It's Impossible To Generate Earth's Oceans in Minecraft. Here's Why.

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  • Опубліковано 5 лис 2022
  • World Download: / pippenfts
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    No Water-Spread Mod: www.curseforge.com/minecraft/...
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КОМЕНТАРІ • 664

  • @thatpeskyray3318
    @thatpeskyray3318 Рік тому +4732

    the pure amount of stock footage this guy uses is insane.

    • @jacksonbenin8191
      @jacksonbenin8191 Рік тому +153

      Than you my friend should use story blocks

    • @goobzz45
      @goobzz45 Рік тому +12

      real

    • @nextgeninside
      @nextgeninside Рік тому +148

      When u buy a premium subscription for a month :

    • @UsedLuis
      @UsedLuis Рік тому +111

      "The video is almost over and we haven't used all of the stock footage. How will we use it all?" Him: yes

    • @nextgeninside
      @nextgeninside Рік тому +30

      @@UsedLuis *proceeds to make another vid with 5900000 million stock images

  • @whoknowsnotme
    @whoknowsnotme Рік тому +1871

    Worth noting that all of the ocean seafloor has been mapped via satellite, including its depth, at very low resolution. The 80-95% unmapped figure refers to more accurate mapping.

    • @colasevenseas5652
      @colasevenseas5652 Рік тому +95

      Yeah the misconception or misinformation

    • @Riv_
      @Riv_ Рік тому +161

      To add on to this, alot of sea floor isnt actually that interesting to explore, so there wouldnt be a reason to actually explore (send a human to observe) to 100% of the ocean floor, other then just "completing a task" for fun. I dont think alot of money would be spend on exploring empty sea when we could be spending it to explore the universe

    • @rexibhazoboa7097
      @rexibhazoboa7097 Рік тому +81

      @@Riv_ wait, how’s you know it’s not that interesting? Dem mermaids out here spreading misinformation 🤨

    • @ursocute_
      @ursocute_ Рік тому +61

      Yeah, the 70%ish roughly of the ocean that "isn't explored" is just dead open ocean with nothing around

    • @kajmak64bit76
      @kajmak64bit76 Рік тому +12

      @@ursocute_ suuuuure

  • @user-garnet
    @user-garnet Рік тому +549

    Its so funny to me that in the decades that minecraft has existed, not one person was like “huh it would be really useful if water flow was disabled. Lets make a mod that does that” until now and then it took only an afternoon.

    • @paulthiede
      @paulthiede Рік тому +81

      That’s actually untrue
      I’ve seen plenty of plugins include the disabling of water flow, just not as their main feature

    • @Flair258
      @Flair258 Рік тому +39

      Its existed a little over one decade, but not multiple.

    • @syslev
      @syslev Рік тому +14

      It's existed plenty of times and is a common sight still to this day. Hypixel had a plugin like that for bewars for a while, and wynncraft has used a plugin like that for 8+ years. Pippen just didn't do his research.

    • @kyushyn
      @kyushyn Рік тому

      worldguard lets you set the global flag for water spreading to false, pippen just isnt that smart

    • @zetahurley294
      @zetahurley294 9 місяців тому +1

      ​@@Flair258their original comment is still correct that it has existed in several decades, the 2000's, the 2010's, and currently the 2030's. I know I'm being pedantic but no more than you

  • @oqo3310
    @oqo3310 Рік тому +288

    13:15 you don't need to be huge to survive in the depth, you need to be adapted to the pressure

    • @Jim_WoodPike_Gherkin_WangWick
      @Jim_WoodPike_Gherkin_WangWick Рік тому +39

