I really feel Halo Infinite would’ve been perfect for a Scarab fight. Wide open areas perfect for them. Sure the grapple might make it easy for bordering, but I feel if they went for the Banished version, it could make it harder to actually board. What if instead it involved fusion cores and grappling to slam the fusion cores into the middle piece centered in their back.
Yeah, they would have made for some awesome roaming world-boss type enemies. And since Halo 2, every game except maybe Halo Reach has had some kinda boarding section. Halo 2 and 3 had Scarabs, 4 had the Lich, 5 had the Kraken. It was always cool and definitely one of the missed oppurtunities that irk me the most in Infinite.
Hunters being worm-like aliens that make colonies that have their own personality might be my favorite thing about them. It doesn’t affect how much fun I have while fighting them, but it’s something that’s probably be fun for other people.
It also gives them so much potential to be fleshed out that we haven't really been seeing. For example, how does their memory work? Their gestalts function as a giant brain, so what happens when that brain splits? Do their memories split evenly between them, or are they basically clones of each other? If they're clones of each other, how long does that memory last Could there be gestalts out there with memories of events centuries ago? What happens if a worm leaves a colony and is able to join a new one? Does that new gestalt gain a tiny bit of insight into the gestalt that worm originally came from? What if a larger Gestalt splits into several smaller colonies that don't have enough brain power to retain the memory of the original? Is that memory split between the Gestalts, is it lost forever, or can those memories be restored when the smaller Gestalts reform together? How smart can Gestalts even get? Mgalegkolo are smart already, but they're one of the smaller forms. How smart can larger Gestalts get? What happens when a Gestalt "dies" anyway? The Gestalt collapses when too many worms die, but does that shock kill the rest of the colony as well, or do the remaining worms survive and form a newer, smaller gestalt? Does that newer Gestalt lose all of the memories of the gestalt that came before it, or does it retain some of the memories of it's predecessor? How do the Lekgolo look at this? Do they treat it as a kind of "reincarnation" of the previous individual, or do they treat it as an entirely new individual? If the worms survive the death of their Gestalt, then what happens to every planet that the Lekgolo fought on? Since each Gestalt is a thriving community, even half of a Gestalt surviving can allow for quick reproduction, especially if every Mgalekgolo that died has its own "reincarnation". Does every planet the Lekgolo fought on have Lekgolo colonies now? What about the Glassed planets? Lekgolo should be able to survive underground, and they should be able to burrow down deep enough to avoid the heat, so do settlers on glassed colonies randomly deal with Lekgolo infestations when they start terraforming? How much potential do the Lekgolo have to morph into Gestalts? We know they can become bipeds and quadrupeds, but what else can they do? Could they operate an Arthropod form? What about a bird? In Halo Wars 2, Colony can drop caltrops filled with Lekgolo to use as barricades. If those caltrops were built with legs and guns, could the Lekgolo filling them become walking, shooting cover? What about a tank piloted by a Lekgolo gestalt? Could that Gestalt operate the secondary guns? Could that Gestalt counter the weakness of Wraith tanks by operating a gun on the back of the vehicle? What vehicles could they operate in space? Could they use a modified Scarab design to latch onto ships and burrow into them? If they carried a bomb, could such a vehicle singlehandedly destroy anything they burrow into? The list of things just keeps going. The Lekgolo are fascinating, but the traits that make them unique don't seem to have been explored in any significant depth. As far as I know, they're still just the big stompy things that shoot good.
They are honestly the most interesting and definitely the most unique alien race I have ever seen. And I have seen many different aliens. The only aliens that I have seen that are pretty similar to them are the slaugth from 40k but they are a really minor race and I genuinely don’t find them as cool as the hunters.
Something about the Reach Elite's was just so satisfying. How they side stepped and avoided, but still stood tall in moments to lead squads. The BOB's are also really cool. But Reach's and Halo 1's elites really lived up to their names in terms of being skilled
@@PackHunter117 Without a doubt. Just something about them, really separated themselves from everything else I've faced in Halo. I want to say more beast like, but I think skilled is more the word I want to say, so hard to put it into words
Reach’s elites were the coolest animated elites in the series, they really seemed sleek, quick, and deadly. Unfortunately that made them somewhat frustrating to fight in gameplay at times.
@@thecourier7964 Honestly imo they were only difficult as Ultras, sometimes Spec Ops and Rangers, and especially the Generals, Zealots, and Field Marshals. But as long as you kill enough Grunts and Jackals and Skirmishers they’re a lot easier since they can’t join their Covenant brethren and swarm you
yeah Reach's Elites felt a lot like Halo 1's Elites in how their AI was designed, but for me out of all the Bungie-era Elites they were definitely my least favourite to fight
Took a friend through reach a few weeks ago. He killed one of the suicide grunt, started talking shit to it, and another come around the corner while he wasn't watching and blew him up lol
One thing i love about the infinite hunters is that electrocuting them with shock weaponry is one of the more effective tactics. Gives the idea that individual worms are being shocked and weakened, breaking them up
When i look at the Top, where all the successful people are.. i see NO mexicans 😒it makes me sad. I smoke weed on my UA-cam channel & i did a Mukbang inside Lowes.. trying to make it out The Hood💯no kizzzy☄️☄️
Just a correction, Luc: the specops grunts in Halo CE aren't the only ones that use the fuel rod cannon. There are some I think red grunts in Two Betrayals that also use them.
Those are actually just Spec Ops Grunts colored red by the way. They took the fuel Rod Spec Ops grunt actor variant, colored it red and called it a day. Bungie didn’t think the player would notice but with CEA adding extra armor you can see the spec Ops mask on them lol.
@@tylerellis9097 oh, so that’s why they had masks. I thought that was an entirely new rank. Like a red grunt heavy or something. Though that does explain the one black spec-ops grunt in two betrayals. They probably just forgot to color that one.
One thing I will say for the Halo 5 Hunters is that the lore guy in me loved that the Hunters finally felt as threatening as the EU made them out to be (and presented the level of challenge 5 year old me thought the original Hunters did before I discovered that a pistol can in fact be a good gun).
This tier list reminded me that I really miss the drones and the engineers. The drones were fun gameplay wise to me and I always liked how killing the engineers assists you gameplay-wise but morally you know it’s wrong because they’re slaves of the Covenant. If I’m getting really immersed, I kill them in Reach because Noble Team doesn’t know they’re slaves at that point in the timeline, but in ODST I avoid killing them as Rookie because he learns what they are through the audio logs. As for the other members of Alpha-Nine, I end up killing them because Buck references having killed at least a few. But if I’m just playing for the sake of playing the game rather than for the story, I never kill the Engineers Fuck it, I miss the Flood and Prometheans too. I really want a Halo game that has all of the enemies we’ve fought over the years. I was really happy to see the Sentinels again in Halo Infinite and I hope we get to see my buddy the Enforcer again.
I personally would love to see a halo game where we get the chance to watch Banished fighting the Prometheans and the Sentinels while fighting the Flood
I love that you do that to get more immersed. When i get marines in my warthog, i try to keep them alive no matter what and see how far i can go with those marines. Sometimes ill give them odd guns so i can mark them like a painted deer in the wild lol
Elites are S Tier for me, the honor-bound, stealthily deadly, warriors of the Covenant, I felt were always just as ICONIC as the Chief himself and further so with the introduction of the Arbiter in Halo 2
I feel like the Carrier Forms not reacting just kind of makes sense. The combat forms are at least still full bodies and the nerves could still be somewhat functioning, but the Carrier Form bubbles are just a pile of Flood mass and I kind of like the zombified effect of just continuing on even when bullets are raining down on them.
Their supposed to carrier the virus behind the enemy lines of course the grave-mind would put all there durability into the carrier forms otherwise barely anybody would be infected the normal infection form can pop after getting hit by a pebble how’d you think they’d make it into rocky areas with all the debris falling around them.
I kind of feel like Reach Skirmishers and Infinite Skirmishers should be ranked separately since the ones in Infinite are just specially trained Kig-yar and not actual T'vaoans.
I thought all skirmishers were female Kig-yar. I'm pretty sure I read that they're monarchs and sexually dimorphic. Same species but different, like men and woman.
