Great tutorial. Two notes: You have to enable the fluids plugin to get 3D Gas Master Emitter and fluids are apparently not supported on Apple Silicon. What a drag.
@@AiVisualBrandon On the Niagar file, go to "Properties", on the orange panel. You have an option "Local space" It will allow you to scale your Niagara system directly on the scene.
Would you happen to know if it’s possible to put/import my physical cube invention/asset (a LEGO-like ‘brick’) into Unreal Engine and work with it there? Would love to find an answer to this…totally new to this, and found your video here. …Also….Would you ever be interested in connecting, and, perhaps, using it to create a game with/around (if that’s possible/feasible)? Thank you! -Howie
you would need a 3d model of you assets to import it into unreal. Sounds pretty cool. I'm more into the film, VFX and motions design side of Unreal, but I wish you luck with your game, and would love to try it once its made :)
I want to make a video where a MetaHuman's arm detaches. How can I do this? Thank u i mean, in the sequencer, i want him to walk normaly, and in a moment, his arm detach, and fall to the ground
Great tutorial, This is fantastic!
Thank you!
I should be able to incorporate this into my game! Thank you! You're incredible!
Yay, glad to hear it! Let me know when your game comes out, I want to check it out :)
Holy moly ur best teacher
Thanks for watching :)
Great tutorial.
Two notes: You have to enable the fluids plugin to get 3D Gas Master Emitter and fluids are apparently not supported on Apple Silicon. What a drag.
Sorry that its not supported for Apple Silicon.
Спасибо, ты очень хорошо Учитель.
Thank you :)
@@Unreal_KatyaFedak Но у меня есть один вопрос
You are the best :) thx
Thanks for the support :)
How would you scale the tornado? It's very small in my scene. I tried just scaling it in the scene itself, but it looked very bad. Great tutorial!
i TOO WOULD LOVE TO KNOW HOW TO PROPERLY SCALE THIS!
@@AiVisualBrandon On the Niagar file, go to "Properties", on the orange panel.
You have an option "Local space"
It will allow you to scale your Niagara system directly on the scene.
hi, i dont have the "set fluid source attributes" any idea why? im on unreal engine 5. thanks
Never mind, i just had to enable the plugin for fluids :)
Nice! Happy creating :)
cool,Would it be better to use a map,Looking forward to your new content
I personally love making partials systems lol! I'm sure in some user situations maps would be better. Thanks for watching :)
Would you happen to know if it’s possible to put/import my physical cube invention/asset (a LEGO-like ‘brick’) into Unreal Engine and work with it there?
Would love to find an answer to this…totally new to this, and found your video here.
…Also….Would you ever be interested in connecting, and, perhaps, using it to create a game with/around (if that’s possible/feasible)?
Thank you!
-Howie
you would need a 3d model of you assets to import it into unreal. Sounds pretty cool. I'm more into the film, VFX and motions design side of Unreal, but I wish you luck with your game, and would love to try it once its made :)
I want to make a video where a MetaHuman's arm detaches. How can I do this? Thank u
i mean, in the sequencer, i want him to walk normaly, and in a moment, his arm detach, and fall to the ground
Truthfully, I'm not quite sure how to achieve that, but I'll let you know if I figure it out. Good luck creating!