      Underwater Gigantism is still a adaptations as much as any

    • @IgnitionP
      @IgnitionP Рік тому +1

      Yes

    • @solsystem1342
      @solsystem1342 Рік тому +26

      @@Jim_WoodPike_Gherkin_WangWick gigantism being favored in low resource environments with high drag does not relate to pressure.
      For example, a diamond is only stable under pressure. No matter its size a diamond loses a tiny layer of atoms each year off its surface (even when buried in the crust) because it is only stable under enormous pressure. Similarly, deep ocean creatures have evolved to have features that are more stable under pressure (slightly stretching the analogy here but still). For humans the kicker is our lungs, they only function below a certain pressure (after which our muscles become too weak to push back the air currently inside our lungs aka, we can no longer breathe out). Blob fish are another good example, cute and fishy several kms down but, very short lived and disfigured when surfaced. Even though they are smaller than humans.

    • @wolfgang5496
      @wolfgang5496 Рік тому

      huge=adaption to pressure
      do ur research

    • @random1744
      @random1744 Рік тому +1

      @@wolfgang5496 elephants tho? /gen

  • @swankierSpy2658
    @swankierSpy2658 Рік тому +683

    It is actually quite simple solution, make the sea and oceans like how you should be making it but use structure_void-s to block it from moving

    • @xenn4985
      @xenn4985 Рік тому +132

      @For The n^th Time Oh no, more effort? Oh god however will they survive.

    • @Neon-ws8er
      @Neon-ws8er Рік тому +29

      @For The n^th Time what about their other builds where they use dozens of blocks in a single building

    • @daviddaniel2004
      @daviddaniel2004 Рік тому +10

      @For The n^th Time no but instead made it so he had to place every water black by hand or with world edit. and by hand edit it so it looks natural. seemingly wayyy more work, but absolutely worth it to get a clean and accurate view of the oceans in today's world.

    • @anti-matter872
      @anti-matter872 Рік тому

      @@daviddaniel2004 Bruh

    • @ChilledBacon
      @ChilledBacon Рік тому

      @@daviddaniel2004 that would take years to achieve, which would be time better used towards the building of housing/landmarks.

  • @FunnyDestroyer
    @FunnyDestroyer Рік тому +670

    Only pippen can make something as minecraft water a scientific discussion

  • @foshi2896
    @foshi2896 Рік тому +1206

    This guy never ceases to amaze me... both positively and negatively.
    He possesses a brain so large, it almost holds him back from achieving true minecraft enlightenment.

    • @kanecurnow4738
      @kanecurnow4738 Рік тому +31

      Pippen's similarity to Einstein is concerning tbh

    • @PineappleElephant68
      @PineappleElephant68 Рік тому +18

      The size of the brain does not have much to do with intelligence

    • @AskTorin
      @AskTorin Рік тому +20

      Read up the definition of "metaphor"

    • @stupedasso2591
      @stupedasso2591 Рік тому +14

      It's unfortunate because the skull of the human can only be so large. His brain would expand infinitely if not for our ape anatomy

    • @BlazerPandaI
      @BlazerPandaI Рік тому +2

      Best comment ever

  • @Fishysalmon02
    @Fishysalmon02 Рік тому +331

    Actually, the latest Minecraft snapshot for 1.19.3/1.20 makes water spreading and lava spreading gamerules

    • @bluesillybeard
      @bluesillybeard Рік тому +78

      It only changes the infinite liquid mechanic, which would actually solve part of their issues

    • @ItsKierancraft
      @ItsKierancraft Рік тому +17

      @@bluesillybeard I don't think they were worried about the 8 block smoothing

    • @pisscow6395
      @pisscow6395 Рік тому +4

      Um, actually 🤓🤓🤓

    • @thevoicej2511
      @thevoicej2511 Рік тому

      @@pisscow6395 imagine being helpful. Very cringe

    • @pisscow6395
      @pisscow6395 Рік тому

      @@thevoicej2511 It's a joke

  • @kermitthefrog4830
    @kermitthefrog4830 Рік тому +7

    4:34 I love this Vsauce twist

  • @pa-pa-plasma
    @pa-pa-plasma Рік тому +94

    the oceans being almost completely unexplored is actually a miscommunication. Humans physically haven't explored most of the ocean, but we *do* have rovers that *have.* NOAA has been mapping the ocean floor in their Okeanos Explorer ROV livestreams for years, so recreating the ocean floor in Minecraft is actually a thing that is very possible

