Witcher 3 - REDkit | Speed build - Mountain tower

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  • Опубліковано 16 тра 2024
  • Speedup of a 2 hours long session. The main regions of the map being done, my focus is now on adding point of interests on the frontiers that connect the regions together. This mountain tower connects three of the ten regions that make the map: a swampy village, a vast inclined valley, and a dense forest; It offers a nice panorama that will probably become an essential tool during your monster hunts!
    The locations may lack decoration currently as I plan on doing a full decoration/loot containers/herbs pass once everything is setup and each corner has a well defined theme.
  • Ігри

КОМЕНТАРІ • 125

  • @FrozenShadow007
    @FrozenShadow007 23 дні тому +312

    Calling it right now, fans are going to recreate the entirety of Witcher 1 in this before CDPR makes an official remake

    • @tomasmicak9041
      @tomasmicak9041 20 днів тому +53

      Witcher 1? Thats nothing, I bet they will create adaptation of all books.

    • @petrsvoboda1895
      @petrsvoboda1895 19 днів тому +15

      @@tomasmicak9041 I want that soooo much

    • @remdyxx
      @remdyxx 19 днів тому +4

      Holy shit, would be epic

    • @kur5ula
      @kur5ula 18 днів тому +1

      Possible. I'm guessing >2030 for the remake... Witcher 4 is planned to be done before the remake as far as I know.

    • @novAviator01
      @novAviator01 17 днів тому +1

      The entire Witcher 1 map is already made

  • @bbssddww_fet
    @bbssddww_fet Місяць тому +143

    What? The new mod editor can create terrain mod? INSANEEEE

    • @illyaismaili6413
      @illyaismaili6413 29 днів тому +56

      This is literally that updated version of REDengine which they used to make TW3 next gen edition with.

    • @bryanadams8359
      @bryanadams8359 23 дні тому +34

      thats actually the program they use to create the entire game.

    • @illyaismaili6413
      @illyaismaili6413 23 дні тому +15

      @@bryanadams8359 That would be the original REDengine 3. This an updated version of it that they made The next gen update with. It's not much different than the Original REDengine 3 though.

  • @antonnoverdin8452
    @antonnoverdin8452 19 днів тому +21

    i hope there is gonna be an official competition among fans from the dev

  • @martintajler8475
    @martintajler8475 26 днів тому +62

    Looking foward how fans recreate witcher 1 and 2 areas in witcher 3 before Witcher 1 remake XD. Also I was allways curious about that Kovir Tris was talking ab
    out.

    • @kezion_1625
      @kezion_1625 23 дні тому +10

      there is already witcher 1 map

    • @markhui
      @markhui 21 день тому +5

      its not only areas you can create. You can make cutscenes too

  • @Saladfingers469
    @Saladfingers469 25 днів тому +12

    Simply…INSANE you are the BEST aeloth! Hope we see more modders do mod like you do!

  • @ivangonzalez3523
    @ivangonzalez3523 Місяць тому +9

    Thanks a lot for sharing what you're doing. It's amazing.

  • @theashenone9703
    @theashenone9703 23 дні тому +15

    If You can do almost everything in this editor... This will be something like Skyrim 2.0 for modding community. If You can add perks which make sense, change combat system a lil... or do total conversion mod... Then this is insanely good.

    • @thibaultaelto4673
      @thibaultaelto4673  22 дні тому +9

      Mmmh now that you mention it, it should be technically possible to edit the UI to add even more perks to trees yes!

    • @StefanConstantinDumitrache
      @StefanConstantinDumitrache 20 днів тому +1

      @@thibaultaelto4673 it MUST be possible, this is literally the tool they used to make the game.

    • @smhht
      @smhht 20 днів тому +6

      @@StefanConstantinDumitracheyes, but sometimes the engineers add features or functions in engine code that won’t necessarily be exposed to the designers. Not saying that is the case here, but just because we got the game tools doesn’t mean we can do *everything* without the engine code.

    • @thibaultaelto4673
      @thibaultaelto4673  20 днів тому +2

      @@smhht you're right, and also that even if things are technically possible we must figure out how to make them. It'll take time for someone to discover how to do it reliably

  • @JVMMauro
    @JVMMauro 12 днів тому

    I'm amazed how people can come from absolute zero and create incredible things like this game. Just creating this map is a hat-tip. Now with this tool I hope people will take more risks in starting new projects. Don't wait for someone to do it, do it yourself. Take pleasure in creating something.

