The Simpsons Hit And Run REMASTERED | 20th Anniversary Special
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- Опубліковано 15 вер 2023
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#thesimpsons #hitandrun #thesimpsonshitandrun #remastered - Ігри
Amazing work as always! Thanks for the 20th anniversary memories
- Joe McGinn (lead game designer)
Lead game designer of hit and run?
@@TheTurtleMelonNo. of "Disney Winnie the Pooh" (2014). He was only "Senior Game Designer" in Simpsons.
same exact thing. @@Zhuravliov
you should write up a blog of how would you go about if you were to remake simpsons hit and run. a lot of people would be very interested to know how a dev of your caliber would go about things.
@@bahshasNo, it's not. Senior designer is an actual title-something HR would use.
Lead designer is a functional title in context to a project, account, campaign, etc.
Being a lead designer doesn't mean you're a senior designer. But being a senior designer, you're (hopefully) more often than not going to be a lead designer for something.
That work on the cutscene is extremely impressive and looks like it came right out of the show, it's amazing to see how long you've come from the first cutscenes you did!
No it doesn't, but it's not the worst.
@@KE-yq2egStill, you gotta admit it's pretty impressive. Especially since it was done by just one person.
@@KE-yq2egit's a big improvement and looks like the show
@@KE-yq2egI actually couldn't see the difference between that animation and the modern show other than the frames
@@KE-yq2egYou don't know what you're saying. Embarrassing.
you can replicate the effect from the simpsons game from ps3, by making a clone of the original model, and reverse the normals, and make it slightly bigger, then inside the code, enable POLYGON CULLING, and add a black texture to the reversed model, and then you'll have the outlines, and as for the shading it's called cellsahding, considering it's an old opengl (or similar 3d engine) I don't think there are shaders that could handle something like that shading.
Ah yes, the Okami Method of outline making. Done well, it's a hell of an effect and requires no complex shader reprogramming, but you have to be very careful when making the "inverse hull" model. Can't just slap a decimal scale modifier on and call it a day, concave parts will no longer line up properly until you make manual adjustments...
If they look into how Wind Waker did cel shading they should be able to replicate it. It's basically a simple line of code that defines a cutoff point in the soft shadow calculation and then tells it to fill in that area with a flat amount of shading.
@@TakumiJoyconBoyztrue
it runs on d3d8, though you can make it run on d3d9, cel shading is possible on both
@@44lrdirectx then i suppose, that's actually really good, as dx8 has many features that could allow to do that effects
This animation is literally perfect. I don't know how you recreated the look so well.
And all it took was blood, sweat, tears and the official model sheets and style guides!
That animation of the bee drone peeping at Homer is so smooth I love it. Just needs that touch of livestream quality to look like we're viewing through the drones camera.
i think when they add the HUD elements it will really tie it together
I think the cel-shading as you have it applied now has its pros and cons. I think the outlines are definitely the big thing missing - especially considering all the NPCs' noses essentially disappear if you look at them straight on with that cel shading. I think if you could get the outlines working or find some other creative solution, the cel shading would be great!
Increible trabajo, ojala todos los jugadores te admiren por el proyecto que has creado
Your work is truly incredible. Not many people, even big-name devs go to the effort to recreate a show's look and feel as faithfully as this. I will always love this game. Yes, some parts were hard, and it certainly wasn't without its glitches, but Simpsons H&R's atmosphere and exploration were lots of fun. Glad to see people remember it as fondly as I do.
P.S. Ooh, that little teaser at the end though! (I love Courage)!
i hope he releases this wonderful mod since i dont think ea really cares about it cause its a fanmade mod and most of ea titles on old games have shader mods anyways
I do hope too, but wonder if certain mouse will try to block it after it's done.
@@justavivi3386Cease and desist right as he's adding the finishing touches.
@@justavivi3386 I don't think legally Disney could do anything about it even if they wanted to (and I highly doubt they do), since the copyright to all of the Simpsons games are separate from the series and are currently owned by EA.
While EA probably owns the game code & assets, artwork .etc - they have zero control whatsoever over the Simpsons IP.
It's one of the reasons game preservation is so difficult - plenty of games as products contain other creative works & intellectual property subject to extremely limited & defined commercial licencing agreements. Why do you think it took forever to get any kind of Goldeneye 64 re-release despite decades of clamour for it - while Perfect Dark got a HD remaster within its first decade.