  • @baff_forfun
    @baff_forfun Рік тому +19

    The irony that Mojang just added gamerule for disabling water infinit water source mechanic

  • @ashwathsoni
    @ashwathsoni Рік тому +113

    I love the way how every other video Pippen posts is about the almost impossible challenges BTE faces and how they may never be fixed or will take a lot of time, despite that he keeps his head high and is determined to his last breath to complete this project by hook or crook no matter what obstacles he faces or what may even lie ahead. Mad Respect and Love to you!

  • @pathetictim349
    @pathetictim349 Рік тому +22

    And still 2 years later No update video on vanilla Minecraft trees growing twice, sapling-tree-taller tree

  • @Randtiktok
    @Randtiktok Рік тому +28

    I think they added the water physics disabling option in the latest snapshot

    • @thespacedingoking
      @thespacedingoking Рік тому +10

      They added a feature that prevents to creation of new source blocsk, but water sources still spread those 8 blocks even with the modified gamerule.

  • @gritted
    @gritted Рік тому +35

    not sure why you couldn’t find a mod for no water spread… I’ve seen it like 100 times lol. It’s so common. Skeppy had it on for every single time he built anything on a video lol.

    • @MemeMan_MEMESQUAD
      @MemeMan_MEMESQUAD Рік тому +3

      The problem is every builder would also need to download it. You don't add complexity to a system so huge

    • @ParzivalTheThird
      @ParzivalTheThird Рік тому +14

      The only mods we use are ones that affect the initial world generation. This means the worlds can be sent off to others who don’t have those mods unaffected. Beyond that we can’t use any mods, or the process of viewing our world won’t be universal.

    • @rizizum
      @rizizum Рік тому

      @@MemeMan_MEMESQUAD So? Don't they have to download mods already?

    • @MemeMan_MEMESQUAD
      @MemeMan_MEMESQUAD Рік тому +2

      @@rizizum one of the guys involved literally answered your question right above you

  • @PotatoCraft_TMC
    @PotatoCraft_TMC Рік тому +42

    Use barrier blocks to stop the flow of water or do a simple /tick freeze with carpet mod. It’s a creative world anyway

  • @Mr_Illuminati
    @Mr_Illuminati Рік тому +47

    I love how all of his videos are so philosophical even though he's talking about a block game, but then again, he's literally building the Earth in Minecraft.

    • @terrabeast678
      @terrabeast678 Рік тому +1

      he isnt the one building the world, theres a whole team of people who are building it and have been for over a year now

  • @kidblue7926
    @kidblue7926 Рік тому +90

    Honesty with the amount of work that these people are doing, i don't think anyone would ask or get mad for getting an exact replica of the oceans

    • @goreobsessed2308
      @goreobsessed2308 Рік тому +2

      If its not exact it's not good enough

    • @Pandaboomina
      @Pandaboomina Рік тому +2

      @@goreobsessed2308 ok 👍 😅

    • @MCreeper-eg9xy
      @MCreeper-eg9xy Рік тому +2

      @@goreobsessed2308 🤓🤓🤓

    • @blackhawkuh-6026
      @blackhawkuh-6026 Рік тому

      @@goreobsessed2308 good and perfectly exact do not mean the same thing🤓

    • @goreobsessed2308
      @goreobsessed2308 Рік тому

      @@blackhawkuh-6026 exactly anything not exact isn't good enough

  • @karthanok6859
    @karthanok6859 Рік тому +15

    i was kinda expecting a "so we went and discovered 95% of the ocean's depths"

  • @Scrubgotbanned
    @Scrubgotbanned Рік тому +63

    Gotta say I don’t like the new mic LOL but it’s definitely not detrimental to the content. ‘Watch everything you make bud, consistently amazing

  • @battlecatsubernoob1924
    @battlecatsubernoob1924 Рік тому +9

    8:06 water doesn’t take up less volume when frozen, it actually takes up more

    • @redchief94
      @redchief94 6 місяців тому +1

      He said when it cools, not when it freezes. If you can prevent freezing you can cool water below its freezing point. Thats called supercooling.