  • @E.L.K.
    @E.L.K. 21 день тому

    Looking forward for more your works man.Been loving random encounters.

  • @ralf.ijsbrandij
    @ralf.ijsbrandij 20 днів тому

    Beautiful and very inspiring! Nice work

  • @LegsON
    @LegsON Місяць тому +2

    Can't wait to see what you come up with, Guru!

  • @patthonas
    @patthonas 18 днів тому

    hello, i love seeing this type of support for the community so i'm just leaving a comment to bump this vid. great job! :)

  • @rodricbr
    @rodricbr 20 днів тому

    this is amazing. I've been building on minecraft, vintage story, roblox studio for years now, but this is different, this is a combination on all the things that I ever wanted on my favorite game!

  • @bamananama1959
    @bamananama1959 17 днів тому

    Amazing job bro! Looks awesome

  • @HEKVT
    @HEKVT 20 днів тому +1

    This is awesome, I really wanna get into the RedKit and learn it so I can fix up Kaer Morhen

  • @MaxMustermann678
    @MaxMustermann678 18 днів тому +2

    Looks very chill. I'm making my way through the tutorials right now and it's all a bit frustrating but I'll hope to make a nice map like that mysel fone day.

    • @thibaultaelto4673
      @thibaultaelto4673  17 днів тому

      Yes! Persist until you finally leave that phase of "I have no idea what i'm doing", it gets really fun after that!
      I discussed it today with other people and I wouldn't recommend to start with a map that big, it's way too much work and something the size of TW1's maps is a much better scope. The next maps i'm going are probably going to be that size

  • @lonr373
    @lonr373 10 днів тому

    Magnificent work!

  • @NattyDread011
    @NattyDread011 26 днів тому

    very nice attention to detail 👌

  • @illyaismaili6413
    @illyaismaili6413 29 днів тому +1

    Awesome work!

  • @michasmarzewski3670
    @michasmarzewski3670 7 днів тому

    Powerful tool! It bring bigger modding capabilities than Skyrim.

  • @gravekpr
    @gravekpr 25 днів тому

    Wow, that's awesome!

  • @Svamenzi
    @Svamenzi 24 дні тому +1

    Awesome! It'd really help us, completely unfamiliar with the engine, if you recorded your voice over the video and explained the processes and shortcuts you use when working. Cheers!

  • @xpaprykk4100
    @xpaprykk4100 21 день тому +2

    Great work! I've been trying to get into REDKit since its official launch. It's quite complicated but oh my what a joy to see something you've done work! I've got a question. I faced problems regarding environment/day&night cycle. I've tried setting weather and environment templates but whatever I do my world seems very dark. Do you have any tips on what could I do to improve it? Appreciate in advance!

    • @thibaultaelto4673
      @thibaultaelto4673  21 день тому +2

      Thanks! Indeed even after months i'm still learning new things that completely change how i do things, it's both fun and frustrating at the same time!
      You might need an env probe, i think there is a guide in the official CDPR wiki. It's in the right click / Graphics menu, then you configure it and in the right click menu you'll find an option to generate the cube map. In my world i've set one to be full white at 2 intensity, which is what you see in the video.

    • @xpaprykk4100
      @xpaprykk4100 21 день тому

      @@thibaultaelto4673 thank you, i'll look it up!

  • @thales9238
    @thales9238 8 днів тому

    I'm surprised no one has made a Motte and Bailey player house yet.

  • @BardOfRiv
    @BardOfRiv 3 дні тому +2

    Hello, will you share your builds on nexusmods or something ? Your work is amazing !

    • @thibaultaelto4673
      @thibaultaelto4673  3 дні тому +1

      Thanks ! It depends, I'd like to give the steam workshop a chance but I guess nothing stops me from posting on both platforms so everyone is happy !
      Also these maps will be used as hunting grounds for a mod I'm creating. Visiting them without it wouldn't make much sense. So I'll be sharing these builds and the mod that comes with it, that's what I'm trying to say 😁

    • @BardOfRiv
      @BardOfRiv 3 дні тому +1

      @@thibaultaelto4673 okay, much better than I expected ! I'm impatient to see your mod soon ! Basically Steam Workshop is easy to use but many (maybe most) of the players, who use mods, go on Nexusmod, it's the best platform for all people who are not playing the game on Steam

  • @gegi4577
    @gegi4577 15 днів тому +1

    this gives a very Gothic 2 vibe...