@@LiqquidAss If their species was gendered like that, it would be the opposite. The skirmishes would be male and the jackals would be female, it's always the males who get the fancy features among birds.
I just did not like how much I could "bully" the brutes in Halo 3. They just did not feel like the imposing forces they are supposed to be. In a way halo 3 bitched out the brutes
That's why I always liked halo 2 brutes a whole lot more. They always felt like they lived up to the name. Trying to push them around was just not an option, but they still had weaknesses that you could exploit.
Yeah I’m surprised that he grouped infinites brutes all together, and 3’s were over ranked. There are some infinite brutes I would consider S tier and some I would consider D(fucking infinite chieftains).
I never got this at all. Halo 2's brutes always felt like they were barely a real enemy- more an ammo sink where I had to prioritize ballistic weapons to headshot them. that was the only real way outside nades or power weapons.
Honestly the face-cam is great, love seeing how passionate you are about this subject man 😀 Edit: I also love the whole progression of enemies thing you mentioned. It’s one of the reasons Xcom 2 is among my favorite games of all time
That one room in infinite where you get locked in a tiny area with 2 banished hunters always made me happy. Grappling around the tiny area with coils everywhere and the small area that caused the hunters to charge more made it so much more fun
Haven’t played through on Legendary, but on LASO that room specifically is a good place where you HAVE to use all the equipment in order to defeat them.
Don’t forget the rocket flood on Two Betrayals when you fly your banshee in the tunnel. That one always gets me since I never decide to take it out on foot 🤣
I feel like the AI on the Banished Hunters, and partially the Halo 5 Hunters, is fine because they're presented as greater mini-bosses rather than just regular enemies on the Sandbox. Because they're presented as tougher, you don't expect the classic dance to work so you're not frustrated when they don't cooperate with you, unlike the Infinite hunters which are just regular enemies used to punctuate an area like in Halo CE or 2.
i was actually thinking that it was a compensation for the advanced mobility options in 5 and infinite, what with grapple, thruster, and repulsor, not to mention the squadmate coop in 5 as mentioned in the video
One enemy that you forgot and I think is very important, the heretic grunts, I just love how different they are from average grunts, thery keep shooting nonstop and are not afraid of discharging all the ammo to you
I pretty much agree, though I'd rank skirmishers a bit higher. They never really bothered me Also, space variants of Elites were always very fun for me to fight
I always thought that trading the jackal shield for insane mobility and flanking capability made them pretty interesting. one Jackal bunkers down and push while the skirmishers pulls the players attention. they were never really annoying if you prioritized them with precision weapons
I’m basically like Buck, I only killed.. one or two engineers (very true). Also, I almost felt like Reach Brutes were an attempt at a cross between Halo 2 and 3 Brutes, but they either decided not to or couldn’t do much of anything in the way of hair for them so the Reach Brutes were just really awkward in design. Very nice tier list by the way.
@Higher-Ground Halo 3s brutes are mostly hairless and they look intimidating. Halo reaches brutes just look like fat guys in tribal tattoos. Except for the chieftains. They kick ass
Reach elites on legendary deserve its own class. They’re so much fun to fight, the design and movement is badass, and theyre some of the infuriatingly clever AIs
Right, but something I think is essential for a Halo enemy is whether or not theyre actually FAIR to fight. Its not a real war, its a game, and games MUST be fair. Halo Reach have too many attacks that are INSTAKILLS and dont even have an exagerated easy to read telegraphed attack animation. They can throw perfectly placed grenades faster than you, instantly kill you with one INSTANT hit or kick, radnomly detect you when youre sneaking, their health and shields both fully recharge faster than you and they can run wayy faster than you, which is a bitch because theyll often just randomly charge straight at you and instakill you with some bullshit. Theres also way too many elites of high ranks (On heroic and legendary). Previous halo games would have mostly minors, slightly less majors, a few ultras and zealots sprinkled here and there. Halo reach from heroic and higher is fcking STUFFED with ultras. sometimes youll just randomly have to fight like 5 ultras at once and its bullshit because not only does a full clip for most weapons not drain their shields, but they also instantly recharge. And i mean instantly. You can empty an ENTIRE clip of a dmr into an ultras head and still not pop their shields, then their shileds FULLY recharge before youve even finished reloading. Unlike Halo 1, 2, and infinite. Halo Reach Elites are completely unfair to fight and completely unfun to fight on heroic and legendary. Theres only one way to fight them really (Plasma pistol then headshot) and its totally unfair and unfun. Visually though, I COMPLETELY agree that Elites in halo Reach have the best animations in ANY Halo game and are SO cool looking. Im a playable elites guy, and holy shit they were and are to this day my favorite playable elites in any halo game. If they add playable elites to halo infinite later then im going to be so fcking pleased because Halo infinites elite designs are based on the early concept art for halo reach's elites.
@@TheDirvish bro theyre not even that hard on heroic lmao sayin theyre unfun to fight is silly. What isnt fun is when the halo 2 elite ai breaks and they just stare at you while you mow them down 💀💀
I totally don't get the claims that Reach elites are hard. Are we playing the same games? Halo 2 elites repeatedly kicked my butt on Heroic but Reach elites almost never beat me.
I personally find that h5’s transition for the knights was a wonderful one. They were a slight bit too tanky in halo 4 and yet way too nimble with its teleport. H5 going full tank was a good thing
40:17 "Considering that they're Endless, they're Xalanyn in nature. Im pretty sure they're meant to be," - Not really. The Halopedia and the new Halo Encyclopedia calls them an entirely separate species called "Gasgira" Harbinger is a Xalanyn. This is why I think the Endless is a multi-species faction. The only way the Banished would know that the Skimmers were a separate species (as they refer to Skimmers as their species name, Gasgira, in audio logs) must have been from the Harbinger telling them. Plus, there's also things like the Harbinger saying during her boss fight, *"Kill the Spartan! Earn a place among the Endless!"* to the Banished, and she can say to Chief *"I might have let you join us....but no more!"* It really makes me think that the Endless is a faction with some type of ancient power...
It would be really cool to see infection forms crawl over eachother and form something of a wave to chase the player down, and it would be REALLY cool to have the carrier forms fall apart/seep infection forms when they take hits, almost deflating until they’re finally killed. I’m sure that would be hard to program, but would add quite a bit to their character
I hated how defensive the odst brutes were. I wish they got confident and charged you instead of hanging back behind cover and shooting an odst. Being more defensive vs a spartan makes sense for them but not an odst
I think that's a design choice to balance out the lower damage of the player in ODST, especially your melee damage. Not necessarily saying it's good or bad
Imagine if in infinite they included scarabs as a mobile fob that you can attack and take over. They just dynamically walk around the map and fight squads of banished for you
You do know that would just completely break the game right? This is why Developers don't stupid fan ideas. You guys would just make a completely unplayable garbage heap of a game
Wow. Very enjoyable video. I think you should do this with a bunch of other things like vehicles and weapons and each game itself. I think a lot of people would love those videos
I went into this video saying "He better not put Grunts below B. They are iconic and fill a very important roll in the game" You corrected me in the first 2 minutes. Liked and subbed.
It’s sinful that you didn’t single out shield grunts, stealth elites, nor ranger elites. Jackal marksmen are also worth singling out, given your criteria Otherwise, decent opinions, tho saying you don’t kill Engineers in Reach is bogus. No one said war collateral is kind
Shield grunts aren’t nearly different enough in gameplay to warrant a different tiering. The shields are too weak to have a significant change in the way you fight them. Maybe extra melee, or a couple extra shots. But not much more. Stealth elites maybe, although they are also quite similar to normal elites, just harder to see and lacking shields. For the ranger elites, if you’re talking about the jet pack ranger elites then yeah I’d say those are different enough to give a different placement. Jackal marksmen no, they are essentially the same as a jackal sniper, just doing less damage and firing faster, making them more balanced. But overall filling the same role as a non shielded, long ranged jackal
While enforcers wouldn’t in infinite i feel adjacent resolution’s bosses are the next evolution of it and I like the idea that at some point after the array was activated he just got bored and decided to add op sentinel beams and rip out the core so he could fit in and accidentally ripped the forward shield in the process
Something I love about Halo 4 knights that was sorely missing from 5 was this really cool but rare Zig-zag teleport charge they did. Ive only ever encountered it once and have zero clue how to trigger or bait it out.