  • @randomrhino4371
    @randomrhino4371 Рік тому +70

    It's a real shame that it's not feasible to re create key landmarks (or I guess seamarks?) of the ocean like the Marianas Trench, the Mid Atlantic Ridge or the Titanic's grave in this project. Those would be really cool to see in Minecraft but it'd dwarf the already monumental task of building all of our architecture. Mother Nature is a far greater architect than we are, we just fond a cheat code for land

    • @watema3381
      @watema3381 Рік тому +8

      I sure based on how ambitious this project is, once they are actually done building the earth then they can focus on minor tweaks including natural geological landmarks

    • @randomrhino4371
      @randomrhino4371 Рік тому +18

      @@watema3381 I don't think "minor" is the right word, you're talking about digging 75% of the world thousands of blocks down

    • @generalblitzblizzard7334
      @generalblitzblizzard7334 Рік тому +1

      well i did build the titanic wreck for the project but looks like i have to give up that project

    • @PhantomOfficial07
      @PhantomOfficial07 9 місяців тому

      Satellites have already scanned all of the sea floor though, so people could still do it, would just be a lot of work.

  • @Cubiclator
    @Cubiclator Рік тому +3

    You know how water can be different heights (3 blocks away from source vs. 6)? You could use that to make really subtle gains in the surface of the water so it wouldn't look chunky in any place.

  • @ihopeyoudieoneday
    @ihopeyoudieoneday Рік тому +4

    4:35 dude is making a vsauce video right now

  • @mattgsm
    @mattgsm Рік тому +12

    10:31 World Edit, water glitches (pistons or sponge) stop water spreading. If you use a mod, you can create a new liquid. "Unmoving water" and keep the normal water. Then you have both available

    • @rubixtheslime
      @rubixtheslime Рік тому +1

      Just imagine using the piston glitch everywhere and then somebody places a lily pad

    • @O0OMega
      @O0OMega Рік тому

      Yea the new block of unspreading water is the best choice

  • @Pheonix19765
    @Pheonix19765 Рік тому +8

    So what is the Mariana Trench gonna look like in this once the project is finished?

  • @Uradamus
    @Uradamus Рік тому +3

    The most obvious reason that was left entirely overlooked is that Minecraft is limited to less than 400 meters of workable elevation, while a recreation of Earth would need close to 20km of workable elevation, well over half of which would be under the sea level since the Mariana Trench is ~11km deep. Above water you need close to 9km to get in the peak of Mt. Everest. Crrrently we have at best enough space to do about a 1 : 50 scale height replica.

    • @LOHAN17GAME2
      @LOHAN17GAME2 Рік тому

      A autura e a profundidade fica muito grande eu fui ver e você presisa decer mais de 30 milhões de blocos para chegar ao void

  • @glitchy_weasel
    @glitchy_weasel Рік тому +16

    The ocean is such a cool topic. I loved the Aquatic Update for that same reason; but I still wish for oceans to be even bigger. Maybe with CubicGen we could make a world with oceans thousands of blocks deep with seamounts and undersea mountains.

    • @PhantomOfficial07
      @PhantomOfficial07 9 місяців тому +1

      Yeah the aquatic update changed things a bit but the ocean generation is still pretty boring. I would like to see it changed a little later, idk for what update though.

  • @AtomicArtumas
    @AtomicArtumas Рік тому +8

    I'm 100% convinced this video was just made to flex a modded Skyrim setup in the strangest way possible. Skyrim's fields do NOT look like that by default. WAY too much grass there.
    Tree textures and vibrancy as well. That's definitely a modded setup.

