferred item difficult, let alone element and parts specific. Want a badass gun? Here's a skin.
Whilst not entirely relevant to the discussion. If you manage to get a triple O spawn. A Twister should be a guaranteed drop. Only ever got 4 to spawn as a solo player, and only one Twister. No wonder the Hammerlock DLC gets the love of a ginger haired step son.
Yeah, I can get behind that
Thoroughly enjoyed this video, and wholeheartedly agree with everything u said.
my only problem with dedicated drops is when they're the only way to get them, i'd prefer if they were say in the world pool with a 3% chance but 10% from a specific area
3% chance to get a world drop on kill is still insanely high lmao
I don't mind dedicated drops so long as the world drops are also good and its easy to farm the content that has the dedicated drops.
skrumbolis the 3nd
Meanwhile: Bad Maw- Drops? what?
5:42 so where did this philosophy that Gearbox established go when developing BL3?
Since their was too many legendaries in 3 they bumped the drop rate so you won't be farming 5 days for a legendary that you didn't want that shared the same pool as the legendary you did want.
Im just a casual when it comes to borderlands I just like loot
Vailid
Hype
LETS GO
I'd prefer a proper 15-20% drop rate from dedicated sources at the very goddamn least. I do not like farming. To make the Harold farm fun me and my sis made it a competition to see who'd reach the car first, and then drive and park at the entrance so that the other person would have trouble getting into the area where the boss is. Even then, as fun as it was it still took too fucking long to farm for a gun for the both of us. I prefer Borderlands 3's drop rates.
Your opinion is valid, but I personally prefer the 10%. Mainly because a 15-20% means that you're pretty likely going to get a drop during most walkthroughs of the game making you way overpowered for just the story.
I personally don't like the fact that by the time I get to mouthpiece in bl3 I have a full orange inventory without trying to. That's just me though, thanks for the comment mate.
100% what's the point in having a bazillion guns if you are only going to use 20?
Using all the different guns makes you understand the interactions between them and character, skills, other gear, player preference etc. I would be just as happy in BL2 getting a Synergy, Spitter or Coach Gun as a legendary.
@@HenryToogood-bs3zlborderlands 3 does this the best as it has the highest amount of viable weapons than any other game in the series.
If theres so many great viable guns. Doesn't that make the legendaries dropping every two minutes unnecessary?
When you are getting multiple legendaries dropping from one kill etc. It is making legendary drops so frequent it is barely a reward. Alongside making other lower value rarities completely obsolete.
Yet somehow they can't program pearls into the game? At least they could have had one rarity for the hardcore fans who don't mind a grind. It seems like Gearbox have forgotten some their most loyal supporters.