Kinda surprised it’s only happened to you once. I’m pretty sure it only occurs on the ranged knights, the ones that carry light rifles and occasionally binary rifles. I find it happens when I’m scoped in on them and consistently shooting them. I’ve seen it most on the mission Infinity.
I actually despise that ability (and in general every single teleport ability that the Knights do). Not because the concept of it is bad, it’s the fact it isn’t telegraphed organically or at all. I’m surprised you barely saw this, this was super common in my play throughs, especially heroic.
I feel like an enemy that doesn't react when you shoot them is a good thing for later in a game. Imagine if the Brutes had been teased throughout Halo 2, and then you get to them, and they're actual damn menaces that you have to expend mag after mag to kill. And when they do take considerable damage, they can be even more terrifying!
I think it really comes down to how snappy you are with your aim, if you're faster and more precise with landing shots they are a fun challenge but if you're not as quick and accurate they can be more annoying
They’re easily some of the most boring enemies to fight. Every time they showed up I just wanted to turn the game off. There’s 0 variety when fighting then. It’s the same tactic over and over and over. It actively discourages changing things up. Big Nono in halo is restricting the player to one style of play. They also have 0 personality. They’re just robots.
Easily the worst enemies in the series in terms of combat and design, exacerbated by Halo 4 and 5s sandbox tuning and overall gameplay blandness. Enemies designed to look "cool" and have flashy abilities, with little to no regard for how fun they were to fight. And people hated fighting them for a reason.
@@TheMasterMind144 I don't know about halo 5, but they seem pretty good in 4. Design is awesome, you can't always range spam them because of the teleport, and you have to usually target their drones before them unless you want a harder fight. Honestly you can say everything sucks in the game because grunts barely do crap, and elites are just as easy to kill compared to the knights as long as you use something like a needler.
@@lustrazor44 you can literally say that for every enemy in the game. Tactic: shoot them. As I said to the other guy, they're not so simple to kill when they have drones backing them. Even when they're alone, you have to watch out where they teleport and which weapon they have. As a plus, they also have different types of drones.
@@jasonjobst Yes, you HAVE to target the watchers first because otherwise you can't even hit the Knights because of that annoying shield, not to mention their other bs abilities like throwing back grenades and reviving them, so every combat encounter plays out more or less the same. The teleportation ability of the Knights is also the most garbage game mechanic ever added to a Halo game since you cant interrupt it and they can teleport behind cover and regen shields before you have a chance to do anything about it, making you waste the precious little ammo that the game bothers to give you. "Range Spam" is also the only thing you can do to them when the ranged weapons are the only weapons that do anything to them as every other Promethean gun aside from the Light Rifle is garbage, and getting close to them is not viable anyway when they can one shot melee you in a split second. There's a reason 343 revamped them in Halo 5.
Amazing video man. It really brought me a new perspective on enemy design in halo. Although I do have a problem with the super obvious weak spot on the sentinals in halo infinite. I think it takes away from their aesthetic and I honestly prefer them having a damage type as their weakness.
Only thing I think was missed was stealth enemies. Stealth elites, brute stalkers, and the very rare camo flood. Fighting them all is very different from their base variants so I think they're worth their own entry.
I love the skirmishers so much. I feel like even though they're the "fast enemies", they also fill in sort of a "basic infantry" niche while still being unique
If you're a big Firefight fan, they have to be the most satisfying enemy to fight imo. They go down with one headshot, but they can close the gap in a hurry and deal a ton of damage at close range in a group, so perfectly clearing a wave of them with perfectly placed DMR shots before they can get up in your face and start breaking your ankles is *_super_* satisfying.
If you're a big Firefight fan, they have to be the most satisfying enemy to fight imo. They go down with one headshot, but they can close the gap in a hurry and deal a ton of damage at close range in a group, so perfectly clearing a wave of them with perfectly placed DMR shots before they can get up in your face and start breaking your ankles is *_super_* satisfying.
Nice list! I think the only things that would be different in mine would be that I’d swap the halo 4 and 5 knight’s positions. I always thought that the halo 4 ones were so annoying cuz of how much they teleport. The only time I remember them doing that in 5 was a very telegraphed forward lunge attack. On the same token the 5 ones are still a bit spongey but at least there’s some precision required in their takedown making them more satisfying imo. I appreciate the sentinel and scarab respect tho. Hype video
The previous hunters being pretty much big standard enemy’s that are marginally harder (sometimes) than the other standard enemy’s really ruins them for me. Like you’ve got these hulking tanks made out of a colony of worms with heavy cannons and a shield yet they have a derp ai and are super easy to kill is pretty bad design imo Infinite makes them pretty tough, on heroic I thought they were about perfect (except for that one small room which you get stuck in with 2 hunters) like they lose plenty of challenge and serve as mini boss’s is great and the enraged state of the surviving hunter when you kill it’s blood brother is a great mechanic even if it does make the fight even harder
Spartan Ops sniper prometheans are INFINITELY worse than Jackal Snipers. Jackal Snipers take at least a second to find you and they can lose you. Sniper crawlers and knights never forget, instantly one shot the moment your head is visible. Also, jackal snipers go down in a shot of atleast get stunned. Crawlers can go down in one headshot, but it’s inconsistent and they won’t stun on body shot. Knights are even worse, they take forever to die, dodge your attacks with teleportation, and have a one hit melee if you decide to counter their sniper with proximity.
@@HiddenXperia looking back I should've started my first campaign on normal, it would have saved me a lot of headaches, the harbinger fight I found a little ledge to jump up on, its above the gap on the outer edge, and cheese the chieftain part because it took me probably close to an hour to not to obliterated 😂
It’s kind of sad and ruins the list that you put Hunters in C Tier because they were hard to kill when they are literally meant to be the hardest enemy in Halo
Why it's the same reason he put jackal snipers in the lowest tier, they were too hard on legendary and made the game less fun. He explains that quite clearly, not to mention he ranks 3 different styles of hunter, he ranks the ones from 2 to 4 in S tier literally because they were harder than the first game. So I really have no fucking idea what you're talking about, pay more attention maybe.
bro id never think that id see turok evolution in any of your videos ever, like dude that game was my childhood! it was my favorite game on the ps2, and i still own it till this day. thanks for that little nostalgia trip.
I'm curious how/where you would rank vehicles in the list as they often felt like they had AI unique to them regardless of what enemy was piloting them.
I always liked the brutes from reach because they only show up after Jorge dies and the tone of the game shifts to desperately fighting a monstrous enemy, and they felt a lot tougher than in other games, which felt like a parallel to humanity’s fight with the covenant at that point.
I really wish another company would make their own halo game, I'd love to see a hardcore rated M halo thats almost a horror game. Im talkin flood that are way more terrifying and plasma that actually melts things. I cant be the only halo fan that wants this, who else thinks this would be cool??
I'd also add that the Skimmer's headshot feedback is just great. The way their wings explode and they spin around while screaming makes fighting them precisely so satisfying.
I knew this was quality when I saw the Elite on the top of the S+ tier. Which Elite do you think had the best AI Mr. Xperia? Do you think Infinites Elites rank high in terms of AI?
The gameplay changes in Halo 5 for the Promethean Knights actually made them a lot better. They are robots, they are supposed to be sturdy, you could say the same thing about Sentinels, who also had their own weak spots but were less expansive and dynamic. Also, as a long-time follower of him, its pretty clear to me that Halo Canon was quite disappointed that the Created/Prometheans were not included in Halo Infinite. He hearted my comments lamenting this way back in the day. I actually have a proposed visual design change for the Knights now that the Created AI's inhabit them, combine their current composed forms with their original Forerunner armor forms, like long, floating dress-armor type, make the secondary arms larger and more useful, and make their back more like a set of wings you can shoot off to ground them, and give them personalities in the form of whatever Created AI is piloting them!