    • @Ivan_Berni
      @Ivan_Berni Рік тому

      It probably looks better than TES: VI.

  • @BigBrainGamer58
    @BigBrainGamer58 Рік тому +4

    I wouldn’t expect you to do the water, because it’s always moving and we don’t know what everything is underneath it

  • @vaevixis5157
    @vaevixis5157 Рік тому +8

    Dude, There’s no need to post this late, I’m tryna sleep ):

  • @nicholaslaudan4352
    @nicholaslaudan4352 Рік тому +3

    We could use a block as a placeholder for areas that we don't know. Like Quartz Ore. It's an out-of-place looking block that can be used to coat the outside of areas we can't or aren't allowed to map, like the ocean floor and China.

  • @YanntastischGER
    @YanntastischGER Рік тому +3

    This is actually something I thought about alot, that we only know 5% of the ocean and so cannot build it in Build The Earth.
    Funny that you just made a video about it. ALso amazing modder for letting you guys recreate the ocean's elevation. :3

  • @YanntastischGER
    @YanntastischGER Рік тому +1

    Big plus for the Donkey Kong Country music.
    In general, your choice of stock footage and music just makes your talk even more comfy to listen to.

  • @alliexcx5576
    @alliexcx5576 Рік тому +1

    I love how I’m learning a lot from this videos and it’s still about Minecraft it makes it extra better!

  • @akari.encioo
    @akari.encioo Рік тому +1

    pippen, you genuinely open my eyes on how complex and spectacular our world is, and how each factor depends on each other to function just perfectly.
    i’m so fucking happy build the earth exist.

  • @kre8or465
    @kre8or465 Рік тому +2

    you could also just make the oceans out of stained blue glass, then reserve water for rivers and shore-lines with barrier blocks to stop the few weird flow issues.

  • @Marc83Aus
    @Marc83Aus Рік тому +1

    Ive played on servers where water and lava spread was disabled above a certian height, a measure to prevent people placing infinite cobble generators or other types of grief at world top.

  • @TheNormemegian
    @TheNormemegian 11 місяців тому +1

    solution for playing it in survival: make a custom liquid that looks exactly like water except it doesn't spread, and when it is picked up it's replaced with regular minecraft water, which would make it playable in survival

  • @AyaanThe0ne
    @AyaanThe0ne Рік тому +3

    You know what's crazy about the no water spreading mod is that in Bedrock (Hive and Galaxite), they removed the ability for water to spread do you can build with water already. Crazy how this wasn't in Java yet.

    • @otDan
      @otDan Рік тому +4

      it was, there are countless plugins that disable it and even worldedit directly disables water spread on pastes, not sure why they couldn't find it...

    • @syslev
      @syslev Рік тому +1

      It easily existed on Java way before bedrock even existed. Wynncraft has been using one since 2014, and there are probably hundreds of earlier examples.

  • @black_is_white_100
    @black_is_white_100 Рік тому +15

    Okay this is actually incredible the amount of information thrown at my face within 14 minutes, but it somehow makes sense that’s just amazing..

  • @raph4106
    @raph4106 Рік тому +1

    I dunno if you know, but there’s a mod which adds snow, blocks, rain, and water/lava physics, AND water has actual functional waves AND the strength of waves can be modified at will…
    Mods called “physic mod”…

  • @valerievandanann6634
    @valerievandanann6634 Рік тому

    On MCME we use warps to take you to different maps. So to create all of Book Moria we have like four or five "auto warp" areas that once you pass through them automatically warp you to the new map there's a loading screen then your dumped onto the new area. Care is taken to make the entrance look like the exit. This might be a solution for you, at least on shopping lanes and on land.

