Second Reality by Future Crew (pc demo)
Вставка
- Опубліковано 3 сер 2013
- Captured from 486DX2-66 Overdrive, TSENG ET6000, Gravis Ultrasound ACE
HQ video, full 70 fps:
retronn.de/ftp/videos/demos/do...
HQ video, full 70 fps, pre-scaled for sharp playback on 1080p resolution:
retronn.de/ftp/videos/demos/do...
Lossless video: ftp://retronn.de/videos/lossless/
(read the readme)
This is a realtime calculated audiovisual presentation that was first shown at the Assembly 1993 demo party. The recommended system to run this program a fast 386 or 486 PC with a Gravis Ultrasound card. At the end of the same year the well-known PC game Doom was released.
further information: en.wikipedia.org/wiki/Second_r...
www.pouet.net/prod.php?which=63
31 years later, and it's still incredible.
I watched this demo so (so so so so so) many times on my 486.
And I in my 386+coprocesor with SoundBlaster16, what an amazing days...
Same here! I can't remember how many times did I load this!!!
I played this demo for my co-workers in the IS tech support in 1995... They loved it... But I'm still surprised that it has become epic.
Best pc demo ever made!
can't express how much i've missed these oldschool demos 🤘
I had it on floppy disks in the mid-90s. 386 computer, 4 megabytes of memory. How it penetrated to us is unknown, there was no modem or Internet, some things were simply copied to floppy disks from each other. У меня в середине 90 х это было на дискетах. 386 компьютер, 4 мегабайта памяти. Как оно проникало к нам неизвестно, не было модема ни интернета, какие-то штуки просто переписывали на дискеты друг у друга.
I had this running on my 486SX 25MHz and with SB16 compatible card. I miss the days when coding did not involve bloated crapware. Happy memories watching this. Thanks for the upload.
A 486 is a monster for this. If your video card had a store queue, it would fly.
OMG, they made me dream when I saw this for first time. Was incredible...
My favorite demo. A true classic.
The best HD capture of the legendary demo. Thanks for that Michael ;) !
Everybody was so excited those days with this animation and wanted to have Gravis Utrasound - I owned one and couldn't stop to watch this on my DX386 and then on DX486!!!
Specially love this theme from 5:30
I still have the ripped s3m :)
Watched this so many times with my Gravis ultrasound. Jaw dropping at the time.
Not just "a true classic" ... it's THE CLASSIC OF ALL CLASSICS. It was made in 1993, but 20 years later in 2013 it still blows my mind.
Awesome they released the source code to mark 20th anniversary, and awesome analysis of the code release by Fabien Sanglard (youtube wont let me link it but im sure u can google)
I've been programming my entire life, its my career, but no way could I pull off the amazing gfx effects these guys were doing 20 years ago ... fx that inspired me to get into IT
Reporting here from 2021. Mind blown. I'm gonna use the 'I am not an atomic playboy' as one of my logos
Эти ребята - могучие черти. Саунд трэк - просто бомба. Наверно из-за них в свое время подсел на "электронику".
georgearkhipov У меня до сих пор как и в декабре 1993 г. мурашки по коже когда я смотрю эту гениальную вещь. Это воплощение абсолютной классики и бессмертной истории демосцены. Я никогда не забуду как я абсолютно потрясённый сдавал бутылки и копил деньги на звуковуху Gravis Ultrasound, чтобы потом до посинения крутить и наслаждаться этом великим треком.
Although Future Crew is no more. Most of the crew now at Remedy Entertainment.
This brings back MEEMMMMORRRRIEES.... :)
I was SHOCKED to see this kind of awesomeness with both music & graphics on a PC back in the day... and... after downloading it, I must've watched it like 10 times, hehheeh.
Man. How far things have come, but really... this was a bunch of individuals all together... on the "pulse"... and... it's definitely what dreams are made of. :)
Cheers to all....
I instantly remembered the first Future Crew demo! Downloaded it from one of my local underground BBSes (Probably running Oblivion/2, Celerity or Renegade) circa 1992 or 93 ... The talent of ANSI artists, Demo programmers and musicians were impeccable!
Wow, thanks for the memories. I used to watch this over and over at the time, and even though I only had a lowly 386 and the demo could barely run, I still loved it! :-)
This demo was quite innovative at the time because of the sheer amount of synchronization between the effects and the music. It was extraordinarily rare at the time for there to be any synchronization at all. A few demos tried a slight amount of synchronization, but not even nearly to this level. This could well be classified as the first "modern demo", where the music and sound effects match the visual effects to a large extent (rather than a "demo" being just a random collection of visual effects with just some random sountrack slapped on top of it with zero synergy between them).
Those guys - among others - laid the foundation of todays super polished high end gaming graphics with demos exactly like this one. Ask anyone wearing "nerd glasses" today to pull something like this off.
There's a reason why most of the demo scene still revolves around low specs and retro hardware. Demos never did much for actually pushing development of graphics, but rather min maxed what was possible for any given hardware limitations. Cutting edge techniques generally became irrelevant within a year of hardware updates outside of the scene.
We currently have almost no limit to what can be produced visually, invalidating most past demo work. The demo scene can still definitely contribute toward minor optimization in lighting and procedurally generated animations.
Along with Doom, this demo inspired me to buy a Gravis Ultrasound sound card with my hard earned summer job money.
I recall from my childhood that this demo syncs-up really well with the "Wish" remix on Nine Inch Nails' "Fixed" EP
Added link in the description to a lossless encoded video (with Lagarith/RGB). Be aware that it is 4.7 GB and you have to set display aspect ratio to 4:3.
4:48 gives me goosebump...
