StarCraft II Design - Finale
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- Опубліковано 14 вер 2017
- Facebook: / brownbeargaming
Twitter: / brownbear_47
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Hey folks,
Welcome back to brownbear's Summer of StarCraft! Today's the last episode - a deeper discussion on lockstep simulation and then a wrap-up.
If you enjoyed this series, I'd love it if you followed me here and on Twitter and Facebook to receive regular content updates. The relevant links are above. Thank you and see you next time!
Thanks,
brownbear
Timestamps:
-- Lockstep Simulation ()
-- Legacy of StarCraft II ()
Recommended Readings (by others):
-- www.teamliquid.net/forum/starc... (Legacy’s impact on early game aggression)
Recommend Readings (by me):
-- illiteracyhasdownsides.com/20... (mechanics critical to strategic diversity in competitive rts)
-- illiteracyhasdownsides.com/20... (racial balance in competitive rts)
-- illiteracyhasdownsides.com/20... (protoss design)
-- illiteracyhasdownsides.com/20... (StarCraft II and Brood War belong to different genres)
-- illiteracyhasdownsides.com/20... (map design)
-- illiteracyhasdownsides.com/20... (matchmaking)
-- illiteracyhasdownsides.com/20... (starcraft broadcasting and the excellence of nation wars)
References: The list of references is too lengthy for UA-cam. As a result, I hosted it on my website: illiteracyhasdownsides.com/201... - Ігри
End of an era. FeelsBadMan.
Thanks for the great series!
Great series, really well-made all throughout, enjoyed watching it!
This was an excellent series. Bravo!
Great video and series, cheers for making them
Fantastic series, you have gained a sub :)
Great video! For some reason I always thought sc2 used client-server rather than lockstep.
Great series! Thanks for making it! :D
300k active ladder players? WOW didn't know that!
Can you take a look on "Tooth and Tail" pls?
Do Diablo 3 please, your content is awesome btw
It wasnt successful it only sold 6 million units, and they programmed the game 3 times
Thirst