@@MetalPopka Obviously fingers crossed, Disney isn't known for avoiding filing frivolous lawsuits, but since this mod would potentially be mostly a texture pack requiring a full copy of the game to play it, we should be fine.
Bit worried about the borrowed 3D models from other Simpsons games potentially...
The cel shading is absolutely the way to go for the main characters. If you want to add it for the NPC’s too, it might be useful to watch one of the several excellent videos on how Zelda Wind Waker’s lightning works. Basically it uses normal shading but then determines the highest and lowest brightness areas and instead of a gradient between them makes a hard line that divides them. If this would end up requiring some extra programming, it might be worth it to try to consult some other 6th gen console modders?
the amount of motivation and commitment you have for this is insane to me, thanks so much.
This is gonna be badass
Marge with Shadow in that screenshot with Homer looks WAY better than without. Just giving my input but I feel like when you work on something for so long you start seeing it in a very different way to fresh eyes and to fresh eyes the with shadow looks far better
I agree with you.
Although I can understand his dilemma too.
Shadows were introduced in the Simpsons movie and the show implemented it since.
No shadow simpsons are the original while the ones with shadowed textures are the new upgraded designs.
So the dilemma is: should the game have old simpsons episodes feeling to it or the new simpsons episodes feeling
La rotoscopia de la intro se ve muy limpia, buen trabajo ♥
shading on the characters on billboard is a great idea, also its amazing how good your cutscenes look. if i didnt know i'd assume it was an official remaster.
As always, the reanimated cutscenes are the most impressive part. Incredible.
Fantastic work! Happy 20th Anniversary to Hit & Run!! I had so much fun playing this game over and over when I was a kid! It's still one of my favorite childhood games!!
god this remaster project is so awesome, keep up the work
This game was also a big part of my childhood! I remember playing on my older brother's save since he unlocked all the levels and just playing around in each level 😂 I Love this game and you're doing a fantastic job honoring it!
Honestly, converting an entire 3D animated cutscene to 2D must be incredibly hard work, especially the intro cutscene where the camera flies around the house. I commend you for it!
Incredible work, thank you for doing this!
Absolutely awesome work! I’ve been watching this project from day one: the work behind this and the improvements you’ve made are insane! I love how everything is coming along :)
HURRAY, HURRAY!
Huzzah, huzzah
your work is fantastic! its amazing what youve done so far and looking forward to future updates :)
Insane work, thank you for your efforts! Keep it up man
gran trabajo, espero con ansias que el proyecto este completo
Super exciting. I don't know if I will catch it on Saturday before I go to work.
This is amazing! Top work. 👏🏻
Really great job. Your animations are really impressive.
love the content man been watching the past year, 4:38 sorry if it doesn't help but when I was messing with cel shading outline shaders and post processing was what I was looking at to help with the outlines with the cel shading to get rid of the flat look so try looking for shader outlines or the post processing options you get with blender or whatever 3d modeller your using, have a awesome day man keep up the content!
HAPPY ANNIVERSARY 🥳🥳🥳🥳
Btw this still looks amazing and its incredible how far you've gotten in such a short amount of time
Wow! Amazing job on the animation! and the project overall looks amazing, can't wait to try it one day
It's amazing what you're doing. I personally prefer your take of bringing it closer to the TV/Movie animation both for cutscenes and in-game models, so I much prefer the cel-shaded look and the simpler and cleaner grass texture. But I guess it's either impossible or very difficult to implement the black outlines. I can't imagine how they did it in, say, Dragon Quest VIII, it seemed like sorcery to me back when it was released on PS2 and still does to this day.
Great work!
Great job m8, love your passion!
Impresionante, de los mejores trabajos de remasterizacion que he visto :0000
This project is amazing man and I hope you continue to push forward with it, this game is also my childhood, I had a lot of good times playing this as a kid on my first computer
Wow! Your new animations look fantastic!
can't wait for this, looking better and better each time
This is phenomenal
Great work
its so amazing how far you've gotten with this project
Nice work as usual! Happy 20th to this game!
Eres increíble amigo me encantan tus videos eres grande gracias por este maravilloso trabajo de verdad ❤
Excellent job! I can't remember any big negatives, but I really liked how it felt like you were exploring Springfield. That's something you couldn't get as much from just watching the show.