That’s a fantastic idea! Gives great visual combat feedback and would give them their old 343 aesthetics. I was also very disappointed that infinite didn’t have reworked Prometheans as I feel like as the Created faction they could have been excellent enemies to shake up the loop of just fighting the banished. I had a similar concept of what the created forces would look like. My idea more revolves around the humans that had been composed in New Phoenix. The knights would make garbled human like noises to remind you that there are remnants of a human within the ancient war machines.
@@lukeblack3977 I was actually under the initial perception that the Promethean Soldiers were the Composed Humans before the Lore said that they are also Ancient. Also, my redesigned Promethean Knights would also glow the color of the Created AI controlling them, and instead of their face able to open up to a skull, it opens up to reveal of the face of the AI that controls them.
Driveable scarabs in the Infinite BR would be a thing I’d love to see, although maybe a bit broken haha. Imagine having two squads battling it out in scarabs. Sick.
I would love to climb the Boss Elite's (who isn't Jager but I forgot the name of) fortress. I think that would look cool and seeing a naturally occurring Scarab climbing it would be even cooler.
Feel like we need more Scarab/ enforcer sentinel Mini bosses. They add so much more flavor to the combat loop and just make for really great set pieces. I also want Halo 2 Scarab like encounters, where they aren't the level itself, but they serve as something REALLY challenging and can be approached in more ways than one (brute force, tactfully, leveling weak spots, etc) and yeah!
I think the grapple needs to be removed or nerfed for the next campaign. It makes boarding vehicles and potentially scarabs much too easy, and really traversing and killing enemies too. It destroys ambiance and atmosphere. I doubt 343 will do this, but it just feel so much more like a halo campaign. Boots on the ground, riding in on warthogs with marines.
Last I checked the grapple doesn't work on either Phantoms or Pelicans so idk what made you think it would be enabled to use on Scarabs. You can't even grapple to a Hunters shield, it just won't stick You're acting like the grapple can just be used on everything when they literally have the ability to disable it from sticking to certain objects
I adore fighting the Flood. Especially on Halo CE, because of how random and stupid they were...with rockets too? Had so much fun. I also loved the Halo 2 mission Sacred Icon. Just because of how much madness was going on, it wasn't just you verses a bunch of enemies, everyone was scrapping haha.
I think the Watchers would be much more fun if they just had the hitbox of a Sentinel and did'nt need headshots to kill in a reasonablr length of time. I love the idea of a support unit like them.. Crawlers need to use walls anc ceilings more and the level design aught to lean into that.
Honestly, I really hated the promethans, especially in halo 4. They were just bullet sponges and grenades were mostly ineffective. I ran out of ammo long before killing even one knight
I personally really liked the Halo 5 style knights I feel like a mix of both would've worked better though Like if most of them were Halo 4 style, then Knight Commanders were the fortified version. Maybe have all of them glowing red like the warzone variant to distinguish them Other than that, largely agree with everything. I was really glad when you said you thought that Halo 2 brutes looked amazing but were awful to fight, because Halo 2 brutes are one of my least favorite aspects of Halo 2 Solid list Vehicle tier list next? 👀
24:05 I kinda like this about the carrier form, it just reinforces that hopeless feeling of fighting a horde of undead monsters.. the flood overall is amazing.. especially the lore around them.. Bungie created their own Lovecraftian story with the flood
Ok, unpopular option, but the halo 5 knights were at least A tier. The mechanic of having to peel their armor off bit by bit was really really fun for me. Rest of the promethian sandbox sucks tho. Especially the soldiers. I hate those.
I adore the halo 5 knights. They're so menacing especially in warzone firefight. Those mythic knights with incinerator cannons strike fear in the hearts of any.
Today I learned that I am a monster that values ammo over the lives of innocent engineers. I am seeking help and hope the Halo community can come to forgive me :(
If you want to do this tier list for yourself, here's the link! tiermaker.com/create/halo-enemies--1416774
Hey luc do you have a mail address to which I can send stuff to? Also can you Pls check your email i sent you something
By something I mean a fan letter
what do you think of the return of the flood in mega construx
hi
you should rank the AI teammates
I really feel Halo Infinite would’ve been perfect for a Scarab fight. Wide open areas perfect for them. Sure the grapple might make it easy for bordering, but I feel if they went for the Banished version, it could make it harder to actually board. What if instead it involved fusion cores and grappling to slam the fusion cores into the middle piece centered in their back.
They could have anti-grapple walls/zones. Helps with gameplay
Have some upgraded banished scarab with overshields, so the grapple bounces off.
It was really the biggest missed opportunity for the campaign in my opinion
Yeah, they would have made for some awesome roaming world-boss type enemies. And since Halo 2, every game except maybe Halo Reach has had some kinda boarding section. Halo 2 and 3 had Scarabs, 4 had the Lich, 5 had the Kraken. It was always cool and definitely one of the missed oppurtunities that irk me the most in Infinite.
Or just have the actual on board areas shielded in some way, so you have to break the shield generators around the scarab in order to board it
Hunters being worm-like aliens that make colonies that have their own personality might be my favorite thing about them. It doesn’t affect how much fun I have while fighting them, but it’s something that’s probably be fun for other people.
It also gives them so much potential to be fleshed out that we haven't really been seeing.
For example, how does their memory work? Their gestalts function as a giant brain, so what happens when that brain splits? Do their memories split evenly between them, or are they basically clones of each other? If they're clones of each other, how long does that memory last Could there be gestalts out there with memories of events centuries ago? What happens if a worm leaves a colony and is able to join a new one? Does that new gestalt gain a tiny bit of insight into the gestalt that worm originally came from? What if a larger Gestalt splits into several smaller colonies that don't have enough brain power to retain the memory of the original? Is that memory split between the Gestalts, is it lost forever, or can those memories be restored when the smaller Gestalts reform together? How smart can Gestalts even get? Mgalegkolo are smart already, but they're one of the smaller forms. How smart can larger Gestalts get?
What happens when a Gestalt "dies" anyway? The Gestalt collapses when too many worms die, but does that shock kill the rest of the colony as well, or do the remaining worms survive and form a newer, smaller gestalt? Does that newer Gestalt lose all of the memories of the gestalt that came before it, or does it retain some of the memories of it's predecessor? How do the Lekgolo look at this? Do they treat it as a kind of "reincarnation" of the previous individual, or do they treat it as an entirely new individual? If the worms survive the death of their Gestalt, then what happens to every planet that the Lekgolo fought on? Since each Gestalt is a thriving community, even half of a Gestalt surviving can allow for quick reproduction, especially if every Mgalekgolo that died has its own "reincarnation". Does every planet the Lekgolo fought on have Lekgolo colonies now? What about the Glassed planets? Lekgolo should be able to survive underground, and they should be able to burrow down deep enough to avoid the heat, so do settlers on glassed colonies randomly deal with Lekgolo infestations when they start terraforming?
How much potential do the Lekgolo have to morph into Gestalts? We know they can become bipeds and quadrupeds, but what else can they do? Could they operate an Arthropod form? What about a bird? In Halo Wars 2, Colony can drop caltrops filled with Lekgolo to use as barricades. If those caltrops were built with legs and guns, could the Lekgolo filling them become walking, shooting cover? What about a tank piloted by a Lekgolo gestalt? Could that Gestalt operate the secondary guns? Could that Gestalt counter the weakness of Wraith tanks by operating a gun on the back of the vehicle? What vehicles could they operate in space? Could they use a modified Scarab design to latch onto ships and burrow into them? If they carried a bomb, could such a vehicle singlehandedly destroy anything they burrow into?
The list of things just keeps going. The Lekgolo are fascinating, but the traits that make them unique don't seem to have been explored in any significant depth. As far as I know, they're still just the big stompy things that shoot good.
How tf did an Arbiter tame them?
They were the best in CE, Halo 3 hunters were cool too but CE was the best
They genocides the Lekgolo that had a taste for Forerunner metal
They are honestly the most interesting and definitely the most unique alien race I have ever seen. And I have seen many different aliens. The only aliens that I have seen that are pretty similar to them are the slaugth from 40k but they are a really minor race and I genuinely don’t find them as cool as the hunters.