  • @liamassassingaming922
    @liamassassingaming922 9 місяців тому

    For what it's worth, you can use world edit's brush tool to set structure block voids, it's a transparent block that entities can pass through but water and lava can't, its completely invisible, under most circumstances, and players can build on it if I recall right.

  • @octavianova1300
    @octavianova1300 Рік тому

    another thing that alters local sea level is gravimetric anisotropies. The sea level around Greenland for instance is something like 8 meters higher than average because of the gravitational pull of the Greenland ice sheet.

  • @marcopolo8584
    @marcopolo8584 Рік тому +2

    I live in a place with pretty extreme tides, I already was wondering how you guys determined sea level.

  • @TrenMonster
    @TrenMonster Рік тому +1

    For a Minecraft video this shit was sick, super information and entertaining

  • @everydayhuman1543
    @everydayhuman1543 Рік тому +2

    We have mapped the entire elevation of the ocean floor, the 5% comes from how much of the ocean humans have actually explored or been to

  • @elizathegamer413
    @elizathegamer413 Рік тому +3

    In the new snapshot they have the ability to turn off the spread mechanics

  • @tccasanova
    @tccasanova Рік тому +2

    Maybe make a water source block as a separate liquid and make that liquid not spread? Idk if that's possible. Like a clone of it's properties except no spread

  • @turnerburger
    @turnerburger Рік тому +2

    One thing you made a small mistake on is that water actually only shrinks to a certain point at low temperatures and then begins to expand again as it gets closer to the freezing point

  • @thelengend27
    @thelengend27 Рік тому

    I did not expect this video to be this good.

  • @TheHappywheels1
    @TheHappywheels1 Рік тому +1

    10:40 Some good news. It seems they're adding a gamerule that lets you change water mechanics (to stop new water courses being made). My source is Snapshot 22w44a

    • @TheHappywheels1
      @TheHappywheels1 Рік тому

      Though, the plugin you showed does look better

  • @billymadis0n
    @billymadis0n Рік тому

    Love the stock footage of the topless beach at 5:20

  • @celetial3287
    @celetial3287 Рік тому

    fun fact: water is always perpendicular to the gravitational force pulling it down. however, since the earth is more or less dense depending on the place you’re in, the gravitational pull slightly varies, and, since different pulls make the perpendicular direction different in different places, the water is at different elevations.

  • @xzendon
    @xzendon Рік тому +1

    Idea: a mod that forces water to seek the lowest block over its entire spread distance, as opposed to just adjacent blocks, and then choose only one of any available spread directions to continue. That would allow you to have more realistic streams down mountains and such.
    To go above and beyond, you could make it so that water sources detect eachother within a radius of say, one chunk when connected. When one source turns flowing and can spread, that flowing block remembers the number of sources connected to its source block, minus the number of connected flowing sources, let's call it (x). The flowing water will be able to spread in that number directions along its path, i.e. if x = 20, and a flowing block lands on top of a block with n = 4 available sides to spread it will do so, and the remaining streams will each remember 17/4 ((x-(n-1))/n) rounded down, or maybe a random whole number portion of the parent amount for variability.
    The lowest block seeking behavior means the stream will naturally stay together or spread apart appropriate to the surface it is flowing across. This could also be used to make some super interesting erosion mechanics, like having flowing water break soft blocks like dirt and sand when certain conditions are met, like x>30.
    I could go on, but I'm sure someone else with more modding experience would be better able to come up with good rules for making that work well.

  • @fireatwilliam
    @fireatwilliam Рік тому

    That iconic background music thats in every video like this ahah

  • @erra3914
    @erra3914 Рік тому +1

    Best advertisement for Minecraft realistic water mod

  • @danpretty970
    @danpretty970 9 місяців тому

    4:37 Love that Vssuce reference!

  • @Praecantetia
    @Praecantetia Рік тому +2

    I HAVE had a plugin with such a feature at my hands once in 2012. It was a anti grief plot plugin.

