Thanks! You can only undo 32 moves for now, the final release will also add a menu from which you can restart the whole thing. Will see later if i increase it to 64 moves but i think its unnecesary and weaker devices would suffer the consequences
@texelash7034 interesting Doubling the undo stack seems unnecessary as of now, but if you're planning on making big/long levels, I'd recommend doing it
@smth35ill probably double it and make it so that if you use LDM, you can only undo 32 moves, then see if thats good enough I plan to add long levels but havent designed any yet, ill decide what to do when i start those
@@texelash7034 is it possible to add an option for the amount of undo moves? as in, the player could go to the setting and tweak it to differing values.
I wont add an 'is', at least an exact replica of what an 'is' is in the original game Sure this is extremely similar to Baba is You but i dont want it to be an exact copy of the game but with different textures There will be something similar tho, but using this system
They arent added. The whole concept of transforming something into another thing with how i did this would be very complex and would require a ton of triggers. Tho I will add a Copy command, which will make an object do the exact same thing as another one. For example if wall is stop and gem is copying wall, then gem will also be stop
a while ago i made a working cursor and then i made draggable text and i made a collision detection for wall is push but thats as far as i got this is so much better
THIS IS SICK!! I love the idea of the objects being more gd-themed, the way the text is replaced with triggers is actually genius! And having an entire undo system is honestly the cherry in top :) I'll definitely check this out when it's finished :3 I do have a question though, are you gonna try to replicate the visual style from baba is you or are you gonna make something entirely new? The same also goes for the levels, are you gonna create your own levels or are you gonna stick to the stuff from the original baba is you? Creating fun levels in baba is you can be hellishly difficult, so I would also be fine if you only chose to use levels from the original game. It would still be cool to see though :)
Nevermind, I just read the description. Actually designing entirely new levels is really cool! That gives me an even bigger reason to check this out once it's finished :D
@basicallytoxic Thanks! I havent decided yet what will be the visual style, it will definitely be gd related like in the video, but those textures are not final. I do want to animate them like in Baba is You but dont know how i want to do it I will definitely change the background and animate it, thats for sure
i think using the trigger texture for rules is confusing, maybe make it in 3 blocks like in the original game? some levels are impossible with your mechanic
I will be designing other levels, different to the original game, that use this new mechanic. I understand that it may be confusing at first but i will try to make the player understand everything with the first few levels
yes, but you can only undo 32 moves for now I may increase that number later and add a LDM that reduces it back to 32, because right now the level plays smoothly in my phone but ive done tests increasing the number of moves and it makes the level almost unplayable I want everyone to be able to play this level, so that seems like the best option, ill see what to do when i start designing longer levels
@@EI-zo if you somehow manage to make the cube both You and Stop at the same time, you wouldnt be able to move and the only things you could do would be to undo moves or restart the level, so you wouldnt be softlocked I could make it so it just ignores it and continues moving like normal, like in the original game, but i think this way makes more sense considering the stop trigger in the gd editor can affect the move trigger That cant happen in this level tho, an object cant be two things at the same time with this setup
This looks amazing, a fully functional BIY-like system _with undoing?_
Yeah this is a masterpiece
Thanks! You can only undo 32 moves for now, the final release will also add a menu from which you can restart the whole thing.
Will see later if i increase it to 64 moves but i think its unnecesary and weaker devices would suffer the consequences
@texelash7034 interesting
Doubling the undo stack seems unnecessary as of now, but if you're planning on making big/long levels, I'd recommend doing it
@smth35ill probably double it and make it so that if you use LDM, you can only undo 32 moves, then see if thats good enough
I plan to add long levels but havent designed any yet, ill decide what to do when i start those
i can never truly escape omori
@@texelash7034 is it possible to add an option for the amount of undo moves? as in, the player could go to the setting and tweak it to differing values.
I dont even care if its finished or not this is so good i need an id now
WHAT... this is so cool... I really enjoy how you reimagined the rule forming mechanic as well!!