    • @thibaultaelto4673
      @thibaultaelto4673  12 днів тому

      I never looked too much into the Gothic games, but you're very right! And frankly I view it as a good thing, its map looks really nice.
      I should probably play the games for inspiration....

  • @TheGrace020
    @TheGrace020 13 днів тому

    super badass

  • @AG-ek3qd
    @AG-ek3qd 19 днів тому

    I hope modders mod the Redkit to make it even more capable. Add new physics, simulation, animations, blending systems. Imagine an animation system similar to TLOU2.
    Cinematic camera movements to dialogue cutscenes. Remake the combat system, potions, skills.
    Basically every must have mod ported now officially with the dev tools into the game to make it actually properly integrated, but better.
    Hell if the most popular modders teamed up they could pretty much make up an entire team and make their mods very optimised and compatible.

  • @NanaDunny
    @NanaDunny 11 днів тому +1

    Me creating map in OpenGL and placing everything entirely through code: 👁👄👁

  • @EnoshAppuhamy
    @EnoshAppuhamy 18 днів тому

    awesome.....!!!!!!

  • @Wonback
    @Wonback 16 днів тому

    This will be the next Skyrim

  • @matisowaty4346
    @matisowaty4346 24 дні тому +1

    I would really appreciate a tutorial and tips about vegetation. I'm an absolute newcomer when it comes to programs like REDkit and coming out of Blizzard Editors I feel so lost without proper tutorials :p

    • @thibaultaelto4673
      @thibaultaelto4673  22 дні тому

      I'll prepare one, there is not much to say so i'll probably combine a few other things in the video such as the road tool!

  • @_Grannny_
    @_Grannny_ 28 днів тому +1

    nice

  • @Lui-td6kb
    @Lui-td6kb 17 днів тому

    I imagine myself map like this and fight with Manticore monster :D

  • @George-um2vc
    @George-um2vc 24 дні тому

    will this tool be able to fix visual bugs the nextg en introduced like HBAO not working properly and all those crazy RT bufs and broken shadow settings etc etc?

  • @Keyecomposer
    @Keyecomposer Місяць тому +1

    Hey man trying to learn the engine atm and there doesn't seem to be any documentation on the atlassian site about how to simply place down water, specifically for an ocean. I'm coming from the Creation Kit where it was simple as either placing a water plane or setting the waters height with a checkbox lol.

    • @wojtulacehoe5089
      @wojtulacehoe5089 Місяць тому

      maybe they'll add tutorials after the release

    • @Keyecomposer
      @Keyecomposer Місяць тому

      @@wojtulacehoe5089 They do have a stream planned in a few days.

    • @thibaultaelto4673
      @thibaultaelto4673  29 днів тому +3

      Hi ! From what i know there is a world setting for the waterLevel, you then build your world around that global water level for its ocean. Then there are Local Water Areas that puddles or lakes, you can find them in the right click menu, then Graphics i think.
      Water areas and custom shaped areas will be the topic of my next video then, it seems to be a frequent question!

    • @illyaismaili6413
      @illyaismaili6413 29 днів тому +3

      There actually is a tutorial for that, you have two options for water, global water and local water. Global water is around your terrain automatically, for placing local water create a new layer, right click on the screen go to graphics section, and add local water area, increase it's size and create a pool for the body of water in the terrain. And that's about it. Color, foam intensity and flow of the water can be adjusted in the World environment editor in environment definitions.
      If after following these instructions there is no water in your level, enable water shader in the properties of your world file and also check the environment editor settings (Where you enable stuff like global fog) and check if enable water shader is set to true.

    • @thibaultaelto4673
      @thibaultaelto4673  29 днів тому

      @@illyaismaili6413 Excellent then! I'd rather not duplicate tutorials and redirect to the official one if it already exists!

  • @user-ns8kx1om8s
    @user-ns8kx1om8s 20 днів тому

    NICE

  • @majinboo6377
    @majinboo6377 26 днів тому

    hi man, do u know how to cook uncooked files that changes made are vanilla files ?