This was a favorite demo with me and my friends on our CreativeLabs or Gravis soundcards using our 33MHz 486 and then 90MHz Pentium CPUs -- provided we go the IRQ settings right!
Of course this artform grew out of the Amiga "demo scene". Because Amiga hardware, with its specialized blitter graphics & audio chips, could do this when PCs were only doing spreadsheets with their rough EGA graphics and only blips & bloops from the motherboard buzzer.
Epic music.
Am I'm old if I can say I remember every scene? Nobody remembers the trouble of the game industry, at a time 1024x768 VGA was max resolution. These guys were pioneers, pressing the hardware to its limits at these times.
Thanks for bringing back memories of the beginning of the end of the Amiga dominance. Now I’m sad all over again hehe.
The shaking and grid effect in the plasma part is due to youtube frame rate downconversion. Please watch the HQ capture linked in the description to get rid of this.
I've got no idea why, but when I copy and paste the url for the ftp link a dash is added in reality between the e and a.
Thanks for posting this, I have a variety of 486 and pentiums and a GUS Ace as well, but it's nice to be able to show others. What capture hardware are you using for vga?
I used for this a Epiphan VGA2PCIe which is superseded now by an DVI2PCIe. The DVI2PCIe is supporting even higher refresh rates than the VGA2PCIe for analog capture. The card takes roughly anything up to 85 Hz, even weird modes as used in Ambience or Luminati by Tran.
Looks like this video was stored raw on YT's server, because the HD options now run at 60Hz
Memories
Amiga style on DOS. Very cool!!
Love this
2022 cool ))
The sound intro alone (without looking at the gfx) could be from an modern syfy movie about Warhammer 40K or something.
Second Reality is made up of dozens of .exe's, this allowed the coders like Psi and Wildfire to work independently then run exe after exe in sync by their custom loader, it's a clever and clearly proven strategy
they also made their own interrupt handler, they made their own amiga copper simulator and a lot more
Still the best music ..
oh, it's in the title. i'll sit down and feel stupid.
I added a link in the description to a HQ version of the captured video (70 Hz).
I think I still have a 3.5" floppy with this demo on it. I'm sure it won't play on anything I run now, but good God was it an amazing thing in 1993. And of course I had the Gravis Ultrasound card, the only one with 16 sound channels.
What makes you so sure? I bet if you enable the CSM, and install DOS 6.22, it works perfectly. x86 code is eternal.
All that time people believed there was a sophisticated custom memory management system behind this.... And in the end it was, in a way, even more clever than that. :P
Dang ray tracing from 1993 :D Those were times!
I had this on floppy disk.
Y a bientôt 20 ans sur mon PC et ma Gus, purple motion au top
30, not 20..
omeine i hear this with pentium with gravis ultrasound max, in another life, remember problems my card gravis with windows 95
surprised ultraforces vector demo isn't in the list.
Final Reality benchmark 🙂
I keep wondering if we use our current technology to the limit they did back then... or if those members still do...
Considering how variable PCs are nowadays, a bare-metal thing that pushes the limit probably wouldn't be very widely compatible. Game consoles, on the other hand, provide the experience of programmers having to rework their ideas and use some trickery to be able to fit within the confines of the platform's single spec (or pair of specs, on platforms with a high-end option).
not understand those, who dislike it. graphofags-schoolboys seems to... не понимаю тех, кто ставил дислайк. графодрочеры-школьники наверное) 10 of 10!
Music reminds me of both World of Commodore & Desert Dream from Amiga. Same samples or something?
9 minutes of demo and 7 and a half minutes of credits lol
Today it's hard to comprehend how ground breaking this demo was...
Esssentially this demo killed the Amiga.. at least for me
where i can take a look at the source... ?
Was 66Mhz speed required or 33Mhz were enough ? Need that info for my demoblog, thank you !
I ran it on my Ambra 33Mhz for sure!
Ive been able to run on a 486 SX 2. At the bare minimum, Second Reality requires a 386.
Hi Michael, thank you for this. I can download video files using the links in the description, but your FTP won't let me connect to get the lossless file. Can you please help?
retronn.de/ftp/videos/lossless/second_reality_future_crew_lossless.avi
These captures are lossless using Lagarith encoder.
Pixels are quadratic at the resolution of the grabber.
This means there is no aspect ratio set and the aspect ratio of the capture resolution may differ from the actual aspect ratio of the display.
The correct aspect ratio is mostly 4:3 for the 720x400 resolution dos captures.
Also be aware that the framerate is from the source, likely 70+-0.0x Hz.
(no actual card delivers exactly 70 Hz)
@@MichaelHuth Thank you so much. Appreciate the link and the info immensely!
i'm a nerd! i need specs of the pc this was running on and the year. (and the soundcard...i didn't have one back then...)
The specs are in the video decription.
These are some sharp captures, however, where on Earth did they use 70 fps for demos or anything else for that matter from the early 90's? Here in North America, our monitors would have run at 60 Hz refresh and the demos ran at 60 fps. Unless I guess if you have some special video card.
For ergonomic usage the VGA standard defines 70 Hz for text mode and all low resolution modes that are based on it (like 320x200). VGA actually was introduced by IBM. Working with a CRT at 60 Hz will give you a headache after some time.
One of the best scene music ever!
You can find our rock cover and music video here: ua-cam.com/video/WPj1wHpFurY/v-deo.html
+SIDrip Alliance I have seen you performing on the Function 2015 live stream. Thumbs up!
2020
これ全部コードでうったんだよね多分
the music, the effects, and the design is all inspired (copied) from the kefren's desert dream from AMIGA. absolutely overrated production. only the pc sceners think, that this is best demo ever, because they had never seen anything like this before :P