Luc: Puts Sniper Jackal in D tier
Sniper Jackal: That’s a bold claim for someone who is in BEAM RIFLE RANGE
H2 laso ptsd:
There r people in hell who r stuck dealing with sniper jackals forever nothing could possibly be worse
Something about the Reach Elite's was just so satisfying. How they side stepped and avoided, but still stood tall in moments to lead squads. The BOB's are also really cool. But Reach's and Halo 1's elites really lived up to their names in terms of being skilled
Also their front and side and round house kicks were badass
@@PackHunter117 Without a doubt. Just something about them, really separated themselves from everything else I've faced in Halo. I want to say more beast like, but I think skilled is more the word I want to say, so hard to put it into words
Reach’s elites were the coolest animated elites in the series, they really seemed sleek, quick, and deadly. Unfortunately that made them somewhat frustrating to fight in gameplay at times.
@@thecourier7964 Honestly imo they were only difficult as Ultras, sometimes Spec Ops and Rangers, and especially the Generals, Zealots, and Field Marshals. But as long as you kill enough Grunts and Jackals and Skirmishers they’re a lot easier since they can’t join their Covenant brethren and swarm you
yeah Reach's Elites felt a lot like Halo 1's Elites in how their AI was designed, but for me out of all the Bungie-era Elites they were definitely my least favourite to fight
Took a friend through reach a few weeks ago. He killed one of the suicide grunt, started talking shit to it, and another come around the corner while he wasn't watching and blew him up lol
Karma
yeah lmao that bit on Exodus still gets me every time
@@HiddenXperia you just got to take it slow with the magnum
He's learning the same way we all did lol
I shot one and didn't realise it throw the grande
One thing i love about the infinite hunters is that electrocuting them with shock weaponry is one of the more effective tactics. Gives the idea that individual worms are being shocked and weakened, breaking them up
They aren’t stunned by electricity…
Many Bothans died for this information
Lol
This actually made my day! Thanks
When i look at the Top, where all the successful people are.. i see NO mexicans 😒it makes me sad. I smoke weed on my UA-cam channel & i did a Mukbang inside Lowes.. trying to make it out The Hood💯no kizzzy☄️☄️
I just got done watching a video about Bothans, lmfaooo
You mean “Manny Bothans”.
Just a correction, Luc: the specops grunts in Halo CE aren't the only ones that use the fuel rod cannon. There are some I think red grunts in Two Betrayals that also use them.
Those are actually just Spec Ops Grunts colored red by the way. They took the fuel Rod Spec Ops grunt actor variant, colored it red and called it a day.
Bungie didn’t think the player would notice but with CEA adding extra armor you can see the spec Ops mask on them lol.
Halo reach also
@@tylerellis9097 oh, so that’s why they had masks. I thought that was an entirely new rank. Like a red grunt heavy or something. Though that does explain the one black spec-ops grunt in two betrayals. They probably just forgot to color that one.
@@DavidsSanity he specifically said Halo Ce. Try reading it
heavy grunts also use them in halo 2 3 ODST and Reach
"Every single enemy in Halo!"
the marines on Sacred Icon: "oh...ok :("
you mean the Marines on Crows Nest and Pillar of Autumn? 😎
@@HiddenXperia don't forget the marines on Shutdown!
@@HiddenXperia wait you kill all the marines?
One thing I will say for the Halo 5 Hunters is that the lore guy in me loved that the Hunters finally felt as threatening as the EU made them out to be (and presented the level of challenge 5 year old me thought the original Hunters did before I discovered that a pistol can in fact be a good gun).
Same here I use to think the pistol was trash.
Halo Reach elites should be in a whole different category of their own.
Especially those ultras with concussion rifles. I hated them.
This tier list reminded me that I really miss the drones and the engineers. The drones were fun gameplay wise to me and I always liked how killing the engineers assists you gameplay-wise but morally you know it’s wrong because they’re slaves of the Covenant. If I’m getting really immersed, I kill them in Reach because Noble Team doesn’t know they’re slaves at that point in the timeline, but in ODST I avoid killing them as Rookie because he learns what they are through the audio logs. As for the other members of Alpha-Nine, I end up killing them because Buck references having killed at least a few. But if I’m just playing for the sake of playing the game rather than for the story, I never kill the Engineers
Fuck it, I miss the Flood and Prometheans too. I really want a Halo game that has all of the enemies we’ve fought over the years. I was really happy to see the Sentinels again in Halo Infinite and I hope we get to see my buddy the Enforcer again.
I personally would love to see a halo game where we get the chance to watch Banished fighting the Prometheans and the Sentinels while fighting the Flood
Just make the tracking on promethean weapons weaker and i'd be happy for the soldiers to return.
Drones are an all time favorite of mine
I love that you do that to get more immersed. When i get marines in my warthog, i try to keep them alive no matter what and see how far i can go with those marines. Sometimes ill give them odd guns so i can mark them like a painted deer in the wild lol
The final halo game should bring all of the enemies and allies you meet along the way to face the flood one final time
Elites are S Tier for me, the honor-bound, stealthily deadly, warriors of the Covenant, I felt were always just as ICONIC as the Chief himself and further so with the introduction of the Arbiter in Halo 2
I feel like the Carrier Forms not reacting just kind of makes sense. The combat forms are at least still full bodies and the nerves could still be somewhat functioning, but the Carrier Form bubbles are just a pile of Flood mass and I kind of like the zombified effect of just continuing on even when bullets are raining down on them.
I dislike the delayed explosion, but I do like the idea of the Carrier Forms not flinching.
Same.
Their supposed to carrier the virus behind the enemy lines of course the grave-mind would put all there durability into the carrier forms otherwise barely anybody would be infected the normal infection form can pop after getting hit by a pebble how’d you think they’d make it into rocky areas with all the debris falling around them.
You forgot the quintessential enemy of Halo:
*The Live Service*
S+ tier enemy, the amount of damage it does to beloved franchises is frankly insane
No it’s capitalism
I kind of feel like Reach Skirmishers and Infinite Skirmishers should be ranked separately since the ones in Infinite are just specially trained Kig-yar and not actual T'vaoans.
technically speaking they are female Jackals rather than actual T'vaoans
I thought all skirmishers were female Kig-yar. I'm pretty sure I read that they're monarchs and sexually dimorphic. Same species but different, like men and woman.
Oh shit it’s not the traditional skirmisher species? That explains why they are there then, I thought it was wild the Banished had them.
@@LiqquidAss
If their species was gendered like that, it would be the opposite. The skirmishes would be male and the jackals would be female, it's always the males who get the fancy features among birds.
@@commanderblargh6300yeah, but i like the feel of the skirmishers being female cuz its just a lot more different
The elites in reach are my favourite to fight. They move so much and really test you. On higher difficulties anyway.
I just did not like how much I could "bully" the brutes in Halo 3. They just did not feel like the imposing forces they are supposed to be. In a way halo 3 bitched out the brutes
That's why I always liked halo 2 brutes a whole lot more. They always felt like they lived up to the name. Trying to push them around was just not an option, but they still had weaknesses that you could exploit.
Yeah I’m surprised that he grouped infinites brutes all together, and 3’s were over ranked. There are some infinite brutes I would consider S tier and some I would consider D(fucking infinite chieftains).
I also like how that one brute would go apeshit crazy when you killed the other brutes
I never got this at all. Halo 2's brutes always felt like they were barely a real enemy- more an ammo sink where I had to prioritize ballistic weapons to headshot them. that was the only real way outside nades or power weapons.
Halo 2 brutes are way better. Halo 3 brutes are like downgraded elites. They're way too easy to kill. Even on legendary they aren't that tough.
Honestly the face-cam is great, love seeing how passionate you are about this subject man 😀
Edit: I also love the whole progression of enemies thing you mentioned. It’s one of the reasons Xcom 2 is among my favorite games of all time
thats one of my favorite games two! have you played War of The Chosen? its a great DLC that gives the game a seriously high-quality overhaul. cheers
That one room in infinite where you get locked in a tiny area with 2 banished hunters always made me happy. Grappling around the tiny area with coils everywhere and the small area that caused the hunters to charge more made it so much more fun
Haven’t played through on Legendary, but on LASO that room specifically is a good place where you HAVE to use all the equipment in order to defeat them.
