Good information but a suggestion would be to show the results of the code working more often. IE when you put a print string on the event Fire that would have been an optimal.time to show the functionality to.that point working
Hello guy, very good tutorial. But i got a problem with aiming replication. I see right now that my client doesnt show the aiming from the server window even if everything is replicated already. How and what can i do to solve it ?
Hi, I've brought your Locomotion system on Marketplace) Yea, the only thing is missed here your weapon didn't hit a pawn (zombies etc), do you know how to improve that in your project? Yea, also will be cool to fix hand placement on rifle. Is there any roadmap for you Locomotion system in Marketplace?
For the hit on the pawn you can try to go to the BP_Weapon, open the camera trace function and change the line trace channel to "camera". But thats weird because it should work, if you drop a ThirdPersonCharacter into the world and try to shoot it, it will ragdoll, so the hit is there, maybe your zombies are ignoring some collision. Ill be able to help you better on discord if you need. About the hand Ik it will come as an update later, I am releasing a new version soon. What do you mean by roadmap specifically?
Still Cracking up from the last episode when you said "for the weapon to fire and all that shit." The way you said it xD
Good information but a suggestion would be to show the results of the code working more often. IE when you put a print string on the event Fire that would have been an optimal.time to show the functionality to.that point working
Tank you broo best channel totarial
Thanks a lot!!!
Greetings, how can I add Ammo Cap to this? Im watching all your tutotials! keep doing it
Hello guy, very good tutorial. But i got a problem with aiming replication. I see right now that my client doesnt show the aiming from the server window even if everything is replicated already. How and what can i do to solve it ?
Hi, I've brought your Locomotion system on Marketplace) Yea, the only thing is missed here your weapon didn't hit a pawn (zombies etc), do you know how to improve that in your project? Yea, also will be cool to fix hand placement on rifle. Is there any roadmap for you Locomotion system in Marketplace?
For the hit on the pawn you can try to go to the BP_Weapon, open the camera trace function and change the line trace channel to "camera". But thats weird because it should work, if you drop a ThirdPersonCharacter into the world and try to shoot it, it will ragdoll, so the hit is there, maybe your zombies are ignoring some collision. Ill be able to help you better on discord if you need.
About the hand Ik it will come as an update later, I am releasing a new version soon. What do you mean by roadmap specifically?
OKEY
Sadly didn't work.
i think he forgot to set the hand object as component replicates...i just followed and had problems so i ticked that on