  • @shulkz4565
    @shulkz4565 13 днів тому

    How do you create those nice edgy mountains. I’m trying to start off my terrain but I’m having problems making things look natural

    • @thibaultaelto4673
      @thibaultaelto4673  13 днів тому

      The stamps tool can help for that, I have a video on it if you're interested!

    • @shulkz4565
      @shulkz4565 13 днів тому

      @@thibaultaelto4673 I saw that! But where can I find the stamp files?

  • @remdyxx
    @remdyxx 19 днів тому

    WOW 😍😍

  • @mohammedalboraich629
    @mohammedalboraich629 17 днів тому

    Hope some one extent the mini side taskes, and by using AI could built mutil big task with many outcomes based on player choices

  • @candle2005
    @candle2005 26 днів тому

    How do you puit objects on the ground? Ive been trying to use all kind of objects but I cant seem to figure it out

    • @xpaprykk4100
      @xpaprykk4100 21 день тому +1

      iirc if you're on your level, you have to create a layer. Then find object you'd like to put in asset browser, click on it once and press "c" on your world preview. Choose static mesh and then you can adjust object's position.

    • @candle2005
      @candle2005 21 день тому +1

      @@xpaprykk4100 ye thanks I got it 5 days ago haha. Hopefully this will help anyone else in need. :)

  • @doctorarielchaos2694
    @doctorarielchaos2694 21 день тому

    w8, u are the dev!
    sneakky bastard!

  • @sasankanarzary2423
    @sasankanarzary2423 9 днів тому

    We ought to add new romance options

  • @Afflictamine
    @Afflictamine 18 днів тому

    with this mod, would it be possible to make the escort quests run/faster ? lol

  • @edouarddessauce5018
    @edouarddessauce5018 Місяць тому +1

    incroyable

  • @wlrlel
    @wlrlel 8 днів тому

    Is there any chance to explore the new, with RedEngine created stuff through Xbox etc and not PC?

  • @kasus123
    @kasus123 20 днів тому

    The real question is, are location mods compatible with eachother? How will compability even be handled further down the road with witcher mods?

    • @thibaultaelto4673
      @thibaultaelto4673  20 днів тому

      Hard to tell. I'm not 100% sure about it but I think it depends on where the new locations are and how they "connect" to the game.
      For example the maps i'm making will be completely disconnected from the base game and so they will cause no issues but if someone were to add something to an existing level (Toussaint for example) by modifying the terrain then it would be incompatible with every mod that also edits the same level.
      So it depends on whether you ADD or EDIT stuff, and where you do that too...

  • @AnonymousDeveloper1
    @AnonymousDeveloper1 29 днів тому +1

    Looking really good map for new activities. Well, I wonder how it can be during cold, snow weather. It woulde be nice to get more snow in game.

    • @thibaultaelto4673
      @thibaultaelto4673  29 днів тому +1

      I agree! This map is going to use the cold/snow weather but i keep a clear one for level editing so i can see what i'm doing 🤓 But i'm like you i'd like to see more snowy areas and that's why the second map i'm planning is going to be a glacier of some sort!

    • @AnonymousDeveloper1
      @AnonymousDeveloper1 29 днів тому

      @@thibaultaelto4673 Sounds good. Yes, I really want to see new hubs which is full covered of snow similar to Skyrim areas. Also you could reuse assets/objects from this little hub from main quest. I dont remember exact name of that map but it is the place which is dead by Wild Hunt snow and Geralt is teleported to that place.

    • @AnonymousDeveloper1
      @AnonymousDeveloper1 29 днів тому

      @@thibaultaelto4673 Well and I found out that these current "different worlds" could be expanded as well. Maybe somebody will be interested in that. Now, with RedKit it is doable.

    • @CreedM8
      @CreedM8 27 днів тому

      Can you create your own monsters?

    • @thibaultaelto4673
      @thibaultaelto4673  27 днів тому

      @@CreedM8 It's always been possible, the kit should make it easier but it's a difficult & time consuming task nonetheless!

  • @kurczakbbq
    @kurczakbbq 25 днів тому

    What's that location? Its looking like some of northen kingdoms maybe Hengfors League or Aedirn

    • @thibaultaelto4673
      @thibaultaelto4673  25 днів тому +1

      T'is a fresh location from my mind! I am not basing myself off the lore. My goal is to make a series of maps for a gamemode i'm preparing, this map is supposed to represent the frontier where humans had to retreat and abandon their settlements because of newly emerging monsters

  • @sidequestsally
    @sidequestsally 21 день тому

    This got you another sub my friend! Can we make little requests?