Don’t forget the rocket flood on Two Betrayals when you fly your banshee in the tunnel. That one always gets me since I never decide to take it out on foot 🤣
18:41 "You do fight them, in hindsight, very similarly to how you fight the Zealots."
*Chieftain running headfirst into the water*
I feel like the AI on the Banished Hunters, and partially the Halo 5 Hunters, is fine because they're presented as greater mini-bosses rather than just regular enemies on the Sandbox. Because they're presented as tougher, you don't expect the classic dance to work so you're not frustrated when they don't cooperate with you, unlike the Infinite hunters which are just regular enemies used to punctuate an area like in Halo CE or 2.
i was actually thinking that it was a compensation for the advanced mobility options in 5 and infinite, what with grapple, thruster, and repulsor, not to mention the squadmate coop in 5 as mentioned in the video
One enemy that you forgot and I think is very important, the heretic grunts, I just love how different they are from average grunts, thery keep shooting nonstop and are not afraid of discharging all the ammo to you
I pretty much agree, though I'd rank skirmishers a bit higher. They never really bothered me
Also, space variants of Elites were always very fun for me to fight
I always thought that trading the jackal shield for insane mobility and flanking capability made them pretty interesting.
one Jackal bunkers down and push while the skirmishers pulls the players attention.
they were never really annoying if you prioritized them with precision weapons
@@nuclearmuffinman true true
I’m basically like Buck, I only killed.. one or two engineers (very true). Also, I almost felt like Reach Brutes were an attempt at a cross between Halo 2 and 3 Brutes, but they either decided not to or couldn’t do much of anything in the way of hair for them so the Reach Brutes were just really awkward in design. Very nice tier list by the way.
Well I mean there hairless brutes of course there gonna look awkward.
@Higher-Ground Halo 3s brutes are mostly hairless and they look intimidating. Halo reaches brutes just look like fat guys in tribal tattoos. Except for the chieftains. They kick ass
I feel ashamed that I have the mcc achievement where you have to kill 10 engineers.
Reach elites on legendary deserve its own class. They’re so much fun to fight, the design and movement is badass, and theyre some of the infuriatingly clever AIs
Right, but something I think is essential for a Halo enemy is whether or not theyre actually FAIR to fight. Its not a real war, its a game, and games MUST be fair. Halo Reach have too many attacks that are INSTAKILLS and dont even have an exagerated easy to read telegraphed attack animation. They can throw perfectly placed grenades faster than you, instantly kill you with one INSTANT hit or kick, radnomly detect you when youre sneaking, their health and shields both fully recharge faster than you and they can run wayy faster than you, which is a bitch because theyll often just randomly charge straight at you and instakill you with some bullshit. Theres also way too many elites of high ranks (On heroic and legendary). Previous halo games would have mostly minors, slightly less majors, a few ultras and zealots sprinkled here and there. Halo reach from heroic and higher is fcking STUFFED with ultras. sometimes youll just randomly have to fight like 5 ultras at once and its bullshit because not only does a full clip for most weapons not drain their shields, but they also instantly recharge. And i mean instantly. You can empty an ENTIRE clip of a dmr into an ultras head and still not pop their shields, then their shileds FULLY recharge before youve even finished reloading.
Unlike Halo 1, 2, and infinite. Halo Reach Elites are completely unfair to fight and completely unfun to fight on heroic and legendary. Theres only one way to fight them really (Plasma pistol then headshot) and its totally unfair and unfun. Visually though, I COMPLETELY agree that Elites in halo Reach have the best animations in ANY Halo game and are SO cool looking. Im a playable elites guy, and holy shit they were and are to this day my favorite playable elites in any halo game. If they add playable elites to halo infinite later then im going to be so fcking pleased because Halo infinites elite designs are based on the early concept art for halo reach's elites.
@@TheDirvish bro theyre not even that hard on heroic lmao sayin theyre unfun to fight is silly. What isnt fun is when the halo 2 elite ai breaks and they just stare at you while you mow them down 💀💀
Reach elites are by far the best enemy in the series.
I totally don't get the claims that Reach elites are hard. Are we playing the same games? Halo 2 elites repeatedly kicked my butt on Heroic but Reach elites almost never beat me.
@@samc9133 that doesn’t mean they’re exceptionally well designed. Halo 2 elites on legendary are just tanky as shit with absurd damage.
I personally find that h5’s transition for the knights was a wonderful one. They were a slight bit too tanky in halo 4 and yet way too nimble with its teleport. H5 going full tank was a good thing
40:17 "Considering that they're Endless, they're Xalanyn in nature. Im pretty sure they're meant to be," - Not really. The Halopedia and the new Halo Encyclopedia calls them an entirely separate species called "Gasgira" Harbinger is a Xalanyn. This is why I think the Endless is a multi-species faction. The only way the Banished would know that the Skimmers were a separate species (as they refer to Skimmers as their species name, Gasgira, in audio logs) must have been from the Harbinger telling them. Plus, there's also things like the Harbinger saying during her boss fight, *"Kill the Spartan! Earn a place among the Endless!"* to the Banished, and she can say to Chief *"I might have let you join us....but no more!"*
It really makes me think that the Endless is a faction with some type of ancient power...
Bros yapping
@@irippz373 cry about it
The hunters have always been one of my favorite enemies in the entire franchise. Anything involving them is so cool to me.
That Chieftain at 18:40 you baited into the water killed me dude hahahaha
“You fight them similarly to how you fight the Zealots”
*Chieftain just cannonballs into the river* lmao
It would be really cool to see infection forms crawl over eachother and form something of a wave to chase the player down, and it would be REALLY cool to have the carrier forms fall apart/seep infection forms when they take hits, almost deflating until they’re finally killed. I’m sure that would be hard to program, but would add quite a bit to their character
That final brute chieftain in infinite keeps me up at night to this day.
I hated how defensive the odst brutes were. I wish they got confident and charged you instead of hanging back behind cover and shooting an odst. Being more defensive vs a spartan makes sense for them but not an odst
I think that's a design choice to balance out the lower damage of the player in ODST, especially your melee damage. Not necessarily saying it's good or bad
I’d say them being toned down a little was because your weaker in the game.
The sentinel enforcer is s+ teir
Such a unique enemy
The hunter is also s teir
Imagine if in infinite they included scarabs as a mobile fob that you can attack and take over. They just dynamically walk around the map and fight squads of banished for you
Now that would be cool
It's what everyone was hoping for when infinite was shown, and well.. you know what we did get ._.
You do know that would just completely break the game right? This is why Developers don't stupid fan ideas. You guys would just make a completely unplayable garbage heap of a game
@@mariobadia4553 yet they could do it with 2007 technology 🤔.. funny that isn't it
@@mariobadia4553 lol let me guess, you don't actually know anything about game development?
Wow. Very enjoyable video. I think you should do this with a bunch of other things like vehicles and weapons and each game itself. I think a lot of people would love those videos
Thanks! Planning on doing a tier list of all the levels soon as well as a few other things :)
I went into this video saying "He better not put Grunts below B. They are iconic and fill a very important roll in the game" You corrected me in the first 2 minutes. Liked and subbed.
It’s sinful that you didn’t single out shield grunts, stealth elites, nor ranger elites. Jackal marksmen are also worth singling out, given your criteria
Otherwise, decent opinions, tho saying you don’t kill Engineers in Reach is bogus. No one said war collateral is kind
Reach ones are fun to kill with a plasma pistol
Shield grunts aren’t nearly different enough in gameplay to warrant a different tiering. The shields are too weak to have a significant change in the way you fight them. Maybe extra melee, or a couple extra shots. But not much more. Stealth elites maybe, although they are also quite similar to normal elites, just harder to see and lacking shields. For the ranger elites, if you’re talking about the jet pack ranger elites then yeah I’d say those are different enough to give a different placement. Jackal marksmen no, they are essentially the same as a jackal sniper, just doing less damage and firing faster, making them more balanced. But overall filling the same role as a non shielded, long ranged jackal
"The Promethenian Soldiers don't react when you shoot them"
Shows slow mo of the soldiers sparking and blowing up with each gun shot.