  • @savagetheunicorn4555
    @savagetheunicorn4555 Рік тому +2

    Can confirm cubic chunks devs are great people

  • @tates300monkyears4
    @tates300monkyears4 Рік тому +1

    Amazing editing lol

  • @honlt4678
    @honlt4678 Рік тому

    You could add structure voids for every part when water evaluation changes.

  • @ChrissieBear
    @ChrissieBear Рік тому +1

    The topography of the ocean depth is fairly well known.

  • @Jabersson
    @Jabersson Рік тому +2

    the balls it takes to repeat the same stock video within the first minute

  • @wachyfanning
    @wachyfanning Рік тому

    You might need a mod which creates a new kind of water, which can be placed by players, which works like normal water, alongside the static water which cannot be interacted with (and connects with other water blocks of its kind so it looks like it's flowing)

  • @worldborn1895
    @worldborn1895 Рік тому +1

    Get a good developer to make 2 separate blocks… Ocean water and regular water. Fill the oceans with ocean water that doesn’t move and everywhere else with normal Minecraft water.
    (Idk anything about modding but this is my suggestion)

  • @YanntastischGER
    @YanntastischGER Рік тому +1

    Pippen, the only Minecraft UA-camr starting videos with sentences like:
    "Water is an essential component of life"
    And then goes on with Minecraft water physics are fun instead of realistic, let's talk about how we use it for recreating the world.

  • @Lord_dominator2006
    @Lord_dominator2006 5 місяців тому

    The clear Vsauce reference gets me

  • @rick-sanchez
    @rick-sanchez Рік тому

    That one instrument in the last song in the video gave me Kane Pixel vibes.

  • @NachoDaMan
    @NachoDaMan Рік тому +1

    I can't wait for when they build hobbiton. New Zealand will be so cool.

  • @4sent4
    @4sent4 Рік тому

    Source multiplication requires either solid block or anouther source under the target block to occure. You can totally make Niagara Falls in Minecraft

  • @dandyspacedandy
    @dandyspacedandy Рік тому +4

    does the no water spread mod let you alter the water's size? may be nice to have finer control over that, otherwise its kinda like building with snow if snow didnt come in layers lol

    • @syslev
      @syslev Рік тому

      Debug stick could do that.

  • @PuggleStudiosOG
    @PuggleStudiosOG Рік тому +2

    “Just add water”

  • @billyswong
    @billyswong Рік тому

    A more flexible alternative mod idea:
    Create a new invisible block that characters and items can walk/throw/swim/fly through but water can't spread into.

  • @CdFMasterVideo
    @CdFMasterVideo Рік тому

    It's incredible how you are like "oh no, we can't replicate the ocean floor accurately, everything is ruined" while we're all here like...Pippen. You are build the E A R T H. Replicating every populated area is already a challenge I never thought even imaginable, how far do you actually want to go?

  • @hammer_ttk
    @hammer_ttk Рік тому

    An idea to prevent at least the flooding of entire landmasses because of the ocean level's unevenness is to adjust the landmass instead. Oceans become true level while the land blocks are height adjusted inversely to the metonic-cycle averaged sea level map.
    For rivers there needs to be a mod that roughly simulates volume and velocity as a vector for every block or maybe optimized groups of blocks in larger volumes. Volume is transferred between water blocks and air blocks based on the vectors of surrounding water blocks. Additionally evaporation would need to be a feature in order to remove water from the system while rain adds water back into the system. Also, a new type of block would need implementing: "true water source". It replaces the current water source blocks and is linked to a "true water drain block". All closed systems need to have at least 1 drain block while the amount of source blocks is variable. Drains and sources of one system are automatically linked and programmed to balance each other out over time.