Wow
If you see this I hope you add an ‘is’
Is
i would actually hope not, makes it more original and can cause more original puzzle design instead of just copying another game
Is
I wont add an 'is', at least an exact replica of what an 'is' is in the original game
Sure this is extremely similar to Baba is You but i dont want it to be an exact copy of the game but with different textures
There will be something similar tho, but using this system
Ok
Wait this is so cool this is the best gimmick of geometry dash history wtf
That's very impressive, can't wait to check the full version out
Bro it's really cool🔥🔥🔥
ALRIGHT, THIS IS FRICKING AMAZING!!! One question though; How would transformations work...?
They arent added. The whole concept of transforming something into another thing with how i did this would be very complex and would require a ton of triggers.
Tho I will add a Copy command, which will make an object do the exact same thing as another one. For example if wall is stop and gem is copying wall, then gem will also be stop
@@texelash7034still very impressive! if rob adds cloning objects and groups to gd imagine the possibilities lol
@@drrenwtfrickthat and the posibility of changing an objects group and state mid level and the editor would be a game engine
This is underrated
props for even changing the main mechanic up a bit, makes it more of an actual tribute instead of just copying it
Interesting idea! I would play this level.
I'm a huge fan of biy and this is awesome! I'm extremely looking forward to what will you do with this project :)
As a GD and BIY fan, I can confirm this is UNDERRATED
estás completamente loco hrmn
🤪
this HAS to be rated when it's fully done and polished, or else i will implode
If you complete this level that I'm sure it will deserve a Legendary rating.
ok thats actually impressive omg
This is so cool!
Bangerrrrr
Bro i'm an minigame creator myself and i was just mindblown, i just wanna add more to it XD
Bloodbath is Red
Sonic Wave is Blue
End Trigger is Win
Cube is You
I love baba is you…
hooly shit the algorithm blessed us
WHAT THE FUCK
this is insane
a while ago i made a working cursor and then i made draggable text and i made a collision detection for wall is push but thats as far as i got
this is so much better
AWESOME
Yess
this will make icely starts playing geometry dash, same with minecraft
I don’t think my brain can brain this..
How the what how where the what how when what the how
THIS IS SICK!!
I love the idea of the objects being more gd-themed, the way the text is replaced with triggers is actually genius! And having an entire undo system is honestly the cherry in top :)
I'll definitely check this out when it's finished :3
I do have a question though, are you gonna try to replicate the visual style from baba is you or are you gonna make something entirely new? The same also goes for the levels, are you gonna create your own levels or are you gonna stick to the stuff from the original baba is you? Creating fun levels in baba is you can be hellishly difficult, so I would also be fine if you only chose to use levels from the original game. It would still be cool to see though :)
Nevermind, I just read the description. Actually designing entirely new levels is really cool! That gives me an even bigger reason to check this out once it's finished :D
@basicallytoxic Thanks! I havent decided yet what will be the visual style, it will definitely be gd related like in the video, but those textures are not final. I do want to animate them like in Baba is You but dont know how i want to do it
I will definitely change the background and animate it, thats for sure
baba is (c)you(be)
epic, now make gd in it with only in-game triggers
now make interesting puzzles and this will be 10/10 puzzle minigame
i think using the trigger texture for rules is confusing, maybe make it in 3 blocks like in the original game? some levels are impossible with your mechanic
I will be designing other levels, different to the original game, that use this new mechanic. I understand that it may be confusing at first but i will try to make the player understand everything with the first few levels
Glyphs be like
I agree. It completely removes transformations having it set up like this, which means no object duplication as well.
tfrick theres an undoing option???
yes, but you can only undo 32 moves for now
I may increase that number later and add a LDM that reduces it back to 32, because right now the level plays smoothly in my phone but ive done tests increasing the number of moves and it makes the level almost unplayable
I want everyone to be able to play this level, so that seems like the best option, ill see what to do when i start designing longer levels
if you put the cube box in the stop trigger, do you get soft locked?
@@EI-zo if you somehow manage to make the cube both You and Stop at the same time, you wouldnt be able to move and the only things you could do would be to undo moves or restart the level, so you wouldnt be softlocked
I could make it so it just ignores it and continues moving like normal, like in the original game, but i think this way makes more sense considering the stop trigger in the gd editor can affect the move trigger
That cant happen in this level tho, an object cant be two things at the same time with this setup
@@texelash7034 Alright thanks for telling me. It looks great btw keep up the good work!
Баба это ты но ты куб
Baba is you
What.
a