While enforcers wouldn’t in infinite i feel adjacent resolution’s bosses are the next evolution of it and I like the idea that at some point after the array was activated he just got bored and decided to add op sentinel beams and rip out the core so he could fit in and accidentally ripped the forward shield in the process
Something I love about Halo 4 knights that was sorely missing from 5 was this really cool but rare Zig-zag teleport charge they did. Ive only ever encountered it once and have zero clue how to trigger or bait it out.
Kinda surprised it’s only happened to you once. I’m pretty sure it only occurs on the ranged knights, the ones that carry light rifles and occasionally binary rifles. I find it happens when I’m scoped in on them and consistently shooting them. I’ve seen it most on the mission Infinity.
I actually despise that ability (and in general every single teleport ability that the Knights do). Not because the concept of it is bad, it’s the fact it isn’t telegraphed organically or at all. I’m surprised you barely saw this, this was super common in my play throughs, especially heroic.
the flood is when halo became a horror game, like i screamed everytime i saw carriers heading for me
The instant you mentioned subvariants, I immediately thought about the spec ops CE grunt
I feel like an enemy that doesn't react when you shoot them is a good thing for later in a game. Imagine if the Brutes had been teased throughout Halo 2, and then you get to them, and they're actual damn menaces that you have to expend mag after mag to kill. And when they do take considerable damage, they can be even more terrifying!
I sadly disagree with skirmisher as I enjoy fighting them especially assassinating them but I see where you’re getting at👍
I think it really comes down to how snappy you are with your aim, if you're faster and more precise with landing shots they are a fun challenge but if you're not as quick and accurate they can be more annoying
I still think the promeathians are still unbelievably underrated. But you treated them fairly so respect.
They’re easily some of the most boring enemies to fight. Every time they showed up I just wanted to turn the game off. There’s 0 variety when fighting then. It’s the same tactic over and over and over. It actively discourages changing things up.
Big Nono in halo is restricting the player to one style of play.
They also have 0 personality. They’re just robots.
Easily the worst enemies in the series in terms of combat and design, exacerbated by Halo 4 and 5s sandbox tuning and overall gameplay blandness. Enemies designed to look "cool" and have flashy abilities, with little to no regard for how fun they were to fight. And people hated fighting them for a reason.
@@TheMasterMind144 I don't know about halo 5, but they seem pretty good in 4. Design is awesome, you can't always range spam them because of the teleport, and you have to usually target their drones before them unless you want a harder fight. Honestly you can say everything sucks in the game because grunts barely do crap, and elites are just as easy to kill compared to the knights as long as you use something like a needler.
@@lustrazor44 you can literally say that for every enemy in the game. Tactic: shoot them. As I said to the other guy, they're not so simple to kill when they have drones backing them. Even when they're alone, you have to watch out where they teleport and which weapon they have. As a plus, they also have different types of drones.
@@jasonjobst Yes, you HAVE to target the watchers first because otherwise you can't even hit the Knights because of that annoying shield, not to mention their other bs abilities like throwing back grenades and reviving them, so every combat encounter plays out more or less the same.
The teleportation ability of the Knights is also the most garbage game mechanic ever added to a Halo game since you cant interrupt it and they can teleport behind cover and regen shields before you have a chance to do anything about it, making you waste the precious little ammo that the game bothers to give you.
"Range Spam" is also the only thing you can do to them when the ranged weapons are the only weapons that do anything to them as every other Promethean gun aside from the Light Rifle is garbage, and getting close to them is not viable anyway when they can one shot melee you in a split second.
There's a reason 343 revamped them in Halo 5.
Amazing video man. It really brought me a new perspective on enemy design in halo. Although I do have a problem with the super obvious weak spot on the sentinals in halo infinite. I think it takes away from their aesthetic and I honestly prefer them having a damage type as their weakness.
Only thing I think was missed was stealth enemies. Stealth elites, brute stalkers, and the very rare camo flood. Fighting them all is very different from their base variants so I think they're worth their own entry.
one of the legendary best known NPC lines, recognized around the world. Elites laughing at you: "WortWortWort!
I love the skirmishers so much. I feel like even though they're the "fast enemies", they also fill in sort of a "basic infantry" niche while still being unique
If you're a big Firefight fan, they have to be the most satisfying enemy to fight imo. They go down with one headshot, but they can close the gap in a hurry and deal a ton of damage at close range in a group, so perfectly clearing a wave of them with perfectly placed DMR shots before they can get up in your face and start breaking your ankles is *_super_* satisfying.
If you're a big Firefight fan, they have to be the most satisfying enemy to fight imo. They go down with one headshot, but they can close the gap in a hurry and deal a ton of damage at close range in a group, so perfectly clearing a wave of them with perfectly placed DMR shots before they can get up in your face and start breaking your ankles is *_super_* satisfying.
You said "intensive purposes" around 31 minutes, it's "intents and purposes." Great video, love your content.
Why do people do stuff like this. Who cares that he said one wrong word, jeez
@@trevorkaiwa trying to help someone with a simple mistake and complimenting them after is so horrible huh
Nice list! I think the only things that would be different in mine would be that I’d swap the halo 4 and 5 knight’s positions. I always thought that the halo 4 ones were so annoying cuz of how much they teleport. The only time I remember them doing that in 5 was a very telegraphed forward lunge attack. On the same token the 5 ones are still a bit spongey but at least there’s some precision required in their takedown making them more satisfying imo. I appreciate the sentinel and scarab respect tho. Hype video
HiddenXperia: "It is a written rule of Halo that you don't kill Engineers."
Me: "Haha alien bomb go boom"
I prefer the 5 and infinite hunters tbh. They actually fight like the mini bosses they were meant to be.
The previous hunters being pretty much big standard enemy’s that are marginally harder (sometimes) than the other standard enemy’s really ruins them for me.
Like you’ve got these hulking tanks made out of a colony of worms with heavy cannons and a shield yet they have a derp ai and are super easy to kill is pretty bad design imo
Infinite makes them pretty tough, on heroic I thought they were about perfect (except for that one small room which you get stuck in with 2 hunters) like they lose plenty of challenge and serve as mini boss’s is great and the enraged state of the surviving hunter when you kill it’s blood brother is a great mechanic even if it does make the fight even harder
Spartan Ops sniper prometheans are INFINITELY worse than Jackal Snipers. Jackal Snipers take at least a second to find you and they can lose you. Sniper crawlers and knights never forget, instantly one shot the moment your head is visible. Also, jackal snipers go down in a shot of atleast get stunned. Crawlers can go down in one headshot, but it’s inconsistent and they won’t stun on body shot. Knights are even worse, they take forever to die, dodge your attacks with teleportation, and have a one hit melee if you decide to counter their sniper with proximity.
14:27 Most frustrating part for me. That room with the two hunters. Took me like half an hour on my Heroic run
Yeah the first time I got to that room it took me ages, even though I was playing on Normal
@@HiddenXperia looking back I should've started my first campaign on normal, it would have saved me a lot of headaches, the harbinger fight I found a little ledge to jump up on, its above the gap on the outer edge, and cheese the chieftain part because it took me probably close to an hour to not to obliterated 😂
normal with only a sidekick is awful, i do not suggest trying it, that room and bassus was just horrible
Over 40 min?! You spoil us good sir 😁 Love the vid !
It’s kind of sad and ruins the list that you put Hunters in C Tier because they were hard to kill when they are literally meant to be the hardest enemy in Halo
Why it's the same reason he put jackal snipers in the lowest tier, they were too hard on legendary and made the game less fun. He explains that quite clearly, not to mention he ranks 3 different styles of hunter, he ranks the ones from 2 to 4 in S tier literally because they were harder than the first game. So I really have no fucking idea what you're talking about, pay more attention maybe.
bro id never think that id see turok evolution in any of your videos ever, like dude that game was my childhood! it was my favorite game on the ps2, and i still own it till this day. thanks for that little nostalgia trip.
I think Grunts are way more fun to fight than Elites. There’s nothing more satisfying than using a DMR to pick off grunts one by one via headshots.