  • @zephanimz
    @zephanimz Рік тому

    you should get that one mod where when you reach the border, once you cross it it teleports you to the opposite choord (e.g. x -> -x, z -> -z)

  • @borgthepig
    @borgthepig Рік тому

    Dude this guy is going to love it when he finds out about the new snapshot

  • @andrewleger37
    @andrewleger37 Рік тому

    Funny that you should mention that there is no gamerule to disable water spread in Minecraft.
    Just recently in the snapshots, we see that Mojang is adding doWaterSpread and doLavaSpread gamerules (by default, True and False respectively).
    Cheers! Good video.

  • @hibber2249
    @hibber2249 Рік тому

    Some modpacks have had no water source spread has a mechanic but I believe they've always had water spread

  • @StingyJack69
    @StingyJack69 Рік тому

    nice Vsauce reference you got there

  • @Figonometry
    @Figonometry Рік тому

    Unless I'm high I'm pretty sure you could have also used non-flowing source blocks since those do exist internally

  • @vortexdeathrage3756
    @vortexdeathrage3756 Рік тому

    For survival play: add a "flow" enchantment/enchanted book to the mod for buckets

  • @morgansutherland6091
    @morgansutherland6091 Рік тому

    Would be cool if you changed the mid to add two types of water block, running and non running. Only non running would spawn in naturally but a player could place water that can run but won’t make new source blocks

  • @chiyo9014
    @chiyo9014 Рік тому

    Love these videos. Time for a mic upgrade!

  • @Corosar
    @Corosar Рік тому

    I wonder if there is a way to implement something for the no-water-spread mod to allow player placed blocks to update without allowing it to update other water blocks around it.

  • @Piman1607
    @Piman1607 Рік тому +2

    If you wanted water to not flow from generation but be able to be used as normal you could probably add a second water block. One thats used with terrain generation that can't flow but otherwise works like water but if you use a bucket and place it back down with be the normal minecraft water. At least to me that seems like the easiest way. Someone smarter than me could probably think k of something better.

  • @NeverBeenToBrisbane
    @NeverBeenToBrisbane Рік тому

    Next up is to add the various levels of water from water spread so you could get even more granular in your water based designs

  • @LostMindSparrow
    @LostMindSparrow Рік тому

    I sure do love stock footage of water.

  • @xhelene441
    @xhelene441 Рік тому

    4:36 Love the VSauce moment

  • @davidjerey8304
    @davidjerey8304 Рік тому

    Actually there is some mod that prevented infinite water when I played sec tech but it only worked outside of ocean /river biomes. But that’s just because it was supposed to balance the game.

  • @BloodyBaseballs6053
    @BloodyBaseballs6053 Рік тому

    How did this go from minecraft water physics to an entire Science Class Session?

  • @RogersGaming07
    @RogersGaming07 Рік тому

    Structure Void Block and Barriers: " *am i the middle child now?* "

  • @captaineflowchapka5535
    @captaineflowchapka5535 Рік тому

    btw a french building server have this mod for like 4 years now ? it think it just a addon or a server setting (even tho you need to dig it up)

  • @cuppahotnoodles
    @cuppahotnoodles Рік тому

    Perhaps with the use of a mod you could implement two water blocks, one that spreads and one that doesn’t?

  • @oofieplayxroblox3918
    @oofieplayxroblox3918 Рік тому +1

    Did u know most of the animals near at the depths of the ocean are a lot of them are mostly blind and use there senses to hunt?

  • @nycto5335
    @nycto5335 Рік тому

    I mean would the build level limit and the void even allow for an accurate replica? Replicating the deepest trench would probably be impossible I'm assuming. Even more so when you have to replicate really high peaks at the same time. There's just not enough build space.

  • @silaskwanheinoksvps573
    @silaskwanheinoksvps573 Рік тому

    i did not expect a science class

  • @StuffandThings_
    @StuffandThings_ Рік тому

    I really wonder how the janky mapping of the ocean floor will turn up on this. All those weird stripes where the ocean floor was more accurately mapped compared to the vague, smooth contours from what we can achieve with satellites. It seems like an absolute headache to me.