  • @free_your_mind2130
    @free_your_mind2130 26 днів тому +1

    Can you also change and add animations?

    • @thibaultaelto4673
      @thibaultaelto4673  26 днів тому +3

      I've seen people trying to figure that out, it looks complex

  • @LiveWire134679
    @LiveWire134679 24 дні тому

    Does anybody have a problem with installing the REDkit on GOG Galaxy. I keep reaching 92%, then says install failed

    • @user-bj5nw6rw9i
      @user-bj5nw6rw9i 24 дні тому

      Yeap, I went it got it from steam instead (the redkit)

  • @RashidAli-bp3mr
    @RashidAli-bp3mr 20 днів тому

    i have been enjoying your vids. and over the years i have been using your mods. right now i am loving the random encounters reworked! have long before we see some new mods from you?

    • @thibaultaelto4673
      @thibaultaelto4673  20 днів тому +1

      Thank you very much, i am really happy to hear that you're having fun with my mods !
      I'm not sure I fully understand the end of your message so i'll give a broad answer:
      The map you see me making here is part of my next mod. An alternate gamemode that allows you to focus entirely on monster hunting, preparation and gathering. In terms of features you can expect the same as RER but more polished thanks to the REDkit and with three to four times the amounts of features compared to the said mod... That probably means a few more months before I release the first playable version I think

    • @RashidAli-bp3mr
      @RashidAli-bp3mr 20 днів тому

      @@thibaultaelto4673 I can't wait to play it! I would love to see more settlements and castles etc.. new locations. Keep up the good work! Take your time..

  • @arieldario3849
    @arieldario3849 28 днів тому +2

    What is this "REDkit" software tool?

    • @thibaultaelto4673
      @thibaultaelto4673  27 днів тому +3

      It's most of the tools they made the game with

    • @astrojeet
      @astrojeet 24 дні тому +2

      Think Creation kit for Bethesda games.

  • @doctorarielchaos2694
    @doctorarielchaos2694 21 день тому

    looks like u were familiar with a tool beforehand

    • @thibaultaelto4673
      @thibaultaelto4673  21 день тому +4

      Yes, CDPR contacted a team of modders for an early-alpha so they could get feedback while they developed it. I was part of that team, and i put my focus on the level editing features for that entire period 😅 Which is why i'm making videos so that i can share what i learned during those many months!

    • @doctorarielchaos2694
      @doctorarielchaos2694 21 день тому

      @@thibaultaelto4673 very well!
      we shall suck up the knolage from you!

  • @robinmalli34
    @robinmalli34 21 день тому

    can you build a Ofir country mod

  • @Essjaythegreat
    @Essjaythegreat 14 днів тому

    when will this be released for Nintendo Switch??

  • @aaaawqer1233
    @aaaawqer1233 19 днів тому

    I waiting for skyrim on redengine XD

  • @TheGuitarnob
    @TheGuitarnob 19 днів тому

    we need minas tirith

  • @brincanduuugames
    @brincanduuugames 21 день тому

    Create Ciri mod companion to Gerald

  • @bondi_69
    @bondi_69 19 днів тому

    great build but i don't like the tower piece. there is no water next to the tower, the bridge has no sense whatsoever

    • @thibaultaelto4673
      @thibaultaelto4673  19 днів тому

      mmmmh that's true actually, i'll try to remember that when I eventually come back to it to add more details

  • @RogueSecret
    @RogueSecret 19 днів тому

    REDkit Ocarina of Time remake

  • @user-bj5nw6rw9i
    @user-bj5nw6rw9i 24 дні тому

    ANy tutorial from you?

  • @andrerocha9816
    @andrerocha9816 17 днів тому

    Can we control other char than geralt?

    • @thibaultaelto4673
      @thibaultaelto4673  16 днів тому

      I think so yes, even the trailer seems to show dijkstra as a playable character!

  • @DDoutel
    @DDoutel 24 дні тому

    No SOUND?? Seriously? How is this at all useful? People need help getting STARTED!

  • @miasma8166
    @miasma8166 24 дні тому

    Good!