You should make a game by game level tier list I would LOVE THAT
That's my next tier list vid :)
@@HiddenXperia holy smokez :o
By way of level design, level feel and aesthetic, level enjoyability, or a mix of the three?
@@michaelandreipalon359 mix of the theee probably
14:26 "I used to be a hunter like you, until I took a skewer to the knee"
I'm curious how/where you would rank vehicles in the list as they often felt like they had AI unique to them regardless of what enemy was piloting them.
Someone needs to count how many times he says “satisfying”
Take a shot every time he says "Satisfying".
I always liked the brutes from reach because they only show up after Jorge dies and the tone of the game shifts to desperately fighting a monstrous enemy, and they felt a lot tougher than in other games, which felt like a parallel to humanity’s fight with the covenant at that point.
I really wish another company would make their own halo game, I'd love to see a hardcore rated M halo thats almost a horror game. Im talkin flood that are way more terrifying and plasma that actually melts things. I cant be the only halo fan that wants this, who else thinks this would be cool??
Left 4 Dead Halo people have been asking for over a decade.
@@shangothunder1055 it needs to happen before i die man haha
Never gonna happen. Halo has become a franchise for kids unfortunately.
@@lustrazor44 yeah i know, like lots of games these days, its very sad
Having a gore filled Halo game seems like a really awful idea, Halo should be Halo. Not gears of war
I'd also add that the Skimmer's headshot feedback is just great. The way their wings explode and they spin around while screaming makes fighting them precisely so satisfying.
I knew this was quality when I saw the Elite on the top of the S+ tier. Which Elite do you think had the best AI Mr. Xperia? Do you think Infinites Elites rank high in terms of AI?
Halo 1 definitely, Halo 1's Elites still probably have the best AI in the series besides H3's Scarabs
8:53 The Act Man would get H2LDR PTSD. Him having to kill over twenty Sniper Jackals in one area.
The gameplay changes in Halo 5 for the Promethean Knights actually made them a lot better. They are robots, they are supposed to be sturdy, you could say the same thing about Sentinels, who also had their own weak spots but were less expansive and dynamic. Also, as a long-time follower of him, its pretty clear to me that Halo Canon was quite disappointed that the Created/Prometheans were not included in Halo Infinite. He hearted my comments lamenting this way back in the day.
I actually have a proposed visual design change for the Knights now that the Created AI's inhabit them, combine their current composed forms with their original Forerunner armor forms, like long, floating dress-armor type, make the secondary arms larger and more useful, and make their back more like a set of wings you can shoot off to ground them, and give them personalities in the form of whatever Created AI is piloting them!
That’s a fantastic idea! Gives great visual combat feedback and would give them their old 343 aesthetics. I was also very disappointed that infinite didn’t have reworked Prometheans as I feel like as the Created faction they could have been excellent enemies to shake up the loop of just fighting the banished. I had a similar concept of what the created forces would look like. My idea more revolves around the humans that had been composed in New Phoenix. The knights would make garbled human like noises to remind you that there are remnants of a human within the ancient war machines.
@@lukeblack3977 I was actually under the initial perception that the Promethean Soldiers were the Composed Humans before the Lore said that they are also Ancient.
Also, my redesigned Promethean Knights would also glow the color of the Created AI controlling them, and instead of their face able to open up to a skull, it opens up to reveal of the face of the AI that controls them.
GREATEST CGI INTRO TO EXIST EVER!
Driveable scarabs in the Infinite BR would be a thing I’d love to see, although maybe a bit broken haha. Imagine having two squads battling it out in scarabs. Sick.
I would love to climb the Boss Elite's (who isn't Jager but I forgot the name of) fortress. I think that would look cool and seeing a naturally occurring Scarab climbing it would be even cooler.
12:44 Let's not forget the fact that Halo 5 hunters can deflect grenades, lol
Feel like we need more Scarab/ enforcer sentinel Mini bosses. They add so much more flavor to the combat loop and just make for really great set pieces. I also want Halo 2 Scarab like encounters, where they aren't the level itself, but they serve as something REALLY challenging and can be approached in more ways than one (brute force, tactfully, leveling weak spots, etc) and yeah!
I love videos like this. It keeps the Bungie universe in tune with the current and up and coming 343 universe. It bring me both together. Thank you.
Bruh hunters are supposed to be aggressive and savage. That's their entire theme throughout the halo games.
Yeah I feel like giving an enemy a lower rating based on how difficult they were to fight seems backwards for me
@@kristianlofgren6218 exactly my thoughts. If they were difficult to fight than they were designed correctly.
It’s has taken decades, but the list that nobody knew they wanted, but truly needed has come out
I think the grapple needs to be removed or nerfed for the next campaign. It makes boarding vehicles and potentially scarabs much too easy, and really traversing and killing enemies too. It destroys ambiance and atmosphere. I doubt 343 will do this, but it just feel so much more like a halo campaign. Boots on the ground, riding in on warthogs with marines.
I think a grapple counter would solve the issue you mentioned while increasing the sandbox.
Last I checked the grapple doesn't work on either Phantoms or Pelicans so idk what made you think it would be enabled to use on Scarabs. You can't even grapple to a Hunters shield, it just won't stick
You're acting like the grapple can just be used on everything when they literally have the ability to disable it from sticking to certain objects
no I would rather feel like pulling off a Titanfall 2 trick in a Halo game
I adore fighting the Flood. Especially on Halo CE, because of how random and stupid they were...with rockets too? Had so much fun. I also loved the Halo 2 mission Sacred Icon. Just because of how much madness was going on, it wasn't just you verses a bunch of enemies, everyone was scrapping haha.
I think the Watchers would be much more fun if they just had the hitbox of a Sentinel and did'nt need headshots to kill in a reasonablr length of time. I love the idea of a support unit like them..
Crawlers need to use walls anc ceilings more and the level design aught to lean into that.
Halo 4 watchers had shields so headshots didn't do anything. Aside from that they actually have very low base health
Wow, he's come a long way. I remember this guy from years ago. Glad to see him still going strong.
Damn Halo 4 was so underrated
Honestly, I really hated the promethans, especially in halo 4. They were just bullet sponges and grenades were mostly ineffective. I ran out of ammo long before killing even one knight
I like skimmers, I hope 343 gives us more lore about them
I remember dreading to fight red elites when I was 12 years old in Halo 1. Tanky bastards.
I personally really liked the Halo 5 style knights
I feel like a mix of both would've worked better though
Like if most of them were Halo 4 style, then Knight Commanders were the fortified version. Maybe have all of them glowing red like the warzone variant to distinguish them
Other than that, largely agree with everything. I was really glad when you said you thought that Halo 2 brutes looked amazing but were awful to fight, because Halo 2 brutes are one of my least favorite aspects of Halo 2
Solid list
Vehicle tier list next? 👀
fork lift at s+ please
Warthog is gonna be in S-tier.
the infinite brutes deserve more credit for evolving from CRAIIIIG
The skimmers deserve more points since they hold their weapons like gremlins
24:05 I kinda like this about the carrier form, it just reinforces that hopeless feeling of fighting a horde of undead monsters.. the flood overall is amazing.. especially the lore around them.. Bungie created their own Lovecraftian story with the flood
I wish Guta got here :’(
*OMFG I THOUGHT MY COMMENT WAS THE ONLY ONE MENTIONING THE GÜTA!!! I FINALLY FOUND SOMEONE ELSE WHO REMEMBERED THEY EXIST!!!*
Ok, unpopular option, but the halo 5 knights were at least A tier. The mechanic of having to peel their armor off bit by bit was really really fun for me. Rest of the promethian sandbox sucks tho. Especially the soldiers. I hate those.
I adore the halo 5 knights. They're so menacing especially in warzone firefight. Those mythic knights with incinerator cannons strike fear in the hearts of any.
Today I learned that I am a monster that values ammo over the lives of innocent engineers. I am seeking help and hope the Halo community can come to forgive me :(
Flood juggernaut are in S++ tier
Halo reach elites have the best elite designs overall of all types of elites
Definitely not. They kinda ugly
Skermishers in reach were not hard at all? what you talking about?
I love your videos keep up the bloody amazing work