10/10 hermoso bro👌👌
We are still playing this 20 years later wow and also I like the fun missions and cutscenes and story. Sometimes the game can be repetitive and really hard but I like that for its and now it still holds up any day.
you're ALWAYS uploading progress reports man. the commitment! huge applause and keep it up! 🎉
Awesome stuff
Such dedication, im really impressed with your skill and passion man !
This IS so good
Increíble trabajo!!!...y ahora quede intrigado por la escena post créditos D:
You are a god among men! Incredible work
This looks INCREDIBLE and you should be unbelievably proud!
The Simpsons Hit & Run remains one of, if not my absolute, favourite game! I know that it has it's flaws but I honestly struggle to think of anything that I dislike about the game off of the top of my head :)
My brother and I grew up with this game! It was of our first PS2 games too.
It’s amazing to see how much thought u have put into this :)
Great job
The shadows on the cel shading is actually really easy to do, at least in Blender. You basically have the regular lighting output get plugged into something like a color ramp set to linear, and then adjust the handles to control the amount of shading. Anything above a certain brightness will be the light color, and anything below a certain brightness is the darker color. It gives you the really nice clean lines between the colors like a real cel would have.
For the outlines, maybe look into something called the "inverted hull" method.
it wasnt in the original game but an okami-esque outline around the characters/objects would really give a solid feel to it. youre doing amazing things here
Hermano no paro de repetirte lo mismo
Pero lo que te estás currando el mod no tiene sentido!
Me alegra que sigas con esto, ya quiero ver el resultado ^^
Keep it up man 🎉
Excelente trabajo, muy detallista y fiel a la serie, me encanta, mis felicitaciones, saludos desde Uruguay 😀
The music in barts level when you enter that one area makes me feel relaxed.
You're doing a great job! There is something really special about this game. Only thing I dislike is getting stuck on hard missions. I'm stuck on 'Never Trust a Snake' at the moment.
as a long time fan of this game im impressed good work on it yo
Happy anniversary!
The fact that you took a poll and still picked the least voted option based on the well thought out arguments from both sides is amazing, you are truly an amazingly talented and dedicated individual, I hope you can drum up support for more help finishing this project or getting as close to done as possible.
If there's any way you can start a Patreon or already have one, I think you could do great things with this Labor of love you have going.
These look really good. Upscaling textures by hand must be very hard and tedious work. And I commend you for that.
Happy 20th anniversary Hit & Run, and thanks for all your continued work so far Gato 🙏
I do prefer the new grass
"Noyb Magacine", I assumed it would be Moyb as in how a Fat Tony would pronounce Mob but magazine is definitely supposed to be spelled with a Z
I always enjoyed the interactivity and references from the show.
Grass looks amazing!
You are the best!!!
*No me lo puedo creer ! Justo hoy instalé el juego en el PC para jugarlo en la Switch mediante streaming !* 😄
*GRACIAS POR ESTA MARAVILLA !* 🙌🏻
como le haces para conectar la switch a la pc? o la tienes hackeada?
@@elredix3876 Magia 😉
@@elredix3876La tiene hackeada, es imposible retransmitir la pantalla sin hacks
That opener animation 👌
20 years later, and this game definitely has the right be called one of the best Simpsons games ever made, even if some missions were a bit too hard.
This is one of my favorite pS2 games. Awesome
Fantástico trabalho. Esse jogo (e o Simpsons The Game) também fez parte da minha infância. Boas recordações.
I really think all the effort you put into your projects is commendable, keep it up and you'll forever be remembered as the guy who made the best remakes and nostalgic animated games.
By the way, Courage, the Cowardly Dog caught me very much off guard while I was writing this comment! :O
es increíble lo que estas haciendo 🖤
The only thing I noticed that you might need to fix is the characters hands when they're either running or driving. They usually run with their hands turned into fist, and when driving, their fingers grip the steering wheel. But other that, everything looks super awesome, dude! Your doing a phenomenal job with this remake so far, keep it up! 👍
Madre mía hoy se cumplen ya 20 años desde que salió a la venta este juego. Hace ya más de 10 años que lo compré en una tienda de videojuegos de segunda mano de pura chiripa y porque no había nada mejor en la misma. Sinceramente no sabía lo que me iba a encontrar, y para mi sorpresa, su estilo "GTA", pero "family friendly", me sorprendió gratamente. Yo tendría por aquel entonces 13-14 años y fue de los pocos juegos que complete al 100 %. No será el mejor juego y probablemente tendrá unos cuantos errores, pero creo que todos los que lo hemos jugado guardamos un recuerdo especial del mismo. No sé si será por su música, ambientación, las referencias a la serie... en fin, es uno de esos videojuegos que no te arrepientes de comprar ni de jugar.
OOOOHH YEAAAA
this is so good cuz it allows a newer generation to experience a classic like this
I love that "Weird" magazine's face in HD!
one small missing detail at the magazines at 2:41 is it's "Sponge & Vacuum", there is a big & after sponge and being overlapped by the 'uum', and it being a pun on 'Home & Garden'
the rim lighting is very fitting for billboards and similar stuff IMO
and keep the regular shadows across all models
Algunas sugerencias que talvez te puedan servir para agregarle profundidad a los personajes (incluyendo a los main characters) y mantener el Cell Shading es dibujarle "fake shadows" ya sea debajo de las narices, debajo de la mandibula y cerca de los bordes (como si estuvieras pintando una simulación de Ambient Oclussion), algunos ejemplos que te puedo dar seria personajes de Guilty Gear, Modelos de Genshin Impact.
lo otro seria duplicar el modelo base del personaje, aplicarle una textura en negro y voltear las normals, eso crearia un efecto de "Outline", o almenos así se puede simular en Cinema 4D, Maya y en Blender pero nosé si en tu caso sea util... mucha suerte!
Quiza en el juego puede llegar a generar lag ya que cada modelo estará repetido dos veces??
Pero dudo que pase al ser un juego tan viejo y con modelos y escenarios tan simples
@@mertensiam3384 Como el juego es del 2003 está tan simplificado que los main characters como homero, bart, lisa, Marge y Apu deben tener un estimado de entre 1k - 3k de triangulos cada uno (como de ejemplo los personajes del LoL tienen entre 7-14k)
mientras que los personajes de fondo como los peatones, Milhouse, Barney y etc, deberian tener la "mitad" de TRis que los Main Characters ya que detallarlos serian irrelevantes teniendo en cuenta que son personajes segundarios y tienen muy poca aparición en la vista del jugador, duplicar esto no supondria ningun tipo de problema para los PC´s tantos como los de hoy en dia como los de hace 15 años atrás.
En este caso dependerá más de si el motor grafico del cual está montado el juego pueda soportarlo... talvéz existan otras opciones mucho más optimizadas como algun efecto creado mediante un Post Procesado como Unity, UnReal, pero creo que este ultimo camino es mucho más complejo teniendo en cuenta el año en el cual está creado el motor de este juego.
Cell shade style is perfect to me 👌🏻
Esto va a ser epico papus
Fantastico
Very smart bringing out this game just some time before spooky month and reach the so-called Halloween level
That's cool
I put the 20th anniversary of the game on my Microsoft calender about like 3 years ago and it finally came yay
Happy Halloween, El gato del tejado and happy 20th anniversary of The Simpsons hit and run game. 🎃👻🕸
I like the level 2 grass, looks smooth and not as intense as the brighter level 1 grass, gives a nice subtle change between level environments.
i never played the game but im impressed that 1:28 was polished up insanely well, that sign is, like the quality increase is very high.
The technique to create the outline effect on the Playstation 2 version models is called Inverse Hull Method, as a matter of fact it is a quite trivial effect to pull off. It is possible to implement it to the citizen characters but you would need access to the game source code and a programmer familiar with whatever the language is used to write the game.
there’s a way to do outlines on the actual model that’s convincing; you can just make a shell model that sits over the actual model itself, same basic model as the character as a whole etc but slightly thicker/fatter all around - that model is totally black on the inside, and then transparent on the outside; this way, the outline is created from the angle of being able to see through the model on the outside and see the inside outlining the character. there’s scripts to do this in programs like blender to automate it
The thing I like the least in The Simpsons: Hit and Run is I cannot play your updated version
The thing I like the most in The Simpsons: Hit and Run is I cannot play your updated version YET!
Congrats for your work, it's splendid to see somebody pay a lot of work to just a thing because it's good and you do it very well!
Lo que se viene!!!!
buenisímo hermano, te deseo mucho éxito en el proyecto,quiero jugarlo 🔥🔥🔥